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Take command of one race to join the struggle for supremacy in the galaxy. As the leader of your empire you are tasked with exploring the stars, colonizing new worlds, managing your empire and conquering whoever dares to oppose you.
Release Date: Sep 12, 2014
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Lords of the Black launches out of Early Access !

September 12

Today is a joyful day for the Arkavi development team, as we conclude the Early access stage on Steam and move on to the game’s release.

On the other hand we are looking forward to the future, as Lords of the Black Sun may have reached “version 1.0” without that meaning that we think our work on the game, our first game, is done.

Indeed, despite the transition from Early Access to release, we are still very much committed to improve Lords of the Black Sun as much as possible.
As such, we are looking forward to any bug reports and suggestions you may have so we can keep on balancing the game and fix whatever issues may arise. We have not slept a lot lately but are standing by this weekend !

We also wanted to take this opportunity to thank Early Access players for the confidence shown in our team and the game’s development, and for all feedback given. We hope you are pleased with the improvements made during the past 9 months.

One of our short term goals in development is integrating German and Russian languages in the game. We will keep you updated on any other stuff too, but meanwhile have fun!

7 comments Read more

Lords of the Black Sun Beta 3.0 released !

September 7

Hello everyone !

Sorry for the delay, but finally, here's the latest beta.

Beta 3.0 introduces a plethora of bug fixes and stability improvements, as well as several renewed art elements and re-balanced tech tree and various improvements in several areas.

We are nearing release, and while this new build doesn't introduce new features we have some exciting stuff to show you soon.

Our main focus for now is to get the game stable and as bug free as possible, so as always, and specially now, any crashes or bugs you may find we really appreciate if you report them.

As for this build, some of the biggest bug fixes include the annoying End Turn freeze, the trade and other seemingly random crashes, and several combat bugs, all of which a lot of people reported.

There's still some work to do, and I would like to thank everyone who bought the game and took their time to report bugs, post suggestions and give constructive criticism.
If it wasn't for the community, Lords of the Black Sun wouldn't certainly be a as good, and for that we are very grateful.

Hope you have fun !

6 comments Read more

About the Game

Lords of the Black Sun is an epic, complex, dense, turn-based 4X PC strategy game, set in deep space.

Take command of one race to join the struggle for supremacy in the galaxy. As the leader of your empire you are tasked with exploring the stars, colonizing new worlds, managing your empire and conquering whoever dares to oppose you.

The galaxy is full of secrets and dangers: Discover ancient ruins and artifacts, repel or befriend pirates, promote a general to guide your fleets to victory. Concoct complex plots with your allies or use your intelligence services to uncover weak spots on that threatening empire whose leader has vowed to destroy you.

Make sure to keep your population happy or be prepared to face protests against your rule, or in a worst case scenario, rebel factions within your empire.

Only the mightiest rulers can prevail in the depths of space. Are you up to the task of becoming a Lord of the Black Sun?

Key features:

  • 8 major races each with their own ship designs, technologies, unique traits and unique abilities, meaning playing with each race is a different challenge and offers new ways to approach the game.
  • Big, living universe: In addition to the major powers, independent races and pirate clans also claim the galaxy as their residence; their existence can be an annoyance, or a blessing if you can take advantage of them.
  • Deep economical and political layer: War isn’t the only way to weaken your rivals. Diplomacy, inteligence and trade can be one of many powerful tools that, if used properly, can be very effective as well.
  • Tactical Turn based combat.
  • Create and customize your own ship designs.
  • Generals: These unique and powerful units evolve as they battle and if used well can be the difference between defeat and victory.
  • Randomly generated universe, tech tree and units: You will never play the same game twice.
  • Empire shattering: Unrest might lead rebels to start a civil war which in turn might lead to the creation of a new, independent empire that might grow to rival your own.
  • Plotting: Secretly finance a war against your rivals in order to weaken them or prepare a surprise joint war along with your allies in a bid to destroy that frighteningly fast growing empire.
  • Human-like AI that doesn’t cheat and plays by the same rules as human players, while presenting a constant challenge.
  • Play Multiplayer and Hotseat online via LAN or IP/internet.

System Requirements

    • OS: Windows XP SP3, Vista, 7, 8, 8.1
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 1150 MB available space
    • Sound Card: Integrated
    • Additional Notes: There is a known issue with people using ATI cards on Vista so if you are one of those we recommend you skip the game until a fix is found
    • OS: Windows XP SP3, Vista, 7, 8, 8.1
    • Processor: Quad Core 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 1150 MB available space
    • Sound Card: Integrated
Helpful customer reviews
10 of 10 people (100%) found this review helpful
141 products in account
1 review
7.3 hrs on record
As of 14 Sept 2014 -

This game is not terrible - just very very bland.

You will not find anything really new in here - all of it exists in other, better made games such as Distant Worlds or GalCiv2.

There are still some major bugs that have not been taken out - I can't even open the trade menu without a crash to desktop.

Ship design is weak - from the start, you get 4 hulls that go from tiny to small - with only no improvements available to increase what you can fit in them. The techs for ships don't provide any options - the missiles, beams and lasers are essentially the same. There are no fighters or bases.

Tactical fights are available but not terribly exciting - nor does it provide any depth as all weapons are in essence identical.

Many of the "management tools" are absent or in very basic form - you can't rearrange build queues, set up rally points, understand how much science, industry, or trade any particular action is going to generate. It's weird how you have to close an empire menu before opening the next one rather than switching between them.

The tech tree is pretty minimal - maybe 50-60 items in total. It gets boring in the 2nd part where you get solid lines of 3-4 consecutive "industry +1" or "research +1". It rarely opens up new abilities, just improves your starting ones.

Minor races have no interaction, except for pirates. You can send a trade ship there, tho with the game maxing out at 4 trade lines, it's not clear why you should bother.

What is working in this game is relatively fine. It just seems like they ran out of time to fine-tune and tweak the content in fun and interesting ways. Perhaps updates wil improve this solid, but it is currently an extremely bland X4 experience.

Verdict - unless you are scrapping the bottom of the barrel for x4 games, skip until a few updates.
Posted: September 14
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4 of 4 people (100%) found this review helpful
173 products in account
14 reviews
9.0 hrs on record
I am a enthusiastic player of all 4X games, sank lots of hours into the Civ Series, into GalCiv2 and also played Master of Orion 2. And if you expect something of similar quality here, I have to disappoint you:
-The Mechanics: One of the Game Defining Mechanics is how the production works. It works on a global level. Meaning each planet generates global production. If you colonize a second planet the production from the main planet will therefore sink as it's not the only "receiver" anymore. In addition you speed up the production massively with each factory you build. It's almost like reducing the time by half with each factory, which makes no sense. This way you spent a couple of turns building factories, then you design your combat ship, create a couple of them, and kill one "very hard" opponent after the other. Your hardest opponent will be pirates. Balance is completely broken and make all mechanics besides of production and military obsolete. The Global mechanics also kill the feeling of having "special planets". Each planet is just contributing a bit to the "geater good". But that doesn't feel good.
While the game features tactical combat it's not planned out well and as the AI does not focus fire on your ships it will always lose when having troops with even strength.
-The Interface: It works. But it isn't good. Instead of mouseover tooltips you have to click on stuff to get the information, right mousebutton is closing windows. The production windows are tiny, creating a minimum of overview. You also cannot re-arrange your production queue or edit your ship-designs.
-Stability: The game tends to crash after you solved a combat. Within 90 Minutes of the release version the game crashed twice.
-The Music: Is really good, but of course doesn't save the game

Considering that in terms of balancing and game mechanics I didn't see much of a change since I played one of the first alphas I'd say that the chances of getting fixes in the near future is very low. The game has some potential, but in the current state (Release Version / September 2014) I recommend to not buy this game and take a look at the Galactic Civilization 3 Beta instead.
Posted: September 14
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5 of 6 people (83%) found this review helpful
181 products in account
2 reviews
3.5 hrs on record
It saddens me to see where the space empire genre is headed. Mass-produced ♥♥♥♥♥, sorry but it's all i can honestly say about this one. Even compared to Orion from the 90s, this game is sub-par. The graphics are kindof horrible for a 2010+ game. It's lagging like crap after a few hundred turns in a huge galaxy where i havn't even bothered to explore it all yet. The technology system is weird and confusing, not saying it's hard though, it's extremely simple. But it's illogical, can't say exactly what i mean by that but that's how i feel it.
"Ship building" is rediculous. 4 different hulls, wich you start with btw, having different tonnage, wich i havn't seen a tech that enhances either. Each of these hulls have slots for weapons, engines, defences and a slot for "army" or "colony" and special features. But i havn't found a way where you can actually fill these up in either class. And the new technologies with better weapons are heavier than the originals making it less likely to fill these spots out fourther on.

Solar systems can have planets in them that are not recognized as planets. out of 10 solar systems, all had planets but only 4 of the solar systems actually had registered planets that could be colonized, the rest where just dead textures.

All in all it feels like this game is hardly Alpha?
Posted: September 14
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4 of 5 people (80%) found this review helpful
133 products in account
2 reviews
3.0 hrs on record
This game is OK, but its a 5 dollar phone app, not a 30 dollar PC game. Nothing is really bad about this game, and nothing is really good about the game. I should have waited a few days for the reviews to trickle in. I rarely write reviews unless I feel I have been dooped or think a game is amazing. I was dooped... save your money friends.
Posted: September 14
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3 of 4 people (75%) found this review helpful
244 products in account
2 reviews
1.6 hrs on record
Too many bugs. I've had multiple crashes. I've experienced combat starting without units. Units that when you tell them to fire, and which unit to fire on, don't fire. Instead the next unit you select fires their weapons.

Just goofy, unrefined and buggy.

Cannot bind hotkeys. Options are extremely limited.

Tech Tree is small and somehwat linear.

You can design ships that fight, or ships that have utility. But you can't can design a good ship that has both. It requires you to design lots of uni-tasker ships. Repair ship. Colony ship. Army ship.

Oh and... firing weapons in combat, you can only shoot one type of weapon. So equiping missiles, laser and plasma weapons all on the same ship is useless. You can only shoot 1 class of weapons per turn.

Just goofy crap.


The AI opponents are ♥♥♥♥♥♥♥. I had one battle with an AI and he offered me a truce with a huge cash bounty.
Posted: September 13
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183 of 202 people (91%) found this review helpful
505 products in account
3 reviews
5.3 hrs on record
The game feels very simple and basic. There is nothing to this game that I wouldnt expect from any other x4 game, and this is still on the light side of 4x games. It does not get very in depth with any game mechanic. Combat is mediocre, Diplomacy is mediocre, research is very limited with a relatively small research tree compared to other more recent 4x games. All in all, the game is just bland and sub par. Honestly, it feels like playing a unity based game in a web browser. I would expect to find similar mechanics and gameplay from a free game site.

Its also not stable. When creating a game, picking certain map settings could cause a crash. First battle I lost, caused a crash. Within a period of 30 minutes just to check out the full release version, I had 3 crashes.

I really love the sci-fi space based 4x genre, and I wanted this game to be good because there are so few games in this genre that can hold a candle to what MoO2 was for its time. This game does not get close. I would not recommend this game to anyone, not even casual players.
Posted: September 12
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