NEOTOKYO° is a multiplayer first person shooter that provides a visceral & realistic combat experience in a rich futuristic setting.
User reviews:
Very Positive (17 reviews) - 82% of the 17 user reviews in the last 30 days are positive.
Mixed (2,485 reviews) - 68% of the 2,485 user reviews for this game are positive.
Release Date: May 1, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested



About This Game

This is a stand alone mod and does not require SDK BASE or any other dependency such as HL2. It will run on it's own.

NEOTOKYO° is a multi-player first person shooter that provides a visceral & realistic combat experience in a rich futuristic setting.

NEOTOKYO° takes place about 30-40 years from now in a Japan that has drifted into social/political strife due to the inevitable stresses that come from changing times. The Japanese government is grappling with intensified external (Asia geopolitics) and internal (economic/social) problems, and there is mounting pressure from within Japan to return to the days when it exerted influence through military power and strength. A failed legislative push to alter the Japanese Constitution (allowing the Japanese military to engage in offensive actions outside of the country) leads to an attempted military coup by members of Japan's armed forces (GSDF). The coup fails, but was very close to succeeding. In an effort to suppress further coup attempts, Japan's Prime Minister forms a branch inside the Interior Ministry's National Security Forces (NSF) called GROUP SIX. They answer directly to the Prime Minister and are sworn to protect the Japanese Constitution at all costs. They immediately begin to hear rumors of a rogue element of the GSDF Special Forces (JINRAI) maneuvering for a second coup attempt. These JINRAI are Special Operations Group 43 (SOG43), fierce nationalist loyal to their love of country, and a desire to put Japan back into a position of strength and power.

This begins the war in the shadows between the NSF and JINRAI.

System Requirements

    • OS: Windows® 7 (32/64-bit)/Vista/XP
    • Processor: 1.7 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: DirectX® 8.1 level Graphics Card (Requires support for SSE)
    • DirectX: Version 8.1
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Windows® 7 (32/64-bit)/Vista/XP
    • Processor: Pentium 4 processor (3.0GHz, or better)
    • Memory: 1 GB RAM
    • Graphics: DirectX® 9 level Graphics Card
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (17 reviews)
Mixed (2,485 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
1,554 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
0.4 hrs on record
Posted: September 22
It's kinda dead these days but still fun to play. I would love to see this revived/remade.
Depending on class, you get thermal or motion detector vision modes, and varying levels of armor, speed, and therm-optic camo. Apart from that it's basically counterstrike,

The levels have great design, and the general atmosphere is ripped right out of Ghost In The Shell. It's rather easy to imagine yourself as a Section 9 operative on a mission during play.

I really, really hope this gets new life again someday.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
117.4 hrs on record
Posted: October 3
Incredibly good and forever underrated. its CS reimagined. reinvented.
get it, its free and spread the word.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: September 25
Really cool soundtrack
Gameplay feels somewhere between Counter-Strike and Rainbow Six: Siege
Cyberpunk FeelsGoodMan
10/10 really fun game
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: September 29
This is an awesome game, I recommend it o anyone :D Too bad the servers are empty
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
10.3 hrs on record
Posted: September 28
Needs more players would recommend it to new people its free just give it a try <3
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
277 of 297 people (93%) found this review helpful
31 people found this review funny
6.1 hrs on record
Posted: November 6, 2014
Imagine a group of people really liked Counter-Strike but wanted it to be like Ghost in the Shell and you have NEOTOKYO°

I know it's frowned upon to compare it to Counter-Strike but that's really the closest thing there is to compare to it.

General run down on gameplay:

* Round Based

* If you die you are out of the round

* There are 3 classes, each with it's own perks, disadvantages and equipment

* If you are not careful you will die really really quick

* There is an active cameo ability 2 of the classes get to use that makes you transparent and hard to see, moving around though will get you spotted

* Each class has it's own vision mode (such as heat vision to track people through smoke grenades)

* You unlock weapons the better you do in a round and unlocks are reset once the map changes

* Teams are pretty much identical

* Capture the flag is the most popular gamemode, twist being the flag (a female robot torso with no arms) can show the holder where everyone is on the map after a few seconds of hodling it

If you can get some friends to play with you and use the mic chat it's a lot of fun and rounds can get intense.
Was this review helpful? Yes No Funny
415 of 500 people (83%) found this review helpful
5.0 hrs on record
Posted: July 4, 2014
Imagine mixing the cyberpunk anime "Ghost in the shell" with the competitive game "Counter Strike" and what you end up with is NEOTOKYO.

A beautiful cyberpunk setting, possibly the best soundtrack ever composed, and alluring gameplay makes for one of the best mods on steam.
Was this review helpful? Yes No Funny
302 of 356 people (85%) found this review helpful
31 people found this review funny
93.0 hrs on record
Posted: February 22, 2015
It's difficult to figure out where to start on NEOTOKYO, so I'll say this right up front: NEOTOKYO is--in my humble opinion--one of the single greatest achievements in videogames, and a true masterpiece right up there with the likes of Catacomb 3-D, Wasteland, Pathologic, etc. Now, I've been playing videogames 40 hours a week for the past decade and a half, so at the risk of hubris I'd say I'm well qualified to make such a claim. The hard part is substantiating it.

So why is that? In short, NEOTOKYO is a wonderful marriage of art and craft: it combines the disparate elements of Japanese cyberpunk with high-impact tactical shooters and does so with such flair and polish that I've never once seen before. Consequentially, it maintains a duality between its inspirations and must be judged on both the quality of the gameplay, and the world that it inhabits. You'll often hear the term "Ghost in the Shell meets Counter-Strike" bandied about, and while such a phrase is no doubt accurate I think it sells the game short.

As a game, NEOTOKYO has many superficial similarities to Counter-Strike: it's a round-based, objective-oriented FPS without respawns and a heavy emphasis on teamwork wherein the player picks their loadout at the beginning of each round. That may sound like derivative-going-on-copyright-infringement, but just as there's more than one way to skin a cat there's more than one way to make a high-lethality team game. Unlike Counter-Strike and its clones where terrorists must plant and defend a bomb, the goal in NEOTOKYO is to recover a neutral item 'ghost' from the center of the map and escort it to the enemy spawn. This is further complicated by the fact that the 'ghost' will provide what's effectively wallhack to whoever has it equipped, at the cost of being unable to defend themselves and lit up on the enemy HUD. The effect is profound. Where Counter-Strike is strategic zone control in a very simple, small scale environment; NEOTOKYO is about successfully navigating a very large labyrinth and either escaping with the ghost or eradicating the enemy team before they can. The maps are suitably large and full of various nooks and crannies, which makes the CS style of covering all approaches and knowing exactly where the enemy is coming from impossible. Instead, it's about keeping close to your teammates, keeping alert and either outmaneuvering or ambushing your foes prey. Situational awareness is the name of the game, and you must at all times be aware of every angle while being careful not to expose yourself to enemy fire. It's tense and immersive in a way that is difficult to put into words, but suffice to say I have no doubt that the games' best players are the sort that can catch flies with chopsticks.

But that's not all; there's also a class system. I won't get into the specifics, but here's the broad strokes: there are 3 classes, a light ('recon'), medium ('assault'), and heavy ('support'). Light classes move faster but have less HP/armor, and vice versa. Each class also has a vision mode (NVGs, motion-tracking, thermal), and the ability to cloak or otherwise conceal themselves. Lighter classes cloak for longer, vice versa. Each vision-mode makes tracking your foe easier when they're cloaked, uncloaked, moving, hiding, etc. but weak against the inverse. Thermal can't see cloaked people, night-vision can't see anyone in bright light, and motion-tracking should be self-explanatory. It's all very simple in the abstract, but when you put it into practice in real nuanced environments everything becomes infinitely more complex. It's a lot to take in, and that's only vision! Movement affects timings and map access, and max health (of course) tempers your aggression. Can't go in guns blazing when a stiff breeze is enough to put you in the ground, right? And this all works within the context of your team, necessitating you change your class and loadout whenever possible to maximize your and your team's effectiveness. There's an old tagline from the original Counter-Strike which I think fits better for this game than any other: "Your role affects your team's success. Your team's success affects your role."

So I've talked a lot about to everything leading up to the gunfights, but what about the gunfights themselves? Since I've used Counter-Strike as a reference so far, I'll continue the trend here. The shooting is suitably visceral, the guns have real punch, and you can see some pretty high octane ultra-violence on occasion. The single greatest change is the precision. Weapon accuracy has been uniformly reduced from the genre standard laser beam precision, and recoil is a simple random spread that increases with fire. There's no 1-AKs from across the map or recoil patterns to memorize here, there's so much focus on everything leading up the shot that shooting is almost an afterthought. It however, is by no means simplistic and you'll find it easily up to par with the various Call of Battlefield fare that's the current norm. The spray does introduce an element of randomness into firefights, and while death is never cheap, the imprecision will no doubt be frustrating to the sort of people with <100ms reflexes that railgun in Quake Pro duels. Everyone else won't notice after the first 10 min. Finally, instead of the complex economy and money system, loadouts are based on a simple ranking system. After scoring a certain number of points, the next tier is unlocked. It's not earth-shattering, but the choice of primary weapon is a significant consideration. So that's the gameplay, what of the art?

As for the world the gameplay's like nothing else. Not since Mirror's Edge have I seen such a pretty game. The world is fully-realized, the art style is powerful and unique, and I've yet to find a single asset that hasn't been made from scratch. The dev team says that the game was in production for 4 years, and it absolutely shows. This is the kind of quality that can only be seen from a team with the passion to work a second job for free, just for the love of creation. The world is so believable, so incredibly atmospheric just because of this dedication! It's abundantly clear the devs took the time to sit down and think through everything about the world: the logistics, function, architecture, style. It's not just convincing, it feels truly real! The devs say that the game was heavily inspired by the likes of Ghost in the Shell and Akira, and it certainly shows! But more than that, the world isn't just a tribute to the works of their inspirations, but different and its own. It's a world that can exist in tandem with Shirou's and Otomo's, but is neither a pale shadow of nor dependent on theirs.

If you want to see the love put into this product, this absolutely free retail-quality product, just listen to the OST. Only once before have I heard a soundtrack that complements the game so well (Morrowind). In the end, I can count on two hands the number of truly great tactical shooters I've played. I can count on one hand the number of truly beautiful games I've played. I cannot think of another truly great game in such a picturesque setting. And that's why NEOTOKYO isn't just "Ghost in the Shell meets Counter-Strike". From there most games would stop, but that's only where NEOTOKYO starts.
Was this review helpful? Yes No Funny
158 of 183 people (86%) found this review helpful
24 people found this review funny
6.6 hrs on record
Posted: October 17, 2014
Is it original? Yes.
Is it fun? Yes.
Is it at all clunky? Maybe a little.

I'm keeping it short: NeoTokyo is an amazing mod with a great concept, and it has a killer sountrack to boot. I feel like it could incorporate a few more elements of the Counter-Strike series, but even as it is, it's a solid mod.

Good shti.
Was this review helpful? Yes No Funny
137 of 155 people (88%) found this review helpful
8 people found this review funny
847.0 hrs on record
Posted: August 4, 2015
Fast-paced team shooter set in near future Japan, where players either take control of Government security forces or a rogue special forces unit within the military. With pushBAK's distinct cyberpunk style and accompanied by a two album OST by Ed Harrison

While often compared with Counter-Strike, the only things these two games share is an engine and round format for its primary game mode (Capture the Ghost). NEOTOKYO's complexity and depth derives from its in-game features (invisibility, vision modes, etc...) and engine functionality, and less from its weapon handling (which is basic at best). Old Source rules here, 6 years past its initial release players have adopted playstyles that make the most of how Source engine used to deal with movement; bunnyhopping, wall-strafing, air-strafing, wiggle-walking are commonly deployed situationally alongside the game's core features. Positioning and movement is key and a heightened situational awareness is required (which can be greatly helped by a little teamwork). The game can be played at a blistering pace between as little as 6 players on many of its deeply dynamic maps.

Unfortunately to some, the majority of NEOTOKYO's depth and learning curve comes from the aforementioned points. While it may have never been the original developers intention for these "exploits" to manifest themselves in common meta, the game would have very little depth without it. The gun mechanics are next to non-existant, working simply as a random cone of dispersion effective immediately after a first shot. Pace would be dictated solely by the limitations put upon each class in terms of sprint speed, duration and map accessibility. Essentially leaving the skill cieling to peak as far as map knowledge and basic situational awareness, with little room for individual player ability to flourish without these "exploits".

However, if what you're looking for is a fast-paced, cerebral game where raw-input finesse is as important as it would be within an Arena Shooter, but with added scenarios for team work. Neotokyo just about manages that, even amongst its many flaws.
Was this review helpful? Yes No Funny
Recently Posted
66.1 hrs
Posted: October 21
สำหรับคนที่อยากรู้เกี่ยวกันเกมneotokyoนะครับ เดี๋ยวจะอธิบายสิ่งสำคัญต่างๆในเกมให้
- เกมนี้เป็นเกมที่เล่นแบบเป็นยกๆ,แต่ละฝั่งจะต้องทำคะแนนให้ได้7แต้มถึงจะชนะ
- ในแต่ละตาวิธีชนะมีอยู่3วิธีคือ กำจัดอีกฝั่งให้หมด นำ ghost ส่งไปที่เป้าหมายและชนะจากกรณีเวลาหมดแล้วนับจากหัวทหารที่ยังรอดอยู่ของแต่ละทีม
-ทุกคน1ยกมีแค่1ชีวิต คนที่ตายจะต้องรอยกใหม่สถานเดียว แต่อาวุธที่ยังไม่ได้ใช้หรือใช้ไม่หมดคนอื่นสามารถหยิบมาใช้ได้
-เกมนี้จะบังคับFriendly Fire(ทำร้ายพวกเดียวกันได้)
*เป็นคนเอาGhostไปส่งถึงที่ได้4แต้ม(ชนะ1 รอด1 ส่งGhost2)
*ถ้าทีมเราชนะโดยเอาโกสไปส่งถึงที่แล้วเรารอดจะได้3แต้ม(ชนะ1 รอด1 ช่วยเพื่อนส่งGhost1)
-แต้มที่ได้มาจะสามารถปลดล็อกปืนหลักให้ใช้ได้มากขึ้นโดยแบ่งได้เป็น Private(0-3) Coorporal(4-9) Sergeant(10-19) Lieutenant(20+)
*กรณีที่แต้มเราต่ำกว่า0(Rankless dog)จะทำให้เราใช้ปืนหลักได้แค่ปืนเดียวคือปืนMPN-45
-Ghostในเกมถือว่าเป็น1ในช้อยสำคัญของชัยชนะในแต่ละยกเนื่องจากเป็นวิธีชนะอย่างหนึ่งและสามารถใช้Ghostตรวจหาศัตรูในระยะ 40Mได้แต่คนที่ถือจะต้องทิ้งปืนหลัก จะวิ่งไม่ได้และอีกฝั่งจะรู้ตำแหน่งคนถือ
- สิ่งสำคัญในการเล่นเกมนี้มีอยู่2อย่างคือ ตำแหน่งยืนกับเรื่องของมุมมอง
*ปืนที่มีที่เก็บเสียงเวลายยิงจะไม่เกิดประกายไฟซิ่งเวลาศัตรูโดนยิงจะรู้ตัวยาก แต่ปืนพวกนี้ถ้าเทียบกับแบบไม่เก็บเสียงความแรกจะเบากว่า(ยกเว้นปืนZR68Sที่แบบเก็บเสียงจะมีความแรงต่อนัดแรกกว่าแบบไม่เก็บเสียง)
- เกมนี้จะมีทหารอยู่3คลาสได้แก่:
*Recon เป็นยูนิตที่มีความคล่องตัวมากที่สุด สามารถล่องหนได้13วิ วิ่งได้โดยไม่เสียstamina กระโดดไกลได้ มีระเบิดDetonatorติดตัว1ลูก แล้วก็มีกล้องNVG(กล้องมองที่มืด) แต่ในเรื่องความแรงของปืนในต้นเกมจะเป็นรองคลาสอื่นอยู่หน่อย แล้วเป็นคลาสที่ตายง่ายที่สุด
*Assault เป็นคลาสที่สมดุลย์รอบด้าน ล่องหนได้8วิ วิ่งได้แต่จะเสียstamina มีกล้องMotion vision(สามารถมองเห็นทุกคนที่เคลื่องไหวแม่จะล่องหนอยู่) มีระเบิดมือ1ลูกและมีช้อยอาวุธมากที่สุด เป็นคลาสที่เหมาะสำหรับมือใหม่
*Support เป็นคลายที่เลือดเยอะที่สุดใน3คลาสเลยเหมาะสำหรับสู้ในที่แคบหรือมุมอับ ช่วงต้นเกมจะมีอาวุธที่แรงกว่าคลาสที่เหลือ มีระเบิดควันให้2ลูกไว้รบกวนการมองของคนอื่น มีThermal vision(กล้องตรวจจับความร้อน) ซิ่งมีประโยชน์ในการหาศัตรูที่ซุ่มอยู่ทั้งใกล้และไกลหรือใช้คู่กับระเบิดควันเพราะสามารถมองทะลุควันได้ แต่คลาสนี้จะวิ่งไม่ได้ ล่องหนไม่ได้ แล้วช่วงแรกๆปีนจะไม่มีปืนเก็บเสียงซิ่งเวลายิงจะตกเป็นเป้าง่าย สู้ในที่กว้างยากกว่าคลาสอื่น แล้วรับมือกันความสามารถล่องหนลำบากเพราะกล้องตรวจจับความร้อนไม่สามารถช่วยหายูนิตที่ล่องหน

Helpful? Yes No Funny
87.9 hrs
Posted: October 19

'nuff said
Helpful? Yes No Funny
0.2 hrs
Posted: October 19
Good game
Helpful? Yes No Funny
0.1 hrs
Posted: October 16
its fun but no one is playing it
Helpful? Yes No Funny
Wujek_Koszar [PRLRP]
1.5 hrs
Posted: October 2
Maps from the game can be useful in Gmod :)
Nice tactic game by the way
Helpful? Yes No Funny
SlovakiaGG ROAD TO GN1
0.5 hrs
Posted: October 2
Really cool game ive played it for like an hour.Cuz nobody plays this game ,frist server had like 15 people in it but noone else.Please play this game its so good i recommend it.If the game had community and people that play the game i would rate it 10/10 but for now 9/10.Im just installing the game now and im crying for people that arent playing this game.
Helpful? Yes No Funny
2.0 hrs
Posted: September 29
If you dont know why, get in the know, I wont bother even saying it. Jinrai is Winrai. 5/5
Helpful? Yes No Funny