You are a mercenary possessed by a flame demon in a desperate world ravaged by seven Ice Lords. In this RPG where every choice counts, you will have to choose between unleashing the powers of the beast within and rejecting its demonic influence.
User reviews: Mixed (1,377 reviews) - 67% of the 1,377 user reviews for this game are positive.
Release Date: May 8, 2014

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Packages that include this game

Buy RPGs by Spiders Studios

Includes 4 items: Bound By Flame, Faery - Legends of Avalon, Mars: War Logs, Of Orcs And Men

Buy Focus Selection Pack (2015)

Includes 21 items: Farming Simulator 2013 Titanium Edition, Wargame: Red Dragon, Bound By Flame, Mars: War Logs, Styx: Master of Shadows, Space Run, Etherium, Pro Cycling Manager 2015, Cities XXL, Contrast, Faery - Legends of Avalon, Final Exam, Blood Bowl: Chaos Edition, Of Orcs And Men, Game of Thrones, Another World – 20th Anniversary Edition, Runaway, A Road Adventure, Runaway, The Dream of The Turtle, Runaway: A Twist of Fate, Yesterday, R.A.W. Realms of Ancient War


Recommended By Curators

"While parts of Bound By Flame are messy, its combat is strong enough to keep the fire stoked."
Read the full review here.


“The mix of combat styles, spells, and abilities is fantastic”

“Bound by Flame is like Mass Effect set in a Medieval fantasy world”

“We're pretty impressed with Bound by Flame”

About This Game

You are a mercenary possessed by a flame demon in a desperate world ravaged by seven Ice Lords and their Dead-Army.

In this RPG where all your choices lead to consequences, you will have to choose between unleashing the powers of the beast within and rejecting the demonic influence that wants to claim your humanity.

Freely develop your abilities and combat style through three skill trees: swing the heavy weapons of the Fighter, wield the sneaky dual daggers of the Ranger, or use the devastating flame spells of the Pyromancer.

Recruit companions who will live, love, hate and fight alongside you against the dreadful creatures of Vertiel, in real-time epic battles based on tactics and reaction.

The bigger the danger, the greater the temptation to draw on the demon’s power at the cost of your soul… which way will YOU choose?

System Requirements

    • Processor: AMD/INTEL DUAL-CORE 2.2 GHZ
    • Memory: 2048 MB RAM
    • Hard Drive: 6 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
Helpful customer reviews
78 of 89 people (88%) found this review helpful
1 person found this review funny
53.7 hrs on record
Posted: June 27
Note: Review done after finishing the game on 'Captain Difficulty'.

First, the scores I give this game:

Story-line: 8/10
Gameplay: 9/10
Graphics: 9/10
Audio: 10/10
Controls: (KB&Mouse) 6/10
Target audiance: Masochists.


Smart ♥♥♥ me thought to myself, "Hey, I've got about 15 years of RPG experience, I'll just go straight for 'Captain' difficulty! How bad can it be?"...
I was an idiot. Bound by Flame, on Captain, proved to be one of the most challanging games I've ever played, by far.
Every enemy in this game has it's own mechanics, which encourage a different approach, and on this difficulty, every minion you encounter might be the one that will kill you.
This is one of those rare games where you'll find yourself saving, after defeating even the lowliest of minions.
It does make winning feel a whole lot greater.

While the graphics are not 'Crysis level', they are pretty good, certainly enjoyable.

Great soundtrack, enjoyable to the ear. Comes in complete contrast to the horrifying screams of frustration you will release.

You have a decision-based system here that does have an impact on the game, if not 'world-changing'.
It's not really like, say, Mass Effect, but it's nice.

The game has a minimal crafting system, not much at all, really, but just enough as a side-feature to support a game with other focuses.
You can use it to create certain consumables, as well as to break items into matirials, and use those matirials for both creating consumables, and upgrading your gear.

It's worth mentioning that the story-line in the game is nice, I like it, but it does feel like a... Summed up version of a bigger story-line.


The AI:
The AI that "helps" you in the fights, your partners... How do I put this... They are stupid.
They are beyond stupid. And mostly useless.
They put themselves in danger often, and can't really hold their own for very long.

This is my one main issue with this game. The controls, at least when using a keyboard&mouse, are horrible for fighting.
It's not game-breaking at all, it's very duable, you just need to learn how it works, it's just very very annoying.

Highly recommended. Briliant game that is, without a doubt, worth a buy.
If you enjoy RPGs so hard you want to comete genocide, this game is for you.

I hope this is helpful. I am dead tired, superbly happy after finally defeating thew last boss and finishing it, but primarily tired.
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67 of 92 people (73%) found this review helpful
1 person found this review funny
37.2 hrs on record
Posted: May 1
Bound by Flame is a Third-Person, Story-Driven, Action-Oriented RPG developed by Spiders & published by Focus Home Interactive, the very same duo that conceived Mars: War Logs.

You are thrust into the harshness of Vertiel as Vulcan, powder master of the Freeborn Blades. The Blades along with the Elves & the Red Scribes fiercely stand as the last bastion of civilization against the might of the seven Ice Lords & their Deadwalker minions who seek to plunge Vertiel into an everlasting Ice Age. You – Vulcan – stand on the precipice of Vertiel. Will you be able to stem the frozen tide?

Before embarking upon your journey, you will be met with the character creation screen. The options present are few but include the ability to change hair/face type in addition to customizing your character’s name. The option to choose gender is also present.

Vertiel is a harsh & unforgiving land with varying environments, from tree-filled swamps to death-ridden sewers. The environments are linear, disjointed & feel claustrophobic at times despite much of the game taking place in outdoor locales.

There are three unique skill trees – Warrior, Ranger & Pyromancer, which allow you to customize your playthrough. There are several different weapon types as well. Ultimately, you’ll have to allot skill points according to which weapon you desire to use throughout. While there is some wiggle room in the ability to customize your character, it is somewhat limited as to variability. Also present is a feat system that grants a wide array of bonuses to crafting, health/mana, exploration etc., depending on how feat points are spent.

The combat feels fluid & rewarding upon dispatching your enemies into the afterlife. The boss fights are of particular note, as they are quite difficult & well-thought out in their construction. The final boss encounter was a personally euphoric experience. Even the most battle hardened will experience difficulty here.

As you adventure throughout Vertiel you will encounter foes & allies alike. Foes will become friends & friends will become foes, instigated by war’s untimely wrath. Certain allies will be able to join you on your adventure & assist you in battle, providing everything from damage absorption to the critical heal that will permit the eventuality of victory. Unfortunately, their use is highly variable & they become almost useless in certain drawn-out encounters.

Bound by Flame has an in-depth crafting system, enabling the crafting of potions, traps & even weapon/armor upgrades to slay the most formidable of foes. Much time can be wasted perfecting each piece of equipment to desired playstyle.

The dialogue in Bound by Flame is its Achilles’ heel. It does not suit the fantasy environment in any capacity whatsoever. The facial animations are equally as poor. Coupled together they provide a major drawback for any player seeking an immersive fantasy experience.

The art style & graphics provide a suitable backdrop. Other than being simply existing as a medium for the story to unravel, they don’t provide much in the way of eye candy. There is also a literal plethora of cut scenes rendered with the in-game engine. The majority of them can be skipped however, if heart longs for battle.

Olivier Deriviére, creator of the soundtrack, also creator of the soundtrack to Remember Me, pulls no punches in creating a phenomenal score that exudes both wonder & excitement. Getting lost in the different bits & pieces of it are a certainty & a joy.

In conclusion, Bound by Flame is a mixed bag in the RPG genre. It flourishes in its strengths but continually stumbles upon its mistakes. Despite its drawbacks, Bound by Flame is note-worthy & very much worth a try for fans of the genre.

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49 of 67 people (73%) found this review helpful
1 person found this review funny
13.4 hrs on record
Posted: August 29
In Bound by Flame you'll control Vulcan, a mercenary in a world where the Lords of Ice seek to destroy humanity and seize power through their undead and demonic armies. Events see you becoming the host of a demonic entity that promises you great powers if you let it take some control over you and said powers might be the only thing that'd defeat the Lords.
While not an horrible game Bound by Flame is sadly plagued by several cliches in its story and characters while sporting a combat system that is a bit too clunky for the challenges you'll be facing.


-most character and monster models are pretty detailed, the hero character stands out as his/her armor and weapons change depending on what you equip and what upgrades you craft

-great soundtrack

-if you accept its influence the gradual changes in the hero's body and voice as the demon takes over are quite interesting and well represented

-lots of weapons/armor to find or buy, all of them can also be upgraded

-good amount of skills/skill upgrades to choose from when you level up: you'll have three main "classes" (warrior,dual-wielding ranger and caster) and can spend points wherever you wish while freely switching between each during combat


-dull story, lots of cliches in the plot

-dialogues are, for the most part, just boring and drawn-out: there's also a few attempts at humour that are way out of place

-companion characters are unoriginal (elf archer, somewhat evil female witch etc)

-story decisions don't matter that much and you'll still be visiting the same locations with only a few quests changing slightly

-world graphics are pretty average and boring, colors feel a bit washed out and lights are too harsh

-animations are ok in combat but look quite wooden during cutscenes

-level design is boring and uninspired, most consist of a few areas connected my corridor-like paths, there's also little in the way of embellishments leading to them looking bare

-voice acting is quite weak overall

-companion AI is bad, they seldom dodge and are happy to stay in AOE damage: enemy AI can also sometimes act up

-combat system is decent per se, but you'll be asked to face several enemies at once and go through parries/attacks/interrupts with good timing if you want to live: sadly while the enemies attack quickly the controls don't feel responsive enough to make things work well

-combat difficulty is a bit all over the place requiring silly workarounds by using the enemy AI against itself to make things easier: last boss is also laughably hard unless you use a certain strategy to beat it

-little variety in enemy types and models

Bound by Flame feels like a missed opportunity to be honest as, while the premise sounds interesting, the plot itself is so similar to many other games/movies to soon become uninteresting: things are made worse when said plot is delivered by poor voice actors behind characters that are quite flat and nondescript.

A generic and dull story might be forgiven if the game gave you a good time during combat but sadly it falls flat even there: you'll often face too many enemies at once and their attacks can frequently interrupt yours or stun you thus leaving you unable to defend yourself, this'll be a quick death on anything but the easiest difficulty level. Some spells or abilities also take too long to cast considering how quickly you're supposed to react, 3 seconds to cast a war cry as a warrior? No thanks.

So to make things easier you can-and it's actually encouraged- cheat the enemy AI by pulling one of a group or, if it fails, fighting a bit and then retreating until they disengage so that you can wait for health/mana to recharge and attack again. This isn't really fun and clashes with the sense of grandiose that a supposedly badass, demon-possessed hero'd be feeling.

I can't recommend the game as I feel there are way better options if you're looking for a good story, good combat or both: as said it's not horrible and it works for the most part but it's so generic, dull and frustrating that even on sale I'd recommend it only for someone desperate for an action RPG fix and willing to overlook its many blemishes.
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13 of 13 people (100%) found this review helpful
28.9 hrs on record
Posted: September 17
How did this happen!

How can an Action RPG game with Wonderful Music, Stunning Visual, Beautiful Character, Unique background, Cool Cut scenes, Choice and consequnce system, Interesting Talent system, Craftable/Recyclable ingrediant/item/potion and the coolest skeleton ever(Praise Mathras). Only got 67% approval rating?

This game is the very first ARPG Spider studio ever made. Honestly it's not bad at all. It's like a Witcher 2 on discount and I like combat in here better then Darksoul even.(it's not a button masher! you have to time everything).

Spider Stuido ventured out and tried many many different things for this game. Most of the ingrediant worked but just like a pot of stew. With a few minor flawed ingrediant and a drop of Rat goo would ruined the entire Stew!(game).

Minor flaws 1:
Not all idea are implemented.
There is day and night system that you can rest to change time for events to happen. Much like FF: Lighting return or Baldur's gate series. But through the entire story.. you don't need to rest once. And there is only 1 event and 1 subquest that require you to go out at night.
Craftable items are very interesting but you can only craft to upgrade weapons but you cannot create weapons and armors from parts.. and There are very few different type of items that you can use to craft.. It's like less then 10 types of ingrediant in the entire game. And every single type of monster in the entire game drop 1 of those 10 types of items.
There are 3 different class and for Warrior class you can use 3 different type of weapon.. Sword, Axe and Hammer. But there are not too much difference between them. Even animation looks almost the same.

Minor Flaw 2:
Character development.
The scripting of most of the story and general background is really good. But sometimes I cannot tell if it's being rushed or the story teller is drunk some time.
You can feel this is a really big world with an impending unstopable army that dread upon it at the very beginning of the game. There are interesting clan of people and some really fun and unexpected event twist..
That's all good but with the 4 major partner that you have that help you on your journey are really messed up.
2 male and 2 female that you can start a small romance with much like mass effect series. And 2 other part time partner including Mr.Mathras that travels you with certain quests. There are just not enough character development for a few character to make plot change reasonable and sometime it makes you scratch your head because there are too many question marks on it. Why do my girl suddenly romance the knight and elf? No hints about that's coming ever!

Minor Flaw 3:
Partner AI.. Well. The enemy AI was well done.. They know when to block.. when to counter.. when to run and they even ran to call help sometimes. They fight smart and why cannot my Partner fight smart? Most of the time.. My partner just tanks 1-2 enemy and dies within a minute and buy me just enough time to kill some archers.. The combat modes and order doesn't really help. Setting on defense mode just make them live at least a bit longer so it's recommended.

And finnaly the Rat Goo that ruined this great meal.
It's short coming are just too short! Literally!

This game is too short.. I am running 2 games at same time to get all achievements. 1 female human route on captain difficulty and 1 male demon route on vulcan difficulty. Together I finished both game back to back in just a little over 30 hours! That's including all the goofing off at easy difficulty to find all dialoge options and side quest and all the death on hard difficulty...

It almost seems I finnaly got into the fun and core of the game and it suddenly ended! I am sure if another player skips all the guide and just rush though the yellow story event marker all the time and ignore all the side quest.. This game can be done in less then 6 hours! Level really doesn't mean much other then it gives some skill and talents points. You stuck on 100 hp and mp unless you finish specific quests.

Over all did I enjoy this game? Yes I did for a few days.. Am I satisfied? No I am not.. IT could been a triple A title if they just made the story 3 times the current length and fix a few flaws...

That's all i am gonna say.. 7.0/10 Recommended for quick Action game Lover.. RPG lovers may love and hate this game at the same time..

Edit 1: My review is too long... I just had too much to say and I had to trim it down 3 times so it can fit...
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13 of 19 people (68%) found this review helpful
1 person found this review funny
16.8 hrs on record
Posted: April 20
+good atmosphere + story + music + dialouge (mostly)
+max graphics are good but some fake backgrounds
+challenging fights with a better witcher 2 combat system (play on easy, end boss hard)
+sweet crafting and upgrading equipment system
+8$ sale price
+fov slider

-too short (16 hours)
-takes forever to find anything without quest markers
-same voice actors they use in their other games that are sometimes bad
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