Experience the epic space strategy games that redefined the RTS genre. Control your fleet and build an armada across more than 30 single-player missions. Choose unit types, fleet formations and flight tactics for each strategic situation.
User reviews:
Very Positive (33 reviews) - 87% of the 33 user reviews in the last 30 days are positive.
Very Positive (4,310 reviews) - 85% of the 4,310 user reviews for this game are positive.
Release Date: Feb 25, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Homeworld Remastered Collection

Buy Homeworld Remastered Collection Deluxe Edition BUNDLE (?)

Includes 3 items: Homeworld Remastered Collection, Homeworld 1 Remastered Soundtrack, Homeworld 2 Remastered Soundtrack

Buy Homeworld Remastered Collection and Deserts of Kharak Bundle BUNDLE (?)

Includes 2 items: Homeworld: Deserts of Kharak, Homeworld Remastered Collection


Recent updates View all (12)

June 10

Homeworld: Remastered Collection Update


- Resolved a memory fragmentation error which could lead to crashes.
- Homeworld 2 classic properly responds to -locale command line
- Fixed a crash when a missing mad state was called.
- Fixed exploit where hyperspacing mothership would allow autocapture of ships already headed toward it
- Frigates and Corvettes now attack more consistently. (With Balance tweaks to account for this)
- Fixed issue when loading old campaign persist files (ships missing when in legacy strikegroups)
- Fixed weird cursor skin issue when hovering over certain buttons
- Ships no longer overshoot kushan carrier docking bays
- Fixed mouse speed issues on giant multiscreen display setups and added command lines to future proof it a bit. -CameraDragX -CameraDragY. (Multiplier)
- Fixed issue where a few ships had missing geometry, textures, odd normals, etc.
- Tweaks to primary ship shaders for improved visual fidelity, speed.
- Cryotray and transports can be sphere guarded now.
- Vaygr resource collectors no longer aspire to be archeologists.
- Mods - added traceHOD command line to ease tracking down corrupt or invalid files.
- Mods - ConfigFilter.lua - BasePath string allows specification of Player profile path for Mod data.
- facetAutoFOV - Command line property for use with facetCount to limit total horizontal FOV.

48 comments Read more

June 6

Homeworld Remastered Collection Update 2.0 Notes

• Note: All prior in-game saves are no longer valid. Campaign progression is still valid; you just have to restart any missions you are currently on.


• Entire game rebalanced. (Singleplayer and MP!)
• Formations have been completely rewritten to better support HW1 formations
• Formations will break on combat into combat groups based on the ships that are part of the formation. This is to more closely emulate HW1 and to make sure that ships perform as optimally as you would expect.
• Formations have a unit cap depending on the ships and formation used. This is to ensure formations are as effective in combat as possible and so that the game performs at a reasonable speed.
• All ships have been rebalanced to work with formations
• All ships have had a pass to improve flight dynamics and engagement behaviors.
• Weapons will now use ballistics when set to do so. (Many ships are set to this by default now.)
• Tactics have been split into "Rules of Engagement" and "Stances" to better emulate HW1 and HW2 gameplay at the same time. (Hot keys updated accordingly.)
Rules of Engagement:
• Offensive. Ships will attack all enemy ships that enter range.
• Defensive. Ships will retaliate against attackers of allies and themselves.
• Passive. Ships will not retaliate, even when fired upon.
• Aggressive. Aggressive strike craft receive bonuses to weapon damage but penalties to speed. Aggressive ships will fight at closer ranges and will fight and stay in formation during combat.
• Evasive. Evasive strike craft receive bonuses to speed, acceleration, and take reduced damage. Evasive ships will break formation as soon as they enter combat and attempt to dodge incoming fire. Evasive strike craft fight at longer range. This stance is intended as a delaying or harassing action.
• Neutral. Normal power shunting, ships receive no bonuses or penalties. (Default)
• Ships will now automatically try and fly away from large ships that are about to explode. (Splash damage is much more meaningful now.)
• Ship Dock Holds and UnitCaps have been reworked to account for HW1 and HW2 ships being traded/salcapped and to allow a more flexible system for modders.
• 2p_Shields start locations tweaked for more balanced gameplay.
• 4p_ironcurtain, 4p_lostfalls start locations fixed to not cause rush protection damage
• 5p_treeoflife, 8p_hyerspacearena, 8p_scattered, 6p_radialsymmetry – RU locations and amounts better balanced
• Swarmers now refuel much more effectively.
• Waypoints can now be closed, creating a patrol loop. Ships can leave their patrol to attack enemy units encountered while on patrol and return to the patrol based on their Rule of Engagement or even ignore enemies altogether.
• HW2 Mission 2 – Elite Bombers are granted correctly now.
• Lagging is much less likely to cause a desync now.
• General MP game desyncs are much much rarer now.
• Drones no longer count as ships when calculating relic value
• Relic game mode balance/behaviors tweaked.
• New Magnetic field used for Tai_DefenseFighter, Tai_FieldFrigate
• Carriers Only game mode rebalanced
• Races can now have race specific formation variations.
• Various research requirements tweaked to better balance game.
• Dockpaths for Capital Ships, Motherships reworked to be quicker/more efficient.
• The salvage capture command can now be issued to multiple targets.
• Salvage capture corvettes will now stop chasing a target if it becomes obscured by fog of war.
• Added a selection modifier to select all ships not in any strike group. (Mapped to the "-" key by default).
• Fixed various drone frigate issues including some targetting issues, removing command "response" audio from drones, an issue with CPU players spamming activation, and drones sometimes not being properly destroyed.
• Cleaned up some issues with changing targets when the kamikaze command is running.
• Fixed a possible crash when cancelling a waypoint move command with no waypoints set, then issuing a move command.
• Fixed some docking issues with ships carrying back large salvage chunks (and fixed an issue with Homeworld 1 resource collectors not being able to return salvage to carriers).
• Ships running a capture or salvage capture command will break out of it if the target hyperspaces.
• Hyperspace inhibitor and defense fields will now stay active if salvage capture corvettes are latched on, but they aren't at the "returning with capture" stage.
• Fixed an issue where the Homeworld 1 scout speed boost could stay on permanently.
• The magnetic field is no longer visible through fog of war.
• Fixed the GravWell Generator so the hyperspace command is more reliably disabled when the gravity well is active.


• UI is now contextually aware of what the ships are doing. The Move Icon highlights when the ship is executing a Move Order, cooldowns are represented on the icon, and available formations/active formation highlights.
• Formations are now represented as single icons in UI. (Option to use previous flat view is in the options.)
• Launch menu performance optimized. (Also uses grouped icons. Same option to use flat view affects this as well.)
• Marine Frigate capture button is now properly displayed.
• Timer moved over to allow for better layout of subtitles and other items.
• Subtitles are forced on in tutorials. This fixes a lot of odd issues with tutorial progression we were seeing.
• Chat screens cleaned up to layout and display “Left the game” messages better.
• Game saved text is displayed when a game is quick saved now.
• Cursor is more contextually aware of the player’s commands
• Stances/Rules of Engagement icons changed to match TO icons and to be more consistent in general
• Invalid save games are not displayed to user or are greyed out depending on reason.
• Population Cap screen optimized
• MP Lobby views now auto-refresh, unless disabled.
• Fixed an issue where chat messages sent to CPU players would be sent to the host of the game.


• Dust clouds, veins, and Nebula are much easier to see.
• Various ships have had visual tweaks to improve appearance. (Geometry, texture, animations)
• Sensors screen visual fidelity updated. (Rounder shapes, clearer tactical dots). Red tactical docs are now scalable in options screen for really high rez monitors.
• Game will no longer crash on load when primary screen is in portrait mode.
• Lens flares: fixed to be occluded as intended by designers.
• Engine Glow/Burn/Trail visuals improved slightly and performance optimized.
• Merged all Goblins into ship meshes to improve performance. (Goblins no longer supported)
• Command Line: Added -fakeFullscreen option. Allows use of a fullscreen window that does not capture the device. Use this option at your own risk as it is not officially supported.
• Command Line: Added -facetCount=XX option. Draws screen in vertical slices to prevent distortion, 'bends' the view. Can allow for 360 degree rendering, etc.
• Fixed a few mismatched portrait icons.
• M02 sun and flare now align correctly.
• EZ13 mission performance greatly improved.
• Game will try and use a discrete GPU rather than integrated GPU when available. This applies to Windows Vista and Windows 7 only. Windows 8 and Windows 10 users are advised to ensure a profile exists in the vendor's control panel to ensure optimal performance.
• OpenGL initialization improved to compensate for legacy overlay rendering performed by 3rd party software. While 3rd party overlays are not officially supported, overlays should no longer cause inappropriate translucency ordering or difficulty streaming.
• Added DOK badge.
• Capture/Latch points refined.


• Various Localization fixes.
• Executable load time improved by removing most DLLs.
• Removed DirectX 9 dependency check on startup.
• Russian save games now work properly.
• Keybindings in Russian and other languages are now consistent with English.
• Handfull of new keybindings/adjustments. See keybindings menu for details.
• Plus key bound to selecting ships not in a Formation.
• NumPad now works correctly.
• Removed necessity to sign up for SHiFT to play MP.
• Selections using mouse input should feel a lot better in general.
• Improved level load times.


• Added Scenario system to allow saving and playing back of starting fleet arrangements. (-loadScenario/-saveScenario)
• Added dropdown menu control.
• Buttons now have the ability to have different behaviors based on if the alt/shift/ctrl keys are being held down. Tooltips react to inform players of changed functionality.
• Ship turrets are instanced, allowing the base game assets to be easily modded via the new mod patching system that allows base assets to be nondestructively altered.
• .HOD format has been updated. HODOR/RODOH updates to come in the near future.
• Ship performance and behaviors can now be modified depending on what stance they are in. Formations also share these modifiers and can stack on top. Bullet speed, firing rates, weapon damage are just some of the things that can be changed. A formation of Laser Corvettes can turn incrementally slower as more ships are added to the formation or accelerate faster as the formation gets smaller due to losses.
• New flight maneuver abilities allow for more intuitive behavior- for instance it is now possible for fighters to slow down during their attack run to maximize time on target and speed up when coming back around. This behavior feeds into the ballistics system-ships caught going slower during a strafing run are easier to hit.
The original, Homeworld 2 classic requirement for a ship to be mine-laying capable before it will consider firing at missiles/torpedoes/mines has been removed. Additionally, all missiles/torpedoes/mines have been separated from the generic attack class “projectile” to provide ease-of-use for mod authors wishing to create ballistic anti-missile/torpedo defense systems.

133 comments Read more

About This Game

The Homeworld Remastered Collection includes:
  • Homeworld Remastered Edition
  • Homeworld 2 Remastered Edition
  • Homeworld Remastered Steam Multiplayer

As a bonus, you will also receive free access to:
  • Homeworld Classic
  • Homeworld 2 Classic

Experience the epic space strategy games that redefined the RTS genre. Control your fleet and build an armada across more than 30 single-player missions. Choose unit types, fleet formations and flight tactics for each strategic situation. Utilize advanced research to construct ships ranging from light fighters to huge carriers and everything in between.

The Homeworld games have been painstakingly re-mastered with key members of the original development team and taking critical influence and assistance from the passionate fan community. The Homeworld Remastered Collection introduces Relic's acclaimed space strategy games Homeworld and Homeworld 2 to modern players and operating systems using the newest sophisticated graphics rendering technology, plus a fully remastered score and new, high fidelity voice recordings by the original actors.

As a free bonus, this collection also includes original, non-remastered versions of Homeworld Classic and Homeworld 2 Classic, preserving the purest form of the original releases with compatibility for modern operating systems.

Homeworld Remastered Collection also provides access to the Homeworld Remastered Steam Multiplayer. The competitive multiplayer modes for both Homeworld and Homeworld 2 have been combined into one centralized mode that will allow you access to content (races, maps and game modes) and improvements, features and technology from both games, allowing you to play unlimited competitive multiplayer space battles on an epic scale.

Key Features:

  • Build and battle with more than 100 space ships
  • Updated high-res textures and models
  • New graphical effects
  • Support for HD, UHD, and 4K resolutions
  • New audio mix using original source effects and music
  • Cinematic scenes recreated in beautiful high fidelity by original artists
  • Mod support and mod tools
  • Bonus archival versions of Homeworld Classic and Homeworld 2 classic, preserving the purest form of the original releases with compatibility for modern operating systems
  • • Access to Homeworld Remastered Steam Multiplayer: play Homeworld races against Homeworld 2 races with up to eight players on 23 maps, plus brand new game modes

System Requirements

Mac OS X
    • OS: Windows Vista
    • Processor: 2.2GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS (512MB) / ATI Radeon HD4800 (512MB)
    • Storage: 20 GB available space
    • Additional Notes: * Game engine uses OpenGL3.3 It is important that you get the latest drivers for your video card to ensure compatibility with this product.
    • OS: Windows 7
    • Processor: 2.3 GHz Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 / ATI Radeon HD 5850 (1GB VRAM)
    • Storage: 20 GB available space
    • Additional Notes: * Game engine uses OpenGL3.3 It is important that you get the latest drivers for your video card to ensure compatibility with this product.
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core 2 Duo (2 Cores) 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 3870 (512MB) / nVidia 640M (512MB) / Intel HD 4000
    • Storage: 20 GB available space
    • Additional Notes: Homeworld Remastered Collection for Mac is a Mac-Mac multiplayer experience. Cross-platform compatibility is not supported at this time. The following GPU sets are not supported: ATI RADEON X1000 series, HD 2000 series, HD 4670, HD 6490, HD 6630, NVIDIA GeForce 7000 series, 8000 series, 9000 series, GT 100 series, 300M series, Intel Integrated GMA series, HD 3000
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (33 reviews)
Very Positive (4,310 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
2,954 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
7 of 8 people (88%) found this review helpful
38.0 hrs on record
Posted: October 14
It's odd that one of the best space musical performances on PC ought to be an incessant theory redirection, however that is the appeal of Homeworld. Over 15 years after its excellent discharge, Gearbox have remastered Relic's creation and its continuation with high-res surfaces, bolster lighting and another UI, suitably modernizing a champion amongst the most troublesome and suggestive structure game-plan ever manufactured.

It's an incredible thing, particularly in the event that you have a getting a charge out of for spaceships doing spaceship things, for instance, shedding squadrons of assault workmanship and shooting mammoth lasers over the void. Regardless, Homeworld's splendor runs energize. It's in the sound course of action—the blending use of Adagio for Strings; the brief, devastate comms from your manager; and the way Homeworld's three-dimensional doing combating mirrors debacle and destroying over its battles.

Both are stories of survival among the stars. Your species' last trust is a goliath boomerang called the Pride of Hiigara, a titanic mothership with the best way to deal with make an economy of more minor barges, from unassuming mining vessels to plane and assault make. The Pride's capacity to make military makes her your imperative opposing instrument, yet that rich arced carapace ensures the cryogenically established remains of your species. Her setback recommends mean vanquish.

Homeworld astutely plays on this strain. One early mission makes them protecting ranges of stasis-bound tenants from criminals. Your ship's PC declares "100,000 spared" with each safe, appending an unsavory loss of life the vessels the bandits absolutely take off. Military units and general subjects you shield are passed on through from mission to mission as you reinforce your goliath space family and bring your species toward the day's end from the skirt of aggregate catastrophe. The team's turn from removed individual riffraff to military storm is shrewdly paced, and the battle stands today as the best use of the RTS as a portraying instrument.

It's attempting, in any case, and consistently fiddly. Micromanaging troops transversely over gigantic segments in a 3D situation takes hone and sensible utilization of the concede key. Might want to contribute gatherings of essentialness isolating your qualities into control social affairs and sending them after particular targets – contender units, or the subsystems of some huge war vessel. Vessels are around amassed into opposing to contender and against capital classes, however their size, relative speed and the updates you get some information about fluctuate their parts essentially. There's far to go, and missions pound you with astounding goals. It's ordinary to deal with two or three battles in the interim, all while keeping up an economy and keeping your construct lines included.

It's cerebrum boggling, and purposefully so. Crusade missions can wind up being unfathomably troublesome on the off chance that you dismissal to secure obliges amongst missions and the unpretentious components of battle—like micromanaging units to strike the gentler top protected layer of frigates—persuades the chance to be difficult in Homeworld's most unmistakable scraps. The great craving to hold information is outright protected paying little regard to the exertion, nevertheless, for the dream of organizing such a fantastic get-together of smooth, shining vehicles, and for the scene when they help into fight.

That is upheld by Gearbox' striking update work. They've rehashed Homeworld's creating foundations and ship surfaces concerning Relic's uncommon vision. Lasers cast light on vessels, a noteworthiness of field impact redesigns the sufficiently especially made notion segment amongst distinguishing strength and the updated UI makes cycling between era line units less troublesome. Just a few minor issues meddle, similar to the impression of ship classes to subjective geometric shapes in menus, regardless they're minimal bandy given the method for the bundle. Homeworld is just personality boggling and everybody ought to play it.

(All reviews are retrieved from the Internet and piped through a succession of synonym tools three times both for humour and to save time. In my religion, this is known as Art(TM), but you can call it "Threewording")
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
16.2 hrs on record
Posted: September 26

If you plan on playing this to the end (which you should), search for the restored credits with the song from Yes, you can find it on youtube, as a Homeworld veteran, finishing this game after more than 10 years and seeing those credits roll up with that song almost brought a tear to my eye.

The new patch fixed up pretty much everything wrong with the gameplay.

The result is one of the most amazing experiences you can have with a videogame.

"We follow the sun, we follow the sun, we follow the sun..."
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
90.6 hrs on record
Posted: October 10
The ship designs and combat are ♥♥♥♥♥♥ inducing to say the least
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
5.9 hrs on record
Posted: October 3
STILL the best space strategy game out there. It has never been topped and most likely never will. They just don't have the imagination to make games like this anymore, thank goodness for Gearbox who took the time to keep this game alive and up-to date.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
14.3 hrs on record
Posted: October 20
A space RTS classic. Worth every penny! Remastered version looks gorgeous!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
48.8 hrs on record
Posted: October 10
It is one of these games where you feel sad after finishing it and don't know what to do with your life
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
39.7 hrs on record
Posted: October 15
Its just as I did remember it!
Was this review helpful? Yes No Funny
1 of 3 people (33%) found this review helpful
2 people found this review funny
1.9 hrs on record
Posted: September 30
Was this review helpful? Yes No Funny
1 of 5 people (20%) found this review helpful
Not Recommended
14.2 hrs on record
Posted: October 15
Campaign is broken. Didn't find that out til after the 2 hour refundable mark. :(

Bought it for the story and campaign, not the same-every-match skirmishes in wide open maps.

No way to get my money's worth, no way to get it back.
Was this review helpful? Yes No Funny
2 of 16 people (13%) found this review helpful
Not Recommended
16.8 hrs on record
Posted: September 29
Playing Homeworld is a great way to switch off and indulge in an evening of forgettable relaxation. The colourful space vistas, twisting neon engine trails, and soft explosions all come together to create a dreamy feel – which is just as well given how soporific the gameplay is.

Like other space RTS games, Homeworld removes the genre staple of terrain but provides nothing to replace it. Your activities will be managing bog standard rock/paper/scissors unit counters while gathering a single resource type. 3D movement is one of the USPs but it adds very little: in the vacuum it's just a slightly more fiddly movement direction, albeit one which grants your ships an arbitrary damage bonus to targets above or below their own plane.

The most you'll need to think about 3D movement is when positioning capital ships, most of which can only fire in front of them and all of which turn slowly. Unfortunately you can't explicitly set ship facing, making planning ahead a challenge, and during combat capital ships can veer off-target if their pathfinding AI decides that it needs to steer around an obstacle. With capital ship battles often decided by the direction in which each ship is pointing, this easily becomes a pain point.

Otherwise ships can either fire in all directions or turn quickly enough that their current facing doesn't matter. There is no apparent bonus for hitting ships from the rear unless you are specifically trying to disable their engines, a niche activity given how slowly ships large enough to have targetable sub-systems move. There really is vanishingly little else to discuss at a high level.

The automatic difficulty scaling of the campaign, in which the number of enemy opponents changes depending on how many ships you carry over from the previous mission, was ahead of its time. Unfortunately the AI will simply clump all its ships of the same type together and order them about as one unit, which actually makes the campaign easier as it progresses due to the slower response times required by larger battles. You'll coast through the campaigns until their final missions, which both spike difficulty up to the same obscene level. They are disasters and I would suggest just watching the closing cut-scenes online instead of bothering with either.

I paid £9 for the game when it was on sale and am not unhappy with that. But I cannot recommend it for £27 nearly two years after release.

(I didn't play online, but I hear that it's dead.)
Was this review helpful? Yes No Funny
Recently Posted
33.3 hrs
Posted: October 25
# Just a fun game
# Look GREAT compare to the first one
# One of the best lore story


AND the game sometime bugs out steam and stop you from being able to to see it unless your in big screen mode and the only way to get it fixed is to uninstill steam all together SO YA THE CONS OF THE GAME BUT STILL ONE OF THE BEST
Helpful? Yes No Funny
27.4 hrs
Posted: October 25
I've been playing Homeworld since it was first launched in 1999 and it's still one of, if not THE best, best strategy games. With tridimensional space to make your strategies, lots of nice designed ships, it´s story is awesome and it's environments outstanding. With Remastered Collection, Homeworld's stories are revived with all the ships looking as awesome as ever, moving around in a more immersive and beautiful environment of all universe.
Helpful? Yes No Funny
72.7 hrs
Posted: October 24
great game!!!!
very good story and campaign and enjoying every moment of it!!!
Helpful? Yes No Funny
Synthetic Truth
13.1 hrs
Posted: October 22
What 2001 A Space Odyssey is for SCI-FI movies is Homeworld for SCI-FI RTS games.

Helpful? Yes No Funny
24.9 hrs
Posted: October 21
The original homeworld series blew my mind and this does a great job of polishing it. Love it!
Helpful? Yes No Funny
17.9 hrs
Posted: October 19
OH boy loved this game so much, I have completed Home world remastered 1.
Space games you like? this game is a must to have!

Easy and fun story, most space games have stories which twist your mind over 9000
Solid game
Amazing graphics
Outstanding sound track
Exciting story missions
Lovely battle system

Last mission is so hard - heard it's a bug of some sort
Some missions require you to farm a bit, that in order to have extra ships and cash to carry on for the next mission.
Helpful? Yes No Funny
Heavy Metal
11.2 hrs
Posted: October 18
One of the greatest RTS series' I have ever played. The remastered editions are swell enough, and the originals are there for purists. I was amazed by the detail and quality of the very first Homeworld way back in the day, and that feeling hasn't faded. Something so cool about watching the fleet you built up getting into fights that you can see from all angles and watch your fighters dash around in dogfighting action.


Seriously, even if we can't have it remastered, I'd love to see it added in. My hard copy has been lost for too long, and I probably enjoyed that one more than the original.
Helpful? Yes No Funny
0.3 hrs
Posted: October 18
Bring back old memory ! Still awsome !
Helpful? Yes No Funny