You are a mercenary possessed by a flame demon in a desperate world ravaged by seven Ice Lords. In this RPG where every choice counts, you will have to choose between unleashing the powers of the beast within and rejecting its demonic influence.
User reviews: Mixed (1,223 reviews)
Release Date: May 8, 2014

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Includes 4 items: Bound By Flame, Faery - Legends of Avalon, Mars: War Logs, Of Orcs And Men


Recommended By Curators

"While parts of Bound By Flame are messy, its combat is strong enough to keep the fire stoked."
Read the full review here.


“The mix of combat styles, spells, and abilities is fantastic”

“Bound by Flame is like Mass Effect set in a Medieval fantasy world”

“We're pretty impressed with Bound by Flame”

About This Game

You are a mercenary possessed by a flame demon in a desperate world ravaged by seven Ice Lords and their Dead-Army.

In this RPG where all your choices lead to consequences, you will have to choose between unleashing the powers of the beast within and rejecting the demonic influence that wants to claim your humanity.

Freely develop your abilities and combat style through three skill trees: swing the heavy weapons of the Fighter, wield the sneaky dual daggers of the Ranger, or use the devastating flame spells of the Pyromancer.

Recruit companions who will live, love, hate and fight alongside you against the dreadful creatures of Vertiel, in real-time epic battles based on tactics and reaction.

The bigger the danger, the greater the temptation to draw on the demon’s power at the cost of your soul… which way will YOU choose?

System Requirements

    • Processor: AMD/INTEL DUAL-CORE 2.2 GHZ
    • Memory: 2048 MB RAM
    • Hard Drive: 6 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
Helpful customer reviews
95 of 134 people (71%) found this review helpful
1 person found this review funny
19.2 hrs on record
Posted: December 20, 2014
I generally hate it when people reduce a work in any medium down to what it bears the most obvious similarities to. It strikes me as doing a disservice to the work, and more to the point, as being critically lazy. The problem when discussing something like Bound by Flame, then, is that you really can’t get around doing so, because it is very deliberately meant to be a low-priced spin on Dragon Age. It’s got enough of its own merits that it comes off as a homage or a work by fans rather than a deliberate case of follow-the-leader, with a surprisingly funny script, although it completely loses focus as you move into the third chapter, and a combat engine that has some genuinely interesting ideas built into it. The problem is that it’s not quite done yet, although there’s enough here that a theoretical sequel could be something special.

The player in Bound by Flame is Vulcan, a build-your-own hero in the Bioware tradition who has given up his or her previous life to serve as a demolitions specialist in a mercenary company called the Freeborn Blades. The Blades, as the game starts, are one of the only surviving organized groups in the world of Vertiel, which is currently under siege by an army of undead led by the Lords of Ice. Most nations have fallen, with the elves left as the last civilization standing, and all the Lords have to do is bat cleanup.

The Blades are hired to provide security for another organization, the Red Scribes, as they conduct a ritual that’s meant to provide some last chance at survival, if not victory. Vulcan’s in the wrong place at the wrong time as the ritual concludes and ends up as the unwitting host of a previously-unknown entity: a demon with powers over flame.

The central ethical issue in Bound by Flame is how much free rein you’re going to give the demon. The more power you get from it, the more it changes Vulcan’s body; soon your skin darkens to black, you sprout horns, and you end up with parts of your body constantly on fire. If you side with the surviving humans and try to save as many of them as you can along the way, you deny the demon. If you listen to its advice and ignore all other concerns in the name of gaining enough power to challenge the Lords directly, you give the demon what it wants.

The demon’s abilities represent one of three skill trees that are available to you. The Warrior tree uses a single two-handed sword and focuses on damage resistance, sheer power, and delivering massive damage with a few slow swings. The Ranger tree combines stealth and rapid attacks into a sort of swashbuckler option, sacrificing damage resistance in favor of dodges and counterattacks. Finally, the Pyromancer tree provides you with a hundred and one ways to set undead on fire.

You can switch between the three skill trees at will and improve each one point by point every time you level up. Each has an ultimate ability that’s unlocked when you invest at least 24 points into it, and heavy investment in a single tree makes the game a very different experience. In practice, you’re going to be a Warrior or Ranger with occasional points spent in Pyromancer, and both approaches are intuitive and reasonably fun with a little practice. The enemies telegraph their attacks far enough in advance that you can figure out ways to deal with them, and you have a number of alternate options like explosive traps and a crossbow that you can use to help even the odds.

If anything, the skill trees are too top-heavy. If you try to spread your points around, the early areas will prove difficult. You really want to improve Burning Weapon as fast as you can, because even standard enemies tend to have tons of health, and whatever you can do to whittle them down is worth doing.

In fact, one of the major criticisms I have of Bound by Flame is its difficulty. The combat system feels pretty good once you get used to it, but any enemy with the ability to knock you down can easily kill you, and there won’t be much you can do about it. Some kind of rapid recovery or roll would go a long way towards removing the frustration.

You can have a companion NPC with you for most of the game, but they’re usually not a factor aside from absorbing a few stray hits; enemies usually mob your companion straight away and kill him or her, then turn to you once they’re done. You have to work around that tendency for companions to be worth a damn. They all seem to have a death wish, and it’s rare that they survive even a simple fight.

In short, Bound by Flame feels like it’s harder than it needs to be. Standard enemies are tough enough to kill you in a few lucky hits, bosses can send you flying or corner you with little difficulty, and it’s rare that a death feels fair. Combined with the script losing cohesion at around the halfway point, Bound by Flame has an unfinished, generally unpolished feel that sometimes makes it a frustrating game to play.

It’s entertaining enough despite its faults that it’s worth checking out. If Spiders gets the chance to put together a sequel, with a more cohesive story and another pass or two on the combat system, this could be the start of a fun series.


Be sure to check out Nerd House Gaming for more reviews!
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148 of 230 people (64%) found this review helpful
6 people found this review funny
19.3 hrs on record
Posted: December 22, 2014
This has got to be one of the most annoying games I've played in years.

It starts off all right, but as I moved through the story I ghot more and more frustated by the minut.

ok anyway, good and bad things about the game.


- the combat is more skill based than other games
- the combat can actually be challenging at times, that's a good thing
- the animations are smooth and so is the gameplay
- the loot (for you loot ♥♥♥♥♥s) is easy to get, press e, boom. No going through bags and stuff, you just get it all.
- the UI, inventory, quest management and so on is pretty well organised and easy to follow
- the idea for the core of the story is not bad
- swear words! I like swear words in computer games!
- the voice acting is pretty good even if the actual text is really weak

and that's it, I honestly can not think of anything else that's good about the game. (in my experience and from my point of view).


- it boasted player choice, ♥♥♥♥♥♥♥♥, I can not count the amount of times I was given a choice, only for the opposite of what I'd chosen to be forced on me. Even when rescuing a guy who got lost in the sewars, I was forced to bring him back to camp before moving on in the sewars just a little further to complete a second quest that was close by
- the conversations with NPCs are bad, terrible
- it's a rip off of Dragon Age in many ways even going as far as having the "suspicious witch" (Morrigan)
- there was a tooltip saying that it was important to shop when in town. I was looking forward to going to town, you never do.
- speaking of which, nothing I found in shops was ever useful to me
- the enemies are totally unbalanced (I don't mean too hard, I mean sometimes too easy and sometimes too hard). Not to mention the last boss who is ♥♥♥♥ing ridiculous even if you switch down to easy mode. I had a harder time fighting 3 recruits than the Lord of Ice
- the "classes" are forced on you, I wanted to play 100% warrior but leveled much higher and maxed that tree early on.
- the story is really short, there are only 4 acts and there really aren't many hours of gameplay
- the friends you take with you are entirely useless !! I mean totally useless, they do no damage at all to the NPC enemies, the only use in having them tag along is in tanking some of the lowbie mobs (for a short while before they die)
- though the combat is the strong part of the game (imo) some aspects of it drove me mad. For example, it does happen that in the case of point and click fights I spam the mouse button. That usually isn't a problem but in this game, the commands are chained for a bit, so if the mob does something which requires you to use another skill, you have to wait for the chain of attacks which you spammed to finish. That was very annoying.
- You'll probably finish the game in less than 20 hours even if you do all the side quests.. that's very short imo.

Some people asked on forums whether this game was like Dark Soul, I haven't played Dark Soul yet, however I can tell you that on normal difficulty (Hawk), I died regularly in common fights. That's a good thing though, cause there is a bit of player skill involved in the combat.

One last thing, I didn't put the graphics in either good or bad because even though they are not very good, they aren't very bad either. The environment is mostly cartoony than real but I guess that also means you get a high FPS and smooth gameplay.

All in all, even though I bought this game with a 75% discount, I regreted it and would only recommend it for someone looking for a cheap RPG but who has really nothing else to play.

PS The last boss is ridiculous, did I mention that?
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20 of 22 people (91%) found this review helpful
32.4 hrs on record
Posted: May 1
Bound by Flame is a Third-Person, Story-Driven, Action-Oriented RPG developed by Spiders & published by Focus Home Interactive, the very same duo that conceived Mars: War Logs.

You are thrust into the harshness of Vertiel as Vulcan, powder master of the Freeborn Blades. The Blades along with the Elves & the Red Scribes fiercely stand as the last bastion of civilization against the might of the seven Ice Lords & their Deadwalker minions who seek to plunge Vertiel into an everlasting Ice Age. You – Vulcan – stand on the precipice of Vertiel. Will you be able to stem the frozen tide?

Before embarking upon your journey, you will be met with the character creation screen. The options present are few but include the ability to change hair/face type in addition to customizing your character’s name. The option to choose gender is also present.

Vertiel is a harsh & unforgiving land with varying environments, from tree-filled swamps to death-ridden sewers. The environments are linear, disjointed & feel claustrophobic at times despite much of the game taking place in outdoor locales.

There are three unique skill trees – Warrior, Ranger & Pyromancer, which allow you to customize your playthrough. There are several different weapon types as well. Ultimately, you’ll have to allot skill points according to which weapon you desire to use throughout. While there is some wiggle room in the ability to customize your character, it is somewhat limited as to variability. Also present is a feat system that grants a wide array of bonuses to crafting, health/mana, exploration etc., depending on how feat points are spent.

The combat feels fluid & rewarding upon dispatching your enemies into the afterlife. The boss fights are of particular note, as they are quite difficult & well-thought out in their construction. The final boss encounter was a personally euphoric experience. Even the most battle hardened will experience difficulty here.

As you adventure throughout Vertiel you will encounter foes & allies alike. Foes will become friends & friends will become foes, instigated by war’s untimely wrath. Certain allies will be able to join you on your adventure & assist you in battle, providing everything from damage absorption to the critical heal that will permit the eventuality of victory. Unfortunately, their use is highly variable & they become almost useless in certain drawn-out encounters.

Bound by Flame has an in-depth crafting system, enabling the crafting of potions, traps & even weapon/armor upgrades to slay the most formidable of foes. Much time can be wasted perfecting each piece of equipment to desired playstyle.

The dialogue in Bound by Flame is its Achilles’ heel. It does not suit the fantasy environment in any capacity whatsoever. The facial animations are equally as poor. Coupled together they provide a major drawback for any player seeking an immersive fantasy experience.

The art style & graphics provide a suitable backdrop. Other than being simply existing as a medium for the story to unravel, they don’t provide much in the way of eye candy. There is also a literal plethora of cut scenes rendered with the in-game engine. The majority of them can be skipped however, if heart longs for battle.

Olivier Deriviére, creator of the soundtrack, also creator of the soundtrack to Remember Me, pulls no punches in creating a phenomenal score that exudes both wonder & excitement. Getting lost in the different bits & pieces of it are a certainty & a joy.

In conclusion, Bound by Flame is a mixed bag in the RPG genre. It flourishes in its strengths but continually stumbles upon its mistakes. Despite its drawbacks, Bound by Flame is note-worthy & very much worth a try for fans of the genre.

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33 of 46 people (72%) found this review helpful
6.9 hrs on record
Posted: January 21
Lets keep it simple.
Dark Fantasy Story : 8/10
RPG Elements: 9/10
Sound: 6/10
Music: 9/10

If you are looking for a challenging and rewarding Dark Fantasy Action RPG, this is it. Wait for it to be on sale, hit the install, and have fun. The combat can be unfair at times, but this is not Dark Souls. The action combat is like Witcher & Gothic had a baby. The skill trees are great and very fun to test out. The voice acting is ....meh, but I have seen worse movies. The soundtrack is quite good, you won't be humming anything at work, but adds to the game. You can't compare this game to some AAA title. The effort and love put into this game shows at its core. Spiders had a story to tell and they had fun doing it. Enjoy!
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28 of 40 people (70%) found this review helpful
17.5 hrs on record
Posted: January 21
+good atmosphere
+great music
+challenging fights
+good story

-too short
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22 of 32 people (69%) found this review helpful
38.8 hrs on record
Posted: January 8
the Good: - great visuals/graphics
- good music, good (enough) voice acting
- engaging story, interesting characters
- great leveling and equipment upgrading systems
- fun combat

the Bad: - controls out of combat are sluggish (can get stuck on corners)
- quest log and map could use improvement
- very limited character creation

Bound by Flame is a very good game overall, just keep in mind that it is not a big-budget, AAA title. It's a little rough around the edges, the characters aren't too deep or memorable, but the story is good and the combat and crafting aspects are fun. Fighting off multiple enemies can be a challenge so learning enemy strengths/weaknesses is important. Armor pieces can be upgraded and recycled into materials providing for myriad ways to customize buffs/debuffs. It's somewhat linear, but there are many side quests to help expand the game world.

Give this one a chance (and a little time to grow on you) and you'll probably find a hidden gem.
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15 of 23 people (65%) found this review helpful
9.7 hrs on record
Posted: January 14
Bound by Flame is a 3rd Person Action RPG by Spiders Studios. You play as a mercenary who must save his land from a walking dead army through the use of powers granted to you by a demon.

Bound by Flame is very rough around the edges, full of "jank" as some lovingly, or not so lovingly, describe. It is evident in myriad ways, from the dialog, to animation, to overall plot of the story. This is not some extremely polished AAA title, but it is not without its charm. Ultimately it had enough of that charm to keep me playing until I completed the story.

The gameplay is similar to Legend of Zelda, or a very paired down God of War. There are no combos, kill streaks, or anything of that sort. You can parry, block and dodge attacks; choose from 3 main strong style weapons (axe, hammer, sword); try stealth mode with daggers; or use a small selection of fire-based spells to attack your enemies. Combat can go a little slow at times, with some enemies having a lot of health, and I found myself at times running around in circles so I could slowly heal or chug some health potions. Your companions are mostly useless, but the one that casts healing spells can come in handy at times. Overall, I wouldn't call the combat the game's strongest point, since it can get very repetitive. There is not much variety in types of attacks, and you will be battling the same types of enemies over and over and over.

The graphics in Bound by Flame are impressive for a smaller studio. There are glitches here and there with the occasional floating piece of armor, but overall I liked the way the world looked. Some of the character faces are a little bland, but I liked the look of most of the enemies.

The dialog and voice work was probably my favorite part of the game. There is a very peculiar sense of humor present in this game, with the hero never beyond dropping a witty one line when the option presents itself. I did find the frequent use of curse words to be quite funny, because who wouldn't want to drop an F bomb at an Ice Lord trying to take over your realm.

The story is not something that hasn't been seen before. You can see bits and pieces of other works present in the plot, but overall it works. I was a little surprised when the game ended, because it seemed like everything was just wrapped up a little too quickly and there were still many threats that were discussed but never addressed. Also, the endings didn't really do enough to tell you what happened. Some major characters were just never mentioned at all. One ending just cuts to the credits without really giving you any idea of what was going to happen. That was disappointing.

Overall, Bound by Flame is a game I can recommend, but just barely. I believe its short length works in its favor, because although there still seemed like there was much to do in Vertiel, there wasn't enough variety in combat and enemy types to keep me wanting to do it much longer. I enjoyed the ride for what it was, a campy 10-15 hour fantasy RPG.

Grade: B-
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8 of 11 people (73%) found this review helpful
22.8 hrs on record
Posted: February 21
As far as action-RPGs go , this is an average game. Not the worst, and no the best. It is rough around the edges, but can also be great fun a times. Combat is both frustrating and entertaining. Dialogue can be charming , and then embarassingly bad. The bottom line is I can only recommend this game, when it has a sale. You can forgive it's shortcomings when you have paid less than half-price.
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11 of 17 people (65%) found this review helpful
1 person found this review funny
20.0 hrs on record
Posted: January 29
I dont know what is for people bad on this game. I love it, its not the best game of all times, but its good. Iam a RPG lover and this is for me intresting. First fighting styl, you can choose forms and styles of fight, you can fight from distant or you can kill enemy with you dagers, sword, traps, magic and other thinks. Story is not bad because there are choices, you can choose the ending and thats for me a very big +. When you love fighting, elfs, magic, and stupid demons in your body try it.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
30.7 hrs on record
Posted: April 20
This game may be tough to play but u gonna love the story, music and the atmosphere.
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5 of 7 people (71%) found this review helpful
16.8 hrs on record
Posted: April 20
+good atmosphere + story + music + dialouge (mostly)
+max graphics are good but some fake backgrounds
+challenging fights with a better witcher 2 combat system (play on easy, end boss hard)
+sweet crafting and upgrading equipment system
+8$ sale price
+fov slider

-too short (16 hours)
-takes forever to find anything without quest markers
-same voice actors they use in their other games that are sometimes bad
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7 of 11 people (64%) found this review helpful
1 person found this review funny
17.4 hrs on record
Posted: February 1
Excellent Game! It's a little rough around the edges, and some parts of the dialogue are downright laughable but it is an overall a fun game with an oldschool feel. Don't buy this game if you aren't up for a challenge though, as you will most likely be looking at the game over screen quite frequently. If you are up for a challenge however you should strap in your gag ball and prepare to say "Thank you sir may I have another?"
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7 of 11 people (64%) found this review helpful
13.0 hrs on record
Posted: December 29, 2014
Playing through this game was an experience i won't forget, it have a rich story line that i lived myself into considering i only opened the game to see what it was about and it took me 11 hours to close the game again and that was only because i needed to get some sleep, and then i finished the game the next morning(afternoon woke up late in the day after going to bed at 9am.) but over all i don't regret throwing my money at this game, i had fun and after a total of 12.9 hours, i added another game to my completed games list.

GL & HF.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: April 20
I got this game on sale for $7.99. It's well worth it on sale. I know a lot of people compare this to DarkSouls. I've never played it, but this game is pretty good. The fighting system is pretty complex.

I die a lot......because I just like wacking the ♥♥♥♥♥ out of everything. You have to be tactful.
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4 of 6 people (67%) found this review helpful
1 person found this review funny
26.2 hrs on record
Posted: April 22
Criminally underappreciated and underrated. Meta and review scores are insulting - the game is way better than lots of modern AAA titles.

Great: music, gameplay, story. Crafting system deserves a medal. Each weapon and armor has its own list of upgrades that actually look different. Your choices make difference and there are several endings. Combat is smooth and challenging, mostly skill based - you can't really grind and try again, you have to use different strategy or lower the difficulty which you can do at any time.

Game is also not open-world. Its very linear and small, which is its best part - where other games make you run around and just lose time - this game just gives you concentrated fun. Good for gamers who value their time. 10-15 hours to complete.

The game has its flaws but if you aren't picky you wouldn't even notice them: Voice acting gets better later on, deaths and strong enemies are to be expected and if you don't compare it to other games it wouldn't annoy you with similarities. Oh and play it with gamepad, its much smoother that way.

Overall - highly recommended. On sale - must buy if you like challenging combat and enjoy learning from your deaths.
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5 of 8 people (63%) found this review helpful
1 person found this review funny
39.6 hrs on record
Posted: February 9
Definitely worth getting, especially if on sale. Truly challenging combat, a good degree of character customization as far as combat and crafting go. It goes the Mass Effect route of giving you a set name and thus makes dialogue more interesting, though there aren't many choices for appearance customization. The male Vulcan has far superior voice acting to the female voice actor. The story is interesting if a tad bit railroaded, and you have significant, if few real decisions to make. I haven't finished a playthrough yet, so there's that.
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6 of 10 people (60%) found this review helpful
15.2 hrs on record
Posted: February 6
A really charming and enjoyable game. Combat is fun once you get uaccustomed to it and the characters are delightful if not a little cliche. Developers obviously put heart into makin the this game. It doesn't bring anything new to the RPG genre and some of the voice actors are lacking, but over all I'd give it 4/5 hot peppers.
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34 of 66 people (52%) found this review helpful
3 people found this review funny
16.9 hrs on record
Posted: December 22, 2014
Let me first start out by saying I don't mind hard games. I enjoy the challenge of doing blind playthroughs of games on the hardest difficulty and seeing how well I can learn and adapt to steep odds. While this game is hard, there are a lot of things in there that just seem to be a result of lazy programming. The problems are:

No control over combos. Want to do that one move that stuns your enemy or a quick blow in between your enemie's attacks? TOO BAD the fighting in this game boils down to who can flail the hardest as you have no control over which attacks you do. There are really no combos other than Left click, left click, left click x 1 billion and they all do random ♥♥♥♥. Sometimes you will do a heavy swipe that will stun your opponent, sometimes the very same heavy strike will not stun the SAME EXACT opponent. Sometimes left click will have your character do a forward lunge and sometimes it wont. ♥♥♥♥ just happens when you click LMB. The only logic that I could get from the combos is that it might be affected by the distance between your character and the target you want to hit at the moment you press left click and thats pretty much it.

Enemies that do a ♥♥♥♥ ton of damage while you do very little damage. This is a a horrible part of the game since oftentimes you will be fighting against mobs of enemies and when every enemy you fight is a tank that hits you like a truck, combat isnt fun, its a chore because 1 or 2 mistakes will mean you're dead and have to redo almost 10 minutes of gameplay.

Being stuck in an infinite stun lock against groups of enemies is a thing and completely ruins the combat. There's this one part pretty early in the game where you have to train new recruits how to fight and they BEAT THE ♥♥♥♥ OUT OF YOU because they all knew how to coordinate their attacks so you'd never be able to retaliate unless you wanted to get hit once and die.

The counter system is buggy and useless against getting stunlocked by groups of enemies. A big part of Bound by flames combat is to perfectly block an attack leading to a counter. Since your character pretty much has no attacks that can stun his opponent leading to actual combos, this is pretty important since the only way to do damage is to contantly press LMB until you see the monster rear back for his attack animation and then hit you. However, sometimes, even if you react perfectly you will still take the damage even if your block comes out right.

TLDR: Buggy combat, enemies op and you are underpowered, a guy kicked me out of my block and proceeded to keep kicking me while I was down so I couldnt recover until I died.
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1 of 1 people (100%) found this review helpful
10.0 hrs on record
Posted: April 24
bad combat style , you cannot make your own combo at all
bad storyline
bad skilltree
your enemies are always stronger than you , you will be dead if you withstand 4-5 blow from your enemies
the ending is so dissapointed . overall i didn't recommended this game
i won't buy it if it wasn;t on discount
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1 of 1 people (100%) found this review helpful
20.7 hrs on record
Posted: April 25
Graphics wise the game is beast, but overall you can tell the game was somewhat rushed. Only one of the three endings goes into detail about what happens afterwards. The other two endings left me saying "What, thats it? ... seriously?" Going demon gives you two blah endings. Going human gives you one detailed ending, and one blah ending that is shared with the demon ending. Overall its not a bad game, but the fighting system seemed clunky at times. There is definitely a learning curve. The game was challenging even on the easiest setting. I gave up on normal after I died like 20 times in the swamps. They don't explain the crafting system very well so I had a difficult time at first since I hadn't upgraded any of my gear. They also don't tell you that you can buy potions in town for cheaper than you can make them. Crafting materials usually aren't worth buying in town because gold is very limited, especially early on in the game. The game gets an overall 7/10 from me.
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