How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down?
用户评测:
总体:
褒贬不一 (253 篇评测) - 253 篇用户的游戏评测中有 42% 为好评。
发行日期: 2013年5月23日

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包含 2 件物品: Skyward Collapse, Skyward Collapse: Nihon no Mura

 

评测

"I can never play Skyward Collapse again. I work from home. Frankly, having it – and the accompanying temptation – within arm's reach would be detrimental to my productivity."
Richard Mitchell, Joystiq

"Skyward Collapse offers a unique twist on a stagnant genre"
9/10 - Rob Savillo , GamesBeat

关于这款游戏

How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game.

Your task is to build and populate the floating continent of Luminith. You create -- but cannot control -- gods, creatures, and artifacts from both Greek and Norse mythology. The power you wield with these is immense: Heimdall's horn causes everyone outdoors to drop dead, for crying out loud. Your task is to keep both factions alive and fighting until The Master calls you home -- but this is harder than it sounds. Bandit Keeps pop up periodically, as do Woes such as floods, serial killers, guild strikes, and vegetarian uprisings. Every game plays out differently, and you'll need even the craziest of your powers in order to survive what lies in store for you.

Game Features

  • A turn-based strategic god-game where you control neither faction, but instead strive to maintain the balance of power.
  • Make towns and war as the boardgame-like floating continent continues to construct itself around you.
  • Persuade your minions into doing what you want by controlling the circumstances of their (brief) lives.
  • 16 gods, each with unique passive abilities and three active powers, help you further your goals as you pass into the Age of Monsters.
  • Level up your player profile by winning games. Twelve unlockable buildings in all!
  • Straightforward controls paired with an intuitive and helpful interface make this an easy title to pick up... but the strategy runs deep.
  • Multiple difficulty levels let you play a very relaxed game up to a nail-bitingly difficult one. There's no one best way to win!
  • Co-op multiplayer for up to 8 players.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP2 or later
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
    Minimum:
    • OS:Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
    Minimum:
    • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
消费者评测
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总体:
褒贬不一 (253 篇评测)
最近发布
Salarn
( 2.3 小时(记录在案的) )
发布于:4月14日
https://youtu.be/R3XP19tOaog

A strategy god game in which you learn about homeostasis by building up two factions at the same time and keeping their military strength equal. Military is important because in order to progress in the game blood must be spilled to earn enough points to keep going.

'Skyward Collapse' offers many unique and divergent design ideas that make it worth checking out what when right and wrong in the final product. As a spoiler to what went wrong, the game starts incredibly slow and would benefit greatly from better feedback for the current state of the gameboard.
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XWang
( 0.4 小时(记录在案的) )
发布于:4月10日
It's a normal game, however the music is fantastic.
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BigBenBoulevard
( 2.0 小时(记录在案的) )
发布于:3月31日
Not worth playing.
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trademark2
( 6.7 小时(记录在案的) )
发布于:3月30日
I am sad to see this game get such negative reviews, because I liked it. The idea is to keep 2 civilizations balanced as they go to war with each other, and prevent each civilization from destroying the other, for as long as possible. The civs have unique units, like minotaurs and such, and you can build Military buildings and infastructure in one side if its in danger. But be careful! the military infastructure might tip the scales, but then the other side will be in danger. I remember this as a very fun game. Not sure why its getting so much negativity.
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theBrost
( 3.0 小时(记录在案的) )
发布于:3月6日
5/10
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gujiangjiang
( 3.6 小时(记录在案的) )
发布于:3月4日
游戏还行吧
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taylob02
( 3.3 小时(记录在案的) )
发布于:2月13日
Cool concept let down by shallow repetitive gamely.
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techno
( 1.9 小时(记录在案的) )
发布于:2月3日
Like others have said this is a game you really want to like. The animation is nice and understated, which I didn't mind at all. The goal is to balance the factions, and it's hard, but mostly because it's confusing. It's probably a really nice game if you like running without solid instructions and like exploration, but ultimately I just found myself trying to do as little as possible and ended up stopping playing during the tutorial.
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Doctor Jelly
( 0.1 小时(记录在案的) )
发布于:1月31日
Is it a bad game? No.
I didn't like it though. Controls turned me off big time.
I did find it strange that it started off with a comic? And all the graphics were based on that comic?
Again, not a bad game, but I did immediately regret buying the game upon starting it up.
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Auxica
( 0.6 小时(记录在案的) )
发布于:1月24日
I wanted to like this game I really did. The concept is very different from someother strategy god-type games. However the excution is lacking to say the least... And while it seems like a novel idea to try to "keep the balance", it becomes very dull very fast. While it could be said this game is "unique", I wouldn't rush to define it as good. I would liken this to playing a game of chess against yourself; it's not my jam but hey, maybe it's yours?
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Pre Zombie
( 1.2 小时(记录在案的) )
发布于:1月8日
Not exactly the best

The premise of the game is to build up 2 distinct factions warring with each other. And to keep things interesting a thrid mean faction shows up and trying to wreck the balance between your trying to create between your two. I think idea behind this game is good it just doesn't turn out to be satifying to play.

A fun thing to expirement with but not something I'd want vest my time in.
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Redrusty66
( 10.7 小时(记录在案的) )
发布于:1月5日
kyward Collapse is an odd little turn-based strategy game where the player controls the building but not the movements of both sides of an ongoing war.The core idea of a balancing a strategy game with limited player control is intriguing
Skyward Collapse is a game that requires some dedication and time investment to really learn it. You have to forgive the fact that there is no animation at all - characters slide around the world like pieces on a board game. And I'm going to say right up front to buy this game with the Nihon no Mura expansion. It's only a little extra for it, and you won't want to be without the Super Smite ability that comes with it.
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StarNate
( 0.6 小时(记录在案的) )
发布于:1月2日
it makes NO sense lol
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Adryan
( 5.4 小时(记录在案的) )
发布于:2015年12月12日
Seemed like an interesting concept, but it turned out to be incredibly repetitive and dull. I very quickly found myself not caring what happened to either side or even paying much attention to what was going on during the battle phase. It was like I was laying down tract housing in SimCity, except the inhabitants killed each other and torched their neighborhoods while I was spamming the next row of buildings for them to burn down. To advertise that the player is supposed to "encourage" war is misleading - the sides war no matter what (and rather ineptly at that). Your godly goal is simply to lay down more tract housing so you can rack up sufficient points off their carnage. I suppose that if there was some actual *graphical* carnage or gore, it might be interesting ... but these units just blink out of existence when they die, so even their fighting is boring too.

I'm not sure who this game will appeal to, so I don't recommend it at any price.
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Ariel the Chaos
( 26.5 小时(记录在案的) )
发布于:2015年12月5日
supper duper cooll indie strategy game
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[GALT] Envoy
( 0.6 小时(记录在案的) )
发布于:2015年11月23日
It is rare for me to buy games that I later find are terrible, and leave a bad taste in my mouth. And yet this game has done just that.

ENVOY RATED: 2/10
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Syrion
( 0.2 小时(记录在案的) )
发布于:2015年11月22日
Terrible graphics. Unintriguing gameplay. A UI straight out of 1999.
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Spooner
( 1.6 小时(记录在案的) )
发布于:2015年11月12日
One of the worst games I've played, including free ones and ones made by children in 15 minutes. Need I say more?
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[Epic!]killy
( 0.7 小时(记录在案的) )
发布于:2015年11月3日
I played for an hour or so...still have no idea what i have to do in this game.
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最有价值的评测  在过去的 90 天内
3 人中有 3 人(100%)觉得这篇评测有价值
5 人中有 5 人(100%)觉得这篇评测有价值
推荐
6.7 小时(记录在案的)
发布于:3月30日
I am sad to see this game get such negative reviews, because I liked it. The idea is to keep 2 civilizations balanced as they go to war with each other, and prevent each civilization from destroying the other, for as long as possible. The civs have unique units, like minotaurs and such, and you can build Military buildings and infastructure in one side if its in danger. But be careful! the military infastructure might tip the scales, but then the other side will be in danger. I remember this as a very fun game. Not sure why its getting so much negativity.
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1 人中有 1 人(100%)觉得这篇评测有价值
推荐
2.3 小时(记录在案的)
发布于:4月14日
https://youtu.be/R3XP19tOaog

A strategy god game in which you learn about homeostasis by building up two factions at the same time and keeping their military strength equal. Military is important because in order to progress in the game blood must be spilled to earn enough points to keep going.

'Skyward Collapse' offers many unique and divergent design ideas that make it worth checking out what when right and wrong in the final product. As a spoiler to what went wrong, the game starts incredibly slow and would benefit greatly from better feedback for the current state of the gameboard.
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最有价值的评测  在过去的 180 天内
11 人中有 8 人(73%)觉得这篇评测有价值
不推荐
0.6 小时(记录在案的)
发布于:1月24日
I wanted to like this game I really did. The concept is very different from someother strategy god-type games. However the excution is lacking to say the least... And while it seems like a novel idea to try to "keep the balance", it becomes very dull very fast. While it could be said this game is "unique", I wouldn't rush to define it as good. I would liken this to playing a game of chess against yourself; it's not my jam but hey, maybe it's yours?
这篇评测是否有价值? 欢乐
9 人中有 6 人(67%)觉得这篇评测有价值
推荐
10.7 小时(记录在案的)
发布于:1月5日
kyward Collapse is an odd little turn-based strategy game where the player controls the building but not the movements of both sides of an ongoing war.The core idea of a balancing a strategy game with limited player control is intriguing
Skyward Collapse is a game that requires some dedication and time investment to really learn it. You have to forgive the fact that there is no animation at all - characters slide around the world like pieces on a board game. And I'm going to say right up front to buy this game with the Nihon no Mura expansion. It's only a little extra for it, and you won't want to be without the Super Smite ability that comes with it.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
不推荐
1.9 小时(记录在案的)
发布于:2月3日
Like others have said this is a game you really want to like. The animation is nice and understated, which I didn't mind at all. The goal is to balance the factions, and it's hard, but mostly because it's confusing. It's probably a really nice game if you like running without solid instructions and like exploration, but ultimately I just found myself trying to do as little as possible and ended up stopping playing during the tutorial.
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最有价值的评测  总体
17 人中有 17 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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10.0 小时(记录在案的)
发布于:2014年6月8日
Arcen Games不怎么受欢迎的作品之一,毕竟本作的实验性质比较重,他们首次尝试制作旁观者类的游戏,玩家扮演上帝,同时操纵两个文明,让他们战争不断,但同时尽可能保持力量平衡,在经过一定时间后没有任何一家会灭亡就视作胜利

玩家每回合有一定的行动点,可以用来轮流为两家造建筑、改变地形、放置一些神器或者神话生物。最直接最重要的操控还是是起建筑,如果玩家不造建筑的话两个国家什么也不会做,玩家必须帮忙造兵营和若干资源建筑,玩家的很多介入手段都是需要消耗人类所储存的资源的,而兵营在有足够资源后才会生产士兵,士兵根据AI行动,尽可能杀光所有敌对单位,于是两个国家的单位见面就杀个痛

这样的一个核心机制会让不少人感到无聊,因为就好像自己在和自己下棋一样意义不明,如果你觉得一控多solo桌游是一件极其无趣的事情,那么这个游戏就不太可能适合你了

当然这游戏不只是自己和自己博弈这么简单,为了防止玩家两边一起水回避大规模造兵作战,游戏还会出现第三方强盗势力,到了后期强盗势力非常猖獗,如果不积极造兵防御强盗,那么光是强盗就足以灭掉一家了。不仅如此,同时为了防止玩家用地形把两家隔开专心杀强盗,游戏还有最低得分限制,游戏前中期三个时期结束时都要结算一次分数,如果没够上最低得分就直接Game Over了,而得分的渠道就是更多的混沌——更多的战争,不平衡的神器的介入,死更多的人,毁掉更多的建筑(这种恶趣味的“上帝”根本就是奈亚拉托提普!)

因为强盗出现的地点是随机的,两个势力间的平衡很容易被意外打破,而让局势更加混乱的是被叫做Woe的定期随机事件,所幸事件发生前若干回合就有预警,给玩家一定的时间来提前准备,Woe可能是加强/削弱某一个势力,也可能是全局影响,但无论如何Woe都是非常恶心的一个东西,对平衡的达成很少会有益处,而且时常会彻底破坏玩家原先的计划——高难度下频繁的随机要素会让游戏迎来彻底的混沌,局势随时都会失控,需要玩家不断根据现有资源进行应变,所以如果你喜欢按部就班制定计划掌控一切的策略游戏,那么这作大概也不适合你

游戏的两个可选文明是希腊文明和北欧文明(DLC追加日本),这些文明的士兵、神话生物、神器不同,同样的布局是不会带来平衡的,另外在游戏中后期会有该文明的神祇出现(就是大家耳熟能详的那几位啦),拥有特殊的神器(使用这些神器是Steam成就的主要获得方法之一),神祇非常强大且远程免疫但不会主动进攻,不过如果玩家能设法杀掉那几个神的话会得到大量的分数奖励(比如把一个士兵用神器强化到奎爷那样的逆天程度一击杀神,不过如果这个士兵弑神后依然存活的话通常会对两家的平衡造成巨大的破坏)

自己同自己博弈、混沌的产生和支配,这种诡异且独特的玩法注定了Skyward Collapse只能是一款Cult向游戏,对大多数人来说大概并不好玩,但如果你的兴趣爱好恰好和奈亚拉托提普一样,那么这还是非常值得推荐尝试一下的
这篇评测是否有价值? 欢乐
16 人中有 13 人(81%)觉得这篇评测有价值
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1.6 小时(记录在案的)
发布于:2014年5月11日
这游戏刚出来的时候玩过游侠的破解版,个人不太喜欢这个游戏。
游戏目的不是取胜,而是平衡,然后熬过每个变态的回合。这算是一大亮点,但也是让我失去兴趣的地方。

其实难度还是挺大的,前面部分玩起来感觉好像还不错,当你熬了n回合后,开始发现各种问题,于是又重新开始,尝试新的方法,本来乐趣应该就是熬过去多个关卡后的成就感,但我总觉得征服的乐趣应该更大一点吧。这种保持制衡的理念让我玩的比较郁闷。

不过也许也有喜欢这种玩法的朋友,当时游侠论坛也有一些好像挺喜欢这游戏的人,个人不推荐,不太对自己胃口。
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84 人中有 71 人(85%)觉得这篇评测有价值
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6.1 小时(记录在案的)
发布于:2014年6月15日
This is probably the first Arcen game that didn't hit the mark. All of their games so far have been fresh and quite fun, but have also always been flawed. None of them have been perfect, but they were innovative, and always try a different formula of game and were ultimately fun to mess around.

Skyward Collapse is another really cool idea, but the game doesn't come together. Resource management is tedious, the idea is really cool, but the execution leaves a lot to be desired. Turns keep taking longer, and every turn becomes a bit more boring than the last. I really want to like this game, but the longer it drags on, the more you see the game's flaws come together and create this game where there's a lot of different parts of the game that either don't feel fun, or feel out of place.

If you're interested, make sure you watch some gameplay, or try out some demo's. This game just isn't for me.
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111 人中有 77 人(69%)觉得这篇评测有价值
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0.5 小时(记录在案的)
发布于:2014年2月24日
Perhaps I had too high of expectations for this game, but unfortunately, it didn't live up to them.

In more ways than one, Skyward Collapse feels more like a mobile game than one which, it seems to me, was developed for desktop computing. Its simple graphical sprites would feel right at home on a tablet, but seem out-of-place on a PC. Making matters worse, the clunky user interface manages to simultaneously overwhelm the player with information, while not giving her enough data with which to learn the game.

Though the tutorial helps by walking the player through the early steps of gameplay, it seems very fond of telling her about things you'll have to worry about later on in gameplay, without telling her any appropriate steps to take when she does encounter them.

By and large, however, the major strike against this game is, well, it's boring. After the initial setup period, gameplay becomes unbearably slow, a pain which is only mitigated by the shortness of the games themselves. The position the game puts the player in changes throughout the game, leading to what are arguably contradictions: she has both the power to summon wild beasts and unquestioningly place down buildings to aid the mortals, but is subject to the resources they have on hand. Resources the game is fond of telling the player she's missing, but not how to acquire without a scavenger hunt through the long-winded information prompts scattered throughout the game.

While Skyward Collapse shows great potential through its promotional screenshots and videos, it fails to live up to it in execution, leading me as a player to be very disappointed in the overall game.
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43 人中有 31 人(72%)觉得这篇评测有价值
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6.5 小时(记录在案的)
发布于:2014年9月11日
If being a God is like this game, it's pretty lame. Let's be honest: it's not the worst game ever, it's a game that is just average in everything. The graphics are pretty simple, and I understand that top notch graphics aren't required to a game be any good, but the lack of things like character animation make this title looks worst than most of f2p cell phone games.

The objective is very inovative and distinctive from other God games: you should keep the balance between the factions. But it's simple boring, sometimes I just skip to the next turn waiting for something to happen, sometimes you need to make your "civs" ready to wage war, because there are an amount of points required to win the match in each difficult. And... that's it.

The interface is kinda messy, the game doesn't do a very good job in order to show to you what is needed to be built and what are the requirements for each unit... I'm not saying that this info isn't available, it's just so much pain to get to it.

So, let's wrap up: the concept is great, the interface is messy and clunk, the graphics are sub par and the music is quite good. Thats it, I can't recommend this game, but I would like to see this concept in a more polished and diversified game.
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35 人中有 26 人(74%)觉得这篇评测有价值
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59.2 小时(记录在案的)
发布于:2014年7月19日
Skyward Collapse asks its player to take on the role of a mighty demon, sworn to maintain the world in a state of war for all eternity. For three ages, he must torment mankind with the endless misery of constant war, balancing the bloodshed and destruction so that neither side of the conflict wipes the other out. Only if the ground is soaked with enough blood and tears will he be victorious. It's not billed to the player that way, of course.

Skyward Collapse is an odd little turn-based strategy game where the player controls the building but not the movements of both sides of an ongoing war. The player chooses where each civilization's 5x5 towns will be placed on the game's isometric rhombic grid, and what buildings will be in them in what arrangement. Once units start coming out of those buildings, however, they do whatever they want.

While the player can exert some control by altering the landscape of the constantly-growing field of play, doing so drains actions he could be using to enhance his cities. The core idea here is actually quite clever, and maintaining the balance of power under these conditions poses a fair challenge.

The game is divided into three "ages," and the player has to meet a score requirement at the end of each to continue (or, in the final age, to win). The only way to score, however, is for units to die or buildings to get destroyed. I suppose it's obvious that I found that representation distasteful.

Skyward Collapse adds to the challenge with "Woes," which are random events that can cause most of the map to turn into mountain terrain, or all the units to wander around aimlessly, or giant monsters to appear everywhere. Bandit Keeps full of non-aligned units also form frequently, sometimes quite close to towns, and can pose a serious danger to the civilization balance because their units tend to be seriously overpowered.

The mighty bandits and deadly catastrophes mean that most of the time the game's civilizations are endangered more by the environment than each other. To meet these threats, the player has the ability to summon magical creatures and objects for either side, some of which can unleash the power of ancient gods worshiped by the denizens of his tiny world.

The gods and monsters come from Greek and Norse mythology. While each has an impressive array of specific units, unique monsters and appropriate deities, most of the buildings are nonspecific, which gives the towns a samey feel. This is compounded, especially in the early game, by the fact that no matter how different the buildings look, the resources and support buildings needed to produce specific units are pretty much the same. As a result, most of the towns end up being pretty similar.

The endgame suffers from a complementary problem. Once the production of units is well and truly going (and especially if the sides really are evenly matched) there's not a lot for the player to do. In most of my games I spent the endgame fast-forwarding as much as I could, only making adjustments when a town was in serious danger. The AI sometimes has curious priorities—I once watched a massive army parade peacefully past a minotaur that was destroying their city—but it generally works well enough that there's no need to interfere by altering the landscape.

This means that of the game's three ages, only 1.5 or so end up being interesting. The foundational work of making the first towns is too similar, while the player's role in the final conflicts is too passive. That compounds the unpleasant premise of Skyward Collapse with somewhat boring play. Not only did I have to be incredibly evil, I didn't even get to have fun doing it.

The core idea of a balancing a strategy game with limited player control is intriguing, but I found the execution of that idea, and the representations it used, unsatisfying. Arcen has made an ongoing and admirable effort to keep tweaking the game, but I'm just not sure that anything they can do will address the essential dullness of its opening and closing phases.
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41 人中有 29 人(71%)觉得这篇评测有价值
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17.2 小时(记录在案的)
发布于:2013年11月25日
Skyward Collapse is a turn based god/strategy game. The goal of the game is to balance two opposing factions by supplying them with resources and buildings. You must cause enough chaos between the two factions to get your score high enough to pass through three rounds until you reach the end of the game to achieve a victory.

Skyward Collapse features one of the best tutorials I've seen in awhile. The game can be overwhelming at first, but the tutorial does a great job of holding your hand through your first game. The tutorial will teach you the basics of the game while giving you the freedom to play around and experiment as you see fit. You won't know 100% of everything after your first play-through, but you should understand the basic concepts and be ready to play a better game on your 2nd time around.

Skyward Collapse features very basic animation and graphics, it's best to think of it like a board game. Units move around the game like pieces on a board, and when they fight, they just bump into each other until one falls off the board.

I would say if you are interested by this review at all, you should go ahead and pick the game up. It is only five bucks, and even if you end up hating it, you've only wasted a few dollars. If you do not like turn based strategy, or if a lack of graphics or animation is a big turn off, stay clear of this one.

For more info, you can find my full review here: http://hashron.com/display.php?id=18
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0.5 小时(记录在案的)
发布于:2014年7月1日
My biggest problem with this game is that the ai does not do anything. both sides will stagnate and not do anything if left alone, and you are tasked with growing them to defend against bandits while stoping them from killing eachother, this is not entertaining. you end up having to grow both sides while defending against bandits, and it fails to feel like these are 2 civilizations, they are more like blocks you throw down, compleately inanimate.

This can be fun, but you end up having to build the entire game and create everything becuse they won't build a single hut on thier own. I would enjoy the game alot more, if they showed a little bit of autonomy.
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26.5 小时(记录在案的)
发布于:2015年3月12日
A Paladin's Steam Review: Skyward Collapse. An Intriguing Combination of God Game and Turn-Based Strategy.
  • Genre: Turn Based Single & Co-Op Player Strategy God Game
  • Developed and Published by: Arcen Games
  • Platform: Windows, MacOSX and Linux
  • Business Model: Base Game + Expansion DLC
  • Copy Gifted by a Friend
Overall Gameplay Thoughts
Skyward Collapse is a combination of turn-based strategy and god game elements. Where your goal is to keep two factions in a balanced war while building up the continent they exist on. If one side takes out the other, it's game over. The trick to accomplishing balance is that you have no direct control over the faction's actions, there are independent factions and cataclysmic events that can change the landscape.

You don’t have direct control over the units in the game but you can influence each faction and their actions. Each turn you can create land tiles, military/resource buildings and semi-direct the flow of the game. While you might think "just turtle/don’t build units and you’ll achieve easy balance", well, Skyward Collapse won't let you. You have to achieve certain point goals every X turns or you'll fail the game. And you only get points through units/buildings being destroyed. Expect units and buildings to die. A lot. You’ll need to keep producing more buildings and units for each side to kill. Keeping this balanced is exceptionally tricky, especially when chaotic forces intervene. Just so you know, you do have some direct actions you can take such as smiting buildings or putting down a way point that the faction may or may not respond to. So you’re not completely helpless.

Learning Curve
The game has a fairly difficult learning curve to it, though it’s not TOO dense. There is a tutorial which can introduce you into the game and give you a good idea of what’s what. But you’ll have to figure out several tech trees, which buildings are important and what units are most effective towards your goals. Additionally, each faction has a distinctive personality with their strengths and weaknesses to understand. The UI is great with displaying information but the amount of information can be overwhelming at times. The game itself can be chaotic with the neutral factions spawning their units and Woes creating widely variable situations (think plagues or earthquakes splitting the lands). There is a LOT of content in this game and learning it will take a decent amount of time. You’ll be playing a few maps to really get your head around it.

PC Settings & Multiplayer
V-Sync, resolutions, audio sliders and mouse options (edge-scrolling, speed, etc) are here. There isn’t any important settings missing. Skyward Collapse is very stable, having no visible bugs or crashing problems. The Cooperative aspect in this game is ok but it feels a bit bare-boned. All your friend(s) can do is be a creator and try to keep things in balance with you. The soundtrack has a mellow piano and guitar setup, keeping you relaxed even in the most intense/frustrating situations you'll often find yourself in. While it isn't the most distinctive of the soundtracks Pablo Vega has made, it works very well for this game.

Additionally, you have a lot of options to change how easy or difficult the game can be. You can increase how Woe's (special events) impact the game, how stringent the score requirement per round will be and how many turns you must survive in order to succeed.

Final Thoughts
Skyward Sword is one of Arcen's more intriguing and, in my opinion, well executed experiments. The combination of god game & turn based strategy works very well. I really enjoyed building up cities and seeing armies fighting it out while I watched from above. The flow of the game will swing one way to the next as events happen, really giving me that “one more turn” craving. While not having direct control made me feel a bit passive or understandably frustrated when things go horribly wrong, it’s still a lot of fun. You should also pick up the DLC for the complete experience as it gives you another mechanic to win the game and the Japanese faction to really spices things up. Skyward Collapse is a definite recommendation from me.

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22 人中有 18 人(82%)觉得这篇评测有价值
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33.9 小时(记录在案的)
发布于:2014年9月23日
I really like this game for it's somehow chaotic gameplay which makes it unique in the strategy genre. It is turn based and best comparable to a very complex board game. This is also how it is presented.
You as a player have limited and mostly indirect control over what happens. There are many random variables. But the offered possibility space of what to do to react on the events is strikingly huge. Every time I start a new round I find something new to try out.
It has its lengthy parts and I think the 60 rounds variant is much more enjoyable than the standard of 90 rounds per match.
I think the suspense in this game is great. For the first 90% of the game you have to do careful adjustments to keep your civilizations alive. But when it becomes obvious that you are about to win it's up to you to wreak as much havoc as possible. As you only get points for destroyed buildings and units. This is immensely satisfying.
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8.1 小时(记录在案的)
发布于:2015年1月5日
It's an interesting premise; I rushed to it because I missed playing god games. Unfortunately, it doesn't manage to be a very good god game, leaning more towards the TBS side, and it's not a great TBS either. If you're anything like me, you'll probably love it for the first 20 rounds or so; then your interest will fall more and more. By turn 70 I just wanted it to be over.

Some have said that the main problem is a lack of challenge: once you figure out how to play it, that's it. But if that was the case, you could just get more bandits and woes. (In fact, I managed to lose it once, and that didn't make it much more interesting.) In my opinion the problem lies elsewhere: it gets repetitive, and it feels pointless. In a god game, you usually have a “project” in your head, something you want to do; in an RTS or TBS, you're constantly under pressure by the opponent(s). Here neither thing happens: no use having a project because you have very little control over what will get destroyed, and also because there is simply not that much you can do; and the pressure simply isn't there either, since winning is “score X points and make sure both factions survive” — once you reach the required score and have one well-fortified town of each faction safely away from the conflict areas, it's an annoying game of attrition.

Again, it's a very interesting premise, and I'll keep an eye on it — it has a lot of potential to be fixed in an expansion or sequel. But as it currently stands, I don't think it works.
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21 人中有 16 人(76%)觉得这篇评测有价值
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0.7 小时(记录在案的)
发布于:2014年10月29日
In Starcraft Broodwar, I use to like to make custom maps with two AIs fighting each other, and a swarm of player controlled battle cruisers to try and balance the two. This game is kind of like that, but a bit more complex. Don't be decieved by the sprite graphics and simple animations, this game gets deep.
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32 人中有 22 人(69%)觉得这篇评测有价值
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3.8 小时(记录在案的)
发布于:2013年9月8日
Probably one of the more strict-definition "God" games out there, in that you're the kind of deity who a) exists and b) does what he can for his people but c) can't order them to do jack-♥♥♥♥ because Free Will.

That said? This is a fantastic concept and I actually love it. You manage a pair of nations (and I believe a third with the recent DLC?) turn by turn, with equal moves apiece, reshaping the world and controlling the resources of each side. Afterwards, every living player from those factions makes their moves, and you hope you've done enough to keep them both safe (from roaming bandits, one another, and horrible curses known as Woes). The game's not so easily solved, though, due to the random factors that'll shake things up. Tiles appear after every turn to fill in gaps in the floating world you manage, and again, bandits/Woes.

I don't know how long I'll stick with this after finishing a few games? But it's totally a fantastic title and the recent overhaul patch makes me wonder if more tweaks like that might hook me further. I would love for this to be the birth of a new strategy niche.
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4.9 小时(记录在案的)
发布于:2013年11月2日
I really like the idea of playing two factions against each other and having to make sure that neither one of them wipes the other one out, but something about it didn't completely click with me. As with most Arcen games, I'm glad I tried it and played through an entire session of it from start to finish, because it's interesting and not the kind of thing you usually see, but I don't think this will be one of the ones I'll end up going back to repeatedly for weeks/months/years. I'm happy they keep trying out whatever crazy ideas they come up with though.
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