Q.U.B.E: Director's Cut is the definitive version of the brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.
User reviews:
Very Positive (533 reviews) - 84% of the 533 user reviews for this game are positive.
Release Date: May 21, 2014

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About This Game

A new Director's Cut of classic indie puzzler Q.U.B.E is here, and this time the mind bending gameplay will be accompanied by a completely new story by award-winning writer Rob Yescombe.

Q.U.B.E: Director's Cut is the definitive version of the brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.

Feature List
  • Single player campaign with an all new narrative
  • Challenging and unusual puzzles
  • New time-trial mode with 10 levels
  • Brand new original music score
  • New achievements and leaderboards
  • Oculus Rift DK1 support
  • Mac and Linux Support

The All New Story
To reboot the narrative, Toxic Games brought in industry veteran Rob Yescombe, writer on franchises including CRYSIS, ALIEN: ISOLATION, STAR WARS and PS4’s upcoming RIME; winner of Best Thriller Screenplay at the Creative World Awards, and the screenwriting Award of Excellence at the Canada International Film Festival.

“The Director’s Cut is a single-location thriller” says Yescombe, “It’s about figuring out what the Qube is, and why you’re inside it. You’re told you are an astronaut inside some kind of alien structure hurtling towards Earth, but it’s also about something deeper than that.”
Under the surface, there is a subtext about games themselves – “We are conditioned to expect death and doom. We’re resigned to it. At its heart, this story is about that state of mind and how it effects the way we view our experiences, in games and in life. The Director’s Cut will feel either heroic or unnerving, depending on your own personal trust issues.”

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 / Vista / 7
    • Processor: 2.0+ GHz (Dual Core Recommended)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 8000 Series or higher (Shader Model 3 Compatible & 128MB or more memory)
    • DirectX: Version 9.0c
    • Storage: 1100 MB available space
    • OS: Mac OSX 10.6
    • Processor: 2.0+ GHz (Dual Core Recommended)
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000 or higher
    • Storage: 1200 MB available space
    • Processor: 2.0+ GHz (Dual Core Recommended)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 8000 Series or higher (Shader Model 3 Compatible & 128MB or more memory)
    • Storage: 1200 MB available space
Customer reviews
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Very Positive (533 reviews)
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369 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
7.4 hrs on record
Posted: October 9
Product received for free
A deceptively short 3D puzzle game obviously themed around cubes and obviously inspired from the Portal series.

This "Director's Cut" version should have been acquired for free if you have the original Q.U.B.E. prior to this one's announcement that this was being given out in that manner.

Using minimalistic graphics, most everything looks smooth & clean. That said the levels will probably start to look stale since all you'll see wherever you look are squares. Later on you'll come across a couple of slightly different shapes or so but there are always going to be the same looking squares around.

The single player campaign probably won't take even more than a few hours to beat and the puzzles themselves, while they can be pretty clever, aren't very hard on their own.
The idea of this game is to manipulate colored blocks to solve a puzzle to reach the next room. Each specific color has a different function for that block which have to be used for a small variety of reasons depending on the situation whether it be as a means of adding a platform for jumping on or pushing something aside.

There's no how-to-play kind of tutorials here aside from the simplistic first levels where you're to learn on your own how to manipulate the blocks. The controls are in the options menu and everything else is pretty much self-taught.
There are a total of 7 sectors to go through with each sector being lengthier than the last either from the amount of levels in each one or because the levels are just larger. Could be the puzzles themselves just take longer to solve, which isn't necessarily a bad thing.
Each sector has a different theme to it though you'll usually be using the same assets and what you've learned from previous levels.
I've experienced some bugs on a couple of levels where cubes are clipping through other objects and their sliding mechanics suddenly don't work as intended. If you've got the puzzle figured out or you're just experimenting with the objects given to you, the bugs can be a serious hindrance when trying to progress through the current area. You can keep screwing around until you eventually get whatever you need to to work but I'm pretty sure such problems shouldn't be there to begin with.

In this version of the game they added a narrative storyline to the single player campaign, which I thought was absolutely unnecessary. Right at the ending there's a heavy implication within the narration of there being decision making, which turns out there wasn't. The entire game's linear, which is fine, but again I don't believe this added story was really needed.
The silence & mystery I thought was a novelty of its own in the original. Here, it seems like they forced it in given how there are a lot of details mentioned with not a whole lot of connection with what you see & experience. You can't even turn off the narration since the only audio slider in the game is "MASTER". It doesn't help a whole lot that there aren't any subtitle options either in case you actually got into the added story.

The "Director's Cut" also features the previously released DLC. They're just 10 extra levels that are more focused on speedrunning than puzzles, which aren't actually bad. If you're achievement hunting you'll be spending more time with the DLC than the campaign due to how grindy they can be.

So the gameplay of this isn't bad as far as puzzle games go but really it's just too short, there's a shoved in storyline you can't turn off unless you mute the entire game, and physics bugs can be potentinally gamebreaking.
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Most Helpful Reviews  Overall
98 of 125 people (78%) found this review helpful
1.8 hrs on record
Posted: May 21, 2014
It's a great game, but don't buy this version if you already have qube. Doesn't add much extra
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67 of 83 people (81%) found this review helpful
6.8 hrs on record
Posted: May 21, 2014
I can only truly recommend this game if you've played the original.

There's controversy that this could have easily been released as DLC, but I'm not reviewing the politics of game admissions.

With the Director's Cut of this game comes a brand new narrative as well as a new soundtrack. They are both welcome additions to the game, alongside reworked puzzles, new secrets, and the previously released DLC. There's not a lot of extra things to see or do, but for a returning player who wants a bit more of the Q.U.B.E. universe, $5 isn't a big hole in the pocket.

However, the reason I prefer the original over this version is based on two things; the first being the actual lack of story in the original. There was almost a haunting mysteriousness to it, in the sense that you never truly understand the game as a whole. You pick up bits and pieces of things, formulating and speculating the who and what and where and when, but in the end, there were no concrete answers. These are the elements that made the game enjoyable for me beyond the gameplay. It was the time I spent wondering, "what really is behind all of this?"

The second reason being the soundtrack. The original game has a much more upbeat, ambient electronic score. It's catchy, it's fun to listen to, and I found myself listening to it even outside of the game. While the new soundtrack isn't necessarily bad, as it has been tweaked to fit the new found atmosphere that coincides with the added narrative, it simply just isn't as memorable. There were a few tracks that I did enjoy, but in the end it cannot compare to what was.

If you haven't played Q.U.B.E. do yourself a favor and track down a copy of the original. It's a short, simple, but entertaining and involving. If you're a returning fan who doesn't mind throwing a fiver down to replay and re-experience the game in a different light, go for it. It's not the best five bucks you'll ever spend, but I personally don't have any regrets. It gave me an excuse to have some fun with it again, and most importantly enjoy myself. After all, isn't that the point?
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86 of 113 people (76%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: October 31, 2014
I'm a huge fan of the original game and I can honestly say the Director's Cut is much worse.

The only difference is an added voiceover and story, but the gameplay and content remains much the same.

The story, however, is unnecessary and unfortunately, bland. Part of what made the original so great was the lack of any background. It was a blank slate and very mysterious, and so you put your own imagination and own story into the gameplay. I loved it. The Director's Cut forces you into a, quite frankly, stupid story that is nothing compared to what your imagination would give the game were you playing the original.

The voiceover is more annoying and distracting than anything. It's like having an audio book playing in the background while you play the game: completely unrelated to what you're doing and ruining your concentration.
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33 of 34 people (97%) found this review helpful
2.6 hrs on record
Posted: September 20, 2015
I played Q.U.B.E. and the Q.U.B.E. Director's Cut back-to-back in a weekend. I have posted this review for both versions of the game so you can decide which you'd prefer to play. They are essentially the same game, but the Director's Cut adds two characters that talk to you, the silent protagonist, throughout the game. These characters serve to tell the story of what the hell is (or isn't?) going on, which, while not particularly deep or even explained at all in the original version, is interesting because it had me waffling back and forth between what I thought the ending would be... or if there would actually be two endings. Spoiler: There's only one ending, but the game really should have had two, depending on a final choice you had to make. A huge missed opportunity, IMO. At first the narrative seemed cliché, but considering how many times I changed my mind as to what the conclusion to the game's story would actually be... that was unique. I was satisfied.

I understand why many judge this game superficially as Portal-esque, and aesthetically, it is quite similar. And it's a first-person puzzler. And there are very few characters. And it's not a very long game. And there's no combat. The voice acting in the Director's Cut was well done (although sparse), and the music was pleasing as well. Controls, movement, etc., were nothing to rave about, but not really worth complaining about either, considering the type of game. I just wish buttons activated and deactivated much faster. Making a mistake because of the delay just irked me.

The puzzle content from the original and the Director's Cut is essentially the same, but I noticed in the Director's Cut they removed at least one puzzle that players of the original despised (myself included; I wanted to kill the planet after fumbling with it for half an hour and then looking up the solution, taking solace in the fact that I was not the only befuddled player). Took me roughly 4 hours to beat the original (which includes banging my head over two puzzles in particular), and then, once knowing all the solutions to the puzzles, it only took me 2.5 hours to breeze through the Director's Cut. I feel like the original game had more difficult (in a bad way) puzzles which were removed from the Director's Cut, but I did stumble upon two hidden puzzles in the Director's Cut that I didn't encounter in the original. I'm sure there are other nuggets hiding somewhere I missed.

To put all my thoughts into a tidy, six-sided package: If you're a fan of Portal, A Story About My Uncle, or Quantum Conundrum, check this title out. Short, sweet, and satisfying. The original feels a bit longer and more difficult, but the Director's Cut felt less frustrating and more interesting.
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42 of 50 people (84%) found this review helpful
Not Recommended
13.8 hrs on record
Posted: September 6, 2014
Why, devs? WHY?!

Why have you tainted down the game's original atmosphere with such irrevelant narration? The original release was awesome as it was! The lack of explanation or lack of narration was part of the dark feeling! It was great! Lots of people reviewed it positively and gave it great scores because of it! And now... it's ruined! People who never played the game before will probably enjoy this version... but it is now a mediocre title since it was implemented with a blatant plot/twist/whatever that have absolutely no valuable addition to the game.

For people who already purchased the first release, its a dissapointment! It feels like having the original Star Wars rewritten so Greedo is now shootting first. What the hell, devs? I gave QUBE a good review when it came out on Steam, but now i just can't. It has been turned into a mediocre game. Unless you manage some options to play the game in its original version (without the voice over and all that), i'm no longer going to recommend it to anyone.

Damn i feel ♥♥♥♥ed. And to approximatively quote someone on the forum: "Turning a GREAT game into a mediocre one is a greater sin in my book than making a bad game"
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34 of 38 people (89%) found this review helpful
8 people found this review funny
28.6 hrs on record
Posted: July 5, 2015
A short but fun indie game, quite similar to Portal but have far more difficult puzzles at times.

If you're an achievement hunter (like me) BE WARNED, the achievements for the extra content, such as completing bonus levels with the minimum number of moves or beating the developers time on bonus levels are EXTREMELY DIFFICULT, I have managed it and I celebrated so loud I woke up my whole village.
There are also very grindy achievements like aquire 10,000 powerups, which I recommend working on last, and if you do please put on some music as it will be very repetitive and will turn you insane otherwise.

Still, good game, would recommend, price goes very low on a sale
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19 of 20 people (95%) found this review helpful
1.7 hrs on record
Posted: July 20, 2014
This game is pretty much QUBE but with actors. I'm not going to lie, I liked it better without the Actors. The game is very desolate and lifeless on purpose, there's no sense of anything but completing puzzles, which are very nice by the way. Play the original QUBE.
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15 of 15 people (100%) found this review helpful
19.2 hrs on record
Posted: April 10
+atmosphere & environment
+ambient sounds & voice acting
+extra time-run stages
+enigmatic story (lets you wander what really may happened)

-lack of subtitles
-graphics could be better
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14 of 14 people (100%) found this review helpful
2.8 hrs on record
Posted: May 12
Q.U.B.E is quite a neat and interesting game.

Some puzzles can really make you rip your hair out, it's not the ones that are hard that drive you crazy, but the ones that you have to try over and over again to get the right timing. But in the end it's quite fun.
Took me 2.7h to finish the main story (without Extras and DLCs and without the hidden area in Sector 5)
I liked the story that really makes you think about whether you're doing the right thing or not during the game, even though you don't really have the choice not to, but yeah... :D
To be completely honest I don't know if it's worth the 10 bucks as for so far as I've played it. But in a sale, why not?

The only thing I found quite bothering and a bit annoying about the game was the lack of control-settings.
I personally preferred it, if I could've switched the mouse buttons, because for me, the other way round it seemed more intuitive but that's personal. What disturbed me even more, was that I personally am someone who plays with a slow mouse-sensitivity, and I found that there should've been a better range of setting the mouse sensitivity in-game (specially towards the lower sensitivities), since as I said, I don't like playing with high sensitivities.

In a nutshell it's not a bad game and with 3h of main story, you're quite fast through it, so you decide what you want to pay for that.

PS: The hardest puzzle in the game as it's called by an achievement is actually one of the easiest in my opinion :P
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Recently Posted
4.6 hrs
Posted: October 24
This was a fun, reasonably simple puzzle game. Though you aren't told much, you discover the rules of each of the different colored cubes you are presented with and use the different characteristics of each to solve problems that are presented. The storyline is not all that great, but the game looks and feels beautiful and it is definitely worth a playthrough.
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Lil Foot
3.1 hrs
Posted: October 21
Hands down one of the best puzzle games I've ever played. Absolutley on par with Portal and Portal 2.

The mechanics for this game work extremely well and make the experience fluid and unhindered.

Puzzles are a huge, huge part of this game and boy are the fanatastic. They progressively get more and more challenging and really make you think. There were times where I was stumped and wasn't sure about how I go about attacking the puzzle until I changed my perspective of it. Once I did that it made the puzzle interesting rewarding upon completion.

Story also plays an important role in the game. It was delivered EXTREMELY well with superb performances by all of the voice acting, they really made me feel a sense of loniness, happiness, nervouses, and sometimes confusion. BUT everything worked the way it was suppossed to and the story made sense. At the end everything ties up in a satifying conclusion however it does leave some questions unanswered, but that's okay because it makes you step back and think about what its leaving you to think about.

Overall I was extremely pleased with this game and would recommend it to anyone that enjoys puzzle, story, and suspensful games. Truly a masterpiece in my opinion.

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4.7 hrs
Posted: October 20
I did actually like this game to begin with. My first play through was enjoyable. The puzzles were hard and fun to solve, the graphics are good and goes perfectly with the style the puzzles are presented to you, however, I have already played the likes of Portal and Portal 2 and compared with them I didn't find myself wanting to return to this world for a second play through. The story and narrative is very hollow to me. I found myself not caring about my characters situation and just looking forward to completing the next colourful puzzle in peace as there is no threat while completing them. If that is all you are looking for in a puzzle game then you may prefer this approach but I personally found this to be a one off play through.
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2.4 hrs
Posted: October 18
Short, boring story, puzzles too easy. Not worth IMHO.
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4.9 hrs
Posted: September 30
Its a great gema! But if yu have the origonal qube this dont add much extra
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2.9 hrs
Posted: September 28
I'm disappointed with this game. I never played the original, but I saw playthroughs of it. The director's cut edition merely adds a weird "story" and doesn't seem to have fixed the buggy physics or refactored the trial-and-error puzzles. There is not enough variety. There aren't even enough options in the menus for things like keybinds and graphical settings. This is effectively a version 1.1 labeled as a 2.0.

I'd like to quote my friend:
As someone who's played both the original and the Director's Cut, and as a huge fan of puzzles in general, I have to agree: this game was disappointing. The concept is great, and some puzzles are awesome, but the execution felt very shallow, weak and poorly planned. The graphics are okay, I like simplistic games, but they went a bit too "portal-y" with the "behind the scenes" and "destroyed environments". The physics is buggy, hella buggy actually, and some puzzles are just, like you said, trial and error. I did get the "hardest" puzzle more easily by just aligning the pairs of blocks against the red cubes instead of using the magnets and timing. But overall, I'd say Q.U.B.E is a 6/10 game. Could have been great if it had been worked on better and if it was better planned, executed and tested. The story also felt shallow in my opinion, but I still had fun with this game AND with the lets play!

Since this game is "above average" I can recommend it, but just barely.
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1.9 hrs
Posted: September 27
sensitivity is too high but other than that its great
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4.4 hrs
Posted: September 24
I don't know why, but the ending gave me chills. I wasn't sure what to expect, but it wasn't that. It's rather short, and I haven't played the original (a lot of the reviews say that it's better, so I can't really confirm one way or the other), but it was a really fun experience from start to finish. I can't quite remember if I picked it up during a sale or not, but the $10 dollar price tag isn't too bad for what you get.
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PSRB | General Pengu
0.1 hrs
Posted: September 17
My computer sucks with high quality graphics.
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