Become the most celebrated detective of all time: Sherlock Holmes! Use your impressive talents as a detective to solve six thrilling and varied cases: murders, missing persons, spectacular thefts and numerous investigations that sometimes lead you into the realms of the fantastic.
User reviews: Very Positive (501 reviews)
Release Date: Sep 29, 2014

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Recommended By Curators

"Rough around the edges, and with some bad puzzles, but this is an atmospheric detective adventure that actually lets you do some detecting."
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October 30, 2014


[HALLOWEEN SALES] 25% off Sherlock Holmes: Crimes & Punishments on Steam. Investigate your way through a handful of horrible murders for the greatest Halloween ever!

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October 1, 2014


His skills, your wits!

You will find bellow some reviews of Sherlock Holmes: Crimes & Punishments ordered by language:






His skills, your wits. Sherlock Holmes: Crimes & Punishments, is now available on PS4, PS3, Xbox One, Xbox 360 and PC!

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“I have to believe Holmes would approve.”
8/10 – Polygon

“Thrilling detective-game ... even Moriaty would play it!”
85/100 – GameStar

“Hands down the best detective game I've ever played and one of the most enjoyable experiences of the 2014 gaming year so far.”
9,5/10 – Hooked Gamers

They reviewed Sherlock Holmes: Crimes & Punishments

About This Game

Become the most celebrated detective of all time: Sherlock Holmes! Use your impressive talents as a detective to solve six thrilling and varied cases: murders, missing persons, spectacular thefts and numerous investigations that sometimes lead you into the realms of the fantastic.

Will you follow your moral compass, or will you apply the letter of the law?

The great freedom of action in Crimes & Punishments allows you to conduct your investigations in the manner you deem appropriate. Use the 14 extraordinary skills of detection for which Sherlock is famous, choose the avenues of enquiry you wish to pursue, interrogate your suspects and, from your deductions, name the guilty parties... you can even determine their fate! The ramifications are far-reaching, and your decisions will exert a real influence through your reputation or the surprising consequences that will arise where you least expect them…

System Requirements

    • Processor: AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memory: 2048 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 14 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
Helpful customer reviews
252 of 296 people (85%) found this review helpful
12.4 hrs on record
Posted: September 29, 2014
Sherlock Holmes: Crimes and Punishment is a beautiful and impressive adventure puzzle game starring a very popular detective who players will enjoy playing as to solve crime and choosing thier own choices in a case's outcome through deduction.

First off, the graphics of the game use the unreal engine 3 and a step up for the series.The facial features of the characters such as pores, scars, and even the detail on the clothing. Not only is the character detailed but so are the aesthetics and details put into each of the maps that the players will traverse to solve crimes, which gives it a it more immersion.

The music is appropriate for the game and kicks in at the right moment though the rest of the time the game is pretty quiet to letting concentrate and could use more to bring immersion. The voice acting is also decently done for most of the characters in the game and brings them to life in the game world.

Players can play the game with either a keyboard and mouse or with a game pad. Both are configured well and didn't include key binding, which isn't too bad since there aren't many keys to press for this type of game genre. Players be able to play this game in first or 3rd person whichever choice you decide. The controls may feel a bit stiff but overall it is not too bad at all.

Each of the maps in this game is really focused on the area where the crime appears. You won't find yourself in unnecessary places or free roaming since it isn't that sort of game though it is something to suggest for a future sequel. The game uses a fast travel system to travel around the map with a push of a button. With a button click, players can bring up a map and click on locations to travel where they need to go whenever you want. With each loading screen, Sherlock in the cab where the interface can also be brought up for the menu to look over the clues, evidence, and deduction while they wait. The menu itself is very sleek and organized.

The game play to Sherlock is to solve puzzles, gather evidence and to come up with deduction and solve crimes. The puzzles range from ordinary lock puzzles where you match locks to complicated puzzles where you rebuild molds, combine chemicals or find clues to fix certain situation, compare notes, Extreme arm wrestling and lots more variety to keep the game intriguing. There is a skip function for those that get frustrated or stuck at a puzzle but keep in mind that it is a puzzle game, and that self-satisfaction comes from solving by oneself.

Sherlock is armed with an arsenal of tools to help him combine clues and solve puzzles. Focus will help him see things that he will miss at times such as small marks and such. Imagination is when he gathers enough clues to solve a puzzle, he will be able to recreate the scenario in his mind to gather more clues and evidence and finally when he does get all this, he will be capable to go into deduction.
In deduction mode, Sherlock can look over his facts and evidence, draw a line between them and form bubbles and by doing so created deductions. Sometimes there is only one deduction in a bubble but other times. There will be two totals. As players look through all these bubbles, they'll be able to draw and combine a conclusion to the case. If the case is a contradiction, it will tell you between the bubbles. If it combines there will be a larger bubble and there will be a choice to the entire scenario. Either the person is guilty/innocent or an alternative choice route opened will be up to players to decide by finding enough clues and evidence.

The game introduces five case scenario total and may take a player 12-15 hours total to complete depending on how good they are at gathering clues and puzzles.

My opinion is that this is possibly the best puzzle/adventure game I have yet played. I enjoyed it though some of my cons are that the disguise function wasn't used as greatly as I thought and that the game hopefully will be even frequently more expansive with the deduction system in the future because that felt like the real meat of the game to me personally.

+ The graphic details are beautiful. You can see the details of the faces of characters, clothes, and the aesthetic to the background looks great with the Unreal 3 engine.
+ The puzzles are brilliant
+ The case themselves are very realistic in a sense
+ Brilliant story and cases. Especially the third case Blood Bath.
+ The voice acting is decently done. Most of the characters sounded great.
+ Deduction offers the players choices and replayability. Multiple choices on how to punish a crime or finish it off with another outcome.
+ Game lasts 12-15 hours

- Though beautiful the maps were decently sized and it felt too closed in especially with parts blocked off. Hopefully we'll see even larger areas in the future.
- Disguises weren't used as much in the game
- There is a skip button that pops up everytime that just seems to invite players to push it. Should be something you can turn off
- The online feature should take in more stats instead of just who chooses the choice or discovering it.

Youtubet/Twitch- Kenuty
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127 of 152 people (84%) found this review helpful
1 person found this review funny
18.4 hrs on record
Posted: November 1, 2014
Watson: "Do you want to slit some more pigs throats?"
Holmes: "no."
Watson: "thank goodness for that."
Holmes: "I wish to impale one with a harpoon."
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85 of 93 people (91%) found this review helpful
26.1 hrs on record
Posted: October 4, 2014
I took it upon myself to wait until I had received 100% of the achievements before making my review.

Compared to The Testament of Sherlock Holmes, Frogwares and Focus Entertainment have come a VERY LONG WAY! From astoundingly beautiful graphics, to great plotlines and endless solutions, I was in awe the entire time.

The one thing I loved the most was the way they improved on Sherlock Holmes's personality. Compared to Testament, Holmes in Crimes and Punishments has a more gentle and chivalrous side to him, which is something definitely found in the books. I'm an oldschool Sherlock Holmes fan, so this game was perfect!

I am very excited to see possible sequels in the future.
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75 of 97 people (77%) found this review helpful
18.7 hrs on record
Posted: September 30, 2014
-The gameplay for the most part keeps in line with the rest of the series, with only a few noteworthy departures. There's now a sort of "detective vision" that highlights examinable objects, and while it can be ignored most of the time, it is sometimes necessary to find things like scratches on a lock or markings on the floor. The game does bring up a prompt when it's required, however, so you can safely ignore it otherwise if you choose to for the sake of immersion or challenge. You also now have the ability to talk with suspects at jail, and can present evidence to them to disprove any lies they may be telling you. Finally, you can now access the wardrobe and disguise kit at any time by going to your apartment, and you can select from a small variety of hats, facial hairs, and suits to wear (which is sometimes required for the sake of disguising yourself). Aside from these changes, anyone who's played the previous entries will be right at home (and the game does give minor references to the previous games in the series); there are still more "classic-style" adventure game puzzles (though they're sometimes repeated, like this one lock puzzle that shows up around once per case), and things like Holmes's chemistry set are used once again.

-The game does give you more freedom than the previous games, which I think adds a lot to the experience. To use the first case as an example, by the time you've collected all the clues and pieced them together (you do this on your own in a menu, rather than having Holmes explain everything away for you), you're left with three different suspects, which you then have to choose from on your own based on your evidence. You're free to arrest any of them, and the game doesn't actually tell you which one was correct unless you choose to reveal the "spoiler" at the end of the case. You also get to choose to either condemn or absolve the criminal, which seems to be more of a moral choice than an actual logical one. The game ultimately leaves a lot up to the player, but it does slightly hold your hand. If you have evidence that needs to be used, discussed with someone, or researched in the archive at your apartment, it'll have a small icon on it in the inventory menu that tells you that. The game also somewhat spoils you with the Objectives menu, in that it makes it difficult to not find all the evidence due to the game generally not removing a "Investigate ____" objective until you've found everything in a particular area. If there was one thing I could change about the game it would be the inclusion of a "classic mode" that removes the objectives menu and the icons, and I hope they will take this into consideration for further games.

-One thing that bothered me is that there isn't much of a connection between the cases, and there doesn't seem to be any consequences for your choices. Whenever you choose to let the killer go free, Sherlock makes up an excuse to tell Scotland Yard and that's basically the end of it, with the only continuation of each case being receiving a letter from the culprit at the start of the next case thanking you and explaining what they're doing now. I don't think that this diminishes the effect very much, since on a by-case basis I do still care about the characters and I think just having a choice at all is a great step forward, but it'd be nice for them to put some sort of penalty on absolving people instead of condeming them so that it would be more difficult to just let everyone go free (which might end up happening a lot, since the culprits generally have at least a slightly element of moral grayness with some exceptions).

-One of the cases is rather short, but aside from that outlier they're each somewhere around 3 hours long, and there are 6 of them in total. If you prefer games with a long-running narrative instead of 6 mostly unrelated smaller cases then you might be disappointed with this. The game's overall length is fine in my opinion, but on a by-case basis the cases are somewhat short.

-This is a small feature, but one thing that I thought was really neat is that during the loading screens between areas it shows Holmes and whoever is travelling with you in a carriage and allows you to access your evidence to review the case or your deductions to link points together while the game loads, so that you aren't just sitting around waiting. The loading times aren't substantial enough to be irritating anyways in my experience, but it's a nice touch.

-The graphics are extremely good, particularly in the character models. The characters' faces are very well-detailed and animated.

-The characters all seem to have been at least slightly redesigned, though Watson mostly still resembles his old appearance. And I can't say for certain, but it seems like everyone has different voice actors now. They still sound close enough that it isn't jarring, and they've already grown on me after one case so it's not a problem, but it's something worth mentioning. Edit: I've noticed that Sherlock hasn't actually changed designs, it just looks that way because of his new default hairstyle. He does look slightly different than he did before facially, but when you use the wardrobe to put his old hat on (which happens automatically in the second case) he looks almost the same.

-Creepy Watson does not appear to be in the game, despite the April Fools video giving hope that he might be back. RIP Creepy Watson 2008 - 2008

Overall, if you're a fan of the game series or just enjoy Sherlock Holmes or mystery novels in general, you could make worse purchases than this. It's a strong mystery game overall, though there are a few things that I hope they do better with in later games.
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73 of 94 people (78%) found this review helpful
3 people found this review funny
9.7 hrs on record
Posted: November 2, 2014
I let two murderers go free and blew up the London Stock Exchange.

5 stars.
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60 of 74 people (81%) found this review helpful
12.5 hrs on record
Posted: October 1, 2014
I did like the game, and the graphics are beautiful, but it was way too easy (sometimes plain obvious) and just seemed more of 3d interactive novel rather then real quest.
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37 of 41 people (90%) found this review helpful
32.9 hrs on record
Posted: October 20, 2014
This entry into Frogwares' Sherlock Holmes series is the biggest change since The Awakened.

Frogwares' switch to the Unreal engine seems to have paid off, as this is by far their best looking SH game yet.

The voice acting has also greatly improved, and together with improved character animations, C&P delivers a cinematic, high production value experience.

The gameplay, on the other hand, is the simplest yet. C&P plays a bit more like an interactive movie such as Heavy Rain or The Walking Dead than a typical adventure game. But the experience is still rather enjoyable, and the change certainly makes C&P the most accessible title yet. The game also seems to borrow the "observation text" from the BBC Sherlock mini-series, which is a nice touch. I think there may be some inspiration taken from LA Noire as well.

Although there are few puzzles to speak of, the most interesting feature is the "conclusion system". Even if you uncover all the clues (which is very easy to do), the player is able to deduce multiple conclusions. Only one conclusion is "correct", but it isn't always obvious which that is. The game requires you to pay attention and in some cases think rather carefully in order to come to the right conclusion.

The game also appears to borrow from Telltale's TWD and Wolf Among Us in introducing episodic gameplay with a "moral choice" at the end of each case. There are 6 cases total, each lasting roughly 2-3 hours. In addition to deciding the conclusion of each case, you decide between two moral choices. This doesn't seem to have much impact aside from showing you a different ending sequence. Although saving is automatic, after finishing a particular case ending sequence, you can restart before you committed to the conclusion and moral choice. This conveniently allows you to see all possible endings, if you so desire, in one playthrough.

Although the episodic gameplay introduces more variety than previously seen, the individual cases are not quite as compelling as the storylines of previous titles. Some cases are perhaps a bit too obvious, although there's still plenty of cleverness in the writing.

As an ardent fan of Sherlock Holmes adaptations as well as the source material, I definitely recommend this title.

It's also fairly easy to unlock 100% achievements. This is possible to do in one playthrough, although doing so without a walkthrough would be difficult. Unfortunately, most walkthroughs tend to spoil the plots of the cases. It is possible to replay any case after completing the game, though.
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24 of 25 people (96%) found this review helpful
19.8 hrs on record
Posted: November 5, 2014
I wasn't expecting much from this game, but I have been consistently impressed by the quality of the writing, voice acting, and visuals.

Playing as Sherlock Holmes is made interesting by way of a unique system for connecting deducations (represented as synapses in his brain) that creates different outcomes depending on how they are arranged. You gain deductions by following up on clues, which requires talking to people, inspecting the environment, and playing a variety of mini games (everything from lock picking to arm wrestling, to chemistry).

The characters have incredibly good facial animation and well rendered skin (definitely the best use of sub surface scattering that i've seen in a game) which, combined with some truly stellar voice work, gives them an extremely 'human' quality. All of this leads you to care about them, and the stories they have. That's a pretty important thing, because the bulk of the game is spent listening to them speak.

If you are into adventure or puzzle games, or just someone who appreciates great visuals and attention to detail this is a game well worth picking up.

I would give this game 10/10 raging clues.
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32 of 39 people (82%) found this review helpful
14.9 hrs on record
Posted: October 2, 2014
Compared to the last Sherlock Holmes game - The Tastement of Sherlock Holmes, this game is way over my expectation. The graphic is amazing, and looks nicer with warm colors (Oh, I hate the cold tone in TToSH so bad), The stories/cases are so interesting. Now I can choose how to punish/solve the cases - along with some cool actions. I love how they construct the Deduction in this game - way better and more like in criminal movies/series (who doesn't seek for neuron in those kinds of thriller/crime). In short, this is a game that I highly recommend for those who love Sherlock Holmes (like me, teehee, I know some of endings before they got inspired from the books - oops, spolier here). It's time to put those books down and live the action.
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23 of 25 people (92%) found this review helpful
13.3 hrs on record
Posted: October 12, 2014
+ Graphics (with facial animations in particular)
+ 6 varied cases with different outcomes, depending on your research and choices
+ Newly added gameplay mechanics make it even more fun to be a detective
+ Lack of a bigger story also makes it more fun (there is one but not everything is connected with weird and awkward plot twists this time)
+ Voice acting is mostly solid

- Puzzle difficulty is still rather easy
- Limited freedom
- Would've loved to see more cases

[Rating: 81/100]
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21 of 24 people (88%) found this review helpful
2 people found this review funny
14.6 hrs on record
Posted: October 3, 2014
Do you like mysteries?
Do you like well dressed Englishmen?
Do you like staring at women through windows?

If so this is the game for you. It is an excelent mystery with satisfying mini-games.

The biggest flaw is there is a loading screen between areas and gets rather obnoxious, especially towards the end of levels when your bouncing between locations trying to get the last of the clues. Other than that the game is really enjoyable.

Would buy again.
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19 of 21 people (90%) found this review helpful
22.1 hrs on record
Posted: December 29, 2014

Here we go again, in London incarnating the very famous detective Sherlock Holmes.

As I played the game, it reminded a lot of The mentalist series, where Holmes and Watson would be replaced by Lisbon (or Rigsby or Cho XD) and Patrick Jane. They are both manipulative and mendacious, no blame in any of their actions to reach their goals and having an acute observation skill. Patrick Jane is kind of the new modern Sherlock Holmes.

A typical day in the company of Sherlock Holmes:

It's the morning. Holmes as always is experimenting something new when suddenly someone barge in abruptly. Another crime just took place nearby! Just the time to pick up his things and - en route - to the crime scene.

Let me tell you, every new environment is a feast for the eyes when seeing it for the first time. Your status as a detective implies a meticulous search of the area, yet every single detail is so nicely reproduced, polished that the search time will be the most enjoyable moment in every case. I loved how every items were carefully arranged, providing you with every information you need to know. Embroidery, marble, fine carpet, reflection on the floor, etc. The shining light of the moon, the sun. Clouds in the sky are moving and pass before the sun/moon, not a "wallpaper" like in many games.

Not only for the eyes, but for the ears as well. When indoors, and approaching a window, you will hear people walking down the streets, kids running around, laughing, enlivening the neighborhood. Near a pond or a forest, bird chirping. Amongst the lush vegetation, the rustling world of the insects. Even at night, in the street, you can hear tramps yelling in the streets, bottle breaking sound.

The more the little details there are, the more immersive the game is. A delight for me.

First thing to do when arriving is to rush to the location where the dead body(ies) is(are) lying, often in a pool of blood. A quick check will be suficient to clarify the circumstances of the deceased's death. A particular object found nearby, a broken piece of something larger. Might see what it is part of later. -> In fact, it is like this all the way through. Very confusing when starting a new case. Pick up objects with no definite goal and as you progress further end up astonished like seeing a revelation.

In fact, you may tackle the problem in your satisfied way, no matter what direction or angle you look at. It is not a linear approach.

When done, the second thing is to check the surroundings. Again, with Holmes keen eye, nothing will be left to chance. Sherlock Holmes is endowed with kind of a "sixth sense" allowing him to see what others can't see.

Then the witnesses. You can interrogate them about what they were doing at the moment of the crime, what did they see and what were their relationships with the deceased. While talking with them, sometimes you will be able to show the observation screen. It freezes the time, with a big zoom on the character's features, his outfit, etc. Also, speaking falsely when Sherlock know the truth will trigger a QTE allowing to refute his statements.

As you progressed further in the investigation, you are able to reconnect facts collected here and there in the environment or from the witnesses testimonies in what is called Holme's brain. Conflicted facts will be colored in red as for the compatible ones in blue. When red, you have to review your deduction and rectify accordingly. As you collect more and more, you will be able to deduce a conlusion : the murderer. Yet, there is not one possibility and you can arrive to a false deduction. There were times I was about to solve a murder, found an eligible conclusion and yet I was not convinced, not satified. Besides, I had not collected every clues around. It turned out that I was wrong indeed, and as I collect more clues I concluded with a very different suspect. Keep in mind that even with all clues collected, you might still not be sure about the identity of the murderer /or clues that might be useless. In this case, you must weigh pros and cons for each suspect. A forgotten detail might do all the difference.

When not sure about something or requiring further details, Holmes will access his archives (a mount of files, newspapers, books, etc.). A strange substance found in the crime scene will require a more precise look with the help of your tools on the analysis table. Accordingly, the investigation will not only take place at the crime scene, but will make you go and come from different locations including your flat and Scotland Yard. It's not an open world, so moving between those will let you with a loading screen, Sherlock Holmes and Watson in the cart. Although a bit long, you can check your notebooks where every information is stored, from the things you've collected to the description of the characters involved and what need to be done. Tow frequent locations:

Flat: where every sequence start, experiment experiences (analysis table), consulting archives, Toby XD.

Scotland Yard: interrogate suspects, autopsy and check belongings.

Some accesses are restricted but that doesn't stop Sherlock Holmes. Picking locks is frequent in this game. The game itself is fraught with mini-games/mini-challenges that differ from one another. Though, they might be skippable. Yes, if you're not interested in those things, puzzles as an example, so you can skip them.

Sherlock Holmes is accompanied by his steadfast friend , Watson. Amazed at each Sherlock's finding, our dear friend Watson is not of much use and most of the time, his presence not needed. There were times I was wondering what he was doing, running around getting under my feet or wandering about with no definite purpose. But I particularly welcomed the fact that Watson would step away when blocking your way. In fact, in some cases, some value may be found in Watson, when you need to perform an action requiring the hands of two individuals. You will then be able to switch characters. You will even control Toby, the best nose of the British Empire!

You found the perfect suspect and all clues seem to point in his direction. Now you have two solutions: absolve him (hehe) or send him directly to the prison.
Done! You solved the case! However, you might have sent an innocent in prison. In fact the game doesn't tell you if you were right or not although you might know it as there is an option for it but it's better to wait the end to do this. You can also compare your investigation with others in the world, some sort of stats. And you obtain a rank.

I liked the game for its variety nature, each case at a different location with different characters and to be solved in a different way. None of the cases were resembling. The time passed so fast, I wasn't even noticing. Not boring at all, you will be eager to start a new case after completing one. A lot of fun too! The game last long enough, with about 17h, 6 cases. I can only blame the terrible lack of difficulty, the only downside. I would have picked it up for a cheaper price though as the game was excellent but does not reach the level of some other games that are cheaper.

Note: Sorry for the length of the review, I wanted it as complete as possible and I'm constantly trying to improve.
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22 of 27 people (81%) found this review helpful
19.9 hrs on record
Posted: October 3, 2014
The Adventures of Sherlock Holmes series developed by Frogwares has been going on for more than a decade now. It’s had its ups and downs, but the general tendency was upwards. After Frogwares reached their peak in the previous game, The Testament of Sherlock Holmes, they decided it was time for a general refurbishment of the series. So they picked the last two games and put them into a mixer, along with The Walking Dead (by Telltale), The Cave and L.A. Noire. Can the result live up to this legacy? If you bear with me for a moment, then I will tell you.

The first choice by Frogware was to ditch their in-house engine for the Unreal Engine 3. The result is jaw-dropping graphics. I was really astonished. Take a look at the user screenshots, this is the best-looking adventure game I have played so far.
However, the advertising screenshots and videos are slightly misleading. With two exceptions, all the locations are quite depopulated.

The second choice was to switch to an episodic model like The Walking Dead and other games, except that the six episodes were all released at once and are almost completely disconnected from each other, so there isn’t really such a thing as a progressive storyline. However, the game fits into the canon of the series.
Frankly, with the episodic model and a storyline unclosed because it was never really opened, the game has this smell of possible upcoming DLC about it. I wouldn't be surprised at all if one or two DLC episodes popped up.
Individually, the six episodes are like well-written short stories. The cases are interesting and well-written, conceivable and logically constructed with some very neat ideas and quite unusual locations. But only the last episode has something that resembles a progressing story, the other cases consist of little more than the whodunit.

There also is a moral choice aspect which is misunderstood by many critics. It is not a moral choice system in the sense of The Walking Dead, but more in the sense of The Cave. The Cave had a moral choice aspect you might ask? Well, for each character there was a bad ending and a hidden good ending, go look it up. Which ending you got hinged entirely upon a decision at the very end of the game.
Sherlock Holmes: Crimes and Punishments is similar. For each case, there are between three and six possible conclusions. You can pick one and choose if you want to punish the prosecuted party with the full force of the law or if you want to handle the case more softly. And after you watched/played your particular ending sequence, a very bright design choice comes to life: you can return to the point of your choice and try another ending. So unlike other games with moral choice systems which have to be played multiple times, you only need to play the game once and may see all the possible endings in a single playthrough.

But as we have learned half a year ago from NOCLIP – The Game (also known as Murdered: Soul Suspect, read my review), good graphics with the Unreal Engine and a decent story cannot hold up a game if the gameplay almost completely sucks. Be relieved, Sherlock Holmes: Crimes and Punishments does not make the same mistake.
Sherlock Holmes: Crimes and Punishments is not exactly a Point-and-Click adventure. You investigate the crime scenes and look for clues. Many of them are tied to minigames, most of which are skippable. You also collect items and information and talk to witnesses and suspects. Occasionally you will catch someone in a lie and have to present evidence of the lie, just like L.A. Noire.
The clues you found are presented on the very fancy deduction screen, where you have to combine them into facts. And out of the facts, you draw conclusions. This game mechanic has replaced the inventory puzzles.

The aforementioned jaw-dropping graphics come at a price, and that price is loading times. The game needs to load for quite a while between every single scene transition (and there are many of them), so Frogwares made that commute less dull by A) making this particular loading screen not look boring after five seconds and B) letting you consult your notes and the deduction screen.
But the game also loads briefly before every dialogue and before many of the minigames and QTE-scenes, which messes with the pacing when the bad guy draws a gun and you are supposed to resolve this situation in a QTE, but inbetween you have to stare at a black screen with a spinning circle for fifteen seconds.

Other than that, the game flow works very well. You can always look up what tasks are left to do, so you never really get stuck and there is little reason to consult a walkthrough. Maybe it has become a little too easy, but the challenge lies in finding the correct conclusion.

Concerning the playability, I have been playing the release version and found a couple of minor glitches, but nothing remotely significant or gamebreaking.

Sherlock Holmes: Crimes and Punishments introduces many new borrowed ideas, but only few of them can unfold to their potential. It is not without criticism and some of its potential is lost. The game took a step back from classic Point-and-Click adventures and made a step towards interactive movies, but without falling into the pit of irrelevant gameplay like NOCLIP - The Game, which I mentioned earlier. This time, I can recommend to actually play the game instead of just watching a walkthrough. And given the length and the very good quality of the game, I would say that the experience was worth 40€.
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17 of 19 people (89%) found this review helpful
35.7 hrs on record
Posted: November 30, 2014
The closest I've yet seen to capturing the escense of playing the consulting detective. The stories are for the most part well written, and with good mechanics to help you explore the crimescenes fully. The most impressive mechanic here is the system set up to "gather your thoughts", where you combine clues to create a basis for deduction and those deductions lead you towards the truth of the matter. The mechanic in itself is ingenious, but what really satisfied me is how the storytellers have utilized it, to the point where you can actually legitimately deduce the "wrong" answer, allowing you to further imerse yourself by making the needed deductions in between to lead you on the right path.

That being said, there is still room for improvement in how one investigates a crimescene, as this game as earlier games still carries the stigma of old point'n'click adventures where you don't find much outside of what is actually usefull. A bit of "clutter" when it comes to items would be a lovely way to let you do more of the detecting on your own.

A minor gripe as this game is a huge leap in the right direction for detective games.
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15 of 16 people (94%) found this review helpful
27.2 hrs on record
Posted: November 11, 2014
What an amazing game! I think this is probably the best game I've played in over a year.

The graphics are very good, it's easy to manoeuvre in the game and even I as an amateur detective can solve and enjoy the cases, but I also made some mistakes, so the game isn't super easy -- yet anyone can play this, I'm sure!

What makes this game stand out and go from solid to phenomenal, is the stories. There's six stories (cases) in all. Great dialogue and the game leads you from step to step. It's fairly easy to find clues, but the smart part is that YOU, the player, get to interpret the clues.
To give you an example, you find clues that the rails are removed near a lake and near a cave. You're looking for a disappearing train. What do you deduce? You need further evidence to make the correct deduction. If you do this well and interpret the clues correctly, they will lead you to the correct conclusion. But if you make errors, you can reach a wrong conclusion and send an innocent man to prison or the noose! Brilliantly done!

You really feel you're back in Sherlock Holmes' day and age, with gas lamps and coaches. It is so well done, I even started reading a book with Sherlock Holmes stories after finishing this ~27-hour game. Turns out the stories in the game could VERY WELL HAVE BEEN WRITTEN DOWN in the form of a book. So this game plays great for Sherlock Holmes enthusiasts as well as for SH rookies. Big thumbs up!
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12 of 12 people (100%) found this review helpful
15.2 hrs on record
Posted: November 1, 2014
Vast improvement over the last one, Testament of Sherlock Holmes (which was itself a lot of fun).
-Graphics are way better (and you get to customize your appearance a little)
-Voice acting has improved slightly
-You won't spend time looking at completely irrelevant items
-The morality/decision making is fun (I also really liked how you can go back and change your decision and see all the different outcomes)
-You can replay separate cases after you've solved them
-There's still an overall ending (but you won't understand it unless you pay attention to dialogue from the beginning)

There were a few things I didn't like:
-Way too short, could have used more cases!
-You can't change your appearance very much besides specific situations, before you beat the game once
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13 of 15 people (87%) found this review helpful
10.5 hrs on record
Posted: October 4, 2014
This game is a strictily episodic detective game with (almost) no overarching storyline other than the expected interactions between characters of the holmes universe. That being said, it's capturing and the individual cases are pretty well thought out. It's not a hard game tho.
In terms of length, expect around 10-12 hrs of gameplay in total, broken up nicely in 2hr segments per case. There's some replayability options to check out various outcomes, but that won't lengthen the game past 14hrs.
The graphics are superb visually. The english voice work is outstanding and carries the game well.

Overall I'm happy I bought it, it's an enjoyable detective game. I do however wish they'd be working on DLC for this. (Never thought I'd actually say something like this.) It would work great for the episodic format. However at the time of writing this the developers said that no DLC is planned. :(
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12 of 14 people (86%) found this review helpful
21.3 hrs on record
Posted: October 25, 2014
TL;DR Version:
The game can be a little too hand-holdy, but it occasionally succeeded at tricking me into thinking I was much smarter than I am. It was enjoyable and I want to see more.

Long Version:
It was okay. If you like tracking down clues with Telltale Games-ish point-and-click mechanics, but need a bit of hand-holding when it comes to anything more arduous than looking at people, then this one's for you. The moral choice system is a bit shallow since the only real choices are at the end of each case as you're about to name your killer: "will you condemn the villain most harshly, or let them off easy this time?" Mind you, that choice can be a lot harder than it sounds, and it's more satisfying than the usual "good or evil" option that pollutes choice-based games these days, but there were no lasting consequences either way; when a case was over, the slate was wiped and everything was back to normal, so the moral choices, which were actually quite difficult, were reduced to something less intense. Good game, nonetheless, and I hope to see more, even better entries from the studio in the future.
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22 of 33 people (67%) found this review helpful
12.3 hrs on record
Posted: October 1, 2014
Outstanding! The best from the genre.

Has its own problems, but they all are not game-breaking and don't spoil the fun in any way.
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13 of 17 people (76%) found this review helpful
13.1 hrs on record
Posted: October 2, 2014
DAMN that was good. Everything I love about the Sherlock stories, none of the crap I don't. The best crime investigation game I've played, including LA Noire. It was great. Only complaint is that I wish it had been longer.
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