What Ancients Begat is a complete (~15 hour) game of family generations surviving the rise of western civilization. Survival is the ultimate goal. The sub-goals, you choose, build their story. Experience an abstract telling of the lives of our earliest recorded ancestors.
Data de lançamento: 7/jun/2013
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All Mousechief games, this week, discounted 50%.

18 de agosto

The new mousechief dot com website announces our next game, TANK or BOYFRIEND (deep in development). In celebration, we're having a sale!

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Why a new game, instead of another 7GS? The answer is complex, involving earnings from 7GS, code portability, and some burnout. In short, I'm moving my game development to new tools, and TorB is a way to learn new tools, refresh myself, and release a game in a shorter time span than a 7GS sequel. I hope begin work on a sequel after this quicker game is shipped.

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"An engaging combination of board game mechanics and pure storytelling, 7 Grand Steps is an addictive telling of one family's journey through history."

"...it’s so clever that you can’t help but love it."
Indie Statik

"7 Grand Steps hides a deeply strategic experience behind its deceptively simple and charming graphical appearance, ...immersive and engaging gaming."
GGS Gamer

"...entirely apart from the hundreds of games that have passed through my PC..."
Rock Paper Shotgun

"...I walked away from it as though I was telling a story that reached through time."

"It's a simple looking game, but -- I found myself unable to stop."

Sobre o jogo

What Ancients Begat is a complete (~15 hour) game of family generations surviving the rise of western civilization. Survival is the ultimate goal. The sub-goals, you choose, build their story.

Experience an abstract telling of the lives of our earliest recorded ancestors. Part board game, part machine, part nod to computer games of yore, it begins with a simple mechanic. Spend tokens to traverse the wheel of life. Earn tokens by tempting the jaws of death. Then, like layers upon a pearl, game play expands, introducing fresh tactics and strategies which, turn by turn, drive a sophisticated, emergent narrative. How you play defines the lives of one family's generations through the changing ages.

An enormous tableau of ancient western culture awaits your exploration:

  • Core Mechanic - Back and forth tactics, across four social boundaries, to win legend points.
  • Family Strategy - Romance. Raise children. Rite of Passage.
  • Family Drama - Tales in the life. Sibling rivalry. Failed branches. Graveyard of ancestry.
  • Grand Legends - Earned over generations, they strengthen your family: Discoveries and Invention. Social Advancement. Heroics.
  • Ruling Games - City Administration. Warring Kingdoms. Imperial Senate.
  • The Challenges of an Age - Special for each social level. Survive and overcome, to enter a new age.

Requisitos do sistema – PC

    • OS:XP
    • Processor:1GHz
    • Memory:1 GB RAM
    • Graphics:1024x768
    • Hard Drive:200 MB HD space
    • OS:XP
    • Processor:1GHz
    • Memory:1 GB RAM
    • Graphics:1024x768
    • Hard Drive:200 MB HD space

Requisitos do sistema – Mac

    • OS:10.5.8
    • Processor:1GHz
    • Memory:1 GB RAM
    • Graphics:1024x768
    • Hard Drive:200 MB HD space
    • OS:10.5.8
    • Processor:1GHz
    • Memory:1 GB RAM
    • Graphics:1024x768
    • Hard Drive:200 MB HD space
Análises úteis de usuários
8 de 8 pessoas (100%) acharam esta análise útil
12.1 hrs registradas
Slow to develop, and maybe a bit too repetitive after a bit, but plays nicely, and is not trivial to survive. Some neat long lasting effects from real decisions meant to represent daily struggles in ancient times. One for board game lovers, especially on sale.
Publicada: 18 de agosto
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6 de 8 pessoas (75%) acharam esta análise útil
3.0 hrs registradas
Fun game if you are looking something different. You have to pay attention and rely on a good amount of luck to win this one.
Publicada: 18 de agosto
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4 de 5 pessoas (80%) acharam esta análise útil
1.9 hrs registradas
This one I got on a sale, and am suprised to find out that it costs 20 bucks...

7 Grand Steps is a sweet game, it has an interesting concept but yet it is very plain and eventually that's a board game, and I got the feeling that the advertisements tried to make it look like something more than that..

While I can't say that this game is *just* a board game, because, yes, it is more than that, it is still *mainly* a board game,

It has story elements in it, as it involves raising a family (kind of), and progress with it from generation to generation holding onto the wheels of time (really, the board is a wheel of time).
During the board-game moments you'll have to spread skills to your children and make some decisions from time to time when some textual messages show themselves, describing a certain situation.

Those are the basics, and yes, there IS some more, but not much.
This game really rocks, as a board-game, because it's different and executes new and original ideas in it.
Yet, it's extremely simple and eventually it's merely a time-killer, for me at least. And while I really liked it and played it for a couple of times I just didn't feel like returning to it and felt I've already seen everything this game can offer rather quickly.

I do recommend it, but perhaps when it's on a sale or something, because I can't see why it costs 20 dollars.
The title on the steam library says "7 Grand Steps, Step 1.." So maybe that means there are other parts coming out, but I don't see any official statement about it.
Publicada: 4 de junho
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6 de 10 pessoas (60%) acharam esta análise útil
14.0 hrs registradas
The game is moderately interesting to begin with, the concept itself is quite appealing: this mix of tabletop game and an arcade machine, the artstyle and so on. It, in fact, could have been a nice game... if it were about 5 times shorter and 10 times cheaper.

One playthrough takes wa-a-a-y too long, even if you don’t take into account the possibility of your family dying out halfway through, which of course makes you start over, as there is only one save. For the first couple of hours planning on your family’s development, balancing between producing tokens, spending them and moving forward is interesting, even fascinating – due to the novelty of this experience, probably – but it gets old really fast.

You rise up to the very top of your ancient society, become an ultimate ruler… and then the Age ends, and you find out that you have to do the same thing yet another time. And again, in the third Age. The art changes from Age to Age, the icons on the board change… everything else remains the same, over and over again. Once you start climbing up the social ladder during the third Age, the routine gets depressingly, brain-curdlingly repetitive and boring. The ruling mini-games are the only thing that is different among the three ages, and again, after you organize your city’s grain supplies for 30-odd turns, repeating the same set of actions…

The title implies that the developer plans on continuing the series, this time showing the way of a family through the Middle Ages. If the sequel ever gets around to being released and it will be similar to this game in terms of game mechanics, well… I can only say that the developer is really, really optimistic if he plans to keep it up for all 7 steps.
Publicada: 19 de maio
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3 de 5 pessoas (60%) acharam esta análise útil
1.1 hrs registradas
14 euros for a pile of ♥♥♥♥. It's so overpriced for this kind of a game. It's just nothing to do, you just keep clicking things and go forwards in the game.
Publicada: 12 de abril
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11 de 11 pessoas (100%) acharam esta análise útil
6.1 hrs registradas
Matriarca aos crocodilos

Jamais sairia recomendando "7 Grand Steps" por aí. Mesmo assim, todas as vezes que comecei a jogar levei horas para me livrar dele. Em contraste com o "grinding" de um JRPG tradicional, em que ações repetitivas geram um bem-estar quase hipnótico, aqui as mecânicas inspiram apenas uma ansiedade indistinta. Uma sensação de "o que diabos estou fazendo?", acompanhada pela impossibilidade de parar.

Ambientado nos primórdios da civilização, com elementos que lembram o Crescente Fértil e o Antigo Egito, o jogo é uma mistura de estratégia e simulação com "puzzle" e gerenciamento de recursos, mecânicas de jogos de tabuleiro e estética de máquinas de salão do início do século XX.

É uma saga familiar que se confunde com a história humana: o objetivo é criar uma linhagem que sobreviva ao tempo. Educar filhos, aprender habilidades, ascender socialmente, superar rivais, tudo se faz a partir de fichas.

É enganosamente simples. A cada geração que escapa de ser devorada pelos crocodilos sempre à espreita, uma história gradualmente mais complexa vai se construindo. Relações entre irmãos ganham importância, avós deixam saudade, ambições começam a escapar do controle. Ao mesmo tempo, o jogo começa a parecer desonesto, vulnerável demais ao acaso. Mas começamos a aceitar a ausência de justiça, conformados com mais esse elemento de realismo. E jogamos só mais um turno.

Tenho 241 outros jogos no Steam. Mesmo assim, sempre voltava a "7GS". Sem entender o porquê. Quando minha compulsão era, por exemplo, "Crusader Kings II", o impulso era fácil de entender. "CK2" é uma experiência muito rica, uma obra-prima de narrativa emergente feita sob medida para fanáticos por história. Mas "7GS" é quase oposto: ao invés do prazer de infinitas possibilidades, rotina. Trabalho. Cansaço. E, no máximo, um muito vago senso de realização.

Quando chegamos à última (digamos) fase, a família ascende enfim à classe dominante e a mecânica ganha uma bem-vinda nova camada: além de escrever a crônica da família é preciso gerenciar o reino. É uma implementação de "Hamurabi", o primeiro game de estratégia, criado em 1968, mas figurinha carimbada nos micros dos anos 1980. É quase um recado dos desenvolvedores: tudo aqui é o primeiro passo. O início da civilização, o começo dos arcades, o princípio dos jogos de estratégia.

E este "7GS" é também apenas o primeiro passo, com o subtítulo "Step 1: what ancients begat". É difícil até imaginar no que consistirão os próximos seis passos. Além da progressão de tempo na ambientação, a estética também vai mudar? E as mecânicas? Nem faço ideia. Mas estarei lá, jogando, para descobrir.

Acabei entendendo o que me fazia voltar ao jogo ao observar meu filho de seis anos. Chegava perto enquanto eu jogava e ficava ali, olhando. "Esses são os pais?", apontava. "Posso colocar uma fichinha?". "Cuidado com os crocodilos!". E então percebi como o jogo apela como poucos ao nosso instinto de sobrevivência. Tudo lembra a sensação cotidiana de estar vivo. E contra isso é difícil resistir. Só mais um turno. Só mais um dia.

Publicada: 20 de janeiro
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