Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
User reviews:
Mixed (620 reviews) - 65% of the 620 user reviews in the last 30 days are positive.
Very Positive (53,622 reviews) - 89% of the 53,622 user reviews for this game are positive.
Release Date: Oct 23, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

Everything in the game is subject to change”
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Recent updates View all (175)

October 28

3rd Anniversary Livestream going LIVE now!

Join us tonight at 7PM CEST on the Keen Community Network as we take a look at where the game's been, where it is now and where it's going. There will be some special guests including Marek!

After this main livestream, update video guy Xocliw will be doing a 24 hour stream with more KSH developers and members of the community.

During both streams, there will be some giveaways and live Q&A. We hope to see you there!

3 comments Read more

October 27

Update 01.159 DEV - Render Optimizations, Bugfixes

This week’s update comes with our first part of render optimisations. These are smaller optimisations which are mainly being released as preparation for the upcoming redesigned blocks but you may see some improvements in FPS even with the current models and textures. An important note for modders is that large parts of the renderer was completely rewritten so this will require some mods to be updated. We realise that changes like this can be very frustrating for modders but we want to assure you that these changes are needed for long term optimisation plans.
The render team has written a guide with what needs to be updated and you can find this guide on steam/our forums. Regarding visual scripting, campaigns, missions and scenarios using the tool can now all be published on the Steam Workshop. Lastly, we added an ambient occlusion setting in the graphics options.
Bugs fixed this week include stations becoming dynamic when copying and pasting them, connectors not being locked on server restart and many block mirroring issues. We also reduced the amount of memory leaks, especially ones that would occur on the reload of worlds.
Full list of new features and fixes:

36 comments Read more
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“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”

About This Game

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github ( This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

How to Play

Start by watching this video tutorial:

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices:

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

System Requirements

    • OS: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: NOTE: The minimum requirements are sufficient to run the game but without planetary features.
    • OS: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (620 reviews)
Very Positive (53,622 reviews)
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35,842 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
58 of 80 people (73%) found this review helpful
1 person found this review funny
570.5 hrs on record
Early Access Review
Posted: September 29
Space Engineers is one of the few games I've purchased myself, and sets my standards very high when it comes to Indie Developers. I've rarely seen a game in Early Access do it's best to reach it's potential, to set a goal and make great progress towards it.

With every massive leap forward however, Keen Software stumbles back a little bit. While everyone else sees these as game breaking issues that will stop them from ever enjoying the game (and with good reason), I see a developing team that is doing their best to improve.

I see it as a work of passion that Space Engineers is getting an update every week, and a stable build every month. I've seen so many games abandoned with an issue strikes, but the developers for this game continue to fix small things, and when they find a way around, the bigger stuff is fixed as well.

I won't lie to you, the silence between the devs and the community is worrying sometimes. Big issues that go unresolved for periods of time can leave you not wanting to play until they're fixed. Large updates that bring several problems can be disheartening. But if Keen had no intention to finish this game, they wouldn't continue to update it this frequiently.

So, I'm putting a little silent faith in this game, in it's devs, and in it's community, that we will all be Interplanetary Space Engineers. Instead of calling the game dead, and a mess, notice whatever improvements are coming and do your best to show support.

It's coming along, and I don't regret a single cent.
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26 of 34 people (76%) found this review helpful
564.4 hrs on record
Early Access Review
Posted: September 29
After Reviewing many many reviews, most of which were negative, I asked myself why this game was so hated. I have stuck with the game since a few days after its initial release and, while it does have a few shortcomings, I am extremely impressed with this game and plan on continuing to play it, and while it does have some shortcomings, the game itself is an extremely good game for an early access game. I look forward to seeing what the official release will bring.

Before jumping into a constructive breakdown of what I have experienced in this game I wish to note the main source of negative reviews on this game. People are voting negative because of the games networking issues and general bugs, however what many people who posts those reviews fail to realize is that THIS GAME IS NOT COMPLETE! Please avoid making reviews directly based upon bugs until the game has been officially released!

Positives and Reasons To Buy This Game
  1. Sandbox: Obviously this games number one purpose, those who play Minecraft, Starmade, Kerbal Space Program, No Man's Sky, or even Garry's Mod should at least find some measure of satisfaction with this game, if not immense satisfaction. You are able to mine ore/terrain in a completely destructible voxel environment, or simply throw down a few warheads to blow up a massive hole to live in, while at the same time being able to make ships or even automated machines to do the mining for you. You are able to build ships and stations from scratch, and automate their construction and semi-automate their repair even when some sections are missing. (thank you projectors!) With that same block you are able to create saved ships from a projection as well. When this game was in its earlier renditions, I even went so far as to develop a miner that could eat a smaller asteroid in nearly two passes. Back then I was sad because I couldn't share the project with anyone or easily remake it, but now you are able to save it locally or upload it to the workshop! (wish I wouldn't have deleted that save!)

  2. Development: Every Thursday, whether or not I am looking to play the game, I always check the update notes, because every Thursday Keen does a software update on the game. This is the only game I have ever done this with, and generally I ignore update notes unless its a multi GB update. Why, you may ask, do I pay attention to the more numerous and minor updates instead of paying attention to other games with fewer, more comprehensive updates? The answer is simple. This game has gone above and beyond my expectations when I first bought it, added many more features than I expected, and even added some features the devs said they probably wouldn't add *cough* planets *cough*. Never before have I been so tied to a games development. Not only that, but with each update comes assurance that the devs are always working on the game and always moving it forward, however so slowly it may be going at times. Beyond that, the game itself has come a long ways from its initial relase. In the above section, the miner that you see in the picture used to make it so pretty much no one could move effectively because the simulation speed was brought down to 0.3 out of 1 every time it turns on. Now, however, after remaking a similar miner on a much more crowded server, the simulation speed was staying stable at around 0.8.

  3. Workshop Integration: This is the biggest, and best reason to get this game. As of the time this was typed up, space engineers has 193,072 items on the workshop ranging from small ship blueprints, to mods that add drills the size of your entire starter ship! The community is constantly adding many cool and new mods and creations that it is doubtful you will tire of it soon. From the well known Azimuth mod, to the more specialized SANCHINCORP hoverbike mod, or even to creating your own mod so you can have what you want in the game!

  4. [/b]Combat:[/b] "Now whats the point of having this big destroyer if you dont have a target for it?" you might ask. Well there are plenty of places to prove your mettle in combat if building massive stations or designing mining ships just isn't your thing. EVE online players, be careful as you may get sucked into this one. Not only are you able to engage and defend agains hostile NPCs, but factions get taken into effect and you may very well find that you and your faction/friends are being assaulted by another faction or group. Or, maybe you were on a mining trip and stumbled upon a well tucked away base. You mark your location and come back with the big guns to neutralise the defenses, then loot their containers while they are away or even salvage the entire station/ship.
All in all, these are the primary things that I believe contribute and make up this game. Believe me when I say that there are many other things that are awesome to this game that I haven't included.

Negatives and Reasons To Avoid The Game For Now
  1. Networking and Stability: One of the games biggest faults is its networking and communication between peers. I cannot tell you how many times I have spent hours upon hours or even days making ships, mining for resources, and welding them, only to have them completely destroyed by an errant small ship de-syncing and tearing through it like an ICBM. This issue, while not nearly as abhorrent as it was before, is still present and continues to be a source of fear and greif with this game. I have ragequit more than once because of something getting destroyed due to de-syncing.

  2. Exiting Planet Gravity: While seemingly a small thing, the simple act of exiting a planets gravity is near impossible to do if you started on the planet in the first place. Planets are abundant in pretty much every ore, however they do not have platinum, which you need for making the non atmospheric thrusters. Hydrogen thrusters, while fast and capable, run out of fuel so fast its not even funny. It took me over 43 different ship designs, from the ground up, before I finally gave in and snagged a ship from the workshop, which still didnt get me to where I needed to be because I ran out of fuel shortly after exiting the atmosphere.

  3. Time Consumption: This game can and will EAT your time up as my friend TwoPheat is a great example of. Your game will go and go and you will continue to perform tasks slowly reaching your goal, then you glance at the clock and realize that you probably should have been asleep 3 hours ago. While some people might see it as a great sign, I find it quite irritating coming into work an hour late because I got used to performing the same menial task over and over and over, that I lost my sense of time. Needless to say, after that happened a few times I, setup an alarm to let me know when to sleep and that fixed it.

  4. Performance: While not nearly as intensive as it used to be, Space Engineers is still a very demanding game. Expect it to eat up your system performance, especially when dealing with ship to ship combat engagements.

Space Engineers, despite still being in Early Access and not being a complete game, can give you immense satisfaction and enjoyment despite still being plagued by a few unavoidable bugs. There are many things that you can do, and an almost exponentially higher number of things you can make so long as you are willing to invest the time to make it.
I would highly recommend getting this game if you are looking for a good sandbox game.

Note: Your ships may end up looking Phallic in nature, don't worry thats normal, just dont make them pink.
Was this review helpful? Yes No Funny
12 of 15 people (80%) found this review helpful
1 person found this review funny
470.2 hrs on record
Early Access Review
Posted: September 28
Let's clear the air. I've been playing this game in 1-2 month fits since about 2014. In that time, I've made everything from hover bikes (using player mods) to full length battle-cruisers. From small orbital mining platforms, to acre-spanning planetary bases. I've made cargo ships, mining vehicles, a replica of the SHIELD heli-carrier, and essentially anything else I felt like.

The Good:
-Great selection of mods from the community keep this already massive game perpetually new
-Great graphics for a voxel game
-Continually adding new features and mechanisms. Life support was a game changer.
-You can build in creative mode, save the game, and turn that game save into a server.
-Despite other reviews - multiplayer *does* work - it's just glitchy. I typically keep persisten objects down to double digits and limit players to about 8. Not super fun, admittedly - but you gotta' work within the constrains of whats possible in the game. I see a lot of reviews here harping on things the game just isn't designed to do (yet, if ever), and it's silly to me because its analagous to complaining that Red Dead Redemption doesn't have lasers and cyborg ninjas.

The Bad:
-AI is stupid. Last I played, you had roughly 3 options for "enemies"/NPCs. A) drone ships that are a bit OP if I'm honest. B) These weird spider things that literally jump so high they kill themselves upon landing. C) These odd cyber-tiger looking things that destroy your base while you're off not paying attention. None of them are fun, none of them really add anything to the game, and only seem to be there as a token gesture, like "ok. here. something to shoot at other than your buddies."
-Game slows down to unplayable depths if you overestimate your computer's ability to handle this game.
-Lots of features need tweaking if not outright revamping, but devs seem to have their own agenda/priorities on what gets fixed first.
-The planets are MASSIVE! Which would be awesome if there were any sort of reason to visit them. Other than a change of scenery (which in itself is a bit bland and repetitive), mining on planets is a mostly-hands on job as building a reliable vehicle to do this can only be done in creative mode. There isn't as much as liquid water on any planet. And so far - I've been unable to find more than stone iron and ice on a planet.

With all this said - I still highly recommend this game to anyone who's ever enjoyed building their own spaceships, stations, or just wants an excuse to float around in space. Just stay off the planets.
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14 of 19 people (74%) found this review helpful
Not Recommended
72.1 hrs on record
Early Access Review
Posted: October 9
Quick little review I hope will spark some optimization and bug fixes.

Keen Software House. With all of my heart, I want to thumb this up right now.

Ive been following SE for almost 2 or 3 years now. It has been THE GAME I want to play with me, and all of my good friends (about 5 in number).
But I cant.

Multiplayer. Bugs.
Basicaly, come November of 2015, we get PLANETS. Hooray? With this came a legitimate mound of bugs, and glitches, and crashes. Expected. But, these still exist, if not changed in number, increased. Me and friends can not properly play a freaking SURVIVAL MULTIPLAYER IN THE DEEP PITS OF SPACE WITH NOTHING FOR MILES without rubberbanding to Asgard and back. lets not mention the hell of planets with 5 other people on in one area.

All other games handle concepts like this with no issue, AT ALL. Why cant SE?

KHS, Please fix this. I love SE, dont make me uninstall it.
I have hope, guys!

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11 of 14 people (79%) found this review helpful
Not Recommended
1,094.0 hrs on record
Early Access Review
Posted: October 24
I've played this game a lot, its fun, but ALL THE BUGS AND GLICHES make this game a piece of ♥♥♥♥, plus the performance, its just ♥♥♥♥ in my opinion, i like the idea, but idk what do they do at keen software house, because i haven't saw anything fixed yet. At first when i bought the game, it ran just fine, but as the updates came, more bugs and gliches, the performance even got worse, then the game was basicly unplayable for me, i couldn't even load a world without my pc completly froze.

Singleplayer runs kinda fine, but the multiplayer.... oh there the bugs and gliches went from 50 to 500, its just horrible
I wouldn't reccomend it now, probably when half life 3 comes out the game will be maybe, just maybe playable again.
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12 of 16 people (75%) found this review helpful
Not Recommended
1.4 hrs on record
Early Access Review
Posted: October 6
System Requirements are nothing more than a lie..... as well as words about optimization from devs...
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11 of 15 people (73%) found this review helpful
Not Recommended
5.4 hrs on record
Early Access Review
Posted: October 2
This game is many things... But in it's current state I call it broken.

Hardware and software (particularly Windows 10 as I've read) compatibility issues are a serious thing for SE, I used to be able to play it a while back (although laggy due to poor hardware) and tried to again recently. First 3 attempts, BSoD... After installing latest drivers and other troubleshooting methods, the best I can get is a crash on new game. I've reinstalled and verified cache, but to no avail... It worked prior to installing my GTX 970 (if memory serves correctly)...

Intel Xeon W3530 @ 2.80 GHz
GTX 970
Windows 10 Pro (64-bit)

If it ever works again, I'll be happy to change this review... Otherwise it's going to my "Abandoned Games" category
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6 of 7 people (86%) found this review helpful
Not Recommended
608.4 hrs on record
Early Access Review
Posted: October 26
I love Space Engineers, which is why I find it so disappointing when I come back to play it every other month and it has become that little bit less playable.
Was this review helpful? Yes No Funny
9 of 13 people (69%) found this review helpful
Not Recommended
980.5 hrs on record
Early Access Review
Posted: October 7
SpEn has a lot to it. It's an amazing world with absolute player's freedom. I remember thousands of great in-game moments. And this could be my most favourite game for the whole my lifetime...

But gameplay development isn't being thought out (KSH introduces just what seems the most fun and arcade. Once they even introduced randomly appearing and exploding dogs, with no backthought of instead redesigning communications and introducing some kind of navigations).

And multiplayer, the reason of this game should be played, is completely dead (the whole netcode, server interface and data management were randomly put up together, periodicaly breaking down with whole dedicated servers, hosted on huge dedicated machines).

And physics. They were exploding my ships, that I've been working on for many weeks, for years. Killing my character million times.

The most fun part - devs say, that they are trying to fix physics and multiplayer. Well, now I believed them for the last 2.5 years. Now I'm just too tired to continue to hope.

There was no code improvements or reworks even by a tiny bit. Single fix of a single older bug brings bunch of newer bugs. It's not even a metaphore. It's the real development proccess. Sometimes I even think, coders put bugs in on purpose, to just fix them later, for the work proccess imitation.

Why is it so? Well, my guess is, teamwork became hulking. KSH grown out in a bigger studio, but it's leaders stayed as small-team leaders, unable to control and monitor their coding forces with required flexibility.
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4 of 4 people (100%) found this review helpful
Not Recommended
141.6 hrs on record
Early Access Review
Posted: October 25
Space Engineers is a very great game, until lasts update.
The game still crash very often when loading, even after driver update, reinstall, ect...
I won't recommand this game until it will be fixed, and it make me sad, cause it's a very good game.
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290.1 hrs
Early Access Review
Posted: October 28
Review 01.159... Oct 28, 2016

I write this review from the perspective of enjoying to build structures and crafts as I have little interest in PvP, and people should learn to be creative together rather than destructive.

Briefly about the game

You start your game stranded in space in a rescue ship with just enough fuel to carefully navigate to nearby asteroids, or on various planets with a starting base. A number of scenarios are available and can be customized.
Your first order of business in space is to find uranium to keep going, then you can search for other ores. Through the use of the rescue ships equipment you can refine ores and create components that will allow you to build, assemble and repair your vessel using a welding torch. Components can be salvaged using a grinder to tear them apart. An ancient hammer drill is used to locate and mine ores ( not very space age ). You can build almost anything your imagination can dream up, using various shapes, however not all combinations will allow you to control everything correctly ( for example the last time I played wheels mounted to pistons could not be controlled).


  • Multiplayer allows you to share your game with friends and the server aspects are done in the background. You unfortunately loose your inventory when rejoining a friends game, unless you stored it before exiting. So much for crash situations, or network failures where saving is rarely an option.
  • The physics are fairly real, and components that fall off downed ships can be salvaged for reuse.
  • You have the options during setup to increase the inventory size from realistic to 3 or 10x, however this is still very small, and you'll make many many trips. You can build constructor ships to expedite this with much larger inventories and assembly speed.
  • Currently you don't have to be concerned with eating, you only need oxygen, hydrogen, energy and the materials required for those to carry on.
  • All constructions in the game have structural integrity so if a piece breaks off, it floats or falls a way for later disassembly (limited by item settings).
  • You can switch between Creative and Survival and adjust settings on already started worlds, which is a great idea to save time.
  • Metals can be crumpled and damaged by impact, however its at a performance hit.
  • You can still mine ores in Creative mode, which allows basically an infinite inventory, however great care must be taken when changing back to lower inventory levels, or you risk losing those ores.
  • Blueprints allow construction of additional vehicles using a projector.

  • The performance is BAD, and gets worse the larger the base, even with far more than the minimum requirements. Moving an item from inventory to storage chest can take several seconds, which is totally ridiculous, compared to the tutorial (an instant drag).
  • You must make many many trips to build anything significant at even 10x inventory, unless you build a constructor ship. Generally its just a slow slog in survival.
  • Controls leave much to be desired, complex, and you can easily get disoriented, using the mouse.
  • All blocks must be welded together in place with is very very slow, you may die of boredom first.
  • You must keep pressing the pickup key to obtain ores before they float away ( in space ) or get underfoot on planet.
  • Textures, colours, etc.. are limited.
  • Survival really slow and can be very boring, lots of time wasted running back and forth to unload goods.
  • No Terra-forming tools exist beyond the hammer drill, which is very crude. So much for filling annoying collision holes caused by crashed ships or creating a better seal against a rock face.
  • You have zero sense of surroundings, and your vision is very tunnelled perhaps due in part to the helmet, which can never be removed only opened.
  • If a item gets damaged or you removed it, you may have to go to great lengths to replace it while on a planet, since agility is off the table (at least a piston can be used as a jack stand).

Unfortunately I got so frustrated with the poor performance that I removed the game, before evaluating any new features or added parts. Why on earth or anywhere should I be waiting for items to move from my inventory to a storage chest, when I'm the most important thing in the game and all mobs are turned off. The inventory I was looking at, kept showing the entire inventory of oxygen bottles instead of paying attention to what I was doing moving ores from inventory to storage.

PS.. Comment to steam... life is not black and white... we need a star rating system in addition to Yes/No 7/10 stars.
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1,850.4 hrs
Early Access Review
Posted: October 28
Amazing game, I have been playing this since early 2014! And if you cant run this game, dont blame the game if your scrub gtx 550 cant run this.
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320.6 hrs
Early Access Review
Posted: October 28
Well.. I like the fact that there's 4 players playing on a dedi server while it's kicking me out for: "the server host has left the game" when I try to join it..

Apparently this issue started showing up in 2014 but yeah the devs can't code so ggwp, I wish the devs were more competent.. well, they're not real devs if they can't fix their own game within a 3 year time period, the early access proofs it.

Yesterday my client glitched out on a server and I wasn't able to join untill it restarted, since it wouldn't drop my client out of the server, even tried restarting my pc but it showed that I was still connected, what kind of magic is that?


But hey, atleast singleplayer is still playable.. not what I'm looking for though.

Oh yeah, if anyone wants to become the CEO of Keen Software House, go apply because it's a open position, how bad does that even sound.. lmfao.
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ginja dwarf
23.0 hrs
Early Access Review
Posted: October 28
was a great game when it was playable.I could play this game early las yer and i did for around 22 hours and me ad my friends enjoyed it however recentley (22/02/16) the game became virtully unplayabe the loading screens took forever and my game woud crash when piloting large ships. i tried to get a refund steam but since i played more than 2 hours it was closed whithin 10 minutes of submission i think in my opinion this is a scummy thing to do both on the part of te devs and steam
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23.6 hrs
Early Access Review
Posted: October 28
awesome game!
Love it!!!!!!
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SSJ6 Sinic
7.8 hrs
Early Access Review
Posted: October 28
I played this game ages ago and it was fun because it works. I think the planets had stuffed the game completely because it's really glitchy, Atm I think it needs a lot of work put into it.
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35.3 hrs
Early Access Review
Posted: October 28
10/10 done.
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93.8 hrs
Early Access Review
Posted: October 28
This game is not for casual players... you must think in this game. You will feel joy and also grief.
You can play survival or creative.
You can play Offline ( Single player ), coop with friends or online on some server
Bah, just play it and you will see ;)
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207.3 hrs
Early Access Review
Posted: October 28
The game have a great potential. With time and practice you can do so much.

The problem is : You can do it alone with no problem, but it's impossible in multiplayer. Actually, the netcode is broken, things randomly explode, the game start to lag with a few hours in.

Great game but taken down by a confuse netcode and no communication around. The only things devs will tell you about the netcode is "soon"... Sorry guys but more than 1 year of waiting is not "soon".
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31.9 hrs
Early Access Review
Posted: October 27
Liked: The tutorials, making stuff, exploring, mods.

Disliked: Sometimes it can chug, optomization patches help with this most of the time.
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