You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world.
User reviews:
Very Positive (30,008 reviews) - 93% of the 30,008 user reviews for this game are positive.
Release Date: Oct 23, 2013

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April 30

Weekend Stash Tab Bundle Sales!

We're running a sale on Stash Tabs! For the first 24 hours (Saturday, PST), we've discounted Premium Stash Tab Bundles by 17.5%. On Sunday, Regular Stash Tab Bundles are discounted by 26.6%. To check out these deals in-game, press M. Thanks again for the generous support!

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April 28

Two-Week Competitive Perandus Events

On May 6th (US time) we're launching a pair of competitive Perandus events that will run for sixteen days and will end on the 22nd May. We'll be awarding Demigod's Dominance body armours to the top 25 players of each Ascendancy class in both the Standard and Hardcore events. Reaching certain level thresholds will also put you in the draw to win some other awesome prizes!

Check out the full details!

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“PC Game of the Year 2013”
9 – Gamespot

“Path of Exile distinguishes itself with a unique ability system based on gems and a labyrinthine passive skill system that permits the creation of almost any type of character.”
8.8 – IGN

“Everything you wanted from Diablo 3 - and more”
PC Gamer Magazine October 2013

About This Game

You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world. With a focus on visceral action combat, powerful items and deep character customization, Path of Exile is completely free and will never be pay-to-win.

Key Features

  • Freedom. Power. Revenge.
    Banished for your misdeeds to the dark, brutal world of Wraeclast, you play as the Duelist, Witch, Ranger, Templar, Marauder, Shadow or the Scion class. From forsaken shores through to the ruined city of Sarn, explore Wraeclast and uncover the ancient secrets waiting for you.
  • Unlimited Character Customization
    Create and customize hundreds of unique skill combinations from tradable itemized gems and our gigantic passive skill tree. Combine skill gems, support gems and trigger gems to create your own unique combination of power, defense and destruction.
  • Deadly Missions
    The Forsaken Masters each have their own style of mission and each of these missions has many variations. As you explore deeper into Wraeclast, the pool of available variations increases to challenge you in new ways. All of the Missions and their variations can occur anywhere in the game, including within end-game Maps.
  • Dressed to Kill
    Path of Exile is all about items. Find, collect and trade magic, rare and unique items with arcane properties, then customize your character build around the deadliest combinations you possess.
  • Brutal Competitive Play
    Battle in PvP tournaments seasons and Capture the Flag events for worldwide recognition. Compete in Daily Leagues and Race Events that run as separate game worlds with their own ladders and economies to win valuable prizes.
  • Customise Your Hideout
    ​In their extensive travels throughout Wraeclast, the Forsaken Masters have discovered ideal locations for an Exile to use as their own secret Hideout. Once you've earned a Master's trust, you may be taken to a Hideout, where you can create your own personalised town. Masters residing in your Hideout offer you daily Missions and train you in advanced crafting options. Use your Hideout as a quiet place to craft after battle, or expand it and use it as a personalised Guild Hall with hundreds of decorations.
  • Fair-To-Play. Never Pay-To-Win.
    We're committed to creating a fair playing field for all players. You cannot gain gameplay advantage by spending real money in Path of Exile.

System Requirements

    • OS: Windows XP SP3/Vista/Windows 7/8
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 7800 GT or ATI Radeon™ X1950 Pro or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
Helpful customer reviews
678 of 744 people (91%) found this review helpful
499 people found this review funny
7.8 hrs on record
Posted: November 21, 2015
3 Scoops of Diablo
2 Cups of Torchlight
1 Dash of Inventory Tetris
5 Handfulls of Skill Tree Building Delight
1 Tablespoon of The Only Decent Microtransaction System In Gaming History

Roast in the PC Oven for Virtually Limitless Hours Of Scrumptious Content
Then feast away whilst being slowing consumed by the guilt of paying nothing for an all you can eat buffet
Was this review helpful? Yes No Funny
708 of 801 people (88%) found this review helpful
273 people found this review funny
3,825.9 hrs on record
Posted: December 6, 2015
After 3500 hours played through Steam I can only say
it's probably only game that will ever keep me this busy.

And still.. I have barley touched this game,

I'm playing low budget builds,
selling one build before I can start new one.

I've never had "legacy" or other sick items,
and after all I can make my way to level100 easy.

I've never tried Hardcore, I'd love to but my toaster
would just RIP me even when loading instance.

What have I done? For past 3500+ hours I've been smashing
monsters like H*ll. I've been praying to get one lucky drop,
I've been farming Alts, Chaos, Regals to get even one 6L that's not Tabula,

The fact I've never achieved anything cool and still
I could call this game my life more than my "real life"
makes me wonder why I still keep playing it.

Why I'm still playing it? I have no other reason but it's F*ckin awesome.
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712 of 816 people (87%) found this review helpful
1,062 people found this review funny
1,767.1 hrs on record
Posted: February 4
My Wife Left Me
Was this review helpful? Yes No Funny
829 of 1,032 people (80%) found this review helpful
1,447 people found this review funny
5,597.9 hrs on record
Posted: December 7, 2015
i haven't found the way out of the beach yet. i'll report in as soon as i get in town.
Was this review helpful? Yes No Funny
113 of 119 people (95%) found this review helpful
6 people found this review funny
89.5 hrs on record
Posted: November 4, 2015
The best isometric aRPG I've ever played... and it's free. That should be enough to get you to try the game; a character-limit in-depth review follows:


A top-down isometric action RPG. This genre has for many years been called "Diablo clones", and no doubt the game feels like Diablo -- questing, levelling up, finding gear, and using skills to kill stuff -- but the systems behind the gameplay are really well thought out, and especially the skill system is much deeper than any other aRPG.

Path of Exile is completely, utterly free. And don't let this dissuade you from trying it, because I think it's the best isometric aRPG I've ever played. Microtransaction cash offers no competitive advantage in the game, just cosmetic enhancements, extra stash tabs, and character slots. So if the game sounds interesting, just try it for yourself! But meanwhile, here's why you should:


Okay, let's be honest: This probably isn't a game you're playing for the story. Without the huge budget of a Blizzard Entertainment, you're not going to get 3-minute epic cutscenes that draw you in with movie quality. Grinding Gear Games seems to have focused on making the game good instead, and I support that decision. That being said, the underlying narrative isn't bad per se, just fairly standard and doesn't really distinguish itself.


The graphics are perfectly good for my purposes. They look decent, even if they didn't blow me away in the fully zoomed out mode. They actually look pretty good zoomed in, but of course when enemies can attack you from offscreen even fully zoomed out, nobody is going to play zoomed in. Regardless, the graphics made the game much more gritty. While Diablo went cartoonish, and Torchlight was brightly colored and animated, the world of Wraeclast is dark and dangerous, and everything in the game re-enforces that harshness. Levels are nicely differentiated: cavernous dungeons, a waste of sunken ships, temples of polished marble, rocky cliffs, forests, etc. Some of the dungeons are really downright creepy. As are some enemies. Heck, even your hero -- You are a criminal, an exile, and as such are portrayed with a harsh ugliness that works pretty well. Other minor things show attention to detail, like arrows sticking out of enemies or walls after you fire them. While the graphics may not impress on a technological level, the art direction here is well done.

(I'm also led to believe that various spell effects become a lot more impressive-looking if you buy a microtransaction.)


I didn't really notice the sound. And I think that's not a bad thing; while it would be nice to have music tracks that really blew me away, other than that I tend to think good sound in a game is like good service at a restaurant -- mostly invisible, because it delivers what you need without belaboring the point. Creepy areas felt creepy, spiders skittered, armor clanked, spell effects were satisfying, and perhaps most importantly, commentary from my character was just frequent enough to be interesting. I easily tire of games where my character blathers on every third minute with the same tired catchphrases. Likewise, there was never any lull in music where the game felt too silent, nor irritating track repeated so often that an annoying melody got stuck in my head. So I'll again say the sound is perfectly fine; unlikely to impress, but no negative marks here either.


Ah, finally the thing that matters most, and the reason you should be downloading this game right now. The fighting itself is fairly standard aRPG; click on things and push letters to use various skills to attack the enemies. There's more strategy than that, because you can drop traps and totems and have forking and radius skills etc. etc. But the systems behind all of this game are what put Path of Exile far ahead of the pack. So let's talk about them. There are a lot of small things that show some thought behind the game, from the various loot settings, to the ease of dropping into pick-up groups, to the simple way instances are handled, to the large 4-tabbed stash shared between all of your characters. But the main gameplay innovations, the reasons Path of Exile is the game I've been playing non-stop for weeks on end, can be divided into two main categories: Skills, and Economy.


Skills in Path of Exile are complex. The briefest way to describe it is that their active skills were inspired by Final Fantasy VII, and their passive skills by Final Fantasy X. But that would be far from giving you the whole story.

So, the first thing to explain is that any character can gain any skill. Your class determines starting stats and starting location in the "Skill Forest". Every active skill exists in the form of a gem that is red (str), green (dex), or blue (int). Gear has sockets of those colors to hold gems. When a gem is placed into your gear, you now have that skill. Skill gems can be removed at any time, so no worries about experimenting. Some gear has linked sockets, allowing you to equip support gems that augment other linked gem skills. Equipped gems gain experience over time, and you can choose to level them up, raising their power, but also raising the stat requirements. So any character can use any skill, but it will be tougher for a Marauder to use a level 15 Firestorm than it will for a Witch.

Each time you level up, you will receive one passive skill point to spend in the Skill Forest. The Skill Forest contains something like 1,350 nodes. No, that's not a typo. There are 1,350 places to spend skill points. So even if you maxed out your character after a year of playing to the highest level, you'd have covered less than 1/10 of the grid.

There are basic +10 to a stat nodes, and your character will start near many of their favored stat, although you can follow a path anywhere you like. There are nodes to improve spellcasting, movement, accuracy, damage, and so on. At various places on the grid, there are clusters of nodes that grant bonuses to each weapon type or elemental damage type. Some nodes add life, evasion, or energy shield. Some nodes add resists, block rates, or criticals. Bigger nodes are fewer and farther between, but each one gives a benefit generally more than twice as good as a standard small node.

And then there are keystone nodes. These giant circular nodes around the edges of the grid tend to be huge trade-offs that completely change your character. Eldritch Battery removes your character's energy shield, converting it entirely to extra mana. Chaos Innoculation reduces your life to 1, but makes you immune to chaos(poison) damage. Either one will change your character drastically; taking both will kill you. Other skills remove your armor, your evasion, or even your ability to deal damage with active skills, offering various trade-offs in return.

Anyway, the skill system is incredibly complex, and while there are thankfully respec points you can gain by questing in game (and more from certain loot), it's worth pre-planning skills.


Path of Exile has no gold.

Because there is no accumulating pile of money, there is no money sink of repairs or potions. (Flasks are equipment items that refill automatically as you kill enemies, and can be enchanted.) Vendoring items nets you various orbs, and vendor items have orb purchase prices. But the key difference is that everything has inherent value. Orbs do not just accumulate uselessly like gold in many of these games, because every orb has inherent value. They improve your items in different ways, allowing you to enchant your new hybrid flask, reroll the enchantment on your boots, and reroll the number of sockets on your armor.

Crafting is complex.


Skill Forest is complex too. Path of Exile is aiming for hardcore gamers when other games are streamlining more casual. This is a game by gamers, for gamers, and it shows.
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