Seeing a negative review on the front page scared me into writing a positive one, as I'd really like this game to do well, though I will try my best to remain unbiased in my review.
Well it does have them. They aren't fantastic, not by any means. I've seen quite a bit of texture pop-in, and a lot of grainy, ugly textures throughout. However, when the graphics work, they work. The outside bits are incredible, and watching the ships floating around this huge, open castle is pretty awesome. However, sadly, most of the game keeps you held up inside the castle, seeing the same damn white tiles over and over and over again. The character models are also fairly rubbish, other than Styx, the protagonist. Texture pop-in is rampant, their clothes clip through their bodies, and they just look a bit washed out and ugly. Styx, however, looks great. His glowing orange tattoo is very nice looking (it's glowing when you're in the dark, neutral when you're in the light - a cool way of telling the player whether they can be easily seen).
5/10 - serviceable
Sooo, the controls may be another downside, but not as bad as the graphics. While waddling around on the ground the game works just fine. You can move around the shadows nicely, and navigating under desks and tables is easy to do. However, platforming can be a bit tricky. For the most part, it'll work fine - until you need to jump to a ledge. The ledge detection is occasionally terrible, causing Styx to plummet to his death or clumsily crash right in front of a guard. This sort of hit-or-miss platforming wouldn't be too bad if the game didn't rely on Styx platforming so often. You will, many a times, find yourself enjoying climbing around guards, stealthily navigating the side of a building until - whoops, the game didn't detect that ledge, now you're dead.
6/10 - Good enough
This is where the game shines and for all intents and purposes makes up for its other shortcomings. Gameplay is more than solid, it's great. It's very much a stealth game, the focus is not at all on combat and you will almost never find yourself directly confronting guards. Other than when you're playing on Goblin (the game's hardest difficulty, which makes getting caught too close to gaurds an instant death - they pick you up and stab you), the game's combat is basically a quick time event. You parry the guard's attacks until you find an opening, where you promptly stab them in the gut. This isn't a great system, but luckily you won't be seeing it often or ever. The core of the game involves platforming around, sneaking, and stealing. You crawl under tables, up walls, and hide in shadows in order to avoid guards. Styx also has a special ability which allows the player to create clones, become invisible, or use a sort of super vision similar to the one used in the Arkham series. Clones allow you to distract guards, pull levers, and in some cases dispatch enemies. Stealth allows you to become completely invisible for a short time, though you still make sound. The super vision (forgot what it was called) allows you to spot guards, items, and places to climb on. All of these really help the game shine, and it truly feels like and old school stealth game, especially when playing on Goblin mode (recommended).
9/10 - Fantastic
I won't linger on this too much, as I haven't reached the ending. So far it's pretty good, and a nice way of progressing the game. It's your basic dark fantasy universe, and it's used well.
-/10 - Will be updated in the future
All in all, you'll probably enjoy this game. It definitely refers back to the old school days of stealth gaming and I really appreciate that. It does have some pretty gnarly graphics, but that can be excused as they are plenty good enough to still enjoy. Its biggest issue is poor platforming controls, which will hopefully be fixed in the future. The gameplay is fantastic, and makes this game one of my favorites of the year. The story, so far, is good.
8/10 - Great
(My finally score is normally based off an average of the other scores, which would have put this game at a 6.6, rounded to 7. However, since I haven't finished the story, I gave it an extra point - as the story is good so far).