Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
User reviews:
Very Positive (73 reviews) - 86% of the 73 user reviews in the last 30 days are positive.
Very Positive (2,163 reviews) - 93% of the 2,163 user reviews for this game are positive.
Release Date: May 12, 2015

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Packages that include this game

Buy Invisible, Inc. + Contingency Plan Bundle

Includes 2 items: Invisible, Inc., Invisible, Inc. Contingency Plan



“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

Community supported translations available!

About This Game

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.

Key Features

  • Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
  • Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
  • Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
  • Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
  • Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Storage: 2 GB available space
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Storage: 2 GB available space
Customer reviews
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Very Positive (73 reviews)
Very Positive (2,163 reviews)
Recently Posted
( 8.4 hrs on record )
Posted: July 28
You know what really sucks? I tried so hard to like this game. I love stealth games and I love turn-based tactical games. I thought that combining the two would bring about a Godly game. I thought wrong. This game gets extremely repetitive and loses its luster after one playthrough. Oh, by the way there are only like 5 missions in the entire story. Snore. I'd definitely not buy this for the price it's currently out for... maybe for free, but not this price.
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( 109.3 hrs on record )
Posted: July 28
This is a combined review of Invisible, Inc. and the Contingency Plan DLC.

As my games library has grown larger and larger, I've come to appreciate games which do one thing really well more than big, sprawling titles which try to do lots of things well and only partially succeed. This game is a perfect example of the former.

The core game mechanic - sneaking around, hacking and stealing - is brilliantly executed. New agents, abilities, items and programs become available as the game progresses, each combination with its own optimal strategy. Like any good turn-based game, Invisible, Inc. will get you thinking all the time. No two levels are the same, even if you play through the game multiple times, so it's always a good idea to explore, observe and analyse the situation. And no matter how well you plan, most levels have at least one hairy moment which forces you to improvise, sometimes diverting agents well away from their intended locations to help each other out. The alarm tracker increments every turn, building the suspense and forcing you to move quickly, but my experience is that rushing through levels is hazardous to agents' health.

The game has a great failure spectrum. It would be pretty annoying if getting spotted meant an instant game over, but that's far from the case. If you make too much noise, a guard will come to investigate, but you can try to hide or ambush them. If you get spotted, you have one turn to take cover or knock the guard out. If a guard still has eyes on you after that turn, your agent will be shot, but you can revive them with another agent or just drag them to the exit. Even if you don't manage that, as long as one agent escapes the level, your agency will live to fight another day - and you can recruit more agents as the game goes on. There's also a rewind button, with a limited number of uses by default, which takes you back to the start of the previous turn if things really get out of hand.

The experience system is also well designed. Every time you play the game, you'll make progress towards unlocking new things for your future playthroughs, even if your agency is eliminated. If you try a particular difficulty setting and realise it's too easy or difficult, you can retire that save file, bank the XP and start afresh with new toys to play with, which is not something I've seen in any other game.

The story is fairly simple but interesting enough and the voice acting is excellent. And I know it's a matter of taste, but I think the game looks and sounds fantastic, the character designs in particular. With Contingency Plan installed, the length of the campaign is good for about 15 hours of gameplay, but you can make the campaign shorter, longer or even endless in the settings. I've finished the game three times - once on each of the three standard difficulty levels - and I'm now deep into an endless game, so don't be put off by reviews saying it doesn't have replay value.

The only things I'd change about the game are very minor issues: there could be a tutorial on how to throw items, there could be more storage space for items not currently equipped on any agent, and some of the agents could do with a bit of buffing to bring them up to the level of the others, but that's about it. It's no exaggeration to say I love this game. Highly recommended.
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( 1.5 hrs on record )
Posted: July 27
This game was boring. The first time I played it I seriously passed out. After getting more rest I gave it another shot but it never really got exciting IMO. I liked the spy theme of the game, but never really felt the tension of sneaking around an enemie's facility. If you're looking for that, you'd be better served by playing CounterSpy or Shadow Complex. Both are better games.
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( 19.7 hrs on record )
Posted: July 26
i loved this game. story good enough, but the game play was very satifying. im a huge xcom fan, and this turn based strategy game was very well thought out. i also liked the options for leveling up characters and weapon aquisition. my only complaint was i felt like the game was too short and didn't always understand the save/reload mechanics. all in all, great game.
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( 69.4 hrs on record )
Posted: July 24
Invisible, Inc. is easy to learn and hard to master. It has great replay value. You can get a lot of mileage out of different combinations of group members, attributes & skills, computer programs, weapons and random levels.

This game makes you think out of the box. You have a lot of options for handling different situations. You try to use stealth and line-of-sight visibility to navigate through the levels without being detected. Sometimes you will be detected, and you use various means to keep the situation under control. A lot of it comes down to making smart decisions, and managing risks and resources.

The game puts you in tricky situations over and over again. Sometimes it looks like there's no way out, but I try something, and it works. I find it very rewarding.

Also, you will fail sometimes on the harder difficulty settings. This is not so bad. I always learn from my failures and I see myself improve afterwards.

I like:
-Randomly generated levels keep the game fresh
-Large, diverse cast of playable characters
-Stylish art design and great animation
-Custom difficulty options
-Balanced, chalenging and flexible gameplay
-Excellent cutscenes

I don't like:
-The campaign feels too short
-Environments and corporate guards generally look the same, regardless of which region you travel to
-The heroes' ability to assassinate low-level security guards with no repercussions or impact on the story
-I wanted to watch more of those great cutscenes between missions, instead of back-and-forth dialogue between the same two characters

Overall, recommended if you like something turn-based but simple, that you can pick up and play at short intervals, for a low price and a lot of replay value.
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( 22.3 hrs on record )
Posted: July 23
+ Very satisfying mechanics
+ Decent replayability
- A little tough to grasp and overwhelming at first
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( 99.4 hrs on record )
Posted: July 20
After playing 86 hours of this game i've finally completed Invisible Inc + Contingency plan on experienced difficulty, possibly one of the best and also most frustrating games i have ever played.

Just as a quick run down:
Beautiful art style,
Wonderfully challenging,
Well written and whitty text and voice acting,
Simple stealth mechanics whose intricacies are hard to master (making them all the more satasfyiing when you do),
Huge variety of items/augments/programs/characters that mean every playthrough pushes you to explore new tactics.

As a caviate; if you dont like rogue like games where they take several attempts to complete, this is probably not the game for you. I think iv got to pretty solid grips with it now but thats after nearly 90hours of gameplay and i have yet to even try my hand at expert difficulty. However if you love testing yourself against punishingly hard games, and particularly if you like stealth games this is the game for you.

Also Buy the DLC, it makes the main campaign slightly harder by making it longer, but all the additional items/characters/programs etc. make it a much more intricate game.

Good luck!
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( 6.7 hrs on record )
Posted: July 17
I really wanted to like this game. The initial story mode felt really half-baked and the gameplay wasn't engaging enough to pull me back into its procedurally generated side -- and I really tried. I think this could have been a great tactics game if there was less emphasis on it becoming some kind of roguelike. This was especially disappointing as it felt like Klei failed everthing that they got so right with Mark of the Ninja.
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( 5.7 hrs on record )
Posted: July 15
Ein knackiges Taktik-Schleichspiel für zwischendurch.

Durch einen vorgegebenen Counter braucht man nur etwa 7-12 Missionen - die jeweils zw. 15-45 Minuten dauern - für einen einzelnen Kampagnendurchgang. Da alles zufallsbasiert generiert wird - Missionslayout, Wachenverteilung, Safes und Ausrüstung - kann sich jede Kampagne anders entwickeln (zum Teil auch unschaffbar schwer werden). Ein oder mehrere Kampagnenabbrüche gehören daher dazu, tragen aber auch zur Freischaltung von Agenten und Programmen für den nächsten Kampagnenstart bei.

Das Spieldesign erinnert eher an Shadowrun (Returns, Dragonfall oder Hongkong) als an XCOM. Letzteres darf man nicht erwarten (kein Forschungsbaum, wesentlich weniger Kampf, und der Fokus auf unentdecktes Ausräumen von Konzernanlagen gibt ein ganz anderes Spielgefühl). Storymässig ähnelt es Mission Impossible.

Für Leute die drei Schwierigkeitsgrade zu wenig und leicht finden gibt es die Möglichkeit einen Rogue-like Modus (kein Zurücksetzen der Situation auf eine Runde vorher, was ohne Speicherstände wirkich hart ist) oder sogar Endlosskampagne einzustellen. Hier hab ich aber noch gar nicht rumprobiert. Zuerst einmal den leichtesten Schwierigkeitsgrad bewältigen und dann mit neu freigeschalteten Agenten nochmal einen Tick härter die Kampagne angehen :D
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Most Helpful Reviews  In the past 30 days
17 of 20 people (85%) found this review helpful
115.9 hrs on record
Posted: June 30
I figured I should leave a positive review for this game as I've spent way too much time on this :D

This is the best turn based tactics game out there in my opinion. The focus is on stealth and speed, and you have to make every move count. There's a small margin for error on the highest difficulties, and it's very rewarding if you manage to get yourself out of a bad situation relatively unscathed.

I love the fact that during the missions, almost everything is deterministic. The layout and the guard patrols may be randomly decided, but everything else is predictable to the point where you can plan a few turns ahead and execute it just as planned. When a mission goes south, even then you can use very dangerous tactics in order to guide your enemies to locations/directions that will help you successfully escape. There is hardly any luck involved, and pretty much every challenge has a solution. But make a mistake, and it could all be over.

If you give this game a try, play on the expert difficulty level. Or expert plus if you want a real challenge. The game was made for those two difficulty levels and it's a blast.

Every few months you get an itch to play this game again. At the time of writing, this happened to me again. It's still great!
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5 of 5 people (100%) found this review helpful
150.4 hrs on record
Posted: July 4
This is a brilliant turn-based strategy game that is challenging and fun. It has great music, cute graphics, and its very easy to imagine yourself as a spy trying to save humanity. It isn't repetitive as there are so many combinations of agents and programs to unlock and choose from, giving you many options for achieving the same end goal. Highly recommended!
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5 of 6 people (83%) found this review helpful
30.3 hrs on record
Posted: July 1
In short:
- Turn-based stealth with AP point system
- Addictive, engaging, suspenseful, tense, strategic gameplay - continuously planning your next moves carefully
- Satisfying and deep mechanics (stealth and others) allow you to sneak about, kite and otherwise outplay the guards and security measures
- Multiple characters, abilities, gear, augments, equipment and software provide many different approaches
- Strikingly stylish design paints a futuristic, covert, secret agent feel
- Atmospheric music that sets the right tone of stealth and suspense of imminent detection
- Good procedural generation of levels creating non-repetitive, non-impossible levels
- Very challenging but fair, with high ceiling for experience and skill
- Interesting story and characters, albeit a bit short
- Only one campaign but replayability with characters, gear, difficulty levels
- Only suffers by being a bit on the short side - addressed by DLC

Bottom line:
The mechanics are so deep, well built and balanced, the atmosphere is so right (with the visual design and music), the gameplay is so engaging and addictive, and there are so many different agents, gear/equipment and software to use, this may simply be one of the best stealth games ever made.

In detail:
Invisible Inc. is a turn-based tactical stealth game which I feel has inspirations from XCOM Enemy Unknown and F.T.L. Gameplay is divided between the world map, where you manage your agents/equipment and choose between the different available missions, and inside the missions themselves, where you control your agents in a grid-based map with a AP (action points) per turn system.

In the missions you spawn at a random spot and must explore and find your objective and the exit, taking advantage of anything you find along the way. Stealth is the absolute key, since your agents are knocked out in one shot by guards and robotic defenses, not to mention that any suspicious activity raises the alarm level. There are deep and diverse mechanics at play and you’ll “dance” unnoticed around or divert/kite guards, bypass electronic security measures or even use lethal tactics if necessary. You’ll want to be constantly analysing your surroundings and planning how to move, taking care to notice guards’ movements. You can and will be knocking guards unconscious to make progress, though they wake up (more alert) after a few turns if no agent is pinning them to the ground. You only have 2-4 agents, usually, so you can’t KO every guard, but you can grab and move them out of sight. Other than your agents you have your AI available to you, which uses power you drain from on-site consoles to execute programs in order to break firewalls on other devices such as cameras, security gates, turrets, safes, mainframes, that will allow you to access them. Power is a limited resource, however, so you’ll need to plan its use carefully as well.

Also, each 5 turns the alarm level goes higher introducing some new measure of security: a new guard may spawn, firewalls on enemy devices may increase, previously disabled devices can be rebooted, and even daemons (enemy software) may be implemented. Whatever way you look at it, it’s a race against time, and either rushing or extending your stay to explore more will make it much more likely to be detected, and a full alert will make it virtually impossible for you to exfiltrate your agents alive, let alone complete your objectives.

All this makes for a tense, suspenseful and exciting strategic turn-by-turn gameplay. Will you risk overstaying your welcome to fully explore your surroundings, possibly getting more of that precious loot? It’s always on your mind, since it is badly needed as any credits, items, software, gear or augments you find, will allow you enchance your agents’ capabilities. Also, you can level up your agents’ attributes with credits.

It can be said that the locations start to feel a bit samey after a while, but in regards to gameplay the procedural generation is spot on: I could never rely on any previous map knowledge, I always had to assess the situation I was currently in. And never did I encounter a situation where the level was unbeatable due to bad placement or impossible patrol routes. It’s always of question of not getting yourself into too difficult missions if you are not ready (with better gear or software, leveled-up agents, etc), and analysing and your current situation, determining how to best to move and engage to accomplish your objectives.

The game is very challenging, but you can tailor the difficulty with the different difficulty levels, in particular with regards to the number of “rewinds” to the previous turn you have. I found that experience, most of all, made me improve my skill from mission to mission and run to run, making for a high skill ceiling and an engaging and deep game to try and master.

The presentation is unique and striking, both visually and in the writing, with spot-on hi-tech secret agent jargon. The soundtrack is excellent, featuring suspenseful music that actually “evolves” as the alarm level goes up, building a crescendo in tension and excitement as you play. All of it is just so engaging I found myself losing track of time as I played.

My only regret is that the main story isn’t a bit lengthier, although the Contingency Plan DLC addressed this, essentially doubling the campaign length.
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2 of 2 people (100%) found this review helpful
52.8 hrs on record
Posted: July 5
Enjoyed it a lot!
Get it while it's on sale with the Contingency Plan DLC and you are probably going to play it again with different settings after you beat it for the first time and probably will not be disappointed at all.
Con: replayability is not so big as it seems at first glance. The campaign is different every time you are starting it again, but actually not soo much and the repeated background story is going to bore you pretty fast after a few games. You could play an endless campaign without ending though, but then your agents will probably be kind of gods sooner or later while the progression of the campign seems rather limited to me. I hope KLEI is going to release a sequel that continues where the story ends and includes even more endgame content for advanced players and very long campaigns, I would buy for sure. :)
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3 of 4 people (75%) found this review helpful
1 person found this review funny
684.9 hrs on record
Posted: July 8
My hours alone can tell you how fun and entertaining this game is. Nowadays, there are so few games with cost-fun ratio that is unbelieveable, but this one is one of the very few gems. Honestly, just get it. I've had more fun with this one than with the bloackbuster titles out there that don't have this much depth and customization.
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7 of 12 people (58%) found this review helpful
Not Recommended
9.0 hrs on record
Posted: July 3
I should have liked this game...

Turn based - Stealth - Cybertech - Great publisher (LOVED Mark of the Ninja). But after a playthrough (with DLC) I turned it off once I was deep into Day 4. I kept waiting for the game to get interesting... finally I gave up.

There was just nothing that was grabbing me. Again, I am having trouble figuring out why I just couldn't get my excitement level up - instead, I was frustrated that the publisher clearly had a specific method (Stealth, no stun, no kill - but move quickly) and other thought processes eventually fail.

Compare this with Mark of the Ninja where stealth was clearly rewarded, but the player could choose any number of routes and skills - the player could also sit and watch the patrols, figure out a good plan of attack. Here the turn counter is so aggressive that the game lost the fun you normally associate with turn based play.

The quality is fine - I am sure that the folks who enjoy this are getting their moneys worth - not me in this case.
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1 of 1 people (100%) found this review helpful
8.9 hrs on record
Posted: July 8
Klei Entertainment continue to impress me with their games. Invisible, Inc. could best be summed up as playing the new XCOM games completely from the point of view of stealth. You /can/ take on the enemy units, but it's rarely the best course of action. Setting up distractions, traps, or flat out sneaking around when they aren't looking is usually better and far more enjoyable an experience.

Campaign without the Contigency Plan DLC is a bit short, but that isn't a negative. The game is designed on playing it multiple times with different tools like you would a roguelike game, which is further enforced by the Iron Man style of gameplay. Screw up a mission? Welp, that agency is done. Try again!

If you enjoy stealth games at all this should be right up your alley. Assuming you've already played Klei's other stellar stealth offering: Mark of the Ninja.
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1 of 1 people (100%) found this review helpful
73.5 hrs on record
Posted: July 9
This is a clever game that is easy to learn byt tricky to master.

It's turn based byt as you play you'll unlock more agents to expand your playstyle.

This one is staying on my system - lots of replayablity!
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1 of 1 people (100%) found this review helpful
8.7 hrs on record
Posted: July 14
What I liked:
  • Unique stealth based turn based game(Think Mark of Ninja meets XCOM)
  • Fair and challenging gameplay
What You Need to Know:
  • This game can be played multiple times with new tools, upgrades, and agents unlocked each playthrough, some locked behind harder difficulties
  • This is not an action killing style of game. You knock out guards, killing makes it harder, and requires cleaning up, losing money.( You can kill if you want, it will just be harder, gotta buy ammo for guns)
  • Only moving takes up your action points, or peeking around corners which is vital to not screwing up
  • You can customize the difficulty to your liking. if you want to be able to rewind your turn, restart levels, set alarm status, money earned, and more
  • The story is not the strong suite here, much like most of Klei's games. But they know how to make the best games in their respective genres. (Mark of Ninja, Don't Starve, and now this)
  • For a stealth game, it's really good, but very challenging as the game goes on, but once you understand the game you will get better and play more.

My Score:

Price:$8 with DLC
Completed in:7 hours

Games similar:
  • X-COM
  • Shadow Run
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1 of 2 people (50%) found this review helpful
44.1 hrs on record
Posted: July 1
I'm hard to impress, but this game is really outstanding. Interesting mechanics, definitely inspired by X-COM, nice world, perfect art and quite a challenging gameplay. I'm not a great fan of stealth games, but this one caught me.

Game is kind of turn based rougue like stealth on autogenerated levels and it has its charm. I desperately love "one shot to kill, no hit points" way of thinking along with concept "killing is costly and troublesome, keep guards anaware/unconscious". You won't consider difficulty easy, game is challenging and thus interesting a lot.

As for disadvantages, IMHO "Invisible, Inc" lacks replayability a bit. Once get used to world rules, beating whole story won't take long time. Changing starting agents and adjusting difficulty adds some variability, but not that much. Beating through the game couple of times may make game predictable and not that exciting.
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