Mordor is very similar to a ac/arkham style combat action game with new mechanics thrown into the twist along with gorgeous graphics, action, gore and plenty of orcs to kill.
The game starts off with you playing as the ranger Talion a ranger from Gondor that guards the gates of Mordor and due to a certain event is now cursed and partnered with a wraith. Together they take on the army of Sauron to exact vengeance while discovering the identity of the wraith himself and to break the curse.
The voice acting is done with care to the characters to bring them to life in this game. From Talion and the Wraith along with all other characters that will is met during the quest to the various evils whom roam the land which includes orcs and creatures alike all have voices that represented them really well as if one was watching them from a lotr movie. The effects and the ambience sounds bring immersion to the game. Weapons, and sound effects were all done skillfully well to the point where you cannot get bored with hearing the sound of clashing swords and orc heads chopped off. The music playing the whole game is expected from this type of game with an epic war feeling to it along with some really adrenaline pumping pieces composed.
The graphics in this gamel looks incredible and absolutely gorgeous. The background aesthetic, the armors and weapons, characters, orcs, and everything else including the mucky grounds itself was very detailed and done really craftully to show an immersive battlefield environment which truly breathes life into the game. There will be ruins, orc buildings and cages throughout the map which takes place in Mordor to give it that very morbid environment. There are also interactable objects in the environment such as explosive pots, explodable campfires, breakable walls, hives, and hanging baits.
The map of the game is decently sized with in two locations. Udun and the Sea of nurnen both full lof orcs of all types of other evils. Ghouls that roam the land when a body is gathers, and rideable caradors and graugs. The maps shows icons in a very organize legend packed with main missions, side missions along with Missions ranging from human rescue missions, kill missions, power struggles, hunting captains, accomplishing timed tasks, Vendetta against captains to avenge other players who died in their game and finding hidden mirian points and bonus items. It was fun when it started thenll feels repetitive after a while and lacking variety.
The game play battle system is similar to the game Arkham and has a nostalgic Ac feel to it. The controls' option menu includes the ability for players to also key bind. Players will be taught how to attack, block, jump, dodge and stealth to dispatch enemies as the basic. As the game progresses Talion will be able to invest in abilities making him stronger. Players will need to master all these down to fight against variety of evil on the battlefield. Some of the skills becomes ridiculously overpowered later.
As Talion levels up he is able to invest point's abilities and acquire a plethora of skills that will aid him such as faster finishes, flurry attacks, dashes, and more all revolving around three weapons, which are the bow, daggers, and sword. There is a total of forty abilities he can invest in. Most of them can only be unlocked by leveling, doing the main quest, or power struggle quests.
The Attributes menu requires mirian points, which had to be invested in order to upgrade health, weapons and rune slots for them. They are divided into resources and weapon's branch, which totals up to 30 total abilities of upgrades. Talion is able to place a divergence of runes into the weapons to upgrade their stats to improve thier function ranging from stronger hits vs certain units in percentage value based on its level for more attack hits, and regenerative functions. There are also epic rated runes. Each weapon can only take a total of five runes once they are upgraded, and runes can range in levels. If extra runes are acquired, they can be destroyed and converted to Mirian's points.
The real meat of the game lies in the nemesis systems in hunting of enemy captains. Enemy captain's fight is a very dynamic system in the game and really adds an interesting fresh mechanic to the game. When meeting a captain, players is greeted by a dialogue if the captain knew Talion or heard of him, including having fought him before. He'll spout all kinds of verbal attacks on Talion some, which are great and other times creepy. They are usually specially ranked orc units in the game that are uncovered when Talion interrogates and kills grunts in the battlefields which can be scouted out to be marked and observed for weaknesses which can aid him in dispatching them quicker or used to call out the war chiefs which is the toughest of the hierarchy.
There are also sub ranks such as veteran, elite, and legendary ranked. They are much harder to kill and usually reside all over the battlefield, including strongholds where the enemies are concentrated. Once they are killed the chain of captains is switched about, and orcs falls around in ranking. The enemies themselves battle each other in a power struggle and rank around by themselves so as time goes along during gameplay or if manually forced they will become harder and level up in power. IF Talion is killed himself, the chain of command is also dynamically changed causing them to get even stronger.
The orcs themselves are dynamic and can be dealt with in a variety of ways, usually when killing one, players can choose to drain them for power or interrogate them to find the captains. By doing so players can work their way up to the chain from hunting down grunts to captains and then to war chiefs, which are the most powerful. Players are also able to kill an orc to use him to scout other orcs in the heiarchy, threaten them so that he increases thier levels, or even take control of them through branding in which he is able to pull out any ranked orcs to the field and there is no way they can counter it therefore breaking orcs difficulty.
The grunts themselves are very dynamic in the field with the dialogue, looks and spout among each other showing interaction on the battlefield. Orcs Ai also can fear the player when low on health or show anger depending on what type of weakness is exposed. In dialogues when players clashes with ranked orcs they will always spout previous encounters and different phrases depending on the events that gives players the immersive feeling the orcs knows them.
Healing is only regenerative in this game through rune skills, leveling up and herbs. Some of the other features such as qte are also unique. The only times you'll see them is when you try to jump on mounts, on the verge of death, or finishing off certain enemies where it'll require certain mouse movements along with button presses which sometimes breaks immersion.
Multiplayer available so far is only avenging players from other games who dies to orc captains and a trial game play and leadership board ranking. No other mode seen thus far. Loses replaybility because offers not much else.
+ superb graphic
+ Adrenaline pumping music scores
+ Dynamic nemesis system gameplay and battlefield giving orcs variety
+ Variety of pleasing skills
+ Incredible voice acting
+ Ai Interaction on battlefield
+ Solid Stealthplay
- Only multiplayer is the trial gameplay where players are scored on a timed based event.
- Battlegrounds is decently sized over 2 maps, feels like many things missing.
- Last boss qte? WTF!
- No difficulty slider.
- Mostly orcs, caradors, ghouls and graugs. No other enemies
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