Sir, You Are Being Hunted is a freedom sandbox stealth experience, where each playthrough is unique, thanks to our British Countryside Generator. Escape from these robot-infested islands with violence, trickery and stealth. This brutally funny game is available for Windows, OSX, and Linux.
User reviews: Very Positive (1,333 reviews)
Release Date: Aug 19, 2013

Sign in to add this game to your wishlist or mark as not interested

Buy Sir, You Are Being Hunted


Recent updates View all (17)

June 19

Today's 1.2 Patch Fixes Some Things


Just a very minor patch today fixing menu bugs and implementing 5.1 sound.

With regards to multiplayer, it's still a long way off, unfortunately. While we've got it wired up for networking there's a lot of things that were never really designed for multiplayer to be fixed, and some design stuff to be worked through. We're going to be a bit quiet on that until we've got it all nailed down, but we'll explain the plan as soon as we've been able to apply some serious time and focus over the summer. Thanks for your patience!

And so:


- Inventory now closes with Esc key properly (second tap required to open menus)
- Menus optimised, will produce a performance boost on some systems.
- Logging reduced, will produce a performance boost on some systems.
- Error on credits screen exit button resolved.


- NEW 5.1 support in game options. Click "Stereo" to cycle audio setup. This will only restart sound on a session change, ie loading a level.


25 comments Read more

May 29

The 1.1 Patch Has Arisen!

Hello, all!

Today we're serving up the 1.1 patch for you all, which fixes a bunch of minor issues but also adds a custom biome and a global robot manager.

Here's a video to explain more:

<iframe width="600" height="360" src="//" frameborder="0" allowfullscreen></iframe>

The robot manager allows you to select global values for how enemies appear in the world, which should allow you to make it harder or easier as you prefer. You can even remove all hostile NPCs from the world (the pheasants and rabbits stay!) and consequently add a "Walking Simulator" mention to our Steam tags...

The custom biome means that you can create some non-standard worlds that go way beyond what the five standard biomes allow. You can switch that on in Game Options. But wait! We know that the first thing you'll do is make the maddest worlds you can, so it's important to stress that the permutations this world generator provides are so extreme that they might make teleporter fragments inaccessible to you, which means there's a chance the crazier levels can't be completed.

If you don't want to risk that for a proper playthrough, then stick to the standard templates or spend some time experimenting with a myriad of valid worlds. If you're happy just to see what you can make, however, that's what the custom biome is for. Remember that with the robot manager you can also now tour these worlds in safety. There's even a world code function in Game Options so you can share your creations with others. (Paste these codes in the Custom biome editing screen to get that exact world!)


- NEW: Custom Biome (activated in Game Options.)
- NEW: Global robot spawn manager.
- NEW: Added graphics option to disable God Rays.
- NEW: Colour picker for robot visors (Colour blindness support).
- Robot step height tweaked.
- Fences no longer appear over seriously sloped terrain.


- Audio-based distraction of robots now more reliable.
- Robots can no longer spawn inside pylons.
- Shots Fired stat now accurate.
- Starting gear item count now matches menu list.

38 comments Read more


“Everything about Sir is either silly or scary.”

“A cold-sweat thrill.”

“There's nothing quite like Sir, You Are Being Hunted.”

About This Game

Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

Sir is a stealth and survival game unlike any other.

Key Features

  • First-person stealth and survival.
  • Procedurally-generated British landscape.
  • Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
  • Infinite replayability in a sandbox world.
  • Powerful, brutal AI that becomes tougher as you play.
  • Tea and biscuits.
  • Foliage-based stealth system.
  • Scavenge to survive.
  • Play as Sir or Madam.
  • Relentless Britishness.

Every Game Unique!

Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.

You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

Ultimate AI Threat

Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!

The Most British Of Games

Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!

System Requirements

    • OS: Windows 7, Windows 8
    • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    • OS: Windows 7, Windows 8
    • Processor: QuadCore 2.0 GHz +
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Integrated
    • Hard Drive: 500 MB available space
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Hard Drive: 500 MB available space
    • OS: Ubuntu 12.04
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • Hard Drive: 500 MB available space
    • OS: Ubuntu 12.04
    • Processor: QuadCore 2.0 GHz +
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Hard Drive: 500 MB available space
Helpful customer reviews
909 of 1,166 people (78%) found this review helpful
5.1 hrs on record
It turns out that a field of grass isn't a very interesting place to hide.

Although Sir, You Are Being Hunted bills itself as a stealth game, in reality you will spend most of your time avoiding your robotic foes altogether as you trudge over empty hills in search of the macguffins you need to escape the islands.

This is no accident: interaction has been designed out of the game in several ways.

Foremost is the lack of any player motivation to approach the robots (save for those which guard each macguffin – more on that later). The best the game musters is its hunger system, which encourages scavenging the abandoned settlements where robots are more likely to patrol. Alas, early on in my game I shot and cooked two rabbits. This simple task, plus occasional visits to unguarded buildings, led to me finishing the game with enough rabbit in my trousers to feed a poorhouse.

The wide open terrain also works against interaction by giving the player too much information and too many choices. There is always plenty of warning of approaching bots, and there is always more than enough space to hide in until they pass. When the player is spotted, running and hiding in the open are both farces.

The game compounds all of this with a thinly-spread checkpoint save system, punishing experimentation and killing curiosity. Developers: please stop doing this.

With the player relegated to an observer it’s just as well that the bots are fun to watch. Pathfinding AI is robust, with sensible group dynamics, and the designs are imaginative and distinctive riffs on various aristocratic stereotypes.

Procedural island generation is also reliable. Yet despite each biome having one special feature (Castle and Industrial, added later in development, shine in this regard) they otherwise all merge into one brown lump. The slightly different items sprinkled on top aren’t enough to create anything memorable and it doesn’t help that they offer no apparent variation in robot behaviour, type or numbers.

Which brings me to the subject of pacing. Here it is in one sentence: the more macguffins you collect, the more robots there are. You will otherwise finish the game in the same way you started: avoiding bands of robots until you find a macguffin, then killing or distracting the two (always two!) low-level robots guarding it, then scurrying back to the nearest checkpoint while again avoiding all contact with anything.

The letters scattered about try to hang a wider narrative on these bones, but they are so rare that multiple play-throughs are required to join any dots together – and that is not a prospect I relish.
Posted: May 4
Was this review helpful? Yes No
174 of 267 people (65%) found this review helpful
4.1 hrs on record
I like the concept of being hunted, but the execution left me disappointed. I expected the rush of being the target of a manhunt, but got a scavenger hunt with a heavy emphasis on inventory management. The procedurally generated worlds look nice, but are often repetitive and mostly empty. Optimizing a limited, grid-based inventory can be time consuming enough to break immersion. Having limited inventory for a game like this is great, but having to reorganize a grid-based inventory to pick up an item when enough space is availabe is annoying (has anyone ever felt like they were being hunted when playing with Tangrams?). Buildings break immersion since they function as treasure chests instead of buildings. (I knew that going into the game and thought it wouldn't bother me, but I was incorrect).

Unfortunately, Sir, You Are Being Hunted fails to make me feel like I am being hunted and breaks immersion too often to maintain my interest.
Posted: May 4
Was this review helpful? Yes No
35 of 42 people (83%) found this review helpful
8.7 hrs on record
Tweedpunk for people who want S.T.A.L.K.E.R.y scary sneaky stealth survival scavenging s...gameplay. It's funny when you find alarm clocks and trombones more useful than firearms. It plays kind of like a hybrid of Don't Starve and FPS sneakers. The procedural landscape generator is neat for exploration fans and the lonely hostile atmosphere is excellent. The difficulty of the world ramps up as you progress and more twisted robot surprises join the hunt.

It's not an AAA-budget title, so some people might be disappointed by compromises like you can't enter buildings, only loot them from outside. At full price it might not appeal to everyone but discounted it's a very nice grab. Apparently it's going to get multiplayer modes in the future.
Posted: July 11
Was this review helpful? Yes No
18 of 23 people (78%) found this review helpful
0.4 hrs on record
I really loved my first experience with this game. It just oozes personality and the dark tone is right up my alley, across from the dumpster, and next to the comatose homeless person. The minimal voiceovers from the robots are great; they made me wish the protagonist had some dialogue as well. "Bother, I do believe they are shooting at me!" I have one negative comment, but it is not necessarily a complaint: this game is butt-ugly. Even if the game had been released a decade ago, it would still be tough to look at. The interface and the menus have some charm, but overall the environments and animations are just crude at best. Yet, the drab visuals somehow contribute to the Victorian-era setting and historical overtones. (I'd like to see the Atari 2600 version.) Just goes to show that looks aren't everything. Overall I was immediately hooked by this game and I look forward to playing some more!
Posted: July 11
Was this review helpful? Yes No
87 of 155 people (56%) found this review helpful
3.1 hrs on record
"Wow, this is kind of like Cockney STALKER! Boy, these pastures look like something else! Sneaking around those robots is kind of tense but I want to shoot one in the face now. Oh, hey, here's a gun! And a bunch of ammo! And enough food to keep me going from one end of the island to another! Haha, eat my lead, you British robot ♥♥♥♥♥♥♥s! Oh crap, what's that? Better hide from it in this thick brush until I get close enough to shoot it in the face. Meanwhile, I'll just collect these huge plot device things that will allow me to win the game. And dramatically adjust my inventory around them. Still adjusting. Grrr."

Posted: June 2
Was this review helpful? Yes No
416 of 458 people (91%) found this review helpful
15.6 hrs on record
Have you ever felt an overwhelming desire to be chased through rural British countryside by a bunch of angry robots who want to gun you down and hang your head on their wall? No I didn't imagine so, but the idea surely sounds appealing right? Well luckily for you game developer Big Robot have got just the thing!

You Are Being Hunted is a survival game in which you play some sort of wealthy British person whose only defining characteristic is whether or not they are "Sir" or "Madam", who in the process of engaging in some sort of vague scientific experiment for equally vague reasons, has been mysteriously transported to an archipelago of five islands and must now acquire the twenty-four fragments of the device that will return you home. Unfortunately it turns out the islands are populated by hunting robots that take you for good sport. Now the race against time is on as you fight against starvation and killer robots whilst desperately trying to find the scattered fragments, many of which the robots have decided to guard presumedly because they like shiny things.

As you know already You Are Being Hunted is a survival game at heart, you start with nothing and have to slowly and stealthily explore the environment to gradually acquire the tools necessary for your survival. Your primary goal is of course to acquire the fragments, but they're often guarded by your mechanical adversaries and in the meantime you're constantly under the threat of starvation, meaning you'll be pushed towards nearby buildings in the hopes that upon scouring them you'll be able to acquire food and ideally additional resources for dealing with your robot problem. Luckily for us there's a few ways of going about this, you can find a variety of reasonably common items that serve as effective methods of distraction, allowing you to stealthily explore, loot, and steal fragments without even having to engage in direct confrontation in the earlier stages of the game. Ideally though you want to acquire traps and weaponry that serve both to let you hunt wildlife for food, and to face off against the robots in battle. It won't be long before you're able to gather up fragments with relative ease, but as you gather more and more fragments, more and more kinds of robot are going to start populating the islands, and they all want you dead.

Before you start the game you can choose a 'class' preset which simply determines what items you start off with, the default is the hardest and most in line with the survival themes where as others give you various items making the game easier, so if you find the game too difficult on the default setting you can try tinkering around with the other classes for an easier starting point. You can also customize which island his which biome and fine tune which robots spawn and how early on in the game they do, if you want to make the game more or less challenging. Once you do start to explore the various biomes spread across the islands, you'll find that the most appreciable thing about You Are Being Hunted is the way the different biomes effect the game quite drastically, the layout of the areas changes the way the robots behave and how you're forced to approach dealing with them. No matter which island you're on you'll find they're quite bland when merely patrolling around fragments though, but when groups of ten or more robots open fire on one another over a disagreement in the middle of a forest you happen to be in and you're frantically ducking amidst nearby shrubbery unsure as to whether they've seen you or not, the game is incredibly tense. Exploring ruined castles and tall mountainside forests and abandoned villages are all some of the finer points in YABH, and honestly although the game is hardly going to stun anyone on the visual front, I do think their random generation of the worlds is genuinely impressive at times.

The biggest issue I have with the game right now is how poorly balanced stealth is against actual combat. In theory this makes sense; if weaponry and ammo are difficult to find and maintain then you as a player are forced to weigh the value of eliminating certain targets or hunting for food against conserving them for more dire situations where fighting may save your life. Unfortunately in practice this doesn't work because guns are too easy to stumble upon and you continually get ammo if you're efficent at killing the robots, plus the prevalence of food scattered about the very buildings in which you also scour for your killing tools means you often aren't forced to ever spend ammo hunting food anyway. This means that you end up with stealth and combat becoming chosen "playstyles" rather than choices made on circumstance, with Stealth being a slow and time consuming choice that honestly offers little to no real benefit in exchange for the time consumption, where as simply going on a war path will often result in you getting more ammo back then you spend, and often with little risk to you, assuming you aren't literally trying to gun down a whole hunting party. Given that players have the option of choosing a character class that starts with a gun anyway, I think making ranged weaponry or at least the ammo substantially rarer would be generally beneficial for the game's overall balance, and I'd like to see more situations as the game goes on where larger groups of robots make engaging in combat a much more dangerous fare than it currently ever is when you often don't ever need to engage them in more than groups of two or three.

You Are Being Hunted undoubtedly shows a lot of promise, survival games are few and far between in the modern gaming industry and almost entirely live on through the efforts of Indie developers, and I applaud Big Robot for their efforts in creating a very interesting and genuinely fun entry to the genre. That being said if you aren't someone who enjoys slower paced games about trying to survive in the wilderness, you likely aren't going to find YABH very appealing. Even in spite of its issues, it's still a far cry from your typical first person shooter.

Review up to date for - Version 1.1
Posted: November 27, 2013
Was this review helpful? Yes No