Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. You'll have complete freedom while you navigate the fully-destructible environments and master their many secrets.
用户评测: 特别好评 (4,616 篇评测)
发行日期: 2013年8月8日

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由鉴赏家推荐

"Straightforward and replayable, Spelunky is precision engineered to make death fair, funny, and a story worth sharing."
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评测

“Somewhere during the journey you realize you’ve gained skills, your perception’s changed, and there’s a science to the way you navigate. It’s no longer about just making it through, but making it through well.”
9/10 – IGN

“Sure, you swap anecdotes - it is hard to play Spelunky without something brilliant happening - but the richer conversations are the ones where you learn about the deeper systems as they begin to poke through the skin of each person's experience.”
10/10 – Eurogamer

关于这款游戏

Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. You'll have complete freedom while you navigate the fully-destructible environments and master their many secrets. To stay or flee, to kill or rescue, to shop or steal... in Spelunky, the choice is yours and so are the consequences!

Key Features


  • "Roguelike" Platforming - Randomly-generated, fully-destructible levels are dense with danger. Quick thinking and a deep understanding will keep you alive along the knife's edge!
  • Fill Your Journal - Track your progress with a dusty explorer's journal given to you by Yang, your mentor from another age.
  • Local Co-op - Up to 4 players can join up to help or hinder in madcap cooperative play.
  • Deathmatch - Unlock 72 diverse, deadly arenas to wage battle in against friends or bots.
  • The Daily Challenge - Each day a new set of levels is generated for the Daily Challenge, a unique mode where you only get one chance per day to compete online against the rest of the Steam community.
  • A Colorful Cast - A roster of 20 squishy explorers (16 unlockable) are waiting for you to make their greedy dreams come true!
  • Tough Love - You're going to die in all kinds of painful, hilarious, and surprising ways. But with each mistake you'll learn more about how Spelunky works and get that much closer to solving its deepest mysteries!

系统需求

    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7 / 8
    • Processor: Intel Core 2 Duo 2.8GHz or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Additional Notes: Xbox 360 controller or other XInput-compatible controller
有价值的用户评测
16 人中有 15 人(94%)觉得这篇评测有价值
99.3 小时(记录在案的)
发布于:2014年12月23日
矿工的1000种死法
这篇评测是否有价值? 欢乐
12 人中有 11 人(92%)觉得这篇评测有价值
11.9 小时(记录在案的)
发布于:2014年12月26日
好棒的类rogue冒险游戏!随机的地图,随机的敌人,随机的道具,随机的事件,唯一确定的只是我们的目标--完成整个探险过程得到最宝贵的宝藏,这个游戏很难,真的很难,甚至是虐人,但清新却不失细腻的横版画风,多种令人抓狂却又忍俊不禁的奇葩设定,让我和我本地合作的小伙伴们无论死了多少回依旧重复玩个不停,很喜欢这款游戏的设定,比如商店的猎枪老头让我印象深刻,毒箭机关虽然是老梗,但在游戏里依旧是大坑,还有复活尸体用的棺材,营救遇难者or遇难狗可以加血等等的有趣设定,这款游戏甚至还教会了我不要贪财!切记!多么痛的领悟~最后,记得这应该是给我第二次这种感觉的游戏,第一次还是以撒和饥荒(那这款貌似是第三款=。=)……总的来说,这是我很喜欢的一款游戏,我希望能早日通关该游戏,虽然可能要花不少时间,但我一定要领略一下游戏的四种不同风格的场景和最终boss~
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7 人中有 7 人(100%)觉得这篇评测有价值
4.6 小时(记录在案的)
发布于:1月4日
为了商店老板的猎枪我们要勇敢的和商店老板展开战斗!
只有商店老板才是窝们真正的敌人!!!!!!
这篇评测是否有价值? 欢乐
5 人中有 5 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
179.5 小时(记录在案的)
发布于:4月11日
这游戏的主要敌人就是店老板,其他都是渣。
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
27.0 小时(记录在案的)
发布于:3月8日
克服手残、强大内心的最佳游戏。
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2 人中有 2 人(100%)觉得这篇评测有价值
134.4 小时(记录在案的)
发布于:2014年12月25日
如果不是一个抖M,那不建议入这款游戏.
但如果是个抖M,这无疑是个超棒的作品!
随机生成的地图让人永远不会对这游戏产生厌倦,虽然历经数千次的死亡我仍未能通关,但依然忍不住想玩
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1 人中有 1 人(100%)觉得这篇评测有价值
3.0 小时(记录在案的)
发布于:1月7日
每次重生地图都随机..抖m必备
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1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
50.2 小时(记录在案的)
发布于:2月23日
喵了个咪在最后杀掉阎王后把炸弹当跳按炸死自己了!
喵了个咪!
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86 人中有 79 人(92%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
340.1 小时(记录在案的)
发布于:2014年11月9日
At it's core, Spelunky is a precise 2D platformer, with a very simple yet elegant scoring mechanic. Each level through which you descend is littered with treasure, and your objective is to get to the end of the game, beat the boss, and escape with as much gold as you can carry with you. This would get a bit boring if the levels were the same every time, so instead the layout of the platforms, items and enemies changes every time you retry, although the four themed areas (plus one special, secret one) always appear in the same order. Interestingly, in this version, there is a daily challenge: a seed is generated and every one who attempts the daily challenge will play the same seed, and the scores are ranked at the end. Best I've achieved is twelfth in the world. Mind you, the disparity between my score and that of the person in pole position was enormous.

It probably took me a good twenty hours of practice before I could reliably make it to the second set of levels.
You can buy and find a variety of different items to help you proceed but you always start with just four bombs and ropes. Spelunky is a tough game, for sure, and you'll need to put the effort in if you want to see all that it has to offer. Although it is possible for RNG to generously hand you a seed with a few more items and a few less traps, the randomisation isn't so extreme that luck alone is enough to make or break a run. A skilled player will always succeed, no matter what, whilst someone who hasn't quite grasped the mechanics can have all the advantages and still squander them. Death in Spelunky often comes quite quickly, and cautious play is advised. As you practice, you'll learn how to be cautious and plan ahead, whilst still being very speedy and efficient with bombs and ropes. This is important, as levels in Spelunky are timed; when the clock hits 2:30, a ghost will emerge from the nearest wall and if it touches you, your run is over.

It really put me off at first, the idea that I couldn't take my time and explore all the nooks and crannies, hoovering up every tiny speck of gold as I went. But, the ghost is essential in encouraging you to get better, to find the fastest and most efficient ways down through the level, and skilled players can even exploit its appearance for fiscal gain. Like so many aspects of Spelunky, what seems like a hardship at first gradually reveals itself to be a boon. The angry shopkeepers, a real nuisance, but when you learn how to handle them, their shops become a little treasure trove for you to plunder. Could save you a few pennies in the black market, for sure.

They say the devil is in the details, and Spelunky is full of little flourishes which really vitalise the whole experience and imbue everything with character. Take the red frogs, for example. They explode on death (a problem, or a boon?) but if they go into water, even in their death throes, they'll transform into a blue frog. It's really neat discovering stuff like that for yourself, so, sorry for spoiling that one :P

There are loads of secrets too! Most levels have just one way out, but what happens if you try to get the crown from the skeleton in the haunted jungle level, and just what is the deal with that weird, tumorous growth sprouting from the backdrop? Does it have a use? That's up to you to find out, and you'll feel great when you do. Spelunky has produced more moments of elation and awe for me than any other game I've ever played, and I finished Dark Souls.

Listen, you owe it to yourself to play Spelunky. It might be the best game ever made.
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607 人中有 391 人(64%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
222.8 小时(记录在案的)
发布于:2014年11月28日
I've heard researchers say there is no link between video games and violence. These people have clearly never played Spelunky. Never has a game filled me with such rage, with such hatred, with such contempt as Spelunky. The designer of Spelunky, Derek Yu, rarely leaves his home without a
bodyguard. Identifying himself as "the guy who made Spelunky" usually ends with him being unceremoniously punched in the nose.

Is it a great game? It most certainly is. It may be the greatest game ever conceived. It's challenging, it's unpredictable, it's full of depth and secrets. It looks and sounds great and it controls well. It is impeccably well-designed. Even after a thousand attempts, you won't have mastered it. Each time you play, you may learn a new detail to improve your play.

And yet, suffer you will.

Eventually, you'll take to the internet for help. You'll read wikis. You'll read strategy guides. You'll watch jerks on Twitch TV making the game look easy. You'll watch videos on YouTube of people beating the game in less than five minutes.

And yet, your nearly every attempt at the game will end in tears. You'll be left wishing you had just one more bomb, just one more rope. You'll be wishing you had robbed that shopkeeper when he had a jetpack. You'll be wishing you never entered that cursed black market. You'll swear that getting through the giant spider level in the dark was impossible. You'll play the Daily Challenge religiously, every day, always to be beaten by at least a hundred other players. You'll finally, finally, make it to the super-secret level, and then be killed instantly.

And yet, continue you will. For Spelunky is more than a game. It is a self-fullfilling insanity loop. It is a labyrinth of aggravation, addiction and delayed gratification in which your retribution and rewards are always within reach, yet inexplicably never attainable.

Soon the only thing you'll hate more than Spelunky will be yourself. Every missed jump, every wasted bomb, every poor decision, every careless death will tear another tiny piece from your heart. Finally, reduced to a soulless husk, clutching a battered gamepad, you will still find the energy to tap X to try again. Just one more time. And instantly regret it.

Do I love Spelunky? I certainly do. Do I recommend you drown in the same river, born of my tears, that I've swum in? No, I do not.
这篇评测是否有价值? 欢乐
217 人中有 146 人(67%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
891.2 小时(记录在案的)
发布于:2014年11月27日
It's pretty good.
这篇评测是否有价值? 欢乐
64 人中有 47 人(73%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
3.2 小时(记录在案的)
发布于:2014年12月24日
I killed a bat by throwing a woman at it.
I later used said woman as a decoy for an arrow trap.

10/10 - Best mysoginy simulator I have played in years.
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22 人中有 20 人(91%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
56.5 小时(记录在案的)
发布于:4月1日
Initially when I started playing Spelunky I was lost. It took me completely by surprise, how much fun and adventure can be had from such a simple looking game.

While this game does look simple, underneath there is hella amount of complexity, logic and many hours of polished game play. The randomly generated maps keeps everything fresh and new as you climb around searching for treasure and for your escape.

The game is so addictive, you start playing, and then some more, and then a little but more...then you play one last game and one more after that...until you realize its 3 AM. I should also mention this game is horrendously hard. You die...you start all the way at the beginning again.

You will also need to play this with a controller, don't even attempt to play it with keyboard controls.

Buy Spelunky ASAP!
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109 人中有 67 人(61%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
23.7 小时(记录在案的)
发布于:2014年10月29日
Warning: Need Controller
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11 人中有 9 人(82%)觉得这篇评测有价值
80.8 小时(记录在案的)
发布于:1月22日
Great game that was gifted to me. I heard how hard it can be so i was worried. Its very hard D: but worth it when you make it. Alot of hair pulling and screaming, Those tiki traps have to be the worst so far. I'll be lucky enough to have 50% achievements on it. The animations and designs are cute. I personally like it better without the music. Makes me feel nostalgic. 10/10 would recommend to someone who likes a challenge and platforms.
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9 人中有 7 人(78%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
14.8 小时(记录在案的)
发布于:2014年12月29日
6 hours of ♥♥♥♥ing grameplay and i finally made it to the ♥♥♥♥ house jungle.
10/10 would hang myself again
这篇评测是否有价值? 欢乐
9 人中有 7 人(78%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
46.8 小时(记录在案的)
发布于:2014年12月14日
One of those perfect games.
Simple but deep game design, hard but fair difficulty, random levels with constant rules and numerous secrets you'll have to learn bit by bit through every experience and every death.
Everything reacts perfectly together like a devilish Rube Goldberg machine, which will give you the most satisfying feeling once you manage to sort it all out and succesfully make your way through it.
This is one of the most perfectly crafted games I've ever played and I can't recommend it enough.
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44 人中有 24 人(55%)觉得这篇评测有价值
492.4 小时(记录在案的)
发布于:2014年11月2日
over 400h and more! absolutely recommend!
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9 人中有 6 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.7 小时(记录在案的)
发布于:2014年11月1日
Couldn't figure out how to save a hostage. I ended up killing it, but didn't realize until I dragged its corpse to the exit.

10/10 just like real-life
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15 人中有 9 人(60%)觉得这篇评测有价值
16.9 小时(记录在案的)
发布于:2014年11月8日
For those who enjoy beginning from scratch. Building a skill set slowly through failure after grueling failure. Getting further than you ever have before and feeling the pressure of continuing on in the a malicious cave (or cavelike) area unknown to you fraught with myriad murderous villians the least of which will have you pulling your hair out continuously; or at least until you adapt. Because that is what this game is about. Adapting to each element put there to make you feel like you are very bad at video games indeed. It is about the triumphs. The moments you die and find yourself belting laughter. The surprise that such a seemingly simple game can offer so much. Play it. It is worth the non-sale price.
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