Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
User reviews:
Mostly Positive (1,164 reviews) - 70% of the 1,164 user reviews in the last 30 days are positive.
Very Positive (52,654 reviews) - 89% of the 52,654 user reviews for this game are positive.
Release Date: Oct 23, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

Everything in the game is subject to change”
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Recent updates View all (161)

July 28

Update 01.146 - Meteor Improvements & Backup Saves

This week's update brings improvements to meteors, save games, and the in-game chat.
Meteors and meteoroids now have different particles. Meteoroids have a dusty debris effect as they travel through space, but as they enter an atmosphere (becoming meteors) the particle effects become more fiery and smokey. They now also create bigger and better looking craters on impact. Lastly, they have been balanced to target your structures less frequently and less accurately.
We’ve added the ability to backup saved games automatically. You can set the max amount of backups in the advanced world settings. The in-game chat feature has been improved by adding global chat history.

Full list of new features and fixes:

21 comments Read more

July 21

Update 01.145 - Bug Fixes and Improvements

This week’s update brings more bug fixes and improvements to the development branch.
We’re also making some changes to the default world settings. The majority of our players do not fully utilize the oxygen pressurization system in the game. It can have a significant performance impact so for now, we've decided to disable it by default. If you want to use the pressurization system, and are willing to accept the potential performance penalty, you can enable it in the advanced world settings.
Bugs fixed this week include there not being any oxygen when near a closed sliding door, thrusters not getting powered up unless restarted in terminal, and all character tool tiers having the same impact.

Full list of new features and fixes:

79 comments Read more
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“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”

About This Game

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github ( This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

How to Play

Start by watching this video tutorial:

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices:

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

System Requirements

    • OS: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: NOTE: The minimum requirements are sufficient to run the game but without planetary features.
    • OS: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (1,164 reviews)
Very Positive (52,654 reviews)
Recently Posted
( 23.8 hrs on record )
Early Access Review
Posted: July 28
its a good game yet lagy i would not recemend it to a peson with a sucky laptop at all it will brake your lap top
Helpful? Yes No Funny
MedicalPrototype | Team Pyro
( 91.5 hrs on record )
Early Access Review
Posted: July 28
Honestly it's a somewhat decent game, besides the average framerate of 5 FPS, and 1/2 FPS if you're playing on a planet.
Seriously, first time I launched a game with a planet, it took 2 hours to generate and immediately crashed. Launched it again, it loaded after about an hour, and the framerate was just garbage. Really poor optimization.

Also, the modding community is making better stuff than the devs, but that's just the usual, isn't it?
Helpful? Yes No Funny
( 105.8 hrs on record )
Early Access Review
Posted: July 28
Great concept but completely unplayable in any form of multiplayer.
Helpful? Yes No Funny
( 664.8 hrs on record )
Early Access Review
Posted: July 28
A tentative recomendation from me.

This game is more of a sandbox than a typical game: if you enjoy making your own fun you'll get a lot out of this.

Keep in mind that this game is most definately unfinished: poor performance, bugs and glitches are common, many features are unpolished or have unexplored potential. The Developers have consistently updated the game (on a weekly basis) since it's launch, but of late the updates have mostly been about minor bugfixes.

Helpful? Yes No Funny
Riley Everest
( 23.9 hrs on record )
Early Access Review
Posted: July 28
I have no idea what im doing
Helpful? Yes No Funny
( 600.2 hrs on record )
Early Access Review
Posted: July 28
So much potential, and you want it to be good... You want multiplayer to work, but the rubber banding makes it unplayable. Single player works to a point.. But you cannot build your complex\large ships, bases without lag issues...
Helpful? Yes No Funny
=mfp= Dux
( 19.9 hrs on record )
Early Access Review
Posted: July 28
Minecraft.... in space... with better graphics.

Seriously, I havent had this much fun since teaming up with mates in minecraft. Whether your building an astroid base, planet base, or a huge cruiser, carrier or capital ship, there is a lot of lols to be had. A few glitches at the moment, when someone goes crazy with the mining on a server it may cause some lag issues, buit with the consistant updates from the dev's I have faith that these issues will not be permenant.

At $25AU at the time of this review i would say its worth a buy IF you have some mates to play with. Solo you may get a bit sick of it. Still worth picking up on sale though.
Helpful? Yes No Funny
( 521.2 hrs on record )
Early Access Review
Posted: July 28
Hello to you all.

Well lets just jump in here shall we.

I have played Many games where you can build and build, but in the end when a server is lost or goes down you lose all your work.
But here in Space engineers for the most part that isn't really a problem, because of a thing called: Blue Prints.

What these are, are saved ships, fighters, cars, or even stations that you have built and saved.
They can be transferred from a server to another, or one game to another.

This is a Big deal for me since I have lost Whole city's, castles, and many other things that I have built in other games, In this game I can save my work so if crud hits the fan I can get it back, or heck even share it with other people and the sharing thing is what I think is one of the best parts.

Also this game is Really fun to play. The Mods are almost as many as the stars that you won't run out of things to build or blow up, and if something needs a mod Steam now lists the mods needed in the Blue Prints and gives you a link to it so you can subscribe to it, making it easy to get them.

Now the mutliplayer needs some work I will not deny that, but they are working on it, and I really think it could use an AI trade system of some sort, a better faction system, also better enemies, but even with these issues I still like this game, Note that It is in Early access so there is room for improvement.

But even still with these issues I do recommend this game for people to play!
Helpful? Yes No Funny
( 827.4 hrs on record )
Early Access Review
Posted: July 28
The initial building and exploring is fun, but soon you find out there is nothing to do. I upgraded my PC for the planet update, and join a crowded server to struggle on earth to build a space-worthy vessel, that was fun since the goal of escaping from earth is clear, and players provide meaningful interaction such as trading and being potential threats to my fragile ship. Eventually everyone got to the vast void of space, and there is nothing much else to do other than keep expending my ship, and watching others do the same, you can see how soon it will take to become boring. Now I have a large ship able to mine and refine a whole asteroid in a single run, and that is the end of my experience since I have nothing else to do. I tried to build a fancy station with details and such, but the server lags to eternity and I have to ask for admin to delete it. Now that's just a giant, abandoned ship drifting in a lifeless, pointless space. Still, the initial phase is fun. Worth the money.
Helpful? Yes No Funny
( 237.3 hrs on record )
Early Access Review
Posted: July 28
I've had this game for a while now. Developers are adding new features to the game while ignoring those bugs and issuses that makes the game unplayable (at least to frustrating to play). Do not buy untill finished!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
39 of 53 people (74%) found this review helpful
4 people found this review funny
Not Recommended
277.9 hrs on record
Early Access Review
Posted: July 3
Imagine this, you build a spaceship block-by-block and then you use it to mine the materials to build a starbase and factory all from your imagination and the shapes and sizes are all there for you to build nearly any ship you can imagine. There's even a blueprint system that lets you "print" out copies of your original design. Although, you have to get some mods because the included tools don't allow for large ship printing easily. However, there you are with your cool base and fleet of ships ready to take on the galaxy when it hits you... you're all alone. There's no enemy to fight. No point to building anything really.

Now, you invite some friends to play. No more than 3 or 4 though because your world will lag until the end of time. You all build your bases and slug it out. Maybe two of you team up even and go out to attack the other guys. You try your best to see through the dozens upon dozens of icons that you have no way of removing without losing communication with your home base and ship. At least no realistic way. But!!! you found an enemy base that your friend has built and you launch your attack crippling him and destroying many ships and structures. Victory! However reality sets in, now he has to rebuild brick-by-brick because mass building and repair is not supported and only marginally supported by mods. So, he gives up and plays something else because he realizes there's no point in rebuilding.

Such a great concept so poorly executed. Planets made the game worse by increasing an already steep learning curve and eating the little resources left to run the world. Had there been real NPCs and cookie cutter shipyards that could constuct/deconstruct ships it may have had a chance as a multiplayer. If it had any type of descent NPC faction it could have been a good solo/coop game. It doesn't have any of that. Instead it's a solo building game. You make a neat ship, screenshot it or upload its blueprint to the workshop and call it a day. It's like a hero without a villian, all kinds of superpowers but, nothing to use them on. Save yourself the depression and buy Kerbal instead.
Was this review helpful? Yes No Funny
18 of 24 people (75%) found this review helpful
4 people found this review funny
Not Recommended
9.7 hrs on record
Early Access Review
Posted: July 22
This game had so much potential, yet it seems like that potential will never be fulfilled by the developers. I bought this game a while ago. It is poorly optimized, the AI is sloppy, and the building is tedious, but the game was "still early access" and it "has so much potential."

Well, many months later, almost no new content has been added and this game is still poorly optimized. Planets were added, but they're extremely buggy and laggy. I've given up hope that the devs will make this game great, which is a shame. It really did have the potential, but instead it plays like a slightly improved version of Masterspace. And Masterspace is a garbage game, so that's not saying much.

So, where's the new, meaningful cotent? Where's the optimization? Why are there still so many bugs that still haven't been fixed? Seems like the devs have put this on the backburner ever since planets were added. Don't waste your money, this game is a bad investment.
Was this review helpful? Yes No Funny
24 of 36 people (67%) found this review helpful
1 person found this review funny
Not Recommended
124.2 hrs on record
Early Access Review
Posted: July 12
Space Engineers is a brilliant, sandbox style game that has all of the trappings of an awesome multiplayer experience. In single player mode, Space Engineers is a dream come true, offering the ability to build and maintain spacecraft and ground craft with a wide variety of very compelling parts.

However, 3 years in and multiplayer is still largely unplayable due to physics/netcode issues. Back when the game first was released, we played for a while until the physics engine ate several ships through unexpected interactions with landing feet. A year later we tried again and found that interacting with any ship in motion, even in LAN play on direct ethernet connections was a recipe for disaster as the mismatch between the server and client about the exact location of a ship would cause the two to spontaneously (and destructively) collide.

Move forward to the planet release. We ended up quitting when one of our rovers (made of large blocks) ended up clipping and falling through the planet. Fast forward again till the June 9 patch. Here we had one person fall into a planet while mining, as well as two ships and one base that were eaten by physics. One magically started floating off while in a gravity well and would kill anyone who touched a certain part, and another where a ship that on the client side was fully stopped went careening into the base causing critical damage to both.

In all the game's biggest weakness when it was initially put into early access was multiplayer physics/netcode, and truth be told, that is still its biggest shortcoming. The introduction of planets (and more relevantly, persistent biasing forces,) has ultimately made these problems even more noticeable. I might try it again in another year since I already own the game, and I will update my review then, but in the meantime I don't believe I can recommend purchasing the game in its current state, though remember this game is still technically early access, so things will likely change. Whether it's for the better is yet to be seen though.
Was this review helpful? Yes No Funny
9 of 12 people (75%) found this review helpful
1 person found this review funny
Not Recommended
493.8 hrs on record
Early Access Review
Posted: July 23
Don't buy it! This game is not ready for consumption and has not gotten any closer in the two years I've owned it already. In fact its even further from being ready than when I bought it. The idea of the game is great and if it actually worked it might be fun, but it doesn't. ITS FULL OF GAME BREAKING PHYSICS BUGS.

For instance:
I build a structure with 4 landing gears on top of my station on a planet on it and engage their locks. While I am grinding I accidentally grind out the block under one landing gear, so I try to put it back. Placing a block back under the landing gear causes the whole thing to launch into the air and tumble over sideways, despite the fact that there were 3 landing gears locking it down to the ground.

I am attacked by cyberhounds so I jump up on my platform and shoot them. They fall over dead then disappear under the ground where I cannot loot them.

I build a car and try to drive it. The ground is ridiculously rough despite looking smooth. My car flips over. I spend time building some pistons and rotors to jack the vehicle up and flip it back over. I try to walk in next to my vehicle with my welder to repair it. I walk between the two tires and my vehicle suddenly flies like 100 feet into the air and crashes into pieces.
Was this review helpful? Yes No Funny
10 of 14 people (71%) found this review helpful
2 people found this review funny
Not Recommended
544.8 hrs on record
Early Access Review
Posted: July 20
+ weekly updates
+ infinite space: 500.000.000 kilometers of space to explore in every direction. You can literally never find the border of the 'gameworld' / galaxy.
+ random encounters with NPC ships
+ Aliens (after a 2 year wait), finally alien life is in the game

- Open to griefplay: Work on each design for 10 hours, in your 150 hour savegame while behind your back some random fool sabotages your desings in 10 seconds. Let your friends in, nobody else.
- The weekly updates are too small. A zoom function on a an exising camera block is considered an update ? lol.
- Insane learning curve: Will make 95% of your Steam friends turn around and run away screaming.
- Insane depth: Infinite possibilities. It's a job, not a game.
- PVE: Lack of content. No food. No crops. No anything. You only get to find ores and shoot the odd alien.
- No liquids, no water, no oil, only solids.
- Optimisation issues: Get a NASA approved PC before installing SE.
- blueprint mayhem: The blueprint folder is a knuckledragging primitive system. IF you use it, it will turn into a giant mess very quickly.
- script mayhem: Same deal for scripts. Primitive interface to manage scripts.
- Maximim speed 110 m/s: This has to do with load timing, still it's very annoying to fly a ship design that can never reach over 110 m/s speed. Even though you are in frictionless space. Ugh just don't think about it.
- Apart from a few YouTube people who make a living from building complex designs, I'm not sure people still bother with it.

Conclusion: .
1) The game is a fun concept to think about. Infinite space, generated planets, generated asteroids, limitless possibilities. But in practice I can't find anyone with enough patience or inspiration to join me in my game.
2) The game takes too much building time to make it a viable PVP game. build for 20 hours, get destroyed in 2 seconds...
The game needs way more PVE content. recipes, plants, aliens, random places to visit. Right now it has none of those.
3) The game defeats itself. You get ore to build a ship, a ship to get ore to build a ship. Then you realize survial mode build ships are garbage so you switch to creative mode and build a perfect ship. Now you switch back to survival mode and can't find a reason to actually spend 10 days to find the resources to build the ship from the blueprint you've just made in creative mode. End game reached.
Was this review helpful? Yes No Funny
16 of 26 people (62%) found this review helpful
1 person found this review funny
Not Recommended
1.9 hrs on record
Early Access Review
Posted: June 27
This game has been in Early Access for 3 years now going on 4. I bought it a looong time ago because I was excited for it and the whole thing was just a huge letdown. Gameplay is fun for a short while and then it just gets boring there's nothing going on or anything interesting to work towards, other than cool ship designs of course. Don't buy until it's finished.
Was this review helpful? Yes No Funny
16 of 26 people (62%) found this review helpful
1 person found this review funny
Not Recommended
299.6 hrs on record
Early Access Review
Posted: July 12
Game seems to be in a limbo. Updates are made just to minimize PR damage. Dev team seems to only care about their other project, not connected with gaming. A shame.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Not Recommended
1.4 hrs on record
Early Access Review
Posted: July 23
There is no technical shortcomings on my computer. I'm disgraced my money. I installed the game. Installing turns itself off. I did all the updates, but did not improve. I will return.

hiç bir teknik eksiklik yok bilgisayarımda. Paramla rezil oluyorum. Oyunu yükledim. Yüklerken kendi kendine kapanıyor. Tüm güncellemeleri yaptım fakat düzelmedi. İade edeceğim.
Was this review helpful? Yes No Funny
9 of 13 people (69%) found this review helpful
3 people found this review funny
189.1 hrs on record
Early Access Review
Posted: July 16
1. start up a coop game in surival
2. start mining resources and realize its ineffective
3. notice spawning cargo ships
4. intercept and capture one
5. bring it to base and scrap for resources
6.repeat steps 4. and 5. multiple times
7. notice an "Aggrentavis" a space pirate drone carrier ship
8. assault it many times and finally get on board
9. capture it, bring to base, repair and modify
10. keep attacking piartes and stealing their ships
11.realize you became space pirates
game needs more work, it came a long way from its beginning
the devs should rename the space pirates to something else, like space victims
a single person armed with a welder, bit of flying skills and being stubborn can assault and capture a heavy spaceship which is armed with 5 gatling turrets and 5 machinegun turrets
like seriously, space pirates ? they keep getting their transports raided
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Not Recommended
811.3 hrs on record
Early Access Review
Posted: July 9
This game has so much potential and can be so very fun when it works. Sadly more often than not is it riddled with game breaking bugs rendering it unplayable.

One week it may be awesome, then with the next weekly patch the game instakills your or makes it so your unable to play.

Not to mention how the developers of this game so quickly abandoned their last game, Miner Wars 2081.

Avoid this game until the developers truely fix it.
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