Sir, You Are Being Hunted is a freedom sandbox stealth experience, where each playthrough is unique, thanks to our British Countryside Generator. Escape from these robot-infested islands with violence, trickery and stealth. This brutally funny game is available for Windows, OSX, and Linux.
User reviews: Very Positive (1,350 reviews)
Release Date: Aug 19, 2013

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Recommended By Curators

""AAAAUUUGGGGHHHHHHHHHHHHHHHH...So yeah I recommend this...AUUUUGGGGHHHHHHHHHHHHH""
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Recent updates View all (17)

June 19

Today's 1.2 Patch Fixes Some Things

Hello!

Just a very minor patch today fixing menu bugs and implementing 5.1 sound.

With regards to multiplayer, it's still a long way off, unfortunately. While we've got it wired up for networking there's a lot of things that were never really designed for multiplayer to be fixed, and some design stuff to be worked through. We're going to be a bit quiet on that until we've got it all nailed down, but we'll explain the plan as soon as we've been able to apply some serious time and focus over the summer. Thanks for your patience!

And so:

Fixes

- Inventory now closes with Esc key properly (second tap required to open menus)
- Menus optimised, will produce a performance boost on some systems.
- Logging reduced, will produce a performance boost on some systems.
- Error on credits screen exit button resolved.

Changes

- NEW 5.1 support in game options. Click "Stereo" to cycle audio setup. This will only restart sound on a session change, ie loading a level.

Cheers!

25 comments Read more

May 29

The 1.1 Patch Has Arisen!

Hello, all!

Today we're serving up the 1.1 patch for you all, which fixes a bunch of minor issues but also adds a custom biome and a global robot manager.

Here's a video to explain more:

<iframe width="600" height="360" src="//www.youtube.com/embed/8rqi1URcSAw" frameborder="0" allowfullscreen></iframe>

The robot manager allows you to select global values for how enemies appear in the world, which should allow you to make it harder or easier as you prefer. You can even remove all hostile NPCs from the world (the pheasants and rabbits stay!) and consequently add a "Walking Simulator" mention to our Steam tags...

The custom biome means that you can create some non-standard worlds that go way beyond what the five standard biomes allow. You can switch that on in Game Options. But wait! We know that the first thing you'll do is make the maddest worlds you can, so it's important to stress that the permutations this world generator provides are so extreme that they might make teleporter fragments inaccessible to you, which means there's a chance the crazier levels can't be completed.

If you don't want to risk that for a proper playthrough, then stick to the standard templates or spend some time experimenting with a myriad of valid worlds. If you're happy just to see what you can make, however, that's what the custom biome is for. Remember that with the robot manager you can also now tour these worlds in safety. There's even a world code function in Game Options so you can share your creations with others. (Paste these codes in the Custom biome editing screen to get that exact world!)


Changes

- NEW: Custom Biome (activated in Game Options.)
- NEW: Global robot spawn manager.
- NEW: Added graphics option to disable God Rays.
- NEW: Colour picker for robot visors (Colour blindness support).
- Robot step height tweaked.
- Fences no longer appear over seriously sloped terrain.

Fixes

- Audio-based distraction of robots now more reliable.
- Robots can no longer spawn inside pylons.
- Shots Fired stat now accurate.
- Starting gear item count now matches menu list.

38 comments Read more

Reviews

“Everything about Sir is either silly or scary.”
IGN

“A cold-sweat thrill.”
Polygon

“There's nothing quite like Sir, You Are Being Hunted.”
Eurogamer

About This Game

Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

Sir is a stealth and survival game unlike any other.

Key Features


  • First-person stealth and survival.
  • Procedurally-generated British landscape.
  • Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
  • Infinite replayability in a sandbox world.
  • Powerful, brutal AI that becomes tougher as you play.
  • Tea and biscuits.
  • Foliage-based stealth system.
  • Scavenge to survive.
  • Play as Sir or Madam.
  • Relentless Britishness.

Every Game Unique!

Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.

You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

Ultimate AI Threat


Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!

The Most British Of Games


Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: QuadCore 2.0 GHz +
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Minimum:
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Integrated
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Ubuntu 12.04
    • Processor: QuadCore 2.0 GHz +
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Hard Drive: 500 MB available space
Helpful customer reviews
72 of 78 people (92%) found this review helpful
8.2 hrs on record
Posted: October 19
Sir is a game I really want to like, and have enjoyed parts of it, as it has a number of great ideas going for it: the wacky and creepy setting, the committed focus on stealth survival, the great variety of items, environmental biomes, & enemies, and of course, the ambitious randomly generated world. There's a lot to like on paper with Sir, and even once you are in the game some of that potential shines through gloriously.

However, of this never quite comes together in a cohesive whole. The game feels incomplete, and seems to lack some more substance and depth, in terms of gameplay, goals, and story. The AI of the robots ruthlessly hunting you down is actually quite good, but the process of evasion, distriction, fleeing, and/or fighting them quickly becomes tedious and uninteresting; and this interaction is supposed to be the focus of the gameplay! Often times the best strategy is to just sprint around grabbing your objectives and ignoring the thoughful stealthy approach, which should not really be possible, and essentially breaks the way the game is clearly designed to be played. Also, after the initial cutscene, there is next to no story or world development, which is a somewhat bizarre decision, as the setting is one of the most compelling aspects of the game. Where the hell am I, and what is the backstory of these tweed clad robo-gentlemen? Who is my character, and who is this myserious Butler who speaks at the game's beginning? Why are all these houses abandoned? None of your questions will ever even be acknowledged by the game, let aloned answered, which is a major cop-out for an incrediblely unique and interesting set-up. Additionally, the random world generation, while ambitious and great in theory, doesn't always work out well, and leads to really weird and hard to navigate terrain and towns at times, which also helps to undermine alternative playstyles and the believability of these strange islands actually being a real place.

Much of this seems to stem from the sudden jump in development from late Alpha to full release earlier this year; as someone who was supporting the game from almost day one, it seemed somewhat inconsistent with the planned development of the game, and the final product is proof of that. I feel that development dragged on internally, and once a workable build without significant bugs was finished, with enough development bullet points technically checked off, and a decent existing player base, the developers pushed the game out, without actually confirming if the game actually worked like they had intended it to. I hesitate to say it, but I would argue it does not.

If there are any more large updates for Sir to bring some fullness to the package (such as the often promised, but as of yet undelivered exciting competitive/cooperative multiplayer mode), this may still become realized as a great game. And I hope it does because many of the pieces are here, and I would be lying if I said I didn't have good fun with it at times. However I cannot recommend the game in its current and sadly, final state (if the developers are to be believed), and have taken Sir as a lesson in the dangers of supporting overly ambitious early access games, even if the developers are genuine in their intentions.
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8 of 9 people (89%) found this review helpful
1.9 hrs on record
Posted: October 5
Having recently finished a ritual slog through the rebooted ‘Thief’ (How I forced myself to play through the entirety of that dross I can only attribute to some kind of rabid frothing loyalty to the genius of the original) anyone could be forgiven that thinking that stealth – and I mean real stealth (Forgetteth not Original Thief, Hitman: Blood Money, System Shock etc.) was surely dead. Perhaps the harsh unforgiving landscape of the original hard-core PC genre is simply too much for the AAA studios of today to stomach - given how most of their output has become about as creatively impotent as Michael Bay directing the latest Transformers snore-fest. Well it turns out not all is lost as once again an indie darling swoops in to save the genre with the excellent (if not perfect) Sir, you are being hunted.


But steady on now dear boy! What’s it all about?

Starting with a wonky hand drawn cutscene (Though narrated by an excellently plummy butler voice-over) the simple premise is presented: Being stranded on a series of very British Isles you are tasked with recovering a series of scattered mystical stone artefacts to activate a kind of magical Stonehenge endgame – a simple but effective plot device not only permitting but encouraging the open ended ramble you embark on. Oh - and all the while avoiding the murderous but delightfully polite gentlemen robots who, if you didn't quite catch it already, are out to hunt you.


Go on then, spill the beans! Is it any good?

Endeavouring to avoid the very British habit of meandering around the point I should start by stating the most important thing you need to know: The stealth works. And golly is it a thrilling chase! Sir, makes use of its gloriously procedural open(ish) world and enemy placement to generate a genuinely compelling rhythm of long eerie walks, interrupted by tense moments of avoidance as you slip by patrolling hunters and the occasional run in with live fire in response to which you mostly run for the hills (But often rather the safe bosom of stealth-friendly shrubs and long grass).


Details man, I need the details!

While a shocking amount of AAA games still continue to pile on such migraine inducing modern videogame tropes as overzealous tutorials, quick time events and general (Console era) hand holding, Sir, plays like a greatest hits of all the classic stealth and RPG mechanics of 90s with a dash of the modern survival genre throw in there for good measure. You will manage a classic grid style inventory system. Your enemies will not patronise you with obnoxious alert level visual indicators. You will bleed out in seconds unless you brought bandages with you (And can apply them fast enough). You will not be guided by point defeating objective markers. You will shoot, cook and eat pheasant if you want any chance of surviving your time in the country. In short – jolly good times ahead!

With its short but well-structured runtime Sir, can also evoke some very special moments of player agency. Its clever reinterpretation of the classic scaling challenge/empowerment mechanic, invite new opportunities for emergent character development: Building resources and confidence you can eventually embolden yourself to take on the hunters - the cathartic fantasy of transformation from prey to predator or Garret the Master Thief to Gordon Freeman if you like. However with stealth and avoidance mechanics as enjoyable as they are you’d certainly not be missing out to ghost you way through the entire experience given your ruthlessly oppressive and increasingly thorough adversaries.

Oh, and did I mention it’s quite funny? Yes indeed. It seems no one is better at capitalising on the pastoral, fox and hound theme than mocker-in-chief (And game designer) Jim Rossignol – a Brit himself. I’m not sure the quintessentially British sense of humour will tickle everyone’s fancy but if the image of homicidal robots drinking tea is enough to muster a chuckle you’ll probably be ok.


So, you’re saying it’s rather good then?

Sir you are being Hunted is an inspired stealth gem not to mention a legitimate vision for the genre’s future. Despite its modest graphics chops, Sir, evokes a mythical version of the British countryside we almost forgot existed. The pervasive sense of danger, juxtaposed against that ancient, almost ethereal beauty conjures a unique sense of place that will linger long in the memory after your short adventure/ordeal ends.


Well then - Bloody good show! Carry on.

If you liked that piece check out my game review site:
http://tonnochi.blogspot.co.uk/
Thanks for reading. Cheers Guys!
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6 of 6 people (100%) found this review helpful
30.8 hrs on record
Posted: October 30
I have no idea why this has such a bad metacritic score. Maybe im fanboying here, but this game is awesome if you play it the right way.
I've started without watching any trailer, without knowing anything about the game. Just after a few minutes I got into the system and immediately felt the survival aspect. After gathering some orbs, a new robot comes into play, which is a cool feature itself, but the discovery of it is the main thing. Wandering through the woods and seeing just a glimpse of a robot you have never seen before, wanting to get a closer look but without risking your life.
I have to mention, I don't use the save-function. I play 'hardcore' which adds some more of the survival instinct and makes me overthink my actions. As the maps are all random generated, it makes sense to start over from a whole new map.
As there are 5 different Islands and each one has its own theme, it is again all about the discovery, still in mind that some robot could spot you while you are admiring an interesting building or strucuture. The balance between "I really want to see what that is" and "I hope it doesn't kill me though" is perfect.
Like I said, it might be the fanboy effect I'm suffering from, but I got this from various chases through the woods, resulting in a firefight in a small village, while trying to get some robots into a trap I originally set up just to gather another one of these crystals.
This game is brilliant. You really, really should try it if you like the thrill of survival and discovering the mysterious unknown.
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3 of 3 people (100%) found this review helpful
12.1 hrs on record
Posted: October 26
I give this game thumbs up because I appreciate the idea of it, and want to support developers trying to do something different. Yet, it was a mixed experience overall. My biggest issues were;

1)The trailer is quite misleading. The game has pretty gloomy and dark atmosphere, not comical as the trailer was. So my initial feeling was disappointment, because game was nothing that the trailer made it look to be. But eventually, the atmosphere of the game stands on its own. Just be prepared that the game is not as funny as the trailer.

2)I didnt feel that the procedural system adds anything to the game. The environments are made randomly for each playthrough, but there is not enough variery in the landscape patterns to make any worthwhile differences via procedural system. Its the same barren lands, and having the same trees in little different places doesnt really enchant the gameplay. The game is not a roguelike either. When you die (and you die very easily), you dont start the game from a 0, but just load a checkpoint. This imho kills the point of randomly generated world, since you dont need to really adapt into new world every time you play it, like you would do in Binding of Isaac, Rogue Legacy, Spelunky, etc. In this game, I kept thinking that it would be much better, if the open world was well planned solid world full of unique situations, instead of a procedural world.

3)Sneaking is too hard, and too punishing. The distances in the game are very very long, and most of the gametime you will be running from point A to B, without really sneaking. But when you reach a point where you "must" sneak, often its better just to shoot the enemy who is in your way, and run away as fast as you can. Doing proper sneaking can take a lot, lot of time, and getting spotted by enemy when too near to them is almost 100% death to you, which will mean a lot and lot of time wasted due to rare checkpoints. If you run and gun instead, you will lose only a 1-2 minutes of your time (most spent on running), instead of 10-20 minutes you would spend trying to sneak properly.

Overall I was somewhat disappointed with the game, but liked the idea and style of it enough, that I wish the developers move into a new interesting and unique projects soon. Apparently this game is getting a multiplayer someday, but IMHO its waste of time of the devs, and they should just make a new game instead. For time being, I can still recommend this game to the people who are fascinated by the idea, even though it has its share of problems.
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2 of 2 people (100%) found this review helpful
2.5 hrs on record
Posted: October 28
Very cool concept, but repetitive. Would be much improved with multiplayer.
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8 of 15 people (53%) found this review helpful
0.7 hrs on record
Posted: October 26
It's a game that's so close to being interesting and good, but falls short because of bad gameplay design decisions that result in it feeling like a tedious fetch quest rather than nail-biting survival against all odds.
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4 of 8 people (50%) found this review helpful
1.8 hrs on record
Posted: October 12
fun game. be quiet, loot the villages, x-box controller works great. "And might i remind you sir, YOU ARE being hunted."
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5 of 10 people (50%) found this review helpful
6.4 hrs on record
Posted: October 26
Man, this game is scary as heck! Not scary as in horror, but scary as in "OH GOD RUN FOR YOUR LIFE, WAIT NOW THERE'S A ROBOT IN FRONT OF ME NOO"
I've had a lot of fun with Sir.
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2 of 4 people (50%) found this review helpful
0.8 hrs on record
Posted: October 28
Finds gun
finds a rock
gets into shootout
runs because I can't shoot in video games
finds other rock
goes back to the standing stones
saves
gets surrounded at standing stones
not even a shootout
ran to village
sign said Please D I E Slowly
gets shot in back
dies slowly in village

20000000/10
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8 of 17 people (47%) found this review helpful
4.0 hrs on record
Posted: October 20
Run away from gentlemanly terminators while eating british cuisine you found in a shed. Would recommend 7.5/10
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0 of 1 people (0%) found this review helpful
12.1 hrs on record
Posted: October 16
Stealth, shooting, humour, and HOLY ♥♥♥♥ WTF IS THAT?! moments make this an awesome game, totally worth buying.
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0 of 1 people (0%) found this review helpful
2.1 hrs on record
Posted: October 18
I love it! Only specific request is that it should work with multiplayer and I hear it is on it's way. The style, the feel, the whole running and hiding makes me fear for my life as I hardly do in any of my games which makes you feel THERE and not playing a game. The slightest of sounds alert me. This game, even though I have only played 2 hours of it I find it worth it's price, catch it on sale and it is definatly worth your wile. I'd also like to say I did go gung-ho and attack some robots and held my ground, I killed about 10 but more were comming and I ran low on ammo so I ran for a boat to get to another island. This game is intense, fun, and a bit spooky.
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0 of 1 people (0%) found this review helpful
2.0 hrs on record
Posted: October 19
Wowsers get da game. Hiding behind a house and leading a horde of robots into your beartrap laden deathzone with a trombone is the best. Satisfying and difficult. 10/5.
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0 of 1 people (0%) found this review helpful
9.7 hrs on record
Posted: October 26
Very delicately thought and crafted, it's a highly replayable stealth-action game filled with moments of heart-pumping tension.
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0 of 1 people (0%) found this review helpful
4.5 hrs on record
Posted: October 13
This is a great game but it is just too short.
4 hours played, on the Default setting; starting with only rags. Took me about 4 hours to beat the game.
Still highly advise people to get this game, as it is very thrilling and will get your heart racing when you are trying to outrun 10 robots at a time.

9/10.
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0 of 1 people (0%) found this review helpful
24.2 hrs on record
Posted: October 6
Stealth and survival - definitely. I enjoy the tension provided by sneaking around the hunters, sometimes within touching distance, and the decision making. This often involves deciding whether I should seek necessary vittles or go for that tantalisingly close fragment. After all, it is guarded by only 2 robots...

Guns are available, but this isn't an FPS. There isn't enough ammo to start with, and gunfire brings in nearby hunters. Numerous robots of varying scariness and abilities are on the hunt for you and at times it's like being on Argyle Street on Xmas Eve due to the number of determined bodies in your field of view.

This is a straightforward game that provides suspense, thrills and chases. The light humour is welcome too. All entertaining and that's what I was wanting when I bought this as an Alpha. A finished product worth the money and not buggy? Yes, and multiplayer is being added next year.
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0 of 1 people (0%) found this review helpful
0.4 hrs on record
Posted: October 6
It's ok I guess people-bots talk like people from that one place would. That's cool I guess
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0 of 1 people (0%) found this review helpful
13.5 hrs on record
Posted: October 9
In this particular gem, you play as an Englishman who's been transported to a quintet of dreary islands by a machine. Robots of every social class roam the isles and are busy hunting you as their own little fox so they can kill you. In order to survive, you have to hunt wild game, rummage through the various (thoroughly de-human-fied and therefore abandoned) buildings, and track down pieces of the machine that sent you to the robot-ruled hell. Lower class, upper class, it doesn't matter which they're from, each and every breed of robot has its own unique method of coursing you. This is not a game where you blast through hordes of enemies and stand tall with a crass cigar between your teeth. You have to take careful stock of each and every potential encounter and perform a cost-benefit analysis, as even two or three robots can annihilate you with a single volley of their shotguns and rifles. Combine this with a limited inventory space, and you have a pleasant challenge. The islands are also randomly generated, which makes each playthrough unique. You can modify the generator to a wonderful degree, producing a ton of island variations. If you want to be both scared and amused, I would suggest getting this game right away.
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0 of 1 people (0%) found this review helpful
5.4 hrs on record
Posted: October 27
This game is about STEALTH and PATIENCE. It is NOT about going fast, or about shooting things, not at all.

If you enjoy travelling through randomised foggy rural islands, looking around for robot patrols and sneaking around them, the game is probably for you.

There is not much else to do in the game other than exploring and sneaking, but the landscapes are enjoyable and the robots do offer good challenge. You are not very likely to re-play the game unless you are really into rainy british landscapes, and the first playthrough is probably around 5-7 hours depending on your playstyle (and luck).

These hours do offer you a nice amount of leisurely exploration, thoughtful planning, suspenseful hiding and occasional hasty escapes. So, in my opinion the game deserves to be played. Maybe it doesnt deserve its full price, but this game is certainly worth trying.
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0 of 1 people (0%) found this review helpful
0.9 hrs on record
Posted: October 29
Sir, You Are Being Hunted is a good game that could have been a lot better. In a lot of ways the game still feels pretty Early Access in my opinion. One of the best examples is, instead of being able to physically go inside buildings you just open the doors and it brings you to a menu where you can "loot" it. Small things like this, and bland environements, sort of break the immersion of an otherwise fantastic game. The premise and execution are great, but there are a few small details I would like to see fixed overtime. All in all, it's still worth playing if you like stealth games.
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