Wizardry 6: Bane of the Cosmic Forge
FULL COLOUR animierte Grafiken DIGITALISIERTEN Sound (kein Add-on-Karten erforderlich) HARD DISK unterstützt 11 Rennen, 14 Berufe (mit Rankings) Waffe, Physikalische und Academia Fähigkeiten Sechs Zauberbücher, 462 Kombinationen Nicht-Spieler-Charaktere Ein Arsenal von über 400 recherchierten Artikel Abwechslungsreiche kämpfende Modi Prim
Nutzerreviews: Größtenteils positiv (50 Reviews)
Veröffentlichung: 10. Sep. 2013

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Wizardry 6 and 7 kaufen

Enthält 2 Artikel: Wizardry 6: Bane of the Cosmic Forge, Wizardry 7: Crusaders of the Dark Savant

Wizardry 6, 7, and 8 kaufen

Enthält 3 Artikel: Wizardry 6: Bane of the Cosmic Forge, Wizardry 7: Crusaders of the Dark Savant, Wizardry 8

 

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"First part of the famous final Wizardry triology; ugly gfx - great gameplay. Try to play with one party through Wizardry 6,7 & 8 - for CRPG veterans!"

Kürzliche Updates Alle anzeigen (4)

12. Dezember 2014

New Update Out Now

Hello Everyone!

A new update for Wizardry 6 is available now which includes the following:

  • Windows - Updated David Walter's Custom DOSBox to Revision 6
  • Linux - Improved Launcher
  • Linux - Updated Libraries and DOSBox build
  • Mac - Upgraded to Boxer 2.0 engine. This is a huge change and you will need to rename the save file which the old version of Boxer was using. Go into /Users/Your Name/Library/Application Support/Boxer/Gamebox States/, find the folder called 'B6F9B4FF1CD278771E55FFED2EB09414F9826879' and rename it to either 'Wizardry 6 English' or 'Wizardry 6 German' depending on which language of the game you are using. Apologies for the inconvenience. This will not happen again but it is necessary in order to provide future updates.

Enjoy the game!

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Über dieses Spiel

FULL COLOUR animierte Grafiken
DIGITALISIERTEN Sound (kein Add-on-Karten erforderlich)
HARD DISK unterstützt

  • 11 Rennen, 14 Berufe (mit Rankings)
  • Waffe, Physikalische und Academia Fähigkeiten
  • Sechs Zauberbücher, 462 Kombinationen
  • Nicht-Spieler-Charaktere
  • Ein Arsenal von über 400 recherchierten Artikel
  • Abwechslungsreiche kämpfende Modi
  • Primäre und sekundäre Angriff
  • Continuous Journey
  • Unbegrenzte Backups
  • Spiel speichern [/ list]

    Vor zehn Jahren, setzen die Standards in WIZARDRY Fantasy-Rollenspiel (FRP). Jetzt, nach zwei Millionen Exemplare verkauft wurden und Dutzende von Auszeichnungen gewonnen worden sind, wirft Bezwinger des Cosmic Forge und definiert diese Standards. Diese neue WIZARDRY, die wahrste Simulation jemals of Fantasy Rollenspiele, wird Push Ihrem Computer, Ihren Geist und Ihren Sinn für Abenteuer an ihre Grenzen. Nur durch die Kraft der neuesten Computertechnologie konnten die volle Dimension dieses neuen Genres in FRP möglich sein.

    Dies ist das FRP, wie Sie wollten es zu sein.

    Bereiten Sie sich. Nehmen Sie mit sechs Gefährten - wählen Sie mit Bedacht, weil er gewählt wird, ist dein Schicksal in ihren Händen. Geben Sie die alte Burg, die Cosmic Forge, einem magischen Stift, dessen Schriften verursachte die rive der Zeit selbst zu einem Kurswechsel abzurufen. Sie werden feststellen, Schatz, Rüstungen und magische Gegenstände, um Ihre Suche voranzutreiben; treffen wizened und kryptische Bewohner, die Geheimnisse, die ausgegraben werden muss halten, und lösen die Rätsel und Aufgaben, die es zuhauf.

    Aber Vorsicht-Sie und Ihre Partei begegnen unzähligen Gefahren, Gefahren und Kreaturen der blendenden Form, um Ihren Weg blockieren. Nur durch Ihre Magie und Fähigkeiten, ständig wachsende, wie Sie Fortschritte, können sie besiegt werden.

    Und die Geschichte, die so reich an Mythologie und Legende, webt ein Netz aus Intrigen so komplex, dass nur Sie, mit Geduld und Mühe kann entwirren.

    Lassen Sie den Computer würfeln, wenden Sie die Charts und die Regeln. Von den 400 Positionen von Rüstungen und Waffen für Authentizität der realistischen Kampf Struktur erforscht unter Einbeziehung Primäre und sekundäre Angriff, wird diese Wiedergabe der wahren FRP innerhalb der Computer-Umgebung machen alle anderen Versuche obsolet.

    Das Abenteuer ist so real wie das Vergnügen.

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 1.8 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card or or onboard graphics compatible with DirectX 9.0c
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: 100% DirectX 9 compatible card or onboard sound
    Recommended:
    • OS: Windows 7
    • Processor: 1.5 GHz Procesor
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card or or onboard graphics compatible with DirectX 9.0c
    • Hard Drive: 128 MB available space
    • Sound Card: 100% DirectX 9 compatible card or onboard sound
    Minimum:
    • OS: OS X Leopard 10.5
    • Processor: 1.0 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Hard Drive: 128 MB available space
    • Sound Card: 100% CoreAudio compatible card or onboard sound
    Recommended:
    • OS: OS X Mountain Lion 10.8
    • Processor: 1.5 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Hard Drive: 128 MB available space
    • Sound Card: 100% CoreAudio compatible card or onboard sound
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 1.0 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 100% OpenGL accelerated card or onboard graphics
    • Hard Drive: 128 MB available space
    • Sound Card: Any ALSA supported card on onboard audio
    Recommended:
    • OS: Ubuntu 14.04 LTS
    • Processor: 1.5 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 100% OpenGL accelerated card or onboard graphics
    • Hard Drive: 128 MB available space
    • Sound Card: Any ALSA supported card on onboard audio
Hilfreiche Kundenreviews
23 von 24 Personen (96%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
21.7 Std. insgesamt
Verfasst: 17. Dezember 2014
Ah, Wizardry 6. Or, as I like to call it, Locked Doors: The Game. Maybe it's just me, but the doors in this game seem a little hard to open. Having to save before every door is a given; having to reload a save because every door is made of titanium shouldn't be. When you finally pry the door open, you'll be treated to old school monsters like bats and rats that will dodge your every blow as they lay in gentle slumber. No worries, however, for if things get too hairy for you in the depths of this 1990s castle, your characters have the option to run away; which was the default operation of graybeard D&D players who cut their teeth on the 1st edition of the pen-and-paper game. Unbeknownst to you, however, is while you spent thirty rounds swinging in futility at sleeping enemies before they awoke to tear your hide apart, you were set upon by other enemies who ambush you as you run away. Whatevs, you think, I'll just run from them also. Well, when these monsters come to gangbang a party of inadequately-statted paper tigers, they come in droves.

Then, inevitably, Death and his SoundBlaster call, as he stands over your tombstone. Yes, a single tombstone, because in the 8-bit era, your horde of characters are buried in the same hole, piled one upon another like firewood, except firewood is useful and characters in the game of Wizardry are not. But, you, my friend, are a true old school RPG fan, and you never give up. You spend hours rolling another party and head down into the depths, uneasy at the strange feeling that you are not playing a clone of Dungeons & Dragons but of the RPG Paranoia, where the Dungeon is not your friend and the assembly line of heroes who engage in suicide-by-bushwhacker is moving faster than that conveyor belt in I Love Lucy.

You will never give up, not until you beat this damned game. Because it CAN be beaten—can it? Or is this game like the module Tomb of Horrors, an exercise by game developers to assume the role of a merciless and antagonistic god, presiding over a world whose populace is comprised solely of doomed heroes fresh from the womb that see the gates of a hungry dungeon and shudder at their fate.

Addendum: Apparently, there is a tool to boost your ability scores during character creation, which will save you the tedium of hours rerolling your team like I did. It isn't necessary, but welcome, especially on a subsequent playthrough.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
13.6 Std. insgesamt
Verfasst: 9. Dezember 2014
I remember that I had this game and it's predecessors on both Amiga and PC back then. This game is one of the dated RPGs, just a dungeon crawl, a lot like some other classics back then (Bards Tale, Tunnels & Trolls etc.). This game was a real chalenge at that time, you needed to draw your own maps. You had to do searches on a regular basis, because some of the treasures were "invisible" or "well hidden". Of course there was no great and interactive PC/NPC interaction back then - but it already started to show some promise in that direction.

In that time it was a great game, but it really shows it's age now. Of course this shouldn't keep you away from a great game, that takes you back in time a real long way. It still can be a lot of fun to play old school CRPG - I loved the memories it evoked as I played it this time.

One good advice, Save your progress as often as you can. Sometimes the game has a tendency to hang up, and sometimes you'll be overwhelmed by a random encounter. You also need some time to make yourself familiar with character generation and learning what skills really are important, which race or class has which skills, attributes and perks. Also keep some boxed paper beside you, you'll might have to draw maps - some of them, or loose your bearings and sometimes your life because you ran into an already once triggered deathtrap. Oh, and save often.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
2.0 Std. insgesamt
Verfasst: 20. Februar
Kicked my butt and laughed at me for not being good enough to not get my butt kicked.



(I loved every minute.)
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1 von 1 Personen (100%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 17. Januar
Very cool oldschool dungeon crawler, the grandfather of grimrock if you like. Takes you back to the DOS age.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.1 Std. insgesamt
Verfasst: 30. Januar
Old game, can't get into it but it's a gem.

Went into a dungeon, rat bit my fighter, fighter died from a small rat biting him with full health.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
57.4 Std. insgesamt
Verfasst: 10. Juni 2014
Wer sich von der etwas alten Grafik nicht abschrecken lässt, erhält mit diesem Spiel und auch dem Nachfolger Wizardry VII - Crusaders of the Dark Savant, sehr gute Dungeon Crawler RPG Kost. Das Spiel ist nicht ganz einfach und ohne Komplettlösung ist es eine ziemliche Herausforderung, da man gewisse NPC nach Keywords fragen muss damit man weiter kommt. Wer aber generell viel mit den NPC redet und diese auch über alles was einem über den Weg läuft ausfragt, der sollte damit zuercht kommen. Alternativ kann man sich der Komplettlösung bedienen und selbst dann bietet das Spiel über 50h Spielspass.

Eine richtige Perle. Leider wird sowas heutzutage kaum mehr hergestellt.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
16.6 Std. insgesamt
Verfasst: 22. Dezember 2013
Ja die alten Zeiten leben auf und das unter Windows 7
Wer Roleplay der alten Schule liebt kommt an diesem spiel nicht vorbei
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23 von 23 Personen (100%) fanden dieses Review hilfreich
98.5 Std. insgesamt
Verfasst: 22. Januar 2014
This is quite a good game, granted it is old school, real old school. I will caution if you want to play this and start out the Wizardry Trilogy...patience is something you must have! Either that be from making characters that can survive the first parts of the game(even well into the end of the game...) or constant reloading cause you don't want anyone to die from a fight(and thus lose 1 point of Vitality), which is a constant danger, Even with a little bad luck you are in a frustration.

With all that aside, I will say never has a game given it a real sense of victory for gaining a level or beating a group of foes...or even beating that game! Frankly you'll need the guide provided to make any regular progress, otherwise you'll lost for a long time.

So if you want a real old challenge...this is it! Let this be the start of a real adventure!
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16 von 16 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.3 Std. insgesamt
Verfasst: 27. Oktober 2014
READ THE MANUAL!

(Right-click on the game in your library, Properties, Local Files, "Browse Local Files")

This is an old-school game. It's not going to hold your hand and explain things as you play. It is too hardcore for that.
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13 von 13 Personen (100%) fanden dieses Review hilfreich
59.8 Std. insgesamt
Verfasst: 6. Januar 2014
This is a great game from the olden days where a game wasn't afraid to kill your characters in the first battle. Arm yourself with the included manual and hint book (and don't forget to arm your characters while you're at it...they enjoy walking into dungeons without donning their armor or weilding their weapons). sit back, relax, and enjoy the show.

Despite the lack of modern graphics and sound, if you give it a chance, you'll really enjoy it and you can carry your band of characters from Wizardry 6 all the way through 8. Unlike other RPG's you'll feel a sense of accomplishment because you helped create these characters and develop their own storyline rather than letting the game decide it for you.
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15 von 17 Personen (88%) fanden dieses Review hilfreich
2.2 Std. insgesamt
Verfasst: 9. Juli 2014
Extremely dated, and the dice rolls can fail horribly. You stand a good chance of your party being horribly ill-suited for what you encounter.

Wait, I'm talking about my friday D&D sessions.

Seriously, though, that's basically what this is. Old-school pen-and-paper RPG style dungeon crawl. I've not played much, I must admit, but what I have played has made me want to play more.

I really like the character creation system (well, save the limited and ugly portraits). It's streamlined in all the right places, but leaves options open where it needs them.

I haven't even read the manual yet, and I'm having fun! (That was a hard thing to do with games back in the day)
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11 von 11 Personen (100%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 15. Mai 2014
Ah, what can I say about this RPG classic? The graphics are terrible, even by the standards of the time, their crude 16 colour EGA awfulness being quickly surpassed by the 256 colour majesty of Westwood's Eye of the Beholder, which followed but a year later.

Moreover, in defiance of even the most slender of expectations, variation in tileset is extremely limited - expect to see castles, dungeons, jungles and mines rendered in the same undulating grey brick, with faded tapestries, rooms filled with rotting furniture and the stygian underworld described in bright yellow text rather than sprites. While far more attention was lavished on the animations of your enemies you should be prepared to see the same yellowish-greyish-pinkish tones portray a multitude of demons, rats, amazons, dwarves and dragons.

The sound too is also terrible, with no music to speak of and only a limited selection of digital samples to relay the clash of steel on steel, ancient enchantments and the death of your foes. Lest that sound too exciting, be warned this is a game where your enemies die with a bang, literally expiring like popped balloons. Indeed, this was a game where the sound was quickly disabled and the mouse driver not loaded, cursor keys and imagination being far better accompaniments.

The plot is borderline nonsense, but expansive and remarkably mature, if such a thing can be said about story involving adultery, murder, madness, a pen that can re-write reality and a half naked she-devil.

And the game itself is unrelentingly punishing - this is the only game I can think of where your ability to access some of the more advanced classes, so temptingly described in the manual, at the beginning of the game rests entirely on a combination of luck and pig headedness. It is also one of the few games I've come across where a party of six stalwart heroes can be bested within seconds of starting their adventures by bats, rats and weeds, where they can fail to pick a lock and find that door locked for good. It is a game where if one of your characters dies of poison then you better hope you have some means of curing them in addition to resurrecting them, because if you don’t they’ll only die again.

However, if you've read this far and you consider yourself to be one of the few 'hardcore' CRPG gamers left out there, then you owe it to yourself to download this game and persevere. Nearly 25 years after its release, it stills holds the same dark attraction of stats and skills and spells and equipment and deep, turn-based, party-focused combat that for a few years in the mid-1990s seemed to represent the high point of aspirations for RPGs on the PC.

Once you’ve beaten the rats and bats and zombies and Zulus and taken on hell itself and battled through a climatic series of encounters against bosses that feel more like something from Streets of Rage 2. And once you’ve ditched the sticks and rags and found the Avenger and Maenad’s Lance and you’ve got a mage able to launch a tier six nuclear blast capable of incinerating waves of enemies at a time.

Then you’ll have found yourself neck deep in that borderline nonsense plot, playing a game that never fails to keep you on your toes, that rewards intelligence and strategy and speaks to the same desire for challenge and depth that until recently games had somehow managed to neglect. You’ll be hooked and you’ll want to take that band of misfits you’ve so carefully tended for the last 40 hours onward to Wizardry 7 and 8 and the fact that you’ll have to spend more than 100 hours to find out there’s no Wizardry 9 will be a bitter-sweet pill to swallow, but probably one you’ll swallow all the same.
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13 von 15 Personen (87%) fanden dieses Review hilfreich
36.5 Std. insgesamt
Verfasst: 22. Dezember 2013
If you can look past the grahpics and the unforgiving gameplay, this is an RPG classic. Its character and skill system is deeper than one would expect from such a dated game. If you're looking for classic dungeon crawls that showcase part of the evolution of classic PC RPGs, then bust out your graph paper and SAVE, SAVE, SAVE!
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19 von 27 Personen (70%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.6 Std. insgesamt
Verfasst: 12. Oktober 2013
I had way more patience as a kid than I have as an adult. I just started a new game, made my way to the top of the castle, and hurled my six-member party to their deaths.
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14 von 19 Personen (74%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.3 Std. insgesamt
Verfasst: 7. September 2014
Old RPG that shows its age.
Graphics that make you want to gourge your eyes out and sound that makes you wish you were dead.
... classic
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10 von 13 Personen (77%) fanden dieses Review hilfreich
57.5 Std. insgesamt
Verfasst: 29. Dezember 2013
This is a fun game if you enjoy old school rpgs.
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11 von 15 Personen (73%) fanden dieses Review hilfreich
9.9 Std. insgesamt
Verfasst: 29. November 2013
The game is a bit oldish b ut runs great and is alot of fun. If you enjoy old school rpgs you will love this. I have found no glitches at all, no lag or crashing. The world is huge and a bit confusing but its fun. I would give it a 7 out of 10.
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6 von 7 Personen (86%) fanden dieses Review hilfreich
116.1 Std. insgesamt
Verfasst: 31. Juli 2014
HELL IS A CLOSED DOOR

Besides being literally confronted with a ton of locked doors and seemingly unconquerable groups of monsters at the start of the game, the underlying mechanics of the game are a similarly closed book to a casual modern player. Whereas the locked doors in-game require you to either repeatedly reload the game until probability takes a pity on you or fight against vast quantities of monsters until a group drops the right key, the sealed door to understanding the game mechanics can only be opened by reading though the game manual or spending hours of trail and error.
After spending hours reading through manuals and guides, creating a party that has a chance to survive the first fights and opening doors the game confronts you for the rest of the time with only one tile-set. No matter if you are in the castle, on a mountain, in the jungle or on a river you will see cobblestone floors and walls everywhere.
What is the appeal of the game you might ask. The highlight of this game is a sophisticated turn-based fighting system, still unequalled by many “modern” games, against beautifully designed monsters, considering the graphical limitations, interwoven with an interesting, engaging story.
So if the mentioned obstacles above don't discourage you or maybe even tickle your interest, grab a pencil and graphing paper, print out the manual and experience a highlight of RPG gaming.

(Title is borrowed from 1st gameplay video of a Let's Play series of Wizardry 6 by DoctorPirx)
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5 von 6 Personen (83%) fanden dieses Review hilfreich
14.3 Std. insgesamt
Verfasst: 5. Januar 2014
The Official Guidebook with all maps, Manual, Soundtrack (for 6+7), character sheet and now-pointless DRM codebook are included in a "bonus content" folder in the game's download.

Just thought I'd mention that since for some reason steam thinks letting us know there DIGITIZED sound (with NO add-on cards required!) is more important lol. I haven't really played much of the game itself. If (like me) you prefer to not use cheats you need to spend a long time rerolling your characters so you can get a high strength, and I mean hours. Since you need high rolls to unlock some classes (Samurai, Ninja, Bishop, Lord- which is just a Valkyrie but can be male and is kind of crap, etc.) and you need lots of bonus points from those rolls to up your carrying capacity (based on STR) which doesn't go up after initial character creation. Most of your rolls will be 5 to 10 when you need 18s and 22s.

That's after you've read the almost 200 page manual to get an idea of what kind of characters you need and will work. The game is very old school, the graphics aren't that great, there's no music (I assume the "6+7" soundtrack is actually just from 7) indeed there's very little sound at all aside from PC-speaker ambient noise and metallic clanks. (Time to bust out those Iron Maiden and Helloween albums.) If this sounds like something you'd like, it probably is. If it sounds like something you wouldn't like, then you're probably right.

PS- I recommend turning off the mouse and just using the keyboard, it's much faster and easier.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
0.1 Std. insgesamt
Verfasst: 24. Mai 2014
Wizardry 6 is a must for anybody who loves classic D&D and wants to explore some retro video D&D. You can really feel the sense of playing a party with the computer being a Dungeon Master. A true homage to dungeon crawling with character sheets, a pen, dice and your friends. A pretty robust, if at first difficult to understand, user interface. Between the graphics and UI the age is crystal clear.
Take your time to understand the basics of the UI and find a guide to work through it. With no map ingame and no ingame directions going in blind is either difficult or impossible. If you want to get the full (which is a lot) experience read the ebooks that come with.
The story is a little rough and sometimes the puzzles are a bit convoluted but if you can trudge through the tough patches you will find a truly immersive and enjoyable game.
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