Maya LT is a cost-effective 3D animation and modeling software built for professional indie game makers. Features in Maya LT are designed to make each step of the 3D creative process faster for experienced artists and easier to learn for new users, so you can create your next hit game faster.
User reviews: Mostly Positive (43 reviews) - 74% of the 43 user reviews for this software are positive.
Release Date: Apr 22, 2014

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$30.00 at checkout, auto-renewed every 1 month(s) at $30.00.


Recent updates View all (8)

August 19

Maya LT 2016 Extension 1 is now available!

Our first extension release for Maya LT 2016 is now available. If you subscribe to Maya LT through Steam, you should automatically get the new version when Steam downloads the update.

The extension adds new functionality and includes a number of important bug fixes. To see the full list, check out the release notes on the forum here.

Here is a quick list of the latest updates:

Maya LT subscribers can get our new Stingray game engine!
Users who subscribe to Maya LT can now get access to Stingray as a part of their Maya LT subscription. The Stingray engine will be available through Steam, alongside Maya LT, by the end of October this year.

Maya LT and Stingray have been built to offer powerful connectivity between the two tools: live linked viewport cameras, one-click asset updating, and transferable physically-based shader materials.

New animation tools
The animation layer editor is now avialable in Maya LT, offering a 2 layer system for editing animations. The HumanIK system has had some usability tweaks, and it's now possible to bake retargeted animation to your control rig.

Texture baking workflow improvements
The turtle texture baking tool has been updated to support physically based area lights. And, file texture nodes now support image sequences, so artists can visualize prerendered effects or rotoscope animations.

7 comments Read more

May 7

Maya LT 2016 Service Pack 1 is now available

This Service Pack includes a number of important fixes.

To see the full list of resolved issues, check out the release notes on the forums here

0 comments Read more

About This Software

Maya LT is a professional 3D animation and modeling software built and priced for professional indie game makers. Features in Maya LT are designed to make each step of the 3D creative process faster for experienced artists and easier to learn for new users, so you can create your next hit game faster.

Maya LT lets you model, light, and animate characters and environments for your game. It supports FBX and OBJ export so you can use a wide variety of game engines and other development tools. We’ve also included a DOTA 2 workshop integration so modders and fans can export assets straight to DOTA 2.

Based on industry-standard 3D tools used by game developers worldwide and refined continuously based on community feedback, Maya LT puts pro-level tools in the hands of indie game makers. With a proven set of 3D creative tools, artists are empowered to realize the full creative potential of their game design.

What version of Maya LT is on Steam?

The current version of Maya LT on Steam is based on the Maya LT 2016 Extension 1 Service Pack 2 release. It is not restricted to working within Steam game workshops and can be used to create 3D assets for full commercial games.

What can you do with Maya LT?

Work with game engines
Work with the game creation tools best-suited to your needs. Maya LT exports in the commonly supported FBX and OBJ formats so you can work with many popular game engines and development tools. Send to Unity and Send to Unreal are special options that exports your scene or model selection straight to your Unity or Unreal project folder.

Improve your day-to-day workflow
Maya LT has plenty of tools that make it faster to get your daily work done, and easier to work with team members. MEL scripts can be used to customize some of the more repetitive or mundane parts of a 3D workflow and can be saved into custom buttons and hotkeys for easy access. New cloud integrations with Autodesk 360 and Dropbox let you open and save your assets to those services directly from within Maya LT, for easier sharing with your team.

Create high quality 3D Models
Maya LT features the same great modeling tools found in Maya so you can create great-looking 3D characters, environments, or props for your game. Maya LT features great hi-res to low-res workflows so you can work with highly detailed, high-poly models and then make them more efficient for your game when you export.

Create textures and materials
ShaderFX is a visual, node-based material creation tool. That means you don’t need to manually code in HLSL, CLSL, or CgFX to create really high quality shaders. You can just drag and drop nodes, pick colors, move slides, and see your changes on the 3D model in the Maya LT Viewport in real-time. Maya LT also has features that let you easily browse, apply, and adjust materials created in Substance Designer.

Create and edit UV maps
Maya LT now has better-than-ever UVs through the super-fast unfolding algorithms found in the popular Unfold3D toolset. Artists can evaluate and then edit UVs quickly by manually refining seams, then use color-coded visual feedback systems to see where the UVs need adjusting. Nobody said UVs were super fun, but they don’t have to be a headache.

Animate your creations
Don’t get stuck on still content. Bring your game characters and environments to life with a variety of animation tools based on Maya and HumanIK animation software. Auto-generate bipedal skeletons with full-body inverse kinematics, then adjust them to fit your characters. The HumanIK system also lets you re-target your animations to similar game characters easily, so you don’t have to re-do the same animations over and over.

Work with live previews
Maya LT uses the same Viewport 2.0 found in Maya, so that you can work in an environment that closely depicts how characters and environments will appear in-game. Working in a tool with a viewport tailored for game development means less round-tripping between Maya LT and your game engine to make adjustments.

Make stuff for DOTA 2!
Like playing and adding your own cool stuff to DOTA 2? So do we! That's why we created a DOTA 2 workshop integration. We want to help modders and fans get their creations into DOTA 2 faster.

Learn and create today, prepare for tomorrow
Maya LT was created to bring the power of Autodesk 3D tools to professional indie game makers and also new users who want to learn more about 3D animation and game development. Because it is based on the widely used Maya platform, Maya LT is a great way to start modeling and animating content for your current projects while also learning tools and skills that can be used in other studios.

System Requirements

Mac OS X
    • OS: Windows® 7 SP1 (64-bit)
    • Processor: 64-bit Intel® or AMD® multicore processor
    • Memory: 4 GB RAM
    • Graphics: Microsoft® DirectX® 11 compatible
    • DirectX: Version 11
    • Hard Drive: 4 GB available space
    • Additional Notes: Three-button mouse
    • OS: Windows® 8.1 Professional (64-bit)
    • Processor: 64-bit Intel or AMD multicore processor
    • Memory: 8 GB RAM
    • Graphics: Microsoft® DirectX® 11 compatible
    • DirectX: Version 11
    • Hard Drive: 4 GB available space
    • Additional Notes: Three-button mouse
    • OS: Apple® Mac OS® X 10.9.5
    • Processor: 64-bit Intel® or AMD® multicore processor
    • Memory: 4 GB RAM
    • Hard Drive: 4 GB available space
    • Additional Notes: Three-button mouse
    • OS: Apple Mac OS X 10.10.x
    • Processor: 64-bit Intel or AMD multicore processor
    • Memory: 8 GB RAM
    • Hard Drive: 4 GB available space
    • Additional Notes: Three-button mouse
Helpful customer reviews
13 of 14 people (93%) found this review helpful
1 person found this review funny
349.8 hrs on record
Posted: May 12
Why I'd recommend it:
It's got core Maya functionality. It has the core modeling features. It's maya 2016 without a lot of the SFX flair, so it's still a powerful program.

Why I would not recommend it:
artificial restrictions, like 100,000 poly export limit are frustrating- it meant for an 800k model I had to break it into segments and export it that way. There is no python support- I only assume this is because they either don't have the resources to implement it like they did for full 2016, they don't want it be as easy to create functionality where they haven't (like writing own exporter), or because they simply want people to go and buy the full version. I had a crash that happened every time I tried to export, save as, or import, which completely derailed my workflow and I was only able to fix by deleting my entire preference folder (why?). I have tried to maintain the correct scale for UE4 implementation, but to do so zooms the camera out farther than the clipping plane allows for, and the scale is still incredibly small even though it was set to CM (which should be 1 UU). It's probably documented somewhere but so far i have not found a fix, and i'll probably spend another hour searching for this (since I can't just manually set the export scale to 1000, it does the conversions via a dropdown selection menu).

So sorry for the tangents- these are only a couple of the problems i've had to find myself: the bottom line is i feel like i'm spending more time just trying to fix errors than be able to focus on modeling in Maya. I'm not going to continue paying $30 a month, because Blender is a better alternative at this point. I'd hope to hear from Autodesk, but contacting them hasn't been very successful.
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12 of 15 people (80%) found this review helpful
1 person found this review funny
63.5 hrs on record
Posted: May 12
I like it so far easy enough to grasp

if i had a nickle everytime i crashed i would have enough money to buy the full licence
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3 of 3 people (100%) found this review helpful
350.2 hrs on record
Posted: June 12
Program has horrible memory optimisation issues... I have no idea why a 5K vertex mesh that has no textures applied, takes up 13 gigs of ram...
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4 of 5 people (80%) found this review helpful
446.8 hrs on record
Posted: May 9
Good program. It has a lot of the features I would use in the full version to make a scene, but it is missing a lot of key features that makes the full program so great.

For one thing, you can't render... at all.

Also, you only get to use one real material for your models, and it's the "Phong" shader. Not terrible, but the lack of customization is annoying.

This program is tailored toward people working on indie games, and is mainly used for exporting your models in obj or fbx format. It also has a few buttons specifically for exporting to the unreal engine, but I haven't tried it yet.

You can also rig and animate. A lot of features are restricted, but you get the basic joints, skinning ability, blend shapes, Ik/fk, and lattuce deformer. I haven't done any animation yet so far.

For assisting in the creation of indie games: 10/10.

I should note that this program is in no way useful for cinematics or high resolution pics since Maya LT has no rendering option. Great for asset creation.
...I miss mental ray.
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2 of 2 people (100%) found this review helpful
203.2 hrs on record
Posted: July 6
Easier to use than Blender. I find Maya more accessible and less frustrating.

Import a model or make your own - create a shape and manipulate it to your will. Maya's basic, most-used sculpting tools are readily available in a handy shelf. Choose to manipulate an object, face, line, or vert. Quick buttons for extrude, select edge loops, symmetry, soft selection, bevel, add divisions, multi-cut, target weld, and move snapping are all beside each other.

Press W to translate, E to rotate, and R to scale. Alt+Left-click to rotate the camera. F to focus your current selection. Mousewheel to zoom, or Alt+Right-click-and-drag. Spacebar to change camera modes. Hold right-click on a model to edit the material, including choosing a texture file. Open the UV editor and you can adjust the UVs. Skeleton system to rig your character. Change pivot points by pressing W to enter translate mode, then hold D before moving the point. Use the Outliner window to select your different objects and rename them. Export your selection to an OBJ or FBX. I use Unity and it imports Maya's models fine.

You can also retopo a high-poly model into a low-poly model using Quad Draw. Import the high-poly model, select said object and choose Make Live, then use Quad Draw on top to mark out the new quads. Shift-click within the quad points to create the quad. Hold Tab and click on a line to extend the quad. Click and drag a line or vert and link it up with an adjacent point if needed. Lacks some retopo options that 3D-Coat has, but does the job well enough.

When you can't remember where things are in the menus, Maya has a Help > Find Menu that lets you search for the menu command you desire.

There's no auto-saving so I Ctrl+S often; only crashed twice so far.

If you can handle Blender's workflow, great - free is nice. But if you're like me and want something that feels a bit more natural, and are serious about modelling, Maya LT is a worthwhile package.


Note: a recent update with Maya LT, seems you now have to go File > Game Exporter to export to FBX. For Unity compatibility, you now have to edit the settings of the Game Exporter window: expand Settings, click the cog icon, enable Edit Model Advanced Settings, scroll down to FBX File Format, and change the Version to FBX 2014/2015. Seems there's a bug with the main Game Exporter window where it says it's using one setting but actually isn't, so you gotta dive into the advanced settings to make it work.
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