Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.
User reviews: Very Positive (2,037 reviews) - 83% of the 2,037 user reviews for this game are positive.
Release Date: Oct 7, 2014

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Packages that include this game

Buy Focus Selection Pack (2015)

Includes 21 items: Farming Simulator 2013 Titanium Edition, Wargame: Red Dragon, Bound By Flame, Mars: War Logs, Styx: Master of Shadows, Space Run, Etherium, Pro Cycling Manager 2015, Cities XXL, Contrast, Faery - Legends of Avalon, Final Exam, Blood Bowl: Chaos Edition, Of Orcs And Men, Game of Thrones, Another World – 20th Anniversary Edition, Runaway, A Road Adventure, Runaway, The Dream of The Turtle, Runaway: A Twist of Fate, Yesterday, R.A.W. Realms of Ancient War


Recommended By Curators

"Styx: Master of Shadows is an amazing stealth game with a great story and polished gameplay. It’s a must have for stealth fans."
Read the full review here.

Recent updates View all (11)

October 14


Styx sequel comes with more ambition, bigger budget, new engine, and more!

Following its positive reception from press and players, Focus Home Interactive and Cyanide Studios wanted to delve deeper into the world of Styx with more ambition! The centuries-old goblin assassin Styx returns in a new stealth game, Styx: Shards of Darkness, with a bigger budget, bigger ideas, and a new engine: Unreal 4. Revealed in the first official screenshot of the game, check out a nimble, more refined Styx, built from the ground-up. Master of Shadows was a valiant exploration into the world of the green goblin thief, but in Shards of Darkness, delve deeper into a more complex narrative and fully realized world.

Having been in development for 6 months, discover in this first screenshot the new Styx, putting his skills to good use within the heart of Körangar, one of the many extensive mission areas to explore and creep around in Styx: Shards of Darkness.

Following the fall of Akenash tower, an extraordinary matter has forced Styx out of hiding to infiltrate Körangar, the city of the Dark Elves. Supposedly impregnable, a diplomatic summit offers Styx a chance at slipping in unnoticed, as he learns that the event is nothing but a mere façade... Moreover, the Elves have joined forces with the Dwarves, and the only thing both races have in common is a mutual hatred of the Goblins...

Embark upon a stealthy adventure with new enemies, new environments, and a plethora of new mechanics aimed at refining the abilities and movement of Styx; grappling around corners, climbing ropes, and using his trusty knife as a zip-wire. Shards of Darkness aims to offer unparalleled freedom of movement, along with refined stealth and assassination mechanics, expanding and improving on the strengths of Styx: Master of Shadows - which is coincidentally the Midweek Madness deal on Steam, until Friday 16, with an exceptional 66% discount off the price! A great opportunity to discover the origins of Styx.

Styx: Shards of Darkness comes to PS4, Xbox One, and PC next year.

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“Styx Master of Shadows is one of the best titles the infiltration genre has to offer.”
9/10 – HardcoreGamer

“Styx is a success thanks to its extremely varied level design offering multiple ways to play and thus a great replayability. The game also offers a rich atmosphere and allows you to control a hero that does not follow nowadays stereotypes.”
8/10 – Jeuxvideo.cοm

“In a lot of ways Styx is a hardcore stealth fan’s ideal game.”
7,2/10 – MMORPG

About This Game

Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.

Deep inside the vertiginous and multi-layered forsaken Tower of Akenash, where Humans and Elves protect the World-Tree, source of the Amber – a powerful and magical golden sap – is hidden Styx’ chance to understand his true origin... and to make a fortune at the same time.

Prowl through the huge, miles-high Tower of Akenash, completing various missions (assassination, information recovery, etc.) and avoiding detection. Progress in the shadows, assassinate your targets in close combat, or orchestrate «accidents». RPG mechanics let you unlock new powerful skills, impressive special moves, and an optimized equipment. Amber will grant you spectacular powers such as invisibility, «amber vision», and the ability to clone yourself. Explore the levels to discover every bit of information about your past, and steal prized treasures to acquire equipment upgrades. Embrace the shadows!

  • Mission areas featuring truly organic player path-finding
  • A strong focus on hardcore stealth and infiltration: progress through the shadows with a sense of verticality, and explore to find hidden treasures
  • Upgrade your skills along six unique skill-trees to improve your stealth, assassination, and technique.
  • Distract, solve, smother and prowl with your clone
  • An intricate story full of twists and revelations

System Requirements

    • Processor: AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memory: 3072 MB RAM
    • Storage: 8 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
Helpful customer reviews
102 of 108 people (94%) found this review helpful
1 person found this review funny
15.3 hrs on record
Posted: September 21
Styx: Master of Shadows is a third-person adventure/stealth game that is pretty good, but isn’t great. It has all of the typical stealth game properties in abundance, but it lacks any novel ideas. It is a solid game, but certainly could have benefitted from some extra features and more finely tuned controls. That said, if you are a fan of third-person adventure/stealth games, and you are looking for a new game to beat, then you will probably enjoy this. But it is unlikely to become one of your favorite games ever.

The best aspects of the game, in my opinion, are the game-world and the atmosphere. A good job was done in creating an unstable, militaristic city in the steampunk style. The narrative was mildly interesting, albeit confusing. Even after beating the game, I’m still not entirely sure I “get” everything that happened in the story. The voice acting was also subpar and cringe-worthy at times, but ultimately it was tolerable.

The gameplay itself was fun. You really need to use stealth to get by, and there are usually multiple paths to choose from in order to accomplish your goal in a stealthy fashion. You definitely want to avoid combat, especially in later levels. The controls are mostly good and fluid; however, there are some situations where the controls get a little clunky… particularly while climbing. Throughout your playthrough you will probably encounter a handful of situations where the controls screw you over. If you make use of quicksaves, this will only amount to a minor annoyance, if at all. If you are someone who buys into the “save-scumming” nonsense, and want to play using only checkpoints, then this could prove to be significantly more frustrating for you.

There are a handful of abilities at your disposal to facilitate your stealthy progress, and you can increase the efficacy of those abilities by using skill points to upgrade them. Most of the abilities are available from the start, and you don’t get access to that many new abilities by leveling up; so the incentive to earn skill points dwindles midway through the game, when you already have all of the effective ones. This may not be the case if you are after the achievement for unlocking every ability, but doing so will require multiple replays of each level and this probably won’t appeal to most gamers.

Styx: Master of Shadows is a fun game. It has some flaws and it is lacking in some areas, but ultimately I can look back and honestly say I enjoyed the experience quite a bit. I definitely recommend this game to fans of the genre; it is worth a playthrough for anyone seeking a new stealth game to beat. Just be aware that it isn’t perfect.

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83 of 100 people (83%) found this review helpful
6 people found this review funny
11.9 hrs on record
Posted: September 1
Styx: Master of Shadows
Developer: Cyanide Studios
Publisher: Focus Home Interactive

Styx: Master of Shadows is a heavily stealth-based game, and is the second game taking place in the Of Orcs and Men universe. It centers around Styx, the first Goblin, on a quest to discover and understand his origin...while at the same time amassing a huge fortune. While Styx is a good game, there are a number of small issues that hinder it from being the best it can be.

You control Styx, a small-statured Goblin, and guide him through an enormous miles-high structure called the Tower of Akenash, where humans and elves protect the World Tree --the source of a magical substance called Amber. This tree is the ticket to Styx understanding his past, as in the Amber lies the memories of all living things.

Being a stealth game, the game has a very heavy enphasis on stealth. In fact the game discourages any other approach but stealth, due to how the other mechanics are setup. Styx is at a huge disadvantage is direct combat. We'll go over this shortly. The majority of the game you will be sneaking around as silently as possible, positioning yourself behind unsuspecting foes for a stealth kill. When you do so, you can either kill them, or stealth kill them. The difference is a stealth kill is a quiet kill. Here is where one of the small issues I mentioned occurs: even if you perform a stealth kill, sometimes nearby enemies will hear you anyway and come to investigate, which results in you engaging in a melee battle. This presents yet another issue: combat is very stiff and relies entirely on precise button presses to parry enemy attacks, until you are able to perform a kill. Nothing in this game is more frustrating than the combat. At times you can be engaged with 2 or more foes, but you can only focus on one at a time. This means while you are parrying one foe's attacks, the other two are still wailing on you, dealing massive damage very rapidly. The only way to eliminate this problem is to avoid direct combat entirely and stick to the stealth approach.

Unfortunately, even stealth has it's issues. Even while sneaking and staying in the shadows, enemies can sometimes see and hear Styx, resulting in an aforementioned direct confrontation. This is where making use of your skills and abilities can really help out. Styx has access to an ability called Amber Vision, which is like the Detective Mode from Batman or the Hitman senses. It allows you to see any foes and later items in a wide range. Careful use of Amber Vision can help you avoid direct fights. Another skill Styx can use is the ability to create clones of himself. Once created, you can take control of them, moving them out into the light as a distraction to help setup kills. It can also be used to cross certain types of terrain and obstacles.

Darkness is Styx's greatest ally, and to that end you are able to extinguish torches you find throughout the tower to give Styx a shadow to hide in. When completely hidden, a tattoo-like mark on Styx's arm will glow orange. Another issue presents itself here, as even when completely hidden enemies can still detect you. Another trick up Styx's sleeve is the ability to throw balls of sand to extinguish torches from a distance. Doing so is useful, but risks detection. Styx can only carry so many balls of sand, as well as a limited amount of other items. These items are throwing knives, vials of life, and vials of amber. Your special abilities cost amber, which the vials restore small amounts of. Vials of life restore roughly half of Styx's health. Both vials can be found throughout the game world, sitting on shelves and tables out in the open...or pickpocketed from foes. If a foe is carrying an item you can steal, you will see it on their belt. Once you kill them, the item on their belt disappears, so if you want the item make sure you pick it from your target first!

As you complete objectives, Styx earns skill points. In between missions you can spend these points on a number of different passives which increase Styx's stealth skills and even grant him bonuses. For example, one skill dampens the noise of landing from falling from heights, while others allow him to carry more knives and vials. Some even allow him to detect if enemies will sense him before they actually do. The best thing about these skill points is that they can be unspent and redistributed as many times as you wish. This allows you to customize Styx to an extent in preparation for each mission. Oh, missions can be replayed, so you can try new approaches to each situation, or go back and try to find those hidden collectible coins in each area.

Styx isn't a slouch in the looks department, but it does lack some detail here and there. It's very dark and shadowy game. Styx himself is very well designed, and looks very good. Enemies are equally detailed. The environments can lack variety at times, but are still pretty detailed in their own right. For the first big portion of the game you will be seeing a lot of stone and wood designs. Amber vision is mostly orange, which can get pretty bright and irritating. This is my only complaint about the graphics, really. There is a small amount of clipping here and there, but it's not a big deal.

Sound and Music
Styx has a very light soundtrack, as the majority of what you hear is the environment around you. This is very important too, as there are some audio clues as to enemy behaviors and locations. You can hear them walking around, studying ancient scripts, or eating. Listening to the world around you is one of the keys to success. Combat and stealth kills are really satisfying when you eliminate a target. Snapping a man's neck with a stealth kill is oddly satifying as well. Pardon me, that sounded terrible...

I was able to run Styx surprisingly well. It is a very detailed game that uses a large amount of resources at times, but it ran between 30-50 FPS at all times. The only time the framerate dropped was during combat with multiple targets. I experienced a little bit of slowdown here and there, but it was never during a crucial moment or while sneaking around. I don't know what caused it. No random crashes ever occurred for me either, thankfully. The gam ehas full controller support, and is the recommended way to play the game. Mouse and keyboard controls can also be used, and is pretty comfortable considering.

Final Thoughts
Styx is a good stealth game, but it's many small issues hold it back from being an excellent game. I'm not saying it's terrible, but it's still a game worth checking out. Once you figure out the mechanics and learn the timing for parrying attacks (which may take awhile...) it can be an enjoyable experience for fans of the stealth genre. I thereby recommend it, but only when on sale or when heavily discounted. If a sequel is ever made I can only hope the developers learned from this experience, and that the next game is a lot better.

Gameplay Demo

Nerd House Verdict:

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Was this review helpful? Yes No Funny
39 of 47 people (83%) found this review helpful
6 people found this review funny
8.9 hrs on record
Posted: June 12
An atmospheric stealth with some RPG-elemnts, well-written story and huge open locations to explore.

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23 of 24 people (96%) found this review helpful
7 people found this review funny
29.9 hrs on record
Posted: June 11
I'm gonna do a real review for once, why not.

Overall this game was pretty satisfying and it's nice to see there's some good new stealth games unlike some games.... mainly referring to Thief.

You play as a goblin surprisingly called Styx who would've guessed? Due to the fact that you're a goblin enemies can easily outnumber you, so you need to play this game like a real stealth game, especially further on through the game.

Personally I thought the story wasn't the best, but it easily makes up for this due to the voice acting and game play.
If you play this game I would recommend you play with a controller or -->
Click here

The game is quite lengthy and worth its full retail price (although I paid only 7 pounds) each mission will take around 2 hours if you explore the areas and complete all objectives, the levels are small but due to enemy positioning it makes you explore more into all depths of the level.

The lip syncing is rather poor in the game, it took me a little while to realise the character was not talking to him self in his head.

Stealth Mechanics
Movement Mechanics
Voice acting
Level Design/Layout
Game is challenging further on

Story lacked in some areas
Lip Syncing
Racism towards Goblins
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22 of 29 people (76%) found this review helpful
41.8 hrs on record
Posted: October 14
- fun stealth gameplay
- challenging without being maddening
- replayability for achievements
- cheap game

- It is possible to encounter a game breaking bug that stops you progressing. If you replay missions to get achievements the marker for the next level disappears and you can't finish the game. I lost my first save file (25 hours or so) because of it.
- Dated graphics
- The second half of the game is replaying the same levels as the first half but backwards

I'm not sure whether to recommend this or not due to the game breaking bug. I was really enjoying the game until I encountered it. Apparently there is a fix for it now but the developer seemed to go out of their way to ignore the many reports of it, the related thread in the steam forums is easily the largest for this game yet remains unpinned. The fix itself is buried about 10 pages into aforementioned thread.

If they ever get around to patching it or making the fix clearly available then I would recommend it because it's fun but until then I can't say it's worth getting.
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