How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down?
用户评测: 褒贬不一 (197 篇评测)
发行日期: 2013年5月23日

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包含 2 件物品: Skyward Collapse, Skyward Collapse: Nihon no Mura

 

评测

"I can never play Skyward Collapse again. I work from home. Frankly, having it – and the accompanying temptation – within arm's reach would be detrimental to my productivity."
Richard Mitchell, Joystiq

"Skyward Collapse offers a unique twist on a stagnant genre"
9/10 - Rob Savillo , GamesBeat

关于这款游戏

How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game.

Your task is to build and populate the floating continent of Luminith. You create -- but cannot control -- gods, creatures, and artifacts from both Greek and Norse mythology. The power you wield with these is immense: Heimdall's horn causes everyone outdoors to drop dead, for crying out loud. Your task is to keep both factions alive and fighting until The Master calls you home -- but this is harder than it sounds. Bandit Keeps pop up periodically, as do Woes such as floods, serial killers, guild strikes, and vegetarian uprisings. Every game plays out differently, and you'll need even the craziest of your powers in order to survive what lies in store for you.

Game Features

  • A turn-based strategic god-game where you control neither faction, but instead strive to maintain the balance of power.
  • Make towns and war as the boardgame-like floating continent continues to construct itself around you.
  • Persuade your minions into doing what you want by controlling the circumstances of their (brief) lives.
  • 16 gods, each with unique passive abilities and three active powers, help you further your goals as you pass into the Age of Monsters.
  • Level up your player profile by winning games. Twelve unlockable buildings in all!
  • Straightforward controls paired with an intuitive and helpful interface make this an easy title to pick up... but the strategy runs deep.
  • Multiple difficulty levels let you play a very relaxed game up to a nail-bitingly difficult one. There's no one best way to win!
  • Co-op multiplayer for up to 8 players.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP2 or later
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
    Minimum:
    • OS:Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
    Minimum:
    • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
有价值的用户评测
27 人中有 20 人(74%)觉得这篇评测有价值
6.5 小时(记录在案的)
发布于:2014年9月11日
If being a God is like this game, it's pretty lame. Let's be honest: it's not the worst game ever, it's a game that is just average in everything. The graphics are pretty simple, and I understand that top notch graphics aren't required to a game be any good, but the lack of things like character animation make this title looks worst than most of f2p cell phone games.

The objective is very inovative and distinctive from other God games: you should keep the balance between the factions. But it's simple boring, sometimes I just skip to the next turn waiting for something to happen, sometimes you need to make your "civs" ready to wage war, because there are an amount of points required to win the match in each difficult. And... that's it.

The interface is kinda messy, the game doesn't do a very good job in order to show to you what is needed to be built and what are the requirements for each unit... I'm not saying that this info isn't available, it's just so much pain to get to it.

So, let's wrap up: the concept is great, the interface is messy and clunk, the graphics are sub par and the music is quite good. Thats it, I can't recommend this game, but I would like to see this concept in a more polished and diversified game.
这篇评测是否有价值? 有趣
14 人中有 12 人(86%)觉得这篇评测有价值
29.6 小时(记录在案的)
发布于:2014年9月23日
I really like this game for it's somehow chaotic gameplay which makes it unique in the strategy genre. It is turn based and best comparable to a very complex board game. This is also how it is presented.
You as a player have limited and mostly indirect control over what happens. There are many random variables. But the offered possibility space of what to do to react on the events is strikingly huge. Every time I start a new round I find something new to try out.
It has its lengthy parts and I think the 60 rounds variant is much more enjoyable than the standard of 90 rounds per match.
I think the suspense in this game is great. For the first 90% of the game you have to do careful adjustments to keep your civilizations alive. But when it becomes obvious that you are about to win it's up to you to wreak as much havoc as possible. As you only get points for destroyed buildings and units. This is immensely satisfying.
这篇评测是否有价值? 有趣
12 人中有 10 人(83%)觉得这篇评测有价值
0.7 小时(记录在案的)
发布于:2014年10月29日
In Starcraft Broodwar, I use to like to make custom maps with two AIs fighting each other, and a swarm of player controlled battle cruisers to try and balance the two. This game is kind of like that, but a bit more complex. Don't be decieved by the sprite graphics and simple animations, this game gets deep.
这篇评测是否有价值? 有趣
7 人中有 6 人(86%)觉得这篇评测有价值
3.4 小时(记录在案的)
发布于:2014年11月24日
takes time to learn the game, but it's more complex than at first glance, and super fun.

i don't think anyone who has put in under 2 hours has actually given the game a proper chance. i'm guessing most of the negative reviews are from people who don't want to invest the time and are expecting quick learning curves.
这篇评测是否有价值? 有趣
11 人中有 8 人(73%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
3.1 小时(记录在案的)
发布于:2014年8月17日
My left hand is fighting my right hand, and I have to prevent each of them from winning. There is a divine committee giving my hands marks for effort - so slacking is not an option. Interesting, complicated, tedious, repetitive. Like playing chess against yourself.
这篇评测是否有价值? 有趣
8 人中有 6 人(75%)觉得这篇评测有价值
1.7 小时(记录在案的)
发布于:2014年11月11日
It is really hard to get into complex game like this for me. The tutorialisation was done in a light way maybe too light... There is a lot happening even in the simple tutorial and I feel like the tutorial did not do it's job proprely to explain how deep and complex this game is. I gave up a bit less than 2 hours in because I didn't quite fully understood what I was doing(and that is really frustrating in a strategy game) Imagine playing monopoly and the only thing your friend (the tutorial) taught you about this game is the dice rolling system and that you move according to the space on that said die. You would miss out on the game and the chances are you won't like your experience.
这篇评测是否有价值? 有趣
12 人中有 8 人(67%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:2014年11月13日
3/10

The description for this game makes it sound like populous meets an old civ game or something... It plays more like an old version of civ made for people who like to hotseat to play against themselves AND use cheats. Over half of the 'god-like' powers you have do nothing but add resources. This might be a 5 or even 6/10 for the rigth person..... but not me....
Might be more of a 4/10 than 3 considering my expectations of the game were SO wrong. lol. Still, despite the good coding/lack of bugs, (making me want to give some good score/recommend) I just couldn't get any fun out of this. :\ and can't recommend.

Pros:
- No Bugs (not that I came across)
- Has working options/settings
- Has proper tooltips
- Limited Tutorial

Cons:
- No Campaign
- No real-time elements
- No Editor
- Different races have same buildings to make, so that the whole point of 'balancing' in the game FOR MOST OF THE GAME becomes not so much a case of balancing between rival factions as balancing between 2 of the same faction. You can 'deliberately' do things bad/different and not play to your best, but it just makes it even more like a boring simulation/replay than any kind of actual game.

Points of Interest: (Could be pros or cons really)
- Unique Menu Interface (IMO looks messy and don't like it)
- Graphics are 'Dated'
这篇评测是否有价值? 有趣
2 人中有 1 人(50%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:1月29日
omg so boring. I mean i like god games and strategy games mroe than anything.... but this has such a huge learning curve. I've tried over and over and it just has nothing that makes me give a ♥♥♥♥.
这篇评测是否有价值? 有趣
14 人中有 14 人(100%)觉得这篇评测有价值
10.0 小时(记录在案的)
发布于:2014年6月8日
Arcen Games不怎么受欢迎的作品之一,毕竟本作的实验性质比较重,他们首次尝试制作旁观者类的游戏,玩家扮演上帝,同时操纵两个文明,让他们战争不断,但同时尽可能保持力量平衡,在经过一定时间后没有任何一家会灭亡就视作胜利

玩家每回合有一定的行动点,可以用来轮流为两家造建筑、改变地形、放置一些神器或者神话生物。最直接最重要的操控还是是起建筑,如果玩家不造建筑的话两个国家什么也不会做,玩家必须帮忙造兵营和若干资源建筑,玩家的很多介入手段都是需要消耗人类所储存的资源的,而兵营在有足够资源后才会生产士兵,士兵根据AI行动,尽可能杀光所有敌对单位,于是两个国家的单位见面就杀个痛

这样的一个核心机制会让不少人感到无聊,因为就好像自己在和自己下棋一样意义不明,如果你觉得一控多solo桌游是一件极其无趣的事情,那么这个游戏就不太可能适合你了

当然这游戏不只是自己和自己博弈这么简单,为了防止玩家两边一起水回避大规模造兵作战,游戏还会出现第三方强盗势力,到了后期强盗势力非常猖獗,如果不积极造兵防御强盗,那么光是强盗就足以灭掉一家了。不仅如此,同时为了防止玩家用地形把两家隔开专心杀强盗,游戏还有最低得分限制,游戏前中期三个时期结束时都要结算一次分数,如果没够上最低得分就直接Game Over了,而得分的渠道就是更多的混沌——更多的战争,不平衡的神器的介入,死更多的人,毁掉更多的建筑(这种恶趣味的“上帝”根本就是奈亚拉托提普!)

因为强盗出现的地点是随机的,两个势力间的平衡很容易被意外打破,而让局势更加混乱的是被叫做Woe的定期随机事件,所幸事件发生前若干回合就有预警,给玩家一定的时间来提前准备,Woe可能是加强/削弱某一个势力,也可能是全局影响,但无论如何Woe都是非常恶心的一个东西,对平衡的达成很少会有益处,而且时常会彻底破坏玩家原先的计划——高难度下频繁的随机要素会让游戏迎来彻底的混沌,局势随时都会失控,需要玩家不断根据现有资源进行应变,所以如果你喜欢按部就班制定计划掌控一切的策略游戏,那么这作大概也不适合你

游戏的两个可选文明是希腊文明和北欧文明(DLC追加日本),这些文明的士兵、神话生物、神器不同,同样的布局是不会带来平衡的,另外在游戏中后期会有该文明的神祇出现(就是大家耳熟能详的那几位啦),拥有特殊的神器(使用这些神器是Steam成就的主要获得方法之一),神祇非常强大且远程免疫但不会主动进攻,不过如果玩家能设法杀掉那几个神的话会得到大量的分数奖励(比如把一个士兵用神器强化到奎爷那样的逆天程度一击杀神,不过如果这个士兵弑神后依然存活的话通常会对两家的平衡造成巨大的破坏)

自己同自己博弈、混沌的产生和支配,这种诡异且独特的玩法注定了Skyward Collapse只能是一款Cult向游戏,对大多数人来说大概并不好玩,但如果你的兴趣爱好恰好和奈亚拉托提普一样,那么这还是非常值得推荐尝试一下的
这篇评测是否有价值? 有趣
13 人中有 12 人(92%)觉得这篇评测有价值
1.6 小时(记录在案的)
发布于:2014年5月11日
这游戏刚出来的时候玩过游侠的破解版,个人不太喜欢这个游戏。
游戏目的不是取胜,而是平衡,然后熬过每个变态的回合。这算是一大亮点,但也是让我失去兴趣的地方。

其实难度还是挺大的,前面部分玩起来感觉好像还不错,当你熬了n回合后,开始发现各种问题,于是又重新开始,尝试新的方法,本来乐趣应该就是熬过去多个关卡后的成就感,但我总觉得征服的乐趣应该更大一点吧。这种保持制衡的理念让我玩的比较郁闷。

不过也许也有喜欢这种玩法的朋友,当时游侠论坛也有一些好像挺喜欢这游戏的人,个人不推荐,不太对自己胃口。
这篇评测是否有价值? 有趣
70 人中有 58 人(83%)觉得这篇评测有价值
6.1 小时(记录在案的)
发布于:2014年6月15日
This is probably the first Arcen game that didn't hit the mark. All of their games so far have been fresh and quite fun, but have also always been flawed. None of them have been perfect, but they were innovative, and always try a different formula of game and were ultimately fun to mess around.

Skyward Collapse is another really cool idea, but the game doesn't come together. Resource management is tedious, the idea is really cool, but the execution leaves a lot to be desired. Turns keep taking longer, and every turn becomes a bit more boring than the last. I really want to like this game, but the longer it drags on, the more you see the game's flaws come together and create this game where there's a lot of different parts of the game that either don't feel fun, or feel out of place.

If you're interested, make sure you watch some gameplay, or try out some demo's. This game just isn't for me.
这篇评测是否有价值? 有趣
100 人中有 72 人(72%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2014年2月24日
Perhaps I had too high of expectations for this game, but unfortunately, it didn't live up to them.

In more ways than one, Skyward Collapse feels more like a mobile game than one which, it seems to me, was developed for desktop computing. Its simple graphical sprites would feel right at home on a tablet, but seem out-of-place on a PC. Making matters worse, the clunky user interface manages to simultaneously overwhelm the player with information, while not giving her enough data with which to learn the game.

Though the tutorial helps by walking the player through the early steps of gameplay, it seems very fond of telling her about things you'll have to worry about later on in gameplay, without telling her any appropriate steps to take when she does encounter them.

By and large, however, the major strike against this game is, well, it's boring. After the initial setup period, gameplay becomes unbearably slow, a pain which is only mitigated by the shortness of the games themselves. The position the game puts the player in changes throughout the game, leading to what are arguably contradictions: she has both the power to summon wild beasts and unquestioningly place down buildings to aid the mortals, but is subject to the resources they have on hand. Resources the game is fond of telling the player she's missing, but not how to acquire without a scavenger hunt through the long-winded information prompts scattered throughout the game.

While Skyward Collapse shows great potential through its promotional screenshots and videos, it fails to live up to it in execution, leading me as a player to be very disappointed in the overall game.
这篇评测是否有价值? 有趣
38 人中有 28 人(74%)觉得这篇评测有价值
17.2 小时(记录在案的)
发布于:2013年11月25日
Skyward Collapse is a turn based god/strategy game. The goal of the game is to balance two opposing factions by supplying them with resources and buildings. You must cause enough chaos between the two factions to get your score high enough to pass through three rounds until you reach the end of the game to achieve a victory.

Skyward Collapse features one of the best tutorials I've seen in awhile. The game can be overwhelming at first, but the tutorial does a great job of holding your hand through your first game. The tutorial will teach you the basics of the game while giving you the freedom to play around and experiment as you see fit. You won't know 100% of everything after your first play-through, but you should understand the basic concepts and be ready to play a better game on your 2nd time around.

Skyward Collapse features very basic animation and graphics, it's best to think of it like a board game. Units move around the game like pieces on a board, and when they fight, they just bump into each other until one falls off the board.

I would say if you are interested by this review at all, you should go ahead and pick the game up. It is only five bucks, and even if you end up hating it, you've only wasted a few dollars. If you do not like turn based strategy, or if a lack of graphics or animation is a big turn off, stay clear of this one.

For more info, you can find my full review here: http://hashron.com/display.php?id=18
这篇评测是否有价值? 有趣
61 人中有 41 人(67%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2014年7月1日
My biggest problem with this game is that the ai does not do anything. both sides will stagnate and not do anything if left alone, and you are tasked with growing them to defend against bandits while stoping them from killing eachother, this is not entertaining. you end up having to grow both sides while defending against bandits, and it fails to feel like these are 2 civilizations, they are more like blocks you throw down, compleately inanimate.

This can be fun, but you end up having to build the entire game and create everything becuse they won't build a single hut on thier own. I would enjoy the game alot more, if they showed a little bit of autonomy.
这篇评测是否有价值? 有趣
30 人中有 22 人(73%)觉得这篇评测有价值
10.2 小时(记录在案的)
发布于:2014年7月19日
Skyward Collapse is an odd little turn-based strategy game where the player controls the building but not the movements of both sides of an ongoing war.The core idea of a balancing a strategy game with limited player control is intriguing, but I found the execution of that idea, and the representations it used, unsatisfying. Arcen has made an ongoing and admirable effort to keep tweaking the game (although some patches have rolled out insufficiently tested), but I'm just not sure that anything they can do will address the essential dullness of its opening and closing phases.Skyward Collapse is a game with simple mechanics, good interface and is visually pleasing, it's just not a lot of fun to play. Overall 5/10.
这篇评测是否有价值? 有趣
70 人中有 43 人(61%)觉得这篇评测有价值
3.3 小时(记录在案的)
发布于:2013年12月23日
Have you known a Grandparent or Aunt/Uncle who's house you've been to so many times you can't count. When you're forced to visit them you end up playing board games alone in their cluttered back room. You always find yourself bored. Even though the room is cluttered your relative never takes the time to show you anything they have. When you ask they just shrug you off. Then one day, they pass on, and the family jumps in and starts dividing all the stuff they had in their house and you learn they had a lot of cool stuff. Actually there was a lot to learn and explore, but the place was so cluttered, and your relative never explained much of what they collected.

That's the best way I can describe Skyward Collapse. The single tutorial level gives you a limited/basic understanding of what it's trying to accomplish then sets you out into the world to play god. You find yourself with 2 civilizations, with slightly varied dependencies, different unit types with their own pros and cons, a cluttered interface, and you have to play them both at the same time and keep them from killing each other while they attempt to kill each other.

IMO a tutorial that perhaps took a few levels to complete would have helped this game out a lot. There's no hand holding here and usually I don't like that type of design, but in Skyward Collapse it could have been a refreshing boost in understanding the complex systems in place here.

Also, the building icons are cluttered. Yes, they are divided up into categories, but I still found myself lost a lot of the time. The dependencies between buildings aren't very well explained and I kept backtracking to understand what I did wrong. I played the tutorial level about 5 times. There's just not enough clean design or helpful tutorials to get the average player involved.

I'm also, not a fan of playing against myself. Well, balancing against myself really. You have to build civilizations that will ultimately destroy each other, but you need to build them in ways they complement their destructive potentials into an almost deadlock.

That does sound like a great idea, but honestly it's just a bad execution. I really think this game would have benefited from a little TLC on the GUI and a few extra tutorial levels that would walk you through certain aspects one at a time. The way Skyward Collapse is presented you end up feeling like you're playing a board game, alone, in your Grandmothers' clutter back room.
这篇评测是否有价值? 有趣
19 人中有 15 人(79%)觉得这篇评测有价值
4.9 小时(记录在案的)
发布于:2013年11月2日
I really like the idea of playing two factions against each other and having to make sure that neither one of them wipes the other one out, but something about it didn't completely click with me. As with most Arcen games, I'm glad I tried it and played through an entire session of it from start to finish, because it's interesting and not the kind of thing you usually see, but I don't think this will be one of the ones I'll end up going back to repeatedly for weeks/months/years. I'm happy they keep trying out whatever crazy ideas they come up with though.
这篇评测是否有价值? 有趣
28 人中有 19 人(68%)觉得这篇评测有价值
3.8 小时(记录在案的)
发布于:2013年9月8日
Probably one of the more strict-definition "God" games out there, in that you're the kind of deity who a) exists and b) does what he can for his people but c) can't order them to do jack-♥♥♥♥ because Free Will.

That said? This is a fantastic concept and I actually love it. You manage a pair of nations (and I believe a third with the recent DLC?) turn by turn, with equal moves apiece, reshaping the world and controlling the resources of each side. Afterwards, every living player from those factions makes their moves, and you hope you've done enough to keep them both safe (from roaming bandits, one another, and horrible curses known as Woes). The game's not so easily solved, though, due to the random factors that'll shake things up. Tiles appear after every turn to fill in gaps in the floating world you manage, and again, bandits/Woes.

I don't know how long I'll stick with this after finishing a few games? But it's totally a fantastic title and the recent overhaul patch makes me wonder if more tweaks like that might hook me further. I would love for this to be the birth of a new strategy niche.
这篇评测是否有价值? 有趣
32 人中有 20 人(63%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:2013年12月25日
a game that i really want to work for me. the idea is fresh and premise sounds interesting. look and feel seems quite ok on screenshots and videos.

the problem is, it does not actually come together all that well. tutorial will give you an idea how this all works but does not explain it in enough detail. gameplay feels slow and frankly quite boring. actual games are fairly short and do not lend well to somehow stat-heavy nature of everything. multiplayer is only local/ip so there is no real community for mp either.

i would not recommend it unless you definitely know what you are getting into.
这篇评测是否有价值? 有趣
14 人中有 10 人(71%)觉得这篇评测有价值
7.9 小时(记录在案的)
发布于:2013年7月12日
Skyward Collapse is a strange little game. And to be honest, far from little. It is a turn based strategy game in a mythical setting, where ancient greek and norse fight a never ending war. A war that threatens creation itself. You are the Creator in charge of this world and it is your duty to ensure that this war never reaches that point of doom, while at the same time keeping creation "interesting".
Each turn you have a build face for each of the two factions, allowing you to place buildings, summon mythical creatures such as minotaurs, create mountains or even nudge the gods to do your bidding. Death and destruction increases your score but too much of it and a faction runs the danger of getting wiped out and you would lose the game. And as if the constant warmongering of the two sides wasn't enough, bandits raid everyone equally and calamities (like floods, draughts, serial killers or tartarus spitting the dead back into the land of the living) will spicen things up.

This game is well worth checking out for everyone who enjoys turn based strategy and would like to try something different. And as an added bonus, the devs are extremly communicative on their forum.
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