Take On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars' distant past.
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What the developers say:
“Welcome to Take On Mars. Just as with any space exploration mission, the initial launch of TKOM is the start of a journey. By making the game available as an Early Access title, we hope to receive feedback and suggestions from players, and work together to create the most dynamic exploration sim game - driven by everyone’s passion for exploration and interest in extra-terrestrial bodies, such as Mars... Better said, especially Mars!”Read more
Recent updates View all (5)
November 20th, 2013
Bohemia Interactive’s exploration game Take On Mars today received its third major update. The ‘Tech-Enhanced’ update implements a technology tree, global objectives, improved vehicle landing, two new crater locations, a ‘Probe’ vehicle, and the Soviet-era ‘Mars 3’ lander holding Mars’ first rover.
Building further upon the early access release of Take On Mars, the new ‘Technology Tree’ system lets players research various technologies, which eventually gives them access to new instruments and vehicles. The implementation of ‘Global Objectives’ means that accomplishments at various locations in the game now contribute to the same objectives, combining the locations into one whole.
The added ‘Probe’ vehicle is a simple, single camera, single instrument slot chassis, and is the most basic technology available from the beginning of the Space Program. Last but not least, the two extra crater locations, Lyot and Ptolemaeus, provide the perfect opportunity to explore new terrain with the Soviet-era ‘Mars 3’ lander (also equipped with Mars’ first rover, Prop-M), which is the first vehicle to achieve a soft landing in Mars’ Ptolemaeus Crater in 1971.
Rover operators who already signed up for the Take On Mars’ Early Access program have access to the new content right after downloading the automatic update via Steam. Those who would like to do some further analysis can examine the complete changelog on http://mars.takeonthegame.com/.
October 3rd, 2013
In support of Take On Mars’ early access development, Bohemia Interactive today released the anticipated Deimos content update. Featuring two new locations and the Zero-G Probe vehicle, the content update also implements new features such as dynamic mission generation and a spectacular new weather system.
As implied by the name of the content update, one of the new locations brings players to Deimos, one of Mars’ two known moons. Here, Rover operators can explore three massive craters - each with a diameter of about one kilometer. The second new location inserts players into deep space, on an asteroid belt between Jupiter and Mars.
Martin Melicharek, Project Lead on Take On Mars, elaborates:
“The new locations let you experience movement in a zero gravity environment, adding a new dimension to Take On Mars' already vast aspect of robotic vehicle simulation. This also gives you the opportunity to witness an amazing ballet of asteroids in the Asteroid Belt location. Fellow space enthusiasts will also be excited to learn that the Martian weather systems are also newly present in the game, affecting your vehicles in a realistic manner. All in all, while the real Mars Curiosity keeps making discoveries, Take On Mars keeps pushing forward, improving accordingly with the great feedback we have been receiving from fellow players.”
Besides the two new locations, the Deimos content update also adds the Zero-G Probe: a remote vehicle designed for zero-gravity environments, which makes it better suited for Deimos' gravitational pull of -0.0039m/s^2 than regular Rovers and Landers. Furthermore, the new ‘Dynamic Mission Generation’ feature dynamically creates photo, exploration and analysis tasks around the player’s location, whereas the new weather conditions now also include sandstorms and strong winds - providing great visual effects and additional gameplay depth.
About the GameTake On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars' distant past.
“Explore the scarred face of another world. Journey through rocky terrain and sandy wastes, pushing your vehicles to the max in this new installment to the Take On series.”
Featuring 3 main gameplay modes, explore the unforgiving Martian terrain:
- Space Program - Explore Mars from the perspective of a science-driven Space Agency. Develop new technologies, vehicles and instruments to tackle the tasks ahead.
- Scenarios - Head straight to the surface of Mars and complete individual missions centered around various Science Missions and objectives.
- Editor - Create scenarios with complex missions, or just play around with whatever you wish in this limitless, free-form mode.
The most notable features in Take On Mars include:
- Dynamic Destruction System – Break off cameras, robotic arms, even individual struts and wheels, all affecting the way the vehicle handles.
- Economy – Send missions to Mars with the budget you have available, raised by completing mission and individual tasks.
- Realistic Terrain – Explore the surface of Mars in locations based on actual satellite data from locations such as Victoria Crater.
- OS:Windows Vista or Windows 7
- Processor:Intel Core2Duo 2.5Ghz or AMD Athlon Phenom X4 or faster
- Memory:2 GB RAM
- Graphics:Nvidia Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster
- Hard Drive:2 GB HD space
- Sound:DirectX Audio compatible
- OS:Windows 7
- Processor:Intel Core i5 or AMD Athlon Phenom X4 or faster
- Memory:4 GB RAM
- Graphics:Nvidia GeForce GTX 560 or AMD Radeon HD 7750 or faster
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