Use your real voice to cast spells in In Verbis Virtus, a fantasy adventure unlike any other. Step into the shoes of a wizard in search of an ancient power. Explore a lost temple, making your way through forgotten chambers brimming with unspeakable beauty and terror.
User reviews:
Recent:
Very Positive (13 reviews) - 100% of the 13 user reviews in the last 30 days are positive.
Overall:
Very Positive (697 reviews) - 84% of the 697 user reviews for this game are positive.
Release Date: Apr 3, 2015

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Recent updates View all (16)

January 20

Update 1.0.2420 now live!

Here is version 1.0.2420 changelog:
- Full Chinese (simplified) localization. Please let us know what you think about the translation on the forums in the pinned thread “Feedback on Chinese localization”
- Full Spanish localization. Please let us know what you think about the translation on the forums in the pinned thread “Feedback on Spanish localization”
- Minor fixes in other localizations

4 comments Read more

Reviews

“In Verbis Virtus is one of the only truly innovative and original games that I’ve played in the past half decade or so.”
80% – The Koalition

“Whether you're gazing at the beaming environment or leaping over ledges, you can guarantee that your time is never wasted in In Verbis Virtus.”
Buy! – Gamerz Unite

“[...]it’s an extremely innovating title and I want to know what Indomitus games come up with next.”
4.5/5 – The Mental Attic

About This Game

Use your real voice to cast spells in In Verbis Virtus, a fantasy adventure unlike any other.

Step into the shoes of a wizard in search of an ancient power. Explore a lost temple, making your way through forgotten chambers brimming with unspeakable beauty and terror. Unlock spells and use them to solve the temple’s enigmas and battle the monsters that lurk in its depths.

Built on the Unreal Engine, lose yourself in the breathtaking world of In Verbis Virtus, possibly the most unique and immersive game you’ll play all year.

Key Features

  • Cast spells in Maha’ki, the language of the gods, using your own voice.
  • Discover and learn multiple spells, each with its own purpose and power.
  • Solve challenging puzzles, escape traps and battle monsters with magic.
  • Explore a lost temple, uncovering the secrets of its mysterious past, as well as your own.
  • Experience stunning graphics powered by the Unreal Engine.

System Requirements

    Minimum:
    • OS: Windows XP SP3 / Vista / 7 / 8
    • Processor: 2.0+ GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: Radeon HD2000 series or higher, Geforce 8000 series or higher, minimum 256MB dedicated memory
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Additional Notes: Requires a microphone (notebook integrated ones do not guarantee best performance)
    Recommended:
    • OS: Windows 7 / 8
    • Processor: 2.4+ GHz quad core processor
    • Memory: 4 GB RAM
    • Graphics: Radeon HD6000 series or higher, Geforce 400 series or higher, minimum 1GB dedicated memory
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Additional Notes: Headset microphone
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (13 reviews)
Overall:
Very Positive (697 reviews)
Recently Posted
Hraisikai
( 1.4 hrs on record )
Posted: June 25
I don't often write reviews for games, but this one actually deserves one.

The premise of the game is incredibly unique, and the developers did an amazing job at making it feel like you're truly learning and casting spells derived from a language of power. The backdrops are beautiful, and as I go further through the game I find the story itself intriguing. It's gameplay is simple, but challenging, though not enough to make you frustrated.

The story and Temple itself are the real good points though. It has a very Lovecraftian feel to it, but not in the most well known cosmic horror stories, but more from his Dream cycle. I find that extremely poetic, and to see that sort of story in a game is refreshing. Just the general premise makes me hunger for more, not just the same sort of game or the same temple, but just more of the -world- itself.

I would say the game isn't for everyone, but it's definitely an experience. I would *LOVE* to see this in VR, but from the forums it appears like it's unlikely. I think that would bring an entirely new level of immersion to an already immersive game.
Helpful? Yes No Funny
Sadew
( 6.9 hrs on record )
Posted: June 24
A very fun game, you will feel pretty dorky at first but it is incredibly fun once you get into it. The story is intriguing, and I wasn't expecting a horror game going in but it's not terrible, it does a good job of unnerving you and making you feel vulnerable, but not helpless.

I can't speak for the default voice profiles, I did the custom profile which I would avise doing anyway.

My onyl complaint is that sometimes there is not a lot of direction on where to go and you can wind up walking in circles or sometimes even struggling to execute the solution to a puzzle after having figured it out. As it stands, I'd give the parts I played a 7.5/10, definitely worth the experience but once I got stuck I found it hard to revisit. $15 or less is a good deal (The 2016 summer sale has it at $8, so if you're interested, I'd say go for it).
Helpful? Yes No Funny
Triceracop
( 1.9 hrs on record )
Posted: June 11
Good game, puzzles are fun and challenging
Helpful? Yes No Funny
Sycot1c
( 20.0 hrs on record )
Posted: May 26
Quite easily one of the best purchases I have made, great environment. Puzzles that go beyond the ussual fit shape in slot. The enemy AI is not great and every now and again there can be a slight hiccough with the voice recognition
but overall I highly recommend this atmospheric puzzle game.
Helpful? Yes No Funny
Icedragon
( 9.5 hrs on record )
Posted: May 22
Cool game for boring sundays^^
Helpful? Yes No Funny
Sicilians
( 5.7 hrs on record )
Posted: May 15
The main mechanic of the game is very fun and different. The puzzles are very hard to complete.
Helpful? Yes No Funny
Rolepole
( 7.2 hrs on record )
Posted: May 15
The voice system works beautifully and almost justifies a recommendation. Unfortunately the rest of the game is limp. It has platform, puzzle and adventure elements but none of them amounts to much. The graphics are ok but not as atmospheric as state of the art.

The story didn't grip me. It feels like they called up a student of creative writing and said, "spin us some bulls*** about an ET world with spells".

The biggest disappointment is the spells. The way you use them isn't very interesting. I think the idea would have worked much better in an RPG game. Sorry, overall I can't recommend it.
Helpful? Yes No Funny
Raziel
( 1.3 hrs on record )
Posted: May 15
Bought a brand new headset just to play this game because it had an interesting premise, and what do I get? Spent close to an hour hollering 'Lumeh tial' into my mic until my voice was near hoarse, jumped from English pronunciations to latin, re-recorded my own personal pronunciations with my voice in the options menu, tried to use my laptop mic instead and it STILL would not let there be ******* light!!!

If one has to jump through that many hoops to enjoy a game, then it's not a game anymore, it's strenuous work. I'm not just disappointed with the faulty voice recognition system however, I'm disappointed that I had to put in for my refund as I thought the game looked extraordinarily beautiful and the bandwidth I'll never get back. However I refuse to invest another second working for something I paid for instead of having it work for me. Going forward, will avoid voice recognition games not put forth by developers with thoroughly reputable backgrounds due to this experience. Lesson learned.
Helpful? Yes No Funny
Bænlynn
( 3.6 hrs on record )
Posted: May 10
If a game gets the important things right then I can forgive alot in terms of design and execution, and In Verbis Virtus leaves me overflowing with magnanimity toward it in spite of its obvious (and not so obvious) flaws. The atmosphere and tone of the game had me forgetting that I was wandering through an--at times--poorly designed maze because the sights that maze had to show me expertly sold the premise of the game: that this was a place where pilgrims underwent a rite of passage. Confusion, disorientation, exhaustion. . . these things are par for the course when it comes to religious experiences, and I can accept that as justification for all the backtracking I've done thus far. The resemblance of the temple's facade to the famous treasury building of the city of Petra was another wonderful touch, and the piecemeal revealing of our not-so-silent protagonist's backstory had me willing to suspend my disbelief from quite a height, even though I ocassionally had to check the internet for hints.

If you're thinking about buying this game for its unique selling point I can only say that if In Verbis Virtus has managed to pique your interest you will find your curiosity aptly satisfied time and again. Being able to directly communicate with the game world adds a unique layer of immersion to the story, and one which is not only easy to get to grips with, but well paced and thought out. Sure, being able to call down fire on your enemies is one thing, but being able to *literally* do it is another thing entirely. Yes it's a gimmick, but as a gimmick it is well executed and it showcases what more games can, should, and will be making use of in the future. One thing I would recommend is taking the time to generate a voice profile before you start playing. I haven't had an issue being understood, but I didn't bother with the defaults either.

All in all: In Verbis Virtus is one of those games that I can see myself playing over and over again simply because it really puts me right in the middle of the action. It is not perfect by any means, but what it doesn't do perfectly it still manages competently, and what it does differently it does exceptionally well.
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Most Helpful Reviews  Overall
269 of 298 people (90%) found this review helpful
132 people found this review funny
Recommended
24.4 hrs on record
Posted: April 3, 2015
EDIT: It's Levioooosa, not Leviossssaaa xD

Now that I've resolved some major technical problems, I am editing my original comment to include a more positive review and some warnings/solutions for future players.

I recommend this game for its unique and immersive atmosphere along with fascinating lore and challenging puzzles. From the first moment of gameplay, I was pulled into this strange and mysterious world. I was so happy to finally play that I completely lost track of time.

There have been some complaints about voice recognition. So far, I have had zero problems with this. The system works great and responds quickly to my voice even if I don't always say the spell 100% correctly.

Here are some problems I've personally encountered:

1. Does not work with a second monitor plugged in for me. In order to play this game, I was forced to completely disconect my second monitor. Otherwise, the game wasn't starting up. Inconvenient, but not a deal breaker. I can deal with it.

2. After unplugging said second monitor, the game was still crashing. However, I found that once I added "-windowed" to the startup options, I was able to load up the game in windowed mode and fix the resolution manually from there (apparently, that was what was causing the conflict). Make sure you have a microphone plugged in.

3. The game periodically loses sound for no apparent reason. The cause is yet to be determined, but the only way I can get the sound back is to restart the entire game. Annoying, but again - not hate worthy. I don't know what fixed this issue, but it's stopped happening for me.

Aside from these pitfalls, I've had a blast playing the actual game and would still recommend it despite a few bugs/glitches here and there. Contacting official support was a breeze and a response came within two hours of my email.
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132 of 133 people (99%) found this review helpful
117 people found this review funny
Recommended
16.1 hrs on record
Posted: July 2, 2015
It's good.

Pros
Voice control makes for a very immersive game, and it works much better than I expected. (although it will make you super self-conscious)
It's pretty. Clearly had a lot of love invested in the environment design and creepy-♥♥♥ statues.
Excellent level design. The puzzles walk a fine line between easy enough not to frustrate you but difficult enough to not be trivial.
Longer than I was expecting for the price bracket. Good value for money.

Cons
"Voice control" quickly becomes "angry shout control" when it doesn't recognise you the first time and that doesn't help it understand you the second time. It turns out that "NO! not ♥♥♥♥ing ecto lumeh! I said ♥♥♥♥ing atul ♥♥♥♥ing agni!" is not one of the recognised spells.
Explaining to people nearby that you're casting magic spells makes you look super geeky. My wife's eye-rolling has reached dangerous levels.
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188 of 207 people (91%) found this review helpful
25 people found this review funny
Recommended
2.8 hrs on record
Posted: April 8, 2015
I honestly bought In Verbis Virtus entirely for the gimmicky voice-casting mechanic and I was not disappointed at all. The first time I spoke into my mic and suddenly my fist burst into a flare of holy light, I basically ♥♥♥♥ my pants. The voice-casting never lost its novelty for me (even though the speech recognition occasionally didn't work for me and my American accent). The game itself is absolutely gorgeous. Like I actually gasped aloud a few times. Dark cramped corridors dotted with bioluminescent mushrooms, crumbling gothic architecture, glowing runes...

My only gripe is that the puzzles are sometimes frustrating and not terribly intuitive.

Lastly, if this game is ever expanded upon or a sequel made, I'm begging for a female PC as well!
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111 of 125 people (89%) found this review helpful
55 people found this review funny
Recommended
7.1 hrs on record
Posted: April 6, 2015
In Verbis Virtus is a fantasy adventure game where you cast spells in Maha’ki, the language of the gods, using your own voice. I gotta say: the very first time I cast a light spell just by saying a few words and the game responding immediately after I said it....I had the biggest nerdgasm ever. I felt the need to put on my robe and wizards hat. Yeah, it excited me. I won’t apologize.

Throughout the game you discover and learn multiple spells, each with its own purpose and power. You solve challenging puzzles, escape traps and battle monsters with magic.

You could lose yourself for hours in captivity by it's stunning graphics. It's one of the most unique and immersive games I've had the chance of buying. In otherwords, I give this game a 10/10. I would become a wizard over and over again.
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86 of 93 people (92%) found this review helpful
5 people found this review funny
Recommended
4.7 hrs on record
Posted: September 15, 2015
Summary:
This isn't a game for everyone, as it's more of an adventure game and an exploration game more then anything else, but the unique feature that's present here with casting spells with the microphone is well, interesting to say the least. People looking for action should stay far away from this game as it's a slow methodical explorer with slight similarities to the original Myst, and you will get lost if you're not careful. It's a beatiful world to explore and take in the sights, even if you don't necessarily get lore or any idea of what truly the world has to offer. Backtracking can be a problem however, and the game does not hold your hand (similar to The Vanishing of Ethan Carter). In short, a game that's an alright experience to pick up on the cheap, if you're looking for a game that takes you through a journey of a wandering wizard.

Gameplay Footage and Video Review: https://youtu.be/qNbhr_Jv9p0

Player Match: Those who love to explore at a slow pace, taking in their scenery, and want to experiment with Microphone implementation in games.

Lists:

+:
  • The perfect game for someone who loves exploring, and in particular, pays close attention to the details around them.
  • The world built is intriguing, and rather beatiful in it's artwork and lighting.
  • Voice recognition of the game is implemented wonderful, and it offers options for those who may have trouble getting the default to work.
  • Strong immersion factor.

-:
  • There's no hand holding. You will wonder what you're missing, and will get lost at times.
  • Significant backtracking for no good reason. Patches have helped fix this somewhat.
  • Doesn't have an “ooo” factor in terms of gameplay or even the overall picture.
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280 of 383 people (73%) found this review helpful
44 people found this review funny
Not Recommended
2.8 hrs on record
Posted: May 15, 2015
Games with wasted potential like this make me angry. The graphics, controls, and atmosphere are superb. The voice recognition is great and casting spells by voice is a blast. Shame it's wasted on such a lame and incredibly obnoxious puzzler.

I don't think I could design more annoying combat or puzzles if I tried. There's very little combat, and thank goodness for that because enemies are as much of a threat to your patience as to your health bar. Either they're swarms of critters you have to either back away from awkwardly or whittle away, or they're poorly programmed humanoid enemies who spend half the time sitting there and half the time charging you, and only react to your spells half the time.

As for the puzzles and exploration, there's very little thinking involved. It's 5% thought, 10% trial and error, and 85% scouring every last area for some easily missed scribbling, statue, hidden mechanic, or other piece of junk you need. The map in the start of the second level is either completely unreadable or for another area, because I spent a good 10 minutes looking at it and looking around trying to orient it and figure out where I was. There's an area where you take damage as long as you stay there for literally no reason, with no indication except for a small grunt when you enter the area.

You barely even get to use your spells creatively. They may as well just be keys for various locks.

If you will excuse me, I'm going to go pull out all my hair now.
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83 of 96 people (86%) found this review helpful
7 people found this review funny
Recommended
13.5 hrs on record
Posted: April 3, 2015
A real gem on the Steam Store this one.

A beautiful and atmospheric game with great immersion, style and lore. Use your mic to cast spells, solve puzzles and protect yourself from the dangers of the temple with some pretty awesome spells. Having to remember as many spells as you can is a nice touch, rather than it just giving you a button to press to cast "spell A", for example, you have to remember the words. In a pinch, that's not always easy to do and fumbling the pronunciation can happen when you are in a rush, but the feeling of pulling these things off is fantastic. Definitely well worth the cost if you want something fresh and interesting and don't mind having to think a little. I won't go into the story as it really needs to be experienced rather than told, but this game is highly recommended since Beta for me and it has only improved from there.
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87 of 112 people (78%) found this review helpful
2 people found this review funny
Recommended
5.1 hrs on record
Early Access Review
Posted: May 22, 2014
In Verbis Virtus is a unique game that uses your voice to do your spells which is actually ok to use and it's not gimicky, been playing for a bit but the game does have it's 'you solve the puzzle this certain way only' with only a vague hint, havent gone through the game yet, atleast haven't gotten to the combat, so i'll update the review when im fully done with what they have in the current version.

http://www.youtube.com/watch?v=r9ovmhkS9BQ&feature=youtu.be

Well, the game itself is fun, high quality and everything, but they really 'really' need to add a better hint system, if they do that then we got a solid great game. aside from that the game is great for the asking price. Also, would mind like a side box or something with a reminder of the names of the spells (unless you make an animation where you pull out a book, that would be amazing)

More info here: KSalue
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55 of 63 people (87%) found this review helpful
2 people found this review funny
Recommended
20.4 hrs on record
Early Access Review
Posted: May 29, 2014
In Verbis Virtus has eaten up a dozen hours of my time so far, and I don't regret it one bit.
Amazing game and atmosphere. Attention has been payed to the details. And you as a player will have to do the same thing. (No pixel hunting however!)
A well executed first person exploration and puzzle game with some well integrated action and enjoyable platforming. You will have to use your brain... and your tongue!

Highly recommended.


Built 0.5.757 - 2 acts

Stability: very good for an alpha. No crash to deplore. No unsolvable critical bug. Can withstand alt-tabbing and parallel applications very nicely.
Video: Very good for an alpha.
Audio: Very good.
Voice recognition: Excellent compared to some applications. Can be approximative sometimes. But rewarding and not gimmicky. Fun. It becomes natural after a time.
SFX: Very good.
Voices: Good.
Music: Pleasant. Not unforgettable so far.
Graphics: Very good. Love the attention to details, the objects and textures, the close-up water effects & waves. Eery, beautiful, creepy...
Controls: Nice and simple. Facilitates immersion.
Cutscenes: Good.
Save mechanics: Takes too much time to load. Limited options due to alpha state.
GUI/UI: Main menu is a bit bland. UI in game is discrete.
Exploration: Very good.
Puzzles: Great puzzles & varied! Observation & probing required, good integration of spells. Some can be devious or a bit obtuse, but lore elements have nice hints.
Spells: Very good so far. Put to good use.
Environments: Some very beautiful (or creepily well executed) rooms. Excellent use of light & (dynamic) shadows.
Ennemies: Scarce and each of them a challenge so far, but in need of functional improvements.
Lore: Interesting. Nicely done.
Story: Too ealry to be judged.
Enjoyment: 9/10
Would I recommend it to a friend in its current state: Yes. Even the sometimes approximative voice recognition and occasional critical bug do not remove the fun of the current build.
Selling points: main game mechanic, environments, puzzles
What I would like to do with it: (if I were proficient enough and had the time) make a full magic-centric action & 3D platforming rpg with it (like a remake of Ultima Underworld or Arx Fatalis).
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50 of 56 people (89%) found this review helpful
82 people found this review funny
Recommended
2.0 hrs on record
Posted: December 29, 2015
This Game can be frustraiting at times but it is fun.

I will start off with the cons just to get them out of the way:
the voice commands don't always register if you speak them too quickly.
some of the puzzles are frustraiting to solve and with some will take a couple of reloads to do.

now to the pros:
it will always tell you how to pronounce the spells.
it is filled with lore (if you like to find it).
you can switch the spells to english.
you play by speaking the spells aloud!

I will end with a snipet of my experience:
I was having trouble remembering some of the spells in the heat of the moment so I switched the spells to english and it was working fine, then I saw an enemy. thinking quickly I flung fire runes at him in quick sucsession, and then proceded to back away as he noticed me, he got closer and closer, so I stoped pilling on the fire runes and said the spell to ignite them: UNLEASH THE FLAMES, nothing happened, UNLEASH THE FLAMES, still nothing happened I started panicking as he got too close and swiped at me, UNLEASH THE FLAMES, UNLEASH THE FLAMES, UNLEASH THE FLAMES, still the runes did not ignite, so out of desperation after my health got to almost 0 I yelled into the mike: UNLEASH THE ♥♥♥♥ING FLAMES, and it finally worked. so the lesson is swear in frustration earlier, it might save your life.
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