Invisible, Inc. is a hardcore tactical stealth game. Control elite spies as they infiltrate powerful corporations. Find profit in chaos as you guide your team around the world in search of lucrative contracts.
User reviews: Very Positive (302 reviews)
Release Date: Aug 19, 2014

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Klei was among the first developers to release a game into Early Access with Don't Starve, and the feedback we received helped us to vastly improve the game before launch. We're doing it again with our procedural stealth game, and we know that community feedback is going to be huge to make this game the best it can be. Thanks community!”

How long will this game be in Early Access?

“We have a plan to complete our core set of content in early 2015, and we will be adjusting our plan based on feedback.”

How is the full version planned to differ from the Early Access version?

“The full version will have a lot more content, including: more playable agents, more mission locations, a final boss mission, more upgrades, another corporation, and more enemies for you to die by.”

What is the current state of the Early Access version?

“The current version includes 4 playable agents, a whole host of programs and upgrades, 3 corporations, a Story Mode, and an unlockable Endless Mode. Even in Alpha, many fans have played for hours upon hours, so feel free to jump in and let us know what you think!”

Will the game be priced differently during and after Early Access?

“The game is $19.99, but during Early Access it will be $15.99.”

How are you planning on involving the Community in your development process?

“We're continually talking to our community about our game process, and keep them informed of our progress and decisions. Please join the discussion on our forums at
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Buy Invisible, Inc.


Recommended By Curators

"Wonderful stuff: tactical, tense, characterful, and confident enough to never depart from the realm of stealth."
Read the full review here.

Recent updates View all (18)

October 14

Early Access Update 4: Live Assets - Patch Notes

Check this patch out on our forums for some more details and a cool poster!
forum update patch notes

Build 113680

New Features
* 2 new Agents to unlock at the team selection screen
* New Cybernetics Lab location
* Monst3r will buy items in the agency's stash as well as sometimes have trinkets to sell.
* Incognita's programs can be sold at Server Farms
* Agent Information panel available in mission (click on their animated profile image)
* A new throw-able item.
* Add speech animation to guard HUD displays.
* Added manual camera control option to Gameplay options. This prevents *all* automatic camera panning.
* Accelerator Chip bonuses now stack with the hacking bonus.
* Removing Valuable Tech from a scanner will disable it permanently.

Balance Changes
* Stealth, Hacking and Anarchy skills have been reevaluated, also given a fifth upgrade level.
* Agents' special abilities are now provided by unique augments. ( Shalem ends up with +2 armor piercing to start)
* Parasite loses cool down and gains increasing cost with active parasites.
* The artifact heavy vault has been adjusted.
* The Executive is planning a big night out and has more cash on hand.
* Programs are now only found at Server Farm Terminals but there are more programs available at each terminal.

Bug Fixes
* UI buttons don't 'click' without actually receiving a mouse-down event
* Window resizing is aspect ratio constrained on Windows.
* Unlockable images are correctly blacked out when viewing the Score screen.
* Fixed certain tiles being incorrectly identified as seen or unseen for LOS calculations.
* Fixed game data hash validation for OSX.
* Fix possible crash when using data blast on a non-existent location.
* Fix some mission dialogues being incorrectly reshown when loading a save game.
* Fix most (all?) instances of guard instant-shooting after overwatch on the same turn.
* Revert observe ability to original behavior, so that the agent observing must be in LOS (or have control of a camera with LOS)
* Fixed inputting of symbol characters on OSX.
* Fix possible crash when checking PC distance from interrogated guards.
* When reloading from a save game with an error, the level will load from the last successful action rather than the beginning.
* Fix possible crash when using Shade.
* Fix misaligned text cursor when editing an empty edit box.
* Knocked-out prisoners are draggable.
* Usability improvements when using the accelerator chip.
* Game Over will only occur when all units are dead and/or pinned, instead of simply KO'd.
* The Captain is no longer always KO'd for 6 turns.
* Fixed a bug where special guards could lose their impass status.
* Fixed agents sometimes going invisible when using overwatch.
* Fixed doubling-effect when employing both Parasite I and II at the same time.
* Turrets now count as cover against guards.

3 comments Read more

September 30

Early Access Update 3: GR@ND B@Z@@R - Patch Notes

Update 3 brings you l33t w4r3z! An arsenal of new programs to choose from when you access the Server Farm. There are some completely new programs as well as several more powerful versions of existing ones. The new team selection unlocks offer a couple of new build ideas to mess with as well.

New Features
  • New programs for Incognita
  • New programs added to starting loadout screen to unlock
  • 2.0 versions of several existing programs. More powerful yet costly.
  • New Chief Executive Suite location. Used to get Vault Door Codes to get the most out of Vault trips
  • Variations of the location specific rooms (Server Farm, Executive terminals, etc)
  • New Daemon. Hope you don't find it.
  • In-game speech is occluded.

For a full list of changes and a cool poster, check out our patch notes on our official forum!
Official Patch Notes

Previous Updates for Invisible, Inc.

Update 2 Active Recon (Sept 16):
  • Several new FTM corp threats
  • New multi-corp threat - MEDAMA
  • Improved weapon equipping, no more juggling items on the ground
  • Improved item management both during and between missions
  • Access to storage space between missions
  • Friendly agents can be dragged and rescued via the elevator
  • Improved prisoner and hostage abilities, they can now peek and use some items
  • New mainframe device - Facility Database. Hack it for information
  • Improved visual display for melee reaction and pinning
  • Added some new events
  • Shoot buttons now appear in the in-game UI
For more info, check out our official forums

Update 1 (Sept 2):
  • Added difficulty settings
  • New program added
  • Added new daemon
  • Bug Fixes
  • Balance changes
For more info, check out our official forums

4 comments Read more
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“This is wonderful stuff: tactical, tense, characterful, confident enough to never depart from the realm of stealth”
Rock, Paper, Shotgun

“Invisible, Inc does espionage justice”

Arriving Sept 30: Early Access Update 3 -- GR@ND B@Z@@R

Welcome to the GR@ND B@Z@@R, a warez provider of the future! A slew of new programs to combat the growing corporate offensive. As well, new map variations and bug fixes!

See the full teaser at:

About This Game

Invisible, Inc. is a hardcore tactical stealth game. Control elite spies as they infiltrate powerful corporations. Find profit in chaos as you guide your team around the world in search of lucrative contracts.

You are the Operator, and you direct Invisible’s agents in the field. Infiltrate procedurally generated corporate facilities in tense, turn-based missions where every move could be your last. Find profit in chaos as you guide your team around the world in search of lucrative contracts. Infiltrate the corps directly when they are least expecting it, and use the proceeds to upgrade and outfit your agents.

Key Features

  • A new stealth game by the makers of Mark of the Ninja. This game pulls no punches, and each move you make may be your last.
  • Beautiful visuals and animation, created by the award winning team at Klei
  • Randomly Generated Worlds: Each corporation you infiltrate presents a new challenge. Information is power, and no mission is alike.

System Requirements

    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
    • Hard Drive: 2 GB available space
Helpful customer reviews
18 of 19 people (95%) found this review helpful
5.8 hrs on record
Early Access Review
Invisible, Inc. is a stealth tactical turn based game from Klei Entertainment, notable to me for Don't Starve.

It isn't terribly fleshed out yet, but what is there -- the stealth-focused completely unforgiving rogue gameplay, agent trait management, equipment management, and 'Icognito' mode (the hacking mechanism) -- is really, really fun. Even if they don't add many more features (as I write this, in a week a major 'warez' based update is coming out) it's still a really enjoyable, deep thinking game. It has even taken the place of X-Com for the time being, for those times I want my turn based tactical combat fix.

Another reason it really came to my attention is the hard focus on stealth gameplay -- alot like Metal Gear Solid or Splinter Cell -- but with a charming, cartoony art style. Your agents will end up being found and mercilessly gunned down as your Central Operator expresses her disappointment in your performance. And then you begin again with a fresh new team, in a fresh new environment (did I mention its PROCEDURALLY GENERATED which is something X-Com was never able to master) to raid, pillage and escape from various corporate facilities.

It's also a game that makes you say "Just one more turn" and staying up far later than intended playing it. If any of what I've said above peaks your interest, it get's a solid Recommend from me.

Try picking it up on sale for insane value, but it's totally worth the $15.99 it is now.
Posted: October 20
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
12.8 hrs on record
Early Access Review
"Turn Based" and “Stealth" are not two styles you’d think go together. Then you play Invisible Inc. and feel real tension when you click the END TURN Button.

One of the few Early Access games that I’m playing in anticipation of the full release.

Previously Recorded - Invisible Inc. Video Review
Posted: October 19
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5 of 5 people (100%) found this review helpful
12.4 hrs on record
Early Access Review
I have only played this game for a small amount of time, and I do have a few other things to try out for it, but here is my review on the game, Invisible, Inc.

First thoughts, this game is challenging and even sometimes unfair because of how hard and tricky it can be to complete the objectives, not just partially, but completely. It is very punishing for if you make mistakes, such as not looking before entering a room, or for not closing the door behind you as you ran pass it. However, this game is somewhat like a game of chess. You have to think ahead, plan on what to do if certain events occur, and know when to stay down and wait, and when to be aggressive and go for the push. With that said, this game will not do well for those who play without thinking, or jump first, look second.

Gameplay: Invisible, Inc. is a top-down isometric game that is turn-based, meaning that after you do whatever it is you do, the enemy has their turn to do whatever it is they do. Also, this is a rogue-style game, so you will die often, and when you do, you will start from the very beginning. In terms of mechanics, you pick to play with two agents who each have their own little niche in things. One agent has better movement ability, so he can move farther and let others move farther too. Another agent can scan for computers and electronics in a certain radius. Aside from that, the agents all have their own, slightly unique, stats. The stats are broken down to Stealth (affects movement), Inventory (storage space), Anarchy (affects stealing traits), and Hacking (affects hacking skills). You earn money to buy upgrades.

There are also items and weapons that can be used to assist you in the break-in. These range from lethal weapons such as pistols and rifles, to non lethal weapons, such as paralyzers and target marking guns. There are also tools to be used in helping such as an invisible cloaking device, items to instantly hack a computer or camera, or a noise distracter to draw the attention away from you. With storage being limited, you have to think wisely about what to buy/take and what to sell or not take.

Aside from tools and weapons, there are collectables to steal that will fetch a nice sum of money, an even hostages to rescue, who can help reveal more locations for you to break into.

Graphics: Just looking at the pictures on the store page should give you a good enough idea on what to expect. IMO, the good thing about graphics like these, is that they are unique enough to give it its own style and not rely on 'super 4k HD parallax & mega bloom" style of graphics, and thus keeps the focus on the game itself, rather than the looks. And of course, people with weaker performing computers, can easily run this game.

Sound/music: Not many sounds or music things going on but the current sounds that are heard, are good in that they make it easy to tell what it is that is going on when you hear it, like the sound of quick loud footsteps means a target is running, instead of walking. Or the Alert, target spotted, sound played when you get spotted. There is very little variety, if any, music, but that keeps the atmosphere focused. Personally, I wouldn't mind there be more styles of music, or a music style change after the guards have spotted you for the first time (kind of like how payday the heist was)

Other thoughts: This review will be updated sometime after the big big update that is set for sept. 30. Since there are hints for new things coming, I will most likely change this if it adds more stuff to the game. Until then, I would like to point out that this is an EA game, and it is clear that it is not complete. What I mean by this, is that the story mode of this game, is short. After you complete, you unlock Endless Mode. And after playing through it a few times, there is nothing much to do. The levels are randomly generated I believe, and that does give it a nice 'new ffel' to things, but the building tiles used for each 'unique' place, are pretty similar and it can be repetitive. Also, being randomly generated, there are times where the AI or the setup of the guards, is just outright, impossible to counter, and usually ends up being a game where you either all die together, or one person makes a break for it, but make sure to not get spotted, or else you have one action to do before you get shot.

Overall: This is a great turn-based stealth game that has a lot of potential, and in my opinion, is an example of an EA game, done right. Hopefully this next update will add the amount of stuff that it is showing. Til then, I'm just going to try out new things and see how it goes.
Posted: September 28
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3 of 3 people (100%) found this review helpful
25.0 hrs on record
Early Access Review
Even at this stage of Early Access, Invisible, Inc. is the best Tactical Espionage Action game I've played since Metal Gear Solid. If you're at all fond of turn based squad control games, or at all into stealth, I highly recommend you get this game.
Posted: October 14
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3 of 3 people (100%) found this review helpful
18.9 hrs on record
Early Access Review
Posted: October 5
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2 of 2 people (100%) found this review helpful
18.9 hrs on record
Early Access Review
I'm constantly amazed at how often I'm sucked into this gem of a game. Even as an early access release, the developers have done a fine job crafting the entire stealth experience. I can't count the number of times I've found my heart beating a little faster knowing that I'd just gotten myself into a terrible, terrible position that I could have avoided.

While the game's difficulty is high, that's to be expected from a roguelike where you are expected to die - and die often. Yet getting back into Invisible, Inc.'s various scenarios is always a joy. There's an excellent sense of strategy in choosing your agents, your hacking programs, and then slowly amassing your own collection of gadgets and stat upgrades to help you deal with the various threats in the game. Choose wisely, and the right moves and gadgets may allow you to rescue yourself from utter defeat.

And the best part? With each build update, the game just keeps getting better and better, with more things to do and more toys to play with.

Posted: October 15
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2 of 2 people (100%) found this review helpful
39.9 hrs on record
Early Access Review
Invisible Inc is one hell of a strategy game. Every move counts. Every turn counts. Every detail in preparation, be it the equipment you choose, the mission type, security level or travel time matters. One single mistake can mean the difference between a massive reward or a botched op.

The game uses an alert level system which increases at every turn, pushing the player to act before it gets too difficult. It's a little unsettling at first, especially in the beginning when agents don't have a lot of action points. But it's there for a reason: without it, there would be little challenge because of the nature of the game: it's a stealth game. Without it, you could take 300 turns to recon all point of interests and patrol routes and the game would get boring fast.

The game challenges you to remain undetected as much as possible, as killing guards raises the alarm level instantly, while neutralizing them is only temporary, after which they will actively search for you.

Sneaking past patrols and using cover is immensely rewarding. I've seen comments about some situations being unwinnable because of the random level generator, but that's simply not true. Every situation has a solution, but you may lack the proper preparation, strategy or equipment to win it. If that's the case, the game actually encourages you to cut your losses and head to the nearest exit. A failed mission is a lot less painful than losing an agent, since the game only has permadeath.

Invisible Inc is a gem that no other game can really compare to. It's in its own league as a stealth-based turn-based strategy game.
Posted: October 17
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2 of 2 people (100%) found this review helpful
66.4 hrs on record
Early Access Review
In game tells you the rough idea of when the next build will be, which is great for a early access game. I personally love the game, it's fun sneaking around and complaining about mistakes I make that led to me killing everyone on the floor. Of course you shouldn't, since this is a stealth game. Always good to know when you make a mistake later on you can just slay everyone.

Of course the game will be hard at first, but after you get used to it it's enjoyable. Standing right next to a guard as you steal from him and watch him walk away. This game won't get repeatitive compared to other stealth games because it's randomly generated levels. Of course there's that chance you get a level you can't sneak past, but that's why we get guns and stuns. Thus far most levels I have been able to sneak past, I can only recall three levels I had to murder the whole floor to search it. And that's after 60 hours of gameplay.

In conclusion, if you like stealth and rogue, good idea to consider this game, not expensive either. And after that wonderful early access for Don't starve, I do believe we can trust these guys to handle this one as well. This game is pretty much done honestly in my opinion. I've yet to run into any major issues or bugs, and the one time I have few hours later there's a hotfix for it.
Posted: October 14
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2 of 2 people (100%) found this review helpful
11.0 hrs on record
Early Access Review
Klei just seem to get stealth games. Even in early access, I would completely recommend this game for anyone with an interest in stealth and turn based games like XCOM.
Posted: October 18
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1 of 1 people (100%) found this review helpful
5.0 hrs on record
Early Access Review
Amazing rougelike, it's hard but fair. Stylish and fun to play. Huge replay value, very polished and it's still only in early access! 100% happy I bought it :) Love this Canadian team!!!
Posted: October 13
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1 of 1 people (100%) found this review helpful
3.4 hrs on record
Early Access Review
This game is hard.....the way a game should be. Great atmosphere, great art style, and very fun. Reminds me a bit of xcom, which is a plus.
Posted: October 3
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1 of 1 people (100%) found this review helpful
10.6 hrs on record
Early Access Review
A true spiritual successor to the old game Syndicate, this might become Klei's new stealth game masterpiece since their amazing Mark of the Ninja. Right now the game is pretty barebones in content and variation in strategy/character building, but it has a very solid foundation to become an epic game of tension, suspense, and really cool Noir/Art Deco/Slick cyberpunk design/Blade Runner-esque aesthetics.

Among the few games that can compete with XCOM with the whole 'every turn matters' sort of deal.

Klei seems to love doing the Early Access thing, too. By judging their past E-A project, the cool 'Don't Starve' game, then we can actually hope for a lot of cool stuff being updated into this thing.
Posted: September 24
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1 of 1 people (100%) found this review helpful
2.0 hrs on record
Early Access Review
Hard as golem balls, but fair. An interesting mix of tactical turn based strategy, exploration, and stealth.

Recomended for fans of Xcom, Fallout 1 through Tactics, Jagged Alliance, and Xenonauts.
Posted: September 26
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1 of 1 people (100%) found this review helpful
1 of 1 people (100%) found this review helpful
30.1 hrs on record
Early Access Review
Posted: September 27
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1 of 1 people (100%) found this review helpful
18.4 hrs on record
Early Access Review
This is an excellent little game. Tense and fun turn-based stealth action, and less painful than Frozen Synapse. This prerelease game is already more fun than some finished ones.
Posted: September 27
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1 of 1 people (100%) found this review helpful
22.2 hrs on record
Early Access Review
A very challenging thinking man's game. The better you do, the harder the next mission is. No controller support; that's a pity.
Posted: September 27
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1 of 1 people (100%) found this review helpful
37.7 hrs on record
Early Access Review
Would highly recommend this game if you're a fan of Shadowrun Returns. Unique art style, mood-setting music, turn-based strategy leaning toward stealth, cyperpunk awesomeness. This game is still in Early Access, but the gameplay is both fun and challenging. I hope they add a running story arc, but the hardest part (making a fun game) they've done in spades.
Posted: September 28
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1 of 1 people (100%) found this review helpful
7.4 hrs on record
Early Access Review
This game is awesome. I like the setting, i like the style ...

And as simple as it may sound, the best moments are when one of your agents gets caught looting a vault in the third or fourth mission and you're already thinking "Damn, that's it!" just to suddenly see a way to sneak your second agent (and a fully charged taser) right behind the alarmed guard ...

Make it run on Linux/SteamOS (or maybe even Android ... ?) and i'm perfectly happy! ;-)

Keep it up, Klei
Posted: October 1
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1 of 1 people (100%) found this review helpful
50.9 hrs on record
Early Access Review
It's unforgiving and it's still early, but it's quite fun. Only recommended for people who like a bit of challenge. Sometimes you'll be lucky just to get out of a mission alive. I can't wait for more updates.
Posted: October 1
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