The Crew is a revolutionary action-driving MMO, developed exclusively for next-gen consoles and high-end PCs that leverage new hardware capabilities to connect players online like never before. The Crew takes you and your friends on a wild ride across a massive, open-world recreation of the United States that is loaded with exciting...
User reviews: Mostly Positive (4,565 reviews)
Release Date: Dec 1, 2014

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February 23

I Love the Smell of Nitrous in the Morning

We have a brand-new community challenge lined up for you. From Monday, February 23rd, through Friday, February 27th, we’re challenging you, the entire community, to burn up as much NOS as you can.

We’re setting the bar at 150 million liters of NOS used in missions. Take into account that one full gauge is five liters, so you can see that this challenge is no laughing matter...

If you make it, we’ll reward you all with a new faction mission.

How much can you burn?

The Crew team

28 comments Read more

February 20

Community News - February 20th

It’s time for our community highlight, where we take you everywhere from the coolest YouTube videos to the best forum threads!

We’ve been keeping an eye on our official social media channels, Facebook social groups, Reddit, fan sites and of course our own forums. So if you’ve created something that you think is worthy of the community highlight be sure to share it with us on any of our channels!

We’ve gotten in a lot of supreme montages this week! Check them out at our official website.

26 comments Read more

Gold Edition

The Crew Gold Edition offers all of the great content included in the full game and access to exciting future content included with the Season Pass.

The first of four themed car packs, new missions, new stickers, and tuning kits will start rolling out to players in January 2015, with new PvP modes to follow shortly thereafter.


The Crew Season Pass includes:
  • Two exclusive cars – McLaren 12C and Ferrari 458 Speciale, available to Season Pass holders at launch.
  • One-week early access to all add-on car packs.
  • Four packs, 12 cars total:
    * Extreme Car Pack available January 2015, including performance cars perfect for exhilarating high-octane missions.
    * Speed Car Pack available February 2015, including sports cars finely tuned for speed racing.
    * Vintage Car Pack available March 2015, including vintage rides fashionable for missions set in iconic American locales.
    * Raid Car Pack available April 2015, including off-road vehicles recommended for missions on various types of terrain.
  • Official paint jobs and rims for each car.
  • Exclusive stickers delivered with each pack.

With the release of each add-on content pack included with the Season Pass, there will be new missions corresponding with each pack’s theme available to all players free of charge. New customization options, paint jobs, rims, interiors, and tuning specs will also be available from the in-game store.

About This Game

Your car is your avatar - fine tune your ride as you level up and progress through 5 unique and richly detailed regions of a massive open-world US. Maneuver through the bustling streets of New York City and Los Angeles, cruise down sunny Miami Beach or trek through the breathtaking plateaus of Monument Valley. Each locale comes with its own set of surprises and driving challenges to master. On your journey you will encounter other players on the road – all potentially worthy companions to crew up with, or future rivals to compete against. This is driving at its most exciting, varied and open.

Jump in and out seamlessly and build your crew of four through bonding or intense rivalry. Whether your objective is to take down a convoy or to escape the police, achieving it with friends ensures a fresh experience each time you join in.

The entire United States is your driving playground – all roads and everything in between. Every type of terrain imaginable is yours to master – from downtown city streets to suburbs, hillsides, cornfields, canyons, desert dunes or even race tracks.

Collect body and performance parts as you progress to customize and upgrade your licensed cars. Equip your ride with 5 different tuning specs (street, perf, dirt, raid, circuit) to adapt to different driving terrains. Choose from a wide range of perks to enhance your vehicle according to your driving style.

Continue the experience on iOS, Android tablets, and on the web. Track of your friends’ performance and fine tune your ride before taking it live to set new records, or send your crew on jobs while on-the-go to earn more XP and parts.

System Requirements

    • OS: Windows 7 SP1, Windows 8/8.1 (64bit only)
    • Processor: Intel Core2 Quad Q9300 @ 2.5 GHz or AMD Athlon II X4 620 @ 2.6 GHz (or better)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX260 or AMD Radeon HD4870 (512MB VRAM with Shader Model 4.0 or higher)
    • Hard Drive: 18 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Keyboard required, XBOX 360 controller optional (or compatible controller)
    • OS: Windows® 7, Windows® 8 and 8.1 (64-bit only)
    • Processor: Intel Core i5-750 @ 2.66 GHz or AMD Phenom II X4 940 @ 3.0 GHz Recommended for 30FPS / Intel Core i7-2600K @ 3.4 GHz or AMD FX-8150 @ 3.6 GHz Recommended for 60FPS
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX580 or AMD Radeon 6870 (1024MB VRAM with Shader Model 5.0 ) Recommended for 30FPS / NVIDIA GeForce GTX670 or AMD Radeon 7870 (2048MB VRAM with Shader Model 5.0) Recommended for 60FPS
    • Hard Drive: 18 GB available space
    • Sound Card: DirectX-compatible
    • Additional Notes: Peripherals Supported: Windows-compatible keyboard, mouse, racing wheel, headset, optional controller (Xbox One Controller or Xbox 360 Controller for Windows recommended) Multiplayer: 1024 kbps or faster broadband connection *Supported Video Cards at Time of Release: AMD Radeon™ HD 4870 / 5000 / 6000 / 7000 / R7 / R9 series, NVIDIA® GeForce® GTX 260 / 400 / 500 / 600 / 700 / TITAN series
Helpful customer reviews
63 of 84 people (75%) found this review helpful
11 people found this review funny
135.3 hrs on record
Posted: February 6
"You couldn't join crew"

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44 of 58 people (76%) found this review helpful
1 person found this review funny
9.8 hrs on record
Posted: January 31
I was escaping the police pursuit. Suddenly one of police cars started to ram me (on speedhack of course) and when he touched my car we both started to fly reeeeeally high. I landed in the middle of the forest & the police car landed 2 meters near me. He blocked my way out (well, I couldn't move either because I had Street spec car), arrested me and then the lady in the police radio said '5+, very good work'. Yes! Very good work Ubisoft. Welcome to The Crew.

- You know... big, open world, where you can do anything,
- There are some really nice places to visit,

- U(don't)Play - yes, I know it's nice to do the actions, achievements, etc. in this, but this app extends game launching from 5 seconds to 1 minute,
- CREW CREDITS - yes, this game has microtransactions,
- Low amount of cars,
- HUGE RACING MMO with up to 8 players in one session,
- The game story is so boring that I already forgot the main characters name,
- Physics is so bad that I can't understand why one of the minigames is flying the car as far as possible - it shows all the bugs,
- Police cars IQ is very disappointing - all they can do is ramming. Who needs keeping civilians safe when you can just hit players car to crash in 10 cars / 5 persons on the sidewalk?
- I couldn't find anyone to play Fraction Missions 2 months after release. LoL
- Cars after tuning are very ugly (for me doesn't mean for everyone),
- Several times I couldn't accept invite to coop from other players,
- I don't know what are roads in this game made of, but it doesn't look like asphalt,

I'll continue playing this game (haven't reached the op cars), and I'll update the reviev with more Pros/Cons.

Don't buy it for 50€. Please don't do this.
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34 of 42 people (81%) found this review helpful
17 people found this review funny
57.0 hrs on record
Posted: February 9
Touched 382km/h in a pink Fiat 500.

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26 of 30 people (87%) found this review helpful
1 person found this review funny
339.7 hrs on record
Posted: February 14
Sure, it has many flaws. It has issues that make it both annoying and sometimes unbearable to play. Do those issues take away from the core gameplay, and open world-ness? NOPE! The Crew is a fantastic game that gives you the freedom to drive how you like. On road, or off road, in performance vehicles and off road buggies. The RPG element assures you keep playing to level up your car to max tune, while finding which part will give you the extra edge in PVP races. The amount of grinding needed to max a car to its full potential is unreal, but rest assured, you will find something to love in The Crew, even if it may only be driving.
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41 of 59 people (69%) found this review helpful
19.3 hrs on record
Posted: January 29
Medicore racing game filled with low poly traffic, lame-♥♥♥ races, untextured roads, and horrible AI.

Needless to say, this would be impressive if it had come out in 2005. It manages to take the multiplayer concepts of Burnout Paradise and remove all the fun.

Don't even get me started on the "police chases", what you think would be the best part of the game is actually the worst. If you think that you'll have a fun time driving up and down the US with your buddies while the cops are after you, go play an NFS title. All police chases in this game end the same way, the cops pull out infront of you, insta-stop and insta-bust you. Rinse and repeat.

Awful excuse of a racing game, simply horrible. I'm sure there are better tagents and rants out there and I'm only touching on a few minor things that really ruined the game for me.

The "beta" was also a great way to generate hype while the devs did nothing. Highlighted by their lack of fixing the roads and other odd glitches. (Flying off the map, cops teleporting around, traffic not navigating correctly, etc)



This was reported back when the beta ran (september/october?) and is still yet to be fixed.

"Thanks for the money, ♥♥♥♥ing idiots." - Ubisoft
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12 of 13 people (92%) found this review helpful
27.9 hrs on record
Posted: February 20
Class based cars, online open world, annoying takedown quests, some car crash mechanic problems, story is meh but hey it is so fun.

Personel score ............... 7/10 (definitely better than nfs rivals)
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16 of 24 people (67%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: February 11
Game has a lot of potential however multiplayer is broken as hell for me.
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13 of 19 people (68%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: February 8
Overall this game is good, but for $60, it's not worth it. Here's the breakdown:
- Large map
- Detailed car designs
- Decent online multiplayer experience
- Huge lack of cars (only around 40)
- Lack of options to customize car parts
- Very poor AI
- Police chases are awful
- Annoying, boring campaign
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8 of 10 people (80%) found this review helpful
1 person found this review funny
133.4 hrs on record
Posted: February 26
The game is quite fun, and I have spent many hours in it, and will probably spend more too. However... there are some pretty big caveats to this. The price for one; I have the Australia tax, and the base game costs $75USD, not including the exchange rate and everything. Then there is the DLC - each one is a pack of 4 extra cars, hardly worth the price considering they don't really offer too much more. And then there are the Mi-crew-transactions. Seriously? Extra in-game micro transactions on an already pretty pricey Triple A release? There are two different forms of currency in-game, one which is solely earnt through missions, skills, and stunts. And then there are CREW CREDITS. You are given 100,000 reasonably early on in the game, but that's not enough for anything good. And so... you are invited to use real life money to purchase these in order to quickly obtain cars or specs that you would otherwise spend countless hours grinding for. The in-game grind for this game is pretty ridiculous - not only do you have to grind hours and hours for cash (unless you pay) for the cars, particularly the Koenigsegg Agera R and the Hummer H1 Alpha, but then, upgrade those cars, you must complete skill challenges to acquire parts to improve your car... for each individual car. The best parts are also RNG based, so you could easily spend hours farming the same challenge to try and get that specific part you wanted.

In contrast to some others, I've had no issues with Uplay, but this could just mean I'm one of the lucky ones. Unlike some of the Trailers, the world isn't as filled - this is both a good and bad thing. If you like PVP, well, you'll be in for a long wait. But otherwise, the comparative lack of players is actually a bit of a blessing in disguise. Particularly if you are farming money or parts, the smaller population sizes actually makes it much easier to do what you want without getting in each other's way, which is extremely inconvenient and can be extremely aggravating. One of the biggest draws, the co-op, doesn't really seem to work completely as well, sometimes crews doing a mission won't finish properly. That said, it is still incredibly awesome to drive around America with a group of friends, or accept a random online invite if you prefer that instead. There can, however, still be connection issues even within a crew, so that is something to keep in mind if you plan on primarily playing the game in multiplayer. You'll also want to do this with a friend, playing with strangers online can be dicey and very hit and miss.

The campaign is pretty standard and boring because it is so long. The campaign really offers nothing new, interesting, or relevant. It's very cliche with some pretty glaring plot holes. I ended up enjoying cruising around the map in free roam doing random things more than the campaign.

This brings me to by far, the best part of the game - the world map. The Drive is the best open world driving experience I've had by far, with you literally able to drive from Canada to Mexico and coast to coast with an incredibly diverse environment to explore, with vast tracks of open road and off road land to discover. Many cities are either scaled down or removed completely, understandable but potentially annoying to some - I never had an issue with it, it would not make sense to make everything completely to scale. The exploration of the map is great, although sometimes the game feels more like a tourist guide... noting landmarks like the Grand Canyon and Hoover Dam. Regardless, the environments are fantastic, from the dense urban cities of Los Angeles and New York, to snowy mountains, deserts, and swamps. The time and environmental system in The Crew is also well worth talking about. From snow, rain, cloud, and sun, the weather is quite well, although rain does not affect driving as much as it should. The day/night system is a highlight, although sometimes streetlamps and headlights turn on and off at weird times... The poor standard of NPC traffic is a let-down. Not only in terms of how they look, but also in terms of how they spawn and despawn. I understand that this is to reduce the stress of the game, but it still looks odd to see other vehicles randomly appearing or vanishing, especially at night time, where headlights are the only thing which shows other road users.

Now to the gameplay. The driving offers nothing truly spectacular, although the game's physics and hit boxes can seem inconsistent. On one hand, it's pretty good to see a driving game where you car slowly accumulates visible damage. However, repair prices are exorbitant, and the damage does not really seem to effect the car's performance. Then there are odd times where you hit another car or object... sometimes you get the "crash cam", sometimes you spin to the side, sometimes you flip, sometimes you are bumped backwards or sideways... but there doesn't seem to be much consistency. And sometimes you'll be sent flying over rocks or curbs through invisible walls. It can be entertaining to see your million-dollar car flip and tumble... but also frustrating and physically wrong. I feel the handling is quite poor in the game, with strangely large turning circles, the surprisingly high propensity to skid (not drift), something exacerbated off-road. Landing after jumps is also poorly handled, and you always land nose first, generally but not always, causing you flip and crash.

There isn't too much racing in this game, with a variety of other missions such as "disable" or "deliver", but the game's AI is very frustrating and completely unrealistic. Regardless of how your car is upgraded, the AI will always be right on your tail. Collisions will ALWAYS affect you more negatively than the other car hit, regardless of whether it's a race or police pursuit, and who intitiated the contact. And the police pursuits are not fun either. Pursuits only start if you hit a street lamp, but you will be ignored if you speed through a red light at four times the speed limit past a police car? And then, when the pursuit starts, it's actually quite impractical to see the police cars catch up to you... it just doesn't make sense that a random squad car could catch up to a supercar and then insta-stop and bust you. The speed with which you get caught, and subsequently the amount you get fined, make police pursuits far more trouble than fun. The traffic can also behave oddly, especially at lights and when merging.

And then, finally, the cars themselves. I really love the fact that most of the cars are licensed, and have official paints, rims, etc. There are exceptions though, such as the two RUF cars. The stature of the cars is further refined by the 5 different classes, or specs - Street, Dirt, Performance, Race, Circuit - which are all noticeably different to each other, in both looks and performance. This is in contrast to some other games, where differences such as Rally or Muscle cars actually really don't offer much difference in terms of gameplay. In The Crew, the different classes all have their own strengths and weaknesses, and perform differently. Even with the classes, however, the selection of cars is really quite limited, especially if you do not purchase the DLC. While there is a reasonably large range of physical modifications available (bumpers, hoods, spoilers, etc.), these customisation options lack depth and are limited. And some, like the license plates, are barely noticeable. That said, you are able to do some incredibly fun and potentially silly things. Like drive a Mini Cooper down a ski ramp like THE STIG, or hit 300km/h in a Fiat or Dodge SRT.

It's months post release, but there are still bugs - getting stuck or going through environmental hazards, , and graphical glitches where roads vanish or turn strange colours... Don't get me wrong, I enjoy The Crew, and it isn't bad, per se, but it's hard to justify the price, especially with microtransactions thrown in.
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7 of 10 people (70%) found this review helpful
1 person found this review funny
177.5 hrs on record
Posted: February 1
Awesome open world gameplay with more cars, parts, missions and collectables than you know what to do with. Drive, Race and Wreck your friends in high speed American roads or Crew up and take the Streets, replay old missions or PvP and Dominate the lobby. The choice is always yours in The Crew!
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7 of 10 people (70%) found this review helpful
1 person found this review funny
5.9 hrs on record
Posted: February 11
Can't play with friends, can't hardly connect to anyone, havent been able to start one co-op race. game is okay. online sucks, gameplay relies heavily on online multiplayer. yet I cant play it. 0.5 out of 5 stars
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11 of 19 people (58%) found this review helpful
2 people found this review funny
3.9 hrs on record
Posted: January 31
I bought The Crew 2 weeks ago and I haven't been bored of it yet! The game accomplishes this by using the clever tactic of crashing before the player even has a chance to do anything, thus eliminating any possibilty of the gameplay getting stale.
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3 of 4 people (75%) found this review helpful
38.1 hrs on record
Posted: February 8
Decided to buy it for the multiplayer, stayed for the singleplayer.

I really enjoy open world games, where you can decide to just ignore missions and goals, and go do something else. This game is in some sort of identity crisis. It wants to be a MMO title, but its really not. I had a great time playing this with one of my friends, like a co-op experience. The problems starts when you want to get a group of people together. It worked just fine up to a group of 3 friends. The weird stuff started when we filled a crew with four people. Most of the time, the 4th player is invisible. You can se the players nametag, and you can race through his car, but you cannot see him. When we gathered two full crews, the same problem just expanded. You can see 3 players from your crew, but the rest of them are just nameplates.

The full-on PVP races is just stupid. The cars are scaled up / down to match each other, so it does not matter what car you drive, or what surface you race on. Its also impossible to properly queue up crew VS crew without the other crew being a bunch of random players.

Multiplayer aside: the rest is great, and this is why i stayed for the game.
You can decide to ignore the races, and just cruise around in this huge beautiful detailed world. All the cars feels different to drive, so it actually makes sense to buy different cars. I really enjoy just driving around the huge map. Driving from one corner to the other, can last for between 30 minutes - one hour (depending on your car) with full speed. its great fun. And its really fun to race in the open world with 3 friends from A - B in the USA.

I did experience a couple of bugs when playing. Sometimes after the race ends, the game crashes, and when i stream a video / watch a video with software on my other monitor, the game randomly crashes.

Do i recommend this game? Well, yes. I do. As a single player open world racing game, its great. As a MMO it really really sucks. So it really depends on how you want to play the game.
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3 of 4 people (75%) found this review helpful
44.2 hrs on record
Posted: February 9
This game has a lot of potential. The biggest problem I have is the AI is ridiculously overpowering when running from police. They are like tanks that accelerate faster than any car you can buy. They will push you right off the road but are impossible to be moved or budged themselves.

Also, the handling on some of these cars is whack. Not so bad that the game can't be played, and I really like the game even with the ridiculously hard to kill cops.

There aren't very many people playing this game, dare I say 'yet'?

This game seems to be one of those game where you buy it and get hooked, and then they start releasing more stuff at extra charges. It'd be nice someone made a complete game before they sold it to people.

All in all, I like the game, and will keep playing, but only because I've already got it.
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3 of 4 people (75%) found this review helpful
21.1 hrs on record
Posted: February 10
Mediocre... disappointing since I can see a lot of work did go into it. Overall score of the game 6/10.


Huge! There's a lot of copypasta, but this isn't a big deal since the world is still effectively very large, and the game would be 300GB if they had different textures and houses in every part of the game world. Diverse landscape and a lot of open road (and off-road) to explore.

10/10 on the game world.


Mixed bag here. There are a variety of vehicles, but the selection isn't that large. Customization is a bit weird... rather than having a lot of depth to the parts you can put in your car, you basically just get higher "level" parts by completing events. It's a bit awkward but you get used to it, just would be cool to have some more specifications on parts and controlled-customization beyond a higher level with a boost to a certain stat.

The gap between vehicles from upgrades isn't very large. Perhaps this is a good thing in some degree, but in a PVP round my level 400ish car wasn't that far behind the drivers with level 1299 cars. It seems the biggest difference comes from the stats baked into the cars (some have really terrible handling, and that will not change with any amount of upgrades... some accelerate really slowly, and always will, etc.)

Visual customization isn't very significant. Paint jobs cost more than some new cars. wot

There are a few classes of cars and they just feel really limiting in terms of what you're able to do with them:
STREET - Good for street and nothing else.
DIRT - Mediocre on street, poor off-road, good on dirt roads.
PERFORMANCE - Good for street and nothing else.
RAID - Good for off-roading and dirt roads, poor on street.
CIRCUIT - Good for street and nothing else.

Off-road performance still isn't that good with the cars designed for it, and bumps and hills off-road still cause your car to do flips, crash, and slide out of control. The different street-like cars are all designed for the same situation, some just do it better. Circuit > Performance > Street. In-game they say Circuit has an advanced handling profile, but to be honest all 3 of these seem to have similar braking and turning performance.

Overall on the topic of vehicles I would give 7/10.


Not very good. It's hard to describe exactly what it is, but the cars handle very poorly. They don't grip the road that well, every turn is very wide and often ends up in a drift/skid, and it takes a LONG time to come out of a turn. The cars seem to have too much innertia and it almost feels like they steer from the back.

Sometimes your car also gets snagged on invisible walls, or in spite of having decent sized wheels and suspension clipping a curb causes you to go flying. When you lose control of your car from being hit, your car goes sliding across the street or down a hill and it takes a long time to stop spinning and regain control.

Some types of cars seem to not benefit much from boost/nitrous. Street class cars honestly seem to accelerate at the exact same speed with and without boost... for this type of vehicle the boost only really becomes useful after you get to near max speed, but this doesn't happen often since you need to slow down a lot for turns due to how poorly cars take turns.

Off-roading is a nightmare even in the cars designed for it. Takes ages to turn, your car slides out of control very easily, and every time you go off a jump (which there is no avoiding in a lot of the missions in the late-game) your car will smash into the ground at unsavory angles causing you to lose a lot of your speed and sometimes flip out of control. It also takes a very long time to accelerate off-road.

Score for physics/gameplay I would give 4/10.


The storyline isn't insanely captivating and the missions aren't very interesting... but that's okay because it's a driving/racing game and I bought it to drive and race. I've never played a driving/racing game and this is the only one that I've even remembered the chain of events by the end of the game. Underwhelming plotline, but it's not a big deal. The dialogue is terrible though.

There are a few types of missions: Races, Point-to-Point Time Trial, Escape, Takedown, and Shipment.

Races and Point-to-Points are fun and pretty well designed. You get better rewards from races the more time you spend in 1st place and the faster your overall time is. You get better rewards from Point-to-Points the better your time is. Straight-forward and the difficulty is spot on according to your car level.

Escapes and Takedowns are downright frustrating. The mechaincs for taking down other vehicles suck. You spend most of your time in Takedowns accelerating to match their speed just so you can hit them for about <20% of their health... and hitting them slows you down substantially or even causes you to spin out of control. In Escapes you get swarmed by enemies who ram you to make you lose control or drive in front of you bringing you to an instant halt. When you get stopped, you have about 2 seconds before they capture you... better hope they aren't behind you preventing you from backing up from the guy in front of you, or you lose. Your only chance on Escape missions is to drive around the city since you accelerate faster, but they have higher top speed. Off-roading and driving on highways is useless as they will keep spawning, outrun you, and a helicopter will be above you.

Side-missions or skills are fun. They test your ability to maintain speed, handle your car, off-road, jump, escape, etc. These are scattered all over and are one of the best ways to level up your cars. Good performance in these will net you good upgrades for your car.

Biggest problem here (beyond physics) is the discrepancy in difficulty. Races are good difficulty, Point-to-Points are too easy, Escapes/Takedowns are way too hard.

I give the missions and storyline a 6/10.


Overall I'm a bit disappointed with the game. The game world is beautiful, massive and the concept of an MMO racer is good. Decently executed progression, but ends up feeling more like an ordinary racing game. I'm guessing years went into building the game world and a lot of the game... then it feels like after all that work they just stopped short and didn't improve the car handling (biggest problem with the game) and didn't fully flesh out the multiplayer aspect.

The game needs improved multiplayer interaction in freeroam, better car grip, and cars need to come out of turns faster. Optimization isn't too bad, I can maintain 60 fps with a GTX 760... but I can play GRID 2 at 150 FPS so there's room for improvement.

I wish they had spent less time/money on cutscenes and a bit more on the physics and multiplayer gameplay. Great idea, beautiful world, poor execution. I recommend the game if you get it on sale. Not worth $60 in its current state.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
177.0 hrs on record
Posted: February 8
worked hard to get money to buy LaFerrari.... it seems every 40 grand car its better than that..... i think the name of the game should be nissan gtr....
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4 of 6 people (67%) found this review helpful
47.7 hrs on record
Posted: January 28
well, my internet connection is bad becuase im in thailand
so i cant play faction that is over 1 hour for complete.
however this game is good ;)
i wish ubisoft could make offline mode though.
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4 of 6 people (67%) found this review helpful
13.2 hrs on record
Posted: February 1
When im being chased by police in this game it makes me rage more than call of duty because you can be 2 miles away and somehow their crown victoria can catch up to you within 5 seconds.

Pros :
- Great map, it's really awesome;
- Graphics are good;
- Cockpit view, the interiors are well designed;
- Simcade driving is fun;
- Many specs ( Street, Dirt, Performance, Raid and Circuit ).

- Lack of cars, only 47 fullstock cars (if I'm not wrong.);
- Exterior car custimization is just poor:
- 200 rims ? And you get like the same rim with 3/5 different colors.
- The bumpers, some of them the only thing that changes is the headlights.
- Stickers, pre-made stickers that you can't even change the color of them;
- The MMO , ... when you launch the game you can see like 100 people on the same server as you, but while you are on free-roam you can see up to 8 people. That's like driving offline, with an option to PVP that will take you to a lobby with 4~8 people to race against.
- Cockpit view:
- When PVPing if there's no collison , the other player will just pass by your car and you won't be able to see nothing in from of you, only a black shade of your oponent.
- In cockpit view your mirrors don't work;
- AI , the AI is just impossible, if you are being chased by the police it's really hard to escape. You can go 400 km/h with a Circuit SLS on an Highway that a Ford Crown Victoria will chase you down.
- Some of the game physics are just out of this world:
- You get rammed by another player or a AI car your car just fly's away, you try to ram a cop you get stucked.
- You hit a fence or a pile of garbage on the sidewalk you lose like 10/20 km/h;
- PVPing, sometimes you need to wait 5 minutes to join a lobby to get rammed mostly.
- In PVP the lobby leader (the player with most wins) is the one who dictates wich track you are going to play and the settings, with or without traffic/collision, instead of being choosen by a vote among the lobby players.


And there's the Crew Credits, that for me it's neutral, in my point of view they are there to help people that lack of time to "farm" money to buy a car that they like, or parts of it, for people that buy the game to play 3/5hours a week.
Because you can easily make money doing pvp races (15~18k bucks each race and with perks the most expensive car is like 708k), you can buy all the cars and parts without having to buy the CC's.

Should you buy the game?
- Yes, if you are into this type of games, but buy it heavly discounted.
- No, if you buying it full price, because for the price that they are asking for it they should give players way more stuff and not this.

To me this was the most expensive "early-acess" that I've ever bought.
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5 of 8 people (63%) found this review helpful
13.6 hrs on record
Posted: February 4
Game would be good if it didn't contain so many connection issues. Gameplay is great, the cars feel great but not being able to play because of random disconnects. Would not recommend as of now.
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6 of 10 people (60%) found this review helpful
95.7 hrs on record
Posted: February 2
I've clocked almost 50 hours in The Crew - an obvious recommendation. I am currently level 27 and still exploring the first of 5 regions (more about that later). Why is it fun?

The Crew has a huge map, a huge number of difficult races and skill challenges, reasonable AI, the longest races I have ever seen in a computer game, a varied selection of cars right from the start, and a good system for levelling up cars, doing PvP, and doing co-op PvE with or without friends. It is a bit of a cross between FUEL (its game world is bigger, but emptier) and NFS:World (which has a more crowded MMO-feeling, but is pay2win and not as social). It has Burnout Paradise's ability to initiate challenges right in the game world without going to an instance, so you may be driving along and see a car flying through the air because you're passing a jump challenge and someone's doing it; or see everyone else's police pursuits (join in if you like).

The level cap is at 50, there are 5 regions, you can go anywhere at any time, but the events and cars of a new region unlock every 10 levels. So in theory, since my main focus is still the first region (Mid-West - of course you start in Detroit), I shouldn't be over level 10, upgrading my car with level 1-10 parts won from skill challenges available in that region, and generally having a good time; and I should be able to level out of that region by following the storyline missions, if I like, which I probably am. But the game also provides other ways to level up: you can grind story missions (even accidentally, if you want to improve your score from bronze to gold; and the game also makes you, because other player will invite you on coop runs - of course you can decline), you can do faction missions once you are level 10 (out of curiosity), or you can do PvP (a dozen races was enough to get me from level 21 to 27). This will unlock other car types (good) and the parts sets that come with the level (bad, because I now could just buy me all level 20 parts for my car and skip the East Coast region altogether, and with a bit more PvP, skip the South, too). Maybe The Crew should have taken a slice from GuildWars, where you're a) PvP-ready from the beginning with competitive gear (but you can use your own high-end PvE gear as well), and b) levels and player capabilities are adjusted on the fly depending on the level of the region you're in so that co-op works well.

Right now, I exercise some restraint and explore and do the skill challenges and the exploration anyway, and the nice thing about The Crew is that even though my cars are somewhat overpowered for the zone (what with the stat boost levelling up gives them -- why, exactly?), the challenges are still tough to get golden. At the rate I'm going, there'll be many more hours of fun in this game.

If I could do it over, I would play each story mission only once and stay away from anything social (PvP, Factions, co-op) until level 40 at least. Recommended.
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