Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. You'll have complete freedom while you navigate the fully-destructible environments and master their many secrets.
Análisis de usuarios:
Muy positivos (58 análisis) - 91% of the 58 user reviews in the last 30 days are positive.
Muy positivos (5,861 análisis) - El 91% de los 5,861 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 8 ago. 2013

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¡REBAJAS VERANIEGAS! La oferta finaliza el 4 de julio



“Somewhere during the journey you realize you’ve gained skills, your perception’s changed, and there’s a science to the way you navigate. It’s no longer about just making it through, but making it through well.”
9/10 – IGN

“Sure, you swap anecdotes - it is hard to play Spelunky without something brilliant happening - but the richer conversations are the ones where you learn about the deeper systems as they begin to poke through the skin of each person's experience.”
10/10 – Eurogamer

Acerca de este juego

Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. You'll have complete freedom while you navigate the fully-destructible environments and master their many secrets. To stay or flee, to kill or rescue, to shop or steal... in Spelunky, the choice is yours and so are the consequences!

Key Features

  • "Roguelike" Platforming - Randomly-generated, fully-destructible levels are dense with danger. Quick thinking and a deep understanding will keep you alive along the knife's edge!
  • Fill Your Journal - Track your progress with a dusty explorer's journal given to you by Yang, your mentor from another age.
  • Local Co-op - Up to 4 players can join up to help or hinder in madcap cooperative play.
  • Deathmatch - Unlock 72 diverse, deadly arenas to wage battle in against friends or bots.
  • The Daily Challenge - Each day a new set of levels is generated for the Daily Challenge, a unique mode where you only get one chance per day to compete online against the rest of the Steam community.
  • A Colorful Cast - A roster of 20 squishy explorers (16 unlockable) are waiting for you to make their greedy dreams come true!
  • Tough Love - You're going to die in all kinds of painful, hilarious, and surprising ways. But with each mistake you'll learn more about how Spelunky works and get that much closer to solving its deepest mysteries!

Requisitos del sistema

    • SO: Microsoft® Windows® XP / Vista / 7 / 8
    • Procesador: Intel Core 2 Duo 2.8GHz or equivalent processor
    • Memoria: 2 GB de RAM
    • Gráficos: 3D graphics card
    • DirectX: Versión 9.0c
    • Almacenamiento: 200 MB de espacio disponible
    • Notas adicionales: Xbox 360 controller or other XInput-compatible controller
Análisis de usuarios
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Muy positivos (58 análisis)
Muy positivos (5,861 análisis)
Publicados recientemente
( 14.9 h registradas )
Publicado el 24 de junio
You will die alot. But still a very fun platforming game. Probably best played with a friend.
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( 11.1 h registradas )
Publicado el 24 de junio
i played this the first time on ps4 with a friend i loved it and i still do
if you like the binding of issac you will like this too 10/10
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So ez
( 5.0 h registradas )
Publicado el 23 de junio
So unfair it will have you Killing yourself like rng to the max. You could have 50k gold and fall into a pit hit a scorpion get launched into spikes its dumb. Dont buy stupid things that make you want to cri ins1de
¿Es útil? No Divertido
( 0.2 h registradas )
Publicado el 23 de junio
Absolutely worth the price for its silly yet complex style. Absolutely love it and recommend it to anyone, especially during the Steam Sale!
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Mie Mie Yama
( 574.1 h registradas )
Publicado el 23 de junio
Very fun
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Dark Knight
( 50.8 h registradas )
Publicado el 23 de junio
Highly addictive! A game you can pick up, play, then come back weeks later. The sort of game you can rely on when bored and want a quick play!
¿Es útil? No Divertido
( 2.1 h registradas )
Publicado el 23 de junio

Please note that this is a subjective review; the contents of it are my personal opinions and should not be taken as fact. You may love a game I hate, I may hate a game you love, I do not think less of you for disagreeing. That being said, those buttons at the bottom tell the community how helpful a review is, not how many users agree with it; It's perfectly possible to disagree with a review and still find it helpful, so please remember this while you're reading (while carrying the thought over to other's writings) and remain civilized.

Even at $2.99, this was a mistake...

While it might be nice to look at and listen, touting a charming art style and superb animations, alongside a notable absense of bugs and other undesirable effects, there are numerous issues---some of which seem to exist for the sole purpose of causing frustration---that prevent me from enjoying it.

Nowhere on the store page is this mentioned, but the game is nearly impossible to play without a controller. Once you have one however, you quickly realize that most of the issues were not related to the lack of sound controls.

The main problem I had was a rather big one in terms of gameplay: you are encouraged to rush through every floor and get to the exit as fast as you can, lest you be pursued by a "motivator" (an invincible ghost that kills you on contact) until you successfully leave. Before, the appearance of the apparition signaled the inefficiency of using a keyboard . Afterwards (once I acquired a controller) I quickly came to realize that my blame was misplaced. If you do play like they want you to---blazing through each stage with reckless abandon---it will rapidly come to your attention that the environmental hazards strewn about said level can only be seen and disarmed if you're trotting about as carefully and slowly as possible.

Obviously, one cannot assume the position of the tortoise if the Spirit Realm takes issue to your presence. Thus, you'll have to watch as the hare you become gets unceremoniously squewered on spikes, flattened into a pancake by boulders, railed by a spider that just happened to be sitting in a pot you've accidentally shattered, or fall just a touch too far and crack like an egg made of pumice. Couple the latter with the fact that there it's nearly impossible to gauge the height of your fall to learn whether or not it will harm you, and you get a recipe for frustration.

I am aware that you can deploy a rope to safely descend, but those are limited resources. If you happen to run out, you're left at the mercy of random generation, the likes of which will hopefully grant you another bundle.

Another one of the big put-offs for me was the main weapon---or rather, how ineffective it is. Each character starts with a whip. A whip that, might I add, can only hit horizontally at a range that fails to exceed the quantifying judgemental label of "pathetic". This would not be a problem if your adversaries attempted to attack from the sides like La Mulana, which they don't. Instead, most of the enemies you can encounter in the first section (which is the only one I've seen) approach from above: the enemy you are trying to vanquish nedds to almost be on top of you in order to vanquish it. I doubt the fact that it's brown and blends into the background helps anything, either.

Yes, you read that right, there are separate characters in this! Unlike good permadeath games, though, they do absolutely nothing. Regardless of who is chosen, you'll always start with 3 bombs, 3 ropes, and four hitpoints (the likes of which I've yet to find a way to restore). To add insult to injury, there's no passive upgrade system like other titles such as Rogue Legacy or Crypt of the Necrodancer that allow you to unlock helpful items and boosts posthumously...you'll always be at the beginning of the game, so to speak.

Obviously, rushing headfirst into death , only to be booted back to square one with no semblance of progress is not fun to me, or probably anyone save for the unhinged masochist.
¿Es útil? No Divertido
( 30.6 h registradas )
Publicado el 22 de junio
I spelunked and i loved it!!
¿Es útil? No Divertido
( 21.8 h registradas )
Publicado el 22 de junio
This game will make you extremely angry. I implore you to continue past that point, until all the rage is gone from your mind, because it is then that you will beat this game and understand what everybody else is raving about.
¿Es útil? No Divertido
( 15.8 h registradas )
Publicado el 22 de junio
Excellent rogue-lite platformer. Super hard.
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 2 de 2 personas (100%) les ha sido útil este análisis
13.3 h registradas
Publicado el 13 de junio
La pu*** que lo pari**
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A 5 de 6 personas (83%) les ha sido útil este análisis
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38.6 h registradas
Publicado el 8 de junio
The best Rogue-Like out there. Whereas other games of this genre are heavily based on seed, this one is (almost) entirely based on skills. It is very hard, especially at the beginning when you discover every items/enemys/traps and so on, but it is a very fair difficulty. It's also very fun to play with friend(s), even though they will probably be more of a drag than anything. The gameplay feels perfect, and after a few hours, you feel in perfect control. Every time you die, you know why. Every time you get hit, you can only blame yourself.

Plus if you're into it, it is a very nice game to speedrun or to give yourself additional challenges (like doing a pacific run, a no-speed-button-run, a no-money run, etc). But you can also decide to play it casually, and it remains very fun and rich (which is more or less what I'm doing).
Now, like every time I praise it, I need to go play it.
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A 3 de 4 personas (75%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
42.5 h registradas
Publicado el 31 de mayo
This game is freaking golden. Like, there's literally gold everywhere. If you can handle the rage factor of dying repeated times for the dumbest reasons, then get this game. It's definetly worth it.
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A 3 de 4 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
37.5 h registradas
Publicado el 20 de junio
Spelunky is one of those games that can only really be recommended to players with a very specific mindset about the games they play. Before I get to the good and bad of Spelunky, ask yourself the following questions:
  • Are you easily frustrated?
  • Do you care mostly about finishing a game, and not so much the process of getting there?
  • Do you react poorly to dying in a game, getting tempted to throw a controller or smash a screen?
  • Do repetition and trial and error drive you insane?
If you answered "yes" to one or more of those questions, Spelunky is probably not a game you would enjoy. It is frustrating, getting to its conclusion is a difficult feat, and death is the player's constant companion. It is a game that I love and hate in equal measure, simply by virtue of its design. So how does the game actually play?

If I had to use a phrase to describe it, that phrase would be "randomized resource-management platformer of doom". What that phrase distinctly lacks in catchiness it makes up for in accuracy.
  • Every level in Spelunky is procedurally generated from specific "chunks" and configurations. The resulting semi-random level layouts means that each run is considerably different. What items, treasures, enemies and traps exist and where they are placed varies with each play of a specific level, but over time the player discovers the "rules" behind enemy, trap, and item behavior. Every four levels share a theme, and what dangers exist vary based on that theme. From abandoned mines to an underground jungle and beyond, the environment is as much a foe as any of its inhabitants.
  • The number of bombs and rope the player has access to is a constant concern, only mitigated somewhat by specific items and even then never completely eliminated. Careful use of supplies, including humble environmental items like rocks, is vital to success.
  • The player character can take extremely few hits--you start with 4 "hearts" of life, and every source of damage does at least one. Many can do more, or kill you outright. There are ways to increase this, one that is fairly obvious and others that are not, but death is always a very real possibility.

All that is generic. What you might find more useful in determing if the game is for you are some of my personal experiences:
  • I died in the tutorial, at least twice.
  • I've been killed by, in no particular order: Snakes. Cobras. Spiders. Bigger spiders. Angry cavemen. Angry tribals. Angry shotgun-toting old men I tried to rob. Angry shotgun-toting old men I did not try to rob, but who blamed me for getting damaged. Spikes. Boulders. A different variety of spikes. Teleporting into a wall. Falling far enough to lose my last bits of life. Giant scorpions. Bombs, including bombs I placed myself. A ghost. Angering the goddess Kali. Oh, and my personal favorite, being eaten alive by a plant. That was fun.
  • I have died more than five hundred times and not beaten the game, partially because I suck, and partially because the game is that difficult.
  • Despite all that, and plenty of rage quits, I keep coming back for more.

So how does all of that sound to you? "A horrible waste of time", "A worthy challenge", or somewhere in-between? If you know that, then you know whether you will enjoy Spelunky. It's a brutal, uncompromising game. It doesn't coddle the player, for better or worse. But behind all the death and frustration is a very intelligently designed game, one that feels fair despite the many, many times it has kicked my ♥♥♥ into the pavement. Give it a shot.
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A 1 de 2 personas (50%) les ha sido útil este análisis
6.6 h registradas
Publicado el 15 de junio
Fun dungeon crawling Roguelike, that is challenging but very rewarding. With precision platforming and maneuvering that will punish you for every mistake but never leave you feeling cheesed. Addictive gameplay that is easy to pick up and learn but hard to master. Will leave you feeling satisfied with every new floor you reach.

Game Shwocase

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A 1 de 2 personas (50%) les ha sido útil este análisis
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10.4 h registradas
Publicado el 21 de junio
So much pain...
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A 1 de 2 personas (50%) les ha sido útil este análisis
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30.6 h registradas
Publicado el 22 de junio
I spelunked and i loved it!!
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A 16 de 32 personas (50%) les ha sido útil este análisis
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No recomendado
31.1 h registradas
Publicado el 4 de junio
Before I begin in depth, here's the short version: Buy it on sale, not at full price like I did.

This game is very addictive and gives off a Super Metroid vibe if Super Metroid was literally unfair and brutal. I won't lie and say "this is the greatest game evar" because it's really not. I enjoy a good challenge, I've played all the Souls games, Super Meat boy, and Super Hexagon. I don't shy from a challenge and I love all the aforementioned games. That said, those games all have one thing this game doesn't, which is fairness. Even FTL is fair and it's also a roguelike game. No matter how much skill you have you're going to die a lot. That really seems to be the real goal of the game, kill the player as many times as possible. The shortcuts are there, but they're more detrimental to you as a player as you're now ill equipped to deal with tougher enemies. Arrow traps can literally be placed in positions that make it impossible to not take damage or die. Instant kill traps are placed everywhere and the shop keepers do not follow the same rules as the player, meaning the game is not balanced, as they move faster than you and recover from being stunned faster than you. I really, REALLY want to like this game, but I just simply cannot, because it's designed to kill the player. Also the store description is a flat out lie. You cannot explore at your own pace, as you have 2 and half minutes before an unkillable, one hit kill ghost spawns. There's also an option in the options menu for a "pro" HUD. This game was clearly geared towards speed runners and it really shows. I feel bad for supporting the devs. Mods are an unacceptable answer, as I should not have to go out of my way to download something to fix a game I paid 15 dollars for. If you don't mind beating your head against yet another selfish game in the sea of games like this, I would recommend waiting until a sale. I hate this game, but I still play it anyway, simply because I won't let my money go to waste.
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Análisis más útiles  Global
A 23 de 30 personas (77%) les ha sido útil este análisis
79.7 h registradas
Publicado el 13 de enero de 2014
Literalmente, Spelunky es un juego "Bien Cabrón". La alta dificultad y los niveles generados aleatoriamente provocan en el videojugador una experiencia frustrante y entretenida a la vez, ya que nunca un nivel será igual 2 veces. Los muchos secretos, items y escenarios hacen que sea un juego con mucho nivel de replay value. Recomendado para amantes de los plataformeros y para personas que buscan un verdadero reto.
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A 14 de 14 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
80.8 h registradas
Publicado el 6 de febrero de 2015
Spelunky. Un rogue-like plataformer que pone a prueba las habilidades del jugador, un juego que no perdona y me hizo gritar y pegarle a la pared más de lo que quisiera admitir pero con una gran recompensa al pasarlo. La satisfacción de lograr dominar el juego es increíble, nunca se vuelve más sencillo, el jugador se vuelve mejor y es fantástico. Aparte de los mundos normales hay muchas mas sorpresas y retos diarios que mantiene el juego vivo y te dará entretenimiento por minimo unas 20 horas. No se arrepentirán de comprarlo si les gusta juegos como Binding of Isaac, Super Meat Boy o incluso Mario Bros. Casi olvido anotar sus mundos que se generan siempre diferentes (elemento del género roguelike).
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