Q.U.B.E: Director's Cut is the definitive version of the brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.
User reviews: Very Positive (155 reviews)
Release Date: May 21, 2014

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About This Game

A new Director's Cut of classic indie puzzler Q.U.B.E is here, and this time the mind bending gameplay will be accompanied by a completely new story by award-winning writer Rob Yescombe.

Q.U.B.E: Director's Cut is the definitive version of the brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.

Feature List
  • Single player campaign with an all new narrative
  • Challenging and unusual puzzles
  • New time-trial mode with 10 levels
  • Brand new original music score
  • New achievements and leaderboards
  • Oculus Rift support

The All New Story
To reboot the narrative, Toxic Games brought in industry veteran Rob Yescombe, writer on franchises including CRYSIS, ALIEN: ISOLATION, STAR WARS and PS4’s upcoming RIME; winner of Best Thriller Screenplay at the Creative World Awards, and the screenwriting Award of Excellence at the Canada International Film Festival.

“The Director’s Cut is a single-location thriller” says Yescombe, “It’s about figuring out what the Qube is, and why you’re inside it. You’re told you are an astronaut inside some kind of alien structure hurtling towards Earth, but it’s also about something deeper than that.”
Under the surface, there is a subtext about games themselves – “We are conditioned to expect death and doom. We’re resigned to it. At its heart, this story is about that state of mind and how it effects the way we view our experiences, in games and in life. The Director’s Cut will feel either heroic or unnerving, depending on your own personal trust issues.”

System Requirements

    • OS: Windows XP SP2 / Vista / 7
    • Processor: 2.0+ GHz (Dual Core Recommended)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 8000 Series or higher (Shader Model 3 Compatible & 128MB or more memory)
    • DirectX: Version 9.0c
    • Hard Drive: 1100 MB available space
Helpful customer reviews
94 of 120 people (78%) found this review helpful
1.8 hrs on record
It's a great game, but don't buy this version if you already have qube. Doesn't add much extra
Posted: May 21
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63 of 79 people (80%) found this review helpful
6.8 hrs on record
I can only truly recommend this game if you've played the original.

There's controversy that this could have easily been released as DLC, but I'm not reviewing the politics of game admissions.

With the Director's Cut of this game comes a brand new narrative as well as a new soundtrack. They are both welcome additions to the game, alongside reworked puzzles, new secrets, and the previously released DLC. There's not a lot of extra things to see or do, but for a returning player who wants a bit more of the Q.U.B.E. universe, $5 isn't a big hole in the pocket.

However, the reason I prefer the original over this version is based on two things; the first being the actual lack of story in the original. There was almost a haunting mysteriousness to it, in the sense that you never truly understand the game as a whole. You pick up bits and pieces of things, formulating and speculating the who and what and where and when, but in the end, there were no concrete answers. These are the elements that made the game enjoyable for me beyond the gameplay. It was the time I spent wondering, "what really is behind all of this?"

The second reason being the soundtrack. The original game has a much more upbeat, ambient electronic score. It's catchy, it's fun to listen to, and I found myself listening to it even outside of the game. While the new soundtrack isn't necessarily bad, as it has been tweaked to fit the new found atmosphere that coincides with the added narrative, it simply just isn't as memorable. There were a few tracks that I did enjoy, but in the end it cannot compare to what was.

If you haven't played Q.U.B.E. do yourself a favor and track down a copy of the original. It's a short, simple, but entertaining and involving. If you're a returning fan who doesn't mind throwing a fiver down to replay and re-experience the game in a different light, go for it. It's not the best five bucks you'll ever spend, but I personally don't have any regrets. It gave me an excuse to have some fun with it again, and most importantly enjoy myself. After all, isn't that the point?
Posted: May 21
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20 of 23 people (87%) found this review helpful
3.9 hrs on record
Nice edition of the original, which I loved. Well worth the price, fun, interesting, and loaded with content. Since I owned the original I could have gotten this for free (?) but I bought it anyway because this is seriously a great game. The storyline could have been better but overall it's a puzzle game and that's what I expected and that's what I got. Definitely an intriguing challenge :)
Posted: May 23
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15 of 19 people (79%) found this review helpful
3.0 hrs on record
A first person puzzle, similar to Portal but here you use some gloves to modify different colored cubes, each one having a different behavior. Most of the puzzles are easy, except a couple when you depend of clicking in the right time, someting that could be a bit frustrating for solving them.

The only thing that I really hated was the "transitions" between some puzzles when most of the narrative takes place, it really bothered me having to wait standing there, just waiting the dialog to end, making me losing interest in them most of the time. Also you can't run, isn't necessary for the game at all, but after those boring moments I just wanted to go more quickly in some places.

Still an interesting and enjoyable game.

Only played this DC version so I can't compare with the original one.
Posted: May 28
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7 of 7 people (100%) found this review helpful
3.3 hrs on record
After Portal shocked the world and quickly ascended onto its thrown as one of the greatest games ever made, it was inevitable that other developers would step up to the plate and attempt to recreate the magic that Valve had. Among the earliest of these was QUBE, an acronym I don't care to spell out (largely because I still do not know what it stands for) and a minimalistic puzzle game focused around manipulating the different properties of cubes as you make your way through a starkly colored labyrinth with a vast assortment of puzzles standing between you and your goal. It sounds familiar to be sure (change a few words and I am describing Portal almost exactly), but QUBE manages to set itself apart in the areas that matter, though ironically winds of bringing itself down in the end by playing things too close to the chest.

The parts that make QUBE interesting are also the ones most in need of some room to breath. Throughout your three hour trek through the mysterious structure you find yourself in, new mechanics are introduced and discarded with almost every other puzzle. This is good in the fact that you're constantly being given new tools to work with and new ways to think about how to progress through the level, but also a double edged sword in the fact that at least half the time you spend with a given mechanic is used up just figuring out how it works. Just when you get the handle on how to use one and feel you're ready for some more challenging puzzles, it's swapped out for something new which then restarts the learning process over again, repeating up until the very end.

It's not so bad as to make QUBE unenjoyable, but it does fall rather short in comparison to its contemporaries, and feels as if the developer felt they would only get one chance and as a result had to put every idea they had into this one game. It makes for a rather erratic experience that never quite finds its footing.

The most prominent addition to the director's cut version of QUBE is an entirely new narrative, but unfortunately it's as half-baked and tacked on as you would expect for something that was added years after the original game released. It's inoffensive and decently acted, but adds nothing to the experience except needless questions that go nowhere and some outrageously long elevator rides.

QUBE isn't going to be remembered as a modern classic, perhaps not remembered at all, but for a first person puzzle game it's just decent enough to be worth checking out. The framework that's here could potentially be turned into a much better sequel, which hopefully is in the pipeline, but as it stands I don't regret the time I spent with the game in any way. If you've already played the original, feel free to pass up the director's cut. You aren't missing anything, and might in fact have a better experience playing the original sans the awkward story, left to create your own narrative out of the events transpiring.
Posted: August 8
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