STORE COMMUNITY ABOUT SUPPORT
Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Inventory mass has been now enabled. This means that gravity will affect the ships based on their weight. The more items inserted to the cargo container, the heavier the container will be. The character’s weight is also calculated in the overall weight of the ship grid, but only if the character is actually sitting inside the cockpit. Mass is not calculated for stations. Additionally, a flying particle effect is now displayed on the screen, when the character or a ship is moving faster than 10 m/s. Lastly, we have added two new tutorials to demonstrate the essential survival elements of Oxygen and Energy. The oxygen tutorial covers the various oxygen related blocks, oxygen farms, generators, vents, bottles, tanks and ice, including their control panel functions. The tutorial also addresses the concept of creating an airtight room for pressurization. The energy tutorial starts with an explanation of how to recharge your suit energy which is followed by a series of small challenges that explain the behavior of power within Space Engineers and the different ways you can provide it.
Full list of new features and fixes: http://forum.keenswh.com/threads/7365442
This week we are introducing the first four tutorial scenarios. These scenarios are designed to slowly introduce new players to the basics of the game. The first tutorial is about movement & tools, the second is about building your first ship, the third scenario revolves around ore refining & component assembly and the last one is focused on conveyors, connectors, ejectors and collectors. Although the tutorial scenarios are basically designed for novice players, they are quiet fun to play even for the more experienced ones. Moreover, we have added the option to make voxels indestructible. Lastly, ventilation blocks can now trigger other blocks based on room pressurization; this will make automated air locks easier to build.
Full list of new features and fixes: http://forum.keenswh.com/threads/7365012/
- added nullchecks in get server
- fixed crash when attaching landing gears
- fixed crash with scrap metal
- fixed crash in component serialization from scripts
“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun
“Buy, unless you are bereft of even the slightest shred of creativity”
“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
Space Engineers® and VRAGE™ are trademarks of KEEN SWH LTD.
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