Q.U.B.E: Director's Cut is the definitive version of the brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.
User reviews: Very Positive (458 reviews) - 83% of the 458 user reviews for this game are positive.
Release Date: May 21, 2014

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Recommended By Curators

"Less grand and ambitious than the Portal games, but if you want a highly polished 3D puzzle game with some more challenges, QUBE is a greeat choice."

Recent updates View all (1)

October 3

Mac, Linux, Console + Mobile versions available now!

Yes that's right, you can now play Q.U.B.E: Director's Cut on Mac, Linux and more!

We've done our best to make Q.U.B.E. available on as many platforms as possible, it's now available on Windows, Mac, Linux, PS3, PS4, Xbox One, Wii U and Nvidia Shield & Android TV devices!

We hope you enjoy playing Q.U.B.E: Director's Cut as much as we enjoyed creating it and listening to player feedback. Visit www.qubegame.com for more up to date info on the Q.U.B.E. universe.


Toxic Games

7 comments Read more

About This Game

A new Director's Cut of classic indie puzzler Q.U.B.E is here, and this time the mind bending gameplay will be accompanied by a completely new story by award-winning writer Rob Yescombe.

Q.U.B.E: Director's Cut is the definitive version of the brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.

Feature List
  • Single player campaign with an all new narrative
  • Challenging and unusual puzzles
  • New time-trial mode with 10 levels
  • Brand new original music score
  • New achievements and leaderboards
  • Oculus Rift DK1 support
  • Mac and Linux Support

The All New Story
To reboot the narrative, Toxic Games brought in industry veteran Rob Yescombe, writer on franchises including CRYSIS, ALIEN: ISOLATION, STAR WARS and PS4’s upcoming RIME; winner of Best Thriller Screenplay at the Creative World Awards, and the screenwriting Award of Excellence at the Canada International Film Festival.

“The Director’s Cut is a single-location thriller” says Yescombe, “It’s about figuring out what the Qube is, and why you’re inside it. You’re told you are an astronaut inside some kind of alien structure hurtling towards Earth, but it’s also about something deeper than that.”
Under the surface, there is a subtext about games themselves – “We are conditioned to expect death and doom. We’re resigned to it. At its heart, this story is about that state of mind and how it effects the way we view our experiences, in games and in life. The Director’s Cut will feel either heroic or unnerving, depending on your own personal trust issues.”

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 / Vista / 7
    • Processor: 2.0+ GHz (Dual Core Recommended)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 8000 Series or higher (Shader Model 3 Compatible & 128MB or more memory)
    • DirectX: Version 9.0c
    • Storage: 1100 MB available space
    • OS: Mac OSX 10.6
    • Processor: 2.0+ GHz (Dual Core Recommended)
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000 or higher
    • Storage: 1200 MB available space
    • Processor: 2.0+ GHz (Dual Core Recommended)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 8000 Series or higher (Shader Model 3 Compatible & 128MB or more memory)
    • Storage: 1200 MB available space
Helpful customer reviews
28 of 30 people (93%) found this review helpful
6 people found this review funny
28.6 hrs on record
Posted: July 5
A short but fun indie game, quite similar to Portal but have far more difficult puzzles at times.

If you're an achievement hunter (like me) BE WARNED, the achievements for the extra content, such as completing bonus levels with the minimum number of moves or beating the developers time on bonus levels are EXTREMELY DIFFICULT, I have managed it and I celebrated so loud I woke up my whole village.
There are also very grindy achievements like aquire 10,000 powerups, which I recommend working on last, and if you do please put on some music as it will be very repetitive and will turn you insane otherwise.

Still, good game, would recommend, price goes very low on a sale
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11 of 12 people (92%) found this review helpful
2.6 hrs on record
Posted: September 20
I played Q.U.B.E. and the Q.U.B.E. Director's Cut back-to-back in a weekend. I have posted this review for both versions of the game so you can decide which you'd prefer to play. They are essentially the same game, but the Director's Cut adds two characters that talk to you, the silent protagonist, throughout the game. These characters serve to tell the story of what the hell is (or isn't?) going on, which, while not particularly deep or even explained at all in the original version, is interesting because it had me waffling back and forth between what I thought the ending would be... or if there would actually be two endings. Spoiler: There's only one ending, but the game really should have had two, depending on a final choice you had to make. A huge missed opportunity, IMO. At first the narrative seemed cliché, but considering how many times I changed my mind as to what the conclusion to the game's story would actually be... that was unique. I was satisfied.

I understand why many judge this game superficially as Portal-esque, and aesthetically, it is quite similar. And it's a first-person puzzler. And there are very few characters. And it's not a very long game. And there's no combat. The voice acting in the Director's Cut was well done (although sparse), and the music was pleasing as well. Controls, movement, etc., were nothing to rave about, but not really worth complaining about either, considering the type of game. I just wish buttons activated and deactivated much faster. Making a mistake because of the delay just irked me.

The puzzle content from the original and the Director's Cut is essentially the same, but I noticed in the Director's Cut they removed at least one puzzle that players of the original despised (myself included; I wanted to kill the planet after fumbling with it for half an hour and then looking up the solution, taking solace in the fact that I was not the only befuddled player). Took me roughly 4 hours to beat the original (which includes banging my head over two puzzles in particular), and then, once knowing all the solutions to the puzzles, it only took me 2.5 hours to breeze through the Director's Cut. I feel like the original game had more difficult (in a bad way) puzzles which were removed from the Director's Cut, but I did stumble upon two hidden puzzles in the Director's Cut that I didn't encounter in the original. I'm sure there are other nuggets hiding somewhere I missed.

To put all my thoughts into a tidy, six-sided package: If you're a fan of Portal, A Story About My Uncle, or Quantum Conundrum, check this title out. Short, sweet, and satisfying. The original feels a bit longer and more difficult, but the Director's Cut felt less frustrating and more interesting.
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11 of 13 people (85%) found this review helpful
6.4 hrs on record
Posted: June 28
People like to compare this to Portal because of the similarities in first person puzzle and level designs, lighting and more, but those do Portal injustice because Q.U.B.E. doesn't have an overlying story narrative, you never break out of the "test" environment, and there is usually only ever one way to solve each puzzle. With those things said, Q.U.B.E. is still a fantastic puzzle experience, and other than some frustrating moments in harder puzzles towards the end where you have to repeat gameplay too often, it does a great job at gameplay, and stands alone.


I think the reason Q.U.B.E. works is that it knew it probably couldn't beat Portal in terms of story, design and gameplay, and instead focused on just making the puzzles and experience simple and focused, but fun.

* Great use of lighting and colour which keep a minimalist feel, similar to that of Mirrors Edge, but allows for some more interesting art style when needed
* The nice ambient soundtrack and lack of rush or impending action keep things mellow and smooth and match the visuals
* Tutorial elements and introductions to the mechanics feel natural and are well implemented


* It's a short game, but still feels slightly repetitive towards the end due to the lack of variety in mechanics. Breaking up the puzzles with more platforming, or more interesting segments would've went a long way
* The narrative added in the Directors Cut is a pointless addition and takes away the atmosphere and isolation

Available on Steam for £6.99/9.99€/$9.99 at the time of review and clocking in at around 4 hours of gameplay, it's a fair deal when on sale.

There were originally two versions of Q.U.B.E. available, the original and the Director's Cut which added Oculus Rift support, a couple new puzzles and the 10-level time trial mode DLC. Unfortunately it also added a poor narrative, which adds very little and takes away from the games mysterious, isolated nature. Copies of the original Q.U.B.E. may still be available on other sites and, if you can, I strongly suggest tracking it down instead. It's an annoying and frustrating business practice when a publisher adds things that actively harm the game, then forces you to buy them over the original, especially when it's nearly twice the price. An optional DLC would've been a far better choice here.

However, Q.U.B.E. is still a good game and remains fair value for money, if it's on sale, it's a great buy.

* A sequel, Q.U.B.E. 2 is being developed in the Unreal Engine 4, the details of which are being kept closely guarded
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8 of 10 people (80%) found this review helpful
2 people found this review funny
0.8 hrs on record
Posted: October 24
WARNING: Not for the colorblind.

This game was cool for the first ten minutes, then it started to not only have puzzles where you used your standard colors like blue, red and green, but also REQUIRES you to -mix- these colors.
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5 of 6 people (83%) found this review helpful
5.2 hrs on record
Posted: August 8
Although simplistic in gameplay and aesthetics, QUBE is a very fun, albeit short, puzzle game. In the game, the player has gloves which allow them to manipulate colored blocks around the bleak environments. The blocks have different effects, some acting as magnets, others acting as jump pads, etc.

The difference between the original and the Director's Cut, at least in single player, is some new and improved puzzles, alongside a new story with narrative by two voice actors. Despite already knowing the solutions for most the puzzles, the new narrative was engaging and made me feel much more connected to the world of the game.

I would recommend QUBE to any puzzle game fans, especially those who enjoyed the Portal series.
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