Use your real voice to cast spells in In Verbis Virtus, a fantasy adventure unlike any other. Step into the shoes of a wizard in search of an ancient power. Explore a lost temple, making your way through forgotten chambers brimming with unspeakable beauty and terror.
User reviews:
Very Positive (771 reviews) - 83% of the 771 user reviews for this game are positive.
Release Date: Apr 3, 2015

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“In Verbis Virtus is one of the only truly innovative and original games that I’ve played in the past half decade or so.”
80% – The Koalition

“Whether you're gazing at the beaming environment or leaping over ledges, you can guarantee that your time is never wasted in In Verbis Virtus.”
Buy! – Gamerz Unite

“[...]it’s an extremely innovating title and I want to know what Indomitus games come up with next.”
4.5/5 – The Mental Attic

About This Game

Use your real voice to cast spells in In Verbis Virtus, a fantasy adventure unlike any other.

Step into the shoes of a wizard in search of an ancient power. Explore a lost temple, making your way through forgotten chambers brimming with unspeakable beauty and terror. Unlock spells and use them to solve the temple’s enigmas and battle the monsters that lurk in its depths.

Built on the Unreal Engine, lose yourself in the breathtaking world of In Verbis Virtus, possibly the most unique and immersive game you’ll play all year.

Key Features

  • Cast spells in Maha’ki, the language of the gods, using your own voice.
  • Discover and learn multiple spells, each with its own purpose and power.
  • Solve challenging puzzles, escape traps and battle monsters with magic.
  • Explore a lost temple, uncovering the secrets of its mysterious past, as well as your own.
  • Experience stunning graphics powered by the Unreal Engine.

System Requirements

    • OS: Windows XP SP3 / Vista / 7 / 8
    • Processor: 2.0+ GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: Radeon HD2000 series or higher, Geforce 8000 series or higher, minimum 256MB dedicated memory
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Additional Notes: Requires a microphone (notebook integrated ones do not guarantee best performance)
    • OS: Windows 7 / 8
    • Processor: 2.4+ GHz quad core processor
    • Memory: 4 GB RAM
    • Graphics: Radeon HD6000 series or higher, Geforce 400 series or higher, minimum 1GB dedicated memory
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Additional Notes: Headset microphone
Customer reviews
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Very Positive (771 reviews)
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266 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
289 of 324 people (89%) found this review helpful
146 people found this review funny
24.4 hrs on record
Posted: April 3, 2015
EDIT: It's Levioooosa, not Leviossssaaa xD

Now that I've resolved some major technical problems, I am editing my original comment to include a more positive review and some warnings/solutions for future players.

I recommend this game for its unique and immersive atmosphere along with fascinating lore and challenging puzzles. From the first moment of gameplay, I was pulled into this strange and mysterious world. I was so happy to finally play that I completely lost track of time.

There have been some complaints about voice recognition. So far, I have had zero problems with this. The system works great and responds quickly to my voice even if I don't always say the spell 100% correctly.

Here are some problems I've personally encountered:

1. Does not work with a second monitor plugged in for me. In order to play this game, I was forced to completely disconect my second monitor. Otherwise, the game wasn't starting up. Inconvenient, but not a deal breaker. I can deal with it.

2. After unplugging said second monitor, the game was still crashing. However, I found that once I added "-windowed" to the startup options, I was able to load up the game in windowed mode and fix the resolution manually from there (apparently, that was what was causing the conflict). Make sure you have a microphone plugged in.

3. The game periodically loses sound for no apparent reason. The cause is yet to be determined, but the only way I can get the sound back is to restart the entire game. Annoying, but again - not hate worthy. I don't know what fixed this issue, but it's stopped happening for me.

Aside from these pitfalls, I've had a blast playing the actual game and would still recommend it despite a few bugs/glitches here and there. Contacting official support was a breeze and a response came within two hours of my email.
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163 of 174 people (94%) found this review helpful
151 people found this review funny
16.1 hrs on record
Posted: July 2, 2015
It's good.

Voice control makes for a very immersive game, and it works much better than I expected. (although it will make you super self-conscious)
It's pretty. Clearly had a lot of love invested in the environment design and creepy-♥♥♥ statues.
Excellent level design. The puzzles walk a fine line between easy enough not to frustrate you but difficult enough to not be trivial.
Longer than I was expecting for the price bracket. Good value for money.

"Voice control" quickly becomes "angry shout control" when it doesn't recognise you the first time and that doesn't help it understand you the second time. It turns out that "NO! not ♥♥♥♥ing ecto lumeh! I said ♥♥♥♥ing atul ♥♥♥♥ing agni!" is not one of the recognised spells.
Explaining to people nearby that you're casting magic spells makes you look super geeky. My wife's eye-rolling has reached dangerous levels.
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196 of 217 people (90%) found this review helpful
26 people found this review funny
2.8 hrs on record
Posted: April 8, 2015
I honestly bought In Verbis Virtus entirely for the gimmicky voice-casting mechanic and I was not disappointed at all. The first time I spoke into my mic and suddenly my fist burst into a flare of holy light, I basically ♥♥♥♥ my pants. The voice-casting never lost its novelty for me (even though the speech recognition occasionally didn't work for me and my American accent). The game itself is absolutely gorgeous. Like I actually gasped aloud a few times. Dark cramped corridors dotted with bioluminescent mushrooms, crumbling gothic architecture, glowing runes...

My only gripe is that the puzzles are sometimes frustrating and not terribly intuitive.

Lastly, if this game is ever expanded upon or a sequel made, I'm begging for a female PC as well!
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118 of 135 people (87%) found this review helpful
58 people found this review funny
7.1 hrs on record
Posted: April 6, 2015
In Verbis Virtus is a fantasy adventure game where you cast spells in Maha’ki, the language of the gods, using your own voice. I gotta say: the very first time I cast a light spell just by saying a few words and the game responding immediately after I said it....I had the biggest nerdgasm ever. I felt the need to put on my robe and wizards hat. Yeah, it excited me. I won’t apologize.

Throughout the game you discover and learn multiple spells, each with its own purpose and power. You solve challenging puzzles, escape traps and battle monsters with magic.

You could lose yourself for hours in captivity by it's stunning graphics. It's one of the most unique and immersive games I've had the chance of buying. In otherwords, I give this game a 10/10. I would become a wizard over and over again.
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90 of 99 people (91%) found this review helpful
5 people found this review funny
4.7 hrs on record
Posted: September 15, 2015
This isn't a game for everyone, as it's more of an adventure game and an exploration game more then anything else, but the unique feature that's present here with casting spells with the microphone is well, interesting to say the least. People looking for action should stay far away from this game as it's a slow methodical explorer with slight similarities to the original Myst, and you will get lost if you're not careful. It's a beatiful world to explore and take in the sights, even if you don't necessarily get lore or any idea of what truly the world has to offer. Backtracking can be a problem however, and the game does not hold your hand (similar to The Vanishing of Ethan Carter). In short, a game that's an alright experience to pick up on the cheap, if you're looking for a game that takes you through a journey of a wandering wizard.

Gameplay Footage and Video Review:

Player Match: Those who love to explore at a slow pace, taking in their scenery, and want to experiment with Microphone implementation in games.


  • The perfect game for someone who loves exploring, and in particular, pays close attention to the details around them.
  • The world built is intriguing, and rather beatiful in it's artwork and lighting.
  • Voice recognition of the game is implemented wonderful, and it offers options for those who may have trouble getting the default to work.
  • Strong immersion factor.

  • There's no hand holding. You will wonder what you're missing, and will get lost at times.
  • Significant backtracking for no good reason. Patches have helped fix this somewhat.
  • Doesn't have an “ooo” factor in terms of gameplay or even the overall picture.
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293 of 398 people (74%) found this review helpful
47 people found this review funny
Not Recommended
2.8 hrs on record
Posted: May 15, 2015
Games with wasted potential like this make me angry. The graphics, controls, and atmosphere are superb. The voice recognition is great and casting spells by voice is a blast. Shame it's wasted on such a lame and incredibly obnoxious puzzler.

I don't think I could design more annoying combat or puzzles if I tried. There's very little combat, and thank goodness for that because enemies are as much of a threat to your patience as to your health bar. Either they're swarms of critters you have to either back away from awkwardly or whittle away, or they're poorly programmed humanoid enemies who spend half the time sitting there and half the time charging you, and only react to your spells half the time.

As for the puzzles and exploration, there's very little thinking involved. It's 5% thought, 10% trial and error, and 85% scouring every last area for some easily missed scribbling, statue, hidden mechanic, or other piece of junk you need. The map in the start of the second level is either completely unreadable or for another area, because I spent a good 10 minutes looking at it and looking around trying to orient it and figure out where I was. There's an area where you take damage as long as you stay there for literally no reason, with no indication except for a small grunt when you enter the area.

You barely even get to use your spells creatively. They may as well just be keys for various locks.

If you will excuse me, I'm going to go pull out all my hair now.
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84 of 98 people (86%) found this review helpful
7 people found this review funny
13.5 hrs on record
Posted: April 3, 2015
A real gem on the Steam Store this one.

A beautiful and atmospheric game with great immersion, style and lore. Use your mic to cast spells, solve puzzles and protect yourself from the dangers of the temple with some pretty awesome spells. Having to remember as many spells as you can is a nice touch, rather than it just giving you a button to press to cast "spell A", for example, you have to remember the words. In a pinch, that's not always easy to do and fumbling the pronunciation can happen when you are in a rush, but the feeling of pulling these things off is fantastic. Definitely well worth the cost if you want something fresh and interesting and don't mind having to think a little. I won't go into the story as it really needs to be experienced rather than told, but this game is highly recommended since Beta for me and it has only improved from there.
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56 of 64 people (88%) found this review helpful
2 people found this review funny
20.4 hrs on record
Early Access Review
Posted: May 29, 2014
In Verbis Virtus has eaten up a dozen hours of my time so far, and I don't regret it one bit.
Amazing game and atmosphere. Attention has been payed to the details. And you as a player will have to do the same thing. (No pixel hunting however!)
A well executed first person exploration and puzzle game with some well integrated action and enjoyable platforming. You will have to use your brain... and your tongue!

Highly recommended.

Built 0.5.757 - 2 acts

Stability: very good for an alpha. No crash to deplore. No unsolvable critical bug. Can withstand alt-tabbing and parallel applications very nicely.
Video: Very good for an alpha.
Audio: Very good.
Voice recognition: Excellent compared to some applications. Can be approximative sometimes. But rewarding and not gimmicky. Fun. It becomes natural after a time.
SFX: Very good.
Voices: Good.
Music: Pleasant. Not unforgettable so far.
Graphics: Very good. Love the attention to details, the objects and textures, the close-up water effects & waves. Eery, beautiful, creepy...
Controls: Nice and simple. Facilitates immersion.
Cutscenes: Good.
Save mechanics: Takes too much time to load. Limited options due to alpha state.
GUI/UI: Main menu is a bit bland. UI in game is discrete.
Exploration: Very good.
Puzzles: Great puzzles & varied! Observation & probing required, good integration of spells. Some can be devious or a bit obtuse, but lore elements have nice hints.
Spells: Very good so far. Put to good use.
Environments: Some very beautiful (or creepily well executed) rooms. Excellent use of light & (dynamic) shadows.
Ennemies: Scarce and each of them a challenge so far, but in need of functional improvements.
Lore: Interesting. Nicely done.
Story: Too ealry to be judged.
Enjoyment: 9/10
Would I recommend it to a friend in its current state: Yes. Even the sometimes approximative voice recognition and occasional critical bug do not remove the fun of the current build.
Selling points: main game mechanic, environments, puzzles
What I would like to do with it: (if I were proficient enough and had the time) make a full magic-centric action & 3D platforming rpg with it (like a remake of Ultima Underworld or Arx Fatalis).
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90 of 117 people (77%) found this review helpful
2 people found this review funny
5.1 hrs on record
Early Access Review
Posted: May 22, 2014
In Verbis Virtus is a unique game that uses your voice to do your spells which is actually ok to use and it's not gimicky, been playing for a bit but the game does have it's 'you solve the puzzle this certain way only' with only a vague hint, havent gone through the game yet, atleast haven't gotten to the combat, so i'll update the review when im fully done with what they have in the current version.

Well, the game itself is fun, high quality and everything, but they really 'really' need to add a better hint system, if they do that then we got a solid great game. aside from that the game is great for the asking price. Also, would mind like a side box or something with a reminder of the names of the spells (unless you make an animation where you pull out a book, that would be amazing)

More info here: KSalue
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50 of 56 people (89%) found this review helpful
84 people found this review funny
2.0 hrs on record
Posted: December 29, 2015
This Game can be frustraiting at times but it is fun.

I will start off with the cons just to get them out of the way:
the voice commands don't always register if you speak them too quickly.
some of the puzzles are frustraiting to solve and with some will take a couple of reloads to do.

now to the pros:
it will always tell you how to pronounce the spells.
it is filled with lore (if you like to find it).
you can switch the spells to english.
you play by speaking the spells aloud!

I will end with a snipet of my experience:
I was having trouble remembering some of the spells in the heat of the moment so I switched the spells to english and it was working fine, then I saw an enemy. thinking quickly I flung fire runes at him in quick sucsession, and then proceded to back away as he noticed me, he got closer and closer, so I stoped pilling on the fire runes and said the spell to ignite them: UNLEASH THE FLAMES, nothing happened, UNLEASH THE FLAMES, still nothing happened I started panicking as he got too close and swiped at me, UNLEASH THE FLAMES, UNLEASH THE FLAMES, UNLEASH THE FLAMES, still the runes did not ignite, so out of desperation after my health got to almost 0 I yelled into the mike: UNLEASH THE ♥♥♥♥ING FLAMES, and it finally worked. so the lesson is swear in frustration earlier, it might save your life.
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Recently Posted
0.4 hrs
Posted: October 20
That game is entirely new, unique experience that you must try out. Main idea, that you're casting spells by your own voice. We have never met such a challenge!

It's especially amazing in a difficult situations, with little amount of time available.

Helpful? Yes No Funny
27.4 hrs
Posted: October 19
Excellent game.

The voice-command mechanic, while having the potential to be extremely gimmicky, was exceedingly well-implemented, and adds a level of immersion to the game that I typically associate with high-end VR interfaces.

The story felt a bit brief, but the presentation was strong, and the puzzles are challenging enough to keep your attention engaged while you unravel what exactly is going on here.

The graphics lack the dirt-in-your-eye photorealism of a 5-star title, but I don't think that this is a bad thing. The main feature of this game was not supposed to be astonishing graphics (which we've had for long enough that there is nothing "astonishing" about them anymore anyway).

What I would like is to see the voice-interaction mechanic from this game woven into more fantasy (and even SciFi) RPG type games. With the recent release of consumer-grade VR headsets, this is the next logical step in PC Gaming.
Helpful? Yes No Funny
11.4 hrs
Posted: October 2
Cast spells with your voice.
Learn of the past.
Defeat the enemy.
Save the-

I mean, I don't know.
I can't stinkin' make a jump.
Dumb jump.
Helpful? Yes No Funny
15.9 hrs
Posted: September 19
Challenging puzzles, dark surreal ambiance, huge Balrog-like enemy. Sweet.

For me the speech-recognition worked mostly flawlessly, if it didn't, it was almost always my fault for talking to fast in a hectic situation.

For some puzzles the hints that may be there are easy to overlook or misconceive., making them really hard to solve.

Overall really recommend the game, but don't wonder if your flatmate will think you are crazy for shouting ATUL AGHNI multiple times aloud.
Helpful? Yes No Funny
3.0 hrs
Posted: September 18
Absolute frustrating voice recognition.
Helpful? Yes No Funny
2.7 hrs
Posted: September 18
To sum it up: brilliant ideas buried by poor design decisions.

Instead of making this game action-oriented, with awesome spells that can turn legions of enemies to cinder, the devs produced a very slow-paced walking simulator where once in a while you get to cast something to light a path or open a door.

Most of the time you're just wandering through endless corridors, hoping to find some hidden inscription or button you've missed, because the puzzles are unsolvable without it. Combat - as little of it as there is - is incredibly clunky and redundant. The only thing that keeps you going are the new spells you get from time to time. But then you get slowed down even more by things like corridors that drain your health. And to save the game you've got to find a checkpoint, so after another 30 minutes-long stroll you can easily lose all your progress by taking a wrong turn and dying randomly.

Overall, while the spell mechanic actually works and feels great, the game does not capitalize on that at all.
Helpful? Yes No Funny
3.5 hrs
Posted: September 10
An epic battle between Wizard and Monsters, as I battled the two tentacled fiends in the depths of this temple. Dodging their initial charge, I struck both with a mark of fire, then dodged away until the runes were fully charged and ready to explode. When the time was right, I shouted 'Unleash the Flames!'

And then I yelled it again. And again. And again. And again, a total of nine times, and nothing happened. And then they ate me.

Not recommended.
Helpful? Yes No Funny
3.8 hrs
Posted: September 6
Love it. I get to pretend I'm a mage by shouting spells down my mic which makes my neighbours avoid me it's a win-win.
Helpful? Yes No Funny
3.6 hrs
Posted: September 6
I tried this, with the caution from another female gamer that the game was not registering her commands. It seems that it picks up male voices very well, but when it comes to the "native" language, female voices do not register.

Changing the spell commands to english did seem to fix the problem, however disappointing it was to lose that immersion.

So far, shiny game! Feels a little bare on plot, but wonderful visuals and having fun shouting at my computer and praying I don't die.
Helpful? Yes No Funny
0.5 hrs
Posted: September 1
Cool concept, bad execution.
Helpful? Yes No Funny