You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world.
User reviews: Very Positive (17,830 reviews)
Release Date: Oct 23, 2013

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Recommended By Curators

"My video is several years out of date but this f2p with an incredibly fair business model is a dark and grim Diablo-style aRPG that's worth your time."
Read the full review here.

Recent updates View all (209)

November 19

Recap of BotW/HotW Episodes and 1.3.0 Skill Tree Teaser

Now that the current seasons of Build of the Week and Hideout of the Week have ended, we've prepared a recap of all the episodes made since Forsaken Masters launched. If you haven't had a chance to check them out, then please do. In other news, Rory has prepared a couple of teaser images (here and here) of some of the Passive Skill Tree changes in the upcoming 1.3.0 update.

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November 18

What happens when the Rampage and Beyond Challenge Leagues end this week?

Two days from now, the three-month Rampage and Beyond challenge leagues we introduced with Forsaken Masters will come to a close. At 1pm Thursday November 20 (PST), characters will be migrated to the Standard and Hardcore leagues. Today's news post describes how the process works and what properties of those leagues will make their way into the core game afterwards.

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“PC Game of the Year 2013”
9 – Gamespot

“Path of Exile distinguishes itself with a unique ability system based on gems and a labyrinthine passive skill system that permits the creation of almost any type of character.”
8.8 – IGN

“Everything you wanted from Diablo 3 - and more”
PC Gamer Magazine October 2013

About This Game

You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world. With a focus on visceral action combat, powerful items and deep character customization, Path of Exile is completely free and will never be pay-to-win.

Key Features

  • Freedom. Power. Revenge.
    Banished for your misdeeds to the dark, brutal world of Wraeclast, you play as the Duelist, Witch, Ranger, Templar, Marauder, Shadow or the Scion class. From forsaken shores through to the ruined city of Sarn, explore Wraeclast and uncover the ancient secrets waiting for you.
  • Unlimited Character Customization
    Create and customize hundreds of unique skill combinations from tradable itemized gems and our gigantic passive skill tree. Combine skill gems, support gems and trigger gems to create your own unique combination of power, defense and destruction.
  • Deadly Missions
    The Forsaken Masters each have their own style of mission and each of these missions has many variations. As you explore deeper into Wraeclast, the pool of available variations increases to challenge you in new ways. All of the Missions and their variations can occur anywhere in the game, including within end-game Maps.
  • Dressed to Kill
    Path of Exile is all about items. Find, collect and trade magic, rare and unique items with arcane properties, then customize your character build around the deadliest combinations you possess.
  • Brutal Competitive Play
    Battle in PvP tournaments seasons and Capture the Flag events for worldwide recognition. Compete in Daily Leagues and Race Events that run as separate game worlds with their own ladders and economies to win valuable prizes.
  • Customise Your Hideout
    ​In their extensive travels throughout Wraeclast, the Forsaken Masters have discovered ideal locations for an Exile to use as their own secret Hideout. Once you've earned a Master's trust, you may be taken to a Hideout, where you can create your own personalised town. Masters residing in your Hideout offer you daily Missions and train you in advanced crafting options. Use your Hideout as a quiet place to craft after battle, or expand it and use it as a personalised Guild Hall with hundreds of decorations.
  • Fair-To-Play. Never Pay-To-Win.
    We're committed to creating a fair playing field for all players. You cannot gain gameplay advantage by spending real money in Path of Exile.

System Requirements

    • OS: Windows XP SP3/Vista/Windows 7/8
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 7800 GT or ATI Radeon™ X1950 Pro or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
Helpful customer reviews
54 of 62 people (87%) found this review helpful
911.2 hrs on record
Posted: October 24
Simply the most in-depth Hack'n'Slash out there and the best according to me. Character customization is top-notch and replayability is huge. I have a little bit over 1k hours played on it (did not link the game to my steam account immediately) and I still have many things to discover. However, it is a "hardcore game" less accessible than Diablo 3 or others games.

- Huge passive skill tree offering in-depth character customisation
- Interesting spell customisation using gems (close to FFVII's materia system)
- Interesting trading system relying on barter only (no gold or any other in-game currency)
- Interesting crafting system allowing to modify dropped items
- Game is very skill based (rare for a hack'n'slash!)
- Very little Faceroll/OP builds, almost every build has drawbacks and strength

- Can be hard to get into: trading system can seem overwhelming and in-game mechanics are quite complicated so use of the wiki and forum is much advised
- Animation can seem clunky at the beginning and game seems to play slow at the beginning
- Player can feel like reaching a gear-ceiling at the beginning of end-game if playign self-found (much better since Forsaken Master's 1.2 update though)
- Will eat your life if you get into it...
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26 of 29 people (90%) found this review helpful
511.2 hrs on record
Posted: October 23
Path of Exile is a very niche(IMO) Action RPG that is unique in more ways than it is similar to other games of the genre. High replayability, races, constant content and balance updates, and dev's that really listen to their supporters and players. This game is free, and is probably the only free to play game I've ever played that I personally believe should NOT be free. This game is easily worth at least a 20-30 dollar price tag. If you enjoyed Diablo 2 (NOT 3) then you will get more than your fair share of enjoyment from this gem of a game. 2 thumbs and big toes up!
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17 of 20 people (85%) found this review helpful
23.9 hrs on record
Posted: November 6
You look so familiar...
Diablo? Is it you?
No, you're not him but you look so similar.
The dark and brownish color of the land.
The hellish color of the blood.
Evil is everywhere.
Every footsteps land on a tombstone.
Your forsaken master sent you on a painful path.
You've been in exile for years.
Now you're back to claim your title.
Lord of Hack and slash.
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97 of 168 people (58%) found this review helpful
724.6 hrs on record
Posted: October 27
At it's core , Path of exile is a good game. It contains all of the qualities people look for in this type of rpg. That being said, it is an exercise in frustration if you do not follow it's spacific formula for success.

The most glaring problem with the game is its poor net code. You will die to desync in this game. You must train yourself to constantly be on guard for the signs that your character is not synced and try your best to mitigate it's effects. This makes hardcore leagues and races tedious and saps the fun from them. No other game of this type, or any type for that matter has ever been this bad for me. The devs are aware of this problem, but have been unable to make any progress toward a fix.

If you decide to play softcore, or get sent there from hardcore, you will deal with experience loss on death. The devs are fully aware that desync exists, they can not fix it, yet they leave a punishment mechanic in game if you die, when they can not differentiate between a deserved death, and one caused by thier poor engine. At higher levels this can mean hours of grinding wiped clean through no fault of your own.

There is no pay to win mechanic in this game. You must earn everything you need to progress through gameplay. The drop rates are well tuned, but the chance of getting anything you can actually use are so low, that you are forced to trade in order to progress once you get to the end game. This is true for a lot of games, but the problem here is you have to either watch tradechat, or use third party sites to obtain the gear that does not drop for you normally. This is time consuming and tedious.

The learning curve in this game is pretty big. There are literally millions of builds that you can end up with as you traverse through the game, but many of those builds will not be viable as you close on the endgame. The most basic rule you must follow if you want to succeed in this game is, Research, Research, Research. If you just start the game , and do not do research, it is very likely you will end up at a progression wall you can not climb. In most other games, this is not an issue, as you can take the lessons you learned, buy a respec token or whatever and fix the problems with your build. This is not the case in this game. Respecing is expensive, (in game money, you can not buy a respec for real money) So you learn that you are better off just shelving your character and starting over from scratch. with no variation in the game story, it becomes just a borefest to get back to where you were previously with your new build.

This game would get an enthusiastic Thumbs up from me if it were not for the above issues. As it stands now, I would suggest to anyone reading this to research what desync is if they do not know, and see if they have the ability to mitigate it enough for the game to be enjoyable. If you decide you can live with it, I suggest you do some deep research on the skill tree and game mechanics, before you even start playing. You can find a lot of cookie cutter builds on the forums if you do not want to theorycraft yourself.

If it were not for the desync/death punishment mechanic I would endorse this game to anyone who loved Diablo 2. Instead I will have to vote thumbs down on this, as the issues I listed will not be fixed, and just cause too much frustration as you close in on your end game goals.

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16 of 21 people (76%) found this review helpful
317.4 hrs on record
Posted: October 29
The only major issues I've had with this game is BSOD without a dedicated Sound Card which should have been taken care of awhile ago (I have a Sound Blaster Zx so I'm in the clear now), grinding hours on end for decent loot, and the most notable desync issues. Other than that, great hardcore ARPG at its finest.

Dark Souls + Diablo = Path of Exile
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9 of 12 people (75%) found this review helpful
47.4 hrs on record
Posted: November 3
It is better then Diablo 3. Also it free. can't beat that
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5 of 5 people (100%) found this review helpful
80.5 hrs on record
Posted: October 26
I've dumped about 13 hours so far into this game, and I am loving it. I came here from Diablo 3, as endgame in D3 got stale and the rewarding feeling of getting epic loot went away for me. Path of Exile's skill system was overwhelming but such a pleasant surprise for me as I LOVE theorycrafting fun builds. The graphics aren't bad and the environments are beautiful and dark and immersive. It also gives you a total sense of freedom and you play how you desire. Some builds are more end-game viable than others but that does not mean you can't have your fun as you level a few chars and learn whats good and whats not. But the realy selling point: IT'S FREE. PLAY THIS GAME. NAOOOO.
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4 of 4 people (100%) found this review helpful
1,218.6 hrs on record
Posted: October 25
Very engrossing game. Played it when it was still open beta and it has held my interest since. Constant updates and devs that care about the community too. Lots of build diversity and very fun gameplay. Not to mention free to play. I don't think I've played a game this much since Diablo 2. 10/10 Need life back please
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8 of 12 people (67%) found this review helpful
18.0 hrs on record
Posted: October 23
A very fun game and its all free, and not to mention that it is a free-to-play game that has only cosmetic items for sale, that and more storage slots for items, and character slots. That being said it gives you quite a lot of storage space as well as character slots, its almost a completly free game. I fully recommend this game to any and everybody.
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3 of 3 people (100%) found this review helpful
685.4 hrs on record
Posted: October 21
500 hours in and no end in sight, speaks for itself. If you like ARPG, Path of Exile is the must play to end all must plays.

Economic design is intricate and thriving
Skill and character progression has depth beyond measure
Art, sound, and animation is beautiful
Customizable player housing
Perfect league and ladder design
Frequent large content updates
True free to play, no pay walls period

My singular issue with the game is how anticheat is handled. The methods used are both overbearing and ineffective. All actions are controlled by a prediction system at the server level, and it is frequently confused. The result feels like lag but is actually the server making erronious corrections. This has a lot of impact on the game itself but does nothing to stop cheating.

Overll, 9/10. If they rethought and redesigned their anticheat system it would be 11/10.
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5 of 7 people (71%) found this review helpful
79.1 hrs on record
Posted: October 31
As a big fan of Diablo 2's visual presentation coupled with great music and a broody, dark and menacing atmosphere I found myself very dissappointed with Diablo 3. That said I was very relieved when I first played the beta to Path of Exile. Although the beta for POE was not as polished and the gameplay abit clunky compared to D3, when POE launched the final version they did so with "guns ablazing". The final version is slick, fluid and visually pleasing. And with the FF7 inspired "MATERIA" or "GEMS" as POE calls them I find no reason to return to the D3 debauchery that many of us waited so long for. In the end I give POE an 8\10 only falling short a 9\10 because of how short the game is. But I highly recommend POE to anyone who is a fan of action RPG's and Diablo 2.
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6 of 9 people (67%) found this review helpful
148.4 hrs on record
Posted: October 29
This game has many great ideas that do not shine because of a complete failure of fundamentals. The biggest problem is latency and character control. It is very difficult to tell where your character is actually positioned on the server. The location your character is drawn on the client is only useful in so far as it indicates where your character almost certainly is not located. You will constantly find yourself rubber-banded around as you are fighting monsters. This is not just when there is lots of activity on the screen during peak hours -- I have hit issues like this early in the morning when fighting only a few monsters. There appears to be something fundamentally wrong with the client-server communication, not a problem with overloaded servers.

The loot system fails to enthrall because good loot drops so incredibly rarely. I was never excited about killing a boss, because I knew that in all likelihood I would never get anything worth using. I generallly went through the entire Cruel difficulty level without finding a single item that was an upgrade. The unique items are exciting and varied, but I have only found a couple in 150 hours of play. What is the point of having low level unique items if chances are you will go through the first 50 levels without finding a single unique item?

The active skill system through skill gems is interesting, but there are too many frustrating mechanics. If you finally do find a piece of equipment that is an upgrade, chances are it will not allow the same linked skill gems you were using before. Never fear -- you can apply orbs to an item to change the color, linking, and number of gem slots. The only problem is, each orb has a random effect. So you will find yourself applying hundreds of orbs to an item in order to keep your skills when you upgrade your equipment, manually clicking each individual orb, choosing the equipment to apply it to, and repeating if you do not get the desired results. Soon you will find you spent a couple hours 'playing' the game just to apply orbs to an item. Mowing my lawn is more fun.

Additionally, the skill gems just become tedious to manage. If you want to have a variety of different skills availble to your characters, you are forced to hoard dozens of active and passive skill gems, and then level the gems up independently of your character if you want to try something new -- or if you get something new.

There are lots of things about this game that make me want to love it. The passive skill tree is great -- I enjoy plotting out my desired skills, and I get excited about every level and passive point when I get closer to those key passive skills I want to grab. That was literally what kept me playing the game -- I had little hope of getting better loot, but I knew I would be able to grab a few more passive skills if I kept grinding monsters. The daily events add a lot of variety and help you try out new and strange builds for objecives other than grinding loot. The monsters are interesting, challenging, and fun to kill. The bosses also have a lot of variety and are enjoyable to fight. But an Action RPG cannot be successful with a bunch of interesting peripheral mechanics when the fundamentals of character control, loot, and active skills are so flawed and frustrating.
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2 of 2 people (100%) found this review helpful
125.4 hrs on record
Posted: November 16
Do you want an amazing Action RPG, with great graphics, insane atmosphere, has lots of fun and loot, lots of blood too, and don't want do spend a single cent to play it?
Then, why isn't Path of Exile installed on your PC yet?
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2 of 2 people (100%) found this review helpful
196.8 hrs on record
Posted: November 16
So much fun.
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2 of 2 people (100%) found this review helpful
105.0 hrs on record
Posted: November 17

The Good :

+Satisfyingly Gory
+Versatile classes
+Great Replay Value
+Decent music and Graphics
+PvP, PvE, Party Enabled PvE
+Ingame shop only relates to Character appereance and Stash relics
+Enviroment Design, Variety on monsters.

The bad:
- Game Desyncs often
- Complicated currency
- High appereance prices

I would have quote a stupid moment I ecountered and gave this game a 10/10 rating, but I will write something honest to actually let people know some basic thoughts from people who played this game.

Path Of Exile is a balanced free to play top view dungeon RPG, very similar to Diablo series. Including 6 Classes and Unlocks 1 hidden class, the Scion after you kill the final boss Dominus on Act 3. The game features 3 Difficulties, giving more challenge to the player.

Each class is EXTREMELY versatile, fully customizable that you can shape a character for the class of your likes. Especially Scion she can be everything from magician, tank, assasin, ranger etc. Craft your items, Create personal space (Hideouts) decorate them, complete quests, create guilds, fight against other players in PvP and complete quests toghether with other people by forming a party.
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2 of 2 people (100%) found this review helpful
82.7 hrs on record
Posted: November 18
Path of Exile is a truly free to play dungeon crawler that will make someone watching a video clip think it is from the "Diablo" series. It isn't Diablo but it is in my opinion a better game than the Diablo series. There are six playable characters at the start and once the game has been beaten once and a side mission at the end of the game (that is along the required walking path but is optional) unlocks the seventh class.

All skills are based on gems that are tied to either Intelligence (Blue), Strength (Red), or Dexterity (Green). While gems of a certain color do highly favor one syle of gameplay (red = melee attacks most of the time) their are exceptions such as a red gem unlocking a "Totem", basically a distraction device skill. Items have sockets to place the gems in. While you can use more than 8 skills, the UI sets up the bindable skill keys to Mouse Left Click, Mouse Middle Click, Mouse Right Click, Q, W, E, R, T keys. So when playing 8 skills are generally available with Mouse Left Click usually being bound to a hybrid of basic weapon melee attack and movement. Gems level up from the same experience your character gains. The gems just level up at different rates from your character class. The gems also have the same type of restrictions that items do such as minimum level and minimum stats (intelligence, strength, and dexterity) in order to equip them. This means that you could play as a Witch (Pure intelligence character build) and socket a red gem for a skill you'll never use. The gem will gain levels but it would be a better choice to stash the red gem for another character to use.

Gems/skills are modified by the extensive passive leveling system. Each level up and some quests give points to follow along the giant path available to you. The leveling "board" for lack of a better term is the same for all characters but different characters start at different places on the board. Here is a link for the seventh class, the Scion, who starts in the very middle of the board.

The most interesting part of this game is that it does not have gold as a currency. There are something like 40 different currency items but they are acquired by trading in equipment. So everything you sell will come back as a currency that benefits in game as well as allowing trading with other players to be a lot more varied. Static prices don't really exist and almost all items that can be bought from NPCs are there for a specific reason.

This leads to the one flaw in the game, inventory management. Trading with NPC vendors requires knowing some "recipes", certain combinations of items that give back the best payment. You start the game with 4 pages in your cross-character "stash" and the same inventory size for every character. There is no increasing character inventory size. You can increase your stash size but that does cost real life money. A 4 page stash means making stockpiles to fulfill recipe requirements and frequently selling. With more tabs a user could get better returns on their equipment. I'd like more stash pages but the game doesn't require having 4 to be a good player. It just severally restricts how many items you can horde. Hording wouldn't be a problem if there was any type of inventory sorting but there is not. Unfortunately at latter game interverals art assets get reused so it can be difficult to tell between the low level item you want to trade versus the high level item you've been saving.

In conclusion, I recommend the game. Just be sure to learn the economic system of the game before you start playing it.
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3 of 4 people (75%) found this review helpful
460.2 hrs on record
Posted: October 27
If you like gear based grinding games then this one is for you.

Let me start out by saying that I enjoy a hard challenge and have to play on hardcore, where you only die once and then you drop down to standard mode (softcore). Any character that drops down like this is dead to me, never to be played again.

I wasn't sold on this game at first as I got sick of dying at lot :) . Lately been playing it a lot and more and now I understand the boss mechanics accept that I will die at some point but it's just a matter of how long I can last.

With a massive skill tree where you can spend 120 skill points from 1350 skill nodes there is a large amount of replayability. Even though there is a lot of repetition in replaying the same maps over and over (until you beat Merciless difficulty and move into endgame randomised "maps") it's the character customisation that keeps me coming back.

Give it a shot, I think it's worth it.

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4 of 6 people (67%) found this review helpful
41.4 hrs on record
Posted: October 30
This game has an incredible amount of depth by way of builds and item rolls, but playing it just feels unsatisfactory. The sheer amount of customization and open-endedness drew me to the game, and it held me enough to continue grinding levels after beating the lackluster story for the first time. As you reach higher levels, you start to discover that only some builds are viable enough to carry through to the "late-game", and most others become obsolete later on. To top it all off, there is no painless way of re-speccing your character without rerolling a completely new one.

In the end, this game can be summarized very simply - find a build for your class that you are willing to copy-paste til endgame, then run the same 3 acts over and over until you reach a level high enough to finally play custom content. Also, best of luck on avoiding desync deaths and dealing with the 10% exp loss in Merciless difficulty, hopefully the build you copy-pasted and items you scavenged can save you from a 1-shot death from every other unique mob.
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4 of 6 people (67%) found this review helpful
19.5 hrs on record
Posted: November 4
This game is awesome.If you are really dissapointed with Diablo 3 get this game.Many different classes,but almost all abilities in each class.Fun quests,satisfaction with new weapons and some pretty chalenging enemies.
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11 of 20 people (55%) found this review helpful
361.2 hrs on record
Posted: October 26
* 6,5/10 *

Pros :
- Mechanically rich and fullfilling

Cons :
- Grindy as f@ck
- Crafting even a minor (not to mention your "ideal") item is an excercise to futility thanks to the RNG nature of the game
- Game can be laggy at times resulting in deaths and most importantly XP LOSS from it (PS: I do run a perfectly stable 30 MBPs connection so...) Not fun at all!
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