How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down?
用户评测: 褒贬不一 (222 篇评测)
发行日期: 2013年5月23日

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包含 2 件物品: Skyward Collapse, Skyward Collapse: Nihon no Mura

 

评测

"I can never play Skyward Collapse again. I work from home. Frankly, having it – and the accompanying temptation – within arm's reach would be detrimental to my productivity."
Richard Mitchell, Joystiq

"Skyward Collapse offers a unique twist on a stagnant genre"
9/10 - Rob Savillo , GamesBeat

关于这款游戏

How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game.

Your task is to build and populate the floating continent of Luminith. You create -- but cannot control -- gods, creatures, and artifacts from both Greek and Norse mythology. The power you wield with these is immense: Heimdall's horn causes everyone outdoors to drop dead, for crying out loud. Your task is to keep both factions alive and fighting until The Master calls you home -- but this is harder than it sounds. Bandit Keeps pop up periodically, as do Woes such as floods, serial killers, guild strikes, and vegetarian uprisings. Every game plays out differently, and you'll need even the craziest of your powers in order to survive what lies in store for you.

Game Features

  • A turn-based strategic god-game where you control neither faction, but instead strive to maintain the balance of power.
  • Make towns and war as the boardgame-like floating continent continues to construct itself around you.
  • Persuade your minions into doing what you want by controlling the circumstances of their (brief) lives.
  • 16 gods, each with unique passive abilities and three active powers, help you further your goals as you pass into the Age of Monsters.
  • Level up your player profile by winning games. Twelve unlockable buildings in all!
  • Straightforward controls paired with an intuitive and helpful interface make this an easy title to pick up... but the strategy runs deep.
  • Multiple difficulty levels let you play a very relaxed game up to a nail-bitingly difficult one. There's no one best way to win!
  • Co-op multiplayer for up to 8 players.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP2 or later
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
    Minimum:
    • OS:Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
    Minimum:
    • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
有价值的用户评测
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.3 小时(记录在案的)
发布于:4月24日
呃……当我第一次知道要写这个好评的时候,其实我是拒绝的!因为我觉得……呀……你不能叫我写就马上写。第一,我要玩一下,我又不想说……你写一个好评的时候加了很多假话,那好评写得啊……很虚假!很浮夸!很造作!结果别人出来一定骂我,根本没有这么好玩!这证明上面那个是假的……我说先要给我玩一下。后来我经过也知道这游戏确实是很好的,而且没有那些虚假成分的。那……玩了五十个小时……五十个小时之后呢……起码我玩得很不错。现在呢……每天还在玩!每天还在玩呢.....我还给了我朋友们玩!来!来!来!大家试试看!那我跟朋友讲∶“写的时候就写!写完之后,这个好评就是我的好评,就不要加,再加假话上去,加到没有就是这样子!我要给别人看到,我玩过之后是这样子,你们玩过之后,也是这样子!”
这篇评测是否有价值? 欢乐
12 人中有 11 人(92%)觉得这篇评测有价值
8.1 小时(记录在案的)
发布于:1月5日
It's an interesting premise; I rushed to it because I missed playing god games. Unfortunately, it doesn't manage to be a very good god game, leaning more towards the TBS side, and it's not a great TBS either. If you're anything like me, you'll probably love it for the first 20 rounds or so; then your interest will fall more and more. By turn 70 I just wanted it to be over.

Some have said that the main problem is a lack of challenge: once you figure out how to play it, that's it. But if that was the case, you could just get more bandits and woes. (In fact, I managed to lose it once, and that didn't make it much more interesting.) In my opinion the problem lies elsewhere: it gets repetitive, and it feels pointless. In a god game, you usually have a “project” in your head, something you want to do; in an RTS or TBS, you're constantly under pressure by the opponent(s). Here neither thing happens: no use having a project because you have very little control over what will get destroyed, and also because there is simply not that much you can do; and the pressure simply isn't there either, since winning is “score X points and make sure both factions survive” — once you reach the required score and have one well-fortified town of each faction safely away from the conflict areas, it's an annoying game of attrition.

Again, it's a very interesting premise, and I'll keep an eye on it — it has a lot of potential to be fixed in an expansion or sequel. But as it currently stands, I don't think it works.
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9 人中有 8 人(89%)觉得这篇评测有价值
26.5 小时(记录在案的)
发布于:3月12日
A Paladin's Steam Review: Skyward Collapse

Overall Gameplay Thoughts
Skyward Collapse is a combination of turn-based strategy and god game elements. Where your goal is to keep two factions in a balanced war while building up the continent they exist on. If one side takes out the other, it's game over. The trick to accomplishing balance is that you have no direct control over the faction's actions, there are independent factions and cataclysmic events that can change the landscape.

You don’t have direct control over the units in the game but you can influence each faction and their actions. Each turn you can create land tiles, military/resource buildings and semi-direct the flow of the game. While you might think "just turtle/don’t build units and you’ll achieve easy balance", well, Skyward Collapse won't let you. You have to achieve certain point goals every X turns or you'll fail the game. And you only get points through units/buildings being destroyed. Expect units and buildings to die. A lot. You’ll need to keep producing more buildings and units for each side to kill. Keeping this balanced is exceptionally tricky, especially when chaotic forces intervene. Just so you know, you do have some direct actions you can take such as smiting buildings or putting down a way point that the faction may or may not respond to. So you’re not completely helpless.

Learning Curve
The game has a fairly difficult learning curve to it, though it’s not TOO dense. There is a tutorial which can introduce you into the game and give you a good idea of what’s what. But you’ll have to figure out several tech trees, which buildings are important and what units are most effective towards your goals. Additionally, each faction has a distinctive personality with their strengths and weaknesses to understand. The UI is great with displaying information but the amount of information can be overwhelming at times. The game itself can be chaotic with the neutral factions spawning their units and Woes creating widely variable situations (think plagues or earthquakes splitting the lands). There is a LOT of content in this game and learning it will take a decent amount of time. You’ll be playing a few maps to really get your head around it.

PC Settings & Multiplayer
V-Sync, resolutions, audio sliders and mouse options (edge-scrolling, speed, etc) are here. There isn’t any important settings missing. Skyward Collapse is very stable, having no visible bugs or crashing problems. The Cooperative aspect in this game is ok but it feels a bit bare-boned. All your friend(s) can do is be a creator and try to keep things in balance with you. The soundtrack has a mellow piano and guitar setup, keeping you relaxed even in the most intense/frustrating situations you'll often find yourself in. While it isn't the most distinctive of the soundtracks Pablo Vega has made, it works very well for this game.

Additionally, you have a lot of options to change how easy or difficult the game can be. You can increase how Woe's (special events) impact the game, how stringent the score requirement per round will be and how many turns you must survive in order to succeed.

Final Thoughts
Skyward Sword is one of Arcen's more intriguing and, in my opinion, well executed experiments. The combination of god game & turn based strategy works very well. I really enjoyed building up cities and seeing armies fighting it out while I watched from above. The flow of the game will swing one way to the next as events happen, really giving me that “one more turn” craving. While not having direct control made me feel a bit passive or understandably frustrated when things go horribly wrong, it’s still a lot of fun. You should also pick up the DLC for the complete experience as it gives you another mechanic to win the game and the Japanese faction to really spices things up. Skyward Collapse is a definite recommendation from me.

Original Blog Post
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
31.7 小时(记录在案的)
发布于:1月27日
Another elegant, bizarre genre/mechanics mashup from Arcen. It's a 4x highscore strategy game...sort of. It's pretty easy to cruise through lower difficult levels, but once you turn it up to hard or higher, you will be constantly scrambling to both (1) get each side to kill and destroy as much of the other side's units and buildings as possible while (2) not letting anyone get totally wiped out. High level play is madcap and insane, and the basic early-game strategies you employ will involve instigating two competing armageddons, which will be followed by armageddons on your armageddons.

In other words, it's sort of like a strategic Jenga? You will be constantly trying to work out the metagame that you're playing against yourself, and then putting out fires that you yourself ignited with even bigger fires.

Coop is also great fun, particularly with beer.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
70.0 小时(记录在案的)
发布于:5月3日
Skyward Collapse is a game that requires some dedication and time investment to really learn it. You have to forgive the fact that there is no animation at all - characters slide around the world like pieces on a board game. And I'm going to say right up front to buy this game with the Nihon no Mura expansion. It's only a little extra for it, and you won't want to be without the Super Smite ability that comes with it.

As a god-like being, you command two factions of human civilization, which can be either Greek, Norse, or (with the expansion) Japanese. Each has unique skills, monsters, and gods whose powers can be used against one another by building up their towns and earning supplies.

Here's the catch: you're on both teams. You can't allow one to completely destroy the other. And you can't just not let them fight, because you need to earn points to make score requirements every so many rounds. So, you have to find ways to keep them balanced - if one side starts overwhelming the other, you'll have to concoct strategies to even the odds. This can get quite hectic, especially considering all the random elements the game tosses at you - such as the woes that create game-changing conditions, the rogue bandits that pop up every so often, and what to do if a character attains such high stats that they become practically unstoppable.

Once you get the hang of it, you will likely never be in any real danger of losing. But the game is fully-customizable. You can change any number of elements to make it as hard or as easy as you'd like. Going for the achievements is a good way to learn the game's rules and mechanics and to give you concrete goals to shoot for.

Rating: 3.5/5
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
10.7 小时(记录在案的)
发布于:1月19日
A quirky turn based strategy game where the goal is not to control one side and defeat an opponent, but to control both and have them war to a furious stalemate with high body counts.
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1 人中有 1 人(100%)觉得这篇评测有价值
2.0 小时(记录在案的)
发布于:5月30日
Interesting concept of a god game about ruling multiple factions. Your goal is to balance both sides but also keep them strong enough to fight off stuff like neutral bandits. However after an hour the initial charm of the game wears off as a glaringly ugly UI and game world start to become noticeable. I understand the game is indie but ugly indie games must at least have mechanics which are compelling enough to warrant continued play for at least a decent amount of time. The game is ultimately just too shallow.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
8.2 小时(记录在案的)
发布于:5月31日
Was enjoyable for a couple games. Don't expect this one to hold you several hundred hours, but if you can deal with that, it's a unique premise worth playing around with. Higher difficulties are actually much easier and more enjoyable as there's more bandits to deal with and units level quickly. My first game after the tutorial was on the second hardest setting and there were several close moments, but I was never really in danger of outright losing.

My main problem with the game was the interface. It's very rudimentary. When you have multiple towns, not being able to see which of your military bases have had their supports destroyed (and are thus aren't producing units) was the most annoying bit. It doesn't help that destroyed buildings don't say what they were. Being able to plan out both sides at the same time, and flipping back and forth, would've been nice as it's hard to remember who has what and who needs what.

The scoring system is a bit obnoxious, but does add a nice little twist so you're not just making perfect towns that don't do anything.

Overall, I came away rather impressed with the concept, but in no way craving another game. Execution isn't horrible or great; things work well enough to get the point across, but not well enough to provide a ton of depth.
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3 人中有 2 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
6.2 小时(记录在案的)
发布于:2月3日
At first: You can't judge this game if you haven't played at least 5 hours or so.
It's just so complexed as much can't understand, its like kinda 5% Civilization series
and 95% professional chess. A very complex and hardsolid chess.
The game is about strong balance of powers inbetween.
You must overlook every turn twice before you continue and even if you overlooked
your turns twice hundred times - there's an events that crush every your beginning or help 1/all nations.
Units just walk randomly and its okay, just imagine they got ♥♥♥♥ed up commanders and just walk their way
to their own enemy target.
So i've started nice deck with some hills and forests, two nations (greeks and norses). After some turns i've managed the map as i see it, placed a lot of mountains and lakes to make tons of routes impassable. Everything was okay, some units from both factions were killing eachother and some bandits. Then one freaky peltast became little bit overpowered, he came into the town and started crushing everything. I've summoned valkyr to help things up, BUT THIS ♥♥♥♥♥♥♥♥ KILLED EVERYTHING IN THE TOWN AND I WAS LIKE OMAGAID KILL HIM SOMEBODY. I've used my godess ability and she summoned couple frozen giants, the giants killed that ♥♥♥♥ing peltast and gone killing everything on their way! All the bandits and all the greeks were killed. I've tried to fix it up with Ares' spear and that summoned more bandits so they kill giants (also used x100 health to the bandits so they could stand giants) and didn't notice the event coming and after 3 turns there was like 30 bandits with x100 health and was killing everything on their way and overconquered 4 cities of each nation. Meanwhile on the another corner of the deck there was a cool norse guy of 4th level that was pwning everything toe-to-toe.... 15 turns later there was a freaking mess of norse superheroes fighting greek superheroes overwhelmed with tons of superbandits and some giant turtles. Everything was okay but then i did the mistake summoning lots of minotaurs (as i thought they'll balance it a little). This time map was just overplaced with ruins and there was almost no place to build. BANG Earth collapse. Every mountain is gone and there's tons of marshes. Somehow i've managed to kill every living on the map (thanks to the norse godguy). And soon after this freaking mess started over again but thanks i've finished it in a few turns.

So if you look for some strategy that will take you in for hours and you like to think things up - thats the game you're looking for. If you can stand the boring tutorial though.
It is awesome game but very narrow targeted.

And i've really liked soundtrack.
I recommend you think 10 times before getting this game as its just not for everybody/5

btw the game introduce comic is that hillarious that just worth buying the game.
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
21.4 小时(记录在案的)
发布于:2月7日
Great game and very original. Easy to learn but really hard to master at higher difficulties.

If you are a strategy-game addicted, it's a must.
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
7.8 小时(记录在案的)
发布于:1月4日
This game is fascinating, and given that a full game can be completed in less than 4 hours, any fan of 4x tbs or god games should at least give it a try. I won't bother explaining the mechanics, but in a nutshell it's a god game with all the strategy of civ but without the endless micromanagement. Possibly more strategic even, because there are virtually no unknown elements and you won't get screwed by not being close to a resource you need. After just one play, I can see myself going back multiple times tweaking the difficulty settings to try and beat my high score. I think there is just enough randomness to keep things interesting for a while, and I haven't even tried the expansion yet which adds another faction and an intriguing culture system.

My biggest con is that the whole thing does sometimes feel extremely "gamey" at times. The whole setup is quite a bit contrived and there's no reason in game that I should lose because the two civs didn't hurt each other enough other than "you didn't get enough points and that's the way the game works." Of course, if you aren't a hardcore minmaxer you can always play sandbox and just see what happens, and I can actually see this being a lot of fun. My first game did drag a bit at the end but I think it's just because I got bored and unleashed a bunch of god powers I probably shouldn't have which filled the screen with way too many monsters to keep track of and I could no longer build anything because they would instantaneously destroy it. I still had a blast though and I'm sure once I get a better grip of the strategy I'll figure out how to not turn the game into watching dozens of valkyries and trolls duke it out with Zeus and an army of minotaurs, even though it was pretty sweet.

I don't think this is a game I'll play every day, but I could definitely see going back to it a few times a month on a Saturday afternoon for a long time, and hopefully Arcen will continue to produce expansions, though I don't think they're really necessary. In short, even full price there's no reason for a turn-based strategy fan not to get this. Even if it's not your thing, I promise you'll get an experience different from anything else you've played and the tutorial is decent enough that the learning curve is very short, so it won't be a waste of an afternoon.

One more thing, it has been said that the two factions (Norse and Greek) are almost exactly the same but I can tell you that this is false. They have the same buildings but they produce different units from those buildings and play very differently. Greeks have stronger soldiers overall as well as some cool stuff like the Trojan Horse which is fragile but one hit kills any building and a god that makes all basic resource buildings free. The Norse have stronger monsters and have some craziness themselves like a power that every turn creates a stronger clone of every unit on the map and a mortar which is extremely devastating against buildings but has a 33% chance of exploding every time it is fired. Both factions' monsters are completely different and lend to very different strategies and both factions have different ways of countering each other. You can also choose to have a mirror match of Greek v. Greek or Norse v. Norse if you want to and the expansion adds a third faction (Japanese) which I hear is stronger than either of the other two and requires caution to make sure it does not get too powerful. Wow that turned out way longer than I thought it would. tl;dr of the last paragraph: Greeks and Norse play differently and both have very cool unique abilities.
这篇评测是否有价值? 欢乐
15 人中有 15 人(100%)觉得这篇评测有价值
10.0 小时(记录在案的)
发布于:2014年6月8日
Arcen Games不怎么受欢迎的作品之一,毕竟本作的实验性质比较重,他们首次尝试制作旁观者类的游戏,玩家扮演上帝,同时操纵两个文明,让他们战争不断,但同时尽可能保持力量平衡,在经过一定时间后没有任何一家会灭亡就视作胜利

玩家每回合有一定的行动点,可以用来轮流为两家造建筑、改变地形、放置一些神器或者神话生物。最直接最重要的操控还是是起建筑,如果玩家不造建筑的话两个国家什么也不会做,玩家必须帮忙造兵营和若干资源建筑,玩家的很多介入手段都是需要消耗人类所储存的资源的,而兵营在有足够资源后才会生产士兵,士兵根据AI行动,尽可能杀光所有敌对单位,于是两个国家的单位见面就杀个痛

这样的一个核心机制会让不少人感到无聊,因为就好像自己在和自己下棋一样意义不明,如果你觉得一控多solo桌游是一件极其无趣的事情,那么这个游戏就不太可能适合你了

当然这游戏不只是自己和自己博弈这么简单,为了防止玩家两边一起水回避大规模造兵作战,游戏还会出现第三方强盗势力,到了后期强盗势力非常猖獗,如果不积极造兵防御强盗,那么光是强盗就足以灭掉一家了。不仅如此,同时为了防止玩家用地形把两家隔开专心杀强盗,游戏还有最低得分限制,游戏前中期三个时期结束时都要结算一次分数,如果没够上最低得分就直接Game Over了,而得分的渠道就是更多的混沌——更多的战争,不平衡的神器的介入,死更多的人,毁掉更多的建筑(这种恶趣味的“上帝”根本就是奈亚拉托提普!)

因为强盗出现的地点是随机的,两个势力间的平衡很容易被意外打破,而让局势更加混乱的是被叫做Woe的定期随机事件,所幸事件发生前若干回合就有预警,给玩家一定的时间来提前准备,Woe可能是加强/削弱某一个势力,也可能是全局影响,但无论如何Woe都是非常恶心的一个东西,对平衡的达成很少会有益处,而且时常会彻底破坏玩家原先的计划——高难度下频繁的随机要素会让游戏迎来彻底的混沌,局势随时都会失控,需要玩家不断根据现有资源进行应变,所以如果你喜欢按部就班制定计划掌控一切的策略游戏,那么这作大概也不适合你

游戏的两个可选文明是希腊文明和北欧文明(DLC追加日本),这些文明的士兵、神话生物、神器不同,同样的布局是不会带来平衡的,另外在游戏中后期会有该文明的神祇出现(就是大家耳熟能详的那几位啦),拥有特殊的神器(使用这些神器是Steam成就的主要获得方法之一),神祇非常强大且远程免疫但不会主动进攻,不过如果玩家能设法杀掉那几个神的话会得到大量的分数奖励(比如把一个士兵用神器强化到奎爷那样的逆天程度一击杀神,不过如果这个士兵弑神后依然存活的话通常会对两家的平衡造成巨大的破坏)

自己同自己博弈、混沌的产生和支配,这种诡异且独特的玩法注定了Skyward Collapse只能是一款Cult向游戏,对大多数人来说大概并不好玩,但如果你的兴趣爱好恰好和奈亚拉托提普一样,那么这还是非常值得推荐尝试一下的
这篇评测是否有价值? 欢乐
15 人中有 13 人(87%)觉得这篇评测有价值
1.6 小时(记录在案的)
发布于:2014年5月11日
这游戏刚出来的时候玩过游侠的破解版,个人不太喜欢这个游戏。
游戏目的不是取胜,而是平衡,然后熬过每个变态的回合。这算是一大亮点,但也是让我失去兴趣的地方。

其实难度还是挺大的,前面部分玩起来感觉好像还不错,当你熬了n回合后,开始发现各种问题,于是又重新开始,尝试新的方法,本来乐趣应该就是熬过去多个关卡后的成就感,但我总觉得征服的乐趣应该更大一点吧。这种保持制衡的理念让我玩的比较郁闷。

不过也许也有喜欢这种玩法的朋友,当时游侠论坛也有一些好像挺喜欢这游戏的人,个人不推荐,不太对自己胃口。
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75 人中有 63 人(84%)觉得这篇评测有价值
6.1 小时(记录在案的)
发布于:2014年6月15日
This is probably the first Arcen game that didn't hit the mark. All of their games so far have been fresh and quite fun, but have also always been flawed. None of them have been perfect, but they were innovative, and always try a different formula of game and were ultimately fun to mess around.

Skyward Collapse is another really cool idea, but the game doesn't come together. Resource management is tedious, the idea is really cool, but the execution leaves a lot to be desired. Turns keep taking longer, and every turn becomes a bit more boring than the last. I really want to like this game, but the longer it drags on, the more you see the game's flaws come together and create this game where there's a lot of different parts of the game that either don't feel fun, or feel out of place.

If you're interested, make sure you watch some gameplay, or try out some demo's. This game just isn't for me.
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103 人中有 73 人(71%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2014年2月24日
Perhaps I had too high of expectations for this game, but unfortunately, it didn't live up to them.

In more ways than one, Skyward Collapse feels more like a mobile game than one which, it seems to me, was developed for desktop computing. Its simple graphical sprites would feel right at home on a tablet, but seem out-of-place on a PC. Making matters worse, the clunky user interface manages to simultaneously overwhelm the player with information, while not giving her enough data with which to learn the game.

Though the tutorial helps by walking the player through the early steps of gameplay, it seems very fond of telling her about things you'll have to worry about later on in gameplay, without telling her any appropriate steps to take when she does encounter them.

By and large, however, the major strike against this game is, well, it's boring. After the initial setup period, gameplay becomes unbearably slow, a pain which is only mitigated by the shortness of the games themselves. The position the game puts the player in changes throughout the game, leading to what are arguably contradictions: she has both the power to summon wild beasts and unquestioningly place down buildings to aid the mortals, but is subject to the resources they have on hand. Resources the game is fond of telling the player she's missing, but not how to acquire without a scavenger hunt through the long-winded information prompts scattered throughout the game.

While Skyward Collapse shows great potential through its promotional screenshots and videos, it fails to live up to it in execution, leading me as a player to be very disappointed in the overall game.
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62 人中有 42 人(68%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2014年7月1日
My biggest problem with this game is that the ai does not do anything. both sides will stagnate and not do anything if left alone, and you are tasked with growing them to defend against bandits while stoping them from killing eachother, this is not entertaining. you end up having to grow both sides while defending against bandits, and it fails to feel like these are 2 civilizations, they are more like blocks you throw down, compleately inanimate.

This can be fun, but you end up having to build the entire game and create everything becuse they won't build a single hut on thier own. I would enjoy the game alot more, if they showed a little bit of autonomy.
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38 人中有 28 人(74%)觉得这篇评测有价值
17.2 小时(记录在案的)
发布于:2013年11月25日
Skyward Collapse is a turn based god/strategy game. The goal of the game is to balance two opposing factions by supplying them with resources and buildings. You must cause enough chaos between the two factions to get your score high enough to pass through three rounds until you reach the end of the game to achieve a victory.

Skyward Collapse features one of the best tutorials I've seen in awhile. The game can be overwhelming at first, but the tutorial does a great job of holding your hand through your first game. The tutorial will teach you the basics of the game while giving you the freedom to play around and experiment as you see fit. You won't know 100% of everything after your first play-through, but you should understand the basic concepts and be ready to play a better game on your 2nd time around.

Skyward Collapse features very basic animation and graphics, it's best to think of it like a board game. Units move around the game like pieces on a board, and when they fight, they just bump into each other until one falls off the board.

I would say if you are interested by this review at all, you should go ahead and pick the game up. It is only five bucks, and even if you end up hating it, you've only wasted a few dollars. If you do not like turn based strategy, or if a lack of graphics or animation is a big turn off, stay clear of this one.

For more info, you can find my full review here: http://hashron.com/display.php?id=18
这篇评测是否有价值? 欢乐
38 人中有 28 人(74%)觉得这篇评测有价值
6.5 小时(记录在案的)
发布于:2014年9月11日
If being a God is like this game, it's pretty lame. Let's be honest: it's not the worst game ever, it's a game that is just average in everything. The graphics are pretty simple, and I understand that top notch graphics aren't required to a game be any good, but the lack of things like character animation make this title looks worst than most of f2p cell phone games.

The objective is very inovative and distinctive from other God games: you should keep the balance between the factions. But it's simple boring, sometimes I just skip to the next turn waiting for something to happen, sometimes you need to make your "civs" ready to wage war, because there are an amount of points required to win the match in each difficult. And... that's it.

The interface is kinda messy, the game doesn't do a very good job in order to show to you what is needed to be built and what are the requirements for each unit... I'm not saying that this info isn't available, it's just so much pain to get to it.

So, let's wrap up: the concept is great, the interface is messy and clunk, the graphics are sub par and the music is quite good. Thats it, I can't recommend this game, but I would like to see this concept in a more polished and diversified game.
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32 人中有 24 人(75%)觉得这篇评测有价值
10.2 小时(记录在案的)
发布于:2014年7月19日
Skyward Collapse is an odd little turn-based strategy game where the player controls the building but not the movements of both sides of an ongoing war.The core idea of a balancing a strategy game with limited player control is intriguing, but I found the execution of that idea, and the representations it used, unsatisfying. Arcen has made an ongoing and admirable effort to keep tweaking the game (although some patches have rolled out insufficiently tested), but I'm just not sure that anything they can do will address the essential dullness of its opening and closing phases.Skyward Collapse is a game with simple mechanics, good interface and is visually pleasing, it's just not a lot of fun to play. Overall 5/10.
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19 人中有 16 人(84%)觉得这篇评测有价值
29.7 小时(记录在案的)
发布于:2014年9月23日
I really like this game for it's somehow chaotic gameplay which makes it unique in the strategy genre. It is turn based and best comparable to a very complex board game. This is also how it is presented.
You as a player have limited and mostly indirect control over what happens. There are many random variables. But the offered possibility space of what to do to react on the events is strikingly huge. Every time I start a new round I find something new to try out.
It has its lengthy parts and I think the 60 rounds variant is much more enjoyable than the standard of 90 rounds per match.
I think the suspense in this game is great. For the first 90% of the game you have to do careful adjustments to keep your civilizations alive. But when it becomes obvious that you are about to win it's up to you to wreak as much havoc as possible. As you only get points for destroyed buildings and units. This is immensely satisfying.
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