Use your real voice to cast spells in In Verbis Virtus, a fantasy adventure unlike any other. Step into the shoes of a wizard in search of an ancient power. Explore a lost temple, making your way through forgotten chambers brimming with unspeakable beauty and terror.
User reviews:
Recent:
Mostly Positive (42 reviews) - 73% of the 42 user reviews in the last 30 days are positive.
Overall:
Very Positive (665 reviews) - 84% of the 665 user reviews for this game are positive.
Release Date: Apr 3, 2015

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January 20

Update 1.0.2420 now live!

Here is version 1.0.2420 changelog:
- Full Chinese (simplified) localization. Please let us know what you think about the translation on the forums in the pinned thread “Feedback on Chinese localization”
- Full Spanish localization. Please let us know what you think about the translation on the forums in the pinned thread “Feedback on Spanish localization”
- Minor fixes in other localizations

3 comments Read more

Reviews

“In Verbis Virtus is one of the only truly innovative and original games that I’ve played in the past half decade or so.”
80% – The Koalition

“Whether you're gazing at the beaming environment or leaping over ledges, you can guarantee that your time is never wasted in In Verbis Virtus.”
Buy! – Gamerz Unite

“[...]it’s an extremely innovating title and I want to know what Indomitus games come up with next.”
4.5/5 – The Mental Attic

About This Game

Use your real voice to cast spells in In Verbis Virtus, a fantasy adventure unlike any other.

Step into the shoes of a wizard in search of an ancient power. Explore a lost temple, making your way through forgotten chambers brimming with unspeakable beauty and terror. Unlock spells and use them to solve the temple’s enigmas and battle the monsters that lurk in its depths.

Built on the Unreal Engine, lose yourself in the breathtaking world of In Verbis Virtus, possibly the most unique and immersive game you’ll play all year.

Key Features

  • Cast spells in Maha’ki, the language of the gods, using your own voice.
  • Discover and learn multiple spells, each with its own purpose and power.
  • Solve challenging puzzles, escape traps and battle monsters with magic.
  • Explore a lost temple, uncovering the secrets of its mysterious past, as well as your own.
  • Experience stunning graphics powered by the Unreal Engine.

System Requirements

    Minimum:
    • OS: Windows XP SP3 / Vista / 7 / 8
    • Processor: 2.0+ GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: Radeon HD2000 series or higher, Geforce 8000 series or higher, minimum 256MB dedicated memory
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Additional Notes: Requires a microphone (notebook integrated ones do not guarantee best performance)
    Recommended:
    • OS: Windows 7 / 8
    • Processor: 2.4+ GHz quad core processor
    • Memory: 4 GB RAM
    • Graphics: Radeon HD6000 series or higher, Geforce 400 series or higher, minimum 1GB dedicated memory
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Additional Notes: Headset microphone
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (42 reviews)
Overall:
Very Positive (665 reviews)
Recently Posted
Coolfusis
( 0.7 hrs on record )
Posted: May 1
Well, I tried. This game looked like it had great potential, but I quickly realized that the developers have zero idea of what puzzles are.

Puzzles aren't "pore over every nook and cranny looking for the solution to be told to you, because there's zero way to work it out yourself," they're "think creatively and find the solution"

I got to one that I finally had to look up a guide for. The guide basically said "yeah, if you didn't find a random document a few rooms back, there's no way you'll know how to do this thing." I tried to go back, but the way the platforms were set, I couldn't.

I lasted 41 minutes before requesting a refund, which sucks, because it looked interesting.
Helpful? Yes No Funny
Sevrin
( 14.1 hrs on record )
Posted: April 29
The programming in the game feels fairly amateur but the graphics are great and the gameplay unique. A good puzzle game.
Helpful? Yes No Funny
jefflknight
( 1.2 hrs on record )
Posted: April 27
I literally fell asleep 15 minutes into playing this game. Perhaps it gets more exciting as you move further into it but there's no incentive for me to keep going.

Very disappointing because the trailer makes it seem really cool.
Helpful? Yes No Funny
fredyybob
( 14.1 hrs on record )
Posted: April 26
I feel like a wizard. If you want to feel like a wizard this is a pretty good game.
Helpful? Yes No Funny
Trollzy
( 2.9 hrs on record )
Posted: April 25
Total waste of money even though it 60% off atm, i have a very good mic (blue yeti) still the spells activate about 60% of the time. (It only works when i mock the accent of the girl reading them) There's no auto save, just save points, meaning that if you die you'll have to do a whole load of ♥♥♥♥ over again, which really sucks because there's parcour involved and the game doesn't really help you with with that, considering it's really messy and don't really explain anything or guide you anywhere.
If they worked half as much with the game as they did with the graphics it might have been a decent game, and every time you want to change something in the settings you have to restart the game, if you haven't gotten to a save point before changing settings, enjoy watching the unnecessarily long cut scene at the start of the game over and over again, because you cannot skip it. And you can only change one thing in the settings at a time before you have to restart.

Would not recommend this game to anyone, unless i really hated them and wanted them to waste their money.
Sincerely, eat a ♥♥♥♥.
Helpful? Yes No Funny
Zulfurlubak
( 11.3 hrs on record )
Posted: April 8
An awesome game!
I actually got it on summer sale among many other things, intrigued by its description. Didn't expect much of it but now that I've completed it I must admit it's pretty amazing.
Graphics and level design are nice and pretty, being able to cast spells with your own voice is cool, soundtrack is nice and story is okey. The whole game will probably take you about 8-10 hours to finish if you are not too familiar with quest-adventure type of games like me, but it's certanly worth it.
If you already consider getting - do it, you probably won't be disappointed.
Helpful? Yes No Funny
[IGN] Onel
( 5.9 hrs on record )
Posted: April 3
A really wonderful game!

The fact that the spell casting system works with the actual voice of the player is a really cool feature, that all other games featuring magic content should consider adding! It adds a total new level of immersion to the game and challenges the player to memorize and use the right spell for each occasion. I'd really like to see that idea being used on more games like this in the future. The only downside I could find, is the fact that the developers did not emphasize that much on the combat system. It would be so cool to fight foes with spells you "cast" yourself!
Helpful? Yes No Funny
Aidan
( 9.3 hrs on record )
Posted: March 28
"Hm. In this game, you can cast spells with your voice. Sounds pretty cool, I'm a sucker for puzzle games, I'll buy."

"To cast light, say 'Lumeh Tial!'"

"Yeah sure. I bet it'll take a million times for the game to get it right, smh."

"Lumeh Tial!"

*Light bursts out of my hand*

"HOLY ♥♥♥♥ I LOVE THIS GAME I CAN CAST SPELLS WITH MY VOICE THIS IS SO COOL HOLY ♥♥♥♥ DUDE LIKE DUUUUUDE"
Helpful? Yes No Funny
l0rdmag1us
( 2.1 hrs on record )
Posted: March 13
Voice spellcasting. I cannot mention enough how awesome this is. I've seen and heard reviews about How the voice spellcasting isn't quite right, but I have have had no issues with it. Even half drunk, slurring and waving my left hand at the monitor as if I'm a real fat, bald internet wizard.

Pros:
voice spell casting
very good, detailed graphics
thought provoking puzzles

cons:
Rune of Command doesn't seem to work on my GF or boss
Helpful? Yes No Funny
Мохнатъкя
( 0.3 hrs on record )
Posted: March 11
I hate low FoV. But this is a first when I actually got a motion sickness from 10 minuts of gameplay.
Developers had complaints about FoV for a year now. A YEAR!
Requested a refund. I don't care how innovative voice recognition in this game is. If it is.
Helpful? Yes No Funny
WifeAggro
( 1.7 hrs on record )
Posted: March 7
It's really cool you can cast spells with your voice.Interesting !
Helpful? Yes No Funny
St. Snail, the Snail Saint
( 14.1 hrs on record )
Posted: March 1
I'm a bit torn apart...

First off I'll go with what i DIDN'T like. I saw the trailers and thought; DAMN, old crypt in the desert, cast spells with your voice... awesome! While it definitly is awesome to do so and the spell casting via microphone works extremely well I feel a bit misleaded...

There are almost NO fights at all. And if there are fights they're more or less the same enemies or won by doing the same procederes. WHY? I ask? WHY??? Fighting using my voice was SO FUN!!! It really pushes you to remember the spells while trying to dodge, the fights felt so good... However 95% of the game were puzzles... It might be me but I just don't like videogame puzzles... I like board games, small mobile puzzle games but in a 3d game playing a mighty sorcerer in a super atmospheric underground temple? connecting hundreds of light rays via crystals? It might be so that I found them too hard. Some puzzles almost made me angry with their difficulty... Also in my area if you google "in verbis virtus ..." what follows is "walkthrough".

Whatsoever I'll recommend the game, because I imagine if you like the concept AND you like videogame puzzles you'd buy it. If you were looking for an immersive story with twists, difficult fights etc... look elsewhere.
Helpful? Yes No Funny
GRAU
( 4.7 hrs on record )
Posted: February 25
Hold onto your socks gamers, you’re just about to get the opportunity to geek out like you’ve never geeked before! Enter the world of In Verbis Virtus and learn the Maha’ki language to impact and control your surroundings. No… your character doesn’t learn Maha’ki, YOU do! Well you’ll need to if you want to get anywhere in these puzzles. Continue reading for the rest of our In Verbis Virtus review!

I just had to try out In Verbis Virtus. A game that lets you cast spells with your own voice? I was all over that idea and I have to say that I’m impressed!

The whole game is played through a first-person view using the usual ‘WASD’ keys to move around, and your mouse controls where you look. Holding down ‘left-click’ raises your character’s hand and allows you to speak into the mic to cast a spell you’ve learned.

The beginning of In Verbis Virtus starts you off in a desert outside of a temple. Navigating to the entrance of the temple acts as the tutorial, introducing you to moving, jumping, sprinting and interacting with objects. After this brief period of learning, the puzzles begin.

Placed throughout each level are signs showing a map of the area you are in. The maps show your current position, places of interest and the pathways needed to progress. If you don’t have a very good memory or you prefer to progress through games methodically, it might be a good idea to take a photo of these maps to use for reference further down the track. The entire game is pretty much one giant maze.

By using these maps, you can successfully navigate through tunnels and the like, to find new spells or puzzles to be solved. Most puzzles will require you to have learned a certain spell in order to solve them. So there is a little bit of backtracking.

For example, right at the beginning, one of the passageways you can take is completely dark. Not only that, but the only way to get through this room is to walk a very thin path that zigs and zags. Therefore, you need to have learned a spell that lights the area up to avoid falling down a bottomless pit. Falling is bad, but not bad enough to kill you. Instead you’ll be transported somewhere nearby to where you fell, albeit missing a portion of your health. However once that health bar is depleted, death will follow, prompting you to restart from your previous saved game. So make sure you save whenever you get to one of the few save points.

Puzzling Times

The puzzles found throughout In Verbis Virtus are quite often very difficult and, if you choose to not have any hints, will require you to explore every nook and cranny of an area to find out exactly what you have to do. I must admit that a few puzzles had me visiting some forums and gaining some *ahem* inspiration to find the solution.

Seriously though, there’s going to be at least one puzzle you come across which will have you pulling out your hair, trying desperately to work out the solution. Alternatively you can just turn on hints from the Options menu.

The story of In Verbis Virtus is played out via animated cut-scenes. As you progress, the story, spells and other information about the temple are filled in to your journal for future reference. For someone as forgetful as myself, this is a god-send. My memory seems to only be able to hold two or three spells at a time… So I’m accessing my journal quite frequently to re-listen to magic words and pronunciations.

My one qualm I have with In Verbis Virtus is that the voice recognition can, at times, seem a bit picky. (Although it might just be my dreadful pronunciation.) My wife can attest to me repeating spells over and over until they work. But then again, she’ll come over, listen to it and cast the spell in one attempt… ¯\_(ツ)_/¯

Being able to cast spells using your own voice is the best part of In Verbis Virtus. It’s one thing to be able to take control of an epic sorcerer, but it’s another to run around a lost temple shouting spells on-the-go and making an impact on your surroundings. It’s even fun to just run around aimlessly and cast any spell you want willy-nilly!

Aesthetic Charm

In Verbis Virtus is quite a graphically intense game and you may need to change your graphics card settings to make sure your high-end GPU is being utilised.

A little tip for NVIDIA users, go to your NVIDIA Control Panel and navigate to the Manage 3D Settings area. Add the game in the Program Settings if it’s not already there by clicking the Add button, going to where your Steam folder is and adding the In Verbis Virtus EXE file by navigating through the following folders: steam\steamapps\common\in verbis virtus\binaries\win32\ivv.exe

Afterwards, make sure the preferred graphics processor is set to use your NVIDIA GPU.

It will definitely be worth it to be using a GPU that can handle a lot. The environment is designed so beautifully, and textures bring the world to life brilliantly. Enemy designs and animations are extremely well done and you’ll find yourself trying to get a good close-up view of these foes without being beaten to death in the process.

Spell effects are gorgeous and add to the pleasure of being able to cast spells using your own voice. My favourite one to look at has to be the telekinesis spell. It just looks too cool!

The soundtrack is epic and matches the atmosphere perfectly. You might be facing off against a Saevar in a closed off room with nowhere to go, and the music will rise to a crescendo, making you run around even more frantically than before.

Ethereal flutes create an atmosphere of mystery and energetic drum poundings inject you with a feeling of pure epicness! The soundtrack can be purchased from Steam for an extra $24.99USD but to be fair, it is a really good soundtrack.

Final Thoughts

Some gamers are put off by the thought of talking to their computer to play, but to be brutally honest, man up and give it a go! Even if you have to wait for an empty house to play, In Verbis Virtus is definitely worth your time. To begin with, you will probably feel a bit silly speaking to your computer in an unknown language, but as you fall deeper into the role of your magic-wielding character, you’ll ignore everyone around you and find a sense of normality in speaking words such as “Lumeh Tial” to light up an area.

If you’re looking for an action packed game, this probably isn’t going to meet your criteria. In Verbis Virtus is firstly a puzzle game with elements of action squeezed in. Fast reflexes and a good memory are key to success in completing the game.

I honestly think that In Verbis Virtus is a game that all fantasy game fans should play. There are times of frustration and not everyone enjoys difficult puzzles, but you can always get hints and I haven’t found any other games out there that let you utilise your voice to cast spells as wonderfully as this one.

Read the full review
Helpful? Yes No Funny
FrozenFrost
( 10.5 hrs on record )
Posted: February 20
A fun puzzle game, that can actually be quite confusing.
Using the In game language to cast spells feels cool as heck. until you have like 8 and you start mixing them up like a dork
(This might just be me being a potato)
The other side of the coin being you can feel like a bit of a tool using regular ol english to cast spells.
Helpful? Yes No Funny
HIGHrankr
( 28.0 hrs on record )
Posted: February 19
*in a mocking voice (aimed at 99% of the neg reviews)* "OMG it's too hard. what do i do? I really just overlooked this one thing that i was looking for?! But i spent 30 minutes looking for it!"
B*tch, play like any metroid game. Understand that the game is good and you're not. Then get better. Casuals :p
Helpful? Yes No Funny
CyberRiot
( 2.0 hrs on record )
Posted: February 19
As others have said, the voice-casting would have been great as a mod/feature added to another game, like maybe Skyrim ("Fus-Ro-Da!"). But in this game here it feels out of place.

Basicaly, you walk until you find a spell . . . use that spell to open the next path . . . to get to the next area . . . to start looking for the next spell . . . repeat.

Ther are a couple of tricky platform-jumping spots, but nothing exciting. There are no real challenges along the way. There are a few places where you think you're in the right place, and just need to puzzle out exactly which spell to use on what object or such in order to advance, only to eventually figure out that you don't kave the right spell yet, and you need to go wandering the map again to find it.

To, me this is a good proof-of-concept for a voice-based spell casting system (maybe as a mod for the next Elder Scrolls game), but not a great game on it's own.
Helpful? Yes No Funny
FrogAC(我也在学习呢)
( 3.4 hrs on record )
Posted: February 11
The game is outstanding, including art style , level design , spells and everything else
However,this art style reminds me of cthulhu
a bit too hard and dark
and horrible

I'm really scared.

It was supposed to be a friendly game!
Helpful? Yes No Funny
Todo McGillicutty
( 3.1 hrs on record )
Posted: February 10
I love everything about this game so far. A beautiful, beautiful puzzle game that makes you feel much more involed in whats happening even though there isn't an abundence of story. Like most puzzle games you can take your time to solve puzzles, which aren't super complex so far. But there are also times where you are put on the spot immediately and time is not something you have.

10/10 Would suggest using a decent mic and have the knowledge on how to adjust the levels of it.
Helpful? Yes No Funny
Drakhanas
( 3.3 hrs on record )
Posted: February 7
As far as games that immerse you in your world, this is one of the most immersive I've ever seen. Have you ever heard of those langauge classes that drop you fully into learning by not speaking your own native language?

This game does that with a completely made up language that you actually use via microphone to cast the spells you learn throughout the game. Via the microphone (which is absolutely required for this game). You'll find as you play this game that the puizzles can get very hard,a nd you WILL ragequit at least once or twice in your playthorugh.
Helpful? Yes No Funny
thorvindr
( 2.2 hrs on record )
Posted: February 7
Wow. Not at all what I expected but nevertheless very cool. I was expected more of a combat-centric, Elder Scrolls type game with the added specialness of using your microphone to cast magic on-the-fly. Not at all accurate.

In this game, you have no weapons, no items, no equipment or inventory of any kind. You have a journal and a voice. You start out with zero magic. You know how to walk and jump. You soon learn how to make light, then how to make a beam of light, then... well I won't spoil it.

In Verbis Virtus is a first-person puzzler. You use the magic you learn in the course of the game to solve puzzles and overcome physical obstacles. The language of magic in IVV is clever. Once you've learned a few spells, you start to figure out rudimentary meanings of individual words and that makes it easier to remember how to combine those words into magical phrases.

I'd love to see something like this applied to a game like Magicka. I loved the idea of Magicka but remembering spell combinations and using the interface to cast on-the-fly was too much to hold in one brain all at once. If I could just say a combination of power words into my microphone, it would be much easier.

But I digress. IVV is a good-looking game and fun. It's just challenging enough to keep me interested without being difficult enough to be frustrating. Some recent adventure games left you at screen three with no hints, making you google how to progress. Never even crossed my mind to google solutions for IVV. Having said that, I'm only about an hour in so maybe the puzzles get trickier.

Bottom line: Very cool concept and well-executed. I'd love to see another game with voice-casting in a different sort of game. An Elder Scrolls sort of adventure or even something like Nox (anybody remember Nox?).
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
2 people found this review funny
Recommended
14.1 hrs on record
Posted: April 26
I feel like a wizard. If you want to feel like a wizard this is a pretty good game.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
11.3 hrs on record
Posted: April 8
An awesome game!
I actually got it on summer sale among many other things, intrigued by its description. Didn't expect much of it but now that I've completed it I must admit it's pretty amazing.
Graphics and level design are nice and pretty, being able to cast spells with your own voice is cool, soundtrack is nice and story is okey. The whole game will probably take you about 8-10 hours to finish if you are not too familiar with quest-adventure type of games like me, but it's certanly worth it.
If you already consider getting - do it, you probably won't be disappointed.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
8 of 10 people (80%) found this review helpful
2 people found this review funny
Recommended
14.1 hrs on record
Posted: March 1
I'm a bit torn apart...

First off I'll go with what i DIDN'T like. I saw the trailers and thought; DAMN, old crypt in the desert, cast spells with your voice... awesome! While it definitly is awesome to do so and the spell casting via microphone works extremely well I feel a bit misleaded...

There are almost NO fights at all. And if there are fights they're more or less the same enemies or won by doing the same procederes. WHY? I ask? WHY??? Fighting using my voice was SO FUN!!! It really pushes you to remember the spells while trying to dodge, the fights felt so good... However 95% of the game were puzzles... It might be me but I just don't like videogame puzzles... I like board games, small mobile puzzle games but in a 3d game playing a mighty sorcerer in a super atmospheric underground temple? connecting hundreds of light rays via crystals? It might be so that I found them too hard. Some puzzles almost made me angry with their difficulty... Also in my area if you google "in verbis virtus ..." what follows is "walkthrough".

Whatsoever I'll recommend the game, because I imagine if you like the concept AND you like videogame puzzles you'd buy it. If you were looking for an immersive story with twists, difficult fights etc... look elsewhere.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.4 hrs on record
Posted: February 11
The game is outstanding, including art style , level design , spells and everything else
However,this art style reminds me of cthulhu
a bit too hard and dark
and horrible

I'm really scared.

It was supposed to be a friendly game!
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
1.7 hrs on record
Posted: February 6
Virtually the quintessence of the magic game, no play would be a sacrilege, heresy to the world of video games.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
224 of 328 people (68%) found this review helpful
315 people found this review funny
Recommended
6.3 hrs on record
Posted: November 15, 2015
Reasons to buy this game:
  1. Developing team is 100% italian, and italians do it better.
  2. You can cast spells with your voice.
  3. Guaranteed nerdgasm when you cast spells talking.
  4. Great visuals.
  5. Unreal Engine.
  6. Fantasy setting.
  7. Nipples.
  8. You can cast spells with your voice.

Reasons to not buy this game:
  • You can't afford it.
  • No Linux support.
  • No Oculus Rift Support.

Final Verdict:
You can cast spells with your voice.
You can cast spells with your voice.
You can cast spells with your voice.

Additional notes:
You can cast spells with your voice.
Was this review helpful? Yes No Funny
48 of 54 people (89%) found this review helpful
78 people found this review funny
Recommended
2.0 hrs on record
Posted: December 29, 2015
This Game can be frustraiting at times but it is fun.

I will start off with the cons just to get them out of the way:
the voice commands don't always register if you speak them too quickly.
some of the puzzles are frustraiting to solve and with some will take a couple of reloads to do.

now to the pros:
it will always tell you how to pronounce the spells.
it is filled with lore (if you like to find it).
you can switch the spells to english.
you play by speaking the spells aloud!

I will end with a snipet of my experience:
I was having trouble remembering some of the spells in the heat of the moment so I switched the spells to english and it was working fine, then I saw an enemy. thinking quickly I flung fire runes at him in quick sucsession, and then proceded to back away as he noticed me, he got closer and closer, so I stoped pilling on the fire runes and said the spell to ignite them: UNLEASH THE FLAMES, nothing happened, UNLEASH THE FLAMES, still nothing happened I started panicking as he got too close and swiped at me, UNLEASH THE FLAMES, UNLEASH THE FLAMES, UNLEASH THE FLAMES, still the runes did not ignite, so out of desperation after my health got to almost 0 I yelled into the mike: UNLEASH THE ♥♥♥♥ING FLAMES, and it finally worked. so the lesson is swear in frustration earlier, it might save your life.
Was this review helpful? Yes No Funny
30 of 32 people (94%) found this review helpful
6 people found this review funny
Recommended
3.3 hrs on record
Posted: November 12, 2015
Do I recommend buying In Verbis Virtus?
If you like a) pretty things, b) puzzle platformers, c) very fun, innovative and actually working gameplay mechanics, and if you either aren't prone to ragequitting or don't mind doing it too much - yes, I absolutely do recommend you buy this thing.
But you might want to wait until the next sale if the game is not completely up your alley, like I did - just read on to find out if it is worth the full price to you.


Technical Stuffs
The game runs on my Dell Inspiron 15R laptop on high settings - the thing has a Radeon 7730m graphics card - without any problems - I very rarely get some framerate drops and the laptop runs somewhat hotter than usual, but as I wasn't quite sure if I could run the game at all, I was very surprised.
I had one crash to desktop, which was most likely my fault, since I forgot to close my browser and its absurd amount of tabs before starting the game.
There was one bug, which others also experienced, going by the forums on here - at one point, looking down triggers something, which doesn't work reliably. Trying again seems to work, usually.


Visuals
OH MAN this game is absolutely visually stunning. The entire environment, every little bit of it, is hugely detailed. The lighting is also absolutely beautiful and atmospheric. Some parts almost reminded me of the chapel scene from Bioshock Infinite, except WAY more detailed.
Unfortunately, it can become kind of straining to look at it for a long period of time, with the generally dark-ish surroundings and patterns and intricate details everywhere.
Luckily, I usually ragequitted way before that happened, because I actually really hate puzzle games.
The fact that I'm recommending it regardless probably says a lot about the quality of this game.


Gameplay
So, as you might know by now, the Gimmicky Gameplay Feature is casting your spells by saying them out loud and hoping that nobody entered your room without you noticing, lest you'd feel a bit silly.
The voice recognition works surprisingly well - it's not 100% perfect, but you don't have to pronounce everything super precisely either.
In fact, I happen to be German, but I always play my video games in English - this one's no different.
That means I have to speak a Latin-esque conlang with a badly-faked american accent (in an originally Italian game, no less), which the game handles superbly well, too.
The voice casting doesn't just work very well, it becomes natural after a while. This should absolutely be a thing in most magic-using video games - it's actually easier than having to switch spells via hotkeys or a menu.
One big problem is having to remember the names of the spells (there's an option to switch from using the in-game language to normal English, which would probably be easier to remember, but where's the fun in that), which can be pretty difficult, especially in dangerous situations. You can easily look them up with one key press, but that's not a perfect solution either. I recomment sticky notes, to be honest. Or, you know, a reasonably good memory for vocabs. Otherwise you'll probably end up with a very impressive f-word-to-spells-ratio. I know I did.

On a slightly less positive note, the normal WASD-controls seem somewhat sluggish and imprecise - I normally wouldn't mind, but the game definitely has too many bottomless pits for that kind of thing.

My biggest problem, however, were the puzzles.
Now, I absolutely suck at puzzle games, I readily admit that. If I had to beat a puzzle platformer to save my life, I'd probably start saving up for a tombstone.
I didn't get the feeling that the puzzles were all that evil - challenging, yes, but I probably, maybe, might have been able to figure them out on my own eventually.
If not for the fact that you constantly have to use random items to solve the puzzles, which are usually hidden in some way, or just really hard to notice.
Did I mention the super-intricate graphics? Yes? Now imagine finding one specific piece of clutter in that, especially if you're not even sure what you're looking for.
I don't know if this is a general problem or if I'm just bad at this game, but to me it was hugely frustrating either way.

Another odd gameplay element is health regen.
You have a health bar. If it's empty, you're dead. You know the deal. That's a bit odd for a puzzle game, but since there are combat elements... sure, why not.
Except that there's no auto regen, and there's usually a pretty big distance between savepoints (yes, there's savepoints /sigh).
You mileage may vary on that one, but I hate the lack of auto regen and I really hate savepoints.


Conclusion
I like it, it's a very well-made game - definitely one of the better indie games on Steam and, as far as 3D games go, most likely one of the best.
I don't always agree with the devs' design choices, but it's still very enjoyable. Not a game I play regularly or for long periods of time, but I keep coming back to it, and I never regret doing so, despite my dislike for the genre as such.
I can't really tell you whether you are going to like the game or not, but I'd honestly recommend picking it up if you can afford it. If nothing else, the visuals are certainly worth it.
I'd also recommend you take the time to enjoy your journey - read all the journal entries, enjoy the scenery and don't rush it.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
7.8 hrs on record
Posted: November 12, 2015
A pretty amazing game!

Cast a spell with your voice is very accurate and is very enjoyable.

If you are tired of shooting and exploding everything, you should try this game =D
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2 of 3 people (67%) found this review helpful
Recommended
4.6 hrs on record
Posted: November 22, 2015
beautiful game for anyone who wanted to have magic or powers.
the 'spells' in thier native language can be tricky sometimes, it relies on sound pitch more than verbalization of the words.
everytime you stop playing and come back, you have to remember the spells, which increase as you play.
other than that, its quite fun, you are kind of just dropped into play, without much direction but with the story gradually revealing who, what, where you are and why. i admit, i was annoyed at first, but you move past it, and its enjoyable.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
16.6 hrs on record
Posted: December 20, 2015
Yay, Finally talking to my Pc has an effect! And it works way better than I expected. While there are some critters to kill, the game mainly is a puzzle game and some of these puzzles are pretty hard. If you don't like to talk to inanimate objects or/and if you are more into killing things this game isn't for you. There isn't much action, its more about thinking and showing patience.

And now set free your inner wizard ;b
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1 of 2 people (50%) found this review helpful
Recommended
12.0 hrs on record
Posted: December 25, 2015
This is a cautious recommendation, it's definetly not a game for everyone for a few reasons:

First of all it's a puzzle game and it doesn't hold your hand at all, this can be a positive depending on your point of view but some solutions definetly get on the harder side later on and another problem is that each of the chapters (2 and 3 especially) take place in really huge maps and it can be disorienting as to where you have to go / what you have to do next, which isn't really helped by the backtracking you have to do a lot of times

Then there's the main gimmick of the game which is the voice recognition spells and aside from the obvious factor that you could be saying a bunch of weird things in front of other people (the game uses it's own fantasy language but you can change that if you want, although it's recommended for immersion) I've got to admit that it is quite cool at first but more than a couple of problems start to appear later on

The speech regonition seems fine at first but it only seems to get worse after you get more spells and it starts confusing between them sometimes like I can't tell you how many times it confused "Obee Kehnu" with "Udah Notem" and so you just keep saying the same spell over and over again until it actually works, which you sorta need it to be 100% or very close to it especially near the end of the game which sometimes ended up in me shouting the spells sometimes in frustration and also the novelty of the whole thing starts to wear off too somewhat and makes you wish you had hotkeys for all of them so they'd be guaranteed to work / not mix up

Story wise it's kinda basic and totally optional, you get journal entries at certain points in the game and you can find documents that tell you a little bit more about the game's world and all that, so you can read them if you want, a few of them can provide clues in certain points of the game though, side note here it's usually a stone tablet with runes but weirdly enough later in the game they change that and I didn't even realize it at first because the new "documents" really just look like decoration more than anything else so I ended up missing quite a few of them, but the ending at least was somewhat interesting but obviously story wasn't the main focus of this game

Overall it's a nice game with an interesting gimmick, it looks quite good too, there are some really beaultiful enviroments most notably in the third chapter and the game isn't that long either so it doesn't really overstay it's welcome too much (although I gotta admit it was starting to grind my gears near the end) so if you're into this sort of genre I'd say give it a go, it's at least worth that much
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1 of 2 people (50%) found this review helpful
Recommended
12.8 hrs on record
Posted: December 26, 2015
Pretty cool experience. It's a bit buggy which sometimes really annoyed me but I really liked it.

The best thing is you can replace spell's words with some funny senteces, had lots of fun while talking with my friends and thinking of something that would sound familiar to the original version.

8/10
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1 of 2 people (50%) found this review helpful
Recommended
72.8 hrs on record
Posted: January 4
Absolutely loved this game. The speech part works excellent, the puzzles are challenging, and the environments are large, beautiful, and unique. If you're even thinking about buying this game, but aren't too sure, go ahead and get it. My first run through the game lasted me a good 70+ hours, and I know I missed some things. Will definitely play it again.
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1 of 2 people (50%) found this review helpful
Recommended
31.7 hrs on record
Posted: January 15
Incredible puzzle game. I'm amazed.
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Most Helpful Reviews  Overall
265 of 293 people (90%) found this review helpful
130 people found this review funny
Recommended
24.4 hrs on record
Posted: April 3, 2015
EDIT: It's Levioooosa, not Leviossssaaa xD

Now that I've resolved some major technical problems, I am editing my original comment to include a more positive review and some warnings/solutions for future players.

I recommend this game for its unique and immersive atmosphere along with fascinating lore and challenging puzzles. From the first moment of gameplay, I was pulled into this strange and mysterious world. I was so happy to finally play that I completely lost track of time.

There have been some complaints about voice recognition. So far, I have had zero problems with this. The system works great and responds quickly to my voice even if I don't always say the spell 100% correctly.

Here are some problems I've personally encountered:

1. Does not work with a second monitor plugged in for me. In order to play this game, I was forced to completely disconect my second monitor. Otherwise, the game wasn't starting up. Inconvenient, but not a deal breaker. I can deal with it.

2. After unplugging said second monitor, the game was still crashing. However, I found that once I added "-windowed" to the startup options, I was able to load up the game in windowed mode and fix the resolution manually from there (apparently, that was what was causing the conflict). Make sure you have a microphone plugged in.

3. The game periodically loses sound for no apparent reason. The cause is yet to be determined, but the only way I can get the sound back is to restart the entire game. Annoying, but again - not hate worthy. I don't know what fixed this issue, but it's stopped happening for me.

Aside from these pitfalls, I've had a blast playing the actual game and would still recommend it despite a few bugs/glitches here and there. Contacting official support was a breeze and a response came within two hours of my email.
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127 of 128 people (99%) found this review helpful
108 people found this review funny
Recommended
16.1 hrs on record
Posted: July 2, 2015
It's good.

Pros
Voice control makes for a very immersive game, and it works much better than I expected. (although it will make you super self-conscious)
It's pretty. Clearly had a lot of love invested in the environment design and creepy-♥♥♥ statues.
Excellent level design. The puzzles walk a fine line between easy enough not to frustrate you but difficult enough to not be trivial.
Longer than I was expecting for the price bracket. Good value for money.

Cons
"Voice control" quickly becomes "angry shout control" when it doesn't recognise you the first time and that doesn't help it understand you the second time. It turns out that "NO! not ♥♥♥♥ing ecto lumeh! I said ♥♥♥♥ing atul ♥♥♥♥ing agni!" is not one of the recognised spells.
Explaining to people nearby that you're casting magic spells makes you look super geeky. My wife's eye-rolling has reached dangerous levels.
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187 of 206 people (91%) found this review helpful
25 people found this review funny
Recommended
2.8 hrs on record
Posted: April 8, 2015
I honestly bought In Verbis Virtus entirely for the gimmicky voice-casting mechanic and I was not disappointed at all. The first time I spoke into my mic and suddenly my fist burst into a flare of holy light, I basically ♥♥♥♥ my pants. The voice-casting never lost its novelty for me (even though the speech recognition occasionally didn't work for me and my American accent). The game itself is absolutely gorgeous. Like I actually gasped aloud a few times. Dark cramped corridors dotted with bioluminescent mushrooms, crumbling gothic architecture, glowing runes...

My only gripe is that the puzzles are sometimes frustrating and not terribly intuitive.

Lastly, if this game is ever expanded upon or a sequel made, I'm begging for a female PC as well!
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110 of 124 people (89%) found this review helpful
54 people found this review funny
Recommended
7.1 hrs on record
Posted: April 6, 2015
In Verbis Virtus is a fantasy adventure game where you cast spells in Maha’ki, the language of the gods, using your own voice. I gotta say: the very first time I cast a light spell just by saying a few words and the game responding immediately after I said it....I had the biggest nerdgasm ever. I felt the need to put on my robe and wizards hat. Yeah, it excited me. I won’t apologize.

Throughout the game you discover and learn multiple spells, each with its own purpose and power. You solve challenging puzzles, escape traps and battle monsters with magic.

You could lose yourself for hours in captivity by it's stunning graphics. It's one of the most unique and immersive games I've had the chance of buying. In otherwords, I give this game a 10/10. I would become a wizard over and over again.
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86 of 93 people (92%) found this review helpful
5 people found this review funny
Recommended
4.7 hrs on record
Posted: September 15, 2015
Summary:
This isn't a game for everyone, as it's more of an adventure game and an exploration game more then anything else, but the unique feature that's present here with casting spells with the microphone is well, interesting to say the least. People looking for action should stay far away from this game as it's a slow methodical explorer with slight similarities to the original Myst, and you will get lost if you're not careful. It's a beatiful world to explore and take in the sights, even if you don't necessarily get lore or any idea of what truly the world has to offer. Backtracking can be a problem however, and the game does not hold your hand (similar to The Vanishing of Ethan Carter). In short, a game that's an alright experience to pick up on the cheap, if you're looking for a game that takes you through a journey of a wandering wizard.

Gameplay Footage and Video Review: https://youtu.be/qNbhr_Jv9p0

Player Match: Those who love to explore at a slow pace, taking in their scenery, and want to experiment with Microphone implementation in games.

Lists:

+:
  • The perfect game for someone who loves exploring, and in particular, pays close attention to the details around them.
  • The world built is intriguing, and rather beatiful in it's artwork and lighting.
  • Voice recognition of the game is implemented wonderful, and it offers options for those who may have trouble getting the default to work.
  • Strong immersion factor.

-:
  • There's no hand holding. You will wonder what you're missing, and will get lost at times.
  • Significant backtracking for no good reason. Patches have helped fix this somewhat.
  • Doesn't have an “ooo” factor in terms of gameplay or even the overall picture.
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