FRACT is a musical exploration game. You arrive in a forgotten place and explore the vast and unfamiliar landscape to discover the secrets of a world built on sound. You rebuild its machinery by solving puzzles and bring the world back to life by shaping sound and creating music in the game.
User reviews: Very Positive (242 reviews)
Release Date: Apr 22, 2014

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"Showed at PAX East 2014."

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September 15

FRACT OSC is a 2014 IndieCade Finalist!

Great news!

FRACT OSC has been selected as an official finalist at the 2014 IndieCade Festival. We’re honoured to be among the amazing selection this year, and are huge fans of IndieCade and the stuff they do.

If you’re near Culver City October 9 –12, 2014 you should check out the festival – it will no doubt be incredible.

Keep your fingers crossed for us!

FRACT OSC on IndieCade

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Reviews

“FRACT OSC is one of the best original games released on Steam in a long time. It is abundantly clear that it has been created by a team that shares an equal passion for both music and games, and its unique concept and gorgeous, vibrant world deserve to be explored by as many people possible. If you’re in ownership of functioning eyes and ears, then you owe it to yourself to play this game.”
9/10 – Game Revolution

“When you succeed and the final piece of the puzzle slots into place, your reward isn’t a text backslap, achievement popup or skill point, but a drop. Beats and bass crash in as the record you’ve been piecing together reaches a crescendo. It’s like having Boards Of Canada noodling away behind you as you work on the world’s hardest jigsaw puzzle and both of you having two very different eureka moments at the same time.”
8/10 – Edge

“If [HP Lovecraft] had been a coder rather than a writer and had been into Autechre and Aphex Twin rather than gross racism, I can't help thinking this is the sort of game he would have come up with . . . Like all great interactive experiences, this is a game that happens almost entirely in your own head, an ongoing internal narrative that pushes and pulls between questions of how and why that are never given an easy resolution.”
8/10 – Eurogamer

About This Game

FRACT is a musical exploration game. You arrive in a forgotten place and explore the vast and unfamiliar landscape to discover the secrets of an abandoned world that was once built on sound. As you start to make sense of this strange new environment, you work to rebuild its machinery by solving puzzles and bring the world back to life by shaping sound and creating music within the game.



FRACT features a beautiful open world to explore and decipher with music-based puzzles, stunning visuals, and an amazing score that evolves as you play. As you progress through the game, you unlock tools to make your own music in the FRACT studio, where you can also export and share your creations with others.

Features:

  • Explore and decipher a beautiful open world.
  • Make music and shape sound as you progress through the game.
  • Compose your own music in the Studio.
  • Save, export and share your musical creations with others.
  • Experience unique TRON-inspired visuals.
  • Enjoy an evolving score composed by Mogi Grumbles and you.



System Requirements

PC
Mac
    Minimum:
    • OS: Windows 7
    • Processor: Core i5 2.2 GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Radeon 5850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • Sound Card: Required
    • Additional Notes: Headphones and/or external speakers recommended
    Recommended:
    • OS: Windows 7/8
    • Processor: Core i7 2.4 GHz or better
    • Memory: 8 GB RAM
    • Graphics: Radeon 6850 series or equivalent
    • DirectX: Version 11
    • Hard Drive: 2 GB available space
    • Sound Card: Required
    • Additional Notes: Headphones and/or dedicated speakers recommended
    Minimum:
    • OS: OS X 10.7 or higher
    • Processor: Core i5 2.2 GHz or equivalent
    • Memory: 6 GB RAM
    • Graphics: Radeon 6750M or equivalent
    • Hard Drive: 1500 MB available space
    • Sound Card: Required
    • Additional Notes: Headphones and/or external speakers recommended
    Recommended:
    • OS: OS X 10.7 or higher
    • Processor: Quad Core i5 or i7 2.2+ GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: Radeon 6970M or equivalent
    • Hard Drive: 2 GB available space
    • Sound Card: Required
    • Additional Notes: Headphones and/or dedicated speakers recommended
Helpful customer reviews
7 of 7 people (100%) found this review helpful
11.6 hrs on record
Static washes out your vision, slowly fading away to reveal large and impossible geometric objects reaching up and out as far as you can see. Dead machinery jutting out from pastel colored ground and rock. You don’t know how exactly you got here nor how any of these strange constructs were built. Your legs carry you across the land, poking your head into enclosed buildings that might as well be giant tombs. At last, you come across an object that emits a strange hum. You touch it and the hum changes pitch slightly in reaction. You move it around and it changes tempo and pitch respective to where it was before. You don’t know what is going on but you sure as hell are nodding your head.

FRACT OSC is like a Fantasia for the dance-minded music fans. IDisneylandM, if we were to give it a genre tag in our music player. Much like the Aggro-crag, every area on the map is color coded according to the theme of the sounds you’ll expect to hear. Pink acts as your bubbling leads, blue as your bass and green as the airy pads. Each instrument has its own dedicated area in the mountain area FRACT takes place in. The leads come from such towering heights, the pads sit in the middle and the bass rumbles on from down below. There are other, smaller details which show themselves to musician and non-musician alike which key you in to each place’s role in the overall scheme of what is going on.

Exploration is only one part of what makes FRACT tick. The tock of the metronome comes from the game’s puzzles. Each instrument has a specific puzzle type which increases in difficulty as you progress through them. The block movement and pad rotation puzzles were fine, but the last laser puzzle in the bass area had me tearing at my hair a while. Overall though I didn’t find any of them prohibitively difficult (though the ease of a majority of them may disappoint hardcore puzzle game fans) and FRACT always allowed me the freedom to leave any given puzzle to explore at my leisure. I would have to come back to it eventually if I wished to see the end, but the lack of pressure really goes a long way towards making even the hardest puzzles easier to forgive. I’m glad to see games like FRACT and Ether One taking this stance.

The way the sound design is so keenly and closely tied together with the puzzles was enough to make me smile as every solution came together. Starting off in an area, the puzzles were very basic and the sounds those areas produced once fully activated reflected that. By the time you’ve hit the end of the series of puzzles for a given color/instrument, the puzzles have added new mechanics over time and the resulting sounds that blast forth have additional layers of complexity. It really builds up a feeling of progression. Instead of a simple pat on the back for completion and shoving the player towards the next goal, you’re allowed to enjoy the fruits of your labor.

As you complete puzzles which slowly teach you vital elements of constructing tunes you unlock various tools to use in the in-game Studio room. The further into the game you get, the more you’re allowed to add and tweak into the track as you work. It starts off small with only a single loop sequencer and bare minimum controls over the tone of the digital instrument. By the time you’ve completed the entire game, you’re handed an impressively beefy DAW that looks as awesome as the sounds you’re able to make with it. While it is still limited and won’t replace your Reason, ACID or even your old copy of Fruityloops burned to a CD from a decade ago, it serves as an excellent introduction into the world of digital audio production. FRACT OSC is really a musical instruction tool masquerading as a videogame. To make things even better, the game has a built in export function and the dev is totally cool with users making commercial tracks so long as the loop work done with FRACT’s samples were all done in-game. A tutorial to mod in your own beats has been promised as well.

By the time I reached the end of my musical journey my ears were ringing and I felt similar to those nights after a gig. I’d emerged from the 8 hour rave session that I conducted for myself and myself alone, nary another ear to hear what reverberated through the cavernous area but my own. With every box aligned, switch flipped and cogs rotated I had brought life to these dead hills. As though Holy Mountain had been redone as a living Demoscene file, I had seen the secrets of this strange land from the very tip of its highest cliff to the very bottom of its deepest trench. I overlooked all that I had conquered and felt that it wasn’t quite enough. I retreated back to my lair, dark and still, slaving away for hours on what was to be my next song. I’d earned the right to control this giant machine and make it bend to my will. If only because I demonstrated that I understood what it wanted.

It wanted to make you move.
Posted: October 11
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3 of 3 people (100%) found this review helpful
5.8 hrs on record
an audiovisual journey through unknown landscapes and machinery. On the way you solve pretty simple music based puzzles with sequencers and other stuff. Sounds and looks AMAZING
Posted: October 12
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2 of 2 people (100%) found this review helpful
8.6 hrs on record
(9/10)

Wasn't sure what to make of this initially, but the quirky retro-clean graphics and deep music really did pull me in and refuse to let go. The initial puzzles felt a bit on the easy side and didn't offer quite enough variation, but it all works as a sort of chill out deep relaxation vibe. The big 'final' puzzle, the one that gets you the full synths to play with on the music creation side, that made up for everything though and was a blast.

Must have for anyone who likes funky indie exploration games, electronic music, synths, pretty colors, etc.
Posted: October 17
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1 of 1 people (100%) found this review helpful
1.3 hrs on record
I cant understan ♥♥♥♥, but pretty good dough xD
Posted: October 8
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1 of 1 people (100%) found this review helpful
7.1 hrs on record
This is truly one of the best games ever made.
The design is complex, intricate, and minimalistic. The sounds in this game are stunning and mind-blowing, as if one of a kind. This game deserves more interest than what it has. The game was released on Steam, and I imagined it having an explosion of excitement, but I heard nothing. The game was released and I bought it and played it. Indeed, a great game.

This game deserves to be as liked and as known as Portal 2. If not better.

Get this game. If you don't have it, get it now. You don't have enough money? Get money. Get this game. Now.
Posted: October 5
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1 of 1 people (100%) found this review helpful
11.5 hrs on record
I was a beta tester for Fract OSC. Getting onto the beta test program was a joy, as I was very interested in the game beforehand; it was lovely seeing the game make strides towards completion, and here it is.

Fract is one of the most original and ambitious indie titles of the last coupla years in my opinion: it marries music and first person puzzle gameplay relatively successfully and it manages to give the player the feeling of being utterly lost in a pulsating, cold yet oddly comforting machine.
Some of the puzzles are slightly fiddly but most of them are decent - nothing too complex, really, though some of them require the player to fully explore an area and take mental notes.
It looks very nice, though I have to say it might not run very well on low-end systems (the devs have done a lot of optimization though); the audio and music fit the atmosphere perfectly, and completing a puzzle feels very rewarding because of the interaction between sound and world.

The studio mode might be slightly simplistic but it's a ton of fun and you can create mighty beats with it - it's a great bonus and I wish the devs will expand on this either with updates or a whole new game.
Recommended if you like toying with music and unconventional games.
Posted: October 10
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1 of 1 people (100%) found this review helpful
9.4 hrs on record
A facinating game full of excellent puzzles for the musically inclined. My only criticism is that the world can just feel like a connective tissue to get you from puzzle to puzzle rather than having an reason to exist of its own, but a beautiful, enjoyable puzzle game that I'd highly reccomend.
Posted: October 11
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1 of 1 people (100%) found this review helpful
11.3 hrs on record
I am not kidding you, this is the most amazing thing ever. This is probably my favorite thing ever put on Steam. Ever. Probably my favorite game or program at all on my entire computer.
Posted: October 13
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1 of 1 people (100%) found this review helpful
10.0 hrs on record
This game is kind of like what your role would be as an invisible custodian in Rez that took care of everything behind the scenes. A musical verison of Antichamber without the gratutious obtuseness.
Posted: October 10
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2 of 3 people (67%) found this review helpful
0.8 hrs on record
The best game to play under LSD. I know, devs of the game like it.
Posted: October 12
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0 of 4 people (0%) found this review helpful
4.9 hrs on record
Cant play it without crackling sound in a high end pc.
Posted: October 10
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2.6 hrs on record
I Bought This Game since i'm quite intrested in synth, and this game had quite powerful enough features and nice modulation. Every part of "synth" is unlocked as you progress through the game.

When i'm quite lazy looking at DAW , i hook this game to find another fun-way to randomly put some note at the sequencer while blindly sound design at "three-given-synth". Save Preset, load it another time. Save project, load it another time. While Direction where to go quite confusing, but the low-poly is fascinating in it's own way.

Even the game is have some issues like some "dropout" (even i low all the setting) at my laptop, but it run so smoothly in pc.

Try and take a look for different kind of journey that might lurking in this lovely-synth-puzzle-oscillator :)
Posted: October 10
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0.7 hrs on record
What a very interesting game... It's a puzzle, adventure game with no monologue. It feels like you've been thrust into the world of Tron without a guide. Definitely worth checking out; especially if you can get it for a good price. I'm only an hour in, but it feels like there's only a few hours of gameplay.
Posted: October 10
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8.6 hrs on record
open world sound and light puzzle game takes sum geting used to but i enjoy it when i need to work my sad brain cells over
Posted: September 26
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7.3 hrs on record
FRACT OSC is an exquisite game of exploration, making music, and solving puzzles to restore life to a dead world. It is not the most mentally taxing puzzle-adventure game every made, but the satisfying ka-chunk of epiphany hits even outside of the puzzles themselves. Figured out a puzzle? Ka-chunk. Figured out how the fast-travel system is structured? Ka-chunk. Figured out how the world reflects what you've accomplished? Figured out where to go next? Figured out the final, climactic, cascading, beautiful puzzle? Ka-chunk. Ka-chunk. KA-CHUNK. FRACT OSC is a festival of delights, and it's all the more powerful for how much it demands that the player figure things out on her own.
Posted: September 27
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4.4 hrs on record
This game is amazing. You get dropped in a beautiful world (with a TRON feel to it) with no real instructions. You explore and solve cool puzzles and unlock an amazing sound track. I cannot even imagine how much design work went into making everything feel and look the way it does. If you like exploration/advenutre/puzzle games, this is your next game.
Posted: October 12
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9.6 hrs on record
Upon first glance this game didn't stand out to me, but once I played it myself I fell in love instantly!
The music and sound design are wonderful, the visuals are amazing and the puzzles aren't too hard to solve.
Best of all - you get a music creation studio with the purchase of this game! It is very basic, of course, but it's fun nevertheless!

Definitely worth buying!
Posted: October 5
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13.1 hrs on record
Brief review.
one of my favorite minimalistic games EVER, including system shock, which is saying A LOT. It's like the world from Reboot except 15 times more mysterious, massive, and dark. and a lot like Myst except the puzzles are even more enjoyable, awarding, and unique. But my favorite part of the game is that the massive world around you changes as you fix and connect all sorts of titanic machinery. It's awesome to see turbines, generators and beams of energy moving, flowint, working, and connecting together as you repair this sleeping dimension. (and nothing in the game is behind the safety of invisible walls where the player may only assume that other things are out there. Every single thing that exists in the dimension from start to finish, for anyone who loves to explore). And I find that the minimalistic graphics help improve the immersion of trying to figure out what this world is and why you are in it. "Am I standing on oddly shapped soil or 100% pure crystal? Are these temples or factories you're exploring, or titanic hand held tools built by alien gods??? If you have an imagination, you would love every second this game reveals to you. (and lots of exploration and secret areas. LOOOOTS of exploration and secret areas). my only regret is that I want a FRACT 2, which I'm almost positive will never happen :'(
Posted: October 10
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2.3 hrs on record
This game is both a music-puzzle game and a music-studio, allowing you to create and enjoy simple synth-tracks.
If you're interested in the puzzle part but you feel lost, don't worry! Being lost is part of the puzzle. You'll eventually figure out where to go and what to do.
Posted: October 11
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6.5 hrs on record
Starts off as Tron-on-Acid inspired puzzle/exploration game, the end result is worth it if you like toying around with synthesizers.
Posted: October 11
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