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Cast spells using your voice! In Verbis Virtus is a game with voice control and with first person view in which you solve the enigmas and face the enemies using magic. Explore the depths of a mysterious temple through spectacular sceneries made ​​with Unreal Engine.
Release Date: May 22, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“We know that many of you are eager to finally play In Verbis Virtus, so we decided to make it available as an Early Access game.

This means that you can already play In Verbis Virtus while it is being developed without having to wait for the release of the final version.

By buying the game in Early Access you will receive frequent updates until you get the full version, which you will not have to buy separately.”
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Notice: A microphone is required to play this game.

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Recent updates View all (6)

Update 0.7.1211 now live!

September 16

Here is version 0.7.1211 changelog:

- Full support for “Xbox 360 controller for Windows”-compatible gamepads
- Customizable mouse and keyboard controls
- New UI graphics
- Battle music and enemies sounds updates
- Minor fixes

2 comments Read more

Update 0.6.1166 now live!

August 14

Here is version 0.6.1166 changelog:

- Added flying and crawling Critters all around the temple!
- Solved some crash problems
- Performance tuning
- Sound fixes and updates
- Minor graphical tweaks

0 comments Read more
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Feature List

  • Evoke old magic with your voice, using Maha'ki language, the language of the gods.
  • Use your spells to solve the enigmas that block your path.
  • Face evil creatures with your arcane powers.
  • Discover the history of the mysterious protagonist and of the decadent world that surrounds him.
  • Explore the dangerous depths of the Temple.
  • First-person view with spectacular graphics based on Unreal Engine.

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About the Game

In Verbis Virtus allows you to step in the shoes of a wizard and cast spells pronouncing them for real.

You'll find yourself in a lost temple in a remote desert in search of an ancient source of knowledge. The magic of your voice will be the only weapon you have to deal with monsters, enigmas and traps.

In Verbis Virtus mixes action elements and puzzles in a fantasy setting with a complex background that you will discover in the course of the adventure.

System Requirements

    • OS: Windows XP SP3 / Vista / 7 / 8
    • Processor: 2.0+ GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: Radeon HD2000 series or higher, Geforce 8000 series or higher, minimum 256MB dedicated memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Requires a microphone (notebook integrated ones do not guarantee best performance)
    • OS: Windows 7 / 8
    • Processor: 2.4+ GHz quad core processor
    • Memory: 4 GB RAM
    • Graphics: Radeon HD6000 series or higher, Geforce 400 series or higher, minimum 1GB dedicated memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Headset microphone
Helpful customer reviews
73 of 90 people (81%) found this review helpful
4.9 hrs on record
Early Access Review
In Verbis Virtus is a unique game that uses your voice to do your spells which is actually ok to use and it's not gimicky, been playing for a bit but the game does have it's 'you solve the puzzle this certain way only' with only a vague hint, havent gone through the game yet, atleast haven't gotten to the combat, so i'll update the review when im fully done with what they have in the current version.


Well, the game itself is fun, high quality and everything, but they really 'really' need to add a better hint system, if they do that then we got a solid great game. aside from that the game is great for the asking price. Also, would mind like a side box or something with a reminder of the names of the spells (unless you make an animation where you pull out a book, that would be amazing)

More info here: KSalue
Posted: May 22
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42 of 45 people (93%) found this review helpful
17.3 hrs on record
Early Access Review
In Verbis Virtus has eaten up a dozen hours of my time so far, and I don't regret it one bit.
Amazing game and atmosphere. Attention has been payed to the details. And you as a player will have to do the same thing. (No pixel hunting however!)
A well executed first person exploration and puzzle game with some well integrated action and enjoyable platforming. You will have to use your brain... and your tongue!

Highly recommended.

Built 0.5.757 - 2 acts

Stability: very good for an alpha. No crash to deplore. No unsolvable critical bug. Can withstand alt-tabbing and parallel applications very nicely.
Video: Very good for an alpha.
Audio: Very good.
Voice recognition: Excellent compared to some applications. Can be approximative sometimes. But rewarding and not gimmicky. Fun. It becomes natural after a time.
SFX: Very good.
Voices: Good.
Music: Pleasant. Not unforgettable so far.
Graphics: Very good. Love the attention to details, the objects and textures, the close-up water effects & waves. Eery, beautiful, creepy...
Controls: Nice and simple. Facilitates immersion.
Cutscenes: Good.
Save mechanics: Takes too much time to load. Limited options due to alpha state.
GUI/UI: Main menu is a bit bland. UI in game is discrete.
Exploration: Very good.
Puzzles: Great puzzles & varied! Observation & probing required, good integration of spells. Some can be devious or a bit obtuse, but lore elements have nice hints.
Spells: Very good so far. Put to good use.
Environments: Some very beautiful (or creepily well executed) rooms. Excellent use of light & (dynamic) shadows.
Ennemies: Scarce and each of them a challenge so far, but in need of functional improvements.
Lore: Interesting. Nicely done.
Story: Too ealry to be judged.
Enjoyment: 9/10
Would I recommend it to a friend in its current state: Yes. Even the sometimes approximative voice recognition and occasional critical bug do not remove the fun of the current build.
Selling points: main game mechanic, environments, puzzles
What I would like to do with it: (if I were proficient enough and had the time) make a full magic-centric action & 3D platforming rpg with it (like a remake of Ultima Underworld or Arx Fatalis).
Posted: May 29
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31 of 35 people (89%) found this review helpful
4.2 hrs on record
Early Access Review
Jesus christ!

First off let me just say i am a whimp when i comes to horror. I simply get scared far too easily. I did not realise when i purchased this game that it would be like this. I am terrified right now. HOw can a game that looks really pretty and be about magic be so bloody creepy.

Putting my fears behind let me review this game after only about 3 hours in. This game is brilliant! Saying the spells makes you feel like a total badass. Yes all i am able to do so far is light up the darkness and move some stuff but because i opted for the spells in to be in the games made up language you feel like a real wizard.

If you like to try new concepts out then definatley give this a go. If you like wizardly things then give this a go. If you are easily scared like myself you may want to give this a miss.
Posted: May 30
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12 of 14 people (86%) found this review helpful
69.8 hrs on record
Early Access Review
Overall the game is very fun and quite challenging if you like to challange yourself. It is still in it's Beta stage so bugs are an inevitable. if this happens you might need to make a new game but you already know what to do. But the game it self is amazing. The controls frun smoothly, The voice incantations work great when not bugged, rich and detailed graphics.
I recommend this game and wish for the full release very soon.
Posted: May 26
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15 of 20 people (75%) found this review helpful
1.4 hrs on record
Early Access Review
Using spell by shouting it out is cool, but the map is so annoying, you have to go somewhere and then come back to where you were again. And you have to go through the cliff very carefully everytime. Hope it can be better in the formal version.
Posted: May 23
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