FRACT is a musical exploration game. You arrive in a forgotten place and explore the vast and unfamiliar landscape to discover the secrets of a world built on sound. You rebuild its machinery by solving puzzles and bring the world back to life by shaping sound and creating music in the game.
User reviews: Very Positive (325 reviews)
Release Date: Apr 22, 2014

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Recommended By Curators

"Unique, memorable, fractured and obtuse. A visually compelling world surrounding fascinating ideas. Crave the avant garde? Experience it."


“FRACT OSC is one of the best original games released on Steam in a long time. It is abundantly clear that it has been created by a team that shares an equal passion for both music and games, and its unique concept and gorgeous, vibrant world deserve to be explored by as many people possible. If you’re in ownership of functioning eyes and ears, then you owe it to yourself to play this game.”
9/10 – Game Revolution

“When you succeed and the final piece of the puzzle slots into place, your reward isn’t a text backslap, achievement popup or skill point, but a drop. Beats and bass crash in as the record you’ve been piecing together reaches a crescendo. It’s like having Boards Of Canada noodling away behind you as you work on the world’s hardest jigsaw puzzle and both of you having two very different eureka moments at the same time.”
8/10 – Edge

“If [HP Lovecraft] had been a coder rather than a writer and had been into Autechre and Aphex Twin rather than gross racism, I can't help thinking this is the sort of game he would have come up with . . . Like all great interactive experiences, this is a game that happens almost entirely in your own head, an ongoing internal narrative that pushes and pulls between questions of how and why that are never given an easy resolution.”
8/10 – Eurogamer

About This Game

FRACT is a musical exploration game. You arrive in a forgotten place and explore the vast and unfamiliar landscape to discover the secrets of an abandoned world that was once built on sound. As you start to make sense of this strange new environment, you work to rebuild its machinery by solving puzzles and bring the world back to life by shaping sound and creating music within the game.

FRACT features a beautiful open world to explore and decipher with music-based puzzles, stunning visuals, and an amazing score that evolves as you play. As you progress through the game, you unlock tools to make your own music in the FRACT studio, where you can also export and share your creations with others.


  • Explore and decipher a beautiful open world.
  • Make music and shape sound as you progress through the game.
  • Compose your own music in the Studio.
  • Save, export and share your musical creations with others.
  • Experience unique TRON-inspired visuals.
  • Enjoy an evolving score composed by Mogi Grumbles and you.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: Core i5 2.2 GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Radeon 5850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • Sound Card: Required
    • Additional Notes: Headphones and/or external speakers recommended
    • OS: Windows 7/8
    • Processor: Core i7 2.4 GHz or better
    • Memory: 8 GB RAM
    • Graphics: Radeon 6850 series or equivalent
    • DirectX: Version 11
    • Hard Drive: 2 GB available space
    • Sound Card: Required
    • Additional Notes: Headphones and/or dedicated speakers recommended
    • OS: OS X 10.7 or higher
    • Processor: Core i5 2.2 GHz or equivalent
    • Memory: 6 GB RAM
    • Graphics: Radeon 6750M or equivalent
    • Hard Drive: 1500 MB available space
    • Sound Card: Required
    • Additional Notes: Headphones and/or external speakers recommended
    • OS: OS X 10.7 or higher
    • Processor: Quad Core i5 or i7 2.2+ GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: Radeon 6970M or equivalent
    • Hard Drive: 2 GB available space
    • Sound Card: Required
    • Additional Notes: Headphones and/or dedicated speakers recommended
Helpful customer reviews
12 of 12 people (100%) found this review helpful
20.0 hrs on record
Posted: December 27, 2014
A first person puzzler i've been waiting to play since i've seen the first presentation video while the game was still under development. The puzzles aren't very numerous but they are all musically rewarding. As you go on, the dark monolithic world of silence you explore progressively turns into a landscape of sound and primary colors. You control your surrounding as you would an audio creation sofwate; only with a few keys and a mouse. No tricky controls or ninja reflexes requiered. The musical enviromenent make you feel like living in a "boards of canada" album. I've spent most of my time playing with the sequencer in studio mode and even managed to record a track :) I recomend this game to anyone into electronic music or adventurers not affraid to explore of a world made of sound.
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22 of 33 people (67%) found this review helpful
1.2 hrs on record
Posted: December 25, 2014
This is a tough one and I'm going for 'not recommended' only because I'd like to highlight a fairly big issue which stopped me really enjoying the game as much as I'd like.

I love the concept, I love the visuals, audio and atmosphere and I like what the game is trying to do overall - however.

Whilst I normally prefer games which avoid holding-my-hand, I'd like SOME CLUES what's going-on and I'd like some feedback when I make progress please!?

Fract OSC isn't interested in doing that, sadly. It remains almost entirely abstract and leaves you to work out if you

a - have finished a puzzle
b - are in the wrong place entirely/unable to finish it
c - just making funny noises which were nothing to do with the game at all

After a while I got a bit bored of it - you start to go around in circles, wondering what on EARTH the developers were thinking - whether they believe players to be psychic and able to realise what they intended.

If you're happy to tinker and are perhaps more 'in tune' with the developers you might get on better - but I can't help thinking this is a game which wasn't played outside the development team until after release and hasn't really been polished since either?
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8 of 8 people (100%) found this review helpful
6.4 hrs on record
Posted: January 6
Picked this up on the Eye Candy 2 Humble Bundle for 10$. 100% Worth the price.

You're stuck inside a dubstep music machine thing that makes dubstep music
New and interesting mechanic for solving puzzles
Puzzles are interesting and different
Tron like world
Huge open world, almost everything is connected in one central location
You can make your own dubstep

Unforgiving if you happen to miss a hint ( Take screenshots )
Sometimes the moving plateforms can be glitchy ( I fell through a couple times and had to redo the whole puzzle )
Don't know if it's just me or not but sometimes random framerate drops when interacting with certain objects

If you're into exploration games with a interesting visual style and awesome music then this is a must.
Also I recommend playing with headphones.

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7 of 7 people (100%) found this review helpful
17.7 hrs on record
Posted: December 17, 2014
FRACT OSC is a pretty great and unique game. It's an adventure/puzzle game (sort of like Myst) with great visuals and music. The music is the central element of this game. Each puzzle creates music that builds up as progress is made, creating the soundtrack for that area. There's very little direction or instruction in the game, but it's usually not a problem. The puzzles are satisfying to solve, but aren't too difficult.

There's also a studio mode that gradually opens up if you want to use the synths and sequencers to make music or mess around. It's fairly limited, but pretty easy to use and songs can be exported (as WAV) or uploaded to youtube.

FRACT OSC is great and I definitely recommend it if you like the graphics & music. It's not a very complex or long (~4 hours, maybe) game, but it's a unique experience that's well worth it.
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6 of 6 people (100%) found this review helpful
7.2 hrs on record
Posted: January 2
Wow. I'm stunned at how amazing this game is. I can see that it's not for everyone, but if you are at all musically inclined, enjoy logic puzzles, and don't mind it if a game leaves you to figure things out for yourself rather than telling you where to go and what to do, I cannot recommend this enough. I'm absolutely in love.

Gameplay is similar to Kairo: You're dumped in the middle of a strange world full of broken machines, and you have to figure out how to turn them all back on. But with music, and with much nicer visuals. And also, as you solve the puzzles, you unlock tools in your very own sequencer for you to use to make your own music.

+Totally original game concept
+Simple but beautiful visuals
+Large "world" to explore
+Great puzzles - others have said they felt lost and didn't know how to solve the puzzles, but I haven't had any problems; I think that if you're musically and/or logically inclined you shouldn't have any trouble knowing what to do
+Stellar music - the environment makes its own dynamic music, and you make music; even solving the puzzles is a process of creating music
+Contains an actual sequencer for making your own music

-Possible to fall off of terrain and get stuck, so you have to start the game over (be careful!)
-Not suitable for anyone who likes a lot of guidance in a game; easy to get lost/confused, requires patience
-Probably not a good game for anyone who isn't into music
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5 of 5 people (100%) found this review helpful
8.0 hrs on record
Posted: March 17
A walking simulator that is surprisingly good.

I was really worried booting this game. I expected some really obtuse puzzles and I was afraid that after The Fall and Kairo, this will be another game that may be ruined by this aspect. Other than that, 3D Exploration games have really bad reputation recently. Fract OST shows that this genre can have some pretty nice games.

Firstly, the world of Fract OST is very immersive. Ambient atmosphere is really strong in this open-world hub that you are challenged to explore and solve. It was a bit overwhelming at first, but after a bit getting used to, the exploration of this strange world was a pure joy. it's obvious that devs really tried to win you over with this part of the game. You get achievements for discovering some particularly interesting and optional spots in on the map, which feels really rewarding and it's sign of the far greater design choices that constructed this strange world of synthesized music.

Puzzles are not all that great, but they for the most part very straight-forward. They rarely vary in types, but this lets you focus more on exploration that searching thought Steam Guides which is all great by my book. Those still are good enough for enforcing that feel of reanimating an ancient machinery that was broken for hundreds of years. In conclusion, puzzles are not amazing, but they don't break an immersion by any means.

Overall, Fract OST is a solid proposition for players loving exploration. There isn't any grand backstory, plot or anything like that to discover and yet it was a pleasure to be there in this place. If you don't like Walking Simulators, then I'm not sure if it will change your opinion about the genre, but it's worth a shot. Fract OST, in opposition to other "famous" similar games, have a genuine challenge and you won't be handholded.
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3 of 3 people (100%) found this review helpful
4.9 hrs on record
Posted: January 10
Game was fun as nuts, fairly short though.
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3 of 3 people (100%) found this review helpful
11.1 hrs on record
Posted: January 12
One of the most superb games I have ever played. If this was the music studio alone, it would be worth the cash, however you also get a good 8 hours worth of highly original puzzles. Would love to see this get oculus rift support!
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3 of 3 people (100%) found this review helpful
7.3 hrs on record
Posted: February 8
FRACT OSC is an unabashed love letter to TRON, you know, that wonderfully imaginative Disney film where Jeff Bridges is digitised into a computer world where everything is basically black with a neon trim and not much makes sense, but its a feast for the eyes, so it's ok. It also seems to have a sequel that nobody talks about on pain of death.

The world of FRACT OSC is a blocky pseudo-natural landscape littered with abstract buildings and machines all presented from the first person perspective in a TRON-esque style. The hills are alive with the sound of music (thank you, Julie Andrews), literally, much of it moves and reacts to your presence, initially producing simple synthy tones and dull lit paths, often they build into tunes upon paths of neon, and in progress layer into crescendos and brilliant firework displays of light.

Its hard to explain without a video. But, I feel that this is something you should experience for yourself.


There is no story.

You're just unceremoniously dropped into FRACT OSC's world with no narrative whatsoever. This is one of those games where you could assume that there is a narrative behind the world, and you're there to discover/progress it. But you don't have to. It needs no reason to exist beyond having fun. There are no enemies, or characters. You are the only presence here, and your actions alone affect the world, but I can't really explain that without going into the...


So, without a narrative, or antagonist, what do you do? Explore. Solve puzzles. Make music.

The world doesn't always give you a clear idea on where to go, or what to do, but that makes it more interesting. You can often inadvertently start on a puzzle that is a few ahead of the intended order, but it doesn't matter.

The eventual goal is to bring life (represented by light and music) back each of three large areas. They're based on different layers of synth music (Bass, Pad and Lead), each with their own signature flavour and architecture. The Lead area is strawberry pink with large buildings acting as gateways to vertigo-inducing platforms, uneven crystalline formations litter the land. In Bass you direct luminescent beams of energy between industrial columns, toxic pools drown its central citadel. The world oozes detail and you have free reign over its geography. You can fall to your doom, but the penalty is reappearing at the last checkpoint with no progress loss. The puzzles are varied within and between areas, none of them outlive their welcome, they can be a little tricky, but again, you play with them, figure 'em out, and move on forward.

Once you have completely reinvigorated the three primary areas, you ascend into a final area wherein you gain and exact control over the structure itself. Everything culminates together in one big arresting performance that you yourself created in just playing the game.

And then?

Then you are left with a synth music creation tool, free to toy with to produce surprisingly varied and complex compositions with relative ease. Granted this part does not hold my interest. FRACT OSC is a game I can love and leave feeling satisfied.

Round up

I'm gonna avoid doing the whole what is good/bad/ugly about this game blurb. I don't think it is necessary here.

FRACT OSC is unique. It's short (about 6 hours) and beautiful. A feast for the eyes and ears alike, fun to explore and a competent cognitive challenge. Consider it recommended.
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3 of 3 people (100%) found this review helpful
8.1 hrs on record
Posted: April 9
FRACT may actually offer the greatest sense of gratification for each puzzle solved!

Other First Person Experience games, especially in the FPX Puzzle genre, generally provide separate, individual bursts of accomplishment; you solve a puzzle then move on to the next. FRACT, however, cleverly reminds you, as you travel throughout the world and catch glimpses of or hear the distant audio from areas you've previously returned power to, that each and every accomplishment is building to something... well, something super cool indeed!
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3 of 3 people (100%) found this review helpful
8.0 hrs on record
Posted: May 16
Great visuals, Awesome music, and mind bending puzzles! 10/10
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2 of 2 people (100%) found this review helpful
6.2 hrs on record
Posted: February 19
Visually appealing and sounds great.
Some of the puzzles were really obtuse, and I went through the entire game without ever really figuring out what I was supposed to do.
Overall it's a pretty fun game.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: December 12, 2014
Do. Do. Do. BRRRrrrrrrbrrrrbrbrbrbrbrbr-BRAAAAA-MNMNNMN Do. Brah-Mnma. Do. Bramnumah-Brrrrrrrrrr Do. Do. Dmmmmmmmmmnnnnrnrnrnrnrnrnrnrrnrnrnrnnr. rrnnrnrnrrnrrnnrrmmmmmmmmrnrnrnrnrr. BRRRANANRNARNARARANRNRNANRNAr. rArarararar. Do. Do. Rararararammmmmmmm.
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88 of 101 people (87%) found this review helpful
9.4 hrs on record
Posted: April 21, 2014
Pre-Release Review
The game looks beautiful with its minimalist, TRON inspired style, and the graphical animations and reactions are outstanding, a good variety of puzzles with unique styles to solving them, plus they made everything simple but complicated in the puzzles you solve, and having an actual music editor in a studio like area where you can make your own song for you to save, export them and share to anyone.

I would say the game is a mash up of Antichamber’s simplicity, some of the feel of NaissanceE’s atmosphere, TRON’s visuals, and 80s-90s ski-fi hacker sound SFX, and we have FRACT as a lovely result.


More info at:
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57 of 63 people (90%) found this review helpful
2.6 hrs on record
Posted: April 16, 2014
Pre-Release Review
I have been a Beta tester from the second round for Fract OSC and as is such I have seen the game develop within the Beta community and I have to say it is amazing…… If you are interested in music or puzzle games it is a must have day one game. The gameplay is solid with no bugs and so different from any other game out there to date. If I had to compare it to something I would say it is similar to the later Mysts but with music and synths and neon like Tron.

The sound is very well incorporated into the game world and is a (if not the) key feature in the game. It is a great game and a good introduction on using synths to someone who is not that musically inclined but would like to produce some music for personal pleasure, this is due to the game teaching you how to use the synths in the in game open world which is very pretty and gives a solid feeling of being inside a synth machine or computer but it is also abstract enough that I spent a number of hours just wondering around the world looking at it.

The tools that the Devs give you in game in the studio are simplistic but can provide a massive array of sounds and beats. There is also the option once you have completed the game to change the studio area to a more complex almost akin to a number of programs out there. The Devs have done an outstanding job with it all the puzzles are of good difficulty and any that have been troublesome to many of the beta testers they have improved (without making them straightforward) to the feedback given to them by the community and I have an honest feeling they will continue to do this once the game is released. A massive 11/10.
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41 of 45 people (91%) found this review helpful
11.6 hrs on record
Posted: October 11, 2014
Static washes out your vision, slowly fading away to reveal large and impossible geometric objects reaching up and out as far as you can see. Dead machinery jutting out from pastel colored ground and rock. You don’t know how exactly you got here nor how any of these strange constructs were built. Your legs carry you across the land, poking your head into enclosed buildings that might as well be giant tombs. At last, you come across an object that emits a strange hum. You touch it and the hum changes pitch slightly in reaction. You move it around and it changes tempo and pitch respective to where it was before. You don’t know what is going on but you sure as hell are nodding your head.

FRACT OSC is like a Fantasia for the dance-minded music fans. IDisneylandM, if we were to give it a genre tag in our music player. Much like the Aggro-crag, every area on the map is color coded according to the theme of the sounds you’ll expect to hear. Pink acts as your bubbling leads, blue as your bass and green as the airy pads. Each instrument has its own dedicated area in the mountain area FRACT takes place in. The leads come from such towering heights, the pads sit in the middle and the bass rumbles on from down below. There are other, smaller details which show themselves to musician and non-musician alike which key you in to each place’s role in the overall scheme of what is going on.

Exploration is only one part of what makes FRACT tick. The tock of the metronome comes from the game’s puzzles. Each instrument has a specific puzzle type which increases in difficulty as you progress through them. The block movement and pad rotation puzzles were fine, but the last laser puzzle in the bass area had me tearing at my hair a while. Overall though I didn’t find any of them prohibitively difficult (though the ease of a majority of them may disappoint hardcore puzzle game fans) and FRACT always allowed me the freedom to leave any given puzzle to explore at my leisure. I would have to come back to it eventually if I wished to see the end, but the lack of pressure really goes a long way towards making even the hardest puzzles easier to forgive. I’m glad to see games like FRACT and Ether One taking this stance.

The way the sound design is so keenly and closely tied together with the puzzles was enough to make me smile as every solution came together. Starting off in an area, the puzzles were very basic and the sounds those areas produced once fully activated reflected that. By the time you’ve hit the end of the series of puzzles for a given color/instrument, the puzzles have added new mechanics over time and the resulting sounds that blast forth have additional layers of complexity. It really builds up a feeling of progression. Instead of a simple pat on the back for completion and shoving the player towards the next goal, you’re allowed to enjoy the fruits of your labor.

As you complete puzzles which slowly teach you vital elements of constructing tunes you unlock various tools to use in the in-game Studio room. The further into the game you get, the more you’re allowed to add and tweak into the track as you work. It starts off small with only a single loop sequencer and bare minimum controls over the tone of the digital instrument. By the time you’ve completed the entire game, you’re handed an impressively beefy DAW that looks as awesome as the sounds you’re able to make with it. While it is still limited and won’t replace your Reason, ACID or even your old copy of Fruityloops burned to a CD from a decade ago, it serves as an excellent introduction into the world of digital audio production. FRACT OSC is really a musical instruction tool masquerading as a videogame. To make things even better, the game has a built in export function and the dev is totally cool with users making commercial tracks so long as the loop work done with FRACT’s samples were all done in-game. A tutorial to mod in your own beats has been promised as well.

By the time I reached the end of my musical journey my ears were ringing and I felt similar to those nights after a gig. I’d emerged from the 8 hour rave session that I conducted for myself and myself alone, nary another ear to hear what reverberated through the cavernous area but my own. With every box aligned, switch flipped and cogs rotated I had brought life to these dead hills. As though Holy Mountain had been redone as a living Demoscene file, I had seen the secrets of this strange land from the very tip of its highest cliff to the very bottom of its deepest trench. I overlooked all that I had conquered and felt that it wasn’t quite enough. I retreated back to my lair, dark and still, slaving away for hours on what was to be my next song. I’d earned the right to control this giant machine and make it bend to my will. If only because I demonstrated that I understood what it wanted.

It wanted to make you move.
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35 of 41 people (85%) found this review helpful
15.2 hrs on record
Posted: April 27, 2014
In Fract OSC, you explore a desolate alien landscape littered with derelict machinery, beautifully realized by simple untextured polygons shot through with neon and displayed using a graphical filter reminiscent of CRT interlacing. Rods of light, pulsating liquid columns, and crystal lattices respond to your proximity with bursts of sound, the stuff of music flowing forth from the ground beneath your feet, waiting to be harnessed and organized.

As you wander, you make inferences about the structure of the world and the function of its technology. You notice visual cues that prompt you to engage your interact mode in specific places, and you discover various pieces of information or interface superimposed upon objects around you. Before long, you begin figuring out how to get things working again, and this abandoned place pumps and glows with activity and color.

In the course of solving the world's puzzles and restoring its infrastructure, you construct bits of music through devices that subtly teach you the basics of music programming while incorporating your solutions into the soundtrack that results from the reactivation of key facilities. Sound is all generated on the fly using a unique music engine that is constantly working in the background, and, as if the game itself wasn't enough, Fract OSC doubles as a robust synth sequencer with exporting and automated Youtube sharing functionality.

Playing Fract OSC has been one of the greatest gaming experiences of my life. I have felt so much wonder and joy while discovering its intricately crafted and interconnected world. While I grieve to have finished it, my gratitude is far more pressing, and so I urge you: Please buy this wonderful game.
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18 of 18 people (100%) found this review helpful
6.8 hrs on record
Posted: October 31, 2014
It took a few failed attempts before I finally really got into this game, but I'm so glad I stuck with it. FRACT does not go out of its way to tell you what you're meant to be doing or how you're meant to do it, and indeed my first hour was spent utterly lost and wandering around the (admittedly very pretty) landscape, accomplishing absolutely nothing. That frustration led me to put it aside for a few months. But if you stick with it, you'll eventually begin to figure out this game's secrets. By the end of my playtime with FRACT I could start it up knowing exactly what I wanted to do, where I wanted to go, and how I was going to do it.

In FRACT, you're plunged into the trippy, Tron-like world of a gigantic yet dormant synthesizer. As you progress further and further, you'll gradually begin to bring the beast online, unlocking more and more of its features that can ultimately be put to use in an actual sequencer (your studio, as the game calls it) which you can visit at any time. This is a game where completing all the puzzles presents you with an actual reward - a fully functional digital audio workstation that is simple to play with, yet deceptively powerful under the hood.

If you liked Portal's method of first-person-puzzling, and in particular if you enjoyed the dynamic nature of Portal 2's music which adapted to your progression through the puzzles, you'll likely enjoy this game. It does require a bit of initial time and patience, but it pays off in spades.
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50 of 79 people (63%) found this review helpful
41.5 hrs on record
Posted: April 18, 2014
One of the most beautiful and satisfying games I have played in a long time.
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14 of 15 people (93%) found this review helpful
37.9 hrs on record
Posted: April 22, 2014
You're dropped in a barren, alien world with no real idea of what's going on, but as you explore and interact with the strange world around you, you begin to return music and colour to the world and bring it back to life. The soundscape builds around you, taking your own solutions and weaving them into the music of the world.

FRACT is a game that gives you a brief starting tutorial that is completely free of explanatory text. Not only that, the environment is altogether alien and bewildering, and suddenly animated at unpredictable times. Once you've completed the tutorial, the game throws you headfirst into the world without any further hand-holding.

And this is what's so fantastic about FRACT: It's full of secrets and amazing places and things for you to discover. But half the fun of unwrapping a gift is the surprise of opening it, and FRACT doesn't try and unwrap the player's gift for them like an excited younger sibling, it lets you pull every strip apart, revealing the glowing, pulsating melody beneath. It lets you piece together an understanding of how the world comes together and what makes it tick. The puzzles themselves are of increasing difficulty, but they shouldn't pose too much of a challenge once you understand how the game and the world works. And that's where the other half of unwrapping the gift comes in: You get the gift itself.

Solving a puzzle in FRACT after you've worked out the underlying system is satisfying, but it's made even more satisfying by the immediate increase in the layers of sound in the soundscape around you, as the tones you've been making the world make suddenly snap into tune and a swell of harmonies follows right behind. Feeling smart and being rewarded with the music becoming more awesome is a very pleasing reward mechanism, and the game continues it throughout. The world itself is surprisingly large, deliberate, and cohesive. There's a story here, waiting to be told in the silent (and musical) ruins. There are little nooks and corners that seem to serve no good purpose except to be a neat little place for you to find. There are side music puzzles that have no bearing on the game progression, and are merely musical toys for you to discover and play with.

No game is perfect, and FRACT is no different. Some of the puzzles require you to notice and intuit the relationship between things that are not the most obvious even with time and exposure to the puzzle. However, in a game that relies on understanding the subtle environmental clues to solve puzzles, if someone is stuck, it's as likely that in their haste to jump into solving the puzzle they've missed some small but important detail needed to guide themselves towards the solution. A moment's pause and a step back is often the kick that breaks the log jam. Failure in experimentation is inconsequential; at worst, you fall off a platform or have to backtrack slightly, and it's not long before you're right back to where you were, able to progress.

FRACT contains one final gift, even after you've solved the last puzzle, enjoyed the victory spectacle, and seen the credits, and that's the Studio. As you progress through the game, all the way up to the last puzzle, you unlock portions of the very real synthesizers in the player composition facility in a separate, quieter portion of the world. For the impatient, there's the ability to unlock the whole Studio immediately, without needing to finish the game. The synthesizer modulation settings work exactly like they do in-game (not counting the advanced synthesizer options that unlock last), so FRACT in effect teaches the player how to make music.

It's too early to tell still, but FRACT OSC may be my favourite game of 2014. It's going to take something pretty special to beat the high standard FRACT's set.
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