Sir, You Are Being Hunted is a freedom sandbox stealth experience, where each playthrough is unique, thanks to our British Countryside Generator. Escape from these robot-infested islands with violence, trickery and stealth. This brutally funny game is available for Windows, OSX, and Linux.
User reviews:
Mostly Positive (19 reviews) - 73% of the 19 user reviews in the last 30 days are positive.
Very Positive (2,715 reviews) - 83% of the 2,715 user reviews for this game are positive.
Release Date: Aug 19, 2013

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Buy Sir, You Are Being Hunted



“Everything about Sir is either silly or scary.”

“A cold-sweat thrill.”

“There's nothing quite like Sir, You Are Being Hunted.”

About This Game

Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

Sir is a stealth and survival game unlike any other.

And it now has multiplayer!

Key Features

  • First-person stealth and survival.
  • Procedurally-generated British landscape.
  • Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
  • Infinite replayability in a sandbox world.
  • Powerful, brutal AI that becomes tougher as you play.
  • Tea and biscuits.
  • Foliage-based stealth system.
  • Scavenge to survive.
  • Play as Sir or Madam.
  • Relentless Britishness.
  • NEW! Be hunted with other terrified ladies & gentlemen.

Every Game Unique!

Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.

You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

Ultimate AI Threat

Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!

The Most British Of Games

Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7, Windows 8
    • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    • OS: Windows 7, Windows 8
    • Processor: QuadCore 2.0 GHz +
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Integrated
    • Storage: 1 GB available space
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04
    • Processor: QuadCore 2.0 GHz +
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (19 reviews)
Very Positive (2,715 reviews)
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2,185 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
1.2 hrs on record
Posted: September 22
Sneaking in horror.
Finding a gun, and feeling like rambo for 3 seconds.
Running in terror, because now they all are running at you oh god.
Patch self up, find food, try again.

I love this game, and I can't rate it more highly.
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5 of 11 people (45%) found this review helpful
Not Recommended
3.3 hrs on record
Posted: September 9
I only recommend playing this a bit, to get a feel of the game. But I wouldn't recommend trying to beat it, not without a walkthrough and strategy guide. The difficulty is unforgiving and escalates with each found objective. You, on the other hand, don't get any upgrades and have to fully rely on random loot. I managed to find 8 pieces and then was unable to make further progress. I never found any weapons, and only a few bullets.

There are 15(?) pickups to find across 5 large islands, and the difficulty escalates with each one. They are not shown on the compass or map (you don't even have a map until you find one). At night(?), glowing will-o'-the-wisps can slowly guide you to them. Or just wander around until you see smoke surrounded by enemies - because the objectives are always surrounded by enemies. You are always forced to sneak up close, then dash in, grab the quest item and start fleeing. The objective items vary in size and can take up up to 1/3 of your inventory space, so you have to leave enough room just in case, to avoid getting screwed as you try to grab the item.

You find loot in buildings. 90% is garbage, and the rest are either tools or one-use consumables. There is never enough inventory space because items don't stack, and there is barely enough food in the game to cover the most direct route. Scavenging is no longer viable once the difficulty escalates, because you waste more energy sneaking around looking for food. A possible strategy might be to loot everything at the start and stash it in an easily accessible location.
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1 of 3 people (33%) found this review helpful
1.1 hrs on record
Posted: September 7
My brother told me to run away from the robots when I saw one, hell no I just shoot them all dead. 8/8
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2 of 6 people (33%) found this review helpful
Not Recommended
3.9 hrs on record
Posted: September 8
Product received for free
Incomplete game. no patches since a year. not worth 20 euros.
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1 of 4 people (25%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: September 11
The definition of great idea, bad execution. I wanted this game to be great so bad, but it just fell short. It's definitely thrilling in the beginning, but it becomes more of a chore at the end. Having to take each gem back seperately (as you most likely will have to based on the space it takes up) makes bactracking common. Finding them can be, in itself, annoying, as missing one might have you visiting the area AGAIN, only now without the hope of finding food that you've already taken and eaten.

This game without doubt has the gameplay and setting down right, it just needs the everything else to catch up, and more content and variety. Oh, and a map that shows where those rocks are or something like that.

Of course, given that the game has already been released, their are slim chances for more content. This game isn't that bad, but you won't be able to shake the feeling that it's just unfinished.
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1 of 10 people (10%) found this review helpful
Not Recommended
5.9 hrs on record
Posted: September 20
I do not get it. I think its hard, or I'm bad at it. not sure....
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Most Helpful Reviews  Overall
936 of 1,029 people (91%) found this review helpful
365 people found this review funny
13.3 hrs on record
Posted: June 11, 2015
I was hungry

With 75% of my inventory occupied by bottles and empty guns, but no food or rags, I need to find a source of food. a house to loot, perhaps. I scurry into a forest after the sound of a squadron falls upon my ears; I was in no condition to fight. I wander the forest for a little bit, helplessly watching my vitality droop into the low thirties. I need food, drink, anything.

And fast.

After crawling through the forest for a few minutes, I hear humming. There is a lone robot here. I scope out the immediate area, hoping to set course away from certain doom. Upon laying eyes on the beast, however, I sit in place, carefully calculating where it is traveling.

Because of the shack it was patrolling.

I watch the shack and robot from above, as I am stationed on a hill just out of sight. My vitality is hitting the low teens. This shack is my last shot at life; any village would be too far to not starve. This is my last chance, and I need to spend it wisely. I note the robot's steady patrol around the shack, and sprint when he rounds the corner. I do not care if I am seen; I could run after I retrieved any food in the shack, and any other course of action would leave me dead.

A meter or so away, I note that I can no longer hear the robot humming. This is either my lucky day, or my last. I got within a few decimeters of the door, so close to life once more.


That is all I hear, and all I need to hear. I am dead. The abrupt and loud snap and accompanying crunch can only mean one thing.

I quickly look down to inspect my injured shin, shattered by a perfectly placed bear trap. I quickly try to undo the traps mechanisms, to free myself and run. I am interrupted by a loud click above my head. I look up. I am greeted by the barrel of a large gun, then by a bright light, and darkness. I can feel the ground as I land, I feel it welcome me to a long, peaceful slumber. As I fall into eternal sleep, I am greeted with a lullaby, a familiar song that I am unable to name. It is unsettling, however in the way it is sung, or rather, hummed.

And it sounded oddly robotic.

Edit: Fixed up some grammar and spelling
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972 of 1,097 people (89%) found this review helpful
7 people found this review funny
Not Recommended
8.2 hrs on record
Posted: October 19, 2014
Sir is a game I really want to like, and have enjoyed parts of it, as it has a number of great ideas going for it: the wacky and creepy setting, the committed focus on stealth survival, the great variety of items, environmental biomes, & enemies, and of course, the ambitious randomly generated world. There's a lot to like on paper with Sir, and even once you are in the game some of that potential shines through gloriously.

However, of this never quite comes together in a cohesive whole. The game feels incomplete, and seems to lack some more substance and depth, in terms of gameplay, goals, and story. The AI of the robots ruthlessly hunting you down is actually quite good, but the process of evasion, distriction, fleeing, and/or fighting them quickly becomes tedious and uninteresting; and this interaction is supposed to be the focus of the gameplay! Often times the best strategy is to just sprint around grabbing your objectives and ignoring the thoughful stealthy approach, which should not really be possible, and essentially breaks the way the game is clearly designed to be played. Also, after the initial cutscene, there is next to no story or world development, which is a somewhat bizarre decision, as the setting is one of the most compelling aspects of the game. Where the hell am I, and what is the backstory of these tweed clad robo-gentlemen? Who is my character, and who is this myserious Butler who speaks at the game's beginning? Why are all these houses abandoned? None of your questions will ever even be acknowledged by the game, let aloned answered, which is a major cop-out for an incrediblely unique and interesting set-up. Additionally, the random world generation, while ambitious and great in theory, doesn't always work out well, and leads to really weird and hard to navigate terrain and towns at times, which also helps to undermine alternative playstyles and the believability of these strange islands actually being a real place.

Much of this seems to stem from the sudden jump in development from late Alpha to full release earlier this year; as someone who was supporting the game from almost day one, it seemed somewhat inconsistent with the planned development of the game, and the final product is proof of that. I feel that development dragged on internally, and once a workable build without significant bugs was finished, with enough development bullet points technically checked off, and a decent existing player base, the developers pushed the game out, without actually confirming if the game actually worked like they had intended it to. I hesitate to say it, but I would argue it does not.

If there are any more large updates for Sir to bring some fullness to the package (such as the often promised, but as of yet undelivered exciting competitive/cooperative multiplayer mode), this may still become realized as a great game. And I hope it does because many of the pieces are here, and I would be lying if I said I didn't have good fun with it at times. However I cannot recommend the game in its current and sadly, final state (if the developers are to be believed), and have taken Sir as a lesson in the dangers of supporting overly ambitious early access games, even if the developers are genuine in their intentions.
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488 of 547 people (89%) found this review helpful
3 people found this review funny
3.3 hrs on record
Posted: December 16, 2013
You find yourself pinned, your pistol only has three bullets.

You hear those damned voices again. You don't know how many are out there, Just that they will not stop until you are dead.

So what should you do? Run, Try to make a last stand? Could you possibly kill them all, Weaken them?

You take a peek out of the bushes and see them looking through the grove to your right. They are sweeping to area in a counter-clockwise fashion and will soon near you. So you grab a rock and lob it in their general direction, in trying to keep their soulless eyes away from your hiding place.

Success! The rock appears to distract the hunters from your impending ousting. You wait for them to turn their backs to you while they attempt to find the source of the noise.

This is your chance! You decide to take out the first hunter you see and make a break for it. You grip your pistol with both hands and start squeezing on the trigger, raising your weapon up in front of you. The crude sights aiming near the sounds of footsteps and crunching of the grass.

Now! You burst out of the brush and hastily fire off two shots into the back of one of the automatons before veering into the opposite direction of the group.

You hope you sent that ♥♥♥♥♥♥♥ to android hell.

You assume you are southbound but you don't have time to check your compass.

"I'll try to find a path out of this place later, the only thing that matters now is that this direction is away from those monsters."

Inhuman screeching followed by gunshots breaks your train of thought as bullets whiz past you. Your speed doubles and your heart pounds faster than it has even pounded before. You were never a working man, your legs and heart used to feel as if you had just ran a marathon after you went up the stairs.

The fact that you are possibly having a heart attack is the least of your worries right now as a second volley of lead is the more immediate danger.

You make it over a hill and believe you have broken the predators line of sight.

They will catch up soon, think fast! You leap over a fence and sprint towards a nearby ditch. You lie down in an attempt to make yourself less visible and make yourself quieter. You start piling mud on top of yourself to make some impromptu camouflage.

Catching your breath you greedily inhale air for your deprived lungs. You hear voices approach and you slow your breath, hoping that they will ignore you and move past. You hear the wet thumps of metal hitting mud as the pack nears you. Your body tenses up just like the metal demons that are hunting you. You attempt to stay quiet and motionless as they search through the nearby brush searching for you before you finally hear them move on. You lay for what seems to be the longest few minutes of your life before letting out the longest sigh of your life as you reflect on these last few hours and how you nearly died multiple times. The last words you heard before you were deposited on this accursed archipelago echo through your mind.

"Sir, You are being hunted."
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250 of 263 people (95%) found this review helpful
19 people found this review funny
9.0 hrs on record
Posted: July 22, 2015
Sir, You Are Being Hunted is definitely unique in the genre of procedurally-generated survival games. Yes, there's a procedurally-generated landscape for you to explore making each game unique but there's a clear goal in the game: you've to retrieve various scattered fragments of a machine spread over five islands and bring them back to a stone circle on the center island. Each island is a randomly-generated landscape but you select a theme for them individually like Mountain, Castle, or Industrial. It helps making each island visually unique as it can become tricky later on in the game remembering which areas you've visited.

Actually finding scattered fragments is tricky; despite a white plume of smoke emanating from them, they'll be spread over a wide area and if the weather is overcast or foggy, then you're going to be searching for a long time.A compass point at the top of the screen will show you where the stone circle is located, along with boats which act as save points as well as transport to the other islands. The fragments themselves aren't marked so you've got to start surveying the landscape as best you can while avoiding detection and keeping yourself well fed.

What's also interesting is the game gives you a range of starting classes. Although there's no mechanical differences between them, each has a unique set of starting items. The Aristocrat (the default option), Officer, and Gamekeeper have a lot of immediately useful items, like bandages, traps and weapons. The Cook, Inventor, the Old Soak, and Artist are more orientated towards either food or esoteric items.

In truth, you could pick any class you wanted because you'll have to scavenge and forage as soon as possible. Your vitality is always dropping and in order to keep it up, you'll need to eat or drink what you can find in various buildings across all the islands. Whether it's some dubious eggs, marmalade, or some nourishing stout ale, keeping your vitality will allow your health to regenerate; if it drops too low then you're going to die quickly in a skirmish.

However, Sir, You Are Being Hunted reveals itself to be a mixed bag when it comes to the actual business of being hunted. Often times you'll see a small posse of hunters stroll past not too far from you without worry; others, you'll see a pair simply loitering around some buildings. While initially worrying, you'll soon learn to simply stick to some long grass and avoid them.
What's more inconvenient are times where you find hunters sticking really close to a fragment that you've spotted from a distance. It's possible to distract them with a flying bottle, but it's frustrating when the fragment is located on an open patch of ground which means you'll be spotted anyway.

Even more annoying is when the landscape works against you and puts a fragment in a really hard-to-reach spot; I found out one of the last fragments I was searching for was on top of a rocky outcrop by the shore. It was inaccessible on all sides, there were two robots patrolling the area, and a big tentacle monster killed me after I spent too much time in the water. Rare as this may be, these situations essentially halt all progress you've made and require a total restart.
When it does all come together, Sir, You Are Being Hunted delivers a tense atmosphere that's unlike anything else. When you get close to any robotic hunter, you'll hear gentle music cues that really make you feel the pressure; even just the quirky robotic warbling you hear emanating from your hunters is nerve-racking.

As you collect fragments, you'll start to see enemies like the Landowner on the horizon and feel the urgency rise. Finding those fragments as fast as possible suddenly becomes the most important thing you can do. Unlike many games, even though you can pick up lots of items and weapons, you never feel truly empowered and the enemies are never a push over. A pair of basic hunters can still pick you off without too much trouble and believe me, they will.

With too many enemies present, Sir, You Are Being Hunted would simply be an open-world shooter, but with too few, it would be boring. While many might find its empty spaces dull, they always carry with them a hidden threat that a pipe-smoking robot has you in its crosshairs with its steely finger on the trigger.
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Recently Posted
5.7 hrs
Posted: September 26
Really Good Fun Indie Game
The only thing is its gets quite repetative after playing the game for even something small like 6 hours
What i found fun when playing is that if you have a friend who bought the game as well
you can make a custom server with no robots and do 1v1s
If I had to give you one tip is I'd get this gsme when its on offer down to 2-3 quid
But yes it is very fun to play and i would suggest getting it if you want to just mess around for a few quid
Helpful? Yes No Funny
0.5 hrs
Posted: September 23
Stupid British dolls running around with rifles.
Helpful? Yes No Funny
6.0 hrs
Posted: September 22
Every time i would hear the beep from the lock in and searching protocol i would ♥♥♥♥ my pants,crouch and hope they didn't saw me. 10/10 would freeze again
Helpful? Yes No Funny
Mr. Tophat
9.1 hrs
Posted: September 20
Its an awesome game for the price but it falls as the main game can be teedius and it feels like the potentail is wasted sometimes on what is a egg hunt where it could have been allot more effective in a short game of escape as once youve spent over 5 hours in a single save doing the same thing working towards a hard to reach goal you honestly loose all motivation. Still its really fun to start over and over and i really tink it fits the price well.
Helpful? Yes No Funny
Simon Cowell
2.4 hrs
Posted: September 16
If you get a bunch of friends together and play this game it is really fun and intense, although its really not fun at all playing without friends. The object of the game is to find all the different pieces of the portal that bring you home. As you scavenge to survive and get weapons to fight off the robots or stealthily avoid them there are other challenges like the horesman that can outrun you anytime and the blimps that can spot you and alert all the robots. It is a great game with friends and a lot of fun.
Helpful? Yes No Funny
E-J (Leen)
4.5 hrs
Posted: September 16
The multiplayer is definitely worth getting it for. It's like a cross between DayZ and Slender where you're making false truces with people and helping collect and deliver stones to a teleporter until the very last few are left.

Then the real death match starts.

Pucker up, keep your rifle loaded and make sure your ♥♥♥ is loaded with tea 'cause when you hear that AI beep you better hope to god you're not visible.

Also, beware the scarecrows...
Helpful? Yes No Funny
2.2 hrs
Posted: September 15
If being hunted by Terminators extended family floats your boat then this game is for you
Helpful? Yes No Funny
Randu Hollands
0.2 hrs
Posted: September 12
Sir, You Are Being Hunted is a very fun first-person game, in which you play as a scientist stranded on a chain of islands. The islands are inhibited by a communtity of dangerous, well-armed, and well-dressed humanoid robots, who patrol their lands and will fire on anything outside of their ranks. This game is very fun simply for it's exploration (if you don't want to do the story), and also has very interesting, but also beautiful graphics, that is in a steam-punkish fashion. This game is usually pretty lighthearted, but it can also be legitamitely scary when you are indeed being hunted.

Helpful? Yes No Funny