FULL-COLOR ANIMATED graphics DIGITIZED sound (NO add-on cards required) HARD DISK supported 11 Races, 14 Professions (with rankings!) Weaponry, Physical and Academia Skills Six Spellbooks, 462 Combinations Non-Player Characters An arsenal of over 400 researched items Varied Fighting Modes Primary and Secondary Attack Continuous Journey...
Évaluations des utilisateurs : plutôt positives (64 évaluation(s)) - 71% des 64 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 10 sept 2013

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Packages qui comprennent ce jeu

Acheter Wizardry 6 and 7

Inclut les 2 articles suivants : Wizardry 6: Bane of the Cosmic Forge, Wizardry 7: Crusaders of the Dark Savant

Acheter Wizardry 6, 7, and 8

Inclut les 3 articles suivants : Wizardry 6: Bane of the Cosmic Forge, Wizardry 7: Crusaders of the Dark Savant, Wizardry 8

 

À propos de ce jeu

FULL-COLOR ANIMATED graphics
DIGITIZED sound (NO add-on cards required)
HARD DISK supported

  • 11 Races, 14 Professions (with rankings!)
  • Weaponry, Physical and Academia Skills
  • Six Spellbooks, 462 Combinations
  • Non-Player Characters
  • An arsenal of over 400 researched items
  • Varied Fighting Modes
  • Primary and Secondary Attack
  • Continuous Journey
  • Unlimited Backups
  • Save Game

Ten years ago, WIZARDRY set the standards in Fantasy Role-Playing (FRP). Now after two million copies have been sold and dozens of awards have been won, Bane of the Cosmic Forge raises and redefines those standards. This new WIZARDRY, the truest simulation ever of Fantasy Role Playing, will push your computer, your mind, and your sense of adventure to their very limits. Only through the power of the latest computer technology could the full dimensions of this new genre in FRP be possible.

This is FRP the way you wanted it to be.

Prepare yourself. Take with you six companions - choose wisely, for having chosen, your fate is in their hands. Enter the ancient castle to retrieve the Cosmic Forge, a magical pen whose writings caused the river of time itself to change course. You will find treasure, armor, and magic items to advance your quest; meet wizened and cryptic dwellers who hold secrets that must be unearthed; and solve the riddles and puzzles that abound.

But beware- you and your party will encounter countless dangers, hazards, and creatures of dazzling form to block your way. Only through your magic and skills, ever growing as you progress, can they be vanquished.

And the story, so rich in mythology and legend, weaves a web of intrigue so complex that only you, with patience and travail can unravel.

Let the computer roll the dice, consult the charts and apply the rules. From the 400 items of armor and weaponry researched for authenticity to the realistic combat structure, incorporating Primary and Secondary attack, this reproduction of true FRP within the computer environment will make all other attempts obsolete.

The adventure is as real as the pleasure.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP / Vista / 7 / 8
    • Processeur : 1.8 GHz Processor
    • Mémoire vive : 512 MB de mémoire
    • Graphiques : 3D graphics card or or onboard graphics compatible with DirectX 9.0c
    • DirectX : Version 9.0c
    • Espace disque : 1 GB d'espace disque disponible
    • Carte son : 100% DirectX 9 compatible card or onboard sound
    Recommandée:
    • Système d'exploitation : Windows 7
    • Processeur : 1.5 GHz Procesor
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : 3D graphics card or or onboard graphics compatible with DirectX 9.0c
    • Espace disque : 128 MB d'espace disque disponible
    • Carte son : 100% DirectX 9 compatible card or onboard sound
    Minimum:
    • Système d'exploitation : OS X Leopard 10.5
    • Processeur : 1.0 GHz Processor
    • Mémoire vive : 512 MB de mémoire
    • Graphiques : 3D graphics card or onboard graphics compatible with OpenGL
    • Espace disque : 128 MB d'espace disque disponible
    • Carte son : 100% CoreAudio compatible card or onboard sound
    Recommandée:
    • Système d'exploitation : OS X Mountain Lion 10.8
    • Processeur : 1.5 GHz Processor
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : 3D graphics card or onboard graphics compatible with OpenGL
    • Espace disque : 128 MB d'espace disque disponible
    • Carte son : 100% CoreAudio compatible card or onboard sound
    Minimum:
    • Système d'exploitation : Ubuntu 14.04 LTS
    • Processeur : 1.0 GHz Processor
    • Mémoire vive : 512 MB de mémoire
    • Graphiques : 100% OpenGL accelerated card or onboard graphics
    • Espace disque : 128 MB d'espace disque disponible
    • Carte son : Any ALSA supported card on onboard audio
    Recommandée:
    • Système d'exploitation : Ubuntu 14.04 LTS
    • Processeur : 1.5 GHz Processor
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : 100% OpenGL accelerated card or onboard graphics
    • Espace disque : 128 MB d'espace disque disponible
    • Carte son : Any ALSA supported card on onboard audio
Évaluations intéressantes des utilisateurs
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
2.0 heures en tout
Posté le : 5 décembre 2015
Finished the Super Nintendo version of this game with fan translation patch. I recommend it over the DOS version sold here since it has (slightly) better sound and graphics, except if you want to transfer your party from one game to the next. The SNES version has JRPG-style controls, too, and a simplified dialog system... which might be a good or bad thing depending on your tastes.

Liked:
- Designing, equipping and leveling up your 6-character party is just great
- Combat is great with a great deal of strategy, many spells and character/monster abilities
- Position of characters in combat matters, only ranged and pole weapons or spells and special abilities allow attacking from the back rows
- Very good writing in the non-silly parts of the story
- Nice sense of exploration

Disliked:
- Too many random encounters
- World is a nonsensical patchwork of various mythologies, novels and just plain silliness
- Dungeon graphics are boring, the DOS version has basically one wall texture for the whole game, SNES version has at least some variation
- RPG system has some well-known exploits
- The optimal way to play if you want the best party/items to carry over to the next game requires reading a lot of spoilers

Overall the game grabbed me enough that I soldiered on until the end, but the overall experience left me slighly disappointed. Still, you can't beat that combat and party management, I really want more games in this turn-based style to come out now that we have Grimrock for the real-time side.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 26 janvier
https://youtu.be/OdnikDds3NI

It's been a long time since 1990 when Wizardry 6 was first released and sadly this game hasn't aged that well. The core wizardry gameplay is ever present but it's marred by the stiff controls and UI.

If you do want to take on the search for the cosmic forge bring some graph paper as this game is not going do you any favors.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.2 heures en tout
Posté le : 26 avril 2015
Jeu de dongeon à l'ancienne. Il a beaucoup vieilli et il faut s'armer de patience pour réussir à supporter le rythme très lent du jeu. Chaque action requiert plusieurs choix à valider ce qui ralentit beaucoup le jeu.
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60 personne(s) sur 64 (94%) ont trouvé cette évaluation utile
60 personnes ont trouvé cette évaluation amusante
25.8 heures en tout
Posté le : 17 décembre 2014
Ah, Wizardry 6. Or, as I like to call it, Locked Doors: The Game. Maybe it's just me, but the doors in this game seem a little hard to open. Having to save before every door is a given; having to reload a save because every door is made of titanium shouldn't be. When you finally pry the door open, you'll be treated to old school monsters like bats and rats that will dodge your every blow as they lay in gentle slumber. No worries, however, for if things get too hairy for you in the depths of this 1990s castle, your characters have the option to run away; which was the default operation of graybeard D&D players who cut their teeth on the 1st edition of the pen-and-paper game. Unbeknownst to you, however, is while you spent thirty rounds swinging in futility at sleeping enemies before they awoke to tear your hide apart, you were set upon by other enemies who ambush you as you run away. Whatevs, you think, I'll just run from them also. Well, when these monsters come to gangbang a party of inadequately-statted paper tigers, they come in droves.

Then, inevitably, Death and his SoundBlaster call, as he stands over your tombstone. Yes, a single tombstone, because in the 8-bit era, your horde of characters are buried in the same hole, piled one upon another like firewood, except firewood is useful and characters in the game of Wizardry are not. But, you, my friend, are a true old school RPG fan, and you never give up. You spend hours rolling another party and head down into the depths, uneasy at the strange feeling that you are not playing a clone of Dungeons & Dragons but of the RPG Paranoia, where the Dungeon is not your friend and the assembly line of heroes who engage in suicide-by-bushwhacker is moving faster than that conveyor belt in I Love Lucy.

You will never give up, not until you beat this damned game. Because it CAN be beaten—can it? Or is this game like the module Tomb of Horrors, an exercise by game developers to assume the role of a merciless and antagonistic god, presiding over a world whose populace is comprised solely of doomed heroes fresh from the womb that see the gates of a hungry dungeon and shudder at their fate.

Addendum: Apparently, there is a tool to boost your ability scores during character creation, which will save you the tedium of hours rerolling your team like I did. It isn't necessary, but welcome, especially on a subsequent playthrough.
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31 personne(s) sur 32 (97%) ont trouvé cette évaluation utile
146.4 heures en tout
Posté le : 22 janvier 2014
This is quite a good game, granted it is old school, real old school. I will caution if you want to play this and start out the Wizardry Trilogy...patience is something you must have! Either that be from making characters that can survive the first parts of the game(even well into the end of the game...) or constant reloading cause you don't want anyone to die from a fight(and thus lose 1 point of Vitality), which is a constant danger, Even with a little bad luck you are in a frustration.

With all that aside, I will say never has a game given it a real sense of victory for gaining a level or beating a group of foes...or even beating that game! Frankly you'll need the guide provided to make any regular progress, otherwise you'll lost for a long time.

So if you want a real old challenge...this is it! Let this be the start of a real adventure!
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