Take On Mars places you right in the middle of mankind’s most exciting undertaking. Start out in the seat of a rover operator, finish as the first human to have ever set foot on the Red Planet.
Recent Reviews:
Mostly Negative (26) - 30% of the 26 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,175) - 60% of the 1,175 user reviews for this game are positive.
Release Date:
Feb 9, 2017

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Includes 25 items: Arma 3, Arma 3 Apex, Arma 3 Helicopters, Arma 3 Marksmen, Arma 3 Karts, Arma 2, Arma 2: British Armed Forces, Arma 2: Operation Arrowhead, Arma 2: Army of the Czech Republic, Arma 2: Private Military Company, ARMA: Gold Edition , DayZ, Take On Helicopters: Hinds, Pound of Ground, Fish Fillets 2, Alternativa, Pat & Mat, Alpha Prime, Take On Helicopters, Carrier Command: Gaea Mission, Memento Mori, Original War, UFO: Afterlight, Memento Mori 2, Take On Mars


Recent updates View all (36)

May 10

TKOM 3rd Post-Launch Update (v1.0.0007) Released!

Hello everyone!

Just now we released another post-launch update. This one features a major net-code revision which fixes the crashes in multiplayer related to building blocks, and we spent most of the past two months on this.

We re-wrote the flow of 'new', 'Remote Procedure Call (RPC)' and 'delete' for packet flow. In the past this was always carried out in the following order:
1) New - any objects created on the server were created on clients
2) Delete - any objects deleted on the server were deleted on the clients
3) RPC - These procedure calls were carried out in the order they were sent

This led to a major problem however, as sometimes it was necessary to first call an RPC and then delete the object, such as ungrouping of blocks when a group was deleted. This led to desynch issues, broken functionality and downright crashes. The game code itself had been written in a way so as to handle this flow, however we recently uncovered certain situations where the code could never handle the situation 100%, so a revision was needed.

The revision of the packet flow has led to each event being called in the exact order it was sent, but this required a very substantial revision. After the code was revised, the game code then too had to be revised and adjusted accordingly.

But apart from this major fix, we also added the tools (Construction Tool, etc) to the 3D Printer, and also added a new vehicle!

The new vehicle is the Manned Aerial Transport, a small light-weight thruster-powered aircraft used for flying between areas and transporting smaller objects such as barrels. It is printable via the 3D Printer.

Next we plan on focusing on the remaining bugs as well as some additional content.

Thank you again for your support everyone, we hope the new update makes multiplayer more enjoyable than it has been in the past. Enjoy the new vehicle too!

Kind and sincere regards from the Take On Mars team!

9th May 2017 - Fixed Life Support Module not working correctly on clients on joining a game in progress - Fixed building block group creation code breaking multiplayer with new net code overhaul 3rd May 2017 - Added 3D GUI monitor to the Manned Aerial Transport - Added Manned Aerial Transport to the 3D Printer list 2nd May 2017 - Added character tools, such as the Construction Tool etc, to the 3D Printer list 28th April 2017 - Fixed spawning issues that cropped up due to massive changes to the net code - Fixed dynamic atmospheric zones in vehicles not synching due to massive changes to the net code - Fixed infinite spawn loop in 3D Printer 3rd April 2017 - Added new vehicle Manned Aerial Transport 24th March 2017 - Massive multiplayer net code overhaul where the flow of 'new', 'delete' and 'RPCall' functions were not consistent on clients, possibly causing instability

54 comments Read more

Be smart, Take On Mars

Take On Mars offers many benefits over real-life manned Mars exploration:

  • No need to wait until the 2030s (or longer)
  • Skip years of astronaut training, political debate, and budget cuts
  • Unlimited funding and infinite lives
  • Commute between Earth and Mars in seconds
  • Avoid the discomforts of real space travel
  • Pick your own crew or go solo
  • All-you-can-eat potatoes all day every day
  • Free trips to Earth’s Moon and International Space Station included
  • All for the price of just a few burgers!

About This Game

Explore the rocky terrain and sandy wastes of the Red Planet. Bohemia Interactive’s Take On Mars places you right in the middle of mankind’s most exciting undertaking. Start out in the seat of a rover operator, finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration, and colonization, of the Red Planet.

Key Features

  • Space Program Campaign Chapter 1: Robotics Campaign
    Explore the Red Planet from the perspective of a science-driven space agency. Command rovers, landers, or probes, over a distance of hundreds of millions of kilometers - and collect important scientific data about Mars. Research new technologies to gain new equipment.
  • Space Program Campaign Chapter 2: Manned Mission Story Campaign
    Take on the role of astronaut Mark Willis, one of the crew members in the first manned mission to Mars. When things go wrong during the descent into Mars’ atmosphere, and the connection with Earth is lost, the crew is declared missing in action. However, there’s one survivor: you. Relying on a background as a mechanical engineer, you will need to fight for survival and construct the machines needed for a chance to return home.
  • Sandbox Survival Multiplayer
    Invite your friends in drop-in/drop-out online multiplayer, and establish the foundations of a human colony on Mars. Work together to extract raw materials from Martian soil, refine them into real compounds, and use the 3D Printer to build your habitat panel by panel. Develop a power grid, pressurize living areas, utilize botany to grow crops, and operate various vehicles and machines to keep you and your crew alive.
  • Real Life Locations
    Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria, Gale, and Cydonia Crater. Be prepared for extreme weather and sandstorms, and watch out for radiation exposure from Mars’ solar events. Aside from the Red Planet, Take On Mars features various additional special locations and celestial bodies, including Mars’ moon Deimos, Earth orbit, Earth’s Moon (Apollo 17 Moon landing site), International Space Station (with full interior), Earth Training Centre, and Mars Yard.
  • Advanced Simulation
    Experience motion in locations with different gravity strength, including Zero-G. Break off cameras, robotic arms, or even individual struts and wheels - all affecting the way your vehicle handles. Each object, system, and instrument in Take On Mars is accurately simulated to offer a truly authentic experience.
  • Content Creation Tools & Modding Support
    Create your own scenarios in the 3D Editor and share them on the Steam Workshop. Dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, add-ons, and total modifications.
  • And More
    Familiarize yourself with Take On Mars’ gameplay via 5 training missions. Play a variety of individual scenarios set across different locations. Discover interesting facts about the Red Planet with the in-game Mars Encyclopedia.

System Requirements

    • OS:Windows Vista or Windows 7
    • Processor:Intel Core2Duo 2.5 GHz or AMD Athlon Phenom X4 or faster
    • Memory:2 GB RAM
    • Graphics:NVIDIA Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space
    • Sound:DirectX Audio compatible
    • OS:Windows 7 / 8 / 10
    • Processor:Intel Core i5 or AMD Athlon Phenom X4 or faster
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 or faster
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space
    • Sound:DirectX Audio compatible
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