Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
User reviews: Very Positive (23,723 reviews) - 93% of the 23,723 user reviews for this game are positive.
Release Date: Sep 30, 2014

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Packages that include this game

Buy Middle-earth: Shadow of Mordor Game of the Year Edition

Please note: The GOTY Edition of Middle-earth: Shadow of Mordor and the previously available Premium Edition are the same product.

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Please note: The Middle-earth: Shadow of Mordor - GOTY Edition Upgrade and the previously available Season Pass are the same product.


Recommended By Curators

"Would be a competent but unremarkable Arkham-style open world game about killing orcs but made special with the Nemesis system and excellent voice work."
Read the full review here.


9.3/10 – IGN

5/5 – Joystiq

4.5/5 – VideoGamer

Coming to SteamOS/Linux

Middle-earth™: Shadow of Mordor™ will be available on SteamOS and Linux in Spring 2015.

About This Game

Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: 64-bit: Vista SP2, Win 7 SP1, Win 8.1
    • Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 | AMD Radeon HD 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 44 GB available space
    • OS: 64-bit: Win 7 SP1, Win 8.1
    • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 | AMD Radeon HD 7950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 57 GB available space
    • OS: Mac OS X 10.10.3
    • Processor: 2.4 GHz Intel
    • Memory: 8 GB RAM
    • Graphics: 1GB Nvidia 650M or later, AMD 7xxx series or later and Intel Iris Pro.
    • Network: Broadband Internet connection
    • Storage: 67 GB available space
    • Additional Notes: Requires Keyboard & Multi-button Mouse
    • OS: Mac OS X 10.10.4
    • Processor: 3.2 GHz Intel
    • Memory: 16 GB RAM
    • Graphics: 4GB Nvidia 780MX, AMD D700 or R9 295X
    • Network: Broadband Internet connection
    • Storage: 67 GB available space
    • Additional Notes: Gamepad
    • OS: Ubuntu 14.04.2 64-bit / SteamOS
    • Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
    • Memory: 4 GB RAM
    • Graphics: 1GB NVIDIA 640 or better with driver version 352.21 or later
    • Network: Broadband Internet connection
    • Storage: 47 GB available space
    • Additional Notes: AMD and Intel cards are NOT supported. If you wish to play the game using an AMD graphics card, you should update your graphics driver to version Catalyst 15.7 or higher. You should be able to run the game without experiencing stability issues or graphical glitches, but you may still experience poor performance.
    • OS: Ubuntu 14.04.2 64-bit / SteamOS
    • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
    • Memory: 8 GB RAM
    • Graphics: 4GB NVIDIA 9xx series card or better with driver version 352.21 or later
    • Network: Broadband Internet connection
    • Storage: 47 GB available space
Helpful customer reviews
248 of 279 people (89%) found this review helpful
17 people found this review funny
45.4 hrs on record
Posted: June 14
TL:DR? See Conclusion

Middle Earth™: Shadow of Mordor™ is a third-person action-adventure game developed by Monolith Studions (known for such works as the F.E.A.R. and Condemned franchises) and published by Warner Bros. Interactive. The game's story takes place in Tolkien's 'Lord of the Rings' universe while gameplay takes inspiration from the Batman Arkham titles as well as some elements from the Assassin's Creed franchise, and at the same time, featuring an all new mechanic called the 'Nemesis System' where Uruks (Orcs) in the game world vie for promotion and domination by either fighting each other or killing the player.

PLOT (No Spoiler):
The player takes on the role of the Gondorian Ranger Talion who, after seeing his family murdered and he himself executed at the hands of the servants of Sauron, was given a second chance at life as an undead ranger by the wraith of an ancient elven lord named Celebrimbor. Together they seek revenge for their murdered families and at the same time, break the curse that binds them to the moral plain.

+ Good graphics, animation quality, special effects and over-all art style
+ The 'Nemesis System' is a novel concept that is both fun, and adds a lot of game time to the player's main campaign
+ Great use of the 'Lord of the Rings' franchise and material
+ Good character progression for both the player and the Uruk (Orc) Captains and Warchiefs
+ Excellent voice acting and over-all sound design that adds to the atmosphere and immersion of the game
+ Lengthy game time: I personally sunk 20+ hours on my first game not including the DLC
+ Relatively large map with several side missions and collectibles
+ Combat gameplay is fun and satisfying making good use of the Arkham/Assassin's Creed gameplay
+ The Uruks (Orcs) have authentic personalities that adds to the atmosphere of the game
+ Good quality story DLC: Although I personally think the Bright Lord DLC could have used more polishing it does have a way more entertaining and challanging final boss battle than the main game.

- Orc Captains / Warchiefs level cap at 20 (25 if you're playing the Bright Lord DLC) which leads to...(see next CON)
- Gameplay is not as challenging as I would have expected from an action-adventure game
- Story bosses, specially the final boss, were unstatisfying to fight (Arkham Asylum Syndrome)
- Added little to no improvement or change on the Arkham Style of fighting aside from the mind control mechanic
- Story is a bit weak and some of the characters were not particularly memorable

GREAT GAME and I would like to see more of the franchise. Shadow of Mordor is a fun title and is a must buy for action-adventure fans regardless whether or not they are fans or non-fans of the LOTR universe.

I can easily RECOMMEND this game even at full price so if you see it on a sale, then it's a no-brainer. The game does carry with it a slightly heavy system requirement to be fully enjoyed so be sure to check it out before you purchase.

It adopts a unique take on the 'Lord of the Rings' universe by opting for an action-adventure genre rather than an RPG style of gameplay and surprisingly enough, the said action-adventure genre works well with the game mechanics of this game.

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Miyumi's Review Corner
Was this review helpful? Yes No Funny
64 of 73 people (88%) found this review helpful
2 people found this review funny
39.6 hrs on record
Posted: July 11
I finished this game after about 33 hours of playing.
Was that good fun? Yes, for sure, but it wasn't exactly what I expected.
I started playing this because I thought it will be mix of RPG and action in open world of Middle Earth. And all of this is true besides one thing. RPG element is very, very small in that game, what was a problem for me on the beginning. But when I gave it some time, I realised that even without RPG, this is still really good game. Not so great as I expected, but really, really good.
So action part is just great. There is probably best melee fighting I've ever seen. You can slay orcs and sometimes monsters in many spectacular ways. You won't be bored of slaying for hours, that's for sure. You will kill them in open sword battles vs. superior forces, you will stealth and kill them silently and you will shoot them using your deadly bow. All of this is perfect and you will be delighted of this.
But to be honest there is not much more than fighting. Of course, you can collect herbs and some hidden items, but all of this is just irrelevant and not very engaging. In second part of the game you will be able to control orcs and other creatures, which is definitely great idea and it's implemented also very good. But besides this, there is nothing more. Don't expect any dialog options, any hard choices or things like that. If you're expecting this is RPG game, let's say it straight, it's not. It has little RPG elements like quests (filled with fight and stealth only) and character progression, but that's it. Nothing more.
To be honest for me it's something like unfinished game. On the one hand, everything what is implemented here is perfect. But on the other hand all the time I had feeling that this should be something more, some epic RPG with great story and all that stuff. But somebody just forgot to implement this second part.

If you expect good action game in open world and you want to slay few thousands of orcs, this is it! You will be delighted.
But if you expect something more than action, I'm afraid this is not the game you're looking for.
Was this review helpful? Yes No Funny
49 of 58 people (84%) found this review helpful
46 people found this review funny
16.4 hrs on record
Posted: June 27
Rûkdûg the Merciful had tormented me to no end.

Our first encounter had been amongst some ruins where a pack of Uruk were roaming. I had rushed in, murdering many of the beasts until a filthy cannibal by the name of Ghâm challenged me, wretched sword in hand. He was a worthy foe, but in the end, the sight of fire turned him into a coward, and as he turned to flee I stabbed him repeatedly so as to show the nearby brutes how weak they were. Then, as I reveled in my glory, Rûkdûg appeared with filthy blade. Swifter than any orc beast I had fought, and I was quickly losing control of the battle: I could hear more Uruks shrieking as they charged to join Rûkdûg, my strength was fading, and I could not run. Then as my eyes began to lose their sight, a sign of the coming quietness of death, Rûkdûg looked at me and told me that I was not worth kill. He sheathed his blade and slowly walked away as a mad pack of Uruk swarmed around me and the world faded.

Our encounters went on like this for days. As best as I could count them, he had left me to die more times than could be counted on the fingers of my hand.

Then, on the lonely edge of a hill, just past the plains where I had first met him, I ran into Rûkdûg and a group of Uruk. I let loose my arrows, slaying some before they could raise their shields. Then my presence was made known and Rûkdûg asked me if I thought this battle would end any different from the last. I let a series of thrust and the beheading of his troops be my reply. With a few more slashes, all of his men fell and it was just us there on the edge of that cliff.

We were equals in combat, that much was surely true. As I got a quick swipe in with my blade, he would return it back to me. With each stab and cut, we both painted each other with wounds and scars. Neither of us could clearly see a victory. He even continued to fight me as the death grew in my eyes, as the grasp of death weakened me. And that was his mistake.

A well time dodged left me a hair's breadth away from his sword, and with this chance opening I let loose a series of nimble and blind slashes, carving into his body. He was deranged now, making dangerous mistakes with his weapon. I dashed quickly to the left as he threw his body into an overhead chop, leaving his back against the open air. With one deft blow, I sent him over the edge of the precipice. He left out a frightful cry just as I heard the ground receive his broken body. All of those times he had afforded me his mercy by leaving me to die by the hands of his underlings, Rûkdûg the Merciful now lay to rot in the sun.

I climbed down to see the body of my worth foe. I looked at his lifeless eyes and stepped closer to the mangled face that had lost the calm composure it used to wear in battle. I stooped down, as one does to see the tracks that lay on the earth. Then I stood again. And again I crouched, then stood, and crouched again, and stood...

---Seriously though, Shadow of Mordor is a pretty fun game. Combat follows along the rhythmic nature made famous by Rocksteady's Arkham series with a bounty of skills and upgrades to bolster the standard counter, dodge, stun, and attack found in contemporary action games. The speed and motion found in this game make traveling between missions and combat fun: there are some mounts, a quasi-teleport to unlock, and your character can skillfully traverse almost any obstacle.

The stealth is rewarding enough for anyone to enjoy, even if the arsenal here pales in comparison to general combat. The skills you can unlock feel great, and there is a light looting elements with Runes (which I never paid much attention to). The nemeses system is no doubt the highlight of the game. Dramatic cameras, names, and retorts all build up these little stories as you slay orcs. It’s a system that works excellently and highlights the games second strongest aspect (combat). As someone who generally does not like open worlds (due to them feeling too empty for comfort), this was a really enjoyable game.

The main plot and characters are so bland I had to put one hand in a blender to stay awake during cutscenes, but every other aspect of the game more than makes up for that. I do wish I still had a fully functional left hand, but that's the price I pay for being dramatic.
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188 of 288 people (65%) found this review helpful
13 people found this review funny
15.2 hrs on record
Posted: June 13
Ok this game began very well but it became extremely boring and repetitive after a very short while. I really don't get how it was praised by the public in such a way....

Graphics may look nice but to be precise the scenery has a very low poly geometry (flat surface, no parallax, very edgy stones). Characters and combat have excellent animations.

Combat is as good as batman but very repetitive and well, you do that for the whole game so the skill tree and new powers don't make it any more interesting. The nemesis system was interesting at first, but after a while it becomes just as repetitive, with missions to grind on it nothing more.

Side missions are horrible. You see the first, you have seen them all, they are basically challenges with one completion requisite and one bonus objective to gain more xp. Free the slaves, infiltrate the camp, kill the orcs and so on.

The main story is quite short and it repeats itself as well. You do the same things and the poor design of the locations doesn't help doing the same things over and over.

I am very sad about this game, I expected it to be a great game. It is not that bad, but it's just not interesting enough. How the batman games managed the game map, main story, side story and challenges is absolutely on another level. This is just some weird LOTR action game without any real sauce in it.

I wished steam allowed to put ratings (or stars....). I am forced to choose between 'recommend' and 'not recommend'. Well, I will have to 'not recommend' this one although it is not a very true statement.
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74 of 103 people (72%) found this review helpful
7 people found this review funny
3.6 hrs on record
Posted: September 22
├Honest Review┤
Review is based on current state of game.

Game Pros
• Smooth Gameplay
• Skill tree/upgrades
• Tons of enemies
• Enemies have progression depending on their skill
• Gives a solid 20 hours of story gameplay
• Beautiful map design and artwork
• Solid balance between stealth and action

Game Cons
• Anticlimactic "Big" battles
• Controls can feel weird at times
• Repetative
• No motive to continue story. You get to a point where you just kill a bunch of enemies then stop playing

Relateable Games
• Batman
• Assasins Creed

Shadow of Mordor is like the child of Batman Arkham Asylum, and Assasins Creed. If you like fighting hordes of enemies, and look cool while doing it, get this game for sure. No doubt. Although the story can be boring at times, it'll be compensated with a execution attacks, and the satisfaction of destorying a group of 50 orcs all by yourself.

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