From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
User reviews:
Mixed (19 reviews) - 57% of the 19 user reviews in the last 30 days are positive.
Mixed (4,045 reviews) - 64% of the 4,045 user reviews for this game are positive.
Release Date: Sep 10, 2013

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About This Game

This world is a Machine. A Machine for Pigs. Fit only for the slaughtering of Pigs.

From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.

The year is 1899

Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.

Unique Selling Points

  • Fresh and new approach to the Amnesia world while staying true to its origins.
  • The darkest, most horrific tale ever told in a videogame.
  • Stunning soundtrack by award-winning composer Jessica Curry.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    • OS: Windows 7
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    • OS: OS X 10.6.8
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    • OS: OS X 10.7.5
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    • OS: Major Linux Distribution from 2010.
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    • OS: Major Linux Distribution from 2012
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
Customer reviews
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Mixed (19 reviews)
Mixed (4,045 reviews)
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2,798 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
Not Recommended
6.2 hrs on record
Posted: October 5
I preordered this game, I was so hyped. Amnesia the Dark Decent was fantastic, I was ready for a sequel. However, this one didn't meet expectations.

  • Graphics are pretty solid and historically accurate
  • The voice acting was good
  • Had that 'Amnesia Feel'

  • Not scary enough. The original had you sweating. It made you want to quit every second but you had to keep going. This one didn't feel this way. The enemies here, when they spot you, just kinda run up and hit you. In the original getting killed gave you the chills.
  • No inventory. The inventory in Amnesia 1 was a little flawed, but having none whatsoever is a mistake. This means you don't acquire any items over the course of your entire adventure.
  • NO SANITY???? Like why? Sanity meter was one of the most popular and iconic features of Amnesia 1, and without it you can just camp in the dark forever.
  • The lantern lasts forever. Lame
  • Lack of interactivity with the environment. In Amnesia 1, most doors could be opened and explored to find lore or items, but here pretty much everything is glued to the map. Similarly, finding secret passages isn't fun anymore because you can just mouse over everything until your hand lights up
  • Everything is on one straight path. Too much direction
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2 of 2 people (100%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: October 19
Take Amnesia tdd, remove the sanity system, remove lantern, give lamp that never runs out, remove health, remove the whole inventory, remove puzzles, remove every survival element ever, remove physics engine, remove modding, remove zombies, give pigs that want ♥♥♥♥ you, get this walking simulator.

In conclusion this all around dumped down version of amnesia tdd, it even looks and performs worse if it's even possible. The only thing worth praising here is the sound design, but other than that this is barely even a proper video game and it should be a sequel for one of the best survival horror game ever.
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3 of 4 people (75%) found this review helpful
Not Recommended
5.6 hrs on record
Posted: October 7
Starts promising, builds some sort of atmosphere but never delivers.
I remember wanting to quit the game in Amnesia because of the tension built or the overall feeling of unease
towards the end of the game.
With this one,I wanted to quit the game out of boredom.
That's the difference.
But that's just me.
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1 of 1 people (100%) found this review helpful
Not Recommended
6.2 hrs on record
Posted: October 8
It's not the worst thing I've ever played. I thought there were some interesting concepts and good moments.

It wasn't even half as frightening as the first game, though, and for the most part I didn't find the story compelling. The "machine for pigs" itself, by which I specifically mean the "pigs as a metaphor for human beings" thing, started to grate on me very quickly. Good grief, I get it already. You don't need to beat me over the head with it.
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1 of 3 people (33%) found this review helpful
Not Recommended
4.1 hrs on record
Posted: October 18
If you enjoyed Amnesia: The Dark Descent, just play it again ... or buy SOMA.
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1 of 4 people (25%) found this review helpful
10.1 hrs on record
Posted: October 18
I wanted to play all the games that I own for at least 2 hours to make good and usefull reviews
<Great game, Love to see more variants like this. its fun to play alone or with a group of friends (as I preferred it)

The graphics of this game are good and some should be a little bit better.
The audio is well done, at some points it is really loud and scary because of the situation in game, the game is wayy less scary if you play it without audio.
Of course a lot of people have played this game so why wouldnt you?
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Most Helpful Reviews  Overall
274 of 340 people (81%) found this review helpful
2 people found this review funny
4.5 hrs on record
Posted: September 29, 2014
There is a lot of people that hate this game, and I know why:

TDD was a fad. The game became popular because of one thing, and one thing only: it was scary. Tens of thousands, if not hundreds of thousands likely bought this game because they wanted to get scared; they wanted a joyride complete with overwhelming fear. I don't blame them. The game is pretty scary, but here's the thing:

It seems that most people do not understand that Amnesia, and the games before it, were not just haunted-house amusement park rides like they like to act like it is. No, it's a lot more than that. The game has thick atmosphere, superb pacing and storytelling backed by a very dark story that keeps you curious from beginning and even to the end. To be able to truly appreciate TDD, you need to look further than the scare factor; it is not the only thing that made the game great. Guess what the Chinese Room capitalised on? The story. They wanted to tell a story, much like TDD did. MFP was much more of a psychological experience; the game did not need to scare you with darkness or spooky monsters, all it needed was an incredibly wicked story. This was fulfilled. I expected an atmospheric, thought-provoking horror experience that would keep me on the edge and this is exactly what the game did.

But what did everyone else expect? Probably something entirely different. They probably just wanted to get scared. Most of the fanbase is filled with people that appreciated TDD for nothing more than its scare factor, and therefor this is all they had expected from MFP. They are probably the kind of people that either skipped or skimmed through most of TDD's note readings, not givng a ♥♥♥♥ about the backstory whatsoever. They just wanted to get to the next "scare." The bad reception for this game purely comes from delusioned expectations, is what I believe. Horror is a much deeper genre than you'd think. Read up.
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358 of 468 people (76%) found this review helpful
Not Recommended
5.7 hrs on record
Posted: January 23, 2014
To fans of Amnesia: The Dark Descent, this game is a huge disappointment. To start with the good, it excels at creating atmosphere. There are some great scenes and very fitting music. You get a small taste of a story that would probably have been interesting if they told you more of it, but then that’s all there is.

They give you an unlimited light source and simplify all other parts of the gameplay so you can just stroll through the one path they left you and let them tell you the story, which feels like a movie adaptation of a book where you can tell something's missing unless you've read the book, but there's no book.

I can’t understand why they used the Amnesia title for this game which plays NOTHING like The Dark Descent. It would have been a sort of okay game if they hadn’t tried to associate it with Amnesia, but since they did it's actually misleading on top of mediocre, so I recommend ignoring it and waiting for whatever comes out of Frictional next.
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202 of 257 people (79%) found this review helpful
Not Recommended
7.4 hrs on record
Posted: December 24, 2013
First of all, this game was not developed by Frictional. It was developed by The Chinese Room: the studio behind Dear Escher. When I discovered that during its development, I became skeptical as to the quality of this game. I did, however, respect that it was a spiritual successor of Amnesia: The Dark Decent, and figured that it still had the opportunity to be an intriguing horror experience. I was incorrect.

My first complaint comes from simplified mechanics, of which there are barely any at all. The inventory system has been removed entirely, and with both health and sanity. Managing health becomes trivial, as there are no situations in which you must do so, while sanity has been removed altogether. Hiding in the darkness no longer has its trade offs, while looking at the monsters does nothing. Monsters now only make your electric lamp flicker from quite distance away, removing the fear of their presence. This is part of another changed mechanic: oil conservation has been done away with as well in favor of the infinite energy electric lamp. At this point, only the levels themselves are left to make the game live up to its predecessor, which they don't.

The game has been designed to be insultingly linear. Each level is a single, straight, path with no choices on how to proceed. The vast majority of monster encounters are scripted, along with a dozen or so out of place shock scares (I could reveal all of them and not spoil the plot). The levels themselves are badly designed and a pain to navigate, with large inaccessible areas and crappy lighting only made worse by the infinite lamp. The puzzles are all remarkably simple now that the inventory is gone. The only thing that makes this worse is the writing of the story.

In the first act, The Chinese Room makes sure you know they made it by coming in so heavy with metaphors that you can't decipher any real context until you are a good amount into the game. As you try to ground yourself in the game's story, TCR continuously throws "deeper meaning" straight at your face until the story becomes completely drowned in its own pretentious metaphors and symbolism by the third act in a way that is relatable to the Matrix trilogy. The only parts of the story that feel as though they actually belong in the Amnesia universe are the references to the original game (albeit with one glaring inconsistency).

Overall, I disapprove of this game. The mechanics are simplified, the levels are horribly designed, and the story feels like it was written by an undergraduate art student. If you have never played Amnesia: The Dark Decent, buy that instead. If you have played it, then still don't buy this. Wait for SOMA.
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176 of 231 people (76%) found this review helpful
6 people found this review funny
Not Recommended
4.8 hrs on record
Posted: April 12, 2015
I wanted to like this, I really did. But the troubles start before you've even properly begun. The game is full of bugs. Forums are filled with people (myself included) trying to figure work-arounds for issues like constant in-game lag (has nothing to do with the quality of your rig or having the necessary audio/video drivers updated), random graphic hitches that filter the screen in a blue, washed-out color, and audio stuttering. Some of the fixes work, though mostly for temporary periods. If you do manage to run the game properly after all that:


+ The environment is great. The mansion is atmospheric, spooky and interesting to explore.
+ The voice acting is very good.


- First and foremost: The game is just not scary. It's not Amnesia. It's Dark Esther. It's not survival and stealth, it's exploration. There's next to no tension.
- The tinderboxes (requiring you to work on conserving them for light) are gone. Instead you have a lantern that never goes out. Considering that the mansion is pretty well lit 90% of the time, I found I hardly needed to use it (even with Gamma turned down)
- The sanity system is gone, and with it the tense effort to remain sane in the wake of prowling monstrosities.
- The monsters. The pigmonsters are not scary. They're just silly looking. They don't pursue you with the intensity of the creatures in Dark Descent and you can look at them without fear of insanity, which whittles away the mysterious fear factor very quickly.
- The story is just dull. There is some possibility in the beginning that it might go in a certain, disturbing direction based on the narrative given, but it turns out to be pretty boring and a bit nonsensical. The characters just aren't very interesting. You don't really care very much.

For the money you pay, I really can't recommend this one. If you must, buy the steam code for it on 99Gamers for cheap, instead of throwing $22 out for it.
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Recently Posted
3.2 hrs
Posted: October 27
Not nearly as scary or as well made as Amnesia: The Dark Descent but a fun, unnerving game. Short and the monsters aren't particularily menacing. Still, it had a great atmosphere and was certainly enjoyable.
Helpful? Yes No Funny
Prästen Olof
4.0 hrs
Posted: October 25
Too scared to keep playing, 10/10.
Helpful? Yes No Funny
4.8 hrs
Posted: October 22
Mechanics exist for a reason. The sanity system in the original amnesia mattered because it tied into how the entire game worked but now you can literally run circles around the enemy and theres nothing stopping you. Not to mention the developers being completely different this time and that's not something to take for granted. This is a sequel to the game that started the indie horror boom that fits right in with the trash that sprouted up from the indie horror boom.

Amnesia: A Machine for Pigs is the Dark Souls 2 of video games
Helpful? Yes No Funny
34.2 hrs
Posted: October 19
It's basicly a communist plot to ruin baccon.
Helpful? Yes No Funny
27.0 hrs
Posted: October 14
Amnesia: A Machine For Pigs is the long-awaited sequel to commercial, critical, and youtube success Amnesia: The Dark Descent. The original Amnesia was lauded for daring to put you in the shoes of a defenseless wimp in a legitimately threatening environment in an age where every top-selling protagonist was a linebacker with a machine gun for a But that was the gaming environment of yesteryear, and now you can't swing your machine gun around the steam store without five or six pretenders to Amnesia's throne. The question must be asked, then, if a sequel to Amnesia can hold up in an age where it's not the sole poop-inducer of the day.

To complicate matters more, this isn't a true sequel but rather a spin-off of sorts made by The Chinese Room, who were not yet most famous for making Everybody's Gone To The Rapture because they were too busy being most famous for making Dear Esther. This definitely qualifies them to take up the Amnesia's mantle, as Dear Esther was a slow, psychological thriller in which the player slowly discovers that they've spent ten dollars on a bad poem and also Steam refunds aren't a thing yet.

So then, does A Machine For Pigs succeed in being a worthy follow-up to Dark Descent? The answer would appear to be something approaching a yes, but that's entirely dependent on what that first entry was.

From a gameplay perspective, there shouldn't be too many surprises here. There are a host of environments the character must navigate, hiding and running from monsters and solving the odd puzzle in order to progress. The main difference here is that the inventory has been done away with, stripping away many of the puzzle elements that were so prevalent in the original. Puzzles are not completely absent, but the ones that survived the culling of item storage tend to be of the pick up object and put it in a place variety, as well as a few wheels and switches that need cranking. This difference may well be what draws a few people away from AMFP but in my opinion it cuts away the least fun element from the original, namely collecting a menagerie of that boiled down to a host of different shaped keys. “Ooh, a crowbar! I wonder wha- oh, it unjammed this door.” “Ooh, a bunch of different chemicals, this coul- oh, it dissolved the pink god-jam that was really just a door in a costume.” Those bits always felt too gamey and out-of-place in a game about surviving against the supernatural and uncovering the story behind your predicament, besides the fact that they seem to imply some divine level of prescience on the part of protagonist Daniel over what exact piece of bullsh.ittery will open the door. The keys are understandable, the monsters in Dark Descent are clearly anal about locking doors behind them, but how Daniel knows to grab the specific vials of deus ex formula before seeing the door they're meant to melt is beyond me. I know to do it because they glow in a very video-game like fashion, but if Daniel is really seeing the right items glow an off-blue we may need to acknowledge that Daniel himself was the pink jam-god all along.

So yeah, A Machine For Pigs doesn't have those. And I like that about it.

The other major difference is the loss of the sanity mechanic, which honestly I find a much larger loss than the inventory. The mechanic did very little in the original, and besides some sound effects and a bit of a blur to Daniel's vision I don't think there was any meaningful impact on gameplay (some say that monsters find you more easily at low sanity, but I never found this to be the case). However, I found it endearing in a sort of Lovecraft-ish way, very reminiscent of those old protagonists who would go loopy at the first suggestion of anything supernatural. The little details that would change at low sanity was great, especially the paintings of Alexander that would go all after-effects ghost face. The refill of sanity upon completing a puzzle was a fun, cheap way to reward the player for progressing, and as a gamer in the 21st century I need pointless little rewards to give me that next fix. I can see why they would get rid of the mechanic, this is fundamentally a different kind of story than Dark Descent, but it's still missed.

Writing-wise, this game is at least on the same level as Dark Descent. This is still the story of a man forced to come to grips with a past he no longer remembers, but where the first game focused more on a blur of general bad things Daniel had done, newcomer Oswalt is dogged by very specific crimes that work very well in the context of the Industrial Revolution. The game makes no attempt to say anything about the time period that wasn't done to death by the turn of the 20th century, but it's still a very fascinating, well-paced story that felt much more like an unfolding narrative than the original. Dark Descent had a lot of cool rooms and moments, but I never felt like anything important was happening and a feeling of progression towards a goal was sort of absent. Oswalt at least has a goal he's after, and the game is structured in such a way that not all of the narrative occurs before the actual start of the game. It's still about Oswalt learning about and coping with his past, but The Chinese Room seems to have realized that this does not exclude things from happening as you are playing as well. One level in particular stands out in my mind as the biggest point when the story pivots.

Graphically, this game is exactly what you'd expect from an Amnesia title. Many of the models look directly taken from the first game, but there are enough new things to escape the common spin-off trapping of resembling a high-quality mod more than a standalone title. The monsters, completely unique to AMFP, are actually really terrifying given their concept and are unlike most I've seen in any media. Anyone familiar with the words directly proceeding Amnesia in the title should have some clue as to the identity of these beasts. Overall this game is of the same general graphical style and fidelity as the original, which is admittedly not great but often excusable given the game's strategic use of darkness in the player's surroundings.

The sound design may be one of the greatest strengths of the title, as the soundtrack enhances the ambiance through effective use of period-appropriate music that succeeds at being both mournful and haunting. Most of the game is still devoid of music, allowing you to hear the thump of the monsters moving around, the hiss of the machinery, and the glut of other fantastically off-putting sounds that the game throws at you. My one complaint is that a few too many of the sounds can be construed as monsters walking about, which I do realize was intentional on their part. It's just that, intentional or not, I feel like a dumbass crouching along the walls and travelling ten feet per minute because I'm not entirely sure that the game and I are vibing on what exactly a hoofbeat should sound like. I'm phrasing it as a complaint, but it's entirely possible that this ambiguity of noise enhances the experience for some people.

Overall, this is a different sort of beast than Dark Descent. If you were a fan of the less gamey elements of the original title, this will sate the same thirst. It's definitely not for everyone, but this is one of the stronger entries in the spooky walk around genre.
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1.6 hrs
Posted: October 10
Mkay well this is a bit late but the game's nowhere near as scary as the first, so just save your money or buy the dark descent instead
Not a bad game, but not very good either
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8.2 hrs
Posted: October 9
This game made me wary of pigs.

This is my first Amnesia game that I have completed, though I have dabbled in some of the Penumbra games.
It was an interesting experience. The story was entertaining and intriguing, but not the scariest thing I ever played.
The atmosphere was spooky, but the fog made it a bit harder to see than I would prefer. The graphics
feel a bit dated, but it is still enjoyable. The beginning section was a little confusing, but I started to get a hang of
the puzzles after a while. Overall, I enjoyed playing this. I would recommend this while it is on sale and not for its full price, which is currently $19.99. The reason why I would not pay full price for this is because I heard that Amnesia: The Dark Descent was much better. A good game to get on sale if you are looking for some spooky games to play in October.
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