A quite unique game with a strange combination of tactical board game and roleplay & story-telling. As first side, the game seems like a "Monopoly": you start by moving your character-token and gathering ressources (token and achievement points). But you'll quickly discover that the gameplay mecanism has quite some depth: how to optimize your itinerary by minimizing ressource-token used and by maximizing achievement points gain, how to use "boost" of movement etc etc... There are a lot of tricks that can give you some tactical advantage over AIs.
However, this gameplay discover phase may take you 2 hours or so, and then you may start to feel some repetitiveness: the game has 3 main phases (copper age, bronze age and iron age), all of them have absolutely the same gameplay mecanism. The only thing that changes with the ages is the "ruling game", which you gain access by uplifting to the highest rank. Honestly for me, the ruling game is the true shining point of the game, they are kind of "management & simulation" like mini-games. I found them pretty well thought, as they fit very well to the historical aspects of each age.
One major default is that the "random side stories" you can encounter. The problem is that... well they are random, but the pool of available events are extremely low... If you chain several "heroic deeds" quests, it's very likely you'll get the same story twice or more. For a game which is supposed to centered on developping a story of a clan/family, I found this very annoying.
Overall, I rate this 7/10. Repetitiveness and the lack of variety in "random events" are the major default, but it is still worht playing if you seek an unique game with an enjoyable board-game gameplay and interesting story.