realMyst: Masterpiece Edition is a beautifully updated version of realMYST for today’s Mac and Windows computers - celebrating the 20th anniversary of Myst! The models and textures have been reconstructed to provide an amazing graphical experience.
User reviews: Mostly Positive (170 reviews)
Release Date: Feb 5, 2014

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About This Game

realMyst: Masterpiece Edition is a beautifully updated version of realMYST for today’s Mac and Windows computers - celebrating the 20th anniversary of Myst! The models and textures have been reconstructed to provide an amazing graphical experience. The environments have been enhanced to provide dynamic water, weather, lighting, foliage, focus, and more. The interface has been redesigned to provide an enjoyable way to explore for both novices and gamers.

realMyst: Masterpiece Edition - this is not your father's Myst! It’s been 20 years since Myst became your world, and there's never been a better time to revisit the Ages. This newly refreshed and rebuilt version of realMyst is all-things Myst, but amazingly more real. You can explore anywhere, unfettered, and in realtime! Pick your own path through the forest on Myst Island. Listen to the crickets as the sun sets in the Channelwood Age. Relax in the falling leaves in the Selenitic Age. Spin around for a full panoramic tour of Sirrus’ throne room. Seek shelter from the thunderstorm in Stoneship Age.

And If you’ve ever been overwhelmed by realtime 3D - too many controls or too much motion - realMyst has something for you! You have the option to play the game just like the original Myst - with a simple point and click! Point where you want to go - click the mouse and you move through the world seamlessly to the new location. As a tribute to Myst’s 20th anniversary we’ve also added the original Myst images when you play in this Classic mode. Hold down the shift key and the original Myst image pops up, so you can see the difference and fondly remember that early Myst experience.

We’ve added plenty of new features to enhance and assist you on your journey. So whether you’re visiting Myst for the first time or you want to remember the first time - there’s never been a better reason to lose yourself and let the surrealistic Ages of realMyst become your world.



Features...

  • All the original Myst Ages plus bonus Rime Age
  • Full Myst gameplay and interaction
  • Dynamic environments - rippling water, falling rain, waving trees & grass
  • Advanced graphic effects like bloom, blur, depth of field, etc.
  • Day and night - watch sunsets and sunrises, or explore at night
  • Flashlight - for exploring dark nights or dark corners
  • Haunting Myst music score and dynamic 3D sounds
  • Classic Point & Click navigation option - just like original Myst
  • Free roam interface option - standard navigation controls
  • Zip Mode in Classic navigation - hold down to keep walking
  • Auto quality option - checks your frame rate and auto-adjust your quality
  • Interactive Guides - illustrates how to interact with objects
  • Bring up original Myst images to compare and reminisce
  • Bookmark feature to save & restore progress
  • Auto-save to insure you pick up where you left off
  • realMyst Hint Guide - get past that one puzzle that's got you stumped

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP, Windows 7 or Windows 8
    • Processor: Intel Core 2 Duo 2.2 GHz; Athlon x2 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 9.0c SM 3.0 compliant video card
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible sound card with latest drivers
    Recommended:
    • OS: Windows 7 or Windows 8
    • Processor: Intel Core i7, 2.66 GHz
    • Memory: 8 GB RAM
    • Graphics: 1 GB DirectX 9.0c SM 4.0 compliant video card
    • Sound Card: DirectX compatible sound card with latest drivers
    Minimum:
    • OS: OSX 10.6 Snow Leopard
    • Processor: Intel Core 2 Duo 2.44 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB SM 3.0 compliant video card
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: OSX 10.9 Mavericks
    • Processor: Intel Core i7, 2.66 GHz
    • Memory: 8 GB RAM
    • Graphics: 1 GB SM 4.0 compliant video card
    • Hard Drive: 3 GB available space
Helpful customer reviews
24 of 27 people (89%) found this review helpful
4.4 hrs on record
Posted: July 11
As a kid (we're talking around 5 or 6) I remember playing the original Myst for Windows 3.1/95 and being two things:

1. I was terrified that at any second I was going to be attacked by some unknown foe.

2. I was absolutely enthralled with how good the game was.

Now, I didn't beat the game until I was probably 9 or 10 because it was difficult at that age, but ever since then I've revisited it from time to time. I've played the original, Masterpiece Edition, and now realMyst: ME. I love that it now runs properly on Windows 8 and it fills my screen. As others have said I was surprised at how choppy the graphics are, but I'd say they've done a very good job updating the original graphics while still very much feeling like Myst. I wish they could have remastered the sound a bit better, as that alone was one of the best parts of Myst.

All in all, I'm happy I bought it, but then I've played every game in the series. If you weren't a huge fan of the original, then it's probably not for you, but if you somehow have never played Myst, this is a must-buy, as you can't call yourself a gamer if you've never played (and beaten it without guides!) Myst.
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18 of 18 people (100%) found this review helpful
9.9 hrs on record
Posted: October 4
As I've read the other reviews of this game, I've noticed that this is a "nostalgia game" for most people. I, however, have just played it for the first time (RealMyst Masterpiece, not the original). It has a lot of good points, but I gotta tell ya, there were some major gameplay issues that had me tearing my hair out at times. I'm sure some of that comes from trying to optimize an old game for new systems, but I was hoping for better. Still, I really enjoyed it and I'm glad I played it.

GOOD POINTS (as determined by a newbie to the series):
- Like everyone else has said, it's visually beautiful and imaginative.
- Soundtrack is lovely and very atmospheric.
- It was nice to know through the in-game "Hints" menu (which, yes, I had to check, for reasons described below) that this was a non-hostile environment! No waiting for something evil to jump out at me from the shadows, even though there are a few ominous things to see/hear. But nothing explicit - still family-friendly, I would say.
- The puzzles are truly creative, and that kept me interested. Every Age has a specific "theme" or "conceit" for how its puzzles work, but knowing the "theme" don't make 'em easy! As someone who grew up playing online Flash room escape games (and some point-and-click adventure games like The Neverhood), I was really impressed with the varied methods you had to use to solve them. Pro tip: don't try playing with the sound off. Ask me how I found that out. (Plus you'll miss the music and audio messages!)
- The story (which is why I play games) was tantalizing and left me wanting more.
- Having 2 options for navigation controls was handy.
- The day/night cycles for each age were cool and added to the immersive aspect.
- The flashlight was a HUGE help! I mean, you could probably get by without it, but I found it indispensable. I hate not knowing if I'm missing something because I'm in a dark area!
- The live acting wasn't half bad.
- Unfortunately, after finishing it, there isn't really anything "to do" in the different Ages, but I liked that you're able to go back and explore more if you want.

THINGS I DISLIKED:
- Oh. My. Gosh. The "clicking" mechanics absolutely drove me UP THE WALL! I usually had to click on a certain supposed-to-be-clickable area in 20 different places before it would work. And the "sweet spots," when I finally found them, were inconsistent.
- The other "clicking" problem was that I frequently would stop being able to click on anything all of a sudden. I'd try to click a button that I'd pressed a hundred times and nothing would happen, and then I'd discover I couldn't click anything else either (though the game didn't freeze). I usually had to reload a save, which was frustrating, although on rare occasions the problem went away after I visited the game menu and waited a few minutes. Still, VERY exasperating. I was never able to tell, the first time I tried to click on a new object, if it was truly clickable or if I was having another glitch. I had to resort to the Hints frequently just because of that.
- Sometimes I would get "stuck" navigationally: I wouldn't be able to leave/move away from a particular position or vantage point, though there was nothing obstructing me. Sometimes I could fix it by reloading, but sometimes I had to work my way back from an earlier save :/ I particularly had this problem while facing the battery in the Stoneship Age and while facing the ceiling above the elevator in the Mechanical Age.
- The game did crash on me - once, I think.
- There are certain times when you're supposed to be able to hear an audio message, but the music never muted or decreased its volume, so I could rarely hear what was said. I had to look up the transcripts online. Subtitles would've been a huge help.
- I had an issue with the red/blue pages where I could collect them both in each Age, but could only give away the one that I had collected last. This meant that I didn't get to hear some of the audio messages from the brothers.
- You kind of have to do the Selenitic Age first, though the game doesn't require you to (and I didn't). Certain puzzles in other Ages are extremely hard to beat without having been introduced to a particular puzzle from the Selenitic.
- Having only five available save-game slots was annoying to someone who's used to infinite saves :D Also, some of the saves actually took me back a little ways before where the save-point actually was - I couldn't really save while a puzzle was in progress.

In short, it's a great game, and it's fun to get to experience the great-granddaddy of all the point-and-click games I grew up with. That said, you definitely need to approach it with the knowledge that it's still an old game, despite its remastering. It has plenty of major bugs, but it's still good. I liked it enough that if they remade Riven and etc. I'd probably play them.
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10 of 11 people (91%) found this review helpful
12.6 hrs on record
Posted: June 28
If you were a fan of the original or a new comer, the latest patches have made realMyst: Masterpiece Edition a gem to play again. One thing to note as of 6/14 the achievements still do not work from what I can tell. Developer Cyan has stated that they are still in testing and will update further whe they are ready for general public. The game has classic point and click controls as well as wasd/mouse first person controls. I personally used the classic controls and instead of shifting panes like it used to do many years ago, now you get a nice walking simulation to the next area of interest. This walk movement simulation can also be scaled faster or slower. In classic Myst fashion the game is extremely hard with puzzles that stretch across the environments. You have to use memory, sounds, and quickness to complete many puzzles in this fantastic setting. If you are looking for a new challenge or haven't visited the original myst since the 90's you will be in for a treat with some of the toughest puzzles in any adventure game.
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5 of 5 people (100%) found this review helpful
2.4 hrs on record
Posted: November 18
There have been many versions of Myst over the years, but this is truly the best. Myst Island has never looked so beautiful before, full of more lush vegetation and gorgeous water. The heights on Channelwood, the eerie blasted landscape of Selenitic, are beautifully rendered in the new engine. I've spent time just walking around admiring the improvements in some of my favorite video game locations of all time.

The puzzles all have an internal logic, focused on you understand what the environment is telling you. The key to solving the puzzles of Myst is to remember that everything on the island and Ages were created and reshaped by people, and the traces of their presence they leave behind gives insights to their past actions, their outlook on the world, and what they might yet do. What someone displays in their room is important, as is what they conceal and how they do so. The story is meant to be uncovered via exploration and careful reading, of putting together what it means that a symbol from one Age is repeated in a more sinister context elsewhere. Only by this understanding can you make your decision about who to trust.
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23 of 40 people (58%) found this review helpful
3.6 hrs on record
Posted: June 25
It's good 'ol Myst remade on a fully 3D engine with better graphics. Not only that, but the remake also features modern WASD+Mouse control scheme (classic movement style is also available) and even nice little things like dynamic day & night cycle.

However, there's also the bad:

The remake suffers from very poor performance. I can run Battlefield 4 with consistent 60+ FPS on ultra settings, but realMyst:ME can barely hit that mark even on lowest and frequently suffers from random drops in framerate.
And I must say, while the game looks a thousand times better than the original Myst - it doesn't look good enough to justify such poor performance. Model and texture quality isn't great, and while in some cases it actually looks nice by replicating some of that nostalgic aesthetic the original Myst had - in other places the lack of detail is too obvious.

Add to that:
- Dynamic shadows are a nice addition but are of fairly low resolution and you can clearly see the jaggies.
- Obvious texture seams in many areas.
- Somewhat clunky and unintuitive "FPS" controls, which only enable mouselook while you're moving. If you're standing still - you can't look around with the mouse unless you hold right mouse button.
- Mouse cursor is not constrained to the game's window (even in fullscreen) which is annoying on multiple-monitors setup.
- There's very obvious model popping in some areas, where models switch between low-quality to high-quality versions (example: The interior of the library on the main island).

And that is just what I discovered in the first half an hour of playing the game, on the very first island and I fear there's more to come as I get further into the game.

-----------

I cannot recommend it until the developers at least sort out the performance problems.
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4 of 4 people (100%) found this review helpful
2.0 hrs on record
Posted: October 26
Unlike regular realMyst, this version actually works on modern machines. Noting this is the primary reason for my "review."

Overall, this version seems to be faithful to the original, quite attractive, and definitely worth it for anyone who has "the itch" but doesn't have any version besides the original. There's an inexplicable lack of rebindable hotkeys and the anti-aliasing isn't the best, but for the most part the rough edges contribute to the "old school" feel.

Fair warning, though: there are also a few dumb glitches, particularly with the "free roam" mode. None are show-stoppers, and they seem to be the sort of thing you need a certain number of unique testers to catch. For example, an elevator in the tree age reset after loading a save wherein I was on the second level of platforms. I was able to safely fall through the hole where the elevator should have been, and the game "snapped" me onto the platform without incident. More immersion-breaking than problematic.
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2 of 2 people (100%) found this review helpful
4.5 hrs on record
Posted: August 27
To those of you who have not played Myst before:
GET IT. It's an important piece of gaming history, and is a joy to explore. The plot isn't just handed to you - you have to find it, but it's more interesting that way. The music and visuals work well together to create an intriguing ambiance that makes you simply want to learn just what happened to these now-abandoned places.

If you have played through it before, consider the following:
All the puzzles are the same, the WASD controls can be a little weird at times, and Rime doesn't really add too much.
However, it WORKS on modern operating systems, so you don't have to go through a huge rigamarole just to get it working in the first place. Consider the monetary value of your time and, if you don't consider the hassle of finding the proper old Windows emulator just another puzzle, you'll probably come out ahead to just buy this latest version.
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2 of 2 people (100%) found this review helpful
11.0 hrs on record
Posted: June 24
Don't have a whole lot of time in it just yet but from the time spent I'd say that graphically the game is much better than the original. You feel immersed in the landscape and the different worlds more than ever, however they aren't really up to spec with modern day game graphics. Still, if you are into the casual point and click mystery/puzzle games then Myst is pretty much the grand-daddy of them all.

The controls for the 3D Roaming are a bit awkward at first especially if you've played it before. The good thing though is that there is a Point and Click option that mimics the original while still maintaining the updated graphics. I would give it a solid 80/100.

Sound is great. Music is great. Brings back fond memories.

Bottom line: for $12.05 or less (Summer Sale) the game is a must buy if you're into these types of games or if you just want to revisit your childhood days of playing the original Myst series.
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2 of 2 people (100%) found this review helpful
6.9 hrs on record
Posted: June 27
Myst was my first computer game, ever. Played it on Windows 3.1. This is the only version of the game I've had no issues with running on modern PCs (Win 7). Both Myst:Masterpiece and realMyst Original had crashing or other issues. This one worked perfectly for me.

I highly recommend it to almost anyone, if only just to try it out; there are few games like it, it's an exploration, puzzle, story-driven game. Don't play it like an 'objective', just relax, explore, and be curious. Puzzles are clever, and the controls, while taking a bit of getting used to, offer both a WASD and 'Classic' mode. The hint system is very nice as well, offering just that: hints. Not complete solutions, so you don't feel bad if you need them. It's accessible to all levels of gamers, IMO.

It's a faithful recreation, with most of the original textures, sounds, and models (in a few places) while generally updating it... to a point. Admittedly, it could look a LOT better. But I appreciate the old, timey feel to it. It was very refreshing to play the free roam mode in a game I'd always traditionally had as point-n-click. Overall, a good blend of old and new. Highly recommended.
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3 of 4 people (75%) found this review helpful
7.0 hrs on record
Posted: June 26
This is an amazing game for when it was released. It is still fun to play even today. I played it with my family as a child and went back today to actually finish it. I highly recommend giving it a play through if you never have. =]
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4 of 6 people (67%) found this review helpful
4.8 hrs on record
Posted: June 27
Yes, it's beautiful, but the controls and sound settings make the price of this game unforgivable.

There are no subtitles. There's no option to lower the music whilst maintaining dialogue/ambient sounds. If it weren't for previous knowledge of the game and the internet, this version would be almost unplayable unless you held industrial sized speakers next to your ears in the hope that you would manage to catch a word or two of dialogue over the immense sound of the background music...

If I'm completely off here, or I'm doing something wrong, please tell me. It'd be a huge help. For the moment, I can NOT recommend this game for the sale price of €10~, let alone the retail price of €15~
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1 of 1 people (100%) found this review helpful
9.1 hrs on record
Posted: August 18
Was a great puzzle game. It keeps you interested and has a few turns in the story line to keep you playing.
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1 of 1 people (100%) found this review helpful
12.2 hrs on record
Posted: November 19
A Must have for Every Myst fan! Beautifull envoirements, atmospheric gameplay, just amazing!
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1 of 1 people (100%) found this review helpful
7.2 hrs on record
Posted: August 15
NOSTALGIA! SO. MUCH. NOSTALGIA! My childhood is now in HD. Finished the whole thing in one sitting. Should probably take a restroom break now...
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2 of 3 people (67%) found this review helpful
8.6 hrs on record
Posted: July 8
Brilliant game. Excelent updated game mechanics while still managing to keep the same feel that I remember from playing as a child. Still so much fun and frustration. I'm looking forward to playing the whole series now too.
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2 of 3 people (67%) found this review helpful
3.1 hrs on record
Posted: November 4
Updated graphics from the original. Loved it. Same Myst feel, just looks better and plays a little smoother.
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334 of 350 people (95%) found this review helpful
3.0 hrs on record
Posted: February 5
This is a wonderful game. This was my first game I ever owned back when I was a child, so I have a nostalgic bias. To the review; this game from the get-go is aesthetically 200% better. It looks like any indie FPS you can buy nowadays minus a tutorial and immediate plot. I put countless hours into this game as a child and never beat it. That was back before there was internet walkthroughs and developers who thought that you (the gamer) barely passed the second grade. I recommend this game to anyone who wants an relaxing, in-depth story told to them through puzzles, journal entries, and a non-hostile environment.

Good things to say about this game:
-Beautiful
-Flashlight feature is helpful
-Easy conversion from classic point-'n'-click to real-time first person.
-Story remains intact if not more immerse
-More brainpower and problem-solving required than any game on the modern market

Bad things to say about this game:
-Suffers from massive framerate drops in real time first person. I drop from 60+ FPS to around 15-20 frequently; it's not a hardware issue either, it's a frame cap.
-First person controls are different and take some getting use to (Letting off WASD brings up a cursor)
-Not a casual adventure game; requires hours upon hours to reveal the entire story, get through each puzzle (if you're new to the game), and navigate each area.

This is a time-consuming masterpiece. Mozart is to the Classical genre of music, as Myst is to Adventure games. Very few games deserve such artistic praise, this ranks number 1 on my list.
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286 of 370 people (77%) found this review helpful
6.0 hrs on record
Posted: February 6
I purchased the new realMyst on Steam for the sole purpose of having a copy of Myst that will actually run on modern hardware. Revisiting Myst is a tradition for me. The feeling of "standing" on Myst Island is akin to building a warm fire in my brain. It is a deep, nostalgic trip to my childhood; dreamlike, mesmerizing, and incredibly familiar. I return to Myst to remind myself of who I was when I was younger, and reflect on the person I am now. I was optimistic when purchasing the new Unity-based realMyst, despite some disappointing pre-release screenshots. Unfortunately, my fears were well-founded.

realMyst: Masterpiece Edition (RMME) suffers from dramatic inconsistency. It is often sloppy and unoptimized, but can be, at times, staggeringly beautiful.

I feel the consistency in art direction which made the original realMyst [which also suffered from poor optimization] look good for its time was lost to accommodate for shaders and surface normals in the Unity engine. I suspect most of the normal maps from the game were generated from the original diffuse textures in CrazyBump, and not much care was put into the nooks and crannies to make things look right. The original Myst gave attention to every detail, with every bolt and screw painstakingly rendered. RMME is plagued with glaring texture seams and poor texel density distribution across the various Ages. Things are not made to look lived in, but are clean with poorly tiled textures. Comparing the foliage on Myst Island to Channelwood, I can't help but think how some level-of-detail work could have really paid off while showcasing some of Unity's best features, or would have at least made these choices less apparent.

When the game gets dark, it gets really dark. I imagine the flashlight was included to combat this, but it only serves as a painful reminder that the artists neglected to put proper spec maps on models. Everything I shine the flashlight on turns a blinding white, even with bloom disabled.

The control scheme has also taken a misstep from the original realMyst. In Free-Roam mode, you are unable to stand in one place and look around without holding right-click, and the cursor reacts awkwardly as you look around. Moving up and down ladders is a chore, and having to rely on my meta-game first-person camera instincts to navigate breaks all immersion the game tries to render. Classic Mode completely locks your camera view, disabling the ability to appreciate various angles in realtime without accessing the menu again to disable it. I believe while trying to simplify the control scheme that the designers have in fact created a more cumbersome system that alienates and punishes users who are already familiar with playing first person games on the PC.

I hold out hope that Cyan plans to release future updates to refine RMME, for I would really appreciate having it be my go-to Myst game in the future. The fact that Myst, Myst: ME, and realMyst cannot be made to work on modern hardware without breaking your computer is tragic.

[Edit: I stated before that there was no hot-key for the flashlight, which somehow I recall the F key being unresponsive in-game. I tried again and it works. I've edited my review to reflect this. Thanks, Vec!]
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59 of 65 people (91%) found this review helpful
5.6 hrs on record
Posted: February 5
Pretty true to the classic Myst as best as I can remember, though it has been long enough I had to resolve much of the puzzles. The 3D work in the 'common' areas is really nice, but in other areas it feels very crude. For example the ending of the maze, you can see the textures tiling as you go by. Same on the fortress. They also did not remake the videos, especially the 'bad' endings.

A bit choppy on max settings with a very strong gaming machine. Definitely not warranted for the quality being rendered, but it didn't really affect the gameplay. Effects that seem to be from the engine (ie. water/lava) look really good.

I played it through and only had a single crash while alt tabbing to check e-mail.

The 3D controls were pretty good, if a bit awkward at first. Going up and down a spiral staircase in a certain realm was actually rather odd. Moving around in 3D does, imho, make the game easier as things are much easier to find and figure out than in the traditional navigation.

I also found a typo in one of the journals. The journals are worth reading, as a kid playing the game I didn't really read for the story, just the clues and missed the whole plot and meaning of the red/blue books.

The 'final' realm is also a bit dependent on your audible skills. I am a bit tone deaf, which made that realm a challenge. *You definitely need sound to finish that portion of the game.*

Overall, having had played the original Myst many years (decades?) ago, this was an enjoyable second play through.
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33 of 34 people (97%) found this review helpful
18.3 hrs on record
Posted: April 25
Vanilla Myst had two major issues, and with this game one of them has been fixed.
The first issue is the nature of the puzzles themselves. Although they are deliciously challenging at times, there is quite a bit of 'find solution, write down solution, walk across map, apply solution'. This will never be fixed, but it certainly doesn't make the game anything less than spectacular.

The other issue, and by far the most severe issue, was how old the damn game was. Assuming you could even get it to start, you had to find a legacy version of Quicktime and were playing the game in 320x240 which some monitors don't even support anymore. A side effect of it's age was the graphics quality being garbage. Usually I can overlook graphics in a well-crafted game, but when a game relies so heavily on immersion and observation, and is prerendered with zero fluidity of movement, having visuals as poor as Myst's simply detracts from the overall experience.

It is for these two reasons that I had trouble getting people into the Myst series. Riven, which is quite possibly the greatest game of all time, relies on players having experienced Myst's universe and story. So you were left with two choices: Wrestle Myst into submission and persuade yourself to beat it, where the only redeeming factor at this point is it's imperfect puzzles, or play the also-ugly and also-buggy realMyst.

With the release of realMyst Masterpiece, I can finally say that Myst is fixed. While the graphics aren't quite perfect, and there are still a few cosmetic bugs, and the puzzles are the same puzzles as ever, I feel like this game actually deserves to be Riven's prequel.

In short, there is no longer any reason why you should not play through realMyst Masterpiece and then play Riven.
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