realMyst: Masterpiece Edition is a beautifully updated version of realMYST for today’s Mac and Windows computers - celebrating the 20th anniversary of Myst! The models and textures have been reconstructed to provide an amazing graphical experience.
User reviews:
Very Positive (387 reviews) - 82% of the 387 user reviews for this game are positive.
Release Date: Feb 5, 2014

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About This Game

realMyst: Masterpiece Edition is a beautifully updated version of realMYST for today’s Mac and Windows computers - celebrating the 20th anniversary of Myst! The models and textures have been reconstructed to provide an amazing graphical experience. The environments have been enhanced to provide dynamic water, weather, lighting, foliage, focus, and more. The interface has been redesigned to provide an enjoyable way to explore for both novices and gamers.

realMyst: Masterpiece Edition - this is not your father's Myst! It’s been 20 years since Myst became your world, and there's never been a better time to revisit the Ages. This newly refreshed and rebuilt version of realMyst is all-things Myst, but amazingly more real. You can explore anywhere, unfettered, and in realtime! Pick your own path through the forest on Myst Island. Listen to the crickets as the sun sets in the Channelwood Age. Relax in the falling leaves in the Selenitic Age. Spin around for a full panoramic tour of Sirrus’ throne room. Seek shelter from the thunderstorm in Stoneship Age.

And If you’ve ever been overwhelmed by realtime 3D - too many controls or too much motion - realMyst has something for you! You have the option to play the game just like the original Myst - with a simple point and click! Point where you want to go - click the mouse and you move through the world seamlessly to the new location. As a tribute to Myst’s 20th anniversary we’ve also added the original Myst images when you play in this Classic mode. Hold down the shift key and the original Myst image pops up, so you can see the difference and fondly remember that early Myst experience.

We’ve added plenty of new features to enhance and assist you on your journey. So whether you’re visiting Myst for the first time or you want to remember the first time - there’s never been a better reason to lose yourself and let the surrealistic Ages of realMyst become your world.


  • All the original Myst Ages plus bonus Rime Age
  • Full Myst gameplay and interaction
  • Dynamic environments - rippling water, falling rain, waving trees & grass
  • Advanced graphic effects like bloom, blur, depth of field, etc.
  • Day and night - watch sunsets and sunrises, or explore at night
  • Flashlight - for exploring dark nights or dark corners
  • Haunting Myst music score and dynamic 3D sounds
  • Classic Point & Click navigation option - just like original Myst
  • Free roam interface option - standard navigation controls
  • Zip Mode in Classic navigation - hold down to keep walking
  • Auto quality option - checks your frame rate and auto-adjust your quality
  • Interactive Guides - illustrates how to interact with objects
  • Bring up original Myst images to compare and reminisce
  • Bookmark feature to save & restore progress
  • Auto-save to insure you pick up where you left off
  • realMyst Hint Guide - get past that one puzzle that's got you stumped

System Requirements

Mac OS X
    • OS: Windows XP, Windows 7 or Windows 8
    • Processor: Intel Core 2 Duo 2.2 GHz; Athlon x2 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 9.0c SM 3.0 compliant video card
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card with latest drivers
    • OS: Windows 7 or Windows 8
    • Processor: Intel Core i7, 2.66 GHz
    • Memory: 8 GB RAM
    • Graphics: 1 GB DirectX 9.0c SM 4.0 compliant video card
    • Sound Card: DirectX compatible sound card with latest drivers
    • OS: OSX 10.6 Snow Leopard
    • Processor: Intel Core 2 Duo 2.44 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB SM 3.0 compliant video card
    • Storage: 3 GB available space
    • OS: OSX 10.9 Mavericks
    • Processor: Intel Core i7, 2.66 GHz
    • Memory: 8 GB RAM
    • Graphics: 1 GB SM 4.0 compliant video card
    • Storage: 3 GB available space
Customer reviews
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Very Positive (387 reviews)
Recently Posted
( 4.3 hrs on record )
Posted: July 27

Underwhelming gem of the past

Myst is one of those games I played years ago when I was a child, and would wander around for hours without even knowing what to do. But after many years, here was I, greeted by a remastered version of the game (on a 50% sale during summer sale)

I was surprised with the new movement option - you can choose either the original "hold mouse button" to move or WASD -, but this enjoyment turned into frustration after struggling with the keyboard mode: it's clunky at best. You can only look around with the mouse while moving your character, or if you press RMB to unlock it (making the cursor disappear until you press it again)

There are many graphics options, and, for whatever reason, max settings makes the game run poorly. That could be understandable if it looked beautiful, but it does not; max settings is average at best and the optimization is poor

Now for the game itself: there is a certain barrier at the start, as you are presented with a whole island to explore (not that big, but there's enough to do to make you wonder how things work). If you don't skip something on the way, things will start to make sense. And after you figure out how to solve the puzzles in the Myst Island, the sense of challenge disappears

Each Age has a few puzzles to solve so you can go back to Myst Island. Most of them are really straightforward, to the point you spend more time walking around to activate something than thinking on a solution. Not only that, but you have to collect the red and blue pages, but you can only carry one item each time; so get ready to explore everything at least twice (if you don't miss any of them in the first time you go to an Age)

At least there are a few different endings, the best one being somehow hidden (the bad ones are simple to do, while the good one requires you to find a few tips to know what to do to unlock it); not only that, but the good ending allows you to play the last Age, exclusive to realMyst (which is really short and the only puzzle is unimpressive)

The only pluses of this version are that you can save anywhere (I don't recall this being possible in the original version) and there is a help system with multiple tips (so the answer is not thrown at your face, you can keep trying and checking the help for more tips if needed)

In the end, I feel a bit of regret buying this game, even for 50% off. It's not terrible, but there are better puzzle games on Steam (and for lower prices as well)
Helpful? Yes No Funny
( 10.0 hrs on record )
Posted: July 26
This is the best way to play the original Myst. It's a full recreation of the game in Unity, from what I can tell, and it's absolutely amazing.
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( 4.9 hrs on record )
Posted: July 12
The controls take a little getting used to, but this is a beautiful remake of the classic game. I'm very glad I got it.
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( 0.1 hrs on record )
Posted: June 30
I honestly didn't know what to expect from this game, I didn't watch any gameplay which was my first mistake. It was on sale for under $10 any I thought why not? As soon as you jump into the game, the controls are weird and aren't given any intructions what so ever. I like puzzle games but I found the puzzles in this game put you straight into unexplained puzzles. If you're looking for a fun and throughtful puzzle game you should buy The Witness.
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( 0.6 hrs on record )
Posted: June 30
This game is a joke.

I bought this 'thing', not knowing that it was just a ♥♥♥♥♥ier version of Exile. I thought it would be this cool, patched up reboot of Myst with some great new features to it. God was I wrong.

Little backstory: when I was eleven or so, I had this Myst collection with every single Myst game in it and boy did I play the living crap out of that (even Uru live, like, can you believe?). Especially Exile, never had I seen a game like that in my life. It had nice graphics, beautiful colours and challenging puzzles. So a few weeks ago, I wanted to pick it up again after six/seven years. And of course the CD didn't work, so I decided to buy it on Steam instead for a prize I thought it would be worth.

No. If this is ever on sale for €0,02, it's still a waste of money. You'd better spend it on Tony Hawk's Pro Skater 5.

Here's why: the 'game' is broken and outdated. It's extremely laggy, and I'm pretty sure that's not my computer's fault, as all other games run just fine. This 'game' is ONE enormous lag-glitch-mistake-monstrosity. And then the controls! The person who thought: "you know what? Wouldn't it be a GREAT idea to make have the mouse control the camera angle AND the actions, but not at the same time? We could just have them left-click to freeze the camera, before they can select things." DO YOU EVEN UNDERSTAND HOW GAMES WORK? And the interface is so slow and broken that you can't even change the controls because that literally takes 5 years and then the game crashes.

So even if you magically manage to fix all of that, welcome to the vaguest gameplay ever. Oh, and you can barely walk anywhere, so good luck with that.

There's a lot of decisions I regret, but buying this piece of nuclear waste has been the worst mistake of my life.

Helpful? Yes No Funny
( 5.6 hrs on record )
Posted: June 28
Fall of 1993 saw the release of two video games that were as different as night and day but shared two things: they both had four-letter names and they would both absolutely dominate the field until Half-Life came along a half-decade later. Of those two games, Doom was unmistakably the night, Myst the day. Doom coursed with motion. Myst held the gaze with its clarity.

This clunky 3d port is a sad echo of that original and does practically nothing to convey the shocking sharpness of the 1993 version. Whereas the old slideshow version was confined to a now inconceivably small window, it did push the limits for its time and rarely overplayed its hand. This one is full of bad texture-mapping and barely passable lighting. Compared to the loving upkeep the Half-Life series has received in recent years, this hackneyed conversion is just painful to witness.

(Regarding the gameplay—it's almost inevitable that the puzzles in a game so far ahead of its time would age badly, but generally Myst has done better than could be expected on that front. Compared to its first sequel, Riven, the structure feels more than a little contrived, but the puzzles are reasonably well balanced between codes, mazes, and mechanical mysteries.)
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( 5.2 hrs on record )
Posted: June 28
It is what it is, are the graphics on par with today's releases? No. You can see that this is a re-release, using older models and textures. But it's a nice bit of nostalgic gameplay (though it seems much easier than it did years ago!). I do think there needs to be an option to turn off the day-night cycles, I don't feel it adds too much, and the game wasn't really designed with it in mind, sometimes making it a bit hard to orientate oneself.
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Breton the Beast
( 4.6 hrs on record )
Posted: June 27
Finally, after 6 years, I have beaten this game. I swear, the puzzle in order to get to the Selenetic Age was the ♥♥♥♥ing devil for me. Now, after finishing it in this remastered version, I couldn't be happier. A few framerate issues and the lighting is a bit too dim, but aside from that, this is pretty much the best version of the game you can get.

EDIT: I fund out that it was actually the fact that I was using an HDMI cable on my moniter instead of a VGA that was causing my brightness to be so dim. After playing it with a VGA cable, everything looks significantly brighter.
Helpful? Yes No Funny
( 0.4 hrs on record )
Posted: June 22
I love the Myst games and after finishing Myst 3 again I decided to go back and play the first Myst game. RealMyst and my copy of Myst masterpiece edition didn't work well on Windows 7 so I decided to buy this so I could play Myst on my newer PC. If you want to play Myst, dig up an old pc and play Myst or the original RealMyst. Somehow RealMyst Masterpiece edition looks older and feels clunkier than the original realMyst.
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( 10.1 hrs on record )
Posted: June 21
Great Game. Played the original when it first came out. Works great on windows 10.
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Most Helpful Reviews  Overall
352 of 370 people (95%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: February 5, 2014
This is a wonderful game. This was my first game I ever owned back when I was a child, so I have a nostalgic bias. To the review; this game from the get-go is aesthetically 200% better. It looks like any indie FPS you can buy nowadays minus a tutorial and immediate plot. I put countless hours into this game as a child and never beat it. That was back before there was internet walkthroughs and developers who thought that you (the gamer) barely passed the second grade. I recommend this game to anyone who wants an relaxing, in-depth story told to them through puzzles, journal entries, and a non-hostile environment.

Good things to say about this game:
-Flashlight feature is helpful
-Easy conversion from classic point-'n'-click to real-time first person.
-Story remains intact if not more immerse
-More brainpower and problem-solving required than any game on the modern market

Bad things to say about this game:
-Suffers from massive framerate drops in real time first person. I drop from 60+ FPS to around 15-20 frequently; it's not a hardware issue either, it's a frame cap.
-First person controls are different and take some getting use to (Letting off WASD brings up a cursor)
-Not a casual adventure game; requires hours upon hours to reveal the entire story, get through each puzzle (if you're new to the game), and navigate each area.

This is a time-consuming masterpiece. Mozart is to the Classical genre of music, as Myst is to Adventure games. Very few games deserve such artistic praise, this ranks number 1 on my list.
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138 of 145 people (95%) found this review helpful
6 people found this review funny
9.9 hrs on record
Posted: October 4, 2014
As I've read the other reviews of this game, I've noticed that this is a "nostalgia game" for most people. I, however, have just played it for the first time (RealMyst Masterpiece, not the original). It has a lot of good points, but I gotta tell ya, there were some major gameplay issues that had me tearing my hair out at times. I'm sure some of that comes from trying to optimize an old game for new systems, but I was hoping for better. Still, I really enjoyed it and I'm glad I played it.

GOOD POINTS (as determined by a newbie to the series):
- Like everyone else has said, it's visually beautiful and imaginative.
- Soundtrack is lovely and very atmospheric.
- It was nice to know through the in-game "Hints" menu (which, yes, I had to check, for reasons described below) that this was a non-hostile environment! No waiting for something evil to jump out at me from the shadows, even though there are a few ominous things to see/hear. But nothing explicit - still family-friendly, I would say.
- The puzzles are truly creative, and that kept me interested. Every Age has a specific "theme" or "conceit" for how its puzzles work, but knowing the "theme" don't make 'em easy! As someone who grew up playing online Flash room escape games (and some point-and-click adventure games like The Neverhood), I was really impressed with the varied methods you had to use to solve them. Pro tip: don't try playing with the sound off. Ask me how I found that out. (Plus you'll miss the music and audio messages!)
- The story (which is why I play games) was tantalizing and left me wanting more.
- Having 2 options for navigation controls was handy.
- The day/night cycles for each age were cool and added to the immersive aspect.
- The flashlight was a HUGE help! I mean, you could probably get by without it, but I found it indispensable. I hate not knowing if I'm missing something because I'm in a dark area!
- The live acting wasn't half bad.
- Unfortunately, after finishing it, there isn't really anything "to do" in the different Ages, but I liked that you're able to go back and explore more if you want.

- Oh. My. Gosh. The "clicking" mechanics absolutely drove me UP THE WALL! I usually had to click on a certain supposed-to-be-clickable area in 20 different places before it would work. And the "sweet spots," when I finally found them, were inconsistent.
- The other "clicking" problem was that I frequently would stop being able to click on anything all of a sudden. I'd try to click a button that I'd pressed a hundred times and nothing would happen, and then I'd discover I couldn't click anything else either (though the game didn't freeze). I usually had to reload a save, which was frustrating, although on rare occasions the problem went away after I visited the game menu and waited a few minutes. Still, VERY exasperating. I was never able to tell, the first time I tried to click on a new object, if it was truly clickable or if I was having another glitch. I had to resort to the Hints frequently just because of that.
- Sometimes I would get "stuck" navigationally: I wouldn't be able to leave/move away from a particular position or vantage point, though there was nothing obstructing me. Sometimes I could fix it by reloading, but sometimes I had to work my way back from an earlier save :/ I particularly had this problem while facing the battery in the Stoneship Age and while facing the ceiling above the elevator in the Mechanical Age.
- The game did crash on me - once, I think.
- There are certain times when you're supposed to be able to hear an audio message, but the music never muted or decreased its volume, so I could rarely hear what was said. I had to look up the transcripts online. Subtitles would've been a huge help.
- I had an issue with the red/blue pages where I could collect them both in each Age, but could only give away the one that I had collected last. This meant that I didn't get to hear some of the audio messages from the brothers.
- You kind of have to do the Selenitic Age first, though the game doesn't require you to (and I didn't). Certain puzzles in other Ages are extremely hard to beat without having been introduced to a particular puzzle from the Selenitic.
- Having only five available save-game slots was annoying to someone who's used to infinite saves :D Also, some of the saves actually took me back a little ways before where the save-point actually was - I couldn't really save while a puzzle was in progress.

In short, it's a great game, and it's fun to get to experience the great-granddaddy of all the point-and-click games I grew up with. That said, you definitely need to approach it with the knowledge that it's still an old game, despite its remastering. It has plenty of major bugs, but it's still good. I liked it enough that if they remade Riven and etc. I'd probably play them.
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134 of 148 people (91%) found this review helpful
109 people found this review funny
3.9 hrs on record
Posted: June 16, 2015
I played Myst as a kid, like what, 15-20 years ago? I would just walk around and click things, and I had absolutely no idea what I was doing. Today, I still have no idea what I'm doing. Love it.
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69 of 74 people (93%) found this review helpful
12.9 hrs on record
Posted: January 7, 2015
A beautiful recreation of a timeless classic, realMyst: Masterpiece Edition brings a piece of gaming history to modern times. While the graphics and sounds are completely revamped to match modern-day standards, the gameplay stays true to its original and does not fail to deliver the nostalgic Myst-feeling.

It is, admittingly, a rather peculiar game, a slow paced and thoughtful puzzler in a surrealistic setting. Its puzzles can be overwhelming at times, especially for those unfamiliar with the genre, but they always have a logical (sometimes surprisingly straightforward) solution that makes you feel really smart if you solve them on your own. But even for those non-hardcore adventure gamers among you, the game offers a built in (optional) hint system that gives you little advices without spoiling too much.

There are only few negative points that should be mentioned; The controls and movement feel a bit wonky at times and you might occasionally get stuck on objects on the ground (nothing game-breaking though), however Cyan is working on a fix for that at the point of this review. The in-game cinematics still have the low resolution from previous renditions of Myst, which seems a bit out of place considering the otherwise beautiful graphics. And the missing inventory (you can only pick up and carry one item at a time) is a rather annoying remnant from the original Myst game, often requiring an unnecessary amount of backtracking.

In summary, realMyst: Masterpiece Edition is a game that wants you to immerse yourself, absorb the scenery and use your logical thinking. If you are a fan of the Myst series to begin with, this is almost a must-have, but any other adventure fan might take a look at this as well, to get a chance to enjoy a game that wrote history in a new and stunning visual design.
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65 of 74 people (88%) found this review helpful
5.6 hrs on record
Posted: February 5, 2014
Pretty true to the classic Myst as best as I can remember, though it has been long enough I had to resolve much of the puzzles. The 3D work in the 'common' areas is really nice, but in other areas it feels very crude. For example the ending of the maze, you can see the textures tiling as you go by. Same on the fortress. They also did not remake the videos, especially the 'bad' endings.

A bit choppy on max settings with a very strong gaming machine. Definitely not warranted for the quality being rendered, but it didn't really affect the gameplay. Effects that seem to be from the engine (ie. water/lava) look really good.

I played it through and only had a single crash while alt tabbing to check e-mail.

The 3D controls were pretty good, if a bit awkward at first. Going up and down a spiral staircase in a certain realm was actually rather odd. Moving around in 3D does, imho, make the game easier as things are much easier to find and figure out than in the traditional navigation.

I also found a typo in one of the journals. The journals are worth reading, as a kid playing the game I didn't really read for the story, just the clues and missed the whole plot and meaning of the red/blue books.

The 'final' realm is also a bit dependent on your audible skills. I am a bit tone deaf, which made that realm a challenge. *You definitely need sound to finish that portion of the game.*

Overall, having had played the original Myst many years (decades?) ago, this was an enjoyable second play through.
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47 of 50 people (94%) found this review helpful
1 person found this review funny
10.6 hrs on record
Posted: January 7, 2015
My Dad introduced me to this game when I asked him what games he used to play. We got Myst so I could experience it the way he did but it crashed whenever we solved the clock tower puzzle to get to the Mechanical Age, so we got this. We have completed all but the Channelwood Age and I have to say, I'm really impressed with it. It's not the most well optimized game, but it runs fine most of the time. (Seriously, it looks good not amazing. I can run Shadow of Mordor on high and this lags. What?) I still can't it was done by 2 guys. The atmosphere is surreal and the music, oh my god, the music. The puzzles are really clever and most of them are difficult, but solveable. (I say most. I'm looking at you Spaceship Piano). The answers are usually in plain sight, you just have to explore and have the thinking capacity to connect two seemingly unrelated things. I also like how each age has a 'theme'. The flashlight was a godsend, as you may as well be blind during the night. You can't see ANYTHING at night time, so that helped a lot. Overall, a solid 8.5/10.
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83 of 107 people (78%) found this review helpful
Not Recommended
4.4 hrs on record
Posted: June 4, 2015
RealMyst was a great step forward in rendering the world of Myst, using an early version of the engine later put to work in Uru and Myst 5. It was rough around the edges, the view distance was a little short, but it maintained Myst's atmosphere, and gave you the bonus of being fully present in the world.

RealMyst Masterpiece is not that. This is a port to the Unity engine, along with all the baggage of modern graphical realism. Bloom, motion blur, specular textures, all the things that make games look "real", utterly fail in this edition. The architecture of Myst no longer has that surreal appeal in the original slideshow or Plasma engine versions, but rather a horrible out of place look. There are points in RealMyst Masterpiece where iconic structures look like the worst examples of bad-CGI-inserted-into-live-action-film you can imagine. Gone is the sense that this is a real place you can let your brain fill in the blanks for; instead Unity brings all the trappings of photorealism, and ruins the look entirely. The remaining prerendered videos (the red/blue/green books, Atrus) are the same as they were in RealMyst, and their encoding artifacts stick out even more under Unity's shiny patina.

Pick up the original RealMyst, it still works fine on modern OSes. Support Cyan by purchasing Myst, or Riven, or Uru, or donate to Myst Online, or throw your hat in for Obduction. But don't let them feel this slapdash engine port was a good idea.
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41 of 43 people (95%) found this review helpful
82.2 hrs on record
Posted: April 25, 2014
Vanilla Myst had two major issues, and with this game one of them has been fixed.
The first issue is the nature of the puzzles themselves. Although they are deliciously challenging at times, there is quite a bit of 'find solution, write down solution, walk across map, apply solution'. This will never be fixed, but it certainly doesn't make the game anything less than spectacular.

The other issue, and by far the most severe issue, was how old the damn game was. Assuming you could even get it to start, you had to find a legacy version of Quicktime and were playing the game in 320x240 which some monitors don't even support anymore. A side effect of it's age was the graphics quality being garbage. Usually I can overlook graphics in a well-crafted game, but when a game relies so heavily on immersion and observation, and is prerendered with zero fluidity of movement, having visuals as poor as Myst's simply detracts from the overall experience.

It is for these two reasons that I had trouble getting people into the Myst series. Riven, which is quite possibly the greatest game of all time, relies on players having experienced Myst's universe and story. So you were left with two choices: Wrestle Myst into submission and persuade yourself to beat it, where the only redeeming factor at this point is it's imperfect puzzles, or play the also-ugly and also-buggy realMyst.

With the release of realMyst Masterpiece, I can finally say that Myst is fixed. While the graphics aren't quite perfect, and there are still a few cosmetic bugs, and the puzzles are the same puzzles as ever, I feel like this game actually deserves to be Riven's prequel.

In short, there is no longer any reason why you should not play through realMyst Masterpiece and then play Riven.
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61 of 78 people (78%) found this review helpful
2.8 hrs on record
Posted: February 5, 2014
This is a very good remake so far. It took all the good things from RealMyst and Myst and combined the two.

I love the fact that they added not only the classic movement mode, but that it actually moves for you, rather than flashing the screen and showing the next image like in the original. Very nice touch.

I never got into realMyst in order to see the additional content, so I'm glad that they made it worth exploring all over again in order to get to the new content.

The textures are also much, much better than in realMyst. I was almost expecting something similar with only some compatibility tweaks here and there.

Pleasantly surprised. Definitely worth picking up!
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38 of 42 people (90%) found this review helpful
2 people found this review funny
17.4 hrs on record
Posted: September 11, 2015
realMyst is a very simple yet sometimes complex puzzle game that was made back when home computers were just starting to find their way into households. In other words, don't expect there to be a huge amount amount of gameplay here. If you buckle down, you can beat this game in one sitting. That's not to say that there's no challenge to it as there certainly can be at times.

For the most part, you're playing to find out about the unfolding story. This game used to be a point and click adventure. It seems to have upgraded to being a free roam First-Person which can ultimately betray any new comers to the game leading you to believe there's more to the puzzle than what there really is. You can now roam in unchecked corners and behind bookshelves which you could never do in the first place so if you're stumped on a puzzle, it's best not to start checking every nook and cranny. To be safe, they've added a feature so that you can use the point and click system which at times can be pretty difficult to use since there's multiple things to click on so you have to be pretty precise about what you want to inspect.

The puzzles themselves aren't terribly difficult although a couple of times I will admit I was so stumped I had to use the hint system and in those cases, I feel that you have to have had accidentally stumbled upon the answer rather than using your own intellect as there is no clue to how that could've been solved. Also there seems to be a number of objects you can interact with that add no value to the gameplay or story itself. I have to imagine these were added in simply for the novelty back then but today, they're unnecessary and merely serve to distract.

The story tries its best to layout a path for you to follow, but it doesn't seem to matter in the end which order you decide to do the levels in just so long as you bring back something important from each level. In the end, the story sort of leaves you hanging. It has a resolve, but leaves you with "come back for the sequel if you want the whole story." Not to mention a lot of the writing within the game details a lot more history to the Island, yet none of those elements are anywhere to be found or mentioned ever again and it's hard to imagine everything that's being described happening in such a small place since the levels themselves are fairly small with not a lot of scenery to back up the writings.

This game definitely has it's own charm though and I would recommend it. It's pretty unique and as long as you can get past the first couple puzzles, you'll probably have no problem finishing the game. Except the tram part. That part sucks.
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