Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend.
User reviews:
Very Positive (14 reviews) - 85% of the 14 user reviews in the last 30 days are positive.
Very Positive (800 reviews) - 92% of the 800 user reviews for this game are positive.
Release Date: Aug 29, 2013

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Packages that include this game

Buy Daedalic Adventure Bundle

Includes 5 items: Deponia, Edna & Harvey: Harvey's New Eyes, Memoria, The Night of the Rabbit, The Whispered World Special Edition

Buy The Dark Eye Universe Bundle

Includes 4 items: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

Buy The Daedalic Armageddon Bundle

Includes 11 items: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz



“Memoria' is Daedalic's best adventure so far. The story presented is as elaborate as it is clever and remarkably well written [...]. If you'd ask me, I wouldn't know what to do better.”
10/10 – Eurogamer

“Great, fondly presented story with a stunningly beautiful conclusion, spiced with diversified game mechanics”
9/10 – Gamereactor

“Memoria is a masterpiece that shouldn't be overlooked by anyone.”
4.5/5 – Cheat Code Central

About This Game

Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend. The game combines point & click gameplay with unique magic skills.

Sadja, a Southern princess, has an unstoppable desire to become the greatest hero in history – by joining and succeeding in the biggest war Aventuria has ever seen: The war of the Mages, fought in the middle of an uninhabitable desert.
Bird catcher Geron lives almost 450 years after the Great War. Geron’s eternal love, Nuri, has been turned into a crow by an evil curse. To give her back her human form, Geron needs the help of the mysterious merchant Fahi, who has magical powers. But Fahi is only willing to help Geron if he agrees to solve a puzzle which Fahi has seen in his dreams. The quest for answers soon leads to a chain of events that connects both Sadja's and Geron's stories, threatening to turn the present into a grim reflection of a long forgotten past.

Memoria combines classic point & click adventure gameplay with the features of The Dark Eye, one of the most successful RPG universes known in the fantasy world. Point & click adventure game puzzles get a unique twist by adding magical features – and a wise, talking staff. Over eight chapters, players control both Sadja’s and Geron’s fates, involuntarily interacting with each other and bridging over 500 years of time. Each chapter in Memoria features opulent graphics, epic locations, a thrilling fantasy crime story and a unique puzzle design that differs from chapter to chapter.

Key Features

  • Epic fantasy soundtrack and high quality voiceover to draw you deep into the game
  • Dive into the world of The Dark Eye, and explore mystical places such as Draconia, an ancient temple built by dragons
  • Follow the story of two unique characters through two different time periods
  • Beautifully hand-drawn 2D backgrounds and high quality 3D game characters
  • From the creator of The Dark Eye: Chains of Satinav, The Whispered World and Deponia

System Requirements

Mac OS X
    • OS: Windows Vista/7/8
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory: 2500 MB RAM
    • Graphics: OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Windows Vista/7/8
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory: 2500 MB RAM
    • Graphics: OpenGL 2.0 compatible with 1GB RAM (Shared Memory is not recommended)
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Lion (10.7)
    • Processor: 2 GHz (Dual Core) Intel
    • Memory: 2500 MB RAM
    • Storage: 10 GB available space
Customer reviews
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Very Positive (14 reviews)
Very Positive (800 reviews)
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394 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
8.8 hrs on record
Posted: October 14
Approximately 10 hours of qualtity gameplay;
Riveting storytelling, consisting of two solid storylines;
Tricky puzzles that sometimes make you feel like a moron when you are forced to look for a solution online (a perfect kind of puzzle for a point & click if you ask me);
Amazing visuals and a great OST.
To sum up:
Brilliant. Definitely Daedalic Entertainment's Magnum Opus.
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Most Helpful Reviews  Overall
115 of 121 people (95%) found this review helpful
11.1 hrs on record
Posted: May 18, 2015
If you are playing this before have played The Dark Eye: Chains of Satinav, you are making an HUGE mistake. Stop, play Chains of Satinav, which is absolutely great and them return to Memoria.

You will love this even more, I guarantee.

Awesome game.
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59 of 60 people (98%) found this review helpful
1 person found this review funny
12.9 hrs on record
Posted: November 13, 2015
Memoria is a point and click adventure, and in many ways sticks to the medium the way you would expect. Fill your inventory, combine items, rub them against things in the hope for progress. Unlike normal point and click adventures, most combinations and applications are fairly common sense. There are some places where you need to do things in an odd order, but for the most part the puzzles make sense – you use daggers to cut things open, or poke holes in small places, while sticks and ropes can be fashioned into animal traps.

However, Memoria adds an extra element in the way of spells. Each main character gains access to different spells – Geron can destroy or repair things, while Sadja gains a spell that can create visions to force NPCs to act in certain ways. These spells add an extra dimension to the typical point and click approach – it makes things a bit more tedious as it adds to the things you must rub together to try to make progress, but it also adds something other than inventory management to the experience.

What impressed me the most about Memoria was the aesthetic. Sure, the story was interesting and by the end I was pretty sucked in. However, the sound and art design was what truly held Memoria together.

First, there was the art direction. Each scene was beautifully drawn and created. The clickable elements blend naturally into the environment – no change in pigment or design. If players struggle to determine what can be clicked, they can simply press space and it will highlight the interactive points. In this way, the scenes are able to maintain artistic integrity without sacrificing ease of gameplay.

Next is the music and sound design. These are so important to creating a mood during point and click adventures. I still remember how the music in Myst shaped that game for me. Memoria is excellent in this regard – subtly crafting an ambiance without being overbearing. I particularly liked the sound effects as you would move or interact with different items. The voice acting was generally fantastic, although one or two characters were shockingly bad. Unfortunately, one of those characters is at the start of the game, which made me worry for the rest – that said, the majority of voice acting is well performed and suited to each character.

Finally, I was most impressed with the animation. Movements were fluid and natural, and the environment reacted to a wide range of influences. I particularly enjoyed the attention to water effects in various scenes – the game could have worked around any need for them, but instead revelled in the animations. Birds and animals were portrayed realistically, and the movements of characters and scenery were organic. I must say that this added to the immersion in a game that would otherwise be quite straight forward.

+music, and sound design
+voice acting
+landscapes, and different places
+art design

One of the best point and click adventure games I've ever played

Good job Daedalic!

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60 of 64 people (94%) found this review helpful
15.9 hrs on record
Posted: November 27, 2013
Absolutely stellar game with amazing detail and story. Very very few games have made me care so much about the characters within the story and Memoria hooked me in with ease. As the sequel to The Dark Eye: Chains of Satinav, it greatly improves upon the animations and the thought process of puzzles. However, there might be a few puzzles that will seem like complete BS to you and you wouldnt be wrong. It might require you to think outside of the box and have some determination. If you can i would recommend playing Chains of Satinav before this so you can know the background of everything.

Great Artwork and details
Beautiful and unpredictable story about love and adventuring

Some puzzles may take some time and frustration
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60 of 64 people (94%) found this review helpful
1 person found this review funny
12.6 hrs on record
Posted: August 10, 2014
Don't start this game if you haven't finished The Dark Eye: Chains of Satinav yet !

This sequel is really worth being played : same gameplay and characters (and some more of course), indispensable if you want to know what happens to Geron and Nuri. Few more hours in this fantastic universe and the same emotion at the end of the game ! DO play it !
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59 of 65 people (91%) found this review helpful
1 person found this review funny
8.6 hrs on record
Posted: May 27, 2015
“There are many kinds of joy, but they all lead to one: the joy to be loved.” ― Michael Ende, The Neverending Story

This game is a must for anyone and everyone! It is not only a game; it is an experience, a tale to be told over and over again! I strongly recommend playing the prequel, The Dark Eye: Chains of Satinav, which explains the events a year before Memoria, revealing the background story for Geron and Nuri for you to be able to grasp all heartwarming references of this game.

After the tragic, yet beautiful ending of the previous game, we meet Geron again in Andergast. A travelling caravan is visiting the silent medieval town, hailing from Far East. Driven by the possibility that there may still be a way to turn Nuri back into a fairy, Geron visits the residing site of the caravan to ask for their wisdom. Fahi, the travelling riddler and storyteller welcomes Geron, and challenges him to solve a riddle that resides in a long forgotten tale: the tale of princess Sadja.

I personally think that Memoria is Daedalic Entertaintment’s best work yet. Characters are so deep and alive, you keep carrying them with you long after you finish the series, as if you've just finished reading a good book, and wonder what to do with your life now. Aside from Geron and Nuri, our newly met characters - Sadja and the mysterious magical staff - are remarkable. The story is built so masterfully, you keep playing for hours, anticipating what shall happen next.

The gameplay is easy to grasp, hints and interactions are curiously enjoyable, puzzles are nearly always challenging. The art work is breathtaking just like the prequel, depicting different fantastic environments in a fashion that you'd wish that you are there. There are lots to discover in this game!

I consider myself a hardcore adventure gamer, and I haven't been seeing a game that I can compare to old classics like Grim Fandango, The Longest Journey, Syberia or Monkey Island Series. Memoria, is no less than a modern competitor. I thought Chains of Satinav to be a glorious fairytale that should be considered a classic. In this case, Memoria is a masterpiece!

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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38 of 39 people (97%) found this review helpful
8.6 hrs on record
Posted: December 19, 2013
OK so lemme get something out of the way before we being, I played this game without playing any of the previous games. It was discribed to me as a game that didn't require having played the other games to appreciate this one. To an extent, that is true, but the game feels a bit overwhelming when you havent played the other games. The game has some expectations, espectially in regards to it's puzzles. They are logic puzzles, and they are a bit outside of normal adventure game logic of one item for one interaction. Other traits common to adventure games, such as randomly rubbing everything against everything else is still in-tact.

I would recommend playing the other games before jumping into this one, but if you can't be asked, then jumping into this game alone is possible. Half of the story is underwhelming (i.e the part where you play as garron). it has a few moments, some tense, some funny, some that are actually a bit scary, but not enough to say it's anything other than passable. The other half (where you play as Sadja) are a real treat. Sadja is a female heroine who is actually a well
-rounded, well-developed character. For me, the game was worth it for her involvement alone, it was that good. The normal tedium of adventure games, the obtuse puzzling, the sometimes uncooperative interface, and the weird logic, were worth it just for Sadja's story. Adventure games don't do gameplay well, and this one really isn't different in that regard, but it tells a fantastic story with a damn good ending. I had goosebumbs at the end, despite the fact that i was a bit frustrated with the game at that point. It really mad the game worth it, rapped everything up nicely and made me happy that I owned the game.

The art in this game is fantastic. It has a Pastel feel to it. Lots of softer colors, blurred lines, and a really earthy beauty to it. I enjoyed it quite a bit. The sound design wasn't bad, nothing offensive, but no tunes i find myself whistling. And the voice acting is hit and miss. Sadja's voice acting is usually very good, Garons is passible, and everyone else is up for grabs (some good, some Laughably bad). The dialogue and writing are better then most, and the world being build is actually an interesting one, which makes me interested in the other games or possible sequals.

The game definitly has some negative points, such as towards the end. i won't spoil, but a character's personality change will leave some with a feeling of whiplash. It wasn't bad, just unexpected and definitly a bit sad. It felt a little forced, and didn't compare well to the rest of the character development that had happened thus far.

All in all, the game is good. It's an adventure game in an older style. Still has some of the same niggles as older adventure titles, but still tells its story well enough. It's beautiful, has some wonderful characters, and a deep enough world to make it something people can dive into if it's their thing. If you liked older adventure titles like Monkey island, and want something a bit more centered around drama as opposed to comedy, then this game is worth a look-see. If your more into The Walking Dead style of adventure games, you may feel a bit disappointed. If adventure games arn't your thing, skip it or get it on sale.
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42 of 48 people (88%) found this review helpful
5 people found this review funny
12.0 hrs on record
Posted: August 21, 2015
Memoria is just brilliant. Even better than its predecessor, Chains of Satinav. It has good riddles, a brilliant story, interesting characters, very nice voice-actors - for me it's one of the best adventures of the last 10 years. If you like adventures at all, you should not miss out on Memoria!
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35 of 38 people (92%) found this review helpful
8.3 hrs on record
Posted: December 22, 2014
The most engrossing story I've ever encountered in a video game--I cared so much about Sadja and Halef that I couldn't do anything else until I had finished it. I also greatly enjoyed the magic spells, which proved to be a great addition to the point-and-click mechanic. Absolutely amazing game.
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30 of 33 people (91%) found this review helpful
18.6 hrs on record
Posted: December 26, 2013
“As the stone over the scarab, so rules the scarab over the stone” – The riddle from the Ancient Vault

After finishing Memoria’s prequel „The Dark Eye: Chains of Satinav” I was anxiously waiting for this game, wanting to know how exactly would Geron’s and Nuri’s tale end. Sitting to the game I had some expectations about the overall course of it, and involved mechanics. I was somewhat uneasy about announced introduction of another main character – Princess Sadja, but overall I did not expected any drastic changes between “Memoria” and its predecessor.

To my surprise however, after just a couple of minutes I had to completely abandon all these previous assumptions, and for the benefit of the game that is ! Not only all the strong points of “Chains of Satinav” were still present – with its stunning music, beautifully hand-painted backgrounds and complete, detailed voice-over, but also, to my content “Memoria” introduced a handful of new ideas making the game even better !

In ‘Memoria’, contrary to the previous game, we follow two seemingly separate stories. One starts right after the events of the previous game, which left Nuri, a former fairy and Geron’s girlfriend, turned into a Raven, and the featuring Princess Sadja, a heroine from over 450 years ago, whose footsteps we’ll have to follow. The narrative is written perfectly, telling us the truly moving story, full of surprising events, magic and sacrifice. The characters are likeable, interesting, and their motivations are truly believable.

The main flaw of “TDE: Chains of Satinav’s” gameplay were its puzzles, which although solid and logical, turned out to be quite simple, and after a while may have felt a bit repetitive. In “Memoria” this problem is nonexistent, ‘cause almost each of game’s many brilliant puzzles feels unique. All that thanks to an improved magic mechanic, greatly augmented in comparison to “Chains of Satinav”, with both spells variety increasing, and their impact on puzzle solving changing dramatically. Now we are allowed to choose from much larger diversity of powers than before, each coming with a distinct applications.

Summing up, I have to admit that “Memoria” has left me speechless, and after finishing it, I won’t hesitate saying that this jewel should be counted among best adventure games of the last decade. Both plotline and the puzzle design in this game are as close to perfection as I’d dare to ask, and above that we are once again pleased with astonishing aesthetics known from the previous game in the series.

I’d strongly recommend this game not only to those who enjoy this particular genere, but also to anyone who has even the slightest liking to a top grade fantasy tales !

- Deep and intriguing plotline with two entangled keynotes.
- Huge amount of witty puzzles.
- Unique magic mechanics.
- Beautiful soundtrack perfectly fitting the story !
- Sequel to “Chains of Satinav”
- Set in a vast fantasy setting of ‘Dark Eye’

- Boxed “Collectors Edition” available only in Germany
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Recently Posted
Main man Bumfuzz
12.9 hrs
Posted: October 24
A wonderfull game. It delivered a good 12 hours of gameplay. The puzzles are well crafted, the artwork beautyful and the story captivating.
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10.2 hrs
Posted: October 15
A very nice and enjoyable experience. I loved every piece of it.
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34.6 hrs
Posted: September 26
Developed by: Daedalic Entertainment
Published by: Deep Silver / Daedalic Entertainment
Genre: Adventure, Point & Click

Memoria tells you a story of princess Sadja; the one who traveled from faraway land called Fasar to Drakonia- to fight demons in Gorian desert. Her own journey to reach the fortress was not easy, determined by her ambitions- she struggled to reach her own goals, but something happened, she disappeared, and her tale was forgotten.

Control & Gameplay

In this game, you will play through two different time periods as two main characters; Geron the bird catcher and Sadja the princess. Both characters have each unique stories and plots, Sadja as we know, she- pursuing her goal to be a hero, meanwhile in the present, Geron, wants to lift a curse from Nuri, her girlfriend. I expected I would not be confused with control, and I was right! It's so responsive and easy to recognize (as there are some tutorials at beginning), especially when you are familiar with Daedalic games, they have similarity of controls. The best part, Memoria has a feature to show POIs (Point of interests) which helps you to see some unnoticable items or POI, so you will be able to solve the puzzle in no time (well, some puzzles need more efforts, but they're not too difficult). There are also objectives and notes which can be handy especially when you accidentally skip a scene or dialogue. For both characters, inventories and magics are different, for example Geron has an ability to repair/destroy with magic, and he has Nuri's Necklace, while Sadja's ability to petrify, which make players have to remember a bit, but it's not that hard for there are just several items and magic.


For the most part, truly magnificent. The attention to detail is lovable, the tomb of Malakkar for example, has nice detail of art, unique drawing, and beautiful lighting. They are seemed to be magically drawn and -- I can say it's beautiful, every detail really caught my attention. Every part of location has unusual look, and Yap! Memoria visually connects me to the game, which makes the game itself more enjoyable.


The other part that I love from this game is the audio, like it's promised, Memoria has a subtle soundtrack and high-quality voiceovers. It was honestly fantastic, atmospheric; you can feel the relaxed, gripping, and quaint ambience. What I love the most is the voiceovers, their voices and accents actually fit to the characters and the game, and the dialogues aren't boring (as if it is a movie). Although the audio is almost perfect, I still encounter bugs where voices are missing.


Memoria is one of the best point-n-click adventure games I've ever played, sadly I avoid telling many good things here-- in case of spoilers. Even though there's still a little bug lives in the game, it doesn't really annoy you, but what I can say, the game is highly recommended for those who love puzzles, solving riddles, and artworks. It's so inspiring, really worth buying because of its features, and it's so enjoyable (YES, it's incredibly fun).

Overall score: 4.8/5
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I Am Gaben!!
15.1 hrs
Posted: September 20
Nice story,
Nice gameplay,
Nice voice acting,
Nice character,

Good point and click game.

This game is a sequel to the game 'The Dark Eye : Chain of Satinav'

Overall 8/10
Helpful? Yes No Funny
11.5 hrs
Posted: September 18
This is a Dark Eye puzzle game that I can with confidence recommend to other people! I tried this game because I like Blackguards and its settings. Clearly this game doesn't dissapoint even without playing the first installment beforehand (The Dark Eye: Chain of Satinav). And now after playing the first game, I can say that it doesn't matter if play that first (or not at all) because the stories are hardly connected.

Now what I like about this game. It has an amazing drawing, decent voice acting, smooth gameplay, interesting puzzle and immersive sound effect and BGM. The story is overall better with more interesting concept. Most of the characters (even the side ones) now have meaningful existence in the story and have reasons in what they do. The animation and cutscene has also dramatically improved from The Dark Eye: Chain of Satinav. It has also useful hints and summary of event and characters, which also are presented meaningfully and beautifully.

The game still suffers from minor translation problem. But most troubling one is the characters development. I feel the relationship between Sadja and the staff progresses too abruptly within the middle chapter, when Sadja tries to rescue the staff from the researchers.

Pick this game. Forget the first one.

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20.7 hrs
Posted: September 17
Writing this review after finishing the game. The game is generally quite good, but has a couple of weaknesses. These are personal opinions, of course.

Art: 8/10. Quite nice and atmospheric.

Puzzles: 8.5/10. In general, I found the puzzles quite engrossing, even if sometimes contrived. Good puzzles are a strength of this game.

Voice acting: 7.5/10 Nice voice acting, but some male characters sound similar sometimes, and this can be a bit confusing

Performance: 6/10. A game this simple shouldn't be stuttering or maxing out my graphics card memory. Encountered the same annoyance with Daedelic's Deponia game too.

Story: 7/10. Unfortunately, the story is both a strength and a weakness of this game. The script/ dialogues aren't always crystal clear. The plot promises a lot initially, but felt somewhat convoluted towards the end. The explanations offered didn't quite leave me convinced.

Overall: 8/10. Good puzzles and art. A plot that promises much, but falls a little short in delivering.
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9.8 hrs
Posted: September 16
nice riddle, good story, enjoy!
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13.3 hrs
Posted: September 14
Enjoyed it a bunch and want more of Staff/Sadja 10/10
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7.6 hrs
Posted: September 11
Very long game but great story.
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