Use your real voice to cast spells as you explore a lost temple in search of an ancient power in In Verbis Virtus, a fantasy adventure built with Unreal Engine technology.
User reviews: Very Positive (342 reviews)
Release Date: Apr 3, 2015

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Recommended By Curators

"Cast spells with your voice! It actually works surprisingly well, and it's gorgeous, to boot. Really excited for the full release."
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Recent updates View all (15)

May 18

Update 1.0.2407 now live!

Here is version 1.0.2407 changelog:
- Full Russian localization (thanks to the Prometheus Project team). Please let us know what you think about the translation on the forums in the pinned thread “Feedback on Russian localization”
- Fixed a bug in the localization of the controls menu

5 comments Read more

May 4

Update 1.0.2402 now live!

Here is version 1.0.2402 changelog:

- Full German localization
- Full French localization

1 comments Read more

Reviews

“In Verbis Virtus is one of the only truly innovative and original games that I’ve played in the past half decade or so.”
80% – The Koalition

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About This Game

Use your real voice to cast spells in In Verbis Virtus, a fantasy adventure unlike any other.

Step into the shoes of a wizard in search of an ancient power. Explore a lost temple, making your way through forgotten chambers brimming with unspeakable beauty and terror. Unlock spells and use them to solve the temple’s enigmas and battle the monsters that lurk in its depths.

Built on the Unreal Engine, lose yourself in the breathtaking world of In Verbis Virtus, possibly the most unique and immersive game you’ll play all year.

Key Features
  • Cast spells in Maha’ki, the language of the gods, using your own voice.
  • Discover and learn multiple spells, each with its own purpose and power.
  • Solve challenging puzzles, escape traps and battle monsters with magic.
  • Explore a lost temple, uncovering the secrets of its mysterious past, as well as your own.
  • Experience stunning graphics powered by the Unreal Engine.

System Requirements

    Minimum:
    • OS: Windows XP SP3 / Vista / 7 / 8
    • Processor: 2.0+ GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: Radeon HD2000 series or higher, Geforce 8000 series or higher, minimum 256MB dedicated memory
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Additional Notes: Requires a microphone (notebook integrated ones do not guarantee best performance)
    Recommended:
    • OS: Windows 7 / 8
    • Processor: 2.4+ GHz quad core processor
    • Memory: 4 GB RAM
    • Graphics: Radeon HD6000 series or higher, Geforce 400 series or higher, minimum 1GB dedicated memory
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Additional Notes: Headset microphone
Helpful customer reviews
87 of 121 people (72%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: May 15
Games with wasted potential like this make me angry. The graphics, controls, and atmosphere are superb. The voice recognition is great and casting spells by voice is a blast. Shame it's wasted on such a lame and incredibly obnoxious puzzler.

I don't think I could design more annoying combat or puzzles if I tried. There's very little combat, and thank goodness for that because enemies are as much of a threat to your patience as to your health bar. Either they're swarms of critters you have to either back away from awkwardly or whittle away, or they're poorly programmed humanoid enemies who spend half the time sitting there and half the time charging you, and only react to your spells half the time.

As for the puzzles and exploration, there's very little thinking involved. It's 5% thought, 10% trial and error, and 85% scouring every last area for some easily missed scribbling, statue, hidden mechanic, or other piece of junk you need. The map in the start of the second level is either completely unreadable or for another area, because I spent a good 10 minutes looking at it and looking around trying to orient it and figure out where I was. There's an area where you take damage as long as you stay there for literally no reason, with no indication except for a small grunt when you enter the area.

You barely even get to use your spells creatively. They may as well just be keys for various locks.

If you will excuse me, I'm going to go pull out all my hair now.
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40 of 51 people (78%) found this review helpful
5 people found this review funny
24.8 hrs on record
Posted: May 12
Good game. Recommended. But i have to say it is really challenging, because objectives are not clear. You have to find your own way. If you love modern games that whole game consists of tutorial, don't buy.
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12 of 17 people (71%) found this review helpful
1.3 hrs on record
Posted: May 27
Quick Review: In Verbis Virtus does two things right: the visuals (mostly) and then the speaking mechanic. Unfortunately, I think nearly every other mechanic is either annoying or just dumb. The game should have been a pure puzzle game, but it does too much and fails.

Here's what works:
  • Using your voice to pick spells. This is literally the single best mechanic in the game. It works about 85-90% of the time, which may not sound great, but if the game had been a pure puzzle game that would not be an issue. In fact, I am fairly confident it could work in a game like Skyrim, where you have a little bit of leeway between enemy encounter and needing to be completely ready.
  • You can switch between the game's made up language and English for the spells, though the English versions are a little long.
  • The game will say the spells out loud to you if you need it.
  • The visuals. Not very original, and the glowy particles hurt my eyes a few times, (especially the save points) but otherwise the game looks good.
  • Not having mana. All mana would do is slow you down and make puzzles unbearable, I am glad it was not included.

Here's what is functional, for the most part:
  • The atmosphere. It's dark fantasy, I guess. I wasn't actually paying too much attention, but there was magic, blood, and breasts. I can't say too much about the actual writing of the game, I skimmed through literally all of it, but the actual feel of the world is lackluster. It is very static, the only things that move are some rocks and the enemies, but most of the enemies take away from the experience so it doesn't matter.
  • The controls, in theory. As long as you are not doing timed puzzles and there is nothing around to hurt you they work just fine.
  • The spells. Like the visuals in that they were fancy, but not interesting. Not your average fantasy spells, but not very exciting either. I found a flashlight, a laser beam that you had to point directly at the puzzle object, a spell that was 100% contextual and just moved stuff for me, and a telekinesis spell that was dumb and clunky because it required two other phrases if you wanted to move things closer or further away.
  • The music, probably. I didn't really listen to it, but it wasn't offensive.

Here's what doesn't work:
  • Having health. I guess the no mana guy went to lunch because I don't see any logical connection in getting rid of mana, but not health in a puzzle game. In an action game sure, but this game is supposed to be about puzzles. All losing health does is make the game arbitrarily more difficult. The enemies and puzzles are kept pretty much completely apart, it would have been best if the enemies were removed or made part of the environment instead of kept as a real barrier to progress.
  • The controls, in practice. In order to beat the puzzles you have to be 100% on the target, and a lot of times it doesn't even make sense. Since the voice commands are only mostly accurate, having to really on quick reflexes is completely unfair because you can saying a command right but the game doesn't have to agree with you. In Verbis Virtus seems to be in on it too, spawning enemies to get rid of your health and then putting you in time trial death traps. This is infinitely compounded when you are using a controller. Sure, you can say "Just don't use a controller." but if the above issues were fixed it wouldn't be a problem. At best the controls in-game finicky and annoying.
  • Story telling. It was either text dumps or cutscences, absolutely no atmospheric story telling. Okay okay, it isn't much reading, but the problem is you can ignore 95% of it with no problem until you run into a bad puzzle. This leads me into...
  • The game is either too upfront or not helpful in the least. The story is in the first camp, but the puzzles are in the latter. One puzzle is literally this: stare at the floor, walk into a statue, and then stare at this statue without moving for like 5 seconds. That is an awful puzzle, and I only would have known if I had read the text logs, which was unnecessary until that point.
  • Platforming. Not 100% awful, but overly difficult due to being in first person and just not necessary.
  • The puzzles. This should have been pretty much the only element of the game, but it isn't. Had the developers spent more time on the puzzles and less time on everything else (except the speaking mechanic of course) then I this game would be such an easy sell. I am not big into puzzle games, not at all, but in my 80 minutes of playing the game (which appears to be about 1/4th of the game or less based on achievements) almost all the puzzles were either reflecting a lazer or using a spell on the contextual green spot, if they weren't simply unsolvable without googling the issue. There was one puzzle that involved using boxes to hold a door up that I liked, every other puzzle sucked.

All of these negatives culminated on one puzzle and I could not go on. This puzzle required super precise controls and two second timing, where if I failed I died because my health was pretty much zero, and what was my reward? A completely new and entirely obtuse enemy murdered me. I am legitimately not sure if I could even damage this guy, but if I could it would have required super accurate aiming on my part anyways. I had no old saves to load to because making new ones required me bending over to use my keyboard, and reloading my only save left me with almost zero health and no other way to proceed but that awful timing puzzle. I had no other option but to quit.

What should have been changed:
  • The health bar should have been thrown away.
  • The enemies needed to be fundamentally different. They could have added to the a lot to the atmosphere, made the world feel alive. If all of the enemies were like the bat enemies, where they don't directly attack, but you can interact (i.e. kill) with them things would be much better. At least let me scare off the bug swarms with the flashlight instead of having to ineffectively laser beam away individuals who are only one part of massive groups. It feels like the enemies are from Metroid: Prime and it does not work.
  • Remove any puzzle that requires precise timing or aiming. Unfortunately, that was basically every puzzle I faced so the dev team would need to do a serious rehaul.
  • Make changes to the graphics options apply without a restart. Also give me an option to get rid of flashing lights if there isn't already one.
  • Make the story less ambiguous and get rid of most of the cutscenes, or add more atmospheric story telling.

I think the dev team lost focus of what they wanted to make. The game should have been either about puzzles or killing monsters, probably the former to be honest, but the way they mashed those two goals together doesn't work. In Verbis Virtus really is not that far away from a pretty good game, but the designers at Indomitus Games seem to lack discipline in their work. Actually, that probably isn't fair, maybe the publisher meddled too much or maybe the team had bigger ambitions and it fell flat; but in all honesty I'd rather see the spell selection mechanic sold to a bigger developer who could handle it better. I don't think In Verbis Virtus is worth your money. Maybe if you really want to check out the voice mechanic take a look, but don't spend more than five bucks.
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2 of 2 people (100%) found this review helpful
16.0 hrs on record
Posted: May 31
TL:DR: Buy this game. Beautiful level design, tough puzzles, fun spells, and fascinating world.

Felt a little odd at first, wasn't sure if it was just going to be a novelty thing or actually a cool game mechanic. Then I started to realize that I was having a load of fun and pushing myself to remember each spell so that I could recall it automatically should the need arise, and it definitely does.

The combat is a little different, but I think they did a good job given the way you have to fight. It can be tough to keep yourself from speaking too fast for the spell to activate when you are being threatened. I feel it was fairly forgiving because sometimes I'd be running away from something trying to rip my face off and say "Nomet Abul" or some variation instead of the Namet Atul teleport and it would still give it to me.

Only one that I consistently had trouble with was the fire spell Atul Aghni. But then again I played through the whole game without ever knowing that I could have made a voice profile that would have captured by pronunciation better than the default.

Some people might think this is a gimmick game, but I think it is actually a step in the right direction for an adventure/puzzle game. Lots of potential for more spells, puzzles, combat scenarios, level design, you name it. The only negative thing I could say about this game was that I felt it was too short, as it left me wanting more. But that is just a byproduct of a good game.
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1 of 2 people (50%) found this review helpful
11.9 hrs on record
Posted: May 30
Came expecting a gimmicky mage simulator but discovered an excellent puzzle game with neat casting mechanic (hotkeys for spells begone!) and even deep thought through world. Oh, and graphics. Have you seen those glowing mushrooms in the cave? Have you seen those f-ing mushrooms?!
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147 of 160 people (92%) found this review helpful
84 people found this review funny
24.4 hrs on record
Posted: April 3
EDIT: It's Levioooosa, not Leviossssaaa xD

Now that I've resolved some major technical problems, I am editing my original comment to include a more positive review and some warnings/solutions for future players.

I recommend this game for its unique and immersive atmosphere along with fascinating lore and challenging puzzles. From the first moment of gameplay, I was pulled into this strange and mysterious world. I was so happy to finally play that I completely lost track of time.

There have been some complaints about voice recognition. So far, I have had zero problems with this. The system works great and responds quickly to my voice even if I don't always say the spell 100% correctly.

Here are some problems I've personally encountered:

1. Does not work with a second monitor plugged in for me. In order to play this game, I was forced to completely disconect my second monitor. Otherwise, the game wasn't starting up. Inconvenient, but not a deal breaker. I can deal with it.

2. After unplugging said second monitor, the game was still crashing. However, I found that once I added "-windowed" to the startup options, I was able to load up the game in windowed mode and fix the resolution manually from there (apparently, that was what was causing the conflict). Make sure you have a microphone plugged in.

3. The game periodically loses sound for no apparent reason. The cause is yet to be determined, but the only way I can get the sound back is to restart the entire game. Annoying, but again - not hate worthy. I don't know what fixed this issue, but it's stopped happening for me.

Aside from these pitfalls, I've had a blast playing the actual game and would still recommend it despite a few bugs/glitches here and there. Contacting official support was a breeze and a response came within two hours of my email.
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120 of 132 people (91%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: April 8
I honestly bought In Verbis Virtus entirely for the gimmicky voice-casting mechanic and I was not disappointed at all. The first time I spoke into my mic and suddenly my fist burst into a flare of holy light, I basically ♥♥♥♥ my pants. The voice-casting never lost its novelty for me (even though the speech recognition occasionally didn't work for me and my American accent). The game itself is absolutely gorgeous. Like I actually gasped aloud a few times. Dark cramped corridors dotted with bioluminescent mushrooms, crumbling gothic architecture, glowing runes...

My only gripe is that the puzzles are sometimes frustrating and not terribly intuitive.

Lastly, if this game is ever expanded upon or a sequel made, I'm begging for a female PC as well! Being able to speak and cast spells was wonderfully immersive, but the effect was disappointingly marred for me hearing gruff male grunts as I hopped around the dungeons. (Minor detail, I know, but it bummed me out.)
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74 of 82 people (90%) found this review helpful
42 people found this review funny
7.1 hrs on record
Posted: April 6
In Verbis Virtus is a fantasy adventure game where you cast spells in Maha’ki, the language of the gods, using your own voice. I gotta say: the very first time I cast a light spell just by saying a few words and the game responding immediately after I said it....I had the biggest nerdgasm ever. I felt the need to put on my robe and wizards hat. Yeah, it excited me. I won’t apologize.

Throughout the game you discover and learn multiple spells, each with its own purpose and power. You solve challenging puzzles, escape traps and battle monsters with magic.

You could lose yourself for hours in captivity by it's stunning graphics. It's one of the most unique and immersive games I've had the chance of buying. In otherwords, I give this game a 10/10. I would become a wizard over and over again.
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64 of 72 people (89%) found this review helpful
1 person found this review funny
13.5 hrs on record
Posted: April 3
A beautiful and atmospheric game with great immersion, style and lore. Use your mic to cast spells, solve puzzles and protect yourself from the dangers of the temple with some pretty awesome spells. Having to remember as many spells as you can is a nice touch, rather than it just giving you a button to press to cast "spell A", for example, you have to remember the words. In a pinch, that's not always easy to do and fumbling the pronunciation can happen when you are in a rush, but the feeling of pulling these things off is fantastic. Definitely well worth the cost if you want something fresh and interesting and don't mind having to think a little.

Highly recommended since Beta.
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52 of 64 people (81%) found this review helpful
2 people found this review funny
2.3 hrs on record
Posted: December 23, 2014
Early Access Review
A dream come true.

At least for me. You can cast spells by actually use sing your voice! When I bought it I was first bit sceptical if voice thingy would actually function. And even in Early-access it works really good! It recognize your voice and the words you're trying to speak very well. Of course you'll need a microphone for this.. I have a pretty cheap one and it still works wonders. The game so far mostly contains puzzles so far with some pretty easy enemies. I haven't gotten that far yet and the looks from trailer show me there some awesome enemies coming ahead. Even though I haven't played it that much yet..I am having a real blast so far. Oh but I would recommoned to use the English language for casting spells first, the other language is sometimes quite hard to pronounce probadly. Oh did I mention that the game looks stunning? because it does.

I would recommend this game for anyone who is looking for unigue game with a voice-systyem that actually works. The game makes me really feel like a wizard.
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36 of 40 people (90%) found this review helpful
1 person found this review funny
36.7 hrs on record
Posted: January 3
Early Access Review
I wan't sure how to review this game based on my mixed experiences but I ultimatly asked myself - Did I enjoy this game? Am I happy having payed what I did for it? Am I looking forward to more?

Yes to all the above.

The first part of the game frustrated me. A lot. The level design leaves something to be desired. I spent a good deal of time at puzzles wondering "Am I not noticing something, or do I not have the proper spells to solve this problem yet?" On one hand it certainly helps immerse you in the role and really feel like you're exploring something strange and enigmatic; however, if you are frustrated easily this may turn you away early from what is otherwise a very enjoyable experience. I would like to see just a *little* something to help players know they are on the right track or properly equiped for the current puzzle. The second part of the game is a bit less linear and makes the game for me.

I wanted to hate the game so much for the frustration I experienced early on but the setting and exileration of learning new spells just kept me hooked - I couldn't hate it. I was reminded of Amnesia: The Dark Descent, and there is something almost Lovecraftian about the game. The graphics are beautiful, and the setting I could go on and on about. Suffice to say visually and thematically the setting is lovingly crafted. I don't think the verbal spell casting is not at it's full potential at this point in the game. On one hand it's very immerseive having to speak another language to cast, but, on the other hand, I don't feel there's enough about it yet to make me say that this game couldn't be the same WITHOUT verbal casting. I would like to see more depth added to the mechanics - such as further contol over spells using voice commands rather than using your voice JUST to cast.

If I come across as overly critical it's simply because I see a gem in In Verbis Virtus and I really want to see it polished so it can shine as much as I think it can.
Bottom line: I'm very pleased with In Verbis Virtus and I eagerly await everything the devs have in store for us. I think if you have a love for dark settings and puzzles your money will be well spent here.


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84 of 120 people (70%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: April 4
Note: This is a borderline game, some people will really enjoy it in spite of its flaws, but I can't recommend it for the average consumer, as you will almost certainly need to look up a guide at some point -- read on for reasons why (no spoilers).

This game has a lot going for it, but as a puzzle game it's really let down by the level design. Your objectives are extremely unclear and though the levels are open, it only serves to confuse and frustrate, as you can't actually complete tasks out of order -- there is a very linear progression to each level, but you have to figure out what that is through trial and error. That's fun when the game is asking you to figure out how to use your arsenal of spells to get through an area, but it's just annoying when you don't have the tool to solve a puzzle, and you can only find that out by banging your head against it for half an hour. Multiple times so far I have looked up a solution for a room only to discover that I was in the wrong place and needed to go do something on the opposite side of the map. It adds nothing to the difficulty of the puzzles or the enjoyment of the game. I'm seriously questioning my resolve to finish the game at this point, since I know it will take me 2-3 times as long as it could have if levels were better designed and playtested.

If you have a high tolerance for obscure puzzles and obtuse level design, the voice-activated spells are truly unique and the game is a lot of fun. If, however, you're not an early adopter of new mechanisms, I would hold off on IVV for now -- maybe the levels will be reworked to be either more linear, or the open world will be given a purpose beyond stretching the game time. If not, someone will steal the verbal spellcasting idea and put it in a better game soon enough.

5/10
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27 of 30 people (90%) found this review helpful
1 person found this review funny
17.1 hrs on record
Posted: April 15
Welcome to your first Wizard Simulator!

In Verbis Virtus, an amazing game, where with the aid of a microphone, you cast spells with your voice! Using the spells to solve puzzles, explore, and survive the perils of the temple. The game has amazing design, every detail of every room and puzzle looks abolutely beautiful!

Casting spells with your voice works near flawlessly most of the time. I say most of the time, because depending on the quality of your microphone, you may run into some issues getting the desired results. I have a rather decent Turtle Beach Gaming headset, and some spells still give me trouble.

The lore of the game, is scattered about the temple, finding tablets will give you some interesting stories.

You have the option of speaking your spells in "Maha'ki" the language of the gods, or in English, the language of normal people.

As this is more of a puzzle game, don't expect to use spells for combat too often. You will occaisonally be given a monster to dispatch with your spells, but most of the time, it's just puzzle solving, and for good reason.

There ARE boss fights,3, to major bosses, and 1 mini-boss, but since most of your spells aren't meant for combat, it becomes increasingly hard to defeat the more deadly foes. Simply put, combat isn't the focus of the game, so it's not a strong point. It took me so long to defeat the first boss, and now that I have, I dread fighting the others, and it's for that very reason.

The music is great, and epic, and personally, i think it really fits the atmosphere.

And lastly, I mentioned puzzles, Well, the puzzles are great! They're so simple, yet still require some effort and thinking in order to solve them.

Most of the puzzles involve directing a beam of light through a colored gem to activate a mechanism, but this puzzle type gets more creative with each new spell.

There's a few unique puzzels, such as one where you need to distrubute water flow in a certain way.
There's even a monster that you fight that could be considered a puzzle, as you need to listen to it's voice, and cast the right spells to counter his own.

So, now it's time to list plainly, the pros and cons

Pros
-Voice recognition works pretty well
-It looks beautiful, in both design and graphics
-Puzzles are simple, but still challenging
-10 spells, each with their own unique uses

Cons
-Combat is not a strong point, so it might become frustrating when forced to fight
-If your mic isn't amazing, you will encounter some problems casting spells.
-It's short, with only 3 chapters.
-I don't see much replayability after the first playthrough

All in all, I think the devs did a wonderful job with this idea, and, despite its flaws, I actually do think it was executed quite well.

If you're looking for an interesting new game, with gameplay, and a unique concept, I can fully reccomend this to you, with a solid 9/10.

Just be sure you invest in a microphone, or else you can not play it.

Hope you enjoy the review, and I hope it helps you make your decision
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85 of 128 people (66%) found this review helpful
13 people found this review funny
1.2 hrs on record
Posted: April 6
I Finally have the chance to become a wizard.
TO HOGWARTS!
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32 of 40 people (80%) found this review helpful
1 person found this review funny
5.9 hrs on record
Posted: April 7
Its a puzzle game, but the whole, voice thing, its an amazing idea, and works way way better than I actually expected! I never do reviews, but, for this game? It's definitly worth the buy, just for a different flavor of the month! ^_^
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24 of 28 people (86%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: April 7
Played the very first alpha and was amased even back then. Didn't want to play the latter versions to keep all the fun unspoiled for the final release. I was really afraid that devs will mess it up like the most of other Early Access developers do, but now I'm kinda ashamed of myself for that. The game became only better: the lore is amazing, the graphics are astonishing, the idea of having a fictional language for casting spells is great (since it was a bit awkward to cast with English phrases). Overall, I'm extremely pleased with what this game turned out to be. Keep up the good work, Indomitus.
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21 of 24 people (88%) found this review helpful
1 person found this review funny
24.1 hrs on record
Posted: April 7
First off, the voice recognition is amazing. However this is purely the opinion of a Dutch guy, so I don't know how well it works with other accents.
Secondly, if you were hoping for a puzzler that'll take you by your hand you're out of luck. This game will give you tools and a problem, it's up to you to find out how to solve it through trial and error. Some may find this frustrating, I loved it. It's been too long since we've had a tough puzzler. Buy it, now. Good luck pilgrim.
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26 of 35 people (74%) found this review helpful
18.0 hrs on record
Posted: April 5
This game brings you a unique experience with gorgeous graphics.

I'm a guy who likes to try new stuff so I jumped into this game when I found it's using mic to cast spells. I loved the Harry Potter series so I wanted to experience this for myself and guess what; It actually works!

When I say "Echto Lume" I shoot a beam of light from my hand and when I say "Obee Kenu" I stun my enemy and throw him away from me. Its great that everything works so good. I have rare occasions when I wanted to cast a spell and another spell gets cast instead, mostly it's my fault not spelling it right. Consider this a challenge that you should learn the correct way of pronouncing your spells. This is how it should be so don't complain about it not picking up your accent.

The puzzles in this game are challenging. I don't know if I like it or not but I have to say this. I hate it when the game puts me in a puzzle that I'm not yet capable of solving because I lack a certain spell.

This game has so many flaws in how it guids you through the map but I'll excuse it because they've done a great job in everything else especially the gorgeous graphics and the level design Kudos to the developers for making such a beautiful game. I would love to see more games like this.

Edited: for spelling.
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12 of 14 people (86%) found this review helpful
3.0 hrs on record
Posted: April 6
It has everything you need for becoming a wizard!

You learn spells and how to say them, you get better the more you use them, you have puzzles and a stunning environment as well.

Funny when you are first learning the spells and keep making a small mis-pronunciation of some sort and it won't work at times. I recomment this game to anyone interested in magic and fantasy, those who love a challenge, those who love puzzles and the atmosphere in a game and anyone who likes the look of it!

10/10 Wizard of the year.
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21 of 31 people (68%) found this review helpful
2 people found this review funny
4.3 hrs on record
Posted: April 6
Okay I have to admit what drew me first into this game was the in game feature where you could use your mic to activate spells/actions. Thought it would be great for my YT channel especially as I like to hear myself talk. I thought this would be a quick one video having phone with the voice activation then moving on....boy was I wrong!

While the voice activation is a very fun feature of this game (especially when you can't remember a spell and are yelling out funny sounds) as you venture further other features will get you hooked. I'll give you a quick rundown-

Graphics- These guys have truly mastered the Unreal Engine as the lighting, textures, etc. are just stunning.

Environment- As you get farther into the game you really start to enter environments/areas that are truly amazing. I was so impressed by some of the areas I just stood there for a couple of minutes and took in all the detail..while looking over my shoulder of course! The areas are not your usual blood and gore they are done in a very artistic yet creepy way that seems to even get better the longer you play. Again using some original design coupled with the lighting, textures, etc. this games environments are truly amazing (even if they are not outside).

Sound- Sounds are really good and there is a good balance between the music and ambient sounds. I think the sounds could even be improved upon by adding a little more ambient sounds to add to the tension as you explore. But a great start!

Game mechanics- No issues here movement is solid and the voice activation is spot on.

I have some videos on my YouTube channel if you want to see the game maxed out and in 1080- https://www.youtube.com/channel/UCtEMFPsqo5Fq9X_CD1JKI1A

Latest video showing some of the amazing areas- https://www.youtube.com/watch?v=1Q_XMkBFyLE&feature=youtu.be
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