How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down?
用户评测: 褒贬不一 (246 篇评测) - 246 篇用户评测中有 42% 为好评。
发行日期: 2013年5月23日

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包含 2 件物品: Skyward Collapse, Skyward Collapse: Nihon no Mura

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评测

"I can never play Skyward Collapse again. I work from home. Frankly, having it – and the accompanying temptation – within arm's reach would be detrimental to my productivity."
Richard Mitchell, Joystiq

"Skyward Collapse offers a unique twist on a stagnant genre"
9/10 - Rob Savillo , GamesBeat

关于这款游戏

How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game.

Your task is to build and populate the floating continent of Luminith. You create -- but cannot control -- gods, creatures, and artifacts from both Greek and Norse mythology. The power you wield with these is immense: Heimdall's horn causes everyone outdoors to drop dead, for crying out loud. Your task is to keep both factions alive and fighting until The Master calls you home -- but this is harder than it sounds. Bandit Keeps pop up periodically, as do Woes such as floods, serial killers, guild strikes, and vegetarian uprisings. Every game plays out differently, and you'll need even the craziest of your powers in order to survive what lies in store for you.

Game Features

  • A turn-based strategic god-game where you control neither faction, but instead strive to maintain the balance of power.
  • Make towns and war as the boardgame-like floating continent continues to construct itself around you.
  • Persuade your minions into doing what you want by controlling the circumstances of their (brief) lives.
  • 16 gods, each with unique passive abilities and three active powers, help you further your goals as you pass into the Age of Monsters.
  • Level up your player profile by winning games. Twelve unlockable buildings in all!
  • Straightforward controls paired with an intuitive and helpful interface make this an easy title to pick up... but the strategy runs deep.
  • Multiple difficulty levels let you play a very relaxed game up to a nail-bitingly difficult one. There's no one best way to win!
  • Co-op multiplayer for up to 8 players.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP2 or later
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
    Minimum:
    • OS:Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
    Minimum:
    • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
有价值的用户评测
4 人中有 4 人(100%)觉得这篇评测有价值
10.7 小时(记录在案的)
发布于:1月5日
kyward Collapse is an odd little turn-based strategy game where the player controls the building but not the movements of both sides of an ongoing war.The core idea of a balancing a strategy game with limited player control is intriguing
Skyward Collapse is a game that requires some dedication and time investment to really learn it. You have to forgive the fact that there is no animation at all - characters slide around the world like pieces on a board game. And I'm going to say right up front to buy this game with the Nihon no Mura expansion. It's only a little extra for it, and you won't want to be without the Super Smite ability that comes with it.
这篇评测是否有价值? 欢乐
8 人中有 5 人(63%)觉得这篇评测有价值
1.2 小时(记录在案的)
发布于:1月8日
Not exactly the best

The premise of the game is to build up 2 distinct factions warring with each other. And to keep things interesting a thrid mean faction shows up and trying to wreck the balance between your trying to create between your two. I think idea behind this game is good it just doesn't turn out to be satifying to play.

A fun thing to expirement with but not something I'd want vest my time in.
这篇评测是否有价值? 欢乐
3 人中有 2 人(67%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:1月24日
I wanted to like this game I really did. The concept is very different from someother strategy god-type games. However the excution is lacking to say the least... And while it seems like a novel idea to try to "keep the balance", it becomes very dull very fast. While it could be said this game is "unique", I wouldn't rush to define it as good. I would liken this to playing a game of chess against yourself; it's not my jam but hey, maybe it's yours?
这篇评测是否有价值? 欢乐
17 人中有 17 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
10.0 小时(记录在案的)
发布于:2014年6月8日
Arcen Games不怎么受欢迎的作品之一,毕竟本作的实验性质比较重,他们首次尝试制作旁观者类的游戏,玩家扮演上帝,同时操纵两个文明,让他们战争不断,但同时尽可能保持力量平衡,在经过一定时间后没有任何一家会灭亡就视作胜利

玩家每回合有一定的行动点,可以用来轮流为两家造建筑、改变地形、放置一些神器或者神话生物。最直接最重要的操控还是是起建筑,如果玩家不造建筑的话两个国家什么也不会做,玩家必须帮忙造兵营和若干资源建筑,玩家的很多介入手段都是需要消耗人类所储存的资源的,而兵营在有足够资源后才会生产士兵,士兵根据AI行动,尽可能杀光所有敌对单位,于是两个国家的单位见面就杀个痛

这样的一个核心机制会让不少人感到无聊,因为就好像自己在和自己下棋一样意义不明,如果你觉得一控多solo桌游是一件极其无趣的事情,那么这个游戏就不太可能适合你了

当然这游戏不只是自己和自己博弈这么简单,为了防止玩家两边一起水回避大规模造兵作战,游戏还会出现第三方强盗势力,到了后期强盗势力非常猖獗,如果不积极造兵防御强盗,那么光是强盗就足以灭掉一家了。不仅如此,同时为了防止玩家用地形把两家隔开专心杀强盗,游戏还有最低得分限制,游戏前中期三个时期结束时都要结算一次分数,如果没够上最低得分就直接Game Over了,而得分的渠道就是更多的混沌——更多的战争,不平衡的神器的介入,死更多的人,毁掉更多的建筑(这种恶趣味的“上帝”根本就是奈亚拉托提普!)

因为强盗出现的地点是随机的,两个势力间的平衡很容易被意外打破,而让局势更加混乱的是被叫做Woe的定期随机事件,所幸事件发生前若干回合就有预警,给玩家一定的时间来提前准备,Woe可能是加强/削弱某一个势力,也可能是全局影响,但无论如何Woe都是非常恶心的一个东西,对平衡的达成很少会有益处,而且时常会彻底破坏玩家原先的计划——高难度下频繁的随机要素会让游戏迎来彻底的混沌,局势随时都会失控,需要玩家不断根据现有资源进行应变,所以如果你喜欢按部就班制定计划掌控一切的策略游戏,那么这作大概也不适合你

游戏的两个可选文明是希腊文明和北欧文明(DLC追加日本),这些文明的士兵、神话生物、神器不同,同样的布局是不会带来平衡的,另外在游戏中后期会有该文明的神祇出现(就是大家耳熟能详的那几位啦),拥有特殊的神器(使用这些神器是Steam成就的主要获得方法之一),神祇非常强大且远程免疫但不会主动进攻,不过如果玩家能设法杀掉那几个神的话会得到大量的分数奖励(比如把一个士兵用神器强化到奎爷那样的逆天程度一击杀神,不过如果这个士兵弑神后依然存活的话通常会对两家的平衡造成巨大的破坏)

自己同自己博弈、混沌的产生和支配,这种诡异且独特的玩法注定了Skyward Collapse只能是一款Cult向游戏,对大多数人来说大概并不好玩,但如果你的兴趣爱好恰好和奈亚拉托提普一样,那么这还是非常值得推荐尝试一下的
这篇评测是否有价值? 欢乐
16 人中有 13 人(81%)觉得这篇评测有价值
1.6 小时(记录在案的)
发布于:2014年5月11日
这游戏刚出来的时候玩过游侠的破解版,个人不太喜欢这个游戏。
游戏目的不是取胜,而是平衡,然后熬过每个变态的回合。这算是一大亮点,但也是让我失去兴趣的地方。

其实难度还是挺大的,前面部分玩起来感觉好像还不错,当你熬了n回合后,开始发现各种问题,于是又重新开始,尝试新的方法,本来乐趣应该就是熬过去多个关卡后的成就感,但我总觉得征服的乐趣应该更大一点吧。这种保持制衡的理念让我玩的比较郁闷。

不过也许也有喜欢这种玩法的朋友,当时游侠论坛也有一些好像挺喜欢这游戏的人,个人不推荐,不太对自己胃口。
这篇评测是否有价值? 欢乐