Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.
User reviews:
Mostly Positive (64 reviews) - 71% of the 64 user reviews in the last 30 days are positive.
Very Positive (2,979 reviews) - 83% of the 2,979 user reviews for this game are positive.
Release Date: Oct 7, 2014

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October 6

Watch Styx: Shards of Darkness Gameplay!

The highly anticipated Styx: Shards of Darkness will finally arrive in Q1 2017 on PlayStation 4, Xbox One and PC.

Patrick Pligersdorffer, CEO at Cyanide Studio, explains:

With this new episode of Styx we updated our engine from Unreal 3 to Unreal 4. This update has brought so much to the Styx series, from graphical enhancements to new gameplay mechanics and features. The engine transition has required some time for our team to adapt to. We’re dedicated to providing the best stealth experience possible for players, so in agreement with our publisher Focus, we are delaying the game until the first quarter of 2017.

Developed with Unreal 4, Styx: Shards of Darkness, creeps into an ambitious new sequel with a host of new features! Today, we are unveiling the very first gameplay video of Styx: Shards of Darkness, where you can watch our goblin hero sneak, climb, swing, and kill through the Port of Korangar on a mission offered by his latest shadowy client. This is the perfect opportunity to discover some of the new features and gameplay mechanics added to Styx’s latest adventure.

In search for the Ambassador’s magical scepter stolen by a shape-shifting elf, Styx must infiltrate a diplomatic summit through clever use of the environment and new crafting abilities. A new feature, crafting, enables Styx to use more abilities, such as throwing a cocoon large distances enabling him to teleport into a newly hatched clone of himself.

The series' lauded verticality returns, with many choices of routes and tactics to take throughout the level. Stick to the shadows on the ground, avoiding patrols, or turn to the walls and ceilings to sneak past or attack from above. Kill, or subvert; the choice is yours - just don't be seen!

The leveling system returns expanded and enhanced. Using the magical power of Amber, Styx is able to turn himself invisible for a short period of time, and if you choose to upgrade this skill, it can even turn victims invisible while you go in for kills. By levelling up the assassination tree, Styx gets access to improved aerial kills, as well as the ability to kill an enemy from a barrel or box and stuff the body inside in a single, swift, move.

Styx's second adventure builds upon the foundations laid Akenash, with more fluid movement and climbing abilities, a richer story told with cinematics including an enhanced bestiary, and side-missions to complete for the sneakiest of goblins.

Styx: Shards of Darkness comes out early 2017 on PlayStation 4, Xbox One, and PC!

17 comments Read more

September 6

Watch Styx: Shards of Darkness E3 Trailer!

Styx: Shards of Darkness, the sequel to Master of Shadows, comes to consoles and PC.

Styx creeps back in a new adventure packed with bigger production, a load of new features and a new engine: Unreal Engine 4. Our E3 Trailer unveils more about the quest that awaits our green-skinned goblin in Styx: Shards of Darkness.
While Styx is in business in Thoben, the City of Thieves, he makes an unexpected deal with a mysterious human officer Helledryn. As Styx, you must steal the ambassador’s scepter, a very coveted object, which other, more nefarious, parties are interested in.

Of course, the reward shall be worth the risk, in return the officer promises you great quantity of a resource you are desperately looking for: magical amber, the source of Styx power.

Sneak your way to your objective, evading dwarves, elves, and all manner of races, hunting down the scepter. Creatively utilize all of Styx’s tools: assassination, amber powers, talents and skills, equipment, and crafting!

Each race excels at a different thing. The Dark Elves, for instance, have experts at goblin hunting while the Dwarves have a supernatural sense of smell, enabling them to track you down (even when invisible!). Learn their strengths and weaknesses if you want to survive long enough to snatch the scepter.

There are further exciting features to be revealed just around the corner!

Infiltrate your way to victory in Styx: Shards of Darkness for consoles and PC.

26 comments Read more


“Styx Master of Shadows is one of the best titles the infiltration genre has to offer.”
9/10 – HardcoreGamer

“Styx is a success thanks to its extremely varied level design offering multiple ways to play and thus a great replayability. The game also offers a rich atmosphere and allows you to control a hero that does not follow nowadays stereotypes.”
8/10 – Jeuxvideo.cοm

“In a lot of ways Styx is a hardcore stealth fan’s ideal game.”
7,2/10 – MMORPG

About This Game

Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.

Deep inside the vertiginous and multi-layered forsaken Tower of Akenash, where Humans and Elves protect the World-Tree, source of the Amber – a powerful and magical golden sap – is hidden Styx’ chance to understand his true origin... and to make a fortune at the same time.

Prowl through the huge, miles-high Tower of Akenash, completing various missions (assassination, information recovery, etc.) and avoiding detection. Progress in the shadows, assassinate your targets in close combat, or orchestrate «accidents». RPG mechanics let you unlock new powerful skills, impressive special moves, and an optimized equipment. Amber will grant you spectacular powers such as invisibility, «amber vision», and the ability to clone yourself. Explore the levels to discover every bit of information about your past, and steal prized treasures to acquire equipment upgrades. Embrace the shadows!

  • Mission areas featuring truly organic player path-finding
  • A strong focus on hardcore stealth and infiltration: progress through the shadows with a sense of verticality, and explore to find hidden treasures
  • Upgrade your skills along six unique skill-trees to improve your stealth, assassination, and technique.
  • Distract, solve, smother and prowl with your clone
  • An intricate story full of twists and revelations

System Requirements

    • Processor: AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memory: 3072 MB RAM
    • Storage: 8 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
Customer reviews
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Mostly Positive (64 reviews)
Very Positive (2,979 reviews)
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1,588 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
41.3 hrs on record
Posted: September 27
This is the most fun I've had in a stealth game ever. The zones are difficult but rewarding to figure out, the tools they give you are fun to use, and the story keeps you interested till the end.
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1 of 1 people (100%) found this review helpful
33.5 hrs on record
Posted: September 24
A stealth game and a good one. What i really like is the catching atmosphere and the vast indoor levels. I came across this game by accident, and I think it deserves more attention. I really like stealth games but I have a hard time finding them. This game is worth the price.
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1 of 1 people (100%) found this review helpful
24.1 hrs on record
Posted: September 24
great game pretty good story and nice stealth but still it has many bugs
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1 of 1 people (100%) found this review helpful
7.2 hrs on record
Posted: September 28
I know it says I have only been playing for around an hour, but I have had this game on both XB1 and PS4 and I have to say, it is the best stealth game I have ever played.

I know people are gonna bash this game for sucky combat, but a stealth game really doesn't need combat. And this is a true on stealth game. If you get spotted, you might as well reload your save. Especially on Goblin difficulty.

The graphics are alright, being made by an indie studio that was pushed by Focus Home to make this game, that soon became AAA after developing it.

If you love stealth games, especially ones that will kick you into the dirt, buy this game now.
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1 of 2 people (50%) found this review helpful
8.1 hrs on record
Posted: September 23
I just love the stealth in this game bought it like for 6 pounds on sale and i can tell u some good things about this game
Amazing graphics
Amazing Kills the way u stab or choke them
Great AI
not the best combat but this game is more about stealth not combat
skills to choose to improve your goblin
The reactions on your enemies
Awesome powers like cloning your goblin and controlling it
Now bad things
enemies could easily find you where u hide which sucks cause don't try to hide they still find u and try to kill u
u be stuck in combat mode which sucks like i said i know the game is not about combat but it is annoying when they see u and kill u straight away
So yeah that is all i can say it is well done but really hard to complete the levels took me like 2 hours just to do so
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4 of 8 people (50%) found this review helpful
Not Recommended
18.0 hrs on record
Posted: September 29
Slow and boring, incredibly frustrating, they took a good concept and just completely ruined it. Crappy AI get stuck on walls and glitch out end up looking back and forth every second making them impossible to get by. Resources are way too limited and the combat system one your discovered is useless, when they aproach you get locked into a combat system where you have to parry them up to three times to kill them, which is time consuming. Meanwhile there are three other guys throwing knives at you in which you can do nothing about. Once you're discovered you die almost instantly and have to go back to the beginning of the map for lack of checkpoints. Than slowly creep back to where you were through these giant maps. Average level time is like 45 minutes and thats if you dont die which is nearly impossible.
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2 of 5 people (40%) found this review helpful
Not Recommended
3.8 hrs on record
Posted: September 23
There's unforgiving, and then there's just rude. The stealth is awkward, the guards are psychic and on top of that the game just wasn't very fun.
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3 of 8 people (38%) found this review helpful
2 people found this review funny
Not Recommended
0.9 hrs on record
Posted: September 27

Got this on sale and regret it. Said it had full controller support which it does. Fired it up on my HTPC and enjoyed the first 30mins or so then it got so super hard I couldn't believe it.

Allot of positive reviews mention “this game is not for everyone” and that's the truest statement in them. An hour in on lowest difficulty settings I was met with a room I couldn't progress threw.

Styx is full of these. It's a punishing, unforgiving, limited reward for discovering the “wrong” way, game. I found it puzzling to annoyance. It challenges you to beat your head against the wall. It's “time to complete” probably has a high head beating factor included.

Stealth is often only the first part, the second is quick twitch reflexes. The timing of which can only be obtained after failing over and over again.

If you like stupid “press button in right order in right timing exactly” games, basically programming humans as if they are robots, games fire this up. If not stay away and don't get fooled like I did.
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2 of 8 people (25%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: September 21
If I can't have precise control over my character in a stealth game I have no fun. Styx feels like a game I should be able to control, or at least innately understand, but instead I find myself stuck and dying over and over to the stupidest nonsense.

There is a heavy emphasis on verticality and scaling objects if you want to avoid enemies, but the level of vertical control is worse then even most non-stealth puzzle platformers. For example, precisely raising and lowering myself on the edges of platforms without falling while remaining unseen is absurdly difficult to the extent that I keep falling to my death.

Enemy behavior is at times completely different from what I've come to expect from other stealth games. I've completely given up on sneaking up on enemies when they have their back against or near a pillar as they will always see me.

Light level and the amount of sound I'm making are either nearly impossible to guess or the AI has simply been glitching out and seeing me when it shouldn't or ignoring me when it should see me.

All of the above might not have been a problem if the combat were a solid fall-back or if you were at least able to run easily from combat. However, current combat is based on countering enemy attacks. The countering window is presented to you via a zoomed-in view that obscures everything else and therefore makes running away much harder.

Overall, not fun.
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1 of 6 people (17%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: September 22
The A.I is very stupid, even at high difficulty. Everything is tecnically ok. Not a bad game but an average game.
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Recently Posted
0.7 hrs
Posted: October 20
in a video game, gameplay and graphics are both important. Yes this game is not a AAA but it should still be fun.
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109.4 hrs
Posted: October 20
Best stealth game so far
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16.5 hrs
Posted: October 20
Best stealth action ever
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120 BPM
15.7 hrs
Posted: October 18
Cautiously positive.

FInished the game in 15 hours on hard difficulty, I guess i can call myself stealth games veteran as I played thief and splinter cell games before.

It's a purely stealth game with barely developed combat mechanics, if you want an option to fight it's still there but it's very basic and not satisfying, basically time clicks to parry a couple times, then click to kill. Other killing mechanics are what you can call stealth, it involves different types of melee dagger kills to an enemy that hasnt seen you, throwing knives and environment kills which is for the most part dropping down chandeliers.

Levels are quite well designed and often times pretty big and open aswell. Some of them are "outside" levels that have a lot of verticality and climbing, aswell as multiple paths to the goal which is really good. Climbing and controling your character properly requires getting used to the controls, they re not terrible bad but still can make you frustrated at times, especially when you fall down and die. Another thing about level design is that you will have to manually navigate and find the correct path which isn't always obvious, this can somethimes be annoying with more extensive levels. The map is very basic and useless most of the time so you'll have to rely on your intuition. Sometimes you can get lost as the game has basically no hint system as to where you should go. However, the levels are pretty intuitive so even when you get lost it shouldn't take long to find the correct path.

Graphics are kinda meh, lightning still holds up but textures aren't very good. They re not bad enough to ruin the experience which is ok.

Story and characters are weaker parts of the game, they re for the most part quite basic and forgettable, especially the antagonists. Storyline is somewhat interesting, nothing mindblowing but still keeps you going for the ending. The worst part is that the main character is just dislikable, he has little charisma, constantly swears even when there is no reason to ( this is also true for all game characters, way to much unnecessary swearing ) and his motives are just shallow. There is a saving grace to him which is a storyline twist that I'm not gonna spoil.

The absolutely worst flaw of the game is that in the second half most of the levels are the same you played earlier, just backwards with a few changes, for some people this might be strongly off putting.

Everything else works fine, stealth mechanics which are supposed to be the main course work just fine, there is decent enemy variety that require you to adapt and use different tactics, you can upgrade your character with a simplistic, yet satisfying skill tree, missions have hidden and secondary objectives that give you extra skill points and you can always replay them for better score and bonus stuff which is great. Game is also quite difficult and not very friendly to players who haven't played stealth games before.

All in all it's a decent stealth game that I can recommend only to other fans of the genre, otherwise you might be disappointed. For me it's an okay-ish 7/10

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17.8 hrs
Posted: October 17
I really wanted to like this game, kind of in a Vin Diesel-ish, anti-hero sort of way. I even poured 17 hours into it, hoping it would pick up and be worth it.

But after falling to my death for the umpteenth time due to the "verticality challenged" level design, turning a corner only to bump my nose into a quiet guard's crotch and systematically getting killed during another horrible, button-mashing quicktime event, and constantly losing my way because of the worthless mini-maps, I eventually had to break up with it. The final straw was ***SPOILER ALERT*** (if you want to call it that) the midway point plot twist that Styx broke himself out of prison with a clone of himself—and then you have to replay levels backwards that you've already been through. That's just cheap and lazy game design.

The skills didn't really ramp up or provide much benefit. The guards—all samey humans with no elves, although they were mentioned—were hyper-sensitive and always on high alert, even on the easy setting. And the story essentially went nowhere, being way too difficult to follow. I appreciated the different, ape-like mechanics of Styx, his raunchy attitude, the limited arsenal, and even the Thief/Dishonored rip-off environments, but it all seemed to turn into a repetitive game of cat and mouse, not really stealth, and with little to no repercussions for killing everybody in sight.

There are better games out there to play other than this. Unless you enjoy trial-and-error gameplay, along with plenty of deaths, and are infinitely patient, spare yourself from having to save every two minutes with this game. Find yourself something that doesn't resemble a half-baked concept that got funded into a bargain bin game. Here's hoping the sequel will be a bit more polished.
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Dixie Flatline
17.9 hrs
Posted: October 15
A well done stealth game. I enjoyed the story.
There were enough different possible routes that the game very rarely felt like there was one correct solution to getting through a room. If there was 'one and only one' correct way through an area, it was generally presented as that type of puzzle with reasonable hints.
My biggest annoyance with the game is that it breaks the rules of a stealth game for the final challenge, where you have to fight. Basically the ending was something of a let-down to me. Everything up to the ending was great.
Overall, it felt to me somewhat like a Dishonnored stealth run. In comparison with Dishonnored, it's much more stealth and much less combat and action. Instead of being a skilled bodyguard turned assassin who can cut his way through a mob, Styx plays more like an immoral goblin with all the fighting prowess of Gollum, from LotR, once spotted.
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36.1 hrs
Posted: October 15
TL;DR: Fun infiltration/sneaking "sneaksie" type of game! Worth a shot if you love that genre!

Styx is truly an imperfect game... but a real fun one! Toying with guards is the best kind of pro this game has to offer.

Basically, you are Styx, a 200 year old likeable VULGAR Goblin, that wants to acquire rare stuff until he stumbles into a bigger plot that unfolds a much bigger and sinister plot!

The main imperfection of this game are the poor combat system, which is set into a kind of quick-time event. Granted, you can skip the combat and it is highly encouraged to just avoid the most guards you can but sadly, you can't avoid them all. You can turn invisible for a set period of time but that consumes "amber" and that is in limited quantity.

The difficulty level rises up as you progress further into the game. You don't gain any "godlike" powers and the game doesn't get broken by that!

I'll now summer up the Pros and Cons!

+Toying with human guards never gets boring and is even so damn funny... toss a corpse from a high level to a few guards below and they'll all just run at the corpse, watch it... then yell to find the responsible.... watch the corpse again... you can also vomit in some food and liquid sources... unsuspecting guards will consume that up and fall down soon after! Easy kill(s)!
+The stealth in this game is very tense! When you're out of Amber and getting surrounded by guards, you gotta rely on being really careful and stay out of sight!
+A.I. ain't groundbreaking but for an indie game, it was decent! Really funny too!
+Levels are really BIG!
+Your clone power can get you out of trouble! It's basically a "mirror you" that you control and can be used as diversion... or a trapped hidden clone to kill an unsuspecting guard!
+Skill trees have true meaning in this game and oftenly, a live or die choice once in game!
+Story is convoluted at first but once it unfolds, things get's sinister fast!
+No crashes encountered but expect a few bugs! Game has 21:9 support!
+It's a well priced indie game at 30$. If you can find it lower, even better!

-Recycled levels (you have a set number of levels that you revisit... backwards!).
-Combat system is really bad... that is if you are seen, you're stucked in a Quick-Time Event vs the said guard/enemy while the others (if present) can still hit you... makes the combat really pointless IF you are seen by others!
-"WARPING GUARDS" If guards are in alert mode and searching for you, they may "warp/appear" in any places all around you, be ready to use cloak mode fast! That is a nasty bug that the developers haven't fixed and I hope that won't be present in the upcoming sequel!
-Detection level of enemies are below-average.
-Visually, Styx is weak.
-The collectibles are rather pointless.
-You do not have any tools to disable a guard without any killing. Cyanide could learn a thing or two from the Thief series!
-Game felt too long in certain levels. Once you reach past midway of the story, you just want to rush the objectives since you keep exploring the same levels with different enemies.

I enjoyed playing this game. I did found it too long for its repetitiveness of the same levels and ended up skipping the collectibles and guard killings to go straight to objectives. I'd like to give a warning though, MANUALLY SAVE OFTEN in this game!!! The auto-save checkpoints are set far between each other!!!

I recommend STYX to all gamers that LOVE infiltration/sneaking games.
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63.1 hrs
Posted: October 15
Gets a bit preddictable. Couldn't be bothered finishing it.
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27.6 hrs
Posted: October 15
The entire game was a total waste of money. The game wasn't a bit amusing to me. The story was tedious, horrible graphics for instance, faulty detailed character animations, a lot of places with blurred textures, and the cutscenes were so poorly made, I did although like to roam around the maps. Low quality sound effects, the glitches and bugs were so frequent that I had to restart the game several times. The whole concept of this game was just inadequate. It was a total torment trying to finish the game. 5/10.
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20.4 hrs
Posted: October 13
Ask anyone and they will tell you that I am terrible at this game, but I strangely find myself drawn to play it every now and again.

The setting and theme is great, the story and voice acting really pulls me in to the game and then smothers me in a glorious setting.

Sure there are some minor issues with the control system, and it can be to easy to get detected when you think you are hidden but these all add to the brutal difficulty of the game.
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