Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
User reviews: Very Positive (1,047 reviews)
Release Date: May 12, 2015

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Recommended By Curators

"A tactical stealth-game with a short campaign that unlocks new content for your next playthrough. Stylish, strategic and worth a try."
Read the full review here.

Recent updates View all (35)

May 22

Invisible, Inc. Post-Launch Update

Originally posted by Bigfoot on the official forums:

Hello everyone!
*Phew*, that was a wild ride, getting this game out. I can say without a doubt that Invisible, Inc. was our hardest design challenge yet. When we built Invisible, we had a vision of what the game would be: a tight, all killer, no filler spy thriller where every action mattered, and every decision could be your last. We spent years developing this concept, and putting it through the ringer in Early Access. We’ve now officially launched, and we’re relieved that players are enjoying it.
So, what have we been doing since launch? First, we’ve been keeping track of all the bugs and suggestions that have been posted, as well as our automated error reporter, which tells us when something goes wrong, even when players might not see the issues themselves (for example, if an animation is missing for a few frames). Since we launched, we’ve put out a half dozen hot fixes.
We think we’ve caught the majority of the bugs (though of course, there will always be more to be squashed), and we’re now looking into the future. This is what we’re working on:
Free Content!
We’re already working on a free update to the game for all you wonderful people. Our first free content update will include some sweet new programs to play with. You can see a sneak peek, up above.

We are working on a good half dozen programs, and we’ll introduce them over time as they are ready. We’d also like to dive a bit deeper on another game mode, and we’re throwing around a few ideas here. They’re a lot of work, but we also feel they create a lot of replayability.
New Agent Pack
One of the best things about Invisible is how much a new starting suite can change your play style. Whether you’re packing Central with Faust, or dual wielding with Nika, new agents can greatly affect your trajectory. We’re looking into new Agent DLC pack, featuring agents from the now defunct Pan-Euro Infosec Agency. We think adding to the roster is not only great for the game, it also gives us more ways to delve into their backstory. We haven’t worked out the details or pricing for this yet, but we’d love to hear your feedback.
We launched this game into Alpha in early 2014, Early Access in the Fall of 2014, and now we’ve officially launched, but that doesn’t mean we’re done supporting the game. 
Thank you once again for sticking with us!

26 comments Read more

May 21

HOTFIX: May 21, 2015

Hello everybody.

We have a bunch of additions, and fixes for you today.

We've added subtitle support, some changes for systems with non-widescreen aspect ratios, and several other tweaks, changes and fixes based on your feedback. Thanks again for all of your comments and suggestions!

List of changes:

  • Non-widescreen aspect ratio support. Toggle off 'Enforce Widescreen' to allow arbitrary window sizes.
  • Subtitle support. See Options > Video > Subtitles
  • Fix a crash/missing anim that occurs if you give away your weapon while in overwatch.
  • Fix a graphical issue when rendering using certain Linux drivers.
  • Fix a potential error running the game if there were periods in the installation file path.
  • Fix cameras in certain orientations not having the correct vision.
  • Fix more typos, unlocalized text, and text being cut off using the Russian language pack.
  • Fix missing animation that occurs occasionally while the Akuma drone was shooting.
  • Fix a crash that could occur after an EMP'd portable server was picked up.
  • Allow more responsive firewall breaking in mainframe mode
  • Allow standalone builds to select Language options
  • Fix sold programs still affecting the game (Seed, Emergency Drip, etc.)
  • Fix anatomy analysis consuming PWR when shooting a tag gun
  • Xu can disable heart monitors
  • Sound effect added when drones are EMP'd
  • Fix possible error on shutdown while modal dialogs were active
  • UPDATED: Any captured agent (an agent previously on the team) that is not rescued in a detention centre mission will be randomly reinserted as a rescue candidate.

19 comments Read more


“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

About This Game

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.

Key Features

  • Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
  • Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
  • Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
  • Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
  • Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
Helpful customer reviews
5 of 5 people (100%) found this review helpful
18.7 hrs on record
Posted: May 31
This game is amazing on so many levels.

First of all, the eye-catcher, it's very unique art-style.
Something which is by now expected of Klei Entertainment.
These guys pull out something new out of their hat for each title they create.
And Invisible, Inc. is no exception to this, standing out of the competition even on the first look.
There are even little details, like the A.I. which is helping you out getting more an more silly, as it's power-supply is dwindling throughout the campaign.

The gameplay is also quite unique in the way, that it's featuring two seeminly contradicting goals, first, be stealthy and careful, secondly be quick.
The game features a security-level which will tick up for any turn you make, but it will also raise if you get spotted by a guard, or if you are even killing a guard without certain preparations before.
If the security-level reaches certain amounts the stage will become harder, by adding new security measures like additional cameras or adding additional guards, sometimes with even better equipment.

Diving deeper into the gameplay, shows that the games rules are extremely solid.
It's not leaving any room for debate over an actions turnout was luck or the players own fault.
This removes a lot of frustration from the game, because you could never argue that you had just bad luck, or the game whould be cheating.
If something goes wrong, only you only have yourself to blame.

But the game has some problems.
The campaign is fairly short (about 4-5 hours per play through) and the story told is nothing even remotely as engaging as it was the case with Mark of the Ninja or Shank. Klei could certainly have done better than this.

Additionally the number a different enemies is very limited with not even a dozen different kinds.

But were Invisible, Inc. Shines is it's replay ability with 10 different options for starting agents, some with alternative loadouts and several different starting programs for your A.I.
Additionally the game features several difficulty levels, which limits your ability to redo turns and stages, as well as raising the security-level in more extreme ways.
But that's not all, it features a massive amount of different options to customize your own difficulty and even different modes aside from the campaign, like time-attack mode or endless mode.

So, in the end, the short campaign amounts easily 30+ hours of gameplay if you want to at least try out every mode.
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5 of 5 people (100%) found this review helpful
33.2 hrs on record
Posted: June 1
If you're into games with turn-based strategy like XCom and you enjoy rogue-like elements (procedurally-generated levels, random items, perma death, tough difficulty) then this game is guaranteed to satisfy you. Invisible, Inc. is highly polished, very challenging and completely addicting.

Klei is becoming one of my favorite game devs. I'd rate this game a 9.5/10. Highly recommended.
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5 of 5 people (100%) found this review helpful
15.4 hrs on record
Posted: May 29
Masterpiece. No game is properly comparable in its mechanics (like a mixture of X-Com, Metal Gear, and FTL). Risk/reward at its finest. Procedurally generated, but each level feels balanced and handcrafted. Rewards adaptability, planning, and focus, but challenges you all the way.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
190.2 hrs on record
Posted: May 29
Like chess for people who like video games. Kind of. Great game, seriously.
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7 of 10 people (70%) found this review helpful
10.3 hrs on record
Posted: May 28
I absolute love this game.
But they the should've put more effort on the campaign, it's really short I thought there was more depth in it but still the game absolutely AWESOME!!.
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2 of 2 people (100%) found this review helpful
10.2 hrs on record
Posted: May 29
I like Invisible, Inc. quite a lot. It's an excellent turn-based tactical game along the lines of XCOM, but without as much of that game's strategic overhead and randomness. More than being like XCOM, Invisible, Inc. is a stealth game that encourages you to avoid guards, cover your tracks, hack and pickpocket rather than hunt enemies, set up shots behind cover, and kill.

This difference creates a great deal of tension and excitement. The moment-to-moment decisions are suspenseful because of good tradeoffs between exposure, the costs to move and peek, and the ever increasing security level. You can take out guards, but only for a little while. All your decisions are important and deliberate. You don't feel screwed by the game because it has hidden outcomes and costs behind dice rolls: If you lose an agent in Invisible, Inc., it's because of the tactical choices you made, not because they missed an 80% quick shot!

The levels change significantly, as they're generated procedurally, and provide a good variety of situations and challenges. The look and sound of the game is great, with a light cyberpunk theme and sharp, stylish character art. It's currently playable only with the mouse and/or keyboard; adding controller support would make this easier to enjoy while on the couch in Big Picture mode—but that's wish-list stuff. I've enjoyed my time so far with Invisible, Inc. and am very happy to have given it a shot.
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2 of 2 people (100%) found this review helpful
120.6 hrs on record
Posted: May 28
(For the producer of this game)

Please expand on this game in some fashion, the concept is already compelling and I couldn't say enough good things to quantify how much fun I have had. Give me MOAR!
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3 of 4 people (75%) found this review helpful
9.3 hrs on record
Posted: May 29
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3 of 4 people (75%) found this review helpful
22.5 hrs on record
Posted: June 1
Invisible Inc is such an awesome game! I played during early access and was really quite interested in it, It's great to see how far the game has come and the things that has changed. Highly recommend getting it if you're interested in turn-based strategy-ish games, and who doesn't like secret agents?. Just don't expect it to be easy ;)

The basic storyline is that Invisible Inc. HQ was overthrown by a surprise attack, which resulted in the company fleeing the building. Central, the owner of the company managed to retrieve the special program "Incognita" before leaving, but the program can only run on backup power for another 72 hours.

It's a turn-based stealth game where you take control of a handful of secret agents (2 to begin with, but can increase to a maximum of 4) which break into big corporation buildings. Your agents move silently (while not running) but with guard patrols you have to plan your moves carefully so they don't get seen, which involves hiding behind cover.

Your agents have weapons such as the Neural Disruptors which temporarily disable guards for a few turns, while an agent is on top of them they will pin them down and the guard won't be able to get back up. You can also steal money and key-cards from guards to get through locked doors. Once a weapon is used, most have some sort of cooldown. There are also weapons that can kill guards, but killing guards will set off their heart monitors which raises the alarm level.

"Incognita" is a special program which Invisible Inc. owns, it allows them to hack cameras, safes, turrets, and other objects to take control of them. You need power to hack objects, which is gained from consoles around the map. If an agent is seen by a camera it will start recording them and guards will be alerted to their location. If a guard finds them, it will enter overwatch and will shoot during the players turn if the agent being targeted moves into an open area. The agent must either find cover (behind a object in the room 1 square away), use a cloaking rig to turn invisible, or the guard has to be taken out.

With a limited timer in the main game (72 hours (not real hours), though there is also a endless mode) you have to choose places which are near, and determine which buildings are best to visit first. For example, some places such as the bank vaults (money!!) require special access cards gained from other levels to get into the high security vaults (aka: extra room with lots o' money). Also look out for detention centers which hold another agent which can join your team if you manage to rescue them.

Also, graphics are great, cutscenes are beautiful. I just love the high-tech look of it all, even the menus are pretty. <3
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1 of 1 people (100%) found this review helpful
34.0 hrs on record
Posted: May 27
Finished beginner game.

... that was SO COOL :)
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1 of 1 people (100%) found this review helpful
5.1 hrs on record
Posted: May 27

Okay, so this review is going to be short n sweet.

Pros: extremely fun
decent story line
good mechanics


So i played this for 5 hours, and beat it already, the game is way too short for the price, sure you can replay it in different difficult modes, but the story line stays the same, your just repeating.

Yes the levels are randomized so each play through is different, BUT still same story line, if the different difficulty modes added more to the story i would love this game, i thought when the timer ran out and after i finished the mission after the timer it would reset and let me do other stuff, not how the last mission actually ended the game... which was very depressing to me for such a good game!!!

Looks like they might add onto it how it ended, but until then i can't play this game anymore because it feels to me like a story mode type game with a good story, just ended wayy too suddenly....

I still recommend this game to anyone that likes a good turn based game, just wish it had more to it then a sudden cut off...
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1 of 1 people (100%) found this review helpful
9.6 hrs on record
Posted: May 28
What's it about?
Invisible, Inc is a turn-based, rogue-lite, tactical stealth game from Klei Entertainment, the makers of such delights as Shank, Mark of the Ninja and Don't Starve. You direct agents on missions in a number of randomly generated levels in order to build up enough power and resources to take on the final mission, all over the course of three short days.

How does it play?
The closest comparison one can make for Invisible, Inc is the XCOM series. While there are some obvious similarities, flying between missions in your own Skyranger-type aircraft, unit customisation, perma-death, steep difficulty curve etc, there are some equally significant differences. For example, there is no hit-chance RNG that made me give up on XCOM. If you make your agent ambush a guard, or shoot at them, they just do it. It will always succeed unless the guard is armoured and your agent is equipped with a weapon that does not pierce armour.

Apart from the XCOM-style unit direction, the main mechanic of the game is manipulating the field by using Incognita, a powerful AI, to hack into the levels mainframe. You can take over security cameras and robots, disable generators and unlock terminals with which to buy new items or programmes for Incognita. Some devices in later levels have Daemon programmes, which cause negative effects when the device is hacked, so caution should be exercised at all times.

The game is very fun to play. The controls are very fluid, and the gameplay is smooth. The UI can tend to get a little cluttered if a lot of things are close together, but since the game is turn-based this rarely matters too much. Much like indie hit FTL: Faster Than Light, Invisible, Inc is a game that hinges on your ability to make decisions and manage resources. Since you have such a limited amount of time to prepare for the final mission, you must decide how to spend your money, how to assign roles and if it would be worth risking that high-security firm for the promise of a rare item. When things are going well, you can get a real sense of power as you disable half a facilities security measures, then move your agents in to take down two guards at once. Of course, if things start to go wrong, it can become a heart-pounding game of cat-and-mouse as you try to keep your agents alive and get as much out of the level as you can before (hopefully) escaping.

Also like FTL and XCOM, Invisible, Inc gets very hard, very fast. The difficulty ramps up rapidly throughout each campaign; armoured guards and weaponised drones become more common, and mainframe devices require more power to hack. Despite these spikes in difficulty, however, the game is never completely unfair. If one of your agents ends up getting caught and gunned down, more often than not it's your own fault for not making sure you were adequately prepared, or for putting your agent in a silly place. The game is designed to be played through multiple times, with random generation, different characters and a persistent XP and unlock system providing the motivation to keep trying again. Kind of like Don't Starve, really.

How does it look?
Klei Entertainment are noted for their use of unique art styles across all of their games, all grounded with design and animation that is distinctly 'Klei'. Invisible, Inc is no exception, sporting an incredibly sleek and cool-looking pastel-colour, posterised aesthetic that suits the cyberpunk setting down to the ground. The clean and clear character and environment design lends itself to the gameplay, with the various guards looking different enough to allow you to sum up a situation at a glance, and also allowing for routes to be planned in no time.

How does it sound?
Invisible, Inc's sound design is very good indeed, with lots of atmospheric music and crisp sound effects. The guards, who appear to all be Canadian, have just enough different ways of saying "Looking around" to avoid it becoming tedious, and the voice acting of the main characters is charismatic and engaging. Incognita's little sound bytes also give the impression that you are in control of a powerful, emotionless AI. Just like their art direction, Klei have always done sound very well, and Invisible, Inc is no exception.

Long story short...
Invisible, Inc, apart from having an amazing title, is a great little game. Well put together, smoothly executed, and neatly presented. It would benefit from some DLC offering more agents and items, but that could come later down the line. For now, Invisible, Inc is a superb, inexpensive game that provides quick bursts of engrossing, brow-sweatingly tense fun. It's appeal is perhaps more niche than Don't Starve, but give it a go and you may find lots to enjoy here. Just don't expect much of a story.
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1 of 1 people (100%) found this review helpful
46.7 hrs on record
Posted: May 28
It's uncommon anymore that a game can make me want to come back again and again, but Invisible, Inc. is one such game - if you are a fan of either stealth, strategy or the rogue-like genres I highly recommend giving it a chance.

I'll start off with I believe the only thing I can fault in the game - The agents. At the beginning of each game you select 2 agents to be your operatives with the ability to unlock more permanently by gaining experience after each of your runs. While there appear to be a decent amount of agents (10 + alternate skillsets for half of them), at the time of writing this review there are only really 2 that you will ever pick as they have vastly superior starting skillsets/gear than the other options - the default International and Banks.

Levels are randomly generated and amazingly feel very good for a stealth game it is extremely rare that it will generate an unwinnable scenario and you can always see what was the cause of your downfall when it does happen leading to it feeling like you made a mistake rather than the game cheated you. At 20+ hours I've only had one instance where I felt cheated. There is a tension build up as you play on with it having permadeath (if your squad is wiped you start over from day 1) and when you finally reach the final mission it can be nailbiting and extremely rewarding to pull off the victory. There are also multiple difficulty options and you can toggle just about any important aspect of the game before you start playing - don't like permadeath? Toggle level retries on, toggle starting money, power, etc. just about anything you want but the default options are great as is as well.

Like any good rogue-like each game will play out differently based off the type of gear you find as you go along. One playthrough you may find an upgrade for your hacking AI that lets you break down firewalls easier or a cybernetic enhancement that lets you move more every time you knock someone out. The gear in the game seems fairly well balanced and just about anything can be useful. Managing your time and money to get the most bang for your buck in terms of what to buy, upgrades or gear is important to learn to do better and a rewarding experience.

Without a doubt Invisible, Inc. is my favorite strategy game of 2015 and I highly encourage stealth, rogue-like and strategy fans to all give it a go.
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1 of 1 people (100%) found this review helpful
38.0 hrs on record
Posted: May 27
XCOM meets Syndicate meets FTL. If you liked any of those games, buy this one and sink your face into its goodness. This developer's previous title ("Mark of the Ninja") is also fabulous.
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1 of 1 people (100%) found this review helpful
15.7 hrs on record
Posted: May 26
Super well balanced and fun stealth strategy gameplay :)
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1 of 1 people (100%) found this review helpful
13.5 hrs on record
Posted: May 29
Alright. I bought this game in early Access. Played it for a good 20 minutes and then put it down until today. I found out it had fully released, and after seeing a youtuber play some of it I wanted to play. Honestly, had a really fun time with it. It's a really cool game, with very interesting concepts. You control your Agents and a hacking system. You use your agents to retrieve different things and complete objectives inside facilities. The hacking system allows you to take control of cameras, disable power grids, and all sorts of stuff. There are many ways to go about beating these levels, since there are lethal and non-lethal weapons. Honestly if you like the rouge-like genre, buy it. I would recommend it. When have I steered you wrong. Really? THAT many times? I don't believe it. Oh... we don't mention that time. Regardless, I'd recommend it if you ever liked playing FTL or a similar game. It is top down perspective so it's more similar to FTL than it is to Rouge Legacy. I have nothing else to say. What else is new.
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1 of 1 people (100%) found this review helpful
64.4 hrs on record
Posted: May 28
Love this game its really good, Only thing that make this game perfect would be a coop game for 2 people
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1 of 1 people (100%) found this review helpful
22.5 hrs on record
Posted: May 29
Highly recommended for anyone who likes turn-based games. There are some gameplay elements which were somewhat counter-intuitive at first, but it's easy to get over that hurdle. (Or you can even modify them, thanks to the impressively customizable difficulty levels.) All in all, this game has excellent design, be it gameplay or graphics.
Really, the only negative thing I could say is that it'd be good if your agents had voice acting as well, even if they only ever say a few lines. But the characters who are voiced have good VAs.
All in all, this game is not very expensive, so if you're curious about it, you probably should give it a try.
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1 of 1 people (100%) found this review helpful
7.6 hrs on record
Posted: May 29
Just completed my first entire play through and thoroughly love Invisible Inc. A beautifully executed game, clever gameplay, interesting and super cool characters, itching for another try in my next attempt with a fresh team and different loadout. This is going down as one of my keepers, and scratches my spy itch :)
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1 of 1 people (100%) found this review helpful
154.3 hrs on record
Posted: May 29
Really great game. Very XCom like.
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