Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
User reviews:
Mostly Positive (1,100 reviews) - 70% of the 1,100 user reviews in the last 30 days are positive.
Very Positive (52,662 reviews) - 89% of the 52,662 user reviews for this game are positive.
Release Date: Oct 23, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

Everything in the game is subject to change”
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Recent updates View all (161)

July 28

Update 01.146 - Meteor Improvements & Backup Saves

This week's update brings improvements to meteors, save games, and the in-game chat.
Meteors and meteoroids now have different particles. Meteoroids have a dusty debris effect as they travel through space, but as they enter an atmosphere (becoming meteors) the particle effects become more fiery and smokey. They now also create bigger and better looking craters on impact. Lastly, they have been balanced to target your structures less frequently and less accurately.
We’ve added the ability to backup saved games automatically. You can set the max amount of backups in the advanced world settings. The in-game chat feature has been improved by adding global chat history.

Full list of new features and fixes:

36 comments Read more

July 21

Update 01.145 - Bug Fixes and Improvements

This week’s update brings more bug fixes and improvements to the development branch.
We’re also making some changes to the default world settings. The majority of our players do not fully utilize the oxygen pressurization system in the game. It can have a significant performance impact so for now, we've decided to disable it by default. If you want to use the pressurization system, and are willing to accept the potential performance penalty, you can enable it in the advanced world settings.
Bugs fixed this week include there not being any oxygen when near a closed sliding door, thrusters not getting powered up unless restarted in terminal, and all character tool tiers having the same impact.

Full list of new features and fixes:

80 comments Read more
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“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”

About This Game

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github ( This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

How to Play

Start by watching this video tutorial:

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices:

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

System Requirements

    • OS: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: NOTE: The minimum requirements are sufficient to run the game but without planetary features.
    • OS: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (1,100 reviews)
Very Positive (52,662 reviews)
Recently Posted
( 11.5 hrs on record )
Early Access Review
Posted: July 29
Helpful? Yes No Funny
( 804.1 hrs on record )
Early Access Review
Posted: July 29
Best game ever!!
Helpful? Yes No Funny
( 56.9 hrs on record )
Early Access Review
Posted: July 29
I bought this game a few years ago thinking it was going to be just Minecraft in space, and it is. It's a really good game.

However, KSH has evolved the specs over time, rendering the game unplayable with my hardware, even on legacy mode. It's just one big benchmark/slideshow for my card nowadays because there are no efforts being placed for serious optimization or even just a low-graphics mode (low-poly everything, minimum shaders).

I cannot refund the game since it has been such a long time, Even if I upgraded my computer, my brother would require the hardware upgrade as well, amounting the upgrade costs to be roughly $400 just to play this game. Now you're thinking "baahh go away poor kid" but we are the silent majority.

If you're an adult with a disposable income, go ahead and buy. Otherwise, you better keep your money in your wallet until you get a new computer.
Helpful? Yes No Funny
( 101.3 hrs on record )
Early Access Review
Posted: July 29
Awesome gme but needs a powerful .
Helpful? Yes No Funny
( 32.8 hrs on record )
Early Access Review
Posted: July 29
we want traditional chinese language!!!
Helpful? Yes No Funny
( 62.2 hrs on record )
Early Access Review
Posted: July 29
Its a pretty Cool Game it is worth the cost for it! it is better if you play with freinds though!
Helpful? Yes No Funny
( 41.9 hrs on record )
Early Access Review
Posted: July 29
i recommend this game for anyone that want a high strategy game!
But it is very hard to play and survive if you don't do the tutorials xD
Helpful? Yes No Funny
( 27.0 hrs on record )
Early Access Review
Posted: July 29
simple, you are paying for a game that has a unpredicted future, if you dont want a game that is unfinished, dont buy it. paying it is enssenstially is agreeing to help the devs test their game, and then send reports to them when issues happen. when planets first came, they broke everything.

but that has been a while ago and seen quite some improvemts such as metors not spawning inside on and then desroying your base from the bottom up when planets are introduced, twhich was fixed, and the next pactch improved the look of them and solved why metors can hit you base with pinpoint accuracy, no mater what.

now it is more random, and also i can now turn metors on and enjoy the sight(when they miss :P)

P.S stop ranting about being broken, you ar paying to help test other people game, or wait till it is ever finished, or send bug reports to keen to fix ;)
Helpful? Yes No Funny
( 250.9 hrs on record )
Early Access Review
Posted: July 29
I've read negative reviews stating how much time building consumes and that it isn't worth it to go battle your friends or other similar ideas. However, the game is more of a survival build up and explore kind of game. There are some enemie AI for you to fight, but you don't need to have a war with your friends. The game is more about exploration than fighting. On the other hand, the game is really fun if you like building and exploring. It's block based, but other than that, it's not related to Minecraft at all. If you like space and survival, definitely give it a shot, bring in some friends to help out if you want even. However, you do need a pretty beefy GPU to run the game, and your CPU can't slack either. The specs recommend a 2GB 660, but I doubt it would be enough, especially considering my 4GB 960 can barely load a planet on the highest settings. But, if your card is good enough, the graphics are actually really really good. The game also has mod support, allowing it's boundaries to expand to whatever you like. In short, the game is meant for survival and exploration with your friends, not fighting out wars, but it's well optimized and recieves weekly updates on the development branch of the game, so bugs are constantly being fixed. I do highly recommend this game to Sci-fi lovers and explorers.
Helpful? Yes No Funny
( 48.5 hrs on record )
Early Access Review
Posted: July 28
Fun game but very bad performance on a high-end machine. Would not recommend unless future updates fix it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
44 of 68 people (65%) found this review helpful
5 people found this review funny
Not Recommended
277.9 hrs on record
Early Access Review
Posted: July 3
Imagine this, you build a spaceship block-by-block and then you use it to mine the materials to build a starbase and factory all from your imagination and the shapes and sizes are all there for you to build nearly any ship you can imagine. There's even a blueprint system that lets you "print" out copies of your original design. Although, you have to get some mods because the included tools don't allow for large ship printing easily. However, there you are with your cool base and fleet of ships ready to take on the galaxy when it hits you... you're all alone. There's no enemy to fight. No point to building anything really.

Now, you invite some friends to play. No more than 3 or 4 though because your world will lag until the end of time. You all build your bases and slug it out. Maybe two of you team up even and go out to attack the other guys. You try your best to see through the dozens upon dozens of icons that you have no way of removing without losing communication with your home base and ship. At least no realistic way. But!!! you found an enemy base that your friend has built and you launch your attack crippling him and destroying many ships and structures. Victory! However reality sets in, now he has to rebuild brick-by-brick because mass building and repair is not supported and only marginally supported by mods. So, he gives up and plays something else because he realizes there's no point in rebuilding.

Such a great concept so poorly executed. Planets made the game worse by increasing an already steep learning curve and eating the little resources left to run the world. Had there been real NPCs and cookie cutter shipyards that could constuct/deconstruct ships it may have had a chance as a multiplayer. If it had any type of descent NPC faction it could have been a good solo/coop game. It doesn't have any of that. Instead it's a solo building game. You make a neat ship, screenshot it or upload its blueprint to the workshop and call it a day. It's like a hero without a villian, all kinds of superpowers but, nothing to use them on. Save yourself the depression and buy Kerbal instead.
Was this review helpful? Yes No Funny
28 of 42 people (67%) found this review helpful
1 person found this review funny
Not Recommended
124.2 hrs on record
Early Access Review
Posted: July 12
Space Engineers is a brilliant, sandbox style game that has all of the trappings of an awesome multiplayer experience. In single player mode, Space Engineers is a dream come true, offering the ability to build and maintain spacecraft and ground craft with a wide variety of very compelling parts.

However, 3 years in and multiplayer is still largely unplayable due to physics/netcode issues. Back when the game first was released, we played for a while until the physics engine ate several ships through unexpected interactions with landing feet. A year later we tried again and found that interacting with any ship in motion, even in LAN play on direct ethernet connections was a recipe for disaster as the mismatch between the server and client about the exact location of a ship would cause the two to spontaneously (and destructively) collide.

Move forward to the planet release. We ended up quitting when one of our rovers (made of large blocks) ended up clipping and falling through the planet. Fast forward again till the June 9 patch. Here we had one person fall into a planet while mining, as well as two ships and one base that were eaten by physics. One magically started floating off while in a gravity well and would kill anyone who touched a certain part, and another where a ship that on the client side was fully stopped went careening into the base causing critical damage to both.

In all the game's biggest weakness when it was initially put into early access was multiplayer physics/netcode, and truth be told, that is still its biggest shortcoming. The introduction of planets (and more relevantly, persistent biasing forces,) has ultimately made these problems even more noticeable. I might try it again in another year since I already own the game, and I will update my review then, but in the meantime I don't believe I can recommend purchasing the game in its current state, though remember this game is still technically early access, so things will likely change. Whether it's for the better is yet to be seen though.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
1 person found this review funny
Not Recommended
357.1 hrs on record
Early Access Review
Posted: July 25
This game has one of the more innovative and interesting construction mechanics i've seen, and has had an opportunity to do what tekkit and its ilk never could; It could have let engineers fight not just with combat skill but with their skill in engineering. The vast creations of players could have dueled where factories in Feed The Beast could have only refined the materials you threw into them. The joy is in the puzzle of maintaining the unwieldy system you yourself built.

But this game has none of that joy.

With rare exception, Engineering does not matter, only guns and armor matter.
With rare exception, piloting does not matter, only guns and armor matter.
With rare exception, being smart does not matter, only time spent working matters.

It is my firm belief that progress in a game should not be marked by time spent, but by mastery achieved. A grind is no substitute for gameplay.

(oh, also, Keen software somehow managed to one-up minecraft's wolves update, by making an update with EXPLODING CYBER WOLVES whose role in the game could have been filled in many different ways using any number of systems already in place. KSWH have, design wise, forgotten what they have.)
Was this review helpful? Yes No Funny
11 of 16 people (69%) found this review helpful
3 people found this review funny
189.1 hrs on record
Early Access Review
Posted: July 16
1. start up a coop game in surival
2. start mining resources and realize its ineffective
3. notice spawning cargo ships
4. intercept and capture one
5. bring it to base and scrap for resources
6.repeat steps 4. and 5. multiple times
7. notice an "Aggrentavis" a space pirate drone carrier ship
8. assault it many times and finally get on board
9. capture it, bring to base, repair and modify
10. keep attacking piartes and stealing their ships
11.realize you became space pirates
game needs more work, it came a long way from its beginning
the devs should rename the space pirates to something else, like space victims
a single person armed with a welder, bit of flying skills and being stubborn can assault and capture a heavy spaceship which is armed with 5 gatling turrets and 5 machinegun turrets
like seriously, space pirates ? they keep getting their transports raided
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
Not Recommended
24.4 hrs on record
Early Access Review
Posted: July 26
If you dont have a good computer dont buy it. It is very laggy. The Devs need to optimise this game
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
1 person found this review funny
Not Recommended
79.1 hrs on record
Early Access Review
Posted: July 25
I don't know how they managed it but they managed it: the devs of this game actually managed to turn a fun game into a total mess. The game actually got downgraded significantly. If I knew this was going to be the end product I wouldn't have bought this garbage. I bought this game when it was alpha and followed it's progress through many stages. It didn't have much content and it used to have some minor technical issues but it was still enjoyable enough to spend hours in. In time more content was added but I guess the end product shows that sometimes less is more. Now it's a complete mess, I don't have any other words to describe it. The beta had far far more to do and worked far more efficiently (at least it worked).

I wish I could give this back and get the older version. I'd say don't waste your money on this. Hey if you can get a pre-release version from somewhere, get that one instead.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
1 person found this review funny
Not Recommended
1,450.9 hrs on record
Early Access Review
Posted: July 26
This review is heartbreaking for me.

TLDR: Keen ruined this game.

In it's alpha prime, when it was still a space sandbox, PVP was amazing. A cluster of asteroids that pirates and miners fought for with creations of their own designs.. perfect.

Instead of optimizing that, they listened to whiners and pressure to do other things, and released planets. And started Medieval Engineers. And made exploding wolves.

Been waiting on Netcode, stability, and clang fixes for over a year now without playing. (most of my hours logged were pre-planet PVP and design.)
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Not Recommended
91.2 hrs on record
Early Access Review
Posted: July 26
i wont recomend this game until it is in a more stable less laggy state. so instead of letting everyone throw an idea in you should fix some problems
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
4 people found this review funny
28.3 hrs on record
Early Access Review
Posted: July 4
Optimaztion 0/10
Funitization 10/10
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
Not Recommended
33.8 hrs on record
Early Access Review
Posted: July 25
Abysmally terrible. Horribly unoptimized. A rock-bottom frame rate. A plethera of potentially game breaking glitches (Unable to place things, rotate things, or interact with terminals, mildly frequent crashes.) A good community with brilliant workshop creations, but only the wealthiest people can play this game smoothly (The equipment you must buy to play this game smoothly has a mind-blowing price). However, in the games defense, the roleplaying and mass multiplayer battle servers (both public and private) are amazing.
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