Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.
User reviews: Very Positive (2,297 reviews) - 83% of the 2,297 user reviews for this game are positive.
Release Date: Oct 7, 2014

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Buy Focus Selection Pack (December 2015)

Includes 23 items: Another World – 20th Anniversary Edition, Blood Bowl: Chaos Edition, Bound By Flame, Cities XXL, Contrast, Etherium, Faery - Legends of Avalon, Farming Simulator 2013 - Classics, Farming Simulator 2013 - Official Expansion (Titanium), Farming Simulator 2013 Titanium Edition, Final Exam, Game of Thrones, Mars: War Logs, Of Orcs And Men, Pix the Cat, Pro Cycling Manager 2015, R.A.W. Realms of Ancient War, Runaway, A Road Adventure, Runaway, The Dream of The Turtle, Runaway: A Twist of Fate, Space Run, Styx: Master of Shadows, Yesterday


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October 14, 2015


Styx sequel comes with more ambition, bigger budget, new engine, and more!

Following its positive reception from press and players, Focus Home Interactive and Cyanide Studios wanted to delve deeper into the world of Styx with more ambition! The centuries-old goblin assassin Styx returns in a new stealth game, Styx: Shards of Darkness, with a bigger budget, bigger ideas, and a new engine: Unreal 4. Revealed in the first official screenshot of the game, check out a nimble, more refined Styx, built from the ground-up. Master of Shadows was a valiant exploration into the world of the green goblin thief, but in Shards of Darkness, delve deeper into a more complex narrative and fully realized world.

Having been in development for 6 months, discover in this first screenshot the new Styx, putting his skills to good use within the heart of Körangar, one of the many extensive mission areas to explore and creep around in Styx: Shards of Darkness.

Following the fall of Akenash tower, an extraordinary matter has forced Styx out of hiding to infiltrate Körangar, the city of the Dark Elves. Supposedly impregnable, a diplomatic summit offers Styx a chance at slipping in unnoticed, as he learns that the event is nothing but a mere façade... Moreover, the Elves have joined forces with the Dwarves, and the only thing both races have in common is a mutual hatred of the Goblins...

Embark upon a stealthy adventure with new enemies, new environments, and a plethora of new mechanics aimed at refining the abilities and movement of Styx; grappling around corners, climbing ropes, and using his trusty knife as a zip-wire. Shards of Darkness aims to offer unparalleled freedom of movement, along with refined stealth and assassination mechanics, expanding and improving on the strengths of Styx: Master of Shadows - which is coincidentally the Midweek Madness deal on Steam, until Friday 16, with an exceptional 66% discount off the price! A great opportunity to discover the origins of Styx.

Styx: Shards of Darkness comes to PS4, Xbox One, and PC next year.

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“Styx Master of Shadows is one of the best titles the infiltration genre has to offer.”
9/10 – HardcoreGamer

“Styx is a success thanks to its extremely varied level design offering multiple ways to play and thus a great replayability. The game also offers a rich atmosphere and allows you to control a hero that does not follow nowadays stereotypes.”
8/10 – Jeuxvideo.cοm

“In a lot of ways Styx is a hardcore stealth fan’s ideal game.”
7,2/10 – MMORPG

About This Game

Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.

Deep inside the vertiginous and multi-layered forsaken Tower of Akenash, where Humans and Elves protect the World-Tree, source of the Amber – a powerful and magical golden sap – is hidden Styx’ chance to understand his true origin... and to make a fortune at the same time.

Prowl through the huge, miles-high Tower of Akenash, completing various missions (assassination, information recovery, etc.) and avoiding detection. Progress in the shadows, assassinate your targets in close combat, or orchestrate «accidents». RPG mechanics let you unlock new powerful skills, impressive special moves, and an optimized equipment. Amber will grant you spectacular powers such as invisibility, «amber vision», and the ability to clone yourself. Explore the levels to discover every bit of information about your past, and steal prized treasures to acquire equipment upgrades. Embrace the shadows!

  • Mission areas featuring truly organic player path-finding
  • A strong focus on hardcore stealth and infiltration: progress through the shadows with a sense of verticality, and explore to find hidden treasures
  • Upgrade your skills along six unique skill-trees to improve your stealth, assassination, and technique.
  • Distract, solve, smother and prowl with your clone
  • An intricate story full of twists and revelations

System Requirements

    • Processor: AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memory: 3072 MB RAM
    • Storage: 8 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
Helpful customer reviews
185 of 215 people (86%) found this review helpful
4 people found this review funny
15.3 hrs on record
Posted: September 21, 2015
(Full review follows below)

  • Game Name: Styx: Master of Shadows
  • Original Release: 2014
  • Genre Tags: Stealth; Action; Adventure; RPG; Noir; Steampunk
  • My Overall Grade: A-
  • Estimated Playtime (Campaign): 12-20 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Aesthetes; Game atmosphere connoisseurs

Styx: Master of Shadows is a third-person adventure/stealth game that is pretty good, but isn’t great. It has all of the typical stealth game properties in abundance, but it lacks any novel ideas. It is a solid game, but certainly could have benefitted from some extra features and more finely tuned controls. That said, if you are a fan of third-person adventure/stealth games, and you are looking for a new game to beat, then you will probably enjoy this. But it is unlikely to become one of your favorite games ever.

The best aspects of the game, in my opinion, are the game-world and the atmosphere. A good job was done in creating an unstable, militaristic city in the steampunk style. The narrative was mildly interesting, albeit confusing. Even after beating the game, I’m still not entirely sure I “get” everything that happened in the story. The voice acting was also subpar and cringe-worthy at times, but ultimately it was tolerable.

The gameplay itself was fun. You really need to use stealth to get by, and there are usually multiple paths to choose from in order to accomplish your goal in a stealthy fashion. You definitely want to avoid combat, especially in later levels. The controls are mostly good and fluid; however, there are some situations where the controls get a little clunky… particularly while climbing. Throughout your playthrough you will probably encounter a handful of situations where the controls screw you over. If you make use of quicksaves, this will only amount to a minor annoyance, if at all. If you are someone who buys into the “save-scumming” nonsense, and want to play using only checkpoints, then this could prove to be significantly more frustrating for you.

There are a handful of abilities at your disposal to facilitate your stealthy progress, and you can increase the efficacy of those abilities by using skill points to upgrade them. Most of the abilities are available from the start, and you don’t get access to that many new abilities by leveling up; so the incentive to earn skill points dwindles midway through the game, when you already have all of the effective ones. This may not be the case if you are after the achievement for unlocking every ability, but doing so will require multiple replays of each level and this probably won’t appeal to most gamers.

Styx: Master of Shadows is a fun game. It has some flaws and it is lacking in some areas, but ultimately I can look back and honestly say I enjoyed the experience quite a bit. I definitely recommend this game to fans of the genre; it is worth a playthrough for anyone seeking a new stealth game to beat. Just be aware that it isn’t perfect.

Follow my curation page to see more of my recommendations!
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121 of 146 people (83%) found this review helpful
10 people found this review funny
11.9 hrs on record
Posted: September 1, 2015
Styx: Master of Shadows
Developer: Cyanide Studios
Publisher: Focus Home Interactive

Styx: Master of Shadows is a heavily stealth-based game, and is the second game taking place in the Of Orcs and Men universe. It centers around Styx, the first Goblin, on a quest to discover and understand his origin...while at the same time amassing a huge fortune. While Styx is a good game, there are a number of small issues that hinder it from being the best it can be.

You control Styx, a small-statured Goblin, and guide him through an enormous miles-high structure called the Tower of Akenash, where humans and elves protect the World Tree --the source of a magical substance called Amber. This tree is the ticket to Styx understanding his past, as in the Amber lies the memories of all living things.

Being a stealth game, the game has a very heavy enphasis on stealth. In fact the game discourages any other approach but stealth, due to how the other mechanics are setup. Styx is at a huge disadvantage is direct combat. We'll go over this shortly. The majority of the game you will be sneaking around as silently as possible, positioning yourself behind unsuspecting foes for a stealth kill. When you do so, you can either kill them, or stealth kill them. The difference is a stealth kill is a quiet kill. Here is where one of the small issues I mentioned occurs: even if you perform a stealth kill, sometimes nearby enemies will hear you anyway and come to investigate, which results in you engaging in a melee battle. This presents yet another issue: combat is very stiff and relies entirely on precise button presses to parry enemy attacks, until you are able to perform a kill. Nothing in this game is more frustrating than the combat. At times you can be engaged with 2 or more foes, but you can only focus on one at a time. This means while you are parrying one foe's attacks, the other two are still wailing on you, dealing massive damage very rapidly. The only way to eliminate this problem is to avoid direct combat entirely and stick to the stealth approach.

Unfortunately, even stealth has it's issues. Even while sneaking and staying in the shadows, enemies can sometimes see and hear Styx, resulting in an aforementioned direct confrontation. This is where making use of your skills and abilities can really help out. Styx has access to an ability called Amber Vision, which is like the Detective Mode from Batman or the Hitman senses. It allows you to see any foes and later items in a wide range. Careful use of Amber Vision can help you avoid direct fights. Another skill Styx can use is the ability to create clones of himself. Once created, you can take control of them, moving them out into the light as a distraction to help setup kills. It can also be used to cross certain types of terrain and obstacles.

Darkness is Styx's greatest ally, and to that end you are able to extinguish torches you find throughout the tower to give Styx a shadow to hide in. When completely hidden, a tattoo-like mark on Styx's arm will glow orange. Another issue presents itself here, as even when completely hidden enemies can still detect you. Another trick up Styx's sleeve is the ability to throw balls of sand to extinguish torches from a distance. Doing so is useful, but risks detection. Styx can only carry so many balls of sand, as well as a limited amount of other items. These items are throwing knives, vials of life, and vials of amber. Your special abilities cost amber, which the vials restore small amounts of. Vials of life restore roughly half of Styx's health. Both vials can be found throughout the game world, sitting on shelves and tables out in the open...or pickpocketed from foes. If a foe is carrying an item you can steal, you will see it on their belt. Once you kill them, the item on their belt disappears, so if you want the item make sure you pick it from your target first!

As you complete objectives, Styx earns skill points. In between missions you can spend these points on a number of different passives which increase Styx's stealth skills and even grant him bonuses. For example, one skill dampens the noise of landing from falling from heights, while others allow him to carry more knives and vials. Some even allow him to detect if enemies will sense him before they actually do. The best thing about these skill points is that they can be unspent and redistributed as many times as you wish. This allows you to customize Styx to an extent in preparation for each mission. Oh, missions can be replayed, so you can try new approaches to each situation, or go back and try to find those hidden collectible coins in each area.

Styx isn't a slouch in the looks department, but it does lack some detail here and there. It's very dark and shadowy game. Styx himself is very well designed, and looks very good. Enemies are equally detailed. The environments can lack variety at times, but are still pretty detailed in their own right. For the first big portion of the game you will be seeing a lot of stone and wood designs. Amber vision is mostly orange, which can get pretty bright and irritating. This is my only complaint about the graphics, really. There is a small amount of clipping here and there, but it's not a big deal.

Sound and Music
Styx has a very light soundtrack, as the majority of what you hear is the environment around you. This is very important too, as there are some audio clues as to enemy behaviors and locations. You can hear them walking around, studying ancient scripts, or eating. Listening to the world around you is one of the keys to success. Combat and stealth kills are really satisfying when you eliminate a target. Snapping a man's neck with a stealth kill is oddly satifying as well. Pardon me, that sounded terrible...

I was able to run Styx surprisingly well. It is a very detailed game that uses a large amount of resources at times, but it ran between 30-50 FPS at all times. The only time the framerate dropped was during combat with multiple targets. I experienced a little bit of slowdown here and there, but it was never during a crucial moment or while sneaking around. I don't know what caused it. No random crashes ever occurred for me either, thankfully. The gam ehas full controller support, and is the recommended way to play the game. Mouse and keyboard controls can also be used, and is pretty comfortable considering.

Final Thoughts
Styx is a good stealth game, but it's many small issues hold it back from being an excellent game. I'm not saying it's terrible, but it's still a game worth checking out. Once you figure out the mechanics and learn the timing for parrying attacks (which may take awhile...) it can be an enjoyable experience for fans of the stealth genre. I thereby recommend it, but only when on sale or when heavily discounted. If a sequel is ever made I can only hope the developers learned from this experience, and that the next game is a lot better.

Gameplay Demo

Nerd House Verdict:

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Was this review helpful? Yes No Funny
27 of 29 people (93%) found this review helpful
3 people found this review funny
29.6 hrs on record
Posted: December 27, 2015
A pure stealth game, a true gem. Yes, there is combat, but it is so ♥♥♥♥♥♥ (in a good way) that it forces you to do everything in stealth.

To give you an idea on how hidden you can play, most of the levels took me around 1 to 2 hours to finish, where there is a level that took me 4 hours along a week, because I was trying to complete everything without being detected, without killing anyone and taking all tokens (secrets present in every level).

The story is also VERY surprising at the end.

The best game I played in 2015 (I haven't played Fallout 4, TW3 or other 2015 game, so that counts towards what I played this year).
Was this review helpful? Yes No Funny
21 of 26 people (81%) found this review helpful
2 people found this review funny
110.2 hrs on record
Posted: August 30, 2015
Styx: Master of Shadows is a stealth game brought to us by Cyanide Studios courtesy of Focus Home Interactive. Cyanide have worked on a few notable releases including the Game of Thrones RPG, Blood Bowl and the Pro Cycling Manager series.

The story revolves around the goblin Styx who has woken up in the Tower of Akenash with no memory of where he comes from. He does know that he wants to steal ‘The Heart of the Tree’ from the World Tree. A mystical tree that produces Amber, a golden sap that grants those who consume it magical powers. Styx, with the help of some acquaintances, must sneak past an army of humans, elves and other creatures to steal the Heart and maybe learn something abut Styx’s past.

Master of Shadows is a game of stealth and timing. Staying in the shadows or high above the guards on ledges will help avoid detection. There are many ways to get to where you are going, only some of which require killing every guard you see. Sneaking up on a guard will give you the option for a slow silent take down or a quick noisy kill. Learning the guards patterns will help you assess the need for violence. Styx can fight back if caught but if more than a few guards are present the likelihood of survival is greatly reduced.

Styx has a few abilities up his sleeve to help him navigate the tower all of which take some of the precious amber flowing through Styx’s veins. The ability to clone himself comes in handy if there is a tight space to squeeze through or to be used as a distraction for some nearby guards. Amber vision gives Styx the ability to see secret markers, hand holds, guards and items. Styx can also make himself invisible for a few seconds to go truly unnoticed or escape unwanted attention.

The Tower of Akenash itself is a place filled with massive buildings, airships and smelly sewers. Certain parts of the tower feel like a bustling hub with people everywhere making it hard to navigate without being seen. Using crates, hand holds, ledges, etc to traverse the environment can give the feeling of sneaking around while still moving quickly.

There are some beautiful places within the tower, but that beauty is hampered by a very last-gen presentation. It looks like a first wave Xbox 360 game, even at 1080p with everything maxed, with some blurry texturing and the kind of rigid facial animation that isn’t even on the same continent as the uncanny valley. Fortunately, the game is usually dark enough to mask these issues.

The music throughout the game is used to great effect. While sneaking around the music is quite relaxed and mellow. If a guard hears you or finds a clue that you’ve been around the music changes pace. If spotted the music becomes much more frantic which helps amplify the feeling of panic as you try to escape to somewhere out of sight.

There is some funny dialog in the game along with a wide variety of British accents. I was pleasantly surprised to hear a broad Scottish accent from one of the scholars that litter the city.

The only annoyances I had with Styx was with the save points and ledge and hand hold grabbing. With the hand holds it can be quite difficult to judge where Styx is going to jump leading to quite a few missed ledges and fatal falls. There are contextual clues when going between hand holds but nothing when going between ledges. The save points are placed awkwardly, which means that manual saves are required before attempting any complex move, which is a shame for a stealth-focused title.

If you can get past the minor flaws you’ll have a good time with Styx. It’s particularly recommended for hardcore sneak-em-up fans looking for a genuine challenge: a stealth-action game in which the emphasis is unapologetically on the stealth, and not the action.
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17 of 19 people (89%) found this review helpful
6 people found this review funny
27.3 hrs on record
Posted: November 25, 2015
Hello guys =), ( my english is not as good as it should be, but i hope my review can reach and help, more people)

Styx, oh Styx...

Basic Data:

I played Styx around 27.5 hours from the Intro to the ending cutscene.

Difficulty: Goblin [hardest one].

Kills: I did not kill a single person! (recommended when it is supposed to be even more difficult [you will cry and rage])

Shadow: No guard had seen me in the whole game! [recommended if you want to become frustrated]

Level: 7, one of which is made up of 3-5 smaller levels.

Story ~ 5/10 Points

I don't want to talk to much about the Story, because its not the best. The Story is really strange. You will get thrown into the story, not really knowing why and what is the heart of it. But later in the game it will all make sense. But in my opinion the story is a little bit too shallow.

Gameplay ~ 8/10 Points

Climbing: It's nothing very special in the climbing actions, we can see this in so much other games too. Like ac. And sometimes it has the same problems! You want to drop, and he will climb and will stop in front of a guard. You jump on a hook and he will not grab it.

Skills: You have so much Skills but in my opinion nothing overpowered. I think the best Skill is the invisibility Skill but its not time related its movement related. You can stand 10h on the same position but you only can run up to 10-15 meters. You can spawn mirror images and control them to kill, activate or simply take the whole attention to them. You have the Amber Vision which allows you to see people behind walls and its highlight items and interactive elements.

Items: You have 5 Items. 3 Elixiere and 2 Throw items. The first Elixiere recovers health. The second the very important Amber (what you need to use your skills!). With the third you can get rid of a dead body. The two throw items are sand to put out the torches, and the knives that kill fast, silent and over distance.

AI: The guards moving on prepared ways, so you can watch them, and make your plans. Sometimes there are trigger events and a guard will come straight to your position. In this situation it's important to know whats around you, tables, hooks or maybe a big jar. If there is nothing, you only can hide using your invisibility skill, but if they step on you they instantly know you are here. The Elves are the hardest ones they can feel your presence (over, behind, below, right, left, behind walls,jars, and in front of them ... horrible!!!). But think not the guards are stupid guys... they nearly see everything and interact really good together to find you in the area.

Level Design ~ 10/10
Awesome. You can't say anything else. I think it's impossible to find every single way to the goal! The Levels are sooo big and there are so many ways to get to the destination you want. The ways also related to your kind of playing it, because if you don't want to kill somebody you may should search sometimes for an other way.

Conclusion ~ 26/30 Points (22+4 Points because its sooooo hard, and give me that awesome feeling after finisch)

First of all, this game is a m*********** b******, its hard like hell.
Its not like some other stealth games... in this game you will probably find your master!
Sometimes the AI moves nearly perfect. You sit there under a table and ask yourself "how in the ******* world, i supposed to get out of here just again!"

I think everybody plays this game like this: RUN! (5m) ok done, nobody seen me! (SAAVEEEEE!!!!) RUN! (3m) nobody seen me ? ok (SAAVEEEEE!!!) ... RUN->SAVE->RUN->SAVE...

Your Save is full in the first hour of the game! =D

BUT this is what i like! I like hard games because you feel sooo much better if you bring it to an end.
This game is for people their are looking for a challenge and want to prove something for himself. You have to like yourself to torment.
This game is not for people, who starting to cry when the game gets hard. You maybe must accept that you will probably never finish it.

=) ok thats it. i hope it will help you!
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