You are a mercenary possessed by a flame demon in a desperate world ravaged by seven Ice Lords. In this RPG where every choice counts, you will have to choose between unleashing the powers of the beast within and rejecting its demonic influence.
User reviews: Mixed (949 reviews)
Release Date: May 8, 2014

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Recommended By Curators

"While parts of Bound By Flame are messy, its combat is strong enough to keep the fire stoked."
Read the full review here.


“The mix of combat styles, spells, and abilities is fantastic”

“Bound by Flame is like Mass Effect set in a Medieval fantasy world”

“We're pretty impressed with Bound by Flame”

About This Game

You are a mercenary possessed by a flame demon in a desperate world ravaged by seven Ice Lords and their Dead-Army.

In this RPG where all your choices lead to consequences, you will have to choose between unleashing the powers of the beast within and rejecting the demonic influence that wants to claim your humanity.

Freely develop your abilities and combat style through three skill trees: swing the heavy weapons of the Fighter, wield the sneaky dual daggers of the Ranger, or use the devastating flame spells of the Pyromancer.

Recruit companions who will live, love, hate and fight alongside you against the dreadful creatures of Vertiel, in real-time epic battles based on tactics and reaction.

The bigger the danger, the greater the temptation to draw on the demon’s power at the cost of your soul… which way will YOU choose?

System Requirements

    • Processor: AMD/INTEL DUAL-CORE 2.2 GHZ
    • Memory: 2048 MB RAM
    • Hard Drive: 6 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
Helpful customer reviews
99 of 119 people (83%) found this review helpful
38.8 hrs on record
Posted: November 20
Sir Faulty's Scorecard

Personal Rating: "Worth purchasing"
Traditional Rating: 7.5 out of 10
Genre: Action Role Playing Game

The Demon Within

Bound by Flame, the new action role playing game from Spiders (the same people that gave us Orcs and Men and Mars: War Logs) is clearly a game made on a tight budget and you can see, feel and hear it as you play the game. It's messy, clichéd and incredibly rough around the edges but after playing it for a few hours you can immediately see that for all Spiders faults this is a company that passionately loves what it does putting what resources it has to rather good use and that is part of the charm of playing a Spiders game. If you are looking for a AAA quality role playing game made on an over-inflated budget with the promise of an open world (with ironically very little to actually do) then it's probably best you look elsewhere but if you are a gamer who isn't so easily blinded by the strobe-light of the big publishing houses hype-train, enjoy a tighter more focused experience then I would encourage you to give Bound by Flame a go. You may, as I was, be in for a rather pleasant surprise.
Taking on the role of a mercenary in a land that is ravished by seven power hungry and greedy Ice-Lords who command an army of the undead (you will only ever encounter one of them throughout the entire game), Bound by Flame plays out pretty much like a fantasy-lite version of Mass Effect with consequence and effect. Possessed by a flame demon it is up to you, the player, to harness the power of the demon and control it for the good of what is left of mankind or let the demon harness you in its own pursuit for world domination.

From a story telling point there isn't much new here on display that we haven't seen already in countless fantasy games, books or movies so in effect you won't really be playing Bound by Flame for its strong narrative. Characters aren't particularly well fleshed out and simply exist to fill in the genres staple trope of healer, witch, ranger and knight (of which you get the chance to toggle between as companions during your adventure through the lands of Vertiel). While the game may be lacking in characterization it certainly makes up for it with its zany and often offbeat sense of humor. Most of the people you engage with in the world will often say the most inane and ludicrous things which had me laughing out loud on more than one occasion. This was something I was not really expecting, particularly from an RPG where you are once again cast in the shoes as eternal savior.

The game also falters somewhat by recycling many of the enemies you encounter repeatedly only ever introducing one or two new enemies into the mix the further you explore. I can't really fault the game on this though given the limited budget the developers were probably working within. Some parts of the game also look incredibly rushed and I have a feeling this was probably due to getting the game out onto the new consoles as quickly as possible since both the PS4 and XBONE are still severely lacking in quality first party titles so a sale here should reap far more rewards than releasing when each new consoles product backlog is booming. With that being said though, Bound by Flame does look rather good in some of its incredibly limited environments.
Where Bound by Flame does shine is with its incredibly fast, fluid and responsive combat. Combat in Bound by Flame moves at a frantic clip and is a joy to play as you switch in and out of play styles (dual-wielding, warrior and pyromancer). It does take some time getting used to though which has the effect of making the earlier part of the game a difficult slog as you settle into a style that suits you best but once you master its intricacies and you learn when to parry and when to strike an enemy the game becomes incredibly fun to play. As you level up you are also given the choice to plow points into one of three skill trees that makes the game a little more easier depending on the route you choose.

I chose to invest most of my points into the ranger (expert) and pyromancer skill tree which made the game seem remarkably easier than it intitally was upon booting it up for the first time. Bound by Flame, whilst no where near Dark Souls level of difficulty, can at times be incredibly challenging and you will need to be constantly aware of the enemies surrounding you else you will get cornered and hammered to death within seconds. Some of Bound by Flames enemies are brutal and hit particularly hard and I found the ranger's doge ability to be a lifesaver during these intense sequences. You can also craft your own supplies and augment your weaponry and armour with items that give you stat boosts plus add certain magical types of resistance.

During combat you will often be accompanied by one of the companions mentioned above and you are given the ability to enter into a tactical menu (which slows the entire game down) while you issue orders to your sidekick during battle. This is not Dragon Age: Origins however, so don't go in expecting as intricate a system as that classic. I found that generally getting each companion to block most incoming attacks directed at them worked wonders in keeping them alive during battle so that they provided more aid than hinderance. Thankfully Bound by Flame allows you to save your progress at any given point so you will never feel like you are replaying swathes of the game just to advance. If I have a gripe here it's that companions can't really die and even if they fall in battle once the fight is over they wil be back up and running as if nothing had happend before. This was a slight disappointment as I was hoping that their losses in battle would result in their deaths which in turn would have some sort of impact on the game world and its storyline but alas this was not the case.

Bound by Flame is now my sleeper hit of 2014. I can whole-heartily say that I loved most of every minute of it (even with all of its flaws) and had I paid heed to all the negative criticism the game got I would have probably denied myself the pleasures of its rustic charm. While certainly no classic its definitely a game I can recommend to anyone who loves a challenging aRPG diversion and is the perfect title to tide you over until the next big RPG hitters arrives in the form of Dragon Age: Inquistion and The Witcher 3.
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32 of 37 people (86%) found this review helpful
13.9 hrs on record
Posted: November 17
So, I'll start out by saying there is no way this game is worth the £29,99 price tag that it has currently - at most it should be £20 and even that could be said to be pushing it.

The graphics look pretty good to be honest, yes you may need quite a beefy rig to play them on full, but they are well worth it. The actual game play represents a classic Action Game, consisting all of the usuals, heavy attacks, blocks, swipe attacks, as well as your magic abilities. The combt system can feel a little clunky to begin with, but once you work out the timings on when to block and parry attacks, it's OK.

I would say the mainstory is a little short for the price tag. I finished the game in just under fourteen hours. I would highly recommend you finish the majority of the side missions as to get a few levels advantage over the story, as some of the end bosses are quite challenging.

That being said, the bosses in Bound by Flame have a very Dark Souls'esk feel to them. You have to work out the best stratergy to take them down, often resulting in a number of failed attempts before it finally clicks.

All in all, this is a pretty good game, but I would wait until sale season starts before you pick it up since it is certainly not worth the full price tag.
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25 of 30 people (83%) found this review helpful
14.4 hrs on record
Posted: December 20
I generally hate it when people reduce a work in any medium down to what it bears the most obvious similarities to. It strikes me as doing a disservice to the work, and more to the point, as being critically lazy. The problem when discussing something like Bound by Flame, then, is that you really can’t get around doing so, because it is very deliberately meant to be a low-priced spin on Dragon Age. It’s got enough of its own merits that it comes off as a homage or a work by fans rather than a deliberate case of follow-the-leader, with a surprisingly funny script, although it completely loses focus as you move into the third chapter, and a combat engine that has some genuinely interesting ideas built into it. The problem is that it’s not quite done yet, although there’s enough here that a theoretical sequel could be something special.

The player in Bound by Flame is Vulcan, a build-your-own hero in the Bioware tradition who has given up his or her previous life to serve as a demolitions specialist in a mercenary company called the Freeborn Blades. The Blades, as the game starts, are one of the only surviving organized groups in the world of Vertiel, which is currently under siege by an army of undead led by the Lords of Ice. Most nations have fallen, with the elves left as the last civilization standing, and all the Lords have to do is bat cleanup.

The Blades are hired to provide security for another organization, the Red Scribes, as they conduct a ritual that’s meant to provide some last chance at survival, if not victory. Vulcan’s in the wrong place at the wrong time as the ritual concludes and ends up as the unwitting host of a previously-unknown entity: a demon with powers over flame.

The central ethical issue in Bound by Flame is how much free rein you’re going to give the demon. The more power you get from it, the more it changes Vulcan’s body; soon your skin darkens to black, you sprout horns, and you end up with parts of your body constantly on fire. If you side with the surviving humans and try to save as many of them as you can along the way, you deny the demon. If you listen to its advice and ignore all other concerns in the name of gaining enough power to challenge the Lords directly, you give the demon what it wants.

The demon’s abilities represent one of three skill trees that are available to you. The Warrior tree uses a single two-handed sword and focuses on damage resistance, sheer power, and delivering massive damage with a few slow swings. The Ranger tree combines stealth and rapid attacks into a sort of swashbuckler option, sacrificing damage resistance in favor of dodges and counterattacks. Finally, the Pyromancer tree provides you with a hundred and one ways to set undead on fire.

You can switch between the three skill trees at will and improve each one point by point every time you level up. Each has an ultimate ability that’s unlocked when you invest at least 24 points into it, and heavy investment in a single tree makes the game a very different experience. In practice, you’re going to be a Warrior or Ranger with occasional points spent in Pyromancer, and both approaches are intuitive and reasonably fun with a little practice. The enemies telegraph their attacks far enough in advance that you can figure out ways to deal with them, and you have a number of alternate options like explosive traps and a crossbow that you can use to help even the odds.

If anything, the skill trees are too top-heavy. If you try to spread your points around, the early areas will prove difficult. You really want to improve Burning Weapon as fast as you can, because even standard enemies tend to have tons of health, and whatever you can do to whittle them down is worth doing.

In fact, one of the major criticisms I have of Bound by Flame is its difficulty. The combat system feels pretty good once you get used to it, but any enemy with the ability to knock you down can easily kill you, and there won’t be much you can do about it. Some kind of rapid recovery or roll would go a long way towards removing the frustration.

You can have a companion NPC with you for most of the game, but they’re usually not a factor aside from absorbing a few stray hits; enemies usually mob your companion straight away and kill him or her, then turn to you once they’re done. You have to work around that tendency for companions to be worth a damn. They all seem to have a death wish, and it’s rare that they survive even a simple fight.

In short, Bound by Flame feels like it’s harder than it needs to be. Standard enemies are tough enough to kill you in a few lucky hits, bosses can send you flying or corner you with little difficulty, and it’s rare that a death feels fair. Combined with the script losing cohesion at around the halfway point, Bound by Flame has an unfinished, generally unpolished feel that sometimes makes it a frustrating game to play.

It’s entertaining enough despite its faults that it’s worth checking out. If Spiders gets the chance to put together a sequel, with a more cohesive story and another pass or two on the combat system, this could be the start of a fun series.

8/10, Recommended

Be sure to check out Nerd House Gaming for more reviews!
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25 of 31 people (81%) found this review helpful
32.7 hrs on record
Posted: August 27
I have played through twice but both times on easy setting. I bought this game initally because of the opportunity it gives to play as female and the rpg character customisation and development is something I really enjoy. I also was hoping the story and romances would be good too.
The charcter creation is basic, barely ok. Also I would recommend you not bother to change the name because Vulcan is the only name you get called in the game. I didnt bother changing my name in the second playthrough. I rather liked being called by name rather than 'friend, boss, hero or other generic title'
I think the story was ok, definitely a few plotholes. The first part is very complete and well done and the last two chapters rushed and with bits missing. There was a lot of death in this game, I didnt like that my character ended up killing another main character who I wouldnt choose to kill under any circumstances.
I liked the combat, I was glad I could mix it up a lot. I missed fast travel back to camp but I suspect that was never implented as the game would end up being really short. So going to and fro and fighting the same respawning enemies felt a little bit of a cheap way to level. (I got the feeling a large chunk of the story and game was cut out)
I am glad I got the choice of endings and some other choices throughout the game (didnt like the 'heroic' choice option) but can live with it.
I think the crafting and armour upgrades was well done. I liked the interface and the maps. I loved Mathras, his character was the star of the show. Randval was also well acted, and Sybil and that nasty sorceror lady. Female hero's voice and acting wasnt so good, not sure about male.
I would give this game a 7/10 as I enjoyed it enough to play it through twice.
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22 of 30 people (73%) found this review helpful
14.5 hrs on record
Posted: October 6
This game is ok, teetering towards bad. The game has few redeeming qualitie. The combat system is rather boring and repetitive with there only being about 10, including bosses, enemy types all of which function rather similarly to each other with big "get out of the way" tells. When it manages to execute itself well, it feels moderately rewarding and is nice to look at, however there are a fair number of wonky hit boxes, awkward animations, and the staggerable archers that can shoot arrows behind them. The plot is rather uninteresting and full of that sort of cliche edginess to it with awkward vulgarity and do this or I will beat your skull in lines of dialogue. The characters are at times enjoyable, but for the most part lack any sort of depth or development, and your companions contributions to the battlefield little more than a distracting meatshield for a few seconds before them dying a brutal death and laying on the ground for the next 5 minutes of boss combat.
All in all I would rate this game at 2-2.5/5. If you can get it cheap, it has enough charm to stomach a play through, but with the entire game, with the majority of side content completed, taking around 15 hours to complete, it certainly is not worth it's $40 price tag.
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19 of 25 people (76%) found this review helpful
82.2 hrs on record
Posted: June 29
I would describe Bound by Flame as an arcade style action-RPG.
At first glance the game might seem similar to Witcher but this is deceiving, Bound by Flame and Witcher are completely different games that try to do different things in different ways.

Bound by Flame reduced some RPG elements to a bare minimum in order to create a very fluid action-oriented combat.
The combat in this game is more similar to an arcade-RPG than to the usual RPGs we are used to.

Personally i enjoyed the combat a lot. Just like Mars War Logs, the combat seems difficult and unfair at first but it quickly becomes addictive once you get into it.....IF you get into it before getting frustrated because you tried to play it like it was Witcher or Amalur.
The combat reminds me a little bit of some of my fave arcade games like Knights of the Round, D&D Towers of Doom/Shadows over Mystaria.

The skill tree looks very similar to other games but again this is deceiving. You have a warrior branch (2 handed swords, axes and hammers), a so-called ranger branch that specialises in daggers (no bows), and a magic branch that unlike usual games, is not self-sufficient, its intended more like a buffer than a caster.

There is also a feat tree (every level you get two skillpoints and one feat point) where you can further improve your character in different ways.

The so-called crafting is very basic but very practical, can be done everywhere (even in fights) as long as you have the needed materials that you can gather or loot from containers or defeated enemies. The amount and type of upgrades that you can insert on equipment depends on the "level" of the equipment, early armors and weps have very little options while later ones offer a great variety of interesting options.

There are two secondary weapons that can prove very useful, the crossbow (very limited ammo used mostly for interrupting or poisoning) and the traps. These two weapons could become the only way out of difficult boss fights if you screwed up your character build (like investing points in both the ranger and the warrior branch which is a big mistake).

The graphics are very good but there is too little variation.

The story is good but its unpolished, many inconsistencies and loose ends.
The decision-making that is supposed to change the story is very underwhelming as is the so-called seduction thing. This aspect was so much better in Mars War Logs.
Also its a bit annoying how dialogue options are still there after they are no longer valid, not a big thing but still.

All in all this is a very entertaining game if you are after an action-RPG with very fluid arcade-style action and a fairly good story.

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11 of 14 people (79%) found this review helpful
21.1 hrs on record
Posted: September 16
Okay, there are quite a few posts in discussions about the combat system saying it's too hard and companions are useless.
I urge you to please not be put off by these.

Some are correct some things they say such as the companion having trouble following you or the action and may remain stuck or wandering.

If your companion has suddenly vanished while exploring, back track until you find him/her then just walk around at different angles while moving away from them until they resume to follow, failing that, find a door or a gap to go through and somehow they get teleported to beyond that crossing point (you may need to wander off then return to the door/gap to see your companion). This mainly happened in the swamp and around the final area called Black Frosts Domain.

Tip for better companion fighting: They are a bit weak in the health department so you being the hero need to aggro and eliminate the stronger more deadlier enemies first, while your doing this your companion may thank you with a nice ice blast or if your lucky some mind control. If they do die and you find yourself a bit deep, run away and let them get back on their feet - you may be quick enough to revive your companion before the enemy you are fighting gets their health back.

Now in terms of general combat, yes it is hard but you need to practice and I mean practice. Some fights you will not win unless you can use the Q key to dodge while in Assassin stance or use SPACE while in Warrior stance to parry. Timing is essential with these and with good practice you may not even be hit. Once you understand and have achieved this sense of timing then things become very rewarding when you beat a tough fight. Focus carefully on the skill tree as well, don't scramble your points. Try and focus on your preferred fighting style while utilising the best pyro branches for that style of choice. Do not forget about your other stance how ever, do feel free to try and balance the weaker stance out by going for what is needed, remember your main stance is your offensive stance.

Hope this helped in some way in regards to the combat up roar, the game really is a nice one to play and has great choices for you to develop the plot/story. Graphics are not up there in the top of the list but some areas still look stunning and there are some errors with the subtitles like wrong words but after some time you don't pay attention to them. I rate this 8/10.
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9 of 14 people (64%) found this review helpful
44.7 hrs on record
Posted: July 10
Well, despite the game being a lot of fun, the ending of Bound by Flame was kind of a let down. Just a couple sentences after the boss and a forced choice. No gameplay after the story(wasn't expecting it); no NG+(the game is short enough that it's not a huge issue). It could have been a much longer experience with a much larger game world; the backstory was there. Still, way better and more fun that I was expecting it to be.

Having played through the game more than once now, I'm going to review further. The original review is above, the extra is below.

The game has a few weird flaws that make the game harder than it probably should be, or maybe it has a broken stance that makes the game much easier due to shortsightedness. The warrior stance relies almost entirely on parrying to avoid damage, which is a block executed in a pretty tight timeframe that leads to a counter.

There are several moves that are not blockable in the game, that can easily be dodged, even without the specific timing, by the other stance. Now, I don't know if they forgot to make block better in the warrior stance, or they overlooked how good dodging is by comparison, but the game is much, much easier when you play through wielding daggers in the stealth stance than it is playing through with heavy weapons in the warrior stance. That was painfully clear when I did a heavy weapon only run on Captain difficulty.

Another thing is that the story doesn't really make it feel like my choices mattered outside of a different line of dialogue here and there. Almost all of the game was the same no matter what I chose to do. The one that sticks out the most is at the end of act II when you have to choose whether to ambush a specific deadwalker or go save the troops who are about to be ambushed themselves. No matter which choice you make here, you fight the deadwalker. the choice only changes which companion you fight it with, and alters an encounter later in the game. I was expecting, with so many choices, for there to be more divergence in the story depending on them.

Having seen all of the endings, only one of them felt even remotely satisfying. the other endings leave much to be desired and bring about no closure at all.

In spite of these flaws, I obviously spent a great deal of time with the game, and I felt driven to get all of the achievements(working on the last two now). I bought this game on a whim and I am satisfied with the purchase. I do still wish the story was a little more fleshed out, though. A sequel set in a more open would would be welcome.
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9 of 14 people (64%) found this review helpful
11.7 hrs on record
Posted: October 9
Firstly I have recorded the entirity of my first playthough for youtube, the playlist is here:

My decision to play this game was to compare Mars War Logs and Bound by Flames. Because just look at them they are so much alike as far as how they play and to a degree the story.

- Visuals are nice.
- Characters for the most part are well designed and though out.
- The story is interesting up until the ending.
- The dialouge and voice acting is for the most part good.

- Ending is odd, something of a cop out from making the rest of the game.
- Doesn't feel like you have much of a choice between embrassing the demon or using him up until the end.
- Try to feel open world but the enviroments are not large enough to accomplish it.
- The content snowballs, from spending a decent amount of time in the initial zones, to rushing through the last two zones.
- Combat can be very frusterating, for all the wrong reasons. Most fights of any notability are just a matter of mashing the right button, doesn't so much feel like you are doging attacks or making a strategic decision.
- Out of place feeling when the character are using curse words, it just doesn't feel like it fits, to modern for the setting of the game.

Other Thoughs:
- There are some bugs and oddities in the game. Sometimes the voice actor say one thing, but the subtitles say another.
- Some character you never feel as though you know or care about.

Overall I would recommend the game. Its not going to be the best that you have ever played, but it is decently fun and entertaining. After all that is the reason we play video games.
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11 of 18 people (61%) found this review helpful
12.4 hrs on record
Posted: June 30
As much as the combat can be fun, that's all it has really going for it.
The reason it gets downvotes lets start with the fact that conversations give away quest spoilers or the ending of the game long long before you reach the end of the game. For example *SPOILER INCOMING BUT THE GAME WILL SPOIL IT TOO* You'll get a hot mage lady she's not entirely trustworthy. In Chapter 2 during companion conversations you just bring up she used to be an Ice Lord, casualy like you always knew, and she responds in kind, filling you in on all kinds of personal details, skip to about 5 hours later you OFFICIALY find out she was an Ice lord *DUNDUNDUUUUUN* Drama anger can you trust her omfgploxing? Wait wait you spoiled that for me yourself about 5 hours ago. ♥♥♥♥ like this happens ALL THE TIME! You pull information from thin air in conversations and plot decisions from inforamtion you were obvioulsy supposed to have found out, but never actually did.
Your ability to make choices, is fairly limited, the instances where making a choice seems logical, it gets scripted and you get no choice, like say absorbing the body of a lich, which transforms you, removes your ability to waer helmets and ♥♥♥♥es off the elf prince. But you know, getting a choice to allow the demon to stop "mind confusion" seems like ti will mean the death or life of your friends, nope guess what, it doesn't, it means nothing. Seemingly major decisions are infact cosmetic and the really major decisions are chosen for you with no say what so ever.
It's like very very badly written novel by a 9th grade student, or a first time DnD Dungeon Master.
Honestly wait till this game is like 9.99, it's worth 9.99. I would even say it's worth 14.99 if you really really want it.

5.9/10 a D-
OK but not spectacular combat mechanics

Inconsistent story progression
Non sensical decision making
Falsely advertised freedom. Forced choices in a game that pushes the "your choice matters" advertising
Early vs Late game Combat Difficulty Balance is way off
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15 of 26 people (58%) found this review helpful
22.0 hrs on record
Posted: June 26

It could have been amazing. There are glimmers of good from time to time. Instead what we ended up with was horrid dialogue, absolutely zero story pacing, non-existent characters story, brain dead ally AI, and some of the worst combat I've ever played.

The entire combat is based around parrying enemy attacks. God help you if you miss one parry because a single hit quiet often takes a quarter to a third of your health at any point in the game. All the while your attacks take slivers off enemy health with buffs and crits. The game often throws multiple enemies at you while your partner stumbles around like a drunk ♥♥♥♥♥♥. More than 2 enemies and it becomes too fast to parry. Get ready for lots of reloading and trying the same group all over again because someone got passed a parry and stumbled you.

God just stay away from this garbage of game.
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2 of 2 people (100%) found this review helpful
23.6 hrs on record
Posted: July 19
This game is unfinished and lacks a lot of polishing. You can see all the basics but the lack is in the details. Also the end-boss is rediculously difficult compared to the rest of the game. The fights in general are quite lengthy because you don't really do much damage, even if scrape all the XP you can get and level-up. You pretty much fight the same types of enemies through the whole of the game apart from a few mini-bosses. The developers did Mars War Logs before this game and I quite liked that one. Not sure want went wrong here. Either they didn't have the ressources to do it properly or just didn't care.
So all in all, a lot of potential but quite poorly implemented.
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5 of 8 people (63%) found this review helpful
15.8 hrs on record
Posted: August 30
It was a decent RPG game. Didnt seem like a lot of choice in the story depending on which path you took. For example, letting the demon take over a little bit in the beginning of the game, might cause some things later in the game to be a lot of no choice decisions. (demon will pick your choices for you or it felt that way). The gameplay is ok, but it feels like your using a wooden sword on everything and all the other enemies, even just the basic minion little creeps, hit hard. Its like they tried so hard to make this game hard, that its just stupidly difficult, you'll find yourself dieing a lot at certain boss battles. (especially as a warrior, who's blocking and stun attacks are somewhat disappointing when you have stuff that cant be blocked or stunned). Crossbows felt so useless as well, i truly feel that the combat gameplay is the biggest con to this game.
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1 of 1 people (100%) found this review helpful
12.5 hrs on record
Posted: August 12
this game is terribly short, and in certain places itr is ridiculously easy. i did one play through on normal mode and found it way too easy. the "customisation" that this game offers in the way of armors and whatnot is extremely limited and not anywhere near as large as advertised
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2 of 3 people (67%) found this review helpful
8.8 hrs on record
Posted: July 20
Bound By Flames does not succeed in improving the quality of Spiders Studios productions. It's an ambitious project, but unproperly developed. A wasted potential, that could have been much more than a unappelling linear role-playing game. Is like ordering a big and succulent steak and getting an overcooked one.
In the end, is not a bad game, but not even a game you wish to buy at full price.

Bound By Flame non riesce a togliersi i difetti delle precedenti produzioni dello studio Spiders: l’idea di partenza è ambiziosa, ma lo sviluppo lascia a desiderare, sprecando molto potenziale per un gioco che potrebbe osare molto ma che, invece, vola basso. È come se vi venisse servita una grossa bistecca, dall’aria succulenta, ma che poi si rivela troppo cotta, non riuscendo così a gustarvi e deliziarvi come avreste voluto.
Con questo, non vogliamo dire che si tratti di un brutto gioco, ma la sua carenza di contenuti ci porta a sconsigliare l’acquisto a prezzo pieno.

Leggete qui la recensione completa:
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2 of 3 people (67%) found this review helpful
10.3 hrs on record
Posted: July 8
allows you to level up whatever type of class you want to really play, and then slaps you over the face and goes NO! your totally useless with that class @ the end(unless you went completely fire shiz) LOL
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2 of 3 people (67%) found this review helpful
27.9 hrs on record
Posted: November 5
** Short story: I would recommend this to an action/RPG fan but only when it is on sale. I'd say about £15 would be a good price point **

The main problem with Bound by Flame is that it is seemingly lacking in focus or polish in all the areas of gameplay it attempted to implement; that and the utterly gargantuan plot hole about two thirds the way through the game. For an RPG fan like me however it does have an addictive pull to it of grinding that bit more XP to get the new skills you want or tricking out your armour to compliment the perks you have chosen.

I'd like to confirm that I didn't get a single crash through this game and very few glitches that are even worth mentioning; I once dodged through a wall but didn't get stuck and it didn't impede my play, that's honestly all I can remember and it happened one time. This in stark contrast to games like Battlefield 4 and Rome 2 Total War, no doubt given 9 out of 10s from these idiot critics.

This game was clearly designed for a controller but you can play with mouse and keyboard and has rebindable keys. I personally used an xbox style controller for my first playthrough and there are some annoyances in the button mappings, specifically the A key on the controller gets used far too often for opening doors, sheathing your weapon, picking up loot and even breaking stealth. On the flip side the B and Y buttons are barely used aside from hotkeys in combat. The keyboard/mouse combo has less shared function keys so you may want to go with this.

Although the voice acting didn't always seem appropriate, especially for the protagonist (male/female) I did find it often humorous. I certainly didn't find it terrible as some have stated.

The story is cliche and nothing amazing but it's serviceable and got me emotionally engaged on a few occasions, certainly more than I could say for the utter snore fest that was Skyrim. The single biggest problem with the story is a humungous plot hole about two thirds the way through the game. Without entering spoiler territory you are supposed to be a key instrument in a climactic battle, but after having defeated a boss and expecting to then reach the conclusion of said battle you are instead shown a cut scene completely out of context and having nothing at all to do with what was just occurred not 10 seconds prior to this and before you know it you are in an unfamiliar location with a big "WTF just happened" look plastered over your face.

What makes this worse is that the companions have absolutely nothing at all to say about it and to add further insult to injury, a key character dies but you have no idea what happened. Initially I thought this an error on my part but no this appears to have been encountered by other reviewers so I can only imagine it was due to time/budget constraints so they had to cut out a huge chunk of content.

This game does seem to have a fascination with cut scenes, which can be very annoying especially if you're playing a stealth character that up till that point had remained undetected before suddenly being thrown into a cut scene and having your weapon switched out and stealth blown for no reason.

Combat can be frustrating at times, but after learning the quirks of the combat system and speccing your character properly it is possible to go for long periods without dying but if you drop the ball you can be very quickly killed. The boss fights are the real annoyances but at the same time they force you to think up strategies on how you're going to handle them using all the tools and skills available to you. There is definitely room for improvement however as the combat can feel clunky. The enemies will often not react at all to me slamming a claymore into their skull, which can be incredibly infuriating when attacking undead archers firing ice arrows into you at point blank range, draining over 70% of my health in a single hit all the while me chopping them to pieces.

Another sticky point in the combat are the companions of which you can normally only have one at a time. I think the game could have been significantly improved had they allowed you to take two so as to better cover your characters weaknesses and create better party cohesion. It doesn't help that the AI for your companions is about as intelligent as the morons that gave this game a 2/10 on Metacritic.
Mage or archer characters for example will often just stand in a single spot getting repeatedly hit by melee attackers and none of the companions use their skills in an efficient manner, most of the time they will just spam the same skill over and over again despite the type of target they are fighting. In boss fights they will survive all of 15-20 seconds before taking an extended dirt nap for the entire duration of the battle.

Character development in terms of stats, attributes, skills and customization are where this game really shines, but again they are not without faults. You can fully trick your character out with different plate armours and they are broken down by cuirass, greaves, gloves and helmet all of which can be further customized with the crafting system that does add significant and meaningful choices to your character's design and gameplay. My two main complaints about the character development are the forcing of the warrior and ranger skill trees on your character and some of the really terrible perks/skills present in all of the three skill trees.
You can switch between the two "styles" (warrior/ranger) in combat; the warrior uses two handed weapons (no sword/board!) and can kick but cannot dodge (why?) while the ranger dual wields daggers (nothing else) and can dodge but cannot kick (why!?). What's annoying about this is that in both of my playthroughs I have never seen the need to mix the two; so when I play as a ranger for instance the whole warrior stance along with the two handed starter weapon permanently affixed to my back seem totally redundant. I would have much preferred to switch between two sets of ranger weapons at the press of a single button; one for backstabbing and the other for combat. Much better in my opinion to present the option at the start of the game as to which class you wanted to play.
Secondly are the perk lines in the three skill trees; warrior, ranger and pyromancer. The ultimate abilities in all of these trees are for the most part utterly useless. The ultimate for the ranger for instance slows down time significantly. The problem being that it consumes 80% of your mana pool and takes an eternity to cast while only lasting for about 10-15 seconds. The warrior has a fairly high up set of perks that requires a few other lines to be maxed to get it and is supposed to regenerate some of your health when an enemy is killed. Sounds good in theory, the problem of course is that in a boss fight it's completely useless since it is often just a single damage sponge target. It feels like either the developers didn't think through the skills or didn't playtest it enough.

Despite this being an immensly flawed game I have already completed my first playthrough and about half way through my second. As stated previously it does have an addictive pull to it for an RPG fan so I would recommend this game, just not at full price.

All in all I thought this was a solid yet ultimately deeply flawed 6/10 action RPG game that I would recommend to fans of the genre although if you are a call of duty addled imbecile you may want to give it a pass.
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2 of 3 people (67%) found this review helpful
7.3 hrs on record
Posted: July 1
I've played a good bit of this game and all i can say is.
Gg, its a great game, the gameplay is isn't too boring or anything. The story is ♥♥♥♥ing awesome and i just love everything about the skills and menu of it all. There are alot of bad reviews for this game but i just said ♥♥♥♥ it and bought it anyway and i adore this game. I started my game on the Captain difficulty ♥♥♥♥ing hard as ♥♥♥♥ but so fun. Can't get enough of it and to make it even better i'm playing it side by side with a buddy of mine and were both doing Captain. Insanly fun, a must have. At least in to me.
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2 of 3 people (67%) found this review helpful
21.2 hrs on record
Posted: September 2
A tough game to score. It definitely tries to emulate Bioware RPG's in a lot of ways, and features action heavy gameplay similar to what one might see in a game like Gothic or Two Worlds. However, some of the enemies have fundamental problems in their design which cause spells not to hit correctly, or melee attacks passing through them without damage. If you're looking for the equivalent of a B Movie in a fantasy game, I'd check out Bound By Flame. It's got all those terrible qualities that you'll grow to love over time, much like Troll 2 or Zombie 3. If taken at face value it's NOT a great game, but the developer's love shines through in a lot of ways too. Big heart and an ugly, twitching face would be the best description of the game.
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2 of 3 people (67%) found this review helpful
14.9 hrs on record
Posted: July 2
quite bad. dont buy. combat is bad. movement is sketchy as all hell. no real attacks that hurt as much as the enemy. piece of ♥♥♥♥ game. wasted money.
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