Experience the epic space strategy games that redefined the RTS genre. Control your fleet and build an armada across more than 30 single-player missions. Choose unit types, fleet formations and flight tactics for each strategic situation.
User reviews:
Mostly Positive (112 reviews) - 79% of the 112 user reviews in the last 30 days are positive.
Very Positive (4,227 reviews) - 85% of the 4,227 user reviews for this game are positive.
Release Date: Feb 25, 2015

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Recent updates View all (12)

June 10

Homeworld: Remastered Collection Update


- Resolved a memory fragmentation error which could lead to crashes.
- Homeworld 2 classic properly responds to -locale command line
- Fixed a crash when a missing mad state was called.
- Fixed exploit where hyperspacing mothership would allow autocapture of ships already headed toward it
- Frigates and Corvettes now attack more consistently. (With Balance tweaks to account for this)
- Fixed issue when loading old campaign persist files (ships missing when in legacy strikegroups)
- Fixed weird cursor skin issue when hovering over certain buttons
- Ships no longer overshoot kushan carrier docking bays
- Fixed mouse speed issues on giant multiscreen display setups and added command lines to future proof it a bit. -CameraDragX -CameraDragY. (Multiplier)
- Fixed issue where a few ships had missing geometry, textures, odd normals, etc.
- Tweaks to primary ship shaders for improved visual fidelity, speed.
- Cryotray and transports can be sphere guarded now.
- Vaygr resource collectors no longer aspire to be archeologists.
- Mods - added traceHOD command line to ease tracking down corrupt or invalid files.
- Mods - ConfigFilter.lua - BasePath string allows specification of Player profile path for Mod data.
- facetAutoFOV - Command line property for use with facetCount to limit total horizontal FOV.

27 comments Read more

June 6

Homeworld Remastered Collection Update 2.0 Notes

• Note: All prior in-game saves are no longer valid. Campaign progression is still valid; you just have to restart any missions you are currently on.


• Entire game rebalanced. (Singleplayer and MP!)
• Formations have been completely rewritten to better support HW1 formations
• Formations will break on combat into combat groups based on the ships that are part of the formation. This is to more closely emulate HW1 and to make sure that ships perform as optimally as you would expect.
• Formations have a unit cap depending on the ships and formation used. This is to ensure formations are as effective in combat as possible and so that the game performs at a reasonable speed.
• All ships have been rebalanced to work with formations
• All ships have had a pass to improve flight dynamics and engagement behaviors.
• Weapons will now use ballistics when set to do so. (Many ships are set to this by default now.)
• Tactics have been split into "Rules of Engagement" and "Stances" to better emulate HW1 and HW2 gameplay at the same time. (Hot keys updated accordingly.)
Rules of Engagement:
• Offensive. Ships will attack all enemy ships that enter range.
• Defensive. Ships will retaliate against attackers of allies and themselves.
• Passive. Ships will not retaliate, even when fired upon.
• Aggressive. Aggressive strike craft receive bonuses to weapon damage but penalties to speed. Aggressive ships will fight at closer ranges and will fight and stay in formation during combat.
• Evasive. Evasive strike craft receive bonuses to speed, acceleration, and take reduced damage. Evasive ships will break formation as soon as they enter combat and attempt to dodge incoming fire. Evasive strike craft fight at longer range. This stance is intended as a delaying or harassing action.
• Neutral. Normal power shunting, ships receive no bonuses or penalties. (Default)
• Ships will now automatically try and fly away from large ships that are about to explode. (Splash damage is much more meaningful now.)
• Ship Dock Holds and UnitCaps have been reworked to account for HW1 and HW2 ships being traded/salcapped and to allow a more flexible system for modders.
• 2p_Shields start locations tweaked for more balanced gameplay.
• 4p_ironcurtain, 4p_lostfalls start locations fixed to not cause rush protection damage
• 5p_treeoflife, 8p_hyerspacearena, 8p_scattered, 6p_radialsymmetry – RU locations and amounts better balanced
• Swarmers now refuel much more effectively.
• Waypoints can now be closed, creating a patrol loop. Ships can leave their patrol to attack enemy units encountered while on patrol and return to the patrol based on their Rule of Engagement or even ignore enemies altogether.
• HW2 Mission 2 – Elite Bombers are granted correctly now.
• Lagging is much less likely to cause a desync now.
• General MP game desyncs are much much rarer now.
• Drones no longer count as ships when calculating relic value
• Relic game mode balance/behaviors tweaked.
• New Magnetic field used for Tai_DefenseFighter, Tai_FieldFrigate
• Carriers Only game mode rebalanced
• Races can now have race specific formation variations.
• Various research requirements tweaked to better balance game.
• Dockpaths for Capital Ships, Motherships reworked to be quicker/more efficient.
• The salvage capture command can now be issued to multiple targets.
• Salvage capture corvettes will now stop chasing a target if it becomes obscured by fog of war.
• Added a selection modifier to select all ships not in any strike group. (Mapped to the "-" key by default).
• Fixed various drone frigate issues including some targetting issues, removing command "response" audio from drones, an issue with CPU players spamming activation, and drones sometimes not being properly destroyed.
• Cleaned up some issues with changing targets when the kamikaze command is running.
• Fixed a possible crash when cancelling a waypoint move command with no waypoints set, then issuing a move command.
• Fixed some docking issues with ships carrying back large salvage chunks (and fixed an issue with Homeworld 1 resource collectors not being able to return salvage to carriers).
• Ships running a capture or salvage capture command will break out of it if the target hyperspaces.
• Hyperspace inhibitor and defense fields will now stay active if salvage capture corvettes are latched on, but they aren't at the "returning with capture" stage.
• Fixed an issue where the Homeworld 1 scout speed boost could stay on permanently.
• The magnetic field is no longer visible through fog of war.
• Fixed the GravWell Generator so the hyperspace command is more reliably disabled when the gravity well is active.


• UI is now contextually aware of what the ships are doing. The Move Icon highlights when the ship is executing a Move Order, cooldowns are represented on the icon, and available formations/active formation highlights.
• Formations are now represented as single icons in UI. (Option to use previous flat view is in the options.)
• Launch menu performance optimized. (Also uses grouped icons. Same option to use flat view affects this as well.)
• Marine Frigate capture button is now properly displayed.
• Timer moved over to allow for better layout of subtitles and other items.
• Subtitles are forced on in tutorials. This fixes a lot of odd issues with tutorial progression we were seeing.
• Chat screens cleaned up to layout and display “Left the game” messages better.
• Game saved text is displayed when a game is quick saved now.
• Cursor is more contextually aware of the player’s commands
• Stances/Rules of Engagement icons changed to match TO icons and to be more consistent in general
• Invalid save games are not displayed to user or are greyed out depending on reason.
• Population Cap screen optimized
• MP Lobby views now auto-refresh, unless disabled.
• Fixed an issue where chat messages sent to CPU players would be sent to the host of the game.


• Dust clouds, veins, and Nebula are much easier to see.
• Various ships have had visual tweaks to improve appearance. (Geometry, texture, animations)
• Sensors screen visual fidelity updated. (Rounder shapes, clearer tactical dots). Red tactical docs are now scalable in options screen for really high rez monitors.
• Game will no longer crash on load when primary screen is in portrait mode.
• Lens flares: fixed to be occluded as intended by designers.
• Engine Glow/Burn/Trail visuals improved slightly and performance optimized.
• Merged all Goblins into ship meshes to improve performance. (Goblins no longer supported)
• Command Line: Added -fakeFullscreen option. Allows use of a fullscreen window that does not capture the device. Use this option at your own risk as it is not officially supported.
• Command Line: Added -facetCount=XX option. Draws screen in vertical slices to prevent distortion, 'bends' the view. Can allow for 360 degree rendering, etc.
• Fixed a few mismatched portrait icons.
• M02 sun and flare now align correctly.
• EZ13 mission performance greatly improved.
• Game will try and use a discrete GPU rather than integrated GPU when available. This applies to Windows Vista and Windows 7 only. Windows 8 and Windows 10 users are advised to ensure a profile exists in the vendor's control panel to ensure optimal performance.
• OpenGL initialization improved to compensate for legacy overlay rendering performed by 3rd party software. While 3rd party overlays are not officially supported, overlays should no longer cause inappropriate translucency ordering or difficulty streaming.
• Added DOK badge.
• Capture/Latch points refined.


• Various Localization fixes.
• Executable load time improved by removing most DLLs.
• Removed DirectX 9 dependency check on startup.
• Russian save games now work properly.
• Keybindings in Russian and other languages are now consistent with English.
• Handfull of new keybindings/adjustments. See keybindings menu for details.
• Plus key bound to selecting ships not in a Formation.
• NumPad now works correctly.
• Removed necessity to sign up for SHiFT to play MP.
• Selections using mouse input should feel a lot better in general.
• Improved level load times.


• Added Scenario system to allow saving and playing back of starting fleet arrangements. (-loadScenario/-saveScenario)
• Added dropdown menu control.
• Buttons now have the ability to have different behaviors based on if the alt/shift/ctrl keys are being held down. Tooltips react to inform players of changed functionality.
• Ship turrets are instanced, allowing the base game assets to be easily modded via the new mod patching system that allows base assets to be nondestructively altered.
• .HOD format has been updated. HODOR/RODOH updates to come in the near future.
• Ship performance and behaviors can now be modified depending on what stance they are in. Formations also share these modifiers and can stack on top. Bullet speed, firing rates, weapon damage are just some of the things that can be changed. A formation of Laser Corvettes can turn incrementally slower as more ships are added to the formation or accelerate faster as the formation gets smaller due to losses.
• New flight maneuver abilities allow for more intuitive behavior- for instance it is now possible for fighters to slow down during their attack run to maximize time on target and speed up when coming back around. This behavior feeds into the ballistics system-ships caught going slower during a strafing run are easier to hit.
The original, Homeworld 2 classic requirement for a ship to be mine-laying capable before it will consider firing at missiles/torpedoes/mines has been removed. Additionally, all missiles/torpedoes/mines have been separated from the generic attack class “projectile” to provide ease-of-use for mod authors wishing to create ballistic anti-missile/torpedo defense systems.

131 comments Read more

About This Game

The Homeworld Remastered Collection includes:
  • Homeworld Remastered Edition
  • Homeworld 2 Remastered Edition
  • Homeworld Remastered Steam Multiplayer

As a bonus, you will also receive free access to:
  • Homeworld Classic
  • Homeworld 2 Classic

Experience the epic space strategy games that redefined the RTS genre. Control your fleet and build an armada across more than 30 single-player missions. Choose unit types, fleet formations and flight tactics for each strategic situation. Utilize advanced research to construct ships ranging from light fighters to huge carriers and everything in between.

The Homeworld games have been painstakingly re-mastered with key members of the original development team and taking critical influence and assistance from the passionate fan community. The Homeworld Remastered Collection introduces Relic's acclaimed space strategy games Homeworld and Homeworld 2 to modern players and operating systems using the newest sophisticated graphics rendering technology, plus a fully remastered score and new, high fidelity voice recordings by the original actors.

As a free bonus, this collection also includes original, non-remastered versions of Homeworld Classic and Homeworld 2 Classic, preserving the purest form of the original releases with compatibility for modern operating systems.

Homeworld Remastered Collection also provides access to the Homeworld Remastered Steam Multiplayer. The competitive multiplayer modes for both Homeworld and Homeworld 2 have been combined into one centralized mode that will allow you access to content (races, maps and game modes) and improvements, features and technology from both games, allowing you to play unlimited competitive multiplayer space battles on an epic scale.

Key Features:

  • Build and battle with more than 100 space ships
  • Updated high-res textures and models
  • New graphical effects
  • Support for HD, UHD, and 4K resolutions
  • New audio mix using original source effects and music
  • Cinematic scenes recreated in beautiful high fidelity by original artists
  • Mod support and mod tools
  • Bonus archival versions of Homeworld Classic and Homeworld 2 classic, preserving the purest form of the original releases with compatibility for modern operating systems
  • • Access to Homeworld Remastered Steam Multiplayer: play Homeworld races against Homeworld 2 races with up to eight players on 23 maps, plus brand new game modes

System Requirements

Mac OS X
    • OS: Windows Vista
    • Processor: 2.2GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS (512MB) / ATI Radeon HD4800 (512MB)
    • Storage: 20 GB available space
    • Additional Notes: * Game engine uses OpenGL3.3 It is important that you get the latest drivers for your video card to ensure compatibility with this product.
    • OS: Windows 7
    • Processor: 2.3 GHz Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 / ATI Radeon HD 5850 (1GB VRAM)
    • Storage: 20 GB available space
    • Additional Notes: * Game engine uses OpenGL3.3 It is important that you get the latest drivers for your video card to ensure compatibility with this product.
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core 2 Duo (2 Cores) 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 3870 (512MB) / nVidia 640M (512MB) / Intel HD 4000
    • Storage: 20 GB available space
    • Additional Notes: Homeworld Remastered Collection for Mac is a Mac-Mac multiplayer experience. Cross-platform compatibility is not supported at this time. The following GPU sets are not supported: ATI RADEON X1000 series, HD 2000 series, HD 4670, HD 6490, HD 6630, NVIDIA GeForce 7000 series, 8000 series, 9000 series, GT 100 series, 300M series, Intel Integrated GMA series, HD 3000
Customer reviews
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Mostly Positive (112 reviews)
Very Positive (4,227 reviews)
Recently Posted
( 9.2 hrs on record )
Posted: June 28
Never play this series before and i see why everyone love this game back in the 90s now. Also this game teach me about how hard managing a fleet, because my fleet keep getting destroyed in every mission.

Helpful? Yes No Funny
( 27.5 hrs on record )
Posted: June 27
One of the best RTSes out there totally remastered with alot of passion for detail. If you do not know Homeworld by now, it's about time. Thumbs up Gearbox!
Helpful? Yes No Funny
( 12.7 hrs on record )
Posted: June 26
One of my all-time favorite games; played both the originals when they came out. The persistence from level to level is novel and really ties the single player campaign together: build early, build often, move it all cautiously, and zoom in after you issue orders to take in the massive battles.

Word of warning, though: you can't capture Vagyr capitals in HW2. Doing so just disables them. Still useful, but won't net you +1 capital ship.
Helpful? Yes No Funny
( 8.6 hrs on record )
Posted: June 26
Gearbox has done an excellent job updating a classic space RTS, one of my favourite games ever made. The original Homeworld was excellent for its rich atmosphere and lore, which was supported by a fantastic art style and amazing sound production. Gearbox has kept the same nostalgic atmosphere while adding massive improvements and quality-of-life improvements to the game. On top of that, they've been very active in the community, responding to issues quickly and effectively, releasing new patches that have fixed minor issues.
Helpful? Yes No Funny
( 341.0 hrs on record )
Posted: June 26
Homeworlds 1 and 2 are among the best games ever made for PC. This "Remastered" version does a good job of preserving that legacy and also adds increased graphic fidelity and performance. The single player missions are engaging, the original's voice acting and artwork remain haunting and first class, the storyline is compelling. If you love science fiction and don't get goose bumps at least once, there is something wrong with you. My sole complaint is that for a game which championed free movement in three dimensional space, that element of strategy is often overlooked in the campaign: like Kahn, your enemies suffer from two-dimensional thinking. But if you've never played Homeworld and you see this game on sale, don't hesitate.

Meanwhile multiplayer remains a shabby amateur mess with horrific balance issues, even after a one year wait for patches, and the bulk of the "community" is toxic beyond belief, but this is Gearbox and Steam, so you already knew that.
Helpful? Yes No Funny
( 17.1 hrs on record )
Posted: June 25
I played HW1 a long time ago when I was too young to really appreciate it. I only had vague memories of it coming in.

Homeworld 1:
A simple game that still manages to make a great impact thanks to it's beautiful presentation. You really do feel like you're leading a group of nomadic exiles in search of their new home, and all the bizarre scenarios they find them selves in.

I love the idea of being able to take everything with you to the next mission, although it did create some really nasty situations, especially during the Nebula missions, and the last few missions feel like a cakewalk if you over-prepared (Not that it makes the last mission any more beautifully done).

Homeworld 2:
Will play soon.
Helpful? Yes No Funny
el barto
( 17.7 hrs on record )
Posted: June 25
A good remastering of the classic, but the classic game just isn't very good. It comes from the old-school rock-paper-scissors RTS games. The strategy doesn't go much further than, make the right unit to counter whatever the opponent has, then right click on them.

Game is pretty tho'
Helpful? Yes No Funny
( 69.6 hrs on record )
Posted: June 25
Long time player of the original HW games and I feel this version is very much still a work in progress. Even after being released over a year ago.

Received a mega patch early June 2016 to bring the game up to a level it should've been when the remaster was released in 2015. However squad formations still don't work and there are bugs a-plenty.

Blatant cash grab by Gearbox; I will be wary of any future releases from these guys.

Get it on sale at 75% or else don't bother. I paid full price and I feel robbed.
Helpful? Yes No Funny
( 19.3 hrs on record )
Posted: June 25
TB has a great description of this Remastered Classic.

"Probably one of the best remasters ever made, a genuine upgrade not only in terms of graphics but also UI and multiplayer. An absolute classic."
Helpful? Yes No Funny
( 12.4 hrs on record )
Posted: June 25
Trying to get the game to work at first was so hard I wanted to throw my computer off a building. But once I got it, it had no issues at all for the entire time I played. The fact that battles can get really crazy with almost no lag, shocks me. Also, when you play with some mods like Homefront(Halo Mod), you just cant stop playing. So, the hard setup was extreamly worth it. I would recommend this game to almost anyone. 11/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
76 of 78 people (97%) found this review helpful
3 people found this review funny
44.5 hrs on record
Posted: June 7
At first, I was not pleased with this game. It was very buggy and frustrating, with numerous other issues like HUGE pathing problems, stupid ai and automation problems (Several harvesters waiting to get to a single asteroid to harvest when they're surrounded by unnoccupied other ones). However, the largest problems lay in the fact that "Homeworld 1 remastered" was essentially just homeworld 2 with homeworld 1 ships, because a lot of mechanics which gave the original tactical depth had to be removed so it could fit into homeworld 2's engine. This meant that the whole collection was a buggy, broken, imbalanced shadow of the originals.

But then the June 7th update happened
This update (in my experience so far) fixed everything that was wrong. It has fixed formations, ballistics, tactics, pathing (mostly), targeting priorities, balance, and all general bugs (that i've experienced so far).

I can now safely say that:
  • Both campaigns offer an amazing narrative experience, complete with incredible music and visuals.
  • Both campaigns provide a great challenge, as does the AI in singleplayer mode
  • Easy to use and pick up basic mechanics, with complex ones to pick up later
  • Trademark 3d movement and map are very well implemented
  • Includes the 2 original games, fixed to run properly on modern OSs and hardware
  • Maps allow for potentially hundreds of small fights at once which can be really intense as larger strategies take shape
  • Gorgeous visuals and sound, which all run very well
  • Multiplayer supports up to 8 players I think, which can lead to some titanic fights.

Overall a great experience and a very solid recommendation after the update.
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32 of 36 people (89%) found this review helpful
3 people found this review funny
17.0 hrs on record
Posted: June 7
Thumbs up for continued support from the devs!
Was this review helpful? Yes No Funny
28 of 33 people (85%) found this review helpful
2 people found this review funny
1.6 hrs on record
Posted: June 7
A shining example of how to do a remaster. The latest patch is just amazing work from Gearbox
Was this review helpful? Yes No Funny
22 of 25 people (88%) found this review helpful
1 person found this review funny
44.4 hrs on record
Posted: June 6
Oh god, I love this game. Not only does this game have the benefit of the nostalgia that I so deeply cherish, it also has the benefit of a kickass developer pulling the reigns. Gearbox are just good people, they took a well known and beloved classic and wanted to make another game in the series, but before they did that they decided to remaster the original games from the ground up, while preserving the original feel and design to the game.

To add to that, they also just optimised the original games, leaving the memories completely intact.

It also doesn't hurt that this game is just, ♥♥♥♥ing, beautiful. I just have eye ♥♥♥♥♥♥s whenever I play, it's fantastic.
(To enable Theatre mode: Press escape twice, press backspace four times, more games need this feature.)

I can't recommend this game enough, if you are looking for an intense Space RTS experience that kicks you in the balls during the story and in gameplay, then this is for you.

Please, for the love of all things RTS and classic, buy this game, show big companies that a faithful remaster is all what the fans are looking for, teach AAA developers to do more things like this, to not ♥♥♥♥ on beloved franchises just for the sake of a money grab, to be good people.

Buy this game, you won't regret it.
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17 of 19 people (89%) found this review helpful
1 person found this review funny
12.4 hrs on record
Posted: June 8
Homeworld Remastered was released in February of 2015. In spite of being a Homeworld fan, I decided to wait for the reviews; and I was glad that I did. While the game was not short of impressing people for its new visual enhancements + the merging of both games units and assets for a unified game, the developers neglected some very important details on the game that we all love. The formations in Homeworld Remastered were screwed up. In the Original Homeworld, people remember the fact that formations assigned to groups of units actually impacted their ability to effectively and efficiently dispose enemies.

As explained in details by one of the reviewers: that whole aspect was stripped away as a different method for damage calculation was done on ship to ship combat. The problem was, individual ships didn't feel individual anymore, the formations did not chew up hostile ships like they were supposed to; and that right there frusterated me, which believe it or not: deterred me from buying this game. It was only over a year after in the fine month of June 2016, that the game developers decided to release a patch which RESTORED this crucial gameplay aspect. The formations are back and are effective again! The only complaint is you can't make larger formations (large spheres would be nice).

Two hours into the game, I have been satisfied with my conclusion that the game is now fixed, and the good old mechanics have returned! Coupled with the new visuals, multiplayer support, mod support and Homeworld 1 and 2 content merge; I would say this is a rather spectacular title that is worth grabbing. The 2.0 patch really did it a good number, and even though I have my doubts about Gearbox; I am honestly surprised. If you like Space RTS games with 3-dimensional movement, formations, tactics and fleet battles; I highly recommend this game. Originally made by Relic; Homeworld was and still is a one of a kind RTS game to me.

+Unit formations work.
+Content merge of HW1 and HW2 for interesting battles.
+Very nice visuals.
+Multiplayer support.
+Mod support.
+Modern OS support.
+Everything that made Homeworld great.

-There is no way to save custom paint schemes, preview for ships allows no rotation for viewing models.

Overall: This game is worth it now, kudos to a company for listening to its critics and fixing something, rather than ignoring them altogether. There may be hope for gaming.
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15 of 17 people (88%) found this review helpful
57.6 hrs on record
Posted: June 7
Formations!!! Ballistic!!! For real this time!!! (the moment I saw units moves in formations and friendly fire on HW2 ships, I almost lost my ♥♥♥♥) Now it improves upon every espect of the original games while keeping most of the original gameplay mechanics intact.

Now they should rename it Homeworld Remastered Definitive Edition. Kudos to the developers who keep on improving the game.
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16 of 19 people (84%) found this review helpful
30.2 hrs on record
Posted: June 5
Mega patch incoming 7th June, bring Sajuuk to bear!


+ Formations
+ Weapon Ballistics (RNG system)
+ Improved Ship Behavior (targeting, movement, scattering from AOE / explosions)
+ Strikecraft Tactics (aggressive, evasive and neutral stances)
+ Field of View options, support widescreen / multi-monitor setups
+ Bugfixes
+ Graphics tweaks
+ Unit Balancing
+ Modding tools
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13 of 16 people (81%) found this review helpful
2 people found this review funny
81.7 hrs on record
Posted: May 30
The best game ever, remade!!!!

Can spend hours playing this...

The only criticism is that there is not a lot of people online to play against, but hey, just go for Player v CPU!

If you like a cerebral game, this is for you!
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9 of 11 people (82%) found this review helpful
145.1 hrs on record
Posted: June 8
Absolutely amazing game. It might not be completely "competitively viable," but if you're looking for an awe inspiring storyline and incredible atmosphere, Homeworld is for you. And then you'll be dissapointed when you play Homeworld 2, but hey, what are you gonna do.

With the new patch fixing formations and rebalancing the multiplayer, Homeworld has never been better. Get this game now!
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5 of 5 people (100%) found this review helpful
65.2 hrs on record
Posted: June 23
The 2.0 update adds everything that was lacking from the initial release (bar the HW1 credits music). The newly added physically stimulated ballistic weapons, strike craft formations and intelligent strike groups have combined the best tactical features from HW1 and 2 into this masterpiece.

If you're getting this revitalised classic (2 remastered games AND the 2 originals) on sale you're getting an incredible bargain. One of the best space operas ever available to gamers, well worth it even at full price.

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