Q.U.B.E: Director's Cut is the definitive version of the brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.
User reviews: Very Positive (532 reviews) - 84% of the 532 user reviews for this game are positive.
Release Date: May 21, 2014

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October 3, 2015

Mac, Linux, Console + Mobile versions available now!

Yes that's right, you can now play Q.U.B.E: Director's Cut on Mac, Linux and more!

We've done our best to make Q.U.B.E. available on as many platforms as possible, it's now available on Windows, Mac, Linux, PS3, PS4, Xbox One, Wii U and Nvidia Shield & Android TV devices!

We hope you enjoy playing Q.U.B.E: Director's Cut as much as we enjoyed creating it and listening to player feedback. Visit www.qubegame.com for more up to date info on the Q.U.B.E. universe.

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Toxic Games

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About This Game

A new Director's Cut of classic indie puzzler Q.U.B.E is here, and this time the mind bending gameplay will be accompanied by a completely new story by award-winning writer Rob Yescombe.

Q.U.B.E: Director's Cut is the definitive version of the brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.


Feature List
  • Single player campaign with an all new narrative
  • Challenging and unusual puzzles
  • New time-trial mode with 10 levels
  • Brand new original music score
  • New achievements and leaderboards
  • Oculus Rift DK1 support
  • Mac and Linux Support


The All New Story
To reboot the narrative, Toxic Games brought in industry veteran Rob Yescombe, writer on franchises including CRYSIS, ALIEN: ISOLATION, STAR WARS and PS4’s upcoming RIME; winner of Best Thriller Screenplay at the Creative World Awards, and the screenwriting Award of Excellence at the Canada International Film Festival.

“The Director’s Cut is a single-location thriller” says Yescombe, “It’s about figuring out what the Qube is, and why you’re inside it. You’re told you are an astronaut inside some kind of alien structure hurtling towards Earth, but it’s also about something deeper than that.”
Under the surface, there is a subtext about games themselves – “We are conditioned to expect death and doom. We’re resigned to it. At its heart, this story is about that state of mind and how it effects the way we view our experiences, in games and in life. The Director’s Cut will feel either heroic or unnerving, depending on your own personal trust issues.”

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 / Vista / 7
    • Processor: 2.0+ GHz (Dual Core Recommended)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 8000 Series or higher (Shader Model 3 Compatible & 128MB or more memory)
    • DirectX: Version 9.0c
    • Storage: 1100 MB available space
    Minimum:
    • OS: Mac OSX 10.6
    • Processor: 2.0+ GHz (Dual Core Recommended)
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000 or higher
    • Storage: 1200 MB available space
    Minimum:
    • Processor: 2.0+ GHz (Dual Core Recommended)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 8000 Series or higher (Shader Model 3 Compatible & 128MB or more memory)
    • Storage: 1200 MB available space
Helpful customer reviews
23 of 24 people (96%) found this review helpful
2.6 hrs on record
Posted: September 20, 2015
I played Q.U.B.E. and the Q.U.B.E. Director's Cut back-to-back in a weekend. I have posted this review for both versions of the game so you can decide which you'd prefer to play. They are essentially the same game, but the Director's Cut adds two characters that talk to you, the silent protagonist, throughout the game. These characters serve to tell the story of what the hell is (or isn't?) going on, which, while not particularly deep or even explained at all in the original version, is interesting because it had me waffling back and forth between what I thought the ending would be... or if there would actually be two endings. Spoiler: There's only one ending, but the game really should have had two, depending on a final choice you had to make. A huge missed opportunity, IMO. At first the narrative seemed cliché, but considering how many times I changed my mind as to what the conclusion to the game's story would actually be... that was unique. I was satisfied.

I understand why many judge this game superficially as Portal-esque, and aesthetically, it is quite similar. And it's a first-person puzzler. And there are very few characters. And it's not a very long game. And there's no combat. The voice acting in the Director's Cut was well done (although sparse), and the music was pleasing as well. Controls, movement, etc., were nothing to rave about, but not really worth complaining about either, considering the type of game. I just wish buttons activated and deactivated much faster. Making a mistake because of the delay just irked me.

The puzzle content from the original and the Director's Cut is essentially the same, but I noticed in the Director's Cut they removed at least one puzzle that players of the original despised (myself included; I wanted to kill the planet after fumbling with it for half an hour and then looking up the solution, taking solace in the fact that I was not the only befuddled player). Took me roughly 4 hours to beat the original (which includes banging my head over two puzzles in particular), and then, once knowing all the solutions to the puzzles, it only took me 2.5 hours to breeze through the Director's Cut. I feel like the original game had more difficult (in a bad way) puzzles which were removed from the Director's Cut, but I did stumble upon two hidden puzzles in the Director's Cut that I didn't encounter in the original. I'm sure there are other nuggets hiding somewhere I missed.

To put all my thoughts into a tidy, six-sided package: If you're a fan of Portal, A Story About My Uncle, or Quantum Conundrum, check this title out. Short, sweet, and satisfying. The original feels a bit longer and more difficult, but the Director's Cut felt less frustrating and more interesting.
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5 of 5 people (100%) found this review helpful
3.1 hrs on record
Posted: December 31, 2015
You awaken stranded inside a structure made from millions of interlocking cubes with no memory of how you arrived. A woman's voice sounds over a radio. "Fingers crossed you can hear me. You are in a large ship in space headed for Earth. You are humanity's last hope for survival. Solve some puzzles, destroy the cube."

As the story progresses another voice crackles across the radio in your suit. "The woman is lying. Her fingers are crossed behind her back. They stole your memories and trapped you in an underground test facility. Do you really think solving tests will somehow save the world?"

The puzzles are fairly simple in design, though solving them can and does become very complex by the end of the game. You're limited to 5 abilities: red cubes expand and contract, blue cubes bounce objects into the air, yellow cubes transform into stairs, green cubes create blocks that can activate switches, and purple cubes rotate sections of the room.

The game is fairly short, which is good since the mechanics don't really allow for much variation in puzzle design. The solutions become more convoluted as the game progresses, but ultimately you're doing the same thing over and over again on a grander scale each time.

Aside from the new story, the director's cut also includes 3 beta puzzles that were note included in the original game. These puzzles are essentially 3D tilt labyrinths and they add a tiny bit of variety to the game. There are also some speed run levels to see how quickly you can click your mouse on colored blocks as you run forward through a level, but I don't much enjoy those types of challenges.
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4 of 4 people (100%) found this review helpful
9.5 hrs on record
Posted: October 17, 2015
Great game! Worth buying if you're a fan of Portal, similar puzzle aspect, first person, different game altogether. Also an interesting little story line, adding flavour to the original game. Refuse to spoil it!
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3 of 3 people (100%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: December 26, 2015
Best game! I absolutly LOVE IT, the story is so god.
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2 of 2 people (100%) found this review helpful
5.2 hrs on record
Posted: November 1, 2015
Utterly brilliant.

I watched a gameplay video before buying it, and i honestly thought it looked a little tame, but the way the puzzles get more complicated by adding different elements for you to solve them with, is great. It's not the longest game, so it's not going to keep you occupied for long, but if you can get it in a sale, do it.

Very underrated, and i would highly recommend, as this is a great (short) game.

I have a big bushy beard, so i know about these things.
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