Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
User reviews: Very Positive (36,388 reviews)
Release Date: Oct 23, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

Everything in the game is subject to change”
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Recommended By Curators

"An Sandbox Game in Early Access, which is still worth a look, think Minecraft in Space with good graphics and different mechanics."

Recent updates View all (88)

April 17

Dev blog-post - Space Engineers: Planets, scenarios and new multiplayer

Our lead developer for Space and Medieval Engineers, Ondrej Petrzilka, is talking in his blog post about planets, scenarios and the new multiplayer in Space Engineers.

68 comments Read more

April 16

Update 01.078 - Main Cockpit, Button Panel hints

Players now have the option to choose the Main Cockpit. This cockpit will be used for controlling their ship or station. The other cockpits will only be used for controlling turrets and other blocks, but not for controlling the ship itself. We also added hints for the Button Panels – this will make the use of the button panels more convenient by showing hints before clicking on each button. Lastly, there is a “Report a Bug” button available on the Main Menu – this is an easier way for the players to report the bugs that they find in the game.

Full list of new features and fixes:

30 comments Read more
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“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”

Steam Workshop

Share your creations with the Community (upload and download worlds)

About This Game

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Scenarios
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

How to Play

Start by watching this video tutorial:

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices:

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

System Requirements

    • OS: Microsoft Windows XP (latest SP)
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
    • OS: Microsoft Windows 7 (latest SP)
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX® compatible on-board
Helpful customer reviews
103 of 119 people (87%) found this review helpful
29 people found this review funny
32.1 hrs on record
Posted: March 25
Early Access Review
The game itself is all about:

Mining in space
Building in space
Crafting in space
Killing in space
Exploring in space
Dying in space
Inventing in space
Crashing in space
Teaming in space
Raging in space
Having fun in space
Losing your ♥♥♥♥ in space
Floating off in space

Was this review helpful? Yes No Funny
42 of 46 people (91%) found this review helpful
1 person found this review funny
923.9 hrs on record
Posted: March 25
Early Access Review
If you can think it, you can build it. If you can build it, you can rebuild it to be better. The only limit to this game is your imagination (and your PC). Right now it is in Alpha and there are a few kinks that the devs are still working on. Some are major, to be fair. However, they are adament about fixing problems and they clearly have a game plan that they are working with. I'll be honest, I've been frustrated at times with the lack of optimisation at the current build, which does affect playability, as it very clearly says that it will in the Early Access banner above. This doesn't mean that it's a game to be passed up though, to say the very least. The game is in development, and the devs show no signs of slowing down or halting progress on their game.

The developer involvement in the community is top notch, absolutely excellent. As many other reviewers have stated, Keen Software House is definitely setting the bar for how Early Access games on Steam should be done. Just the other day I posted a bug on their forums, and one of the devs by the name of "Phand" got back to me in 10 minutes. He had me send him my world that I experienced the bug in and forwarded the situation along the appropriate channels. Even if it isn't fixed in this next update, I'm not going to be here complaining because I know it will be as soon as they figure it out.

But, the devs not only communicate well with the community, they also expand on ideas and are working to make the game better than anyone could have imagined it being six months ago when I first got the game. It has absolutely evolved past what it was at that point and is well worth the asking price. I have bought several copies of this game for friends and have met many excellent builders in the game.

The UI is a little invasive at times, especially when building something from the inside. But, there are mods for that and I have little doubt that it's not something that the developer has on the to-do list. Speaking of which, if you want something that isn't in the game, you can almost always find a mod for it. The modding community is very talented and there are many coding experts that have developed tools for the game that are available to you for free.

And, if you yourself are a coder, check out the programmable block! There is literally a block in the game that you can use C# to program scripts into to execute actions for you on your ship/ station. Not your thing? Or don't know how? Not to worry! You can use scripts from the workshop to make your creation come to life before your very eyes!

While the game is no doubt a lot to take in and can be daunting at first glance, the workshop also has examples of ships you can build, and YouTube is littered with in-depth tutorials to get you up to speed. Not to mention the countless guides from the community that explain everything to you in text, if you prefer that to a video.

All in all, it's a dream come true for someone like myself who spent a lot of time as a kid building Lego space ships. I can't wait for the game to progress further, and it's a very safe bet that it will be the best game of its kind.
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20 of 22 people (91%) found this review helpful
1 person found this review funny
438.6 hrs on record
Posted: March 27
Early Access Review
I have Spent a very good portion of my life game, and I dont see myself stopping anytime soon.

The game sets you in a deep space environment, with the ability to set and infinite world, full of randomly generated objects, and asteroids. Your job is to survive. You have your hand tools, and whatever is in your spawnship. Mine to get ore, refine the ore in a refinery to receive ingots, then assemble the ingots with an assembler to get materials, use the materails to build stuff with your welder. The stuff you build is up to you. You can build a station, a mining ship, a utillity ship, or a Military ship. How big can you build the ships? As big and as intricate as your computer will handle.

It just doesn't get boring, because the devs release an update every Thursday. With the addition that they acctually listen to the community. So when an update comes along, its exactally what you wanted or better (about 70% of the time). The steam workshop plugin fills in the other 30% by having custom mods and blocks. Mods can be easily placed in your game with and in-game GUI made just for the steam workshop, so no file surfing. All-in-all it is one of my best buys on steam, Im sure it will be one of yours as well.

Buy the game.

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22 of 27 people (81%) found this review helpful
5 people found this review funny
15.0 hrs on record
Posted: April 2
Early Access Review
Makes minecraft look like pathetic, Actual intelligence needed to be skilled at this game...
Was this review helpful? Yes No Funny
16 of 18 people (89%) found this review helpful
1 person found this review funny
572.6 hrs on record
Posted: April 5
Early Access Review
Early Access Review

Space Engineers is a game about building, and surviving. From afar you could say this game is similar to the popular indie title, Minecraft. However upon a closer, more detailed inspection, the titles only share two similarities. They are, of course, custom construction and an open world environment in which to build or explore.
Space Engineers is everything a child born in the early 80's and late 90's could want, jam packed into an ever evolving and ever changing environment. If you've ever seen one of the more popular Sci-Fi space series/movies, you'll understand right away. Most sandbox construction games, like Minecraft, have simplistic dynamics and challenges. However, in a game like Space Engineers, one could easily find themselves in a very serious predicament. Rather than having to worry about food and shelter, the player instead must worry about energy reserves, materials and resources, and (as of the latest update: 1.076) oxygen reserves.
Now, on the outside these are very simple things. However, anything can happen. As with Murphy's Law, which finds itself very deeply rooted in this game, if it can happen, it will. Case in point, you could be inside your sealed up station building a ship in your hanger. Your helmet is off, you're breathing the oxygen in your hangar, happily building away on your newest ship. Your buddy was just out mining and has just returned home. He doesn't know you are in the hangar (which is pressurized, hence why your helmet is off), he opens the door to bring his ship in to dock. This depressurizes the entire hangar and now you are inside, suffocating to death because your friend has just vented all the precious oxygen into space by accident. This emphasizes safety precautions and other means by which the player can ensure that accidents, don't happen.. well, at least not as much.
The only enemies you have are yourself, and other players. However, there is a simple form of hostile in the game. These are NPC ships which, for the most part, wont bother you at all. Unless you try to board them and steal their resources. Then the only thing to stop you are the exterior turrets and well... the ship itself if you happen to be flying too fast towards it. Hostile AI Engineers have yet to be introduced into the game, but many players (myself included) are looking forward to some form of AI, be it hostile or friendly.
The game has two game modes, Creative Mode, and Survival Mode. Creative mode is good for people who prefer to build things rather than worry about materials and their survival. Creative mode, is just that, infinite resources and all the reason in the world to build whatever you want. However it goes beyond that in Space Engineers. Your options are not just limited to building ships and stations. You can build asteroids as well. Space Engineers uses a Voxel based generation system for their asteroids and the destruction physics, which we will get to later on. The Voxel system has made it possible for players to edit asteroids to the point of custom space rocks that look like Vin Diesel. But it doesn't just have to end there, this system allows players unlimited creativity, even to the point of changing the very material that the asteroid is made of. You can choose between every resource that is available in the game! However, at current, Voxel editing is only available in Creative Mode.
Now on to one of the most prominent features in the game, destruction. Everything in the game is capable of being destroyed, warped, borked, bent, and misshapen. If you build a ship and fly it into a rock, chances are you will destroy your ship, if not, your going to be in for a world of hurt when your mechanic sends you the repair bill. This destruction system opens up entire worlds of possibilities for the way the game is played.
Remember earlier when I mentioned exterior turrets? Well, there you have it, weapons. Ranging from a hand held assault rifle to ship mounted rocket launchers. You can have manual systems like gatling guns and rocket pods, or automatic systems, like gatling turrets and rocket turrets. Each have their advantages and disadvantages. Each can be utilized in its own way and the customization options for these weapons allow for nearly infinite possibilities when it comes to combat.
This game has it all, and with Keen Software House (KSH) putting out an update every Thursday, there's no end to what it contains or what will change. If you like construction games, open world exploration, strategic challenging survival scenarios, or just like space. This is the game for you. Currently it is only available on PC in early access from Steam, or directly from KSH's website. However, console gamers need not fret. Keen is keen to get it released on console sometime in the not so near future.
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7 of 10 people (70%) found this review helpful
54.8 hrs on record
Posted: March 22
Early Access Review
Space engineers is an amazing game. With constant updates, great modding community and active servers all around it doesn't just dump you in the world and let you fend for youself. Playing the game does, however, plant you in the middle of nowhere and you have to figure stuff out. That is great. Multiplayer suvival is fun, with multiple ways of making your ways around the universe. Creative, of which I've only played SP, is awesome. The amount of things you can build and design, even without mods, is amazing. It does fit into the same catergory as Rust, that being the "I'm an ♥♥♥♥♥♥♥ with a bigger gun than you" but it takes longer and is harder to achieve getting some serious fire power and every fight leaves you with something to do, like repairing damaged hulls or reloading rocket launchers. 9/10
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2 of 2 people (100%) found this review helpful
611.7 hrs on record
Posted: March 31
Early Access Review
This game is simply amazing. You mine materials and build stuff. Stations, big ships, and little ships, with a wide offering of combat and non-combat capabilities. Unlike many other games, Space Engineers does not force you into combat if you don't want it to.

So if you love building stuff and love sci-fi, Space Engineers is probably for you.
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2 of 2 people (100%) found this review helpful
43.7 hrs on record
Posted: March 29
Early Access Review
Very promising game that already offers good entertainment value for money in its current state (especially on a sale).
One of the few Early Acess games I would recommend.
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3 of 4 people (75%) found this review helpful
333.6 hrs on record
Posted: April 10
Early Access Review
Space? yes.
Building? yes.
Spaceships? Absolutly.

this game is so fun, its taken up a majority of my time. With it being an early access game, it def. has its issues here and there, and i hope they fix the issues that happen in multiplayer, but overall its a wonderful game. every thursday i'm excited to see what new things they'll add to the game, and every day i check the workshop for new and exciting mods, because that just makes the game 10x better.

I also love the fact that you need to find materials, break them down, and craft them into parts that you need to build the blocks. It still runs on Direct x9(at the time of this writing) and i'm stoked for the Direct x11 update, or x12 if its out by then. i've only had this game for about a month, and i've already spent 261.8 (at the time of this writing) on it. (I know i dont have a life) but its super fun! even with all the multiplayer quirks, like occasionally low sim speed(which has to be fixed by server admin by cleaning up junk) its still a ton of fun to build with others.

This isnt just a Minecraft in Space. Its a whole other thing. Its complexity is simple enough to learn, and designing new ships is a blast!
I'm stoked for full release, even if it never comes!
As long as its constantly updated with new features, and better system handling, I'll play this game for a long time.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
132.1 hrs on record
Posted: April 1
Early Access Review
I love this game. Plain and simple. It isnt overly complex, and is relatively easy to master. This game is one of my favorite (if not my favorite game of all time). I get that there are bugs, but its early access. Keen Software House is trying there hardest to try to update the game as much as they can. They add new stuff and fix older bugs almost weekly. It has come a long way since its origins from alpha, and is so much fun. Thanks Keen!
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4 of 6 people (67%) found this review helpful
2 people found this review funny
121.0 hrs on record
Posted: April 5
Early Access Review
Great game, can;'t wait for each thursday to roll up so I can see whats new
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1 of 1 people (100%) found this review helpful
20.8 hrs on record
Posted: March 28
Early Access Review
I bought this game around a year ago and I was very disapointed, It wasn't that fun and I felt as it was a waste. I just decided to redownload to try it again to see if it has gotten better and it definitly has. I spent a good amount of time learning how to play just by myself because screw guides. It's extremely fun to just to fly around space or build random things. I'd reccomend this to anyone now, It's quickly becoming one of my favorite games.
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1 of 1 people (100%) found this review helpful
65.6 hrs on record
Posted: March 26
Early Access Review
Yes, yes I do recommend this. Why? Its the best space survival type game out there. Mods and always being updated. If you do not own any space survival games you should invest in this one. Star Made is another good one but that is more Minecrafty which is still good. Starforge is a pile of crap tho, avoid that one like the plague.
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1 of 1 people (100%) found this review helpful
859.6 hrs on record
Posted: March 29
Early Access Review
In 2013 a whole bunch of voxel-based building games were released. Space Engineers was one of them. Since I really like this game genre and Space Engineers seemed to stick out with their absolute amazing physic engine I decided to buy it on the release date. Also it was discounted if you bought the other game of the Space Engineers developers "Miner Wars 2081" as well.

I played Miner Wars first and was really disappointed. The game looked very nice, but was way too boring. The whole story was made of, fly to one specific location and pick up some random stuff. In the end everything went wrong and you needed to fight your way back. Next mission the same on a different location and on the third mission as well. It didn't matter that much to me, because I wanted to build something, so I started Space Engineers to see if it does what it promises.

First of all, what is Space Engineers? As mentioned before it is a voxel based building game made by Keen Software House where you have absolute no mission to accomplish. All you do or don't do is made up by your mind. You are free to build huge battle ships or small fighters, big space stations or whatever your brain thinks of. The only limit you have is the capacity of your computer. All ships you build are actually flyable, unlike Minecraft where everything you build is static. This allows you to fight with and/or against other players in multiplayer on various servers.

My first impression of the game was quite positive. Well it was the release day, so I did not have high hopes to see a fully functional game. But I could see very well what the game is capable of. I only had a few blocks and creative mode (single player) to play. I tested a little bit around and viola I had build myself a really ugly looking but functional ship. There wasn't much to do back then, but that changed very fast.

This was made sure by the weekly updates which the Developers released every Thursday. Each update adds new functions into the game. It started with enhanced controls and convenience functions. And continued with new blocks like weaponry, antennas and other communication devices. Nowadays even multiplayer, modding support and survival mode are available.

The community is very active and instantly reports bugs as they are discovered in the Developers forums. There you also are allowed to make suggestions make the game even better. If there are enough players in favor of one specific suggestion, the developers may or may not implement it into the game. But keep in mind. "Everything in the game is subject to change". Every Friday there is a small update which fixes critical and a few minor bugs.

Over the time I really started to love the game and invested about 800 hours of my lifetime to play it. The flood of new functions is amazing and makes sure that it never gets boring. You can play along with your friends in local multiplayer (where you are the host) or on dedicated servers which can be located anywhere on the world. In my opinion the dedicated servers were introduced way to early, since there are a lot of bugs and strange behaviors with them. This is kind of sad, but as I remember correctly the community really wanted to have dedicated servers as fast as possible which is quite sad. Creative good things requires its time.

In December 2014 Keen Software House introduced two really cool new features which brought the game to a whole new level. First of all they introduced the Exploration mode. This is a game mode where you have a "almost" unlimited world with countless asteroids to mine and explore. In this worlds there also are some other players creations which were uploaded to the steam workshop randomly. You just need to find them :-).

The other major feature was the introduction of the programmable block and in game programming API. Now you are able to actually program your ships with the use of the c# programming language. This allows you to actually be an engineer and gives you everything necessary to improve your creations even further. For example you can create automated drones or security systems. Also inventory management or automated construction software is possible. But all in all your need to know how to program to use it. But even if your don't you can still use the programs of other player which are uploaded to the workshop.

The latest updates integrated oxygen into the game. It is now possible to pressurize your ships and take the helmet of your space suite off. Well it has no use at the moment, but I am really sure that the devs will do something amazing with it. I really could write a whole book of how much I like this game. If you like the genre and you like to support early access games this game is definitely worth a try.
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1 of 1 people (100%) found this review helpful
13.2 hrs on record
Posted: April 3
Early Access Review
So much fun playing this game with friends 10/10
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1 of 1 people (100%) found this review helpful
30.8 hrs on record
Posted: March 29
Early Access Review
Amazing Game
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1 of 1 people (100%) found this review helpful
299.9 hrs on record
Posted: March 27
Early Access Review
Space engineers is a very solidly made game. Over time many more improvements are sure to come out. I remember when this game frist was released and how bare bones it was. The dev's make sure to be on tempo with their updates almost every thursday, to ensure players have something new to enjoy and tweak within the game. From the release of weapons in game, all the way to atmosphere. Space engineers has come a long way, and has much more ahead of it.
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1 of 1 people (100%) found this review helpful
40.4 hrs on record
Posted: March 28
Early Access Review
A space sandbox- the limit is your imagination (and your cpu). We call it a time capsule, you'll sit down to work on your ship and the next time you'll look at your clock, it will be christmas.
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1 of 1 people (100%) found this review helpful
21.6 hrs on record
Posted: March 26
Early Access Review
I can't begin to say how much I've enjoyed this game. I look forward to just sitting down and putting together some ship designs and having fun. There are some people that get really serious with this game (and that's cool too) and they create some really awesome things! I am not a hardcore critic, but I would recommend this game to anyone that loves a good sandbox/space/creation game.
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1 of 1 people (100%) found this review helpful
65.8 hrs on record
Posted: March 26
Early Access Review
the best game ever if you get bored well you won't but if you do make a ship it will need lots of things but if you make a fighter you can blow cargo ships up and even blow your friends up but if you don't have friends then it's still a great game to play by your self...I highly recommend this game
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