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Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons. Sir is a stealth and survival game unlike any other.
Release Date: Aug 19, 2013
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Early Access Game

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Learn more about Early Access.

What the developers say:

“Sir is still in development, which means there's lots of content still to come, and a few bugs and glitches to smooth out. By purchasing now, you not only help support the development of the game, but your feedback will also help shape it. We're aiming for monthly updates until it hits that final version. Please check out our roadmap below for more information!”
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Recent updates View all (13)

One More Update Before The Big Day!

April 10th, 2014


We're pushing out an update with a bunch of small fixes and tweaks today, but really big news is that Sir's single player mode will hit v1.0 on May 1st. This, therefore, is the final patch of our Early Access period. Oh yes, it's the end of a long road.

There will still be a few things to come after v1.0, as well as ongoing fixes and support, including multiplayer (no, no date on that yet, we've still got a way to go!) and also a customisation patch that will allow you mess with the game generation in-menu, rather than just in the back-end XML files. But we'll get to those later!

For now, the big message of this latest update is: help us bug hunt!

We need as many people as possible to pile in, find problems, share logfiles, and help us get this game into the best shape it can be. There's a bunch of changes up today, including major performance improvements. Go and try it out!


  • NEW - End sequence and credits. The closing voice-over and credit page now play before you get to your stats.

  • NEW - Tooltips on all items, plus roll-over instructions for inventory slots.

  • NEW - Fragment counter in inventory revamped to show fragment count per island, plus current location.

  • NEW - State indicators for bleeding, trapped, and starving.

  • Changed some textures and vegetation detail on Rural biome.

  • Major optimisation pass, up to 30% performance increase on some machines.


  • Walters' voice clips now no longer wait for each other to finish (so you don't miss any!)

  • Toy train can no longer fly into the sky on cliffs/slopes.

  • Opening inventory or map with control no longer conflicts with mouse and keyboard controls.

  • Landowner gets stuck less frequently.

  • Background music levels fixed.

  • Ruins stonework lightened.

  • Bog creature sounds don't last too long.

  • Flashlight no longer appears to be made of stone.

22 comments Read more

New Build! The Castle Biome Is Here

March 28th, 2014

Today's update adds a new environment type, our fifth and final. As we promised way back in the mists of Kickstarter, we now have a biome type for each of the islands: Rural, fens, industrial, mountains and castle. The castle biome places a huge ruined tourist attraction across one part of the map - a familiar sight for people who live in certain parts of the UK!

Here's a video:

As such this update represents the marvelous conclusion of the major content updates for the alpha. We have another patch coming up to rejig some biome elements and add an end sequence, but this nevertheless delivers all the single-player content we'd planned and promised during our initial fund-raiser. It's a fine feeling to have come this far. But it is far from over! We need your feedback to continue the great dance of balancing and bug-stomping. So let us know what you find, over on the forums.


  • NEW - The Castle Biome (New island option in world creation.)
  • NEW - Soundtrack (Related audio slider in game options.)
  • NEW - Menu scenes including the world's greatest menu pheasant.
  • Scarecrow pathing reworked.
  • Landowner collider altered to improve pathing.
  • Squire audio altered to reflect movement.

  • Z-fighting on buildings and rock formations. (OMG!)
  • Slagheaps no longer have paths over them in Industrial biomes.
  • Fixed mesh combination at World Generation.
  • Fixed information window and V/O playing on fire use.
  • Pub sign taller to avoid collision with landscape and scenery.
  • FOV pop on binocular equipping.
  • Controller reworked in all menu situations.
  • Fixed erroneous mouse inputs during menu use.
  • Seabeast particle effect errors fixed.
  • No more crashes on rider death.
  • Fixed map use with controller (Marker placing still unsupported)

27 comments Read more
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“Everything about Sir is either silly or scary.”

“A cold-sweat thrill.”

About the Game

Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

Sir is a stealth and survival game unlike any other.

Key Features

  • First-person stealth and survival.
  • Procedurally-generated British landscape.
  • Three biomes to explore: rural, mountainous, and fenland.
  • Infinite replayability in a sandbox world.
  • Powerful, brutal AI that becomes tougher as you play.
  • Tea and biscuits.
  • Foliage-based stealth system.
  • Scavenge to survive.
  • Play as Sir or Madam.
  • Relentless Britishness.

Can You Get Home In Time For Tea?

Sir, You Are Being Hunted is set on a mysterious archipelago generated by you, and unique for each game. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive.

Search the islands for a means to get home, or die trying. You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

Early Access Roadmap

Sir is already in pretty good shape, and you can play through the game beginning to end. It's not a traditional linear FPS, and instead is a big sandbox where lots of systems interact. The alpha will see us putting more and more of those systems - mainly in the form of robot AI - into the game. We're aiming for monthly updates, but they might be even more regular than that as we stress test some of the big systems. As an early access player we'll want you to help us with questions like: are there enough resources in the world? Does the world-generation feel right? How do new robots change the dynamics of the world? Your feedback will shape the direction the game goes in, and even help define the features we implement.

These are some of the features lined up for the coming weeks and months:

  • The industrial biome: a bleak new landscape based on post-industrial northern Britain
  • Hunter-gatherer systems: hunt wildlife and exploit the native plants to survive.
  • The poacher robot: with his traps, blunderbuss, and stealth attacks
  • The gigantic landowner: a terrifyingly alien robot stalking the islands for blood
  • The castle biome: the shattered remains of a medieval castle where tourists are welcome to flee in terror from the heavily armed locals.
  • Character customisation and unlocks: set up your character before braving the archipelago, with new starting equipment and fresh tweeds
  • The riders, the bog creature, and the scarecrow: three grim new enemies.
  • Full audio pass: adding even more atmosphere to our bleak islands.
  • Generation tools: more control over island generation exposed to you guys, the players.
  • Multiplayer: more than one hunted on the island, but only one can escape! A free expansion for all.

We'll be ironing out bugs and improving gameplay systems as we go, too, so make sure you post your thoughts and findings the forums. One of the great challenges of a game like this is that the permutations of the procedural, sandbox systems are near infinite: we need the power of thousands of gamers to help us identify everything that the game can do, and everything it can do wrong!

Help Us Complete Our Vision!

We believe that freeform games which allow the player to decide what they want to do, and give them the tools to do it, represent the most exciting avenue of game development. Between our use of procedural tools to create the world, and the implementation of a proactive independent AI system, we want you to feel like the world is alive, and not simply triggering the scripts we laid out in front of you. We believe freedom and choice are the most exciting aspects of gaming, and it's our mission to put those at the forefront of the games we make. With your help, we can make that a reality.

PC System Requirements

    • OS: Windows 7, Windows 8
    • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    • OS: Windows 7, Windows 8
    • Processor: QuadCore 2.0 GHz +
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit

Mac System Requirements

    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Integrated
    • Hard Drive: 500 MB available space
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Hard Drive: 500 MB available space

Linux System Requirements

    • OS: Ubuntu 12.04
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • Hard Drive: 500 MB available space
    • OS: Ubuntu 12.04
    • Processor: QuadCore 2.0 GHz +
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Hard Drive: 500 MB available space
Helpful customer reviews
136 of 153 people (89%) found this review helpful
237 products in account
6 reviews
13.1 hrs on record
Sir/Madam, You Are Being Hunted is a game in which you play a vague character whom only has one defining characteristic; that is whether they are "Sir" or "Madam" whom has mysteriously ended up on an archipelago of five islands through vague means and must now acquire the twenty-four fragments of an artefact that will power a machine with vague explanation in order to return to the place you came from. All the while being hunted by a legion of robots shaped in the visage of British gentlemen for equally vague reasons. This is not a game you play for plot of any sort, rather you play to run around through rural British countryside doing your damned hardest to not get shot a lot by robots that want you dead while you collect trinkets to escape your rather odd fate. The game is a mixture of stealth and survival at its core, weapons and ammo are not easy to come by and even a slight wound from a robot may result in you bleeding to death if you lack bandages. However the artefacts you require are of course guarded by the malicious automatons, and to make matters worse you'll starve if you don't acquire food, which forces you towards the villages they reside in. To top it all off you can only save at the centre island or the boats used to traverse the different ones, which means taking risk

The game is still in alpha so you'll likely be unsurprised to learn it suffers a myriad of flaws. The randomly generated world and the loot within it can be very unforgiving or ridiculously gracious at times, so how enjoyable your experience will be is mostly up to luck. The robot AI is still in a very meagre state currently, it's not difficult to outwit them and even if you're spotted it's not hard to just run away until the later phases of the game as the islands become more populated. There's also a whole lot of items that are either useless or redundant, which is rarely a good thing in a game where inventory management is such a big deal. Luckily most of these problems peter out as you plod along, as your difficulty handling resources gradually eases and the sense of danger becomes more real, You Are Being Hunted becomes incredibly fun. It's just a real slow trek until you get there. There's also a far more trivial issue I have with the robots themselves completely lacking personality and being uninteresting antagonists, they feel like obstacles that exist purely to facilitate the difficulty rather than actual "enemies" and although it may be a trivial complaint, I do desperately hope their dialogue is fleshed out more in future updates. Some of the finest moments the game has is watching the in-fighting that sometimes occurs amongst them, and it really shows hints of how much more interesting they could be if given the chance.

Sir/Madam, You Are Being Hunted undoubtedly shows a lot of promise, and short of anything catastrophic happening to Big Robot sometime down the line, I expect it will an incredibly fun game upon its full release. That being said in its current state it may still be fun, but it's very bare-bones and you should be fully aware of that fact before committing to a purchase.
Posted: November 27th, 2013
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69 of 86 people (80%) found this review helpful
74 products in account
1 review
1.5 hrs on record
You find yourself pinned, your pistol only has three bullets.

You hear those damned voices again. You don't know how many are out there, Just that they will not stop until you are dead.

So what should you do? Run, Try to make a last stand? Could you possibly kill them all, Weaken them?

You take a peek out of the bushes and see them looking through the grove to your right. They are sweeping to area in a counter-clockwise fashion and will soon near you. So you grab a rock and lob it in their general direction, in trying to keep their soulless eyes away from your hiding place.

Success! The rock appears to distract the hunters from your impending ousting. You wait for them to turn their backs to you while they attempt to find the source of the noise.

This is your chance! You decide to take out the first hunter you see and make a break for it. You grip your pistol with both hands and start squeezing on the trigger, raising your weapon up in front of you. The crude sights aiming near the sounds of footsteps and crunching of the grass.

Now! You burst out of the brush and hastily fire off two shots into the back of one of the automatons before veering into the opposite direction of the group.

You hope you sent that ♥♥♥♥♥♥♥ to android hell.

You assume you are southbound but you don't have time to check your compass.

"I'll try to find a path out of this place later, the only thing that matters now is that this direction is away from those monsters."

Inhuman screeching followed by gunshots breaks your train of thought as bullets whiz past you. Your speed doubles and your heart pounds faster than it has even pounded before. You were never a working man, your legs and heart used to feel as if you had just ran a marathon after you went up the stairs.

The fact that you are possibly having a heart attack is the least of your worries right now as a second volley of lead is the more immediate danger.

You make it over a hill and believe you have broken the predators line of sight.

They will catch up soon, think fast! You leap over a fence and sprint towards a nearby ditch. You lie down in an attempt to make yourself less visible and make yourself quieter. You start piling mud on top of yourself to make some impromptu camouflage.

Catching your breath you greedily inhale air for your deprived lungs. You hear voices approach and you slow your breath, hoping that they will ignore you and move past. You hear the wet thumps of metal hitting mud as the pack nears you. Your body tenses up just like the metal demons that are hunting you. You attempt to stay quiet and motionless as they search through the nearby brush searching for you before you finally hear them move on. You lay for what seems to be the longest few minutes of your life before letting out the longest sigh of your life as you reflect on these last few hours and how you nearly died multiple times. The last words you heard before you were deposited on this accursed archipelago echo through your mind.

"Sir, You are being hunted."
Posted: December 16th, 2013
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67 of 94 people (71%) found this review helpful
117 products in account
1 review
7.3 hrs on record
this game is so scary if you play in the silence and dark, but even if you don't it's endless fun. Despite the difficulty, i seriously recommend picking this game up when you can.
Posted: November 25th, 2013
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32 of 39 people (82%) found this review helpful
53 products in account
3 reviews
3.0 hrs on record
You shoot robots.
You run from robots.
You blow up robots.
You hide from robots.
You use bear traps on robots.
You get hunted by robots.
You live.
You hunt.
You survive.
You are.
The Sir.
Posted: February 23rd, 2014
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22 of 30 people (73%) found this review helpful
41 products in account
3 reviews
3.1 hrs on record
This game is genuinely scary and suspensful, being hunted by gentlemen robots with almost no way to fight (unless your lucky and find a gun) is more terrifiying than I would've expected, I've jumped several times when they beep as they've spotted you! I give it a 8/10
Posted: December 3rd, 2013
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