Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
User reviews:
Mixed (1,302 reviews) - 69% of the 1,302 user reviews in the last 30 days are positive.
Very Positive (52,610 reviews) - 89% of the 52,610 user reviews for this game are positive.
Release Date: Oct 23, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

Everything in the game is subject to change”
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Recent updates View all (160)

July 21

Update 01.145 - Bug Fixes and Improvements

This week’s update brings more bug fixes and improvements to the development branch.
We’re also making some changes to the default world settings. The majority of our players do not fully utilize the oxygen pressurization system in the game. It can have a significant performance impact so for now, we've decided to disable it by default. If you want to use the pressurization system, and are willing to accept the potential performance penalty, you can enable it in the advanced world settings.
Bugs fixed this week include there not being any oxygen when near a closed sliding door, thrusters not getting powered up unless restarted in terminal, and all character tool tiers having the same impact.

Full list of new features and fixes:

74 comments Read more

July 14

Update 01.140 STABLE, Update 01.144 - Inverse Kinematics

This week’s update brings some animation improvements as well as more bug fixes.
We are adding inverse kinematics that support the new animation system applied to all characters and fauna. This prevents feet from clipping through the terrain in most situations. We’ve also created a new idle animation for sabiroids. Lastly, character tool and weapon movements have been smoothed out and their positions have been improved.
Today's update to the stable branch contains all bug fixes from the past month. However, it does not yet include new features like the new building system and modding changes - for those, jump over to the dev branch to check them out!

Full list of new features and fixes:

85 comments Read more
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“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”

About This Game

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github ( This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

How to Play

Start by watching this video tutorial:

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices:

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

System Requirements

    • OS: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: NOTE: The minimum requirements are sufficient to run the game but without planetary features.
    • OS: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
Customer reviews
Customer Review system updated! Learn more
Mixed (1,302 reviews)
Very Positive (52,610 reviews)
Recently Posted
EarthWarrior14 | Potarth
( 68.2 hrs on record )
Early Access Review
Posted: July 26
Too good to be true. Love the game no cons for the game all pros.
Helpful? Yes No Funny
Super Drunk Guy
( 2.9 hrs on record )
Early Access Review
Posted: July 25
1 guy walks into a bar
the bartender say "what will it be?"
i say "a swift shot of bleach"

that man was me, i am dead. i did it because of this game.

i think its cause im not smert enuff
Helpful? Yes No Funny
( 14.4 hrs on record )
Early Access Review
Posted: July 25
Its funny because I loved this game but then they started updating it and NOT optimizing it. I'm tired of hearing about "Oh its your graphics card and you have a shi!ty computer". You know what a$$holes? I have played games that have far more complex shaders than this piece of sh!t and they run on max settings! For f>cks sake think about the community when you develop! Shaders are ♥♥♥♥ing difficult trust me I know, I'm a programmer and I got thru my shaders class but serious, when you have a game thats labor intensive, it doesn't help to have a game that you cannot play because of the god@mn lag! I would put more time into this game but it takes ♥♥♥♥ing 10 mins to load after clicking the icon and takes 20mins for a world to pop up. After that it ♥♥♥♥ing lags like sh!t!!!

Fix your game you ♥♥♥♥ing pieces of sh!t!!!!!!!!

And for those of you ho will still say I have a ♥♥♥♥♥♥ computer........Go jack off on your moms panties you f<cked up bratty f@ggot licking ♥♥♥♥ monkey humping pieces of troll sh!t! Your the sperm that your mom should swallowed!
Helpful? Yes No Funny
Mango Muncher
( 33.8 hrs on record )
Early Access Review
Posted: July 25
Abysmally terrible. Horribly unoptimized. A rock-bottom frame rate. A plethera of potentially game breaking glitches (Unable to place things, rotate things, or interact with terminals, mildly frequent crashes.) A good community with brilliant workshop creations, but only the wealthiest people can play this game smoothly (The equipment you must buy to play this game smoothly has a mind-blowing price). However, in the games defense, the roleplaying and mass multiplayer battle servers (both public and private) are amazing.
Helpful? Yes No Funny
( 101.5 hrs on record )
Early Access Review
Posted: July 25
Helpful? Yes No Funny
Darth Revan
( 13.3 hrs on record )
Early Access Review
Posted: July 25
Great Game! I love the design of this game and the ability to build SO many different starships and i also love the many creations of my fellow Engineers!. I would totally recommend this to my friends & Family, again Great Game, 15/10, wonderful, just wonderful!
Helpful? Yes No Funny
( 7.2 hrs on record )
Early Access Review
Posted: July 25
Very fun! Playing with your friends and building spaceships. Workin to build a rocket and get of the planet. 10/10
Helpful? Yes No Funny
( 353.5 hrs on record )
Early Access Review
Posted: July 25
This game has one of the more innovative and interesting construction mechanics i've seen, and has had an opportunity to do what tekkit and its ilk never could; It could have let engineers fight not just with combat skill but with their skill in engineering. The vast creations of players could have dueled where factories in Feed The Beast could have only refined the materials you threw into them. The joy is in the puzzle of maintaining the unwieldy system you yourself built.

But this game has none of that joy.

With rare exception, Engineering does not matter, only guns and armor matter.
With rare exception, piloting does not matter, only guns and armor matter.
With rare exception, being smart does not matter, only time spent working matters.

It is my firm belief that progress in a game should not be marked by time spent, but by mastery achieved. A grind is no substitute for gameplay.

(oh, also, Keen software somehow managed to one-up minecraft's wolves update, by making an update with EXPLODING CYBER WOLVES whose role in the game could have been filled in many different ways using any number of systems already in place. KSWH have, design wise, forgotten what they have.)
Helpful? Yes No Funny
( 6.6 hrs on record )
Early Access Review
Posted: July 25
i love this game
Helpful? Yes No Funny
( 11.0 hrs on record )
Early Access Review
Posted: July 25
not enough explosions-Michael Bay
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
175 of 259 people (68%) found this review helpful
12 people found this review funny
Not Recommended
1,393.4 hrs on record
Early Access Review
Posted: June 26
I've played this game a bit. It's not bad at all. For a long time there have been quite a few bugs that have been annoying but not game breaking. You could build a lot of things so long as you avoided using pistons or rotors. The weapons provide a good balance of speed/damage and automatic turrets are all nice features. The modding community is incredible for this game.

I can't recommend it though. The game is currently so broken it is unplayable. A quick google search shows I'm not the only one experiencing Graphics Driver Crashes for several months now. The purpose for this negative review is not to complain about the bugs but to complain about the developers update process. When an update is as broken as the last years worth of updates have been, you need to revert them to what worked.

Planets don't work yet. At all. The rest of the game is completely broken trying to shoehorn in planets. If I could get a retro version of space engineers from a year ago I would in a heartbeat.

A game like this NEEDS to back it's multiplayer up. Despite advertising this game as a multiplayer friendly game the multiplayer has been almost completely broken since day 1, and now is completely broken.

This is not a good trend. Your game should be improving over time, not deteriorating this quickly. Do not purchase this game! Keep an eye on it in steam and on the forums until the bugs have been fixed (if ever!)

It's a damn shame. This game is far away my favorite, but now it is too broken to even hobble through on the best of gaming rigs. It has been for awhile. It's not getting better. Do not buy.
Was this review helpful? Yes No Funny
68 of 97 people (70%) found this review helpful
2 people found this review funny
Not Recommended
119.7 hrs on record
Early Access Review
Posted: June 27
Owned the game for 3 years and have about 100 hours on it. Great concept, poorly executed.
The amount of persistent bugs is unreal. Instead of fixing them and keeping the game in a stable state with each update. They'd rather take everything the community suggests and throw into the game.
Well the community are not game developers, this game has been ruined.
It's clear a lot of the mechanics and game modes are flawed/unblanaced also.

When i bought the game it did what it said on the tin, and i liked where the game was heading based on design documents for the game.
Somewhere a long the line that changed.
Now it's just an unplayable mess that requires a supercomputer to run efficiently.
If the devs had wrapped it up and finished with the content they originally intended, it'd still be a great game. They were at that point a long time ago, when the game was naturally generating positive reveiws.

Originally the devs didn't want to take the game beyond where they saw our Space Technology within the next 20 years or so. Probably less, i'm just being generous.
So what did they do? Added alien cyber hounds (Just a really poorly executed version of a Minecraft creeper), warp drives and other such nonesense.

I bought the game under a very different label, and though alpha games can and do change. Not usually to the degree this game has. It has complety veered off from its original design document. So the future is very uncertain.

I don't know how as a company you can justify starting a new project built around the same concept and physics. When you haven't finished this one yet. Surely finishing Space Engineers first could only have improved development on Medieval Engineers.
If the reason was money. Then i really don't understand. A small team generating the revenue Space Engineers has.

Developers out there have done a better job with no revenue.
Was this review helpful? Yes No Funny
93 of 142 people (65%) found this review helpful
5 people found this review funny
Not Recommended
62.2 hrs on record
Early Access Review
Posted: June 26
Game is very laggy and poorly optimized.

I wouldn't make this statement if they hadn't been working on it for so long.

Matter of fact performance gets worse and I found out I needed to download some sort of Directx 9 beta version to even play. Even though I was able to play with Directx11 before they added this.

I don't care if you want me to purchase a better PC. That doesn't make the game work better. It just makes your pc run the garbage coding better. So for real. They need to make this game run faster.

Other than that. Solid game but seriously. Fix the lag.
Was this review helpful? Yes No Funny
55 of 80 people (69%) found this review helpful
7 people found this review funny
Not Recommended
51.6 hrs on record
Early Access Review
Posted: June 26
Once a great game, then they added too much without bugfixing what they already had.

The joke of this game is "CLANG", with it being a god entity that judges whatever you make. It's always there, if it doesn't like your build it does a server wide max value noise and it will eventually explode your creation; you guessed it, sounds like clanging 2 pans together. At this point, CLANG is a feature.

Some items in the game will instantly explode upon contact with surfaces without our Lord CLANG interfering at all. The item that supposed to be "landing gear". The landing gear bug has been there on release and it still exists in the game. The modding community fixed it for awhile, then their "bugfixes" broke it again.

Pistons, rotors, anything attached is reliant on CLANG if it works or not. CLANG only approves of low block count, low processing block, and square-shape creations. The game itself gives you multi-angle options so circular or triangle shapes are possible, but CLANG has other ideas.

This game has generated so much money, but the team is still extremely small and the bugfixing patches don't seem to address the actual issues, like being able to play the game with friends.
Singleplayer is borderline playable if you have a high end rig, multiplayer is impossible for the host. The host if it isn't a dedicated server, it uses their entire resource pool just to maintain the enviroment. They cannot move, let alone build.

The game's excuse for awhile was it's "in alpha", or "it just came out let them bugfix", but at this point it seems they're waiting for people to forget about this mess so they can move on with their other projects like "Good AI".
It's been almost 3 years. That excuse is only viable for the shills.

Their major update, planets, destroyed the game bugwise. The game was nearing a playable state just as they decided to implement. Those were the glory days of this game, in terms of stability. Once they pushed that out, all their work went out the window. I feel they tried doing too much to appeal to the community to stay, as other space themed games were being announced; star citizen comes to mind. It may have been the greatest update to this game, but of course, it brought CLANG with it. Planets could still be, and I hope it happens, playable some day.

The idea was great. Instead of a ship in space you build off, you now begin the game by dropping into a planet ODST-style and deploy from a drop pod. Off to a great start, you get to see the beautiful landscape, look at all the potential to build and colonize. This is sadly the extent of the gameplay I got to see because I wasn't able to land. Doesn't matter how I did it, I CLANG'd upon impact. Or the landing gear exploded. Or the refinery exceeded maximum speed and crashed the game. Or the planetary engines bugged and had no propulsion. Or the oxygen unit bugged because of air coming from another source. This is Space Engineers. I hope it changes.

The modding community in this game is astounding. They push more fixes then the devs, and without them this game wouldn't be anything. Those people are seriously heroes for the small community left that can play this game.

On release, and before planets, this game was one of the best sandboxes I've ever played. It still could have the ability to be something great in the future, in the current state, just wait. Or don't, as it probably won't happen at the current rate they're fixing bugs.

If they atleast admitted to their minimal specs to play being inaccurate, I'd consider changing this review.
Was this review helpful? Yes No Funny
36 of 54 people (67%) found this review helpful
3 people found this review funny
Not Recommended
53.2 hrs on record
Early Access Review
Posted: June 27
When it works, it's a fantastic game. It's open-ended, difficult yet not impossible, fun, creative... it's wonderful.

It does not often work. Every single update breaks something. I can't get more than 20fps and I'm running the game on a 980 Ti on low settings. Turning shadows on causes a crash that requires a full system reboot, and has done for three patches. Some ship components spontaneously break, others just lag (even on singleplayer). The game won't quit on its own, I have to use task manager.

If the bugs were fixed, this could be the next Minecraft. Until then, it's more Arkham Knight.
Was this review helpful? Yes No Funny
22 of 33 people (67%) found this review helpful
2 people found this review funny
Not Recommended
277.9 hrs on record
Early Access Review
Posted: July 3
Imagine this, you build a spaceship block-by-block and then you use it to mine the materials to build a starbase and factory all from your imagination and the shapes and sizes are all there for you to build nearly any ship you can imagine. There's even a blueprint system that lets you "print" out copies of your original design. Although, you have to get some mods because the included tools don't allow for large ship printing easily. However, there you are with your cool base and fleet of ships ready to take on the galaxy when it hits you... you're all alone. There's no enemy to fight. No point to building anything really.

Now, you invite some friends to play. No more than 3 or 4 though because your world will lag until the end of time. You all build your bases and slug it out. Maybe two of you team up even and go out to attack the other guys. You try your best to see through the dozens upon dozens of icons that you have no way of removing without losing communication with your home base and ship. At least no realistic way. But!!! you found an enemy base that your friend has built and you launch your attack crippling him and destroying many ships and structures. Victory! However reality sets in, now he has to rebuild brick-by-brick because mass building and repair is not supported and only marginally supported by mods. So, he gives up and plays something else because he realizes there's no point in rebuilding.

Such a great concept so poorly executed. Planets made the game worse by increasing an already steep learning curve and eating the little resources left to run the world. Had there been real NPCs and cookie cutter shipyards that could constuct/deconstruct ships it may have had a chance as a multiplayer. If it had any type of descent NPC faction it could have been a good solo/coop game. It doesn't have any of that. Instead it's a solo building game. You make a neat ship, screenshot it or upload its blueprint to the workshop and call it a day. It's like a hero without a villian, all kinds of superpowers but, nothing to use them on. Save yourself the depression and buy Kerbal instead.
Was this review helpful? Yes No Funny
19 of 28 people (68%) found this review helpful
Not Recommended
124.2 hrs on record
Early Access Review
Posted: July 12
Space Engineers is a brilliant, sandbox style game that has all of the trappings of an awesome multiplayer experience. In single player mode, Space Engineers is a dream come true, offering the ability to build and maintain spacecraft and ground craft with a wide variety of very compelling parts.

However, 3 years in and multiplayer is still largely unplayable due to physics/netcode issues. Back when the game first was released, we played for a while until the physics engine ate several ships through unexpected interactions with landing feet. A year later we tried again and found that interacting with any ship in motion, even in LAN play on direct ethernet connections was a recipe for disaster as the mismatch between the server and client about the exact location of a ship would cause the two to spontaneously (and destructively) collide.

Move forward to the planet release. We ended up quitting when one of our rovers (made of large blocks) ended up clipping and falling through the planet. Fast forward again till the June 9 patch. Here we had one person fall into a planet while mining, as well as two ships and one base that were eaten by physics. One magically started floating off while in a gravity well and would kill anyone who touched a certain part, and another where a ship that on the client side was fully stopped went careening into the base causing critical damage to both.

In all the game's biggest weakness when it was initially put into early access was multiplayer physics/netcode, and truth be told, that is still its biggest shortcoming. The introduction of planets (and more relevantly, persistent biasing forces,) has ultimately made these problems even more noticeable. I might try it again in another year since I already own the game, and I will update my review then, but in the meantime I don't believe I can recommend purchasing the game in its current state, though remember this game is still technically early access, so things will likely change. Whether it's for the better is yet to be seen though.
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26 of 42 people (62%) found this review helpful
14 people found this review funny
Not Recommended
0.2 hrs on record
Early Access Review
Posted: June 27
Space Engineers, Where the modding community is more skilled at game design than the developers are
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13 of 19 people (68%) found this review helpful
Not Recommended
299.6 hrs on record
Early Access Review
Posted: July 12
Game seems to be in a limbo. Updates are made just to minimize PR damage. Dev team seems to only care about their other project, not connected with gaming. A shame.
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8 of 10 people (80%) found this review helpful
2 people found this review funny
Not Recommended
9.7 hrs on record
Early Access Review
Posted: July 22
This game had so much potential, yet it seems like that potential will never be fulfilled by the developers. I bought this game a while ago. It is poorly optimized, the AI is sloppy, and the building is tedious, but the game was "still early access" and it "has so much potential."

Well, many months later, almost no new content has been added and this game is still poorly optimized. Planets were added, but they're extremely buggy and laggy. I've given up hope that the devs will make this game great, which is a shame. It really did have the potential, but instead it plays like a slightly improved version of Masterspace. And Masterspace is a garbage game, so that's not saying much.

So, where's the new, meaningful cotent? Where's the optimization? Why are there still so many bugs that still haven't been fixed? Seems like the devs have put this on the backburner ever since planets were added. Don't waste your money, this game is a bad investment.
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